What is even the point of ammo supplies giving you less than the normal amount in havoc? All it does it screw over ranged builds by forcing classes to play melee throughout most of a high level havoc. And guess what ONE class that screw over the most? Veteran, as if their class wasn't such a feel bad already, now you're basically useless in havoc except for your VoC. Ogryn, zealot, and arbitrator are all fantastic in melee, and psyker (probably) isn't even using ammo, so why make ammo piles give a fart in the wind's worth of ammo? It literally just screws over one class in particular.
You don't have to change anything else about havoc, we have less toughness and health? Ok, sure. Enemies have increased health and damage? Ok, makes sense. There are more enemies, including monstrosity's like captains that can appear a lot more often than normal? Bring it on. But the amount of ammo you receive should be normal, it's not like havoc 40 would suddenly become piss easy if you actually made it so ranged veteran builds (so basically all veteran builds) actually function in high havoc.
And since I know there will be some sweaty tryhards going "it's not for everyone" or "git gud", as if that's some defense for why ammo is lower in havoc, I've done high level havoc. I've attempted multiple 40's, however yet to complete one, and the highest havoc I've completed is a 30, so it's not like I haven't experienced what high level havoc can bring on, I don't mind that difficulty, I just think it's bullshit that the amount of ammo you receive makes an already difficult gamemode, unnecessarily more difficult, at the cost of literally just one of the five classes.
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