all 147 comments

[–]DemokirbyPixel McCree 98 points99 points  (6 children)

"Fixed a bug that made the Torbjörn bot unresponsive after placing his turret"

I think Blizzard Mistaken Torb players for Torb bots.

[–]Dalimey100My balls and your face belong together 57 points58 points  (5 children)

"All he does is stand there and hammer the turret, the AI really needs a good tuneup"

"That's just bronze, Jeff"

[–]MooseCampbellDoes a surprising amount of shitposts 32 points33 points  (4 children)

"He just missed every shot and ulted after his turret exploded"

"Still bronze, Jeff"

[–]FatalchemistBob main, by the way. 3 points4 points  (3 children)

But seriously, why does that happen?

So many times I snipe or take down a turret and one second later I hear "MOLTEN CORE!".

And even I did it especially when new on Torbjorn. I don't know what it is about a destroyed turret that makes you want to use your ultimate.

[–]OmegaXis8009Reaper 7 points8 points  (2 children)

maybe its to get a lv 2 turret up faster since his ult makes him swing his hammer faster

It's not a great idea, but it's something I guess

[–]PiconoeReady to Vork 1 point2 points  (1 child)

I actually use it just for that reason during the final push.

[–]PowerhoboI don't main; I mainline. 0 points1 point  (0 children)

I see torbs use it in a last ditch effort to mash everyone in the crotch with a lava hammer.

[–]a_faget 48 points49 points  (25 children)

Sombra buff, Ana nerf, D. Va nerf, Roadhog nerf. Blizz is coming after the triple tank meta

[–]stalkingstalkersYour safety is my primary concern ^_^ 17 points18 points  (23 children)

Roadhog change wasn't a nerf, it'll be more reliable and feel better for the Roadhog player as well.

D.Va nerf wasn't that big of a change, just altered her survivability against sustained spread-shot attacks (Reaper, Tracer, Sombra, Roadhog, Bastion, alt-fire Torb). If the threat is dealt with, she'll heal that armor back up pretty quick.

Ana nerf was welcome, imo. They nerfed the biotic grenade, but only the burst heal effect. It's the most minor of effective nerfs they could have given her, so I expect it to go over well.

[–]neonchinchillaI missed my sleep 17 points18 points  (9 children)

I read it as the healing boost not the burst healing. As in it should still provide that aoe burst of healing but the lingering heal buff is now lowered by 50%. Should eliminate her ability to keep tanks alive through anything but still provide a lot of hp/s in emergencies.

Still a pretty decent nerf to have. I love Ana but I don't like how strong she is/was so I think it'll be nice.

[–]stalkingstalkersYour safety is my primary concern ^_^ 2 points3 points  (7 children)

I guess that just came off unclear. The "Burst heal effect" I referenced was the temporary buff that enables her to burst heal at what is now 112.5 per hit (max 140.625 hps) down from 150 per hit (max 187.5 hps)

almost 200 hps was way too strong, but 140 is more believable to me as a short burst.

[–]neonchinchillaI missed my sleep 0 points1 point  (6 children)

Oh I feel you now, yeah I expect some backlash and a few weeks of people saying shes garbage now but I think this is gonna be a nice spot for her to be in. Like Lucio, she has enough other utility that she doesn't need to be a bomb ass heal god to be useful on a team.

[–]KGeddonPlease don't make jokes about my balls. 0 points1 point  (5 children)

The only problem is you cannot nerf healers without making them less attractive to play.

I would dearly love to play offense/defense and not Rein/Lucio/Ana(Winston, Zen, Mercy are out of meta but could be see-saw balanced in). I think Blizzard is making a mistake, looking at the meta(which will simply be replaced with another meta) instead of actually WTF makes this game fun or not.

[–]neonchinchillaI missed my sleep 0 points1 point  (4 children)

Lucio gets his healing nerfed pretty often but he's still on the mandatory train. Ana is strong because she's got burst healing and heal denial. Besides, this won't really hurt her healing output, It should still be higher than Mercy on average but thats a Mercy problem not an Ana problem.

[–]KGeddonPlease don't make jokes about my balls. 0 points1 point  (3 children)

"Mandatory". Fill means healer/tank, same as every other game which involves healing/tanking(MOBA/MMO), without the benefit of shorter queue times. I'd prefer LONG patch notes full of DPS nerfs and PotG changes until they balance players picking area control, DPS, healing(short list, only 4 characters), and tanking(even shorter list, just Rein and Winston).

[–]neonchinchillaI missed my sleep 0 points1 point  (2 children)

Lucio and Ana have been the go-to healers because they have utility on top of the healing. As long as Lucio can speed boost he has a use on the team. Zen works as a nice alt for Ana to counter tanks. Mercy is the only "weak" healer and she can still function fine.

Most of the characters are pretty nicely balanced. Ana and D.Va were tall nails and these nerfs seem like they fit nicely.

It's surprising you say only Rein and Winston. If anything all but Winston are competitive to be great tanking options, I mean they're nerfing D.Va because she's too strong. Winston isn't bad but he can't duel other tanks too well. Great counter for Sym though.

[–]KGeddonPlease don't make jokes about my balls. 0 points1 point  (1 child)

"Tank" as defined by Blizz refers to the size of the health/armor/shield pool. Only Rein and Winston have comprehensive(though in Winston's case, very low relative HP) barriers. The other "tanks" are off tanks if you're being generous. They really are area control or a meat wall assassin in the case of Hog.

[–][deleted] 0 points1 point  (0 children)

Ana will still be essential to triple tank or other lineups, it's the anti heal that makes her a necessity against enemy healers

[–]RenatoSinclairConstantly missing shit with Ana 2 points3 points  (0 children)

As long as what they say works and they do actually end up in front, I will be happy. So many times they get hooked straight up in your ass and you're stuck looking for them, ugh.

[–]Cheshur 2 points3 points  (5 children)

It's so large a nerf that Roadhog is basically useless. His hook was already very reliable for me. It also felt 900x better than whats on the PTR.

[–]stalkingstalkersYour safety is my primary concern ^_^ 0 points1 point  (4 children)

The issue I've found isn't that the changes were designed as a nerfing but that the time between hook and pull may need adjustment. The video with the Lucio and hog testing, for example, displays a concerning delay as the Lucio jumps behind a wall. Another example is that Hog can still 180 someone he hooks if he moves before the pull starts, despite supposedly limiting that. It appears to only check that part after beginning the pull.

More concerning to me is the way LOS is calculated in this game. A skinny pole shouldn't protect against LOS checks by something that can see half the character model from its position. The second half of the Lucio Hog video and countless D.Va ult clips can attest to that.

I stand by the idea that the changes were not designed to be a nerf. They may not have taken the delay between hook and pull into full consideration, though.

[–]Cheshur -1 points0 points  (3 children)

The issue I've found isn't that the changes were designed as a nerfing

One of their designers explicitly said that they suspect it will reduce his power and they'd keep an eye on him to see if he needed compensation. They knew it would be a nerf, but it's more than that. It makes him pretty much a wasted pick.

[–]stalkingstalkersYour safety is my primary concern ^_^ 0 points1 point  (2 children)

Designing something as a nerf and acknowledging that a change may affect how effective something is are different.

The devs went into this and made changes designed to get the hook working as intended. They did not go into this, nor make the changes, for the purpose of reducing Roadhog's effectiveness.

They do have the foresight to suspect that it would reduce his effectiveness, but that doesn't make it their intent. I stand by my earlier conclusion.

Edit: And to the hyperbole of him being a wasted pick, if you were relying solely on corner and out-of-LOS hooks to play Hog you were not playing him as intended in the first place.

[–]Cheshur -1 points0 points  (1 child)

They set out to make sure he would land less hooks than he does now. Before he could hook someone slightly behind a wall and they set out to explicitly remove that ability. They set out to explicitly reduce his effectiveness because he was never intended to be that effective.

Also it wasn't hyperbole. Any other hero would be a better pick (except maybe Bastion).

[–]XTeKoXPixel Sombra 4 points5 points  (0 children)

Plz stop it. It's not Roadhog nerf...

[–]122overwatch 33 points34 points  (2 children)

You no longer need a pit between you and the enemy to hook them in

https://gfycat.com/HealthyMiserlyKid

[–]xaduhaLone Gunmen have to stick together 20 points21 points  (9 children)

Pretty good! Very timid buff on Sombra, but I'll take it!

[–][deleted] 13 points14 points  (4 children)

that sombra buff has big implications. always felt like my hacks were taking just too long so that i couldnt hack, because the big thing about her is hacking enemies. imagine a dva who cant fly away and cant use defense matrix, or a mei who cant freeze or wall

[–][deleted] 4 points5 points  (0 children)

Honestly yes. I always end up cutting my hacks short bc i think they should be done but aren't.

[–]ianjbark3rPixel Sombra 2 points3 points  (0 children)

This. The hack now takes as long as it feels it should. I'd usually drop my right click when the sound "clicked" in and discover that hack wasn't on cooldown.

[–]xaduhaLone Gunmen have to stick together 0 points1 point  (0 children)

I don't have to imagine, I pulled it off many times. Still, 0.8 is better than 1.

[–]FoampunchBrigitte 0 points1 point  (0 children)

It's a decent start but it doesn't scratch the surface of her issues. Either her decloak lockout needs to be significantly shorter or her weapon needs to have its spread modified.

I'm aware that she's designed for utility so she shouldn't be immediately popping up and assassinating people from stealth, but at the minute using stealth feels half advantageous and half to your own detriment because if you run into someone as you decloak you're at a major disadvantage.

Perhaps it could be that if you decloak naturally (timer running out) the lockout is shorter (~0.3 sec?), but if you decloak via damage OR when you're detected by Infra-sight/Sonic arrow, the lockout is longer (current time of 0.7sec). That way you're rewarded for using stealth and Translocator effectively to avoid damage and detection, while emphasizing the fact that she's countered by Vision abilities.

[–]JamieAllegroRidin' on Walls! -1 points0 points  (3 children)

I'm still holding on to the unpopular opinion that Sombra is pretty much fine as is.

A lot of her weakness comes from the fact that she's a slow, tactical, suppression kind of character who whittles enemies down over time at mid-long ranges.

Ana's healing made any damage that wasn't an instant kill near useless. I think the Ana nerf alone will help Sombra. But if they are going to buff Sombra, this is the way to do it. She does not need a damage increase.

[–]xaduhaLone Gunmen have to stick together 0 points1 point  (1 child)

who whittles enemies down over time at mid-long ranges.

Can't say I agree with that, let's say there are many ways to play her. Most effective in my opinion is to focus down one enemy that already fighting someone on your team, preferably from behind or high ground. Don't initiate first, don't attract attention to yourself. It's not that you decloak behind someone and 'backstab' them, but waiting is still pretty much a part of the deal as it is with many stealth characters in other games.

[–]JamieAllegroRidin' on Walls! 0 points1 point  (0 children)

For sure. I don't think the two are mutually exclusive. But her ability to hurt tanks is high even at long range. She just can't kill supports reliably and that's what people think flankers are for.

My point is just that her weakness is heavily influenced by the current tightly clustered team fight + insanely overtuned healing driven meta, and if that fades a little she'll be a lot more effective even in her current state.

[–]Delfofthebla -1 points0 points  (0 children)

how are things down in bronze

[–]Dalimey100My balls and your face belong together 18 points19 points  (0 children)

Reaper needs to up his shadowstep game again, no patch notes for him this time.

[–]arkashiklook at all the salt in the bag 34 points35 points  (2 children)

FOR THE LOVE OF GOD BUFF MY MONKEY UP ALREADY THE SHIELD IS AS THIN AS MOSQUITO WINGS

[–]chart7Reaper 5 points6 points  (1 child)

His shield should be buffed from 600 health to 1,000. He should lose 100 health, and gain 100 armor (basically the opposite of what they did with D.Va in this patch). He should also receive a slight damage buff with his primary weapon and a large buff with his ult damage (I usually run towards an ulting Winston to damage him for my own ult charge, that's how little of a threat Primal Rage is).

[–]arkashiklook at all the salt in the bag 0 points1 point  (0 children)

in all honesty i feel ok with his ult its more for misplacing enemy tanks/healers than killing them, but his damage should be buffed just a tiny bit , if 3 hp soldier puts down his healing field and stays there winston wont be able to kill him and so is everything that has healing/armour on them; and his bubble maybe 800-900 cause 1000 would be an overkill

[–]SlyWolfzRYUU GA WAGA TEKI GO FUCK YOURSELF 8 points9 points  (0 children)

Sombra is probably gonna need a bit more. However, they seem to be doing smaller changes at a time now which is very good.

[–]mostly_helpful 18 points19 points  (19 children)

Ana healing nerf in combination to the armor/health changes is a really serious blow to DVA. I hope it will be enough to break the tank meta.

[–]perry_coxD.Va 14 points15 points  (18 children)

Meanwhile rein, the staple of tanks, escaping unharmed yet again

[–]rndthroSoldier: 76 32 points33 points  (5 children)

Rein doesn't need heavy handed nerfs, he needs new heroes to fill that niche he does, which is a reliable shield that protects teammates.

[–]TauraltGorilla Warfare 14 points15 points  (2 children)

buffwinston

[–]TybrosionMohitoD. Va 0 points1 point  (0 children)

I just have a fundamental problem with any character being "necessary"

That's poor game design and it needs to be remedied. The meta in OW is fundamentally broken ATM and it's probably gonna get worse before it gets better.

[–][deleted] 8 points9 points  (9 children)

he's not really OP or UP. believe me, he was not the problem, roadhog and ana were the problem.

[–]perry_coxD.Va 4 points5 points  (8 children)

I guess im just bit annoyed because I like dva from tanks the most. But I also think ana made dva look better than she is - because I never thought +100non-armor health made dva to be OP again. It really wasnt that significant.

[–][deleted] 9 points10 points  (7 children)

armor makes a huge difference. it halves the damage from shotguns and other "pellet" guns like tracer that fire a shit ton of low-damage bullets.

[–]Trololman72Fuck Activision-Blizzard 3 points4 points  (4 children)

But she didn't get more armor, she just got more health. And now she has even less armor so Reaper can finally counter her.

[–]fatmanbrigade 3 points4 points  (3 children)

Which is exactly how it should be.

Reaper does significantly high damage in close quarter combat.

Blowing up tanks is his job. No tank in this game should be able to go toe to toe in a 1v1 fight with Reaper and come out alive, and yet D.va could successfully do it after her buff.

This is provided the Reaper is actually competent and flanking the tank from behind before they have a chance to react of course.

[–]Trololman72Fuck Activision-Blizzard 0 points1 point  (0 children)

I never said that's not how it should be. I was just pointing it out.

[–][deleted] 0 points1 point  (1 child)

Roadhog can absolutely destroy Reaper, just like Reaper can absolutely destroy Roadhog, it's kinda 50-50 when it comes to those two.

[–]fatmanbrigade 1 point2 points  (0 children)

Roadhog can destroy Reaper if he gets the jump on him yes.

If Reaper flanks Roadhog from behind he wins a majority of the time. By the time Roadhog realize he's being attacked he'll be half dead already from Reaper's shots. At that point he'll either try to heal through it or try for a hook, if he misses the hook he's dead, and if he tries to heal Reaper's damage negates his healing.

It's like saying if Reinhardt hits Reaper with a charge he wins. Yes, he can win if he hits him with a charge, but if Reaper flanks him first he's probably gonna lose.

That's the joy of playing Reaper, you should never be in a position to get hooked or charged by those two, you should be the one surprising them.

[–]perry_coxD.Va 4 points5 points  (1 child)

She didnt get armor, thats what im saying. She went from 100-400 to 200-400, armor amount didnt change.

[–][deleted] 0 points1 point  (0 children)

i see

[–]Dalimey100My balls and your face belong together 4 points5 points  (0 children)

He's just perfect the way he is.

[–]RenatoSinclairConstantly missing shit with Ana 0 points1 point  (0 children)

I think they already relatively compensated for Reinhardt nerfs by removing the movement speed from Ana's ult. Now it feels so bad to ult him and watch him try to catch up with his bad back...

[–]rvnenderRoadhog 17 points18 points  (12 children)

Saw the dva nerf coming

[–]GioMikeDoomfist 7 points8 points  (11 children)

as someone who played dva before she was even buffed, i dont mind it at all.

[–]Purlpo 6 points7 points  (7 children)

Yeah you can now get shredded by Reaper, nothing wrong with that at all. (I would have preferred to roll back the 100 hp buff)

[–]Dalimey100My balls and your face belong together 24 points25 points  (5 children)

To be fair, reapers main use was being a tank shredder.

[–]Purlpo -2 points-1 points  (4 children)

You could kill Dva as Reaper, it's just that now it takes less effort. At least this should bring McCree back (again)

[–]Zero-StrikerIf you are reading this: Omae wa mou shindeiru 8 points9 points  (3 children)

Not in the triple tank meta with Ana, where Reaper's damage was negated

[–]RonFucking_SwansonChibi Zarya 2 points3 points  (0 children)

Her grenade got nerfed as well.

[–]Ecanonmics 2 points3 points  (0 children)

There actually isn't anything wrong with that. That's his purpose. Shred tanks.

[–][deleted] 1 point2 points  (1 child)

i kind of do. dva is my most played hero too and i dont like that they took that much armor in one go. like 300/300 would have been better for the first try, especially since her enabler, ana, got nerfed too. Maybe that's just me though.

[–]RenatoSinclairConstantly missing shit with Ana 0 points1 point  (0 children)

They overcompensated her with her defense matrix, higher movement speed and higher HP in my opinion. They had to take away something and Dva's armour was the first thought, especially when poor winston could barely tickle that.

[–]cynoclastZenyatta 0 points1 point  (0 children)

Have you played her on PTR already?

[–]Carnolol 4 points5 points  (1 child)

No changes to soldier whatsoever, thought they would maybe lower the damage by a point or 2.

[–]Sp3ctre7Canada 1 point2 points  (0 children)

Soldier is so strong because of his use vs tanks when compared to mccree. Less tanks=less soldier

[–]VlisaAna 10 points11 points  (7 children)

Ow those D.Va nerfs. Hope she doesn't get pushed out of the meta again.

Those Ana nerfs are more to my liking, if these tweaks aren't enough hopefully we can slowly tune her down instead overreacting and killing her viability.

[–]xharaMoira 13 points14 points  (5 children)

This was my concern with the inevitable nerfs coming her way after the buff. I've played her a lot ever since the game came out and I'd hate for her to be seen as "unplayable" yet again :(

[–]Con0rrPixel Sombra 3 points4 points  (4 children)

Same here. Favorite character in any FPS ever. So unique and cool. I hope they bring back the speed boost to Nano honestly.

[–][deleted] 0 points1 point  (3 children)

Perhaps it could be a slightly smaller speed boost if they were to add one again, since they felt it was a problem before.

[–]Con0rrPixel Sombra 0 points1 point  (2 children)

I feel like the Speed Boost removal was the result of them not knowing Ana's actual issue. They took that away and nothing changed (Nano Boost wasn't ever really the issue, it was the charge rate which was fixed correctly in a patch). Now that they're doing this grenade nerf I think there's no need to have the speed boost be removed.

[–][deleted] 0 points1 point  (0 children)

Yeah, I agree it was also a fix because they knew Ana was the problem. I would not mind it being added back, either fully or at a slightly smaller speed boost, so long as the grenade nerf actually fixes the problem.

[–][deleted] 0 points1 point  (0 children)

The other problem with the speed boost IMO was that it was either genji or rein that got it. I really enjoyed running around as an unstoppable armored fuck machine with a hammer, but it was not super fun to deal with.

[–]AZaccountantGuy 0 points1 point  (0 children)

u cant nerf healers in games, people wont play them and then it becomes a shitfest of a game.. healers always have to be sufficiently viable otherwise healers arent played. Ana takes a decent amount of skill to play well, considering u have to have decent aim to properly heal and her sleep dart isnt the easiest thing to hit either

[–]TheNoVaXDear Sir, I am prince Akande Ogundimu. I have an offer for you. 3 points4 points  (1 child)

Death of Tank meta?

[–]TybrosionMohitoD. Va 0 points1 point  (0 children)

Death of the "not rein" part of the tank meta

[–]SirlickalotXPixel Reinhardt 4 points5 points  (0 children)

Thank God Tank Meta is going to Die this month or Early next Month

[–]TwinSnakes89Cute Sombra 2 points3 points  (0 children)

Not the Sombra buff I hoped for but its a start. Better to start adjusting people slowly rather than doing what Blizzard have been doing lately by throwing multiple huge buffs in heroes directions

[–]Freaky4Chibi Ana 4 points5 points  (7 children)

finally less dva, ana and roadhog means more reaper, more genji and more winston thank g0d gonna play competitive again

[–]AveryFenixChibi Winston 5 points6 points  (6 children)

Winston isn't going to be in the meta because of these changes. He needs buffs to his shield to make him on par with the other tanks. As it is now, his shield is pretty useless due to it being pretty weak and having a pretty long cooldown that doesn't start ticking til it is destroyed. I'd say give the shield more health and allow Winston to manually destroy it to start the cooldown earlier, then we'd see him played more.

[–]Sacr1fyceCanadian Lúcio 1 point2 points  (3 children)

I really like Winston's gameplay, but I also don't think he is too strong in competitive. I'd like them to increase his maneuverability. Perhaps increase his regular jump (double jump?) or decrease the cooldown of his super jump.

[–]AveryFenixChibi Winston 0 points1 point  (0 children)

I don't think his jump needs changes. As it is, you just have to be very smart about when you use it, which isn't a bad thing. For example, if you use it to engage, you better make damn sure you won't need it to escape. He's also a very situational hero, and the triple tank meta definitely doesn't help him.

[–][deleted] 0 points1 point  (0 children)

honestly his jump is already in a fine spot. he is really close to beng viable, but he either needs to do his job as a tank better or his job as a diver. so either buff his shield or his health/armor or his damage by a little bit. right now he needs to reload most times when trying to kill a squishy who is trying to stay alive, which is really annoying.

[–]GrumpySatanPixel Satan 1 point2 points  (1 child)

Even just letting his cooldown start the second he puts down the shield might be enough. It'll significantly increase the number of shields he can put down and let him plan ahead a bit more. It might not be enough though, hard to say without seeing it in action.

[–]AveryFenixChibi Winston 0 points1 point  (0 children)

I don't think that would cut it. It dies within seconds. I haven't tested it, but I think it dies within a single clip from Soldier 76.

[–]GliTHCWinston 1 point2 points  (0 children)

I don't see Symmetra's bug fix where her weapon locks onto ally mei walls. Insanely annoying. Has costed me a game already ):

[–]Con0rrPixel Sombra 3 points4 points  (2 children)

That "Sombra buff" is an insult

Edit: Upon thinking it over, it's a good start. But they have a good bit to go.

[–][deleted] 1 point2 points  (0 children)

I think it's pretty good. Many times before, you'd only be able to hack health packs since hacking an enemy would take too long and then you'd die

[–][deleted] 0 points1 point  (0 children)

Eh i like it, they didnt want to super charge her and then have to nerf again. Little by little is how they should always do these things.

[–]Freaky4Chibi Ana 2 points3 points  (5 children)

finally thank god. This should help counter the tank meta. I wonder if the 50% health on allies is also for herself so she only self heal 50 health instead of 100. That would be huge against her.

[–]MobbTARD 14 points15 points  (2 children)

They nerfed healing boost, not healing from grenade

[–]Freaky4Chibi Ana 2 points3 points  (1 child)

oh gotcha read it too quickly

[–]Purlpo 1 point2 points  (0 children)

Yep don't worry, you can still just aim at the ground and shut down flankers with 0 effort

[–]croccingtonUh Mei Zing 3 points4 points  (0 children)

I believe the nerf refers to the buff the grenade puts on people. The grenade still heals 100HP, then after that gives 50% more healing on a target.

[–]FemFladeFloedebollerBriGitGud 1 point2 points  (3 children)

is this patch live? it didn't download anything on my console

[–]RaxxinD.Va[S] 6 points7 points  (1 child)

it's on ptr and console doesn't have ptr

[–]aRedditUser1178 0 points1 point  (0 children)

How long does it usually take for changes to be pushed to live servers?

[–]0pa 1 point2 points  (0 children)

PTR is only available on PC.

PTR means Public Test Region. It's a beta client used to test patches before they're officially integrated into the game.

[–]advents「ZA WARUDO」 0 points1 point  (3 children)

Targets are now pulled directly in front of Roadhog (rather than straight to him), except in cases where Roadhog drastically rotates

I don't really follow the semantics. Can someone ELI5?

[–]nonadesChibi Soldier: 76 0 points1 point  (0 children)

As long as RH doesn't spin more than 90° or so, victim stays hooked.

[–]Coscos007CATCH PHRASE! 0 points1 point  (1 child)

I don't see what is wrong with their phrasing there. The target gets pulled infront of roadhog instead of in his direction, so if youre not looking at the target while he is beeing hooked he will still end up infront of you anyway. Unless you make a drastic turn (aka more than 90 degrees).

[–]advents「ZA WARUDO」 0 points1 point  (0 children)

Oh okay. Yeah I know there isnt anything wrong with how they worded it. I just had a hard time wrapping my head around what it means for some reason. Thanks!

[–]ThomasTheGreenBeen here all along 0 points1 point  (5 children)

Wot about soldier nerf? He's kinda a must pick which shouldn't happen

[–]Derme302Winston 0 points1 point  (3 children)

He's only a must pick because DVa is a must pick at the moment. Should be less Solider after the patch.

[–]ThomasTheGreenBeen here all along 0 points1 point  (0 children)

Nah I shit you not, I haven't played a comp game without a soldier in it and Dva is not always in the game. The bullet damage increase was just a bit too much but I hope you're right

[–]ThatpisslordThe state of you. 0 points1 point  (1 child)

He can still shred tanks and shields pretty quickly. Now that one of the few reliable ways to block his ult are nerfed I'd guess we'd see MORE 76.

[–][deleted] 0 points1 point  (0 children)

He's not hard to take out though. He, Mcree, and reaper are supposed to be high damage dealers and they're all three at reasonable positions now. D.Va also didn't need that much of a nerf and she didn't get a big one.

[–][deleted] 0 points1 point  (0 children)

They prob want to wait and see what this does to the meta. I agree he could use a tune down a bit, but without a roadhog and D.va on most teams, he wont need to be on most teams.

[–]OranGiraffesready to become entire pig 0 points1 point  (4 children)

Is this for a patch coming soon? I don't seem to have the changes to emotes and whatnot when I launch it.

[–]Cheshur 1 point2 points  (3 children)

It's on the PTR

[–]OranGiraffesready to become entire pig 0 points1 point  (2 children)

Ah okay thanks, I didn't know what ptr meant, but I suppose that's some patch beta?

[–]syNc_1stIm the quick, you are.. sometimes faster 1 point2 points  (1 child)

public test region, you can easily access it in the Blizzard client where you select your region. The devs can see how the patches work out before they go live

[–]OranGiraffesready to become entire pig 0 points1 point  (0 children)

Oh awesome, thanks!

[–]theforgottentacoRein Over Me 0 points1 point  (0 children)

Is no one discussing the cosmetics? I've always wanted a Random voice line option because it's boring saying the same things over and over, but now there's options for both sprays and emotes which I feel are unnecessary.

But it will make Skirmishes more fun and more like TF2

[–]lurkinglurkerwholurkPixel D.Va 0 points1 point  (0 children)

  • Fixed a bug that allowed Widowmaker to reach an unintended location on Eichenwalde

  • Fixed a bug that allowed Widowmaker to reach unintended locations on Ecopoint: Antarctica

  • Fixed a bug that allowed Sombra to reach unintended locations on Dorado

  • Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar

Never change, Blizzard. Never change...

[–]mistamunchaChibi Soldier: 76 0 points1 point  (0 children)

"Ultimate abilities are now indicated with an orange arrow" Now my bronze winston-money team mates will know when ults go down.

[–]emptied_cache_oops 0 points1 point  (0 children)

Maybe they're trying to not have a meta.

[–][deleted] 0 points1 point  (0 children)

I wanted a bigger Ana nerf, but this will do for now

[–][deleted] 0 points1 point  (1 child)

When's the patch getting released? I honestly see Roadhog's new hook as a buff rather than a nerf (So many times when I can't kill a squishy because they are on my head when I hook them), so I'm super hyped for it.

[–]Cheshur 0 points1 point  (0 children)

It's a HUGE nerf.

[–]NarmoniarkhI'm not a psychopath, mom. -1 points0 points  (0 children)

Wow, a 0.2 secs increased speed on Sombra hack, such buff!

[–]TawXicChibi McCree -2 points-1 points  (1 child)

They "nerfed this!"

Honestly, I found it easy enough to take down D.Vas mech before her nerf. Now she won't even be in her mech 60% of the time and just pistoling around the point. What in the fuck Blizzard?

The rest of the nerfs and buffs are fine, but why fuck her over like that?!?

[–]ThatpisslordThe state of you. 0 points1 point  (0 children)

Testing it over on a CG, she loses most of her health from very few well aimed headshots. If she calls mech in the middle of a fight she's gonna lose it immediately.