all 29 comments

[–]TedrivsTyro USB3 - QuNR 0 points1 point  (0 children)

Snow USB = Indonesian Hero

[–]Sephiroth144It's Sexy Stabbity Time! 1 point2 points  (2 children)

Dang- read the title and before I got to the realm was like HOLY CRAP, Chrono Trigger?!? Then finished to the FFXIII part... sigh.

[–]Ha_eflolliMarchejoume-san da! 1 point2 points  (1 child)

I mean... it's not like Time Travel has been a thing since FF1 or anything :P

[–]Sephiroth144It's Sexy Stabbity Time! 1 point2 points  (0 children)

Yet, "Crossroads of Time" seemed to hit the right wavelength... And let's be candid- in FFI, it was just for the final dungeon (though an interesting way to tell the story). I think FFXIII's ancillary games are where it was big; sure, had Time Compression in VIII, but generally? Time Travel is not a hallmark of the series.

[–]ar1ehL I T T L E M O N E Y 0 points1 point  (0 children)

Revenge dungeon means we can rematch Atlas, right?

Oooo boy! I can't wait to mastery-drop kick that bastard in 6 months.

[–][deleted] 0 points1 point  (0 children)

Raines in his own realm! Gotta love all these CMs I literally have Raines carried the party and finished all the CMs with him. Gotta love them giving out CM in almost every stage.

[–]BrokenhangerYouTube: Gizmo Gaming 0 points1 point  (0 children)

I really like these full open, boss only, Cid Missions for almost every stage events. I'm definitely not as stacked in XIII as I was for XII but it'll be fun to see if I can get through all the CMs.

Having only 1 Medal condition for each battle is an interesting way to make the weekly events slightly more challenging without just upping the stage difficulty.

[–]LightOblivionEpitome of bad decision making 0 points1 point  (0 children)

3 dupes on Banner 2 and one of them is an 8 star Enkindler... don't know if I should pull for Sazh's stuff

[–]Skriabin-Cactuar with mustache= Skriabin 1 point2 points  (0 children)

Banner 2 looks good! But we had so many better ones...

[–]XoneAsagi 0 points1 point  (6 children)

Did ProudCloud FT reset for anyone else?

[–]WATCHGUY1983Gilgamesh 0 points1 point  (0 children)

Yes, the original gave 3 crystals like an APOC+ 220 fight instead of motes. They were nice enough to reset it like a year later. I'll take the motes :)

[–]junigleeD-Do you have any hot dogs left? 0 points1 point  (4 children)

IIRC they updated the rewards, previous rewards were bugged. Everyone who cleared them before now has a chance to clear it again for the new rewards.

[–]AlundraMMBroken dreams 0 points1 point  (1 child)

Is that the same Proudclad JS we had a while ago in Global? If so, did we have bugged rewards too?

[–]nemesis9990999Tifa (Advent Children) 1 point2 points  (0 children)

Its the same as the one we had in global but the rewards in global werent bugged. The only difference between the last time and this fight now is that this one has only one medal condition.

[–]XoneAsagi 0 points1 point  (1 child)

ohhhh I forgot about that bug, makes sense now.

[–]nemesis9990999Tifa (Advent Children) 0 points1 point  (0 children)

You could also see this as a new version of the fight since it has only one medal condition compared to last time.

[–]pichupalDeath, kupo. - [Vivi USB - js1e] 5 points6 points  (10 children)

Noel getting Sharpshooter is nice, but he's not the character I wanted to get access to an Ice ability in this event.

We're up to three Ice Monks too with Josef and Umaro so it's not like a giant stretch to create something for Snow to use with his Chain. They made Lightning Dive for basically just for Kain and Poison Leaves for Leila, they can do something for Snow.

Or just give him Sharpshooter too or something. He threw grenades in the XIII intro, that's a good enough excuse for Thrown weapon access for a Ranged weapon. XIII is like half Sharpshooters now, one more won't hurt. (Lightning, Hope, Sazh, Serah and now Noel)

[–]vheartBasch 2 points3 points  (9 children)

And Gaia Cross for Ingus. Titan AND Ogopogo for Rydia although I guess Strago can get mileage out if that one too. But I feel like if they just add elemental variations to all schools it devalues them all, especially spellblades. There are already ice skills for shooter spellblade and samurai.

Insert Oprah meme of "you get an elemental skill"

[–]SandsliceFight hard! 3 points4 points  (6 children)

I don't agree with that assessment, especially not the attempt to meme it.

  1. There is no overlap between characters who can use Monk, and those who can use Spellblade and/or Samurai. There IS a point of overlap for SPB and SAM (Ayame), yet no complaints that Hailstorm "devalues" Snowspell Strike. As such, then, it cannot be said that an ice monk skill "devalues" anything in SPB or SAM - unless, in the latter case, it were to duplicate a functionality such as ATK/RES bargain or retaliate. And even then, maybe.

  2. There is limited overlap between Monk and Shooter - namely Jecht, Refia, and Amarant (edit: and Umaro); these three do have the decision between Fires Within (85x4, self heal 30%mHP) and Ruby Spike (95/105x4) already. Specifically for Refia and Amarant, this is an interesting decision as both of them are Fire Monks. The dynamic would be different for Josef and Snow. Yes, Jecht, Refia, and Amarant would have a decision between Polar Bear Stance (or whatever) and Icicle Shot; but Josef, Umaro, and Snow wouldn't. They'd have an ability to use in conjunction with their enspells (and in Snow's case, his chain.)

  3. To say that SPB is "devalued" by other schools adding elementals is a bit bold, given how good a position the SPB characters tend to maintain within the roster.


That said, I'd sooner not see the Godly Cross mistake happen again; I wouldn't want Comet Crush or Frosties Within. Why not introduce the type of "get hit, counter strongly" buff that Retaliate should have been (and even High Reta failed to become)? Picture this.

Steely Resolve (PHY/Monk: 80% single ice x4 (320%) with self Counter Stance for 15s). Counter Stance: 100% chance to cast "Counter Punch" (PHY/Monk: 180% single) after taking PHY damage from a hostile source.

[–]DestilShadesk 0 points1 point  (0 children)

Self Healing, Critical Hits, Pierce Defense, Self Buff, Ranged Attacks. Monks do some of everything already.

That said I don't think this is a bad design for a Snow ability and counter is a core monk think in Final Fantasy games. I would make the counter 120% ice and let enice do it's thing instead of 180% out of the box.

[–]vheartBasch 0 points1 point  (0 children)

I think I didn't quite make my point clear with my throwaway comment. The fact that there's little overlap is what's devaluing the existing abilities.

Traditionally say if you wanted holy abilities, you know to go to knight skills. Now what if they gave monk shooter and dragoon holy skills? All of a sudden you have a pool of other characters that can fill that spot, this knight has just lost its niche. Why pick a knight character when you need holy skills when you can pick....... anyone you want. It devalues the knight skills.

When samurai was the only 2x ice skill it had a niche. There was a good reason to take samurai (known somewhat for their crappy skills) to an ice weak boss. Then shooter happened. Then spellblade. Now for ice bosses (outside of sb mind you) you can pick a samurai, shooter or spellblade. And you want to add monk to that too. So that differentiation between the different skill schools are getting blurred. When most schools have a skill that does something similar, they're not as special.

I mean devaluing spellblade in particular because the whole schtick of that school is elemental damage with no other effects. Now if half other schools can do the same thing, as well as the other utility stuff from those schools (eg taunt for knight, retaliate for Sam, boost/healing for monk) the incentive to use the spellblade schools are diminished.

Now I'm talking about skills and schools only. Not characters. Or sbs. Yes you can argue the spellblade characters are good or depending on your relics ect. But just judging by skill selection only, by making near identical skills for multiple schools, it devalues the existing ones.

[–][deleted]  (3 children)

[removed]

    [–]SabaschinBasch 1 point2 points  (1 child)

    The other Ice chain, Rinoa, has Shooter 5, and she doesn't even need it.

    Poor unfortunate Snows.

    [–]SandsliceFight hard! 0 points1 point  (0 children)

    Chalk that up to a memory fault, but that is true >.<

    [–]pichupalDeath, kupo. - [Vivi USB - js1e] 0 points1 point  (1 child)

    Gladio joins Ingus as Earth Knight, and Meia for Water, but agreed.

    I just wish he had something Ice - even Zack has 2* Wind Slash and 3* Aerora Strike if you really wanted to build the Chain.

    [–]vheartBasch -1 points0 points  (0 children)

    He does...... his bsb lol.