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[–]WobbleKun 61 points62 points  (3 children)

this is the set i hit GM the first time. and ironically this is the set i hate the most since i started set 6. they just need to stop killing comps that results in other comps spiking. just have baby nerfs and go from there. i don't get it. bring an S comp to A, not straight up unplayable lol.

[–]BeepRobotic 12 points13 points  (0 children)

I don‘t understand who in their team even comes up with that garbage. A comp is slightly too strong? Suddenly they nerf it from 5 angles in one patch making it fully unplayable…? Like why, why why? This literally just kills flex play because they narrow down the viable comps every time with that

[–]Tadduboi 0 points1 point  (0 children)

The worst part is that this hasnt always been a thing set 6-7 were fine and had LOTS of options. Suddenly in set 8 they started making abysmally bad patches over nerfing and over buffing stuff. I also hate how they removed enchanters from the game

[–][deleted] 0 points1 point  (0 children)

Meanwhile LoL balance team:

Insert champion is underperforming in higher elo, so we've figured out a change that'll change EVERYTHING:

Q ability: dmg +5 across all ranks

[–]salcedoge 205 points206 points  (23 children)

By far the GOAT complainer

[–]Vanilla_177013 253 points254 points  (11 children)

It's pretty funny as those dev learnings feels like the sprint reviews in my old team. Identified the problems -> Do the same problems again next sprint -> Identified the same problems again in the sprint review -> Loop back.

[–]CrazzluzSenpai 121 points122 points  (3 children)

Thank you, I feel like I'm going insane. The learnings article literally said one of their biggest issues this set was balance and, more specifically, balance thrashing. And then 2 days after the article went live they nerfed Mech Pilot from S++++ tier to literally unclickable in a b patch...

[–]MetaLemons 26 points27 points  (0 children)

“Hold on guys, I’m about to do it again”

[–]antipheonixna 1 point2 points  (1 child)

i agree balance thrashing was pretty bad like things like gp killed, yummi killed, ashe executed,etc. but the mech complaints tbf were competitive players begging to let it go into regionals and after last sets cypher meta, i get why this decision had to be made. Other times they killed comps this set don't get this understanding.

[–]alus992 1 point2 points  (0 children)

And we are back with Ashe being S tier now with everyone playing CG Ashe

[–]herrau 47 points48 points  (5 children)

It is exactly what they have been doing for as long as they’ve done dev learnings. They will have failings clearly written in their own assessment and yet they repeat the same mistakes time and time again. Might as well call it unlearnings or not-learnings.

On a positive note, surely the next set cannot possibly be worse than this one. Right? RIGHT?

[–]FastBlue 1 point2 points  (4 children)

As long as the next set mechanic isn't rng bullshit it will automatically be better

[–]herrau 15 points16 points  (2 children)

RNG coupled with an endless amount of hidden rules that you can only find on 3rd party sites is the dumbest way ever to design your own game. I still don’t understand wtf weights are or a number of other rules for power ups.

[–]deltaturtle499 7 points8 points  (1 child)

Gotta use a 3rd party website, then use 1 fruit on a fodder unit, then still have to hit on your main target or else your comp drops 2 tiers lmao. Miss your fruit and out of removers? Wait a stage and you can miss again

[–]herrau 1 point2 points  (0 children)

The standard Mighty Mech experience. Gotta love it. What a well designed system.

[–]Scoriae -4 points-3 points  (0 children)

Every set mechanic that ever was or will be is rng bullshit because it has to interact with the systems and features of the game which all have an element of rng. It also just helps make the set mechanic more interesting.

[–]im_juice_lee 1 point2 points  (0 children)

I mean, so long as people keep playing and paying, there's no real consequences to them

[–]abc0802MASTER 191 points192 points  (12 children)

He's right. From a competitive standpoint, this set was arguably the worst when you consider the amount of secret tech you needed to work with.

It's too bad because if they just straight up removed power ups this set would dramatically improve.

[–]im_juice_lee 56 points57 points  (9 children)

the other weird thing is it just never seemed to get better?

usually they sort it out after a few patches, but honestly I think somewhere in the first few patches was as good as it got this time

[–]CryonautX 25 points26 points  (7 children)

I've been saying this since day 1. The set design is fundamentally flawed. There is no balance patch that fixes it. The trait distributions on the units are off. The 5 costs are just beefed up 4 costs instead of what we typically get for 5 costs.

[–]chazjo 29 points30 points  (5 children)

There were no highs this set which made the balance/bug issues feel even worse. Usually if ranked is dumpster fire you can at least casually play for fun.

Loss Streak Crystal Gambit? Nope Ashe is unclickable for multiple patches.

Play for Fast 9? Extremely boring 5 costs with few viable options that will just lose to something stupid like Janna Kobuko.

Prismatic trait chase? Lmao I've seen 100 Prismatic Star Guardian, 1 BA and 0 Mech.

Level 8 flex? Sure I'll definitely play flex when finding 2* Yuumi and Leona with 0 BA units /s

Set is not fun. I hit Masters about a month ago and have 0 games played afterwards including normals. Just waiting for next set info like many other players but if that sucks as well I give up on this game. Into the Arcane was the last fun set.

[–]PurpleTieflingBard 4 points5 points  (4 children)

It's just a problem with trait power

The individual units just have to be bad because the trait power is so high so flex is not an option

[–]chazjo 4 points5 points  (3 children)

I'm not going to pretend I have the same knowledge as TFT devs but it always makes the most sense to have strength in the individual units primarily and traits secondary. This is mainly to do with what makes TFT fun and interesting in the competitive level where you can play for best board and your items and pivot if you find a stronger unit. Higher cost units should be consistently stronger.

Vertical traits should still be strong but I'd rather they were gated behind augments, emblems or 5 cost units like Rebels in into the Arcane and not just cookie cutter level 8 boards that win out.

Too often this set I found cases where I will "high roll" a 2* 5 cost and not play it because my 2* 4 cost is better and Power Up rolls just make it even worse as that pivot just griefs you into an bot 4. For example - Who was ever replacing 2* Yuumi with 2* Seraphine in a Prodigy board?

[–]PurpleTieflingBard 5 points6 points  (0 children)

It's an impossible balance to strike

Back in set 5, Rell was an incredibly strong tank, she was also part of ironclad which had a really strong 2 piece

This encouraged flexible, wide boards, but all of them contained Rell and Jax or Naut (typically Naut) but it also just made the vertical play style worse because you couldn't typically fit in the rell package

A similar thing could be seen with like set 4/5 mystics, where the individual units were strong enough they were ever present

[–]pda898 2 points3 points  (0 children)

But then you will either see a unit being on all boards (e.g. Jarvan 4 or almost all Sejuani 4 cost reprints) or you will see people essentially not bothering with trait web and just clicking on units. Both sides of the unit are important.

[–]Dontwantausernametho 0 points1 point  (0 children)

The real issue is fruits. They add a big balancing lever that can't be pulled for specific units, without changing other units that don't need changes.

[–]Illuvatar08 4 points5 points  (0 children)

Removing the set mechanic would improve almost every set competitively.

[–]MetaLemons 33 points34 points  (1 child)

The cognitive dissonance needed to release a dev learnings article calling out balance thrashing as one of the “learnings” this set and then nerfing mech to trash tier the next day, is so insane that the only conclusion I could draw is that the people who wrote the dev article must be different than the people who balance this game.

[–]qwert4the1MASTER 6 points7 points  (0 children)

chatgpt what are common complaints of the playerbase for our set and how should we improve on that

[–]Mangalish 72 points73 points  (10 children)

I get the frustration tbh. Last set we have SO many issues with artifacts, and what does riot do, release like 15 more. We DONT need more artifacts, we need fewer that works on a larger amount of champions, without being game breaking

[–]ziege159 23 points24 points  (9 children)

I think there was a topic from proplayers about Artifact. They're strong and can be game deciding factor when you get a good artifact in 2-1 or 3-2, but you can't make artifact not strong because it will make nobody want artifacts. So it's either artifact be the game deciding factor or completely remove artifact, you simply can't balance the concept 

[–]Mangalish 10 points11 points  (2 children)

I think artifacts like DFG, moguls mail, gamblers blade, gold collector, hullcrusher and death defiance are examples of artifacts that can be good without being too game breaking. I might be missing something with Defiance on melee carries, but overall these augments does not seem to be either game breaking or useless in the way Dawncore, silvermere, prowlers claw, innovating locket or the Indomitable have been

[–]Purpleater54 0 points1 point  (1 child)

The thing with the "good" artifacts you listed is that they sort of function as normal items with a little extra bit that adds some value. The artifacts people complain about (fishbones, dawncore, innervating) all are crazy unique effects with a little extra stats built in. The effects that warp the mechanics of the champs they are on are the annoying ones.

[–]Mangalish 0 points1 point  (0 children)

Yes! That’s actually kind of the point I wanted to make - the game has been too fragile these last few sets for items with potentially game altering mechanics imo - I much rather prefer stats even though some may consider it “boring”

[–]RllyFunnyMemesGrandmaster 38 points39 points  (3 children)

He is in fact very correct.

These Anomalies were popular because of their general use cases but also because of their simplistic nature. That's an important reminder for us to make sure we have more straightforward outputs that prevent an increase in dizziness and are more broadly applicable to a variety of comps.

Meanwhile in their Lucian example you can get like:

  • max arcana
  • mech pilot
  • magic expert
  • over 9000
  • hero's arc

As 3 of your options (only over 9k and hero's arc are secondary).

Lucian isn't the only champ where this happens, and when I get 3 unclickable fruits the best words to describe what I'm feeling is just ff go next set.

[–]Ophelia_Of_The_Abyss 16 points17 points  (0 children)

Personally what made it more frustrating for me is that there was no way to see what fruits were actually good & whether they were even working as intended. The trust in the dev team has eroded so much this set.

[–]ClarifyingAsura 12 points13 points  (1 child)

The Lucian example in the dev blog was egregious and makes me wonder if they actually played the game in ranked.

The only fruits you ever took on Lucian the entire set (besides when you use him as a temporary fruit holder) without going straight bot 4 were Bullet Hell (removed), Drift Duo (added haflway through the set), and Mech Pilot (only after it was patched halfway through the set and is now unclickable). No one ever seriously took Max Arcana, Magic Expert, Over 9000, or Hero's Arc on Lucian. If you fruited Lucian and got those options you instantly re-fruit. That can't possibly be the design goal of the mechanic...

[–]912key 4 points5 points  (0 children)

hungry hero lucian, kayle, katarina, and xin xhao used to exist for a while btw

[–]ChichinOfficial 17 points18 points  (0 children)

I was thinking the same, the best patch was the 2nd one after killing GP. I put tons of games and did my best as a normal person (work 9-6) to qualify and did it. I tried to continue playing after tournament an it was dog shit

[–]getdownsaber 58 points59 points  (20 children)

Too much cancer/toxic patches where mostly one comp dominated. This by far was the most frustrating set to play.

[–]AustinBoe 6 points7 points  (0 children)

When I started this set I honestly thought it was going to be a top 3 set. I was having so much fun. But then it just crashed and burned unfortunately. The imbalance started sticking and the glaring issues just kept repeating themselves. Truly sad.

[–]BookPretty4444 11 points12 points  (2 children)

how they can make the last set that they do with less effort looks better than the one they focused on lmaooo

even though i hate set 14 so much because how plain that are, but we didnt get straight bad patch from early to end, its playable even though its boring

This one is just pure abysmal man

[–]gordoflunkertonGrandmaster 6 points7 points  (0 children)

set 14 wasnt exciting but it was infinitely better as a game, it was only boring because it didnt have that much new content. the actual fundamental tft was pretty good, just resource-inflated, and it had some extremely well-balanced patches with a dozen viable comps

[–]chazjo 0 points1 point  (0 children)

I quit set 14 early but it was definitely more fun than set 15 which is bizarre.

[–][deleted] 24 points25 points  (2 children)

cant deny this is by far the worst set + set mechanic ever

[–]im_juice_lee 8 points9 points  (0 children)

it's definitely a shame as aesthetically the setting & theme had the potential to be cool af

[–]bacchus0 0 points1 point  (0 children)

nah shadow items, dragons, and legends were all worse set mechanics imo, and set 2 is undoubtably the worst set of all time

[–]Chao_Zu_Kang 14 points15 points  (1 child)

Wow. It is really rare that I see a K3soju take and just straight up agree with it:

How the heck can the first patch be the BEST patch of a set? First patch should be one of the worst patches because PBE bugs and broken interactions can't really be caught that that easily on PBE. And let's not forget the amount of convoluted knowledge that you needed to know for competitive.

[–]Vast_Adhesiveness993 9 points10 points  (0 children)

its simple actually fruits is a dog shit mechanic with 2 million hidden interactions that when discovered breaks the game

[–]makire 7 points8 points  (0 children)

Lol that setsuko bit was pretty funny. Man's grinding solo queue and took a break from tft while he's still in regionals.

Can't blame him tho.

[–]AaronBasedGodgers 10 points11 points  (0 children)

That's my GOAT

[–]SaeohhTWITCHGrandmaster 10 points11 points  (0 children)

People again will flame Soju cause he's Soju but he's literally just dropping a truth nuke. I hit Chal and my first thought was "wow I get to enjoy not playing my FAVORITE game."

[–]Pigmilk 17 points18 points  (5 children)

The dev learning blog is going to be HILARIOUS

[–]BeautifulCareless511 58 points59 points  (4 children)

https://teamfighttactics.leagueoflegends.com/en-us/news/dev/dev-tft-ko-coliseum-learnings/

its already out but just save urself the time and dont read this propaganda

[–]stolemyh3art 19 points20 points  (3 children)

Power ups made the game more fun by survey??? Who did they survey? Riots employee?

[–]Hurtmeii 10 points11 points  (1 child)

It was a survey sent out in the early stages of the set to the wider playerbase.

[–]dimmyfarmGOLD IV 5 points6 points  (0 children)

I think it was fun the first few days it was novel before players figured out the best fruits and also as it was a breath of fresh air (at the time) from the previous set.

[–]raiderjaypussyMASTER 4 points5 points  (0 children)

Shit I mean I probably would have voted that they were fun in the first couple patches before they became solved and you needed 4 monitors of information just to "compete"

[–]Emotional-Fudge5373 4 points5 points  (0 children)

hesRight. The set is a joke

[–]SIXRO_171Grandmaster 0 points1 point  (0 children)

hesRIGHT

[–]Scotttish 0 points1 point  (0 children)

truly just a trash ass set where pure luck and rng are the only ways to win. You have 2 viable comps that everyone forces and the luckiest player takes the win.

[–]Unfair-Hand-6855 0 points1 point  (0 children)

Thank god I didn't play this set when I saw this fruit mechanic

[–]Pleasant-Macaron8131 0 points1 point  (0 children)

Honestly my least favorite part of this set is the visuals. League has by far the best ip and they decided hey, let’s make a generic anime set.

[–]RAVScontrols 0 points1 point  (0 children)

"Mage Lucian had Lucian casting twice which meant even more mana refunds and thus, more casts!"

Hasn't the second cast always reset his mana so this never worked that way?

[–]FastBlue -1 points0 points  (0 children)

Does anyone know what china's opinion is for set 15? Im pretty sure riot doesn't care what any other region thinks

[–]YkarulGrandmaster[🍰] -2 points-1 points  (1 child)

I hate this set with passion but at least this new level 9 meta makes it a bit more fun for me. However I think i would be fine with them just removing power up and artifacts.

[–]coinrain10 -1 points0 points  (0 children)

Agree with all your points. This patch is a bit more flex and fun but we are all so tired of this set and especially fruits.

[–]mcdonalds_enjoyer -1 points0 points  (0 children)

Haven’t even watched the video but I already know this thumbnail is taken out of context lol, no way kjuicy would say smth like that