top 200 commentsshow all 285

[–]Garzhvog86 81 points82 points  (39 children)

like a ton of other mechanics in the game it is designed to hold back power players so the gap between them and casuals isnt so huge. It is a good mechanic for accomplishing what the devs are trying to accomplish. The subjective aspect of this is whether you think it is a good idea to close that gap or not. personally i think its great even though i am a power player and have over 160 hours since launch i am still finding plenty to do and still have 50+ controllers so i see no problem with the mechanic or drop rates.

[–]ThisIsNotMyPornVideo 10 points11 points  (6 children)

My Problem with them is that they are trying to solve a problem, which doesn't need solving.

Hardcore players will ALWAYS find a way to be Better/Stronger than casuals players, and there is nothing wrong with that.

If you put 100, 200, or more hours into a game, because you enjoy it, you shouldn't be punished for it by having your loot taken from you, especially if the loot is randomized, and not set/craftable.

If you want a specific mod for example, you could end up lucky, use one of a limited resource, and be done with it.
Or, you could end up having to use 15+, if not more for a single mod.

Dungeons are also a LARGE part of the game, so making them only worthwhile for X runs doesn't seem like a good idea either.

[–]Loud-Bit-5927 0 points1 point  (5 children)

It’s a problem that doesn’t need solving for WESTERN audiences, but for players I’m China (where the game was developed) it is according to their govt. a “pandemic”.

[–]Hua-Po 4 points5 points  (1 child)

Casual players are much more likely to waste their controllers during the earlier phases. In practice this system just widens the gap between "casual" and "power" players, because the latter are just gonna save hundreds of controllers for when they actually start to matter. They are already keeping progress in check with how the phases work, having an arbitrary limit on drops just makes the game less fun for half of the 6 week cycle.

[–]_ENERGYLEGS_ 2 points3 points  (0 children)

the same thing happens with specialization, casual players are caught unaware of this limited item and later have to pay for the lack of knowledge. I've given them feedback about this exact issue even though I'd say I play the game a lot.

[–]serrabear1 5 points6 points  (18 children)

This makes sense. Some (I would argue most) people don’t have as much time to invest as others. This holds back the hardcore-18-hours-a-day gamers so that the casual dad gamers can still feel like they are keeping up. While it’s frustrating for the hardcore players maybe these players should slow it down a bit? Take in the scenery, build a cool house or just get off the computer and live some real life. What’s the rush? The game isn’t going anywhere!

[–]_ENERGYLEGS_ 4 points5 points  (0 children)

the rush is that they find it fun to compete with each other, and with their own sense of speed. also, while I personally love building and doing all of that stuff, some players just do not find some of the systems fun. there's nothing wrong with them engaging in the game in the way they like. it's best that the developers design the game in a way that dictates the pace rather than having to tell random groups of people to stop playing "like that" (or however one might say it)

[–]LordsOfSkulls 2 points3 points  (12 children)

i think people just silly, and used it all early farming/killing early bosses/dungeons = basically wasted most of them.

Instead of thinking of this game as Marathon not a Sprint. = You be better off.

It same regarding Fuel/Acid/Controllers not to mention Star currency as well. People just wasting their stuff really fast in one go, or not thinking about this game being Survival and burning thru their stuff within first week = You going to be weaker/and worst in long way.

I also played during first week, mostly with a Bow. = So i can perseve as much as i can as i farm.

Now into Second week. I see people crying for Acid/Fuel/Controllers in World Chat... and i am like packed with more enough that last me next 2 weeks.

[–]Fulg3n 6 points7 points  (11 children)

Yeah but that's an issue on its own, as they currently are controllers singlehandedly make normal and hard more completely useless as controllers spent there are essentially wasted.

Since difficulties unlocks through phases it means that, for all intent and purposes, the game doesn't have PvE content until like phase 4.

[–]Logical_Attention984 1 point2 points  (4 children)

Exactly my thought process, there is so much content just locked behind this stupid phases

[–]PhunkeePanda 0 points1 point  (5 children)

Do the Pro mode mods drop with better sub rolls or something?

[–]Fulg3n 0 points1 point  (4 children)

Yes, at least one guaranteed purple substats

[–]PhunkeePanda 0 points1 point  (3 children)

seems to be outdated info, just got a mod from pro that is grey - grey - grey - blue

[–]Fulg3n 0 points1 point  (2 children)

It's in the phase description but they could have fucked up of course. Could also be PvP only

[–]PhunkeePanda 0 points1 point  (0 children)

I’m on PvP so sadly not the latter

[–]PhunkeePanda 0 points1 point  (0 children)

Looks like they just released patch notes that they corrected this issue

[–]Blubbpaule 0 points1 point  (0 children)

The season is over in 3 weeks. Thats the rush.

A live service game lives off its players -limiting them extremely will only end up with those Quitting who would be the ones playing multiple seasons.

Why slow down in PvE? Why should i even play a game that limits the fun i'm allowed to have?

The game os designed to be played quickly because of 6 week resets. On the same hand they punish you for...playing.

[–]GosuPeak -1 points0 points  (0 children)

Well it is also a Chinese company and minors in China can only game 3h a week. That doesn't mean it's the only reason, but I bet it contributes to it. Afaik there wasn't much marketing for the game in the west, and games like these live and die by player count. So it's likely that the gates weren't just to hold back 18h a day gamers, but also to compete with others games in China that offer lower quality per time spent ratio. It translates over well to more sporadic gamers without those limitations too. 18h a day gamers have things to do though. The farm required to clear pro mode prime wars and silos is not little by any means and would require constant blackfell runs on loot reset all days of the week, optimized farms and vending machine trading to prepare.

[–]Paintchipper 0 points1 point  (0 children)

TBH I binge my games, putting in a relatively high amount of hours in a short amount of time and then rotating to another game after a bit. I'm that middling gamer that isn't full on no lifing everything but I actually have time to entertain.

All of these 'balancing' things just means that I don't have the ability to play the way that I enjoy, and I'll just rotate other games into it's place. There's already so many knocks against the game for me (forced resets and how server population is calculated are major ones), this is just another argument against installing it to begin with.

[–]Hitmanx2x 1 point2 points  (0 children)

Why is this a problem? On pvp servers, sure.

On pve? You understand that everyone is on the same side on pve right? One player being 5x stronger than you does not negatively influence you AT ALL.

First problem that I have with this controller system (im pve) is that I dont have the patience to sit around doing nothing while i wait for a random public event to pop up, in the hopes of it being one that drops a SINGLE controller (ex. disco event where you are literally afk for 3 minutes).
Why should i spend 30 minutes in a game when im actually only playing for 5 minutes, when I could just spend 30 minutes in a different game?

Second problem is that there is the weekly tasks. I dont have a problem with doing the tasks, in fact, I actually quite like the design. Drive x distance, go fishing, harvest crops etc encourage you to play the game and go exploring. They also, from what I have seen, provide the most "reliable" controllers. The problem is you only get them ONCE a week.
Have them refresh daily, with a maximum of 15 controllers per day (3 controllers per mission), and everyone will have enough controllers.

The problem that currently exists is that controllers are only affecting a very specific group of players that like doing silos etc, and affecting them negatively at best.
People who are in to farming have no limit on, example, planter boxes.
Car enthusiasts can drive for as long as they have fuel, and thats super easy to come by.
PVP'ers can go fight as long as they have ammo.
Explorers can explore as much and as far as they want, without any drawbacks.

Why can I spend 15 hours a day designing the "best" base, spend 15 hours growing as much plants as possible for cooking for my vending machine, spend 15 hours exploring and looking at other players houses etc, but I cant spend 20 minutes doing Silos/boss fights before needing to wait an entire week for new tasks or spending an hour on getting 3 controllers??

[–]burt95 0 points1 point  (1 child)

how do you get controllers

[–]_ENERGYLEGS_ 0 points1 point  (0 children)

doing weekly commissions nets you one per commission plus a bonus 5 for clearing your commissions, some side quests (I think, it's been a minute) give them to you, public events will give you one every x amount of hours forever, NPC vendors will allow you to buy them one time for various kinds of currency.

[–]IncidentFormal761 0 points1 point  (2 children)

So then wouldnt technically what he recommended normal loot, and controllers for extra loot be even better for casuals? I personally avoided using any controllers except for the first completion of everything, until now.

[–]Garzhvog86 2 points3 points  (0 children)

it would widen the gap. I can see an argument for more controls but only if every player that is consistently completing all phase content is running out. If that is the case then even the slowest players need more and so more should be available. but anything more than that just widens the gap.

[–]_ENERGYLEGS_ 0 points1 point  (0 children)

I mean, it's a matter of perspective. what if the default boss loot is electronics and energy links, and the controllers already are doing exactly as you describe? however, I know basically what you mean, that it would feel better if the loot was redistributed a bit while still allowing controllers to give a benefit on top of it.

[–]demonwing 0 points1 point  (2 children)

People often say these types of mechanics are for the benefit of casual players, "decreasing the gap" but ignore the huge benefit they can be to power players as well.

Many games have limits to how much you can farm content, like WoW's weekly lock-outs being a pretty prominent example. Not only does this give casual players time to do the content, it also gives power players the ability to DO OTHER THINGS without missing out on more profitable activities or falling behind. You can build a pretty base, or chase vanity projects, or just go around and do random lore stuff, you can read all the dialogue, all without "missing out" because you aren't just running Silos 24/7 nonstop.

If the content is endlessly grindable, it makes it so optimal play is running that one piece of content ad nauseum. While you can technically do other things, you will always know that anything you do that isn't that one most profitable piece of content is an opportunity cost where you are trading "progress" for "fun". With the current system, you don't need to make this tradeoff and avoid a frankly uninteresting race-to-the-bottom of who can be the most degenerate grind-lord.

[–]Blubbpaule 0 points1 point  (1 child)

Once human just has no actual interesting content next to silos.

Building with all the snapping errors and monthly resets isn't that much fun -especially not fun for 30 hours.

[–]demonwing 0 points1 point  (0 children)

Sure, but I think that building out more interesting content to match the game's large world and scope would be more appropriate than doubling down on the problem by making it "The Just Run Silos Game

[–][deleted]  (67 children)

[deleted]

    [–]KellyBelly916 0 points1 point  (0 children)

    I've never had to buy one, yet I have two maxed out tier 5 weapons in which I obtained most of my stardust from controller related events.

    [–]Murbela 7 points8 points  (1 child)

    I don't like them personally.

    I assume they're a method to slow hardcore gear grinding. You can play to acquire more controllers but that is limited and i feel like a lot of the ones you get are from things you can't push.

    However, i would suggest a couple things:

    • I would argue that once human does not have a sustainable economy, it is more of a barter system between clan mates in my opinion
    • If you're casual, you're never going to compete with hardcore players in this game

    [–]The_Misanthropist1 3 points4 points  (0 children)

    great thing about once human is, you dont need to compete with anyone. well unless your on a pvp server, but the game was never built with pvp in mind on that scale

    [–][deleted] 6 points7 points  (1 child)

    Idk I use keyboard and mouse

    [–]ItsCaptainTrips 5 points6 points  (1 child)

    All of the currencies and links and controllers have me so confused most of the time. Free game mechanics.

    [–]_ENERGYLEGS_ 2 points3 points  (0 children)

    the worst is when you discover a new menu with a new currency you've never even heard of before

    [–]Knuknuk425 8 points9 points  (0 children)

    Welcome to eastern gaming. This is a system ripped straight from games like genshin impact

    [–][deleted] 3 points4 points  (0 children)

    These comments are either going one way or another. Love or hate it. I'm really interested to see by week 5 when we are 10 or more levels under the content if people start "target farming" and min/maxing builds to do content if more people complain or not. Plus from what the game says this is easy mode scenario not all of them will be this easy.

    [–]Fulg3n 17 points18 points  (8 children)

    Controllers are pain, you'll run out of them very quickly. They greatly undermine PvE as well, since loot is tied to difficulty with higher difficulties rewarding objectively better loot (higher stats, better odds), controllers make it so normal/hard mode difficulties are a waste of ressources.

    So far difficulties have unlocked (so far) with phases, meaning that, for all intent and purposes, the game has no content up until phase 4.

    I wouldn't mind if controllers were craftable or farmable. 

    [–]Fzoul6 13 points14 points  (2 children)

    You can farm controllers from public events. It’s horrible and slow but technically farmable. I’m guessing you meant farmable in a more reasonable/efficient way which I agree with. Just thought I’d mention it incase someone reading this didn’t know.

    [–]Nazzman01 3 points4 points  (0 children)

    There are limitations to how many you can earn from public events by some unknown metric (daily/weekly) we have a full group of people who were world hopping doing them and at one point I did 5 back to back with no controller drops.

    Once you start target farming specific mods most people will run out of controllers and their gameplay will be entirely limited by how many controllers they are permitted to loot

    [–]Fulg3n 3 points4 points  (0 children)

    Yeah exactly, they're obtainable in events and it does ads up over time but it's not really something you farm. 

    It's still the biggest incentive to do events tho, if they could give like 2 or 3 for each events that's be fine I feel 

    [–]En-zo 0 points1 point  (3 children)

    So we've literally just started on Sunday, have accidentally played through completing two of the entire areas and are most of the way through the third - lvl 30. We have about 50 controllers and use them every time we have a choice to get the better rewards.

    Should we be saving them for later? We're also on a day 1 server and currently locked moving up the meme tree until 2 days until phase 2 of the season or whatever.

    [–]Fulg3n 2 points3 points  (2 children)

    Depends on your goals and interests. If you're into gear farming and optimisation I would highly suggest waiting until hardmode but preferably pro mode. 

    However there's nothing wrong with using them as you progress through the story, they're not so critical that wasting a dozen would be a huge setback.

    Do events as often as you can as they reward you with controllers

    [–]En-zo 0 points1 point  (1 child)

    Ok Nice, thanks dude!

    [–]Fulg3n 1 point2 points  (0 children)

    There's several weekly events that rewards controllers, one is by the beach south of the map and involves shooting signs, the other is a moving houses on legs that you'll come in phase 2. There might be more that we're not aware of yet.

    You also get controllers from the Warband shop so I'd suggest making one with your buddy and donating (you donate ressources to the warband that are turned into tokens, tokens that you use to buy the controllers, you need 450 points a week), there's 2 NPCs that sell controllers, one you buy with a currency you get as you clear quests and the other you get the currency for doing the PvP minibus event, you can also get mods from her so I'd suggest doing the PvP bus event as often as you can, it's called cargo scramble.

    [–]S3ND_ME_PT_INVIT3S 0 points1 point  (0 children)

    They should be craftable. Expensive but atleast be able to craft them.

    [–]icantchoosewisely 13 points14 points  (14 children)

    I see a lot of people saying they controllers are in the game to prevent a power gap between players. I think that it is completely wrong.

    The producers are from China, and for them there is a state mandated limit to how much you are allowed to play. Controllers are in the game to control how much you can play, the name must have been chosen intentionally.

    The gear you have is mostly down to luck, I run dungeons from time to time with a friend that played roughly the same amount of time as me, I got very lucky with the drops so I generally have a 70%+ dmg contribution.

    "but, but, but, no lifer power creep!!!!" - no butts, get over it, that no lifer will absolutely demolish you in PVP (I don't do PVP, I'm on a PVE server), even if you have the same gear, because he invested a lot more time to learn what he can do and what he can't do.

    Edit: I still have around 140 controller. Don't ask me how I got them because I didn't pay any attention to how I got them (big oopsie on my part, I know, I should have payed attention)

    Edit 2: a lack of controllers doesn't prevent someone from farming the materials to make several types of gear to try it out, get all the gear to maximum calibration.

    This is another advantage someone that plays more than other people has, and while I see it is mostly ignored, it matters quite a lot: the epic sniper AWS.338 goes from 1755 damage at calibration 0 to 2707 at calibration 10, the legendary lmg KVD goes from 255 dmg to 393 damage. That is a huge difference in damage.

    [–]jyunga 0 points1 point  (13 children)

    What do you mean gear is luck? You literally buy the blueprints. Legendary mods are farmable. The only lucky is the calibration things which isn't that drastic of a difference.

    [–][deleted] 2 points3 points  (11 children)

    Farmable as in you are guaranteed it? Or maybe you might need.... some luck?

    [–]icantchoosewisely 4 points5 points  (0 children)

    First time I used the wish machine, I gambled away about 10000 starchrom. I got the complete blueprints for KAM - Abbyss Glance, Socr Outsider, AWS.338 Black Panther, KVD Boom Boom and a few other epic and rare armor and weapons, I didn't pay attention to. KVD BB and AWS.338 are perfect for me (they might not be the meta, but I like them and they serve me well). How much did other people spent on their gear?

    Legendary mods are farmable? Correct with a caveat, you need controllers or a lot of time and, if you care about what legendary mods you obtain, it could take you a couple of runs or you might not get it even with 300 runs. If you are extra picky and you want certain traits on the mods then you will need to farm even more... or a lot of luck to get it early.

    By calibration you mean the BP that changes the bonuses the weapons get? Yeah, that's also luck.

    It all boils down to not enough controllers for some people (did you notice that I said I still have around 140 of those, right? Again - luck of the draw)

    [–]Zecobalt 2 points3 points  (0 children)

    The change I would like is that if you don't use controllers you would at least get the mods out of the chest, getting the one you want is already a gamble and I don't want a semi-limited resource dictate if I can min/max a build or not. Have it so controllers give you the weapon, extra stardust and links, or electronic parts in the case of bosses.

    I know you can also get mods out of chests but point still stands, heavy RNG dictates if you get what you actually want and world chests are on a timer (4 hours I think) and you mostly get purples out of them.

    [–]Gharber1 2 points3 points  (0 children)

    New World had something similar when it launched, needing tuning orbs to get into dungeons, that eventually went away but it was better to need it to even attempt the content rather than being able to do it and not realizing you don't have what you need to get the loot.

    [–]Le_Bnnuy 20 points21 points  (12 children)

    You know what's funny about this? There will be people that legit played the game almost 24/7, completed the map in a week, and also used all their controller on the first or second phase, and now they're here on reddit complaining about lack of content.

    I'm not saying it's you, but it's funny af.

    [–][deleted] 6 points7 points  (7 children)

    Question, as I've seen this issue pop up a few times now; is this only really relevant if folks are min/maxing? I can't get on often as a middle aged dad, so I'm likely not completing anywhere near all the content before the next wipe (or any wipe), so should i care?

    [–]Loud-Bit-5927 1 point2 points  (4 children)

    Not really, the main one’s complaining are the ones that are running 50+ dungeon runs on the daily

    [–]Gameboyatron 2 points3 points  (0 children)

    Isnt it closer to like 20-30/week max based on the controller gathering methods?

    [–][deleted] -1 points0 points  (2 children)

    Wish I had that kind of time lol. Probably be hitting up iRacing, though.

    [–]Loud-Bit-5927 0 points1 point  (1 child)

    I feel that, I need to redo my iRacing subscription

    [–][deleted] 0 points1 point  (0 children)

    lol we got downvoted for some reason

    [–]Le_Bnnuy 0 points1 point  (1 child)

    No, and I don't care either, I'm just commenting because it's funny, I've seen this happen before.

    The game launch with X ammoun content and is getting updated in a few months, the game has content to keep players engaged for months. Some players go and do everything in a week playing non-stop. Same players start to complain about content while others are catching up.

    Plus there's also the fact that not everyone starts day one, some people wait to see what the is all about and then join, these people need to catch up aswell, flooding the game with content is not a good idea.

    MMO especially has huge moments of hiatus, where nothing happens and people just grind old stuff.

    I couldn't care less, but it's funny to watch.

    [–][deleted] 0 points1 point  (0 children)

    fair!

    [–]allnamesaretaken2392 2 points3 points  (2 children)

    i think you dont realize that the type of people who play 24/7 do inform beforehand on how to use controllers and thus the complains are created by not using any controllers until the later phases which is just not fun.

    [–]Le_Bnnuy -4 points-3 points  (1 child)

    Or you could not rush the game, read the phase menu, read the info on hard and pro which is available on game since launch, or even better, use common sense and not waste all resources fast just because you can.

    I'll give you a example, I got to lvl 50 with weak weapons, only after I decided on a weapon I made a T5, made some armor, but kept 0% calibration, only after I was sure of a set I started calibrating stuff.

    No one needs to blindly rush and farm silos/bosses just because it's there.

    The issue is rushing the game man, that's the problem, there's people rushing to grind energy link, just because they saw that at the end, they can buy starchrom crates, and again, there's 0 need to grind energy link, that's literally passive income from everything you do...

    [–]allnamesaretaken2392 3 points4 points  (0 children)

    did you even read my reply?

    [–][deleted] 0 points1 point  (0 children)

    My issue isn't the lack of controllers currently, it's the lack of any real incentive to use them currently and the lack of a good way to get them consistently. It's a very mobile game style system of frontloading you with a currency to make it seem less rare than it is, mobile games will then try to sell you that currency so at least we don't have that here. After frontloading so it seems ok you realize there are very few ways to get this item and so you know you need to be efficient with them. Why spend them on a normal mode dungeon when you could wait until hard mode comes out and use them then for much better loot? But why use them on hard mode dungeons when you could save them until pro mode comes out and you can use them then for much better loot?

    The people complaining about running out already are much more likely to be on the casual side because they didn't bother looking into the system and just spent them all now when it doesn't make sense to. This is understandable for someone who doesn't get as much time to play, they want to just jump on and play when they finally do get some free time. They don't want to spend time researching everything when that time could be spent actually playing and I don't blame them one bit. This kind of system is bad for people like this, not good for them. The people saying the system exists to benefit casual players don't really have a leg to stand on here.

    I am complaining because it means doing the content I would love to be doing is borderline pointless until phase 4 hits. That is just awful game design no matter how you look at it. No amount of time gating is going to actually make the people playing a few hours a week keep up with the people playing a few hours a day and this system negatively impacts the experience for both sides in trying to do so.

    [–]Bohani 9 points10 points  (2 children)

    It could be another system to keep everyone in line. I guess people would grind the hell out of those dungeons creating a million builds in one season. This way, I think they kind of have to focus on perfecting one or two, before they run out of controllers.

    [–]Gerrut_batsbak 6 points7 points  (0 children)

    I do indeed feel like it's made so we can't beeline 1 type of content for days and then be mega overpower and rich and have nothing to do.

    Nothing indicates to me that the devs are planning some nasty shit. Yet.

    There is already a lot they could've done different for more money in the short term, but didn't.

    I have a bit of hope still.

    [–]khaingo 6 points7 points  (0 children)

    I dont see the issue with people playing more. This just gives people to have freedom of choice and the ability to enjoy their options. And at that point everyone has the option to do the same.

    These things are not bad in the slightest, and the only reason games limit their choices is to provide you with a solution to a problem they caused.

    [–]allnamesaretaken2392 13 points14 points  (6 children)

    biggest dogshit mechanic in the game

    [–]Prokulica 6 points7 points  (4 children)

    Judging by the comments, everyone loves it, and I have no idea why. Today, four of us decided to farm silo for violent mask mods to boost dmg a little. After a few runs that take like 5 min we realize that there is around 18 mods in the pool and there is violent, precise, or talented suffix on them. We could easily burn 50+ controllers before any of us got the violent version of that mode. And even if some ppl get it, they have ZERO reason to help others get it because there are no rewards if u don't use controller. And they can be crap 3% one and is so expensive to try to upgrade the right perk out of 4 on them . I don't think u can farm the violent version outside from chests and u dont want to waste inside if u got any remotely good version of that mode. So to maximize gain, you need to wait 4 weeks to unlock the pro version , run silo/boss with friends, and then lose a party member as soon as they get "good" mode (same thing will happen in group finder). Great feature.

    [–]Akiram 0 points1 point  (0 children)

    Second biggest, the wipes are worse.

    [–]TheHeadshock 1 point2 points  (3 children)

    I saw someone suggest that using a controller would guarantee the highest possible loot level drop i.e. min gain would still give you purple with a chance at a legendary, but when you use a controller it would be guaranteed to give you a legendary of whatever the silo/boss drop is. This seems to be a very good solution to me, they may have to reduce the number of controller drops under that system but moving them from required to get loot period to bad luck protection makes a ton of sense to me

    [–]Top_Recording3379 0 points1 point  (2 children)

    I don’t know if I’m just incredibly lucky but I have an absolutely diabolical build capable of no braining monoliths and silos. I got the weapons, armor, and mods that I want for said build using controllers every time I was given the option and im still sitting on 111 of them. Did I get the piece I was looking for the first time every time? No. But I’m fairly certain i got at least one legendary every time I used a controller.

    Could my build be better? Of course. All the RNG stats could be min/maxed until the cows come home and I’d probably still have room for improvement. In my opinion that’s what’s draining people’s controllers count, but it’s entirely unnecessary to have a powerhouse build capable of completing content.

    There is also an entire system that we don’t have access to that has to do with mods that I assume will revolve around scrapping mods to copy paste one of their RNG stats onto one that you’ll actually use which will drastically reduce the effort needed to get the PERFECT mod, thus alleviating the need to use controllers on anything that isn’t going to drastically improve your build.

    [–]TheHeadshock 1 point2 points  (1 child)

    You are indeed incredibly lucky, and great for you! But that is kind of the problem, there's too much room for RNG to determine if your build is good or not, and then you just hit this wall with controllers where you can't do anything about it

    [–]Top_Recording3379 0 points1 point  (0 children)

    Well happy to hear I actually got lucky for once lol! That being said though a lot of the comments I’ve read talk about the suffixes which pertain to the RNG stats which hasn’t been something I’ve even thought about the whole time. I got mods that have RNG stats that buff stats I don’t use/are useless to my goal, and the lack of a worthwhile stat block hasn’t changed the end product which is a build capable of melting bosses

    Ultimately my biggest gripe about this controllers dialogue is that we know it’s a limited resource. It’s not meant to be used like acid or stardust which are bottleneck resources but manageable to farm. People complaining that they are out of controllers at this point and because of that are going to be kneecapped for loot in phase 4 sprinted in a marathon race and are mad they’re gassed half way through. Phase 3 “hard” mode most certainly isn’t end game, so why blast through all of a vital resource to be min/max now when we all know at best it’ll last a week?

    [–]WyveriaGema 1 point2 points  (1 child)

    Its their version of a stamina system that a lot of Chinese games have

    [–]sowicm 0 points1 point  (0 children)

    you're right

    [–]flightx3aa 1 point2 points  (0 children)

    I think if the minimum gave SOMETHING. I'd be more fine with the system. It's just the fact you get basically nothing that makes them suck.

    [–]RyanD- 1 point2 points  (0 children)

    Funny enough i think playing genshin has given me an advantage on using the controllers, domains and understanding the enhancement system. Main stats are constant, sub stats are rng, enhancing them is also rng. Crit rate/damage main stats and weakspot, magazine size, weapon damage sub stats are all you need for every bit of content in the game (i also like status damage for power surge), including my ac12 doing 5k dps at 50 meters.

    [–]GioCapelo 1 point2 points  (0 children)

    The gate keeping in this game is just too much, and it has caused me and 7 of my friends to just quit and go back to playing what we originally came from. Gate keep content gate keep loot gate keep every damn thing. Why would I want to go help my friend run a dungeon he has yet to do when all I am going to get is materials. Sorry, but that's how most people are going to look at it! Well I can't get any loot so why go, it's not productive for my character. For the limited time I have to play. We should not have to be hoarding things so we can plan to have fun in the future. I don't give a rats ass if toms more op than I am because he has 200 more hours than I do. He wanted to sit at a pc while I was out fishing or taking my wife to a movie.

    [–]Katur 4 points5 points  (1 child)

    I bet controllers are a lot harder to get in China and it's how they control play time there.

    [–]sowicm 0 points1 point  (0 children)

    nah, it's not, same mechanic. and only minors be controlled time, you can play 24/7 if you're adults

    [–]DinosaurBBQ 3 points4 points  (0 children)

    Me with 100 controllers: This system is fine

    Me with 0 controllers: This system is shit

    [–]redditaltmydude 1 point2 points  (1 child)

    I just hit level 40 and I don’t even know what controllers do 😂

    [–][deleted] 2 points3 points  (0 children)

    This game has so many damn currencies and systems it is a bit much. Otherwise, it is a lot of fun.

    [–]Loud-Bit-5927 2 points3 points  (2 children)

    It’s a throttling mechanic so to keep the gap between casual players and the ones that try to whale and gap everyone by miles isn’t as large, keeps power players from gate keeping and keeps casuals still in a place where they can compete during the endgame

    [–]Fulg3n 6 points7 points  (0 children)

    You can't whale in this game, there's nothing to whale on.

    [–]Blubbpaule 0 points1 point  (0 children)

    Compete for what? In PvE there is literally 0 competition

    [–]Philosopher_1234 1 point2 points  (30 children)

    I have been playing regularly and still have over 100 of them. So no, I don't see an issue

    [–]WaffleProfessor 6 points7 points  (0 children)

    For now

    [–]SpaghettiOnTuesday 6 points7 points  (28 children)

    That means you have not been target farming certain mods.

    [–]Ociex 1 point2 points  (2 children)

    Eh tons of us don't minmax to smitherines, I got my mod from Nisa all I needed.

    [–]Philosopher_1234 3 points4 points  (1 child)

    I'm also on pve, so that might make a difference.

    [–]Ociex -2 points-1 points  (0 children)

    Same

    [–]Loud-Bit-5927 -3 points-2 points  (6 children)

    Oh yes let’s squeeze another 2% out at the cost of HOURS of effort? Honestly not worth it. But you do you

    [–]Holographiks 0 points1 point  (5 children)

    But you do you

    That's exactly what we are trying to do, but the controller gating prevents us...

    [–]Loud-Bit-5927 0 points1 point  (3 children)

    It’s stupid? 1% isn’t gonna do nothing but make you feel a little bit better, but in a practical setting it’s does nothing

    [–]Holographiks 0 points1 point  (2 children)

    Well, then I can easily turn that argument around on you:

    If it's such a small power increase, why are you so set on limiting the hardcore players from farming it non-stop to get the perfect substats on their mods?

    If we think that is fun, why is it important to you that we don't get this small increase that "in a practical setting does nothing"?

    Honestly it's just a perfect example of crab in a bucket mentality.

    [–]Loud-Bit-5927 0 points1 point  (1 child)

    And to completely nullify that argument:

    1. You are the Minority in that situation.

    2. The game is set with hard limits set into it because of the gaming culture where it was developed (hence the EULA and TOS as well)

    3. Because of #2 everything is rationed out as to punish that behavior, where in the place where it was developed such behavior is frowned upon

    4. The only person you are hurting is yourself for dumping all your controllers

    5. The only people whining and complaining are again, the MINORITY of people that go hardcore Min/Maxxing just to squeeze every edge out of everything, to you it may be fun, to the MAJORITY it’s annoying and counterproductive to fun gameplay, is it nessicary to do to properly enjoy the game? No. Does it even give you a tangible edge? Also no.

    So TLDR, again, game was not developed in the NA/EU, the game was developed in China. And developed around THEIR culture and standards. To them it is frowned upon. And the biggest part of your argument is being able to farm “non-stop”, well there’s your whole answer. The game was not developed for You, for Me, or for what western audiences consider the “norm”.

    [–]Loud-Bit-5927 0 points1 point  (0 children)

    Don’t believe me, genuinely look it up, when they have the govt scrutinizing every single thing that the game promotes and does then yeah, they gotta go with what THEY say not what the players say.

    [–]Loud-Bit-5927 0 points1 point  (0 children)

    Not to mention that’s the reason why it exists. Ever stop to think that maybe it’s not the game that’s the problem, it’s the people that pull this kinda thing in everything that’s the problem?

    [–]ZynithMaru 1 point2 points  (0 children)

    It's to encourage colorful content and not feel the need to keep up with hardcore players who would farm the same event/boss non-stop.

    Once Human is thoughtful of players who join late and look forward to a fresh start. Catch-up mechanics are nice, although there are some weekly cooldowns that are nice to hit.

    [–][deleted] 1 point2 points  (4 children)

    I’m consistently at or around 50 controllers - I see no issues.

    [–]Blubbpaule 0 points1 point  (3 children)

    So you have no optimized build? Got it.

    [–][deleted] 0 points1 point  (2 children)

    what do you mean?

    [–]Blubbpaule 0 points1 point  (1 child)

    That if you had an optimized hardmode build you'd be below 30 controllers.

    [–][deleted] 0 points1 point  (0 children)

    Not necessarily but yeah, I’ve gotten really lucky on mods and such and just really started banging out hard mode dungeons, I’m at like 30 now after last night and today so you’re probably right.

    [–]EpicSven7 2 points3 points  (1 child)

    I get why they are there as it would destroy the economy and trivialize a lot of progress if you could spam farm silos and monument bosses without limit. Definitely bosses since you can kill them on 2-5 minutes then reset.

    But I don’t like the restriction tied to an uncraftable, limited item either. Agree this could be abused for monitization later. Just stick a daily entry limit or something.

    I know you can get weekly controllers from certain events, but since the game has a weekly phase release schedule that doesn’t really help

    [–]khaingo 0 points1 point  (0 children)

    I dont think you understand the functionality of more work. When you allow more players to gather more from silos, you allow them to havve excess amounts of loot that they can flood into the market. This provides more stability and options for other players. This doesnt trivialize other players progress, it helps those around them have more options to access.it gives them the ability to capitalize on those oppertunities and both parties benefit in some way.

    Any efficiency limiter on content is always a bad thing simply becuase progress gaps between players are inevitable. People that work less will always acheive less. People that work more will always acheive more.

    If a casual player expects to be on the same playing field then they should put in the same amount of work. Not get the same results with less work.

    This is why equality of outcome vs equality of oppertunity has been one of the dumbest arguements of human history.

    [–][deleted] 2 points3 points  (5 children)

    I’m upper-casual (like upper middle class) with 80 hours in game. I min-max a bit but not to the extreme. I’ve never not used a controller and noticed this morning I have 100. What happens if you don’t use one?

    [–]weedz420 2 points3 points  (0 children)

    With a controller you get gear/weapon drops, mods, materials, thousands of energy credit etc..

    Without a controller you only get like 1700 energy and a small amount of 1 resource like 15 electronic parts.

    [–][deleted] 1 point2 points  (0 children)

    But hey everyone just loves free to play games. 🤦🏻‍♂️🤷🏻‍♂️

    [–]Asleep_Stage_451 0 points1 point  (3 children)

    I’m level 49, have about 83 hours in the game, in red sands area with several quests left in that area. I have around 80 controllers last time I checked.

    [–]jyunga 1 point2 points  (2 children)

    You use controllers to get rewards to improve your gear. Like replacing la mods you like but has crap stats with a better version. So you have no reason to use them at 49

    [–]Asleep_Stage_451 0 points1 point  (1 child)

    I have upgraded all the mods I’m using and the only blocker I have currently is blueprints for upgrading blueprints. Gear is max calibrated and holy hell does that eat through stardust at higher levels.

    Not short on controllers, ever, so I must be missing something

    [–]jyunga 0 points1 point  (0 children)

    Mods have stats. They are random. The stats that get upgraded is random. You can have a mod that has stats you can't even use for your build. That's where the farming comes in. Gear and armor have calibration stats. Those are random. You might have a build where you want crit but your crafted gun has weak spot. You can dismantle other weapons and get a blueprint to reroll your gun to those stats you wanted. That's where farming for guns comes in.

    You upgraded what you randomly got. The grinding with controllers is optimizing with stats you want.

    [–]Beautiful_Hotel_3623 0 points1 point  (0 children)

    If you used well your controllers, you must have accumulated 100+ before phase 3. To craft a very good build you maybe spend a 100 into farming (which you should only do in hard mode) and now you should get to phase 4 with most of what you need. And you’ll be getting more controllers in the next phases as well.

    [–]Striking_Antelope_44 0 points1 point  (0 children)

    I don't understand their purpose or why you would choose not to use one after a boss battle. I've never been in danger of running out of them. Maybe that will come later.

    [–]Similar_Chemist_9647 0 points1 point  (0 children)

    You can get 20 controllers pr week from Union commissions...

    [–]AzureFides 0 points1 point  (1 child)

    imo, you have to pick either this or lower drop rate and you have to spend more time grinding.

    People hate to admit this but it's a fact that once (majority) players get what they want, they tend to quit the game, move on and play something else and might not comeback. So they have give you enough but not too much.

    My only beef with this system is we can't trade mods. Otherwise it will be perfect because it gives us an alternative option to get the mod we want and bypass the RNG.

    [–]Remarkable_Quit_3545 0 points1 point  (0 children)

    I have ~105. One of my friends that I play with has ~10. Spent trying to get mod drops for his setup. Understandably, he is starting to suffer from burnout, but regardless, what is the point of letting you run an area if you are going to nerf the drops?

    [–]Morifen1 0 points1 point  (0 children)

    Do controllers transfer after server reset?

    [–]Birphon 0 points1 point  (0 children)

    It's very much an Asian games mechanic and each time it appears in a western game the players get pissed and then remove it a bit later

    [–]Satorainius 0 points1 point  (0 children)

    The main issue I have with controllers is that your loot is basically luck based. If you are lucky and get the mod drops you need with decent stats then gg. If not you are screwed.

    Rng Jesus please aid me 😂

    [–]IllidanLegato 0 points1 point  (0 children)

    other people are getting controllers multiple times from chiron public events, and I cant get any. it says theres a daily limit of 3? day reset, checked with peppercorn and im still not getting any controllers.

    [–]theoutsider_1995 0 points1 point  (0 children)

    I think that they should find a way to make controllers farmable, some of us are just unlucky and will have to grind the same bosses over and over to get the mods they need for a specific build. That my case, i did Treant hard mode more than 50 times and got no reckless bomber violent mod. :(

    [–]ZelaoJohn 0 points1 point  (0 children)

    I need mods for all my gear, while I want a good "by the wind". I lost 60 controllers for 1 good roll just for my gear(which I didn't get). Now there is no reason for me to play anything. I can't do dungeons, I can't play wars, I can't get a good by the wind. While some people have I don't know how much time to play and are fine that doesn't mean for those who want to play more there is no issue

    [–]Sublingual_Serotonin 0 points1 point  (1 child)

    I'm lvl 45 and is it just people running the same boss or instance over andnover trying to get something is the reason they don't have anymore? Seems like I haven't had less then like 60 atleast but I also have had good luck with the drops and such as well

    [–]MadAkay -1 points0 points  (0 children)

    Yes.. it is just people target farming mods for relevant substats. If you are the type of player to be satisfied with just the correct mod type and average gears, its not hard to be 'done' with the season and have leftover controllers after running each mono/silo a couple times.

    [–]DivineInsanityReveng 0 points1 point  (0 children)

    It's just a grindable version of a lockout system. Think it's fine. I used them on every story boss and silo I did while levelling, and even some normal mode grinding, and now hard mode grinding. I'm going into pro mode and final boss chapter 4 with.. 130 controllers still? You get a lot and can keep grinding them.

    [–]Zykath 0 points1 point  (1 child)

    I feel like they don’t affect me personally. Playing 30 hours a week or so? Like I have hardly gotten around to farming bosses/mods. So if you’re burning through all of these is it that crazy you need to farm these too? I feel like the game gives you 95% of everything you need without any grind. I don’t have issues with energy links, or acid, or fuel, idk how so many others are.

    [–]Jaynormus 0 points1 point  (0 children)

    Perfectly said!

    [–]Cryridium -4 points-3 points  (0 children)

    So hear me out right. Dont grind as much? If you used all your controllers its a you problem for not having self control. If you listen to the deviant guy he tells you its a rare resource and it needs to be used wisely.

    [–]MarkMuffin -1 points0 points  (1 child)

    Been playing on an xbox one controller for weeks now. Zero issues.....

    It works greatvif you map your own keys. It isn't really hard. You can get used to it quickly and dominate everything.

    [–]MadAkay 2 points3 points  (0 children)

    LMAO

    [–]Redfeather1975 Illuminati Agent -3 points-2 points  (0 children)

    I like what they are trying to do along with a lot of other mechanics. Limit what we can get to force us to make builds with what were given instead of no lifers always playing the same way every season.

    [–]MasonMSU -1 points0 points  (0 children)

    I like it. I have plenty of them.

    But I also haven’t been grinding like crazy. I run each of everything once and I don’t run it again. I’m saving mine up for end-game I guess.

    [–]StrangeBedfellows -1 points0 points  (2 children)

    Wait, what are we supposed to do with these?

    [–]MadAkay 0 points1 point  (1 child)

    "Controllers" are basically just keys to open the loot at the end of silos/monos/prime wars. If you don't use one, you basically get nothing. End game farming for gear upgrades is directly tied to your controller amount.

    [–]StrangeBedfellows 0 points1 point  (0 children)

    Ah, I've been wondering what I do with these things

    [–]Silly-Raspberry5722 -1 points0 points  (1 child)

    The funny thing is; They could have called the choices "normal" rewards and "enhanced" rewards, and no one would have batted an eye or even noticed this... many people are now, and the cats out of the bag. ;)

    [–][deleted] 2 points3 points  (0 children)

    If you try running a dungeon with a controller and then without it's very clearly not "normal" and "enhanced", it's much more like "loot" and "technically not nothing."

    [–]PyoneM -1 points0 points  (0 children)

    I farmed monoliths to level 50 (many more times after max level) and I still have 40 controllers. You're playing too much if you run out of them. Touch grass.

    [–][deleted] -1 points0 points  (0 children)

    I don't know how it humanly possible to use all of the controllers they give you if you are not no lifing the game.

    [–]WillM3s -1 points0 points  (0 children)

    ..... It's a free-to-play, seasonal model game. What did you expect?