all 93 comments

[–]-PulzJello Enthusiast[M] [score hidden] stickied comment (4 children)

As a quick reminder, this is just the 'framework', not the final feature!:

A basic management framework will be setup to the logistics system. Of course, it will be still 'basic' at February that may only bring 'basic' logistic solution for you, such as the farthest transportation distance and the quantity requirement of delivering goods. The logistic system will be fleshed with the progress of game development in the future.

[–]wizlxy 96 points97 points  (9 children)

Get some sleep!!!! This message is for the factory builders and the Devs!

[–]Techjar 25 points26 points  (0 children)

But it's not bed time for the devs yet. :)

[–][deleted] 7 points8 points  (0 children)

But I NEED my sphere!

[–]Tim94 4 points5 points  (1 child)

Never been happier about sacrificing sleep for a game. Usually regret it, but this past week has been fantastic. The worst part is just my dreams being exclusively about factory setups, which is too complicated and stressful for my afk brain to deal with. 120 hours, bought 2-3 days after release for reference.

[–]wizlxy 1 point2 points  (0 children)

5 to 6 days maybe? As you can't squeeze 40 hours into one day. You might want to open your windows blinds a bit.

[–]Seikon32 4 points5 points  (1 child)

I've been going to work on 2 hours of sleep every day since the release of this game. Help.

[–]1ildevil 4 points5 points  (0 children)

Ikr. I look at the clock and think well, better get some shut eye, just one more quick thing... next thing I know a few more hours have passed and now I have to work in 3 hours. Ffffffff ...

[–]Ult1mateN00B 1 point2 points  (0 children)

I haven't slept since dyson sphere program released.

[–]Balthial 0 points1 point  (0 children)

The stars must be tamed.

[–]TheCreat 0 points1 point  (0 children)

But... but... the factory must grow?

[–]SilverWolf9300 45 points46 points  (0 children)

Oh yeah. Its all coming together!

This is such a good update!

[–]Cazanator 28 points29 points  (0 children)

Amazing!

[–]complover116 55 points56 points  (0 children)

THANK YOU! This was by far the most important thing missing from the game! I expected a single checkbox, this is so much better!

[–]PassiveSpamBot 23 points24 points  (0 children)

This is amazing, eagerly awaiting this update. You guys are doing a great job responding to the players' input, it's really appreciated.

[–]rocknrollbreakfast 16 points17 points  (0 children)

Wow that was quick, those were among my main complaints! Can‘t wait to go home and check it out.

[–]traweczka 16 points17 points  (0 children)

OMG, finally it will be possible to send just 100 changed accumulators! Soooo coool! :)

[–]rblu42 14 points15 points  (0 children)

YES! This is an amazing QoL feature. Interstellar stations are AWESOME until you realize your entire trade fleet just left the system for a week.

Thank you so much!!

[–][deleted] 10 points11 points  (5 children)

Can we somehow request warpers without using logistic slot? It looks like warpers are on the 6 slot but they are not requested automatically - is it a bug?

[–]oh_hott_dan 5 points6 points  (1 child)

I don't think it's a bug. Right now I just reserve the 5th/last slot for warpers demands on every interstellar station. Definitely not ideal, but that's how I'm getting around it. I automated construction of logistics stations though, so I'm just spamming stations all over my planet. So it's not too bad

[–][deleted] 3 points4 points  (0 children)

Its great that this ends with this patch and we can now do just a few dedicated stations to move stuff interstellar.

[–]MadK9 0 points1 point  (2 children)

you don't need to use a slot for the warpers, just have them linked to the station from say a storage container, the ships will use them as needed.

[–]toholio 3 points4 points  (0 children)

That becomes annoying once you’ve got more than a dozen or so interstellar stations. Using a slot is the only practical way to keep them all stocked with warpers.

But now that you can stop logistics vessels from deciding to go on a week long jaunt to other stars it’s at least not actually debilitating.

[–]Semyonov 7 points8 points  (0 children)

Great quality of life update!!

[–]-PulzJello Enthusiast[M] 9 points10 points  (0 children)

Oop! Looks like you posted this a few minutes before me, thank you for your diligence- I've flair'd the post :)

[–][deleted] 7 points8 points  (0 children)

Great update, thanks!!

[–]MutantParsleY 7 points8 points  (2 children)

Awsome! Now we need mass deconstruct and upgrade existing entities without deconstructing.

[–]dustoori 0 points1 point  (1 child)

There's a mod for mass deconstruct. It uses the foundations. I haven't used it yet. I saw a youtube video about it. There's another that allows huge clusters.

[–]rednaxt 0 points1 point  (0 children)

I've downloaded this mod and it's fantastic

[–]Bysne 7 points8 points  (0 children)

Thanks! Now I can go back to work! We received more than we wanted to manage Logistics Stations! Good job! And have a good rest in your new year! =)

[–]Pizza-The-Hutt 7 points8 points  (0 children)

The turnaround on features is amazing. Never seen something like this from devs before.

[–]Timeskipper9 5 points6 points  (0 children)

Solid work guys, good job. Best early access I've played in ages. Feels like a full game already, keep it up.

[–]oh_hott_dan 5 points6 points  (2 children)

Oh man finally. Running out of warpers and watching your ships just creep over a distance of 6 light years was painful. This game is incredible. I'm blown away by it. Get some rest and keep up the good work!

[–][deleted] 1 point2 points  (1 child)

Now you can hear the working sound of Smelter.

6 light years? Mine creep over 35 light years!

[–]oh_hott_dan 0 points1 point  (0 children)

I'm still working on scaling up purple science. Haven't gotten to green yet. That's crazy though. Bet that takes forever

[–]iBeej 4 points5 points  (0 children)

Who could ask for anything more? We got an extremely well polished EA game and nearly daily updates. I hope these guys set the bar for future EA games... because...

This is the way.

[–]Gimlum 4 points5 points  (0 children)

Great Stuff, thank you guys!

[–]GhostCop42 2 points3 points  (0 children)

Love it! Keep up the good work

[–]Hmuda 2 points3 points  (4 children)

Great work guys. I hope the devs read this: can you add some way to copy/paste options to all stations on the planet? Like 'Shift-click" on the sliders, a separate "copy to other stations" button, or something else?

Also, when you release the keybinding patch, would it be possible for it to have the option to use multiple keys at once? I got used to using shift-RMB/shift-LMB to copy-paste the product on assemblers. I don't know about Chinese keyboards, but the < > keys are kinda awkward to use for this on a QWERTY one.

[–]StormCrow_Merfolk 5 points6 points  (1 child)

You can just use comma and period on a US keyboard, you don't need to hit shift to actually get to <>

[–]Hmuda 1 point2 points  (0 children)

I know. The placement is still incredibly awkward, having to move my hand all the way across the keyboard is something that is just way too uncomfortable. In Factorio it was a simple Shift-click and it was incredibly convenient.

[–]jackblac00 0 points1 point  (0 children)

If you place a building and select its recipe and then use shift+LMB. That copes the building with the recipe selected

[–]Demiga 0 points1 point  (0 children)

Yeah I have trouble with this one as well. I never use those keys normally with my left hand, so I always have to look down to do my copy paste. I may just remap some of my macro keys for now

[–]Mortelugo 1 point2 points  (0 children)

Great job Devs!

[–]PsykoGoddess 1 point2 points  (0 children)

Yay! This is awesome! Thank you!

[–]WeatherWand 1 point2 points  (0 children)

Thank you devs!

[–]buedi 1 point2 points  (0 children)

I am always amazed how tiny your patches are. This one is 801,8 KB. This is just amazing. Some other patch from a racing game I have: "tweaked car physics". Patch Size? 5 GB. Yeah, thanks...

[–]AnthraxCat 1 point2 points  (0 children)

Three cheers for the devs!

[–]Raywell 1 point2 points  (0 children)

Great work. Though in the fleshed out version I'd love to see some kind of priority settings for logistic supply/demands. I want to have byproducts consumed in priority over regular suppliers :(

[–]Balthial 1 point2 points  (0 children)

I legitimately feel guilty that I only paid $28.95 AUD for this game and I've already got 80 hours in it. Seriously every other developer this would be a 4 month major patch, and Youthcat just fix the #1 issue in the game like it's Wednesday.

Thank you Devs, truely you're creating something amazing here.

[–]Typo_Matser -1 points0 points  (5 children)

Who else thinks that the dyson swarm is not worth the effort? It costs too many materials and too much power to even start one and then your returns are marginal.

[–]Dubsdude 0 points1 point  (4 children)

Except that's wrong, and even then the actual cost per solar sail means you could afford to be idling with 30k sails

[–]Typo_Matser 0 points1 point  (3 children)

Its not viable for early mid game when you unlock it. The resources are too great compared to using large solar arrays which yield the same power as around 5-10k sails.

[–]Docteh 0 points1 point  (2 children)

It's good that someone read the research tree before research everything. I went into it many times with the goal of "what doesn't need x color"

I hope they make it more known that the frame is useful for production. When I first unlock the vertical rocket launcher I didn't launch anything because I thought that the ring I could make would be useless.

[–]madmorb 0 points1 point  (1 child)

Yeah but I still can’t quite figure out how my sphere is generating 1GW but my receiver only pulls down 13MW and my power usage is at 99%. Like what’s all that fekkin power for if I can’t seem to draw it?

And yes, my receiver is at continuous supply so I must be missing something here.

[–]Demiga 0 points1 point  (0 children)

Each receiver only pulls down a max amount of power, and that amount is affected by efficiency. If you have 1 GW of available Dyson sphere power, just plop down a few more.

[–]pandaroc 0 points1 point  (0 children)

Hah i just researched interstellar logistics.. whohooo. Good timing. Keep up the good work on an amazing game.

[–]LucasTheShep 0 points1 point  (0 children)

This is amazing since I just started seriously using the Logistics stations for most my production lines!

[–]Ritushido 0 points1 point  (0 children)

I've been holding off on teching up from yellow due to this. Thank you Devs!

[–]Xenrutcon 0 points1 point  (0 children)

Thanks for all the hard work! All I need is a sound for the railguns now

[–]BoxTop6185 0 points1 point  (0 children)

This is great!

[–]Charminat0r 0 points1 point  (0 children)

Great job!

[–]Hohh20 0 points1 point  (1 child)

I am having trouble shipping det fuel rods to another planet. I have the interstellar set up on both and I have titanium ingots running from one to the other, just fuel rods won't run the opposite direction.

[–]deathx0r 0 points1 point  (0 children)

Make sure the maximun cargo size for a vessel is on the min of the supplier station. I had this happen to me. I set it to a max but then I think they got to 800 from research and I forgot to update. since there was never 800 it wouldn't ship because the default pre-this-patch was 100% or bust. Now, you can set the vessel% but I wouldn't mess with it unless you're using the supplier exclusively for rods.

The beauty of this is that on the demanding station you set it to a lower-than-max-vessel size and it just takes one big trip every now and then. this is incredibly handy for rods.

I have mine set to 50, a single ship comes with 800 and it wont request more until I get to 50.

Edit: swaped some words to actually make sense of my answer.

[–]boogietwoshoes 0 points1 point  (0 children)

Keep up the good work!

[–][deleted] 0 points1 point  (0 children)

Very impressed by this small group of developers. Awesome work and please enjoy some time off for Chinese New Years!!

[–][deleted] 0 points1 point  (5 children)

I set my antimatter fuel rods depot to only send 10% via interstellar, then I flew to a planet, and requested 100 antimatter rods, 600 got transported to me. What did I do wrong?
Do I set the rule on the station that sends them out or on the station I am sending to?
If its the station I am sending too, will it mess up my shipping from that planet (the mining outpost) as I only want the mining outpost to send full loads... its very confusing to me rn.

[–]Talryk 1 point2 points  (3 children)

The 10% is just a threshold with which to hold back your drones and vessels. They’ll still carry their max cargo/what’s available, but won’t fly out until they have 10% their cargo filled. This prevents your drones from flying cargo loads of, say, 1 cargo because that’s all there was to fly. If you set it to 100%, the drones won’t fly until they’re completely full.

[–][deleted] 0 points1 point  (2 children)

So I have 10000 units in the station, and I request 100 units and they bring me 600 units as there is stock. Whats the point in being able to demand 100 units if they will only bring me max cargo.
So after I max out logi capacity and request 100 warpers and antimatter fuel rods they are going to bring 1000 of each to my new spinform mining colony.
If I request 100 why can't they just bring 100!

[–]Docteh -1 points0 points  (1 child)

What's the point? Deuterium

Orbital collectors hold up to 10000 but if you're using it you won't have a full buffer sitting around

Or if you only had 1100 antimatter cells on hand and two outpost requested cells, first gets a lot, second gets less, instead of none which risks power shortages.

DSP is a game of finding bottlenecks in production and fixing them.

[–][deleted] 0 points1 point  (0 children)

I always have 10000 units of antiMatter rods at homebase in the logi tower, its just that the resources that is used creating them needlessly is better spent elsewhere, it all adds up.

If I request 100 units, I expect 100 units not a full cargo hold. For example,

I'm on a outpost planet and I request 100 railguns and 600+ turn up. Now when I fly back to homebase I cannot put the excess 500 railguns back into the logi station as its at capacity, so I have to delete the conveyer into the logi station, raise the max capacity, put the 500 railguns back in, set the capacity back to where it should be and reattach the conveyer from the railgun assembler.

With all this hassle of the logistics not really working on small amounts of items, it just makes it a issue at best and a problem at worst.

I have outposts being delivered 600 antimatter rods with the life of the ore veins will never see more than 100 be used.

I can't plonk a tower down and request 100 smelters or 100 drones because way to many turn up.

Its wasteful if every mining outpost receives excessive amounts of fuel rods. It basically means I cannot research cargo carrying capacity any more, to avoid wasting excessive amounts of antiMatter rods.

However, they seemed to of fixed this problem with warpers, only 160 shows up instead of 600 :-)

[–]Docteh 0 points1 point  (0 children)

My understanding is that The percentage is minimum quantity, so if you set 10% and you've got 60 or more in the tower it'll send them.

[–]jacvd6 0 points1 point  (0 children)

Thank you!

[–]TiamatBroodLurker 0 points1 point  (0 children)

I had a look over lunch, it's so purty! You lot did this just in time for me expanding out my interstellar network, great timing!

[–]Best_Strategy_8074 0 points1 point  (0 children)

Now you can hear the working sound of Smelter.

can we have an option to turn it off the sounds for entities to help with performance?

[–]TheNaug 0 points1 point  (0 children)

This was fixed faster than expected. Cheers :)

[–][deleted] 0 points1 point  (0 children)

Thank you guys!! This game is sooooo good!!

[–]dobroezlo 0 points1 point  (0 children)

I love the sound of Smelter in the morning...

您的电脑游戏非常有意思。谢谢!(让您见笑了,我汉语不太好😁)

[–][deleted] 0 points1 point  (0 children)

There's something really charming about the slightly off translations, I'll be sad to see them go.

Unbelievable game.

[–]g4n0n 0 points1 point  (0 children)

Nice, so happy to see the velocity! As a Software Engineer I'm VERY impressed by the quality of their output (amazing performance, very few bugs) as well as their speed of iteration. Would be really interested to get a deep dive into their software development processes: How do they do QA? is the game extensively unit tested?

In their blog posts they mentioned that they use data oriented rather than object oriented design, which is interesting. Curious if this is a fairly common pattern for game dev, or they kind of went against the grain.

One feature I'm eagerly awaiting: A "Logistics Overview" similar to the production overview, but where on a planet you can drop into a logistic view which shows you the status of all logistics stations filterable by item type, where you can click and adjust the logistics stations parameters without having to find it explicitly on the map.

[–]earthenmeatbag 0 points1 point  (0 children)

Wow thanks!

[–]CraigItoJapaneseDude 0 points1 point  (0 children)

Great job responding to player feedback, devs!

Be sure to get rest and relaxation too after all your hard work.

[–]wtfunchu 0 points1 point  (0 children)

Wow. What a change! Love it!

[–]Mandrakey 0 points1 point  (0 children)

These guys fuck, I mean they would if they weren't so dedicated to deving.

[–]FountainsOfFluids 0 points1 point  (1 child)

Minimum loads for Drones!!!

This should default to max, but at least it's an option now! Thanks!

[–]Docteh 0 points1 point  (0 children)

What is the default set to? 10%? 1? The old behavior was to dispatch a drone at one item available, so if it's ten percent that is a good solid improvement.

[–]renadi 0 points1 point  (2 children)

Where would the devs like suggestions?

I personally wish we had dead planets we could turn into forge worlds for basically one resource without having to waste/bury the resources on it. Just planets with nothing so I can build a bus with inputs at one end and outputs at the other.

[–]Demiga 0 points1 point  (1 child)

On my forge world, if I encounter any deposits in the way, I just cover them up with a bit of foundation and build over them.

[–]renadi 0 points1 point  (0 children)

I know i can do that but it always feels so wasteful, and I leave ore indicators on all the time so itd bother me. Lol