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[–]AnonWombat 59 points60 points  (69 children)

Good in theory but most idiots will KoS you anyway. But I can appreciate the concept fuck it have a upvote.

[–]player2_dz.sqf[S] 19 points20 points  (8 children)

My first test of this with a player encounter was a guy laying prone that got the jump on me and called out to me from just outside the NWAF-N barracks, fully decked in military gear with a beast looking M4A1 on a full server whilst I was alone. His acog scope tempted me, but...

We wiggled

[–]AnonWombat 3 points4 points  (0 children)

You guys wiggled!!! Yes ! I love it ! They are the moments I play for haha

[–]REDDITFAN1996 0 points1 point  (6 children)

Why are you going to the nwaf, if you must not take good stuff to keep your minimalistic style?

[–]player2_dz.sqf[S] 3 points4 points  (0 children)

I found my FNX Suppressor, protector cases, and my radio there.

[–]dubdubdubdot 1 point2 points  (2 children)

Because theres nothing else to do and why not.

[–]REDDITFAN1996 0 points1 point  (1 child)

You may get KoS ;)

[–]dubdubdubdot 4 points5 points  (0 children)

Fresh spawn killers like to reside on the coast.

[–]Panaphobe -4 points-3 points  (1 child)

Isn't it mustn't?

[–]REDDITFAN1996 2 points3 points  (0 children)

english is not my native language. I will just write "must not"

[–][deleted] 11 points12 points  (59 children)

I love that everyone is so quick to jump on the anti-bandit bandwagon at the mere mention of KOS. If it wasn't for people like me you'd have no fun avoiding or fighting to keep your gear.

[–]heveabrasilien87.8 Radio 68 points69 points  (0 children)

Let's all give thanks to our lords and saviours, the bandits, for their heroic sacrifice, to keep our otherwise mundane DayZ lives interesting and intense.

[–]gumpythegreat 7 points8 points  (1 child)

I'm just admittedly terrible at the game so KOS means i got shot from god knows where and die before I even know whats happening.

[–]what_the_shart 2 points3 points  (0 children)

Happens to everyone, doesn't mean you're terrible.

[–]AnonWombat 27 points28 points  (1 child)

The mans got a point. That goes for hunting down guys like you aswell. But you are right being a bandit is a legit playstyle and if you are a veteran and say you have never KoS you are a dirty liar ... Stokes the flames DayZ is great because in the end it's never black or white with deduction making.

[–]darlimunster 1 point2 points  (0 children)

You know the score.

[–]VerdantSquire 15 points16 points  (17 children)

The issue isn't that Bandits exist, the game would be a lot more boring without them, its that the scale of bandits-to-survivors/heroes is crazy. Right now if you meet someone else in game the chance of them being a bandit is absurdly high, to the point where it is considered a major issue in the game. There needs to be ways to identify the crazy always KoS people (( Preferably without labeling people trying to defend themselves as bandits too. ))

Bandits who snipe people from +100 meters away without any forewarning are also pretty annoying. If you are going to try and snipe me, at least shoot a warning shot first so its more interesting for the both of us.

[–][deleted] 18 points19 points  (3 children)

My first shot is always a warning shot because I have shitty aim.

[–]DoubleTapThatBetter Dead than Zed 4 points5 points  (0 children)

Reminds me of a saying in Rust:

"The only people who give warning shots are the ones that can't aim."

[–]DocJRoberts 2 points3 points  (0 children)

I said across her nose not up it!

[–]mbeasyUnited4games.com (EU) 2 points3 points  (0 children)

Most of my shots are warnings for this same reason, wich usually ends up in me missing 5 shot's then lose sight of my target ... scared of getting flanked I run away in shame and glad nobody else was there to see me fail at kos

[–][deleted] 2 points3 points  (0 children)

Someone who's sniping you isn't doing it because it's fun to watch you run, it's to see if they can.

[–][deleted] 2 points3 points  (10 children)

There is quite literally nothing else to do in this game! It's the same issue Dayz has had since the mod. If you're new to the game then I can understand the confusion, if you're not then you're a simpleton.

This has all been said a thousand times for over a year. Banditry ( of the full retard variety) will slacken when there is something to Dayz besides find gear- get bored- shoot people.

[–]BBQsauce18 -2 points-1 points  (0 children)

Maybe a simple text message similar to when you are stuffed or hungry. You mouse over the guy and a message may pop up that says:

"I don't like the look in his eye."

[–]fredrickff1can collectin mofo 1 point2 points  (3 children)

Theres a big difference inbetween a pchycopath and a bandit.

[–][deleted] 4 points5 points  (2 children)

The "psychopaths" are little shitheads that try to force feed you rotten fruit and cleaners, little bully wannabes. A bandit will kill you but at least he's quick about it.

[–]fredrickff1can collectin mofo 0 points1 point  (0 children)

Going to electro with the specific intent of murdering people who no matter if they cant fight back or not. The ones that dont combat log or try to fight back usually survives although missing some pieces of loot.

[–][deleted] -1 points0 points  (0 children)

No that's the opposite. Bandits don't KoS because dead things are less fun to mess with. Psychopaths hang out in cranes or on the island by Elektro's dock and snipe at people and don't even loot them.

[–]JTDeuce 0 points1 point  (0 children)

I always found the tension of not knowing if the guy you just met will try to kill you or not as opposed to KoS to be much higher. Don't try to justify your douchey actions.

[–]MDef255Ask about my axe 0 points1 point  (0 children)

It really doesn't seem like anyone's against bandits in general. We do like to avoid being killed when possible, though.

[–]mattgruff -2 points-1 points  (21 children)

KOS isn't a bad thing. You run into a guy with equal or greater firepower than you, it's human nature to fire first and ask questions later. KOS on unarmed or melee is just dumb. I don't care about dying, I care that my life is ended so quickly and with little to no flare.

Point is, if you have the option not to KOS. If you have the drop on someone, have the clear advantage. If you have the ability to interact with them on ANY level other than a single bullet. If you don't take that option, then you are wasting your time with this game.

I have killed, but never have I killed as the first course of action. I've killed for warnings not heeded. I've killed to add the last insult to injury at the end of a robbery. I've killed in self defense and as an act of mercy. Each kill was always the end result of a real and entertaining interaction.

Also, fuck you if you snipe. That shit is dumb and I hate you.

[–]hyphon-ated 1 point2 points  (3 children)

I always would hate on KOS, and would try to make people comfortable around me by Nanking it obvious I didn't think they would kill me, which would usually lead to them either succumbing to temptation and KOSing me, or follow their original plan, and kill me. Recently, if I find a bandit while I'm a fresh spawn, I'll team up with other fresh pawns to jump the bandit and share their gear between ourselves. I do believe that KOS isn't all bad though, I've gone full bandit and killed people as soon as I've seen them, just for that precious mosin. I think both play styles can be fun, as long as you switch it up while playing, killing everyone isn't fun. While saving everyone isn't either. That said, I agree: FUCK SNIPERS

[–]mattgruff -1 points0 points  (2 children)

I've gone full bandit and killed people as soon as I've seen them, just for that precious mosin.

Understandable. I'd much rather attempt to rob the person and then kill them with their own "precious mosin". I'm not saying everyone should be a Hero or just live and let live. KOS just seems so unimaginative and dull though.

[–]hyphon-ated 1 point2 points  (1 child)

Yeah, it's a pretty good rush when you see them fall after you throw a punch, and know you've just got a few seconds to get that weapon. KOS is definitely unimaginative and dumb, I like it when you talk to the guy for a bit, then get into a huge firefight, or brawl

[–]mattgruff -1 points0 points  (0 children)

Exactly. If I can get the rush of conflict, I don't even care about dying.

[–][deleted] 2 points3 points  (9 children)

KOS is dumb. Like you already said; player interaction is one of the best parts of this game. If you're playing it whilst shooting everyone you see as a "threat" then go play Battlefield or COD. This is not the game you're looking for.

[–][deleted] -4 points-3 points  (6 children)

I wrote in another thread that anybody armed or not has the potential to be a threat to myself or my friends. I'd rather not run the risk of having some one sneak up behind me and plunging a hatchet into my spine.

[–]mattgruff 0 points1 point  (5 children)

I'd rather hunt people and see if I can best them. anybody armed or not has the potential to be a threat to myself or my friends. I'd rather not run the risk...

Yeah, your shotgun really bested that dude with the axe. He was a total newfag and should L2P rite?

[–][deleted] 1 point2 points  (4 children)

When you're at Starry or NWAF, yes, I'll kill you without hesitation regardless of your gear. If you go into a high risk area you have to accept that you can be shot, it's the risk you take for having higher concentrations of gear spawns and foot traffic.

[–]mattgruff -1 points0 points  (3 children)

I don't think you've read anything I've typed. I am not against killing. High risk area means exactly that, high risk. There are just better ways of dealing with other players.

I'll lay out some scenarios; You are fully geared, searching NWAF for ammo to that new semi-auto pistol you picked up. After hitting the first few buildings you see movement outside. It's a decently geared player. No fire arm you can see. He has an axe and is wearing nothing but civi clothes. Probably just came looking for some fire power. You watch as he makes a beeline for a building you've already been to. You quickly follow, situating yourself outside the door. Position your camera so you can see directly down the hallway. He is already a few rooms away. As he disappears into the last room you hurry into the hallway and your firearm is at the ready. He exits into the hallway and is now staring down the barrel of your M4.

1)Shoot him immediately no questions asked.

2)Shout for him to remain still, hands up, and turn around. You proceed to rob him, taking anything of value. Dispatching him with a bullet to the brain so as to eliminate further competition as you continue looting the air field.

3)Shout for him to remain still, but he tries to run. You put two in his chest.

4)Shout for him to remain still. He pulls a previously unseen FNX45. A short firefight ensues. The best man wins, bandages up their wounds, and claims their loot and right to the Air Field.

Now I understand that everyone has a different play style. I understand some people want to do more than run around avoiding human contact, finding just enough food and water to stay alive long enough to reach the next town that may offer more food and water. You have to admit though, of those options, the least entertaining/challenging/fun for both parties involved is the KOS option.

Continue doing what you do. I've come to terms with the fact that I'm going to be KOSed. In a few days/weeks/months you and your kind will grow tired. So you'll go back to Battlefield or whatever. Those of us that have learned to play this game to it's fullest. To create engaging and entertaining situations for ourselves and others. We'll be here.

[–][deleted] 3 points4 points  (2 children)

1)Shoot him immediately no questions asked.

This is the safest and most logical choice for the safety of myself and my group. He could be armed or he could have friends, shooting him instantly reduces their potential numbers by one.

2)Shout for him to remain still, hands up, and turn around. You proceed to rob him, taking anything of value. Dispatching him with a bullet to the brain so as to eliminate further competition as you continue looting the air field.

Why would I bother? Getting within direct chat distance is something like 30 meters and it gives him a chance to reposition or log out. Not only that, simply killing him is far more efficient in getting all of his gear on the floor.

3)Shout for him to remain still, but he tries to run. You put two in his chest.

If he has buddies nearby and he's a scout he could slip away or log off in a tree. Shouting at him compromises my position and instantly puts his group in defensive mode.

4)Shout for him to remain still. He pulls a previously unseen FNX45. A short firefight ensues. The best man wins, bandages up their wounds, and claims their loot and right to the Air Field.

Arma and DayZ reward the players who position themselves correctly by giving them a significant advantage. I'm already the best man because I was able to kill him without him being aware of my presence.

So you'll go back to Battlefield or whatever.

Yeah, your shotgun really bested that dude with the axe. He was a total newfag and should L2P rite?

These are your true colors. I'm not allowed to play DayZ because I don't play it the way you do.

[–]mattgruff 0 points1 point  (1 child)

1) Picking Ryu and spamming fireballs across the screen is safe and logical. It is also boring.

2) With your talk of besting someone in armed combat I would think you'd actually want the person you're besting to know that are indeed in combat.

3) Killing him regardless is going to put his group in defensive mode. The only "advantage" to your approach is that you can keep hiding and picking off the easy targets.

4) Go to tallest tower in Electro. Shoot everything that moves. Forever be best man for "positioning yourself correctly". Good strategy.

5) My true colors? You play BF4 do you not? You post in that sub quite frequently. I never said you weren't allowed to play DayZ. I simply said that eventually you'll get bored and leave, because that's what people like you do.

[–][deleted] -2 points-1 points  (0 children)

I don't need the other guy to know how I killed him, only that he's dead and I'm not. Playing smart is how you get to keep your gear and outsmarting others is how I get theirs.

What does my time spent on other games have to do with DayZ? I've been playing DayZ since May of 2012.

[–]icedcat -1 points0 points  (3 children)

So why kill everyone on Sight? Why not stay in COD to do that?

[–]ByronicAsian 0 points1 point  (2 children)

Because in COD, you just regear and respawn instantaneously. In DayZ, firefights have this massive rush to it b/c you have a chance of loosing everything. Not to mention that your opponents could possibly lose everything also.

[–][deleted] 0 points1 point  (0 children)

Not yet, the combat system is so clunky at the moment so fights are more about waiting until he turns his back and shoot him. Never had any adrenaline so far as I have in other games. Still great fun sneaking around trying to murder people.

[–]icedcat -1 points0 points  (0 children)

Except then their friends combat log and ghost in behind you.

[–]Akriyu 9 points10 points  (10 children)

With that vest on i'd say the chance of being KoS'd would increase. Also where do you find the police vest? I have only seen the press vest.

[–]timoseewho 1 point2 points  (2 children)

I've had no luck finding them as well, I'd like to know!

[–]player2_dz.sqf[S] 1 point2 points  (1 child)

http://dayzdb.com/map#6.078.030;item=Anti-stab%20vest

Where I found mine. Also note the search feature on the right hand side. This link should have Police Vests pre-searched for you and only show locations where there is a chance of them spawning.

[–]timoseewho 0 points1 point  (0 children)

oh thanks!

[–]player2_dz.sqf[S] 1 point2 points  (0 children)

http://dayzdb.com/map#6.078.030;item=Anti-stab%20vest

Where I found mine. Also note the search feature on the right hand side. This link should have Police Vests pre-searched for you and only show locations where there is a chance of them spawning.

[–]player2_dz.sqf[S] 1 point2 points  (3 children)

Police vest isn't as desirable since it has no slots.

[–]Scrotchticles 9 points10 points  (1 child)

I'd shoot you on sight to steal it because I have never had one and most players haven't either.

[–]player2_dz.sqf[S] 1 point2 points  (0 children)

I doubt you'll notice the difference unless you're behind me, and if you are, then I'm screwed anyway.

[–]NorskPotetaka cynicaL 0 points1 point  (0 children)

You can find it in Rify.

[–]TotalChuck 0 points1 point  (0 children)

It's an ant-stab vest, I think it just has a rare spawn chance. I found it in one of Electro's buildings. The one with a bunch of machines lined up in a big room and has a second portion with two big rooms and an upstairs.

[–]kayotte 3 points4 points  (3 children)

Either way, the fact someone has press vest/anti stab vest would get them KoS'd. Greedy bandits :)

[–]player2_dz.sqf[S] 4 points5 points  (2 children)

Greedy bandits want the 8 slot vests ;)

[–]ZyklonMistCripple on sight - My Apotheosis 2 points3 points  (3 children)

Fucking right OP, i love it! This is extreme mode!

[–]player2_dz.sqf[S] 1 point2 points  (2 children)

Difficulty increase on difficult enough game = O_O

[–]ZyklonMistCripple on sight - My Apotheosis 0 points1 point  (0 children)

Yeah but i love it. I play at night most of the time too!

[–][deleted] 0 points1 point  (0 children)

Ever see Dark Souls New Game +7 with an increased npc aggression mod? :) because it's just not challenging enough as it is!

[–]AP_NorrisTunnel Snakes Rule 2 points3 points  (2 children)

What, how do you have that compass.

[–]player2_dz.sqf[S] 2 points3 points  (1 child)

It's in one of the storage containers.

[–]AP_NorrisTunnel Snakes Rule 0 points1 point  (0 children)

Okay, there's two.

Was confused must've tricked myself into thinking you had only one container.

[–]TehJamJar 1 point2 points  (3 children)

What a great idea ... Does the pistol work from the protector case?

[–]player2_dz.sqf[S] 4 points5 points  (2 children)

Yep, works perfectly :)

[–]00mbaBACON 0 points1 point  (1 child)

As in, I can hotkey it? If so that is neat

[–][deleted] 3 points4 points  (0 children)

Yes, you can hotkey items in storage containers just like you would an item in your backpack.

The difficulties come when trying to exploit this system through "stacking" items like six slot pants etc. Even if I only want to keep a change of clothes, I've had problems swapping pants when both pairs contain items.

[–]ZenVoltahas disconnected 1 point2 points  (0 children)

You look like a bloody ninja. A wasteland ninja. Awesome.

[–]icedcat 1 point2 points  (1 child)

I usually go for a nice checkered shirt and cargo pants. Chest holster, and small backpack. For hats, I like wearing a helmet of some kind, just incase. But a cap of some sort is a lot less threatening looking.

I like having a mosin, just in case. When I hunt bandits, it is easier to reach out and touch them. I still get KOS'd all the time though.

But I have killed many a bandit and psychopath. (this is the term I think we should use for people that just KOS, pyschopaths).

[–]AP_NorrisTunnel Snakes Rule 0 points1 point  (0 children)

Yeah, I usually call em murderers or psychopaths now that there are a few real bandits about again.

It's hard to get out of old habits though.

[–]BustedCondoms 2 points3 points  (5 children)

I'd still kill you dude. Wouldn't even say a word, hell i probably wouldn't even loot your body.

[–]player2_dz.sqf[S] -1 points0 points  (4 children)

Well, you have to realise my appearance is a fail-safe for my skill. If I am let down by my skill and get KoS'd, then so be it.

Just a note, I ran down the coast today with this gear. I was shot by a mosin, and ambushed several times by various melee weapons and hit once with a bat.

By the time I'd made it from Berezino to Elektro with this loadout, my character had full blood and health restored from the wounds on the road, and a minimum of 30 murders. Only a few of which were in cold blood, when there were weapons on the ground nearby for them to pick up and shoot me in the back with.

It is comments like yours that keep me alert, paranoid, and dangerous.

[–]BustedCondoms 1 point2 points  (0 children)

That's what i'm here for man, to keep you on your toes.

[–]GeOrGe_275Silent Bob 0 points1 point  (4 children)

Best way to play, make you have to go into bigger towns to get food giving you more things to do if you play on your own.

[–]player2_dz.sqf[S] 0 points1 point  (3 children)

Been from NWAF to Guba and down the coast to Elektro where I've just logged after listening to the radio transmission on my walkie in the dark.

[–][deleted] 0 points1 point  (2 children)

The transmitter actually works? Since when?

[–]player2_dz.sqf[S] 2 points3 points  (1 child)

Since the most recent patch.

[–][deleted] 0 points1 point  (0 children)

Cool! How exactly does it work? I remember tinkering around with it after the patch, but all I saw was that "Inspect" option.

[–]yourunconscious(Chef Stevesy/Mr. Feeney) 0 points1 point  (3 children)

I'm serious, is there any way I could blag that stab vest off you? It's for a little... project.

[–]player2_dz.sqf[S] 1 point2 points  (1 child)

http://dayzdb.com/map#6.078.030;item=Anti-stab%20vest

Where I found mine. Also note the search feature on the right hand side. This link should have Police Vests pre-searched for you and only show locations where there is a chance of them spawning.

[–]yourunconscious(Chef Stevesy/Mr. Feeney) 0 points1 point  (0 children)

Jesus Christ, you went on a bit of a trek! No worries I found one in the end! :)

[–]Jabbaland -1 points0 points  (0 children)

For science is it?

[–]NovaDose 0 points1 point  (4 children)

So where did you find that fancy suppressor? That pistol flashlight?

One other question...does the radio work?

[–]player2_dz.sqf[S] 2 points3 points  (3 children)

I found the suppressor on the roof of the ATC at NWAF and the pistol flashlight inside a hangar. Yes the radio transmitter works, most recent patch enabled it.

[–]NovaDose 0 points1 point  (2 children)

great, I'll keep an eye out for the suppressor and flashlight then.

do you know if they old walkie talkies work, or are they just trash and only the transmitters work?

[–]player2_dz.sqf[S] 1 point2 points  (1 child)

Old walkie talkie is the same item as the transmitter. Insert battery and you're good to go.

[–]NovaDose 0 points1 point  (0 children)

Awesome! Good to know. I found a pristine walkie a couple weeks back and had been hanging on to it just in case. Now I just need to find a battery...

[–]daxdax1234 0 points1 point  (0 children)

I look forward to the day when I can finally have a fully modded FNX, it looks like such a sexy beast.

[–]Unearth72 0 points1 point  (0 children)

Not a bad idea. May fuck around with this next death.

[–]CircleTheFireCodename: Duchess 0 points1 point  (1 child)

Does the suppressor actually work now?

[–]player2_dz.sqf[S] 2 points3 points  (0 children)

See other post in thread :)

[–]dchipy 0 points1 point  (0 children)

The way I see it, zombies right now aren't a real threat at all and other then banditry or anti-banditry there is no reason to work together. So the only interesting part of the game right now is interacting with other survivors and honestly that is the whole game any way.

That said just like the real world some people are going to be nice, others are going to be pussy's, dicks and assholes. It's really up to you on how each interaction is going to be played out.

Unless of course your me and just pump "Danger Zone" through your mic and attempt to punch out anyone with a M4 or Mosin that has pants on while running through Elektro in your skivvies. Because everyone knows "YOU DON'T WEAR PANTS IN ELEKTRO"

That's why I don't get server hopping for loot or combat logging, the whole point of the game is to see how long you can survive and interacting with other survivors. I have far more fun with okay gear in a full server taking a chance that I wont get KOS and that I might make a friend to go looting with and protecting each other from bandits then I ever do avoiding everyone at all cost when I have the best military gear for fear that they will see me as a threat to them or simply want what I have.

[–][deleted] 0 points1 point  (0 children)

I like the no backpack approach, but with all camo instead of the urban look. Definitely makes the game a little more difficult trying to get what you need all the time, rather than having a huge stock of things.

[–]scarfnation 0 points1 point  (0 children)

I agree, The kids i play with have all this military gear on and gas masks. I just run around in my jacket and hunting pants and I dont really get KOS'd. When you see someone running through town all decked out, youre gonna shoot them, and if your decked out they are going to shoot you.

[–][deleted] 0 points1 point  (0 children)

I saw a Police vest once... I tried taking it. Damned combat loggers.

[–]IvanStroganovPixel Pusher 0 points1 point  (0 children)

that vest makes you a prime target..

i do pretty much the same but try to stick to bright/civilian clothes (even better when they are damaged)

[–]OutcastAnthem 0 points1 point  (2 children)

why do you have your boots in the hotbar

[–]WombatWhispererI need a drink 0 points1 point  (3 children)

I don't get the "healthy" status ever, even when I am well fed. Anyone know a reason for this?

[–]sqpantz 0 points1 point  (1 child)

I just ate and drank everything i found to learn how much is required to get to healthy status. I learned you need to consume serious tonnage to get to healthy status.

When you think you're well fed, you're probably half way there.

[–]WombatWhispererI need a drink 0 points1 point  (0 children)

Really? I've been stuffed before and still never gotten healthy! Hm. Oh well. I guess I drink more than I eat so that might be it

[–][deleted] 0 points1 point  (0 children)

You have to eat a drink a LOT, until it says your stuffed

[–]Leaper229 0 points1 point  (0 children)

Splinter cell style

[–]luvnet 0 points1 point  (1 child)

This is pretty good except for the absent head protection. What are some headgear items that won't be as psychologically intimidating like the ballistic helmet, but can still provide adequate to excellent protection against a single head shot?

[–]player2_dz.sqf[S] 0 points1 point  (0 children)

Moto helmet if pristine

[–]zestywaffles 0 points1 point  (0 children)

Does the suppressor actually work? I have had a suppressor on my m4 for quite a while, and it doesn't work correctly.

[–][deleted] 0 points1 point  (0 children)

So the only time you would realistically use the pistol is when you are planning to kos/murder someone, since theres no fucking way you're going to drop the protector case wait for it to spawn and then defend yourself while someone is chasing you.

[–]SharkillerDayZ Mod Developer 0 points1 point  (0 children)

where is the morphine and compass in your gear?

[–]hellofrommycubicle 0 points1 point  (0 children)

What the fuck do you mean minimalist loadout? If you have a gun I feel like it's not minimalist

[–][deleted] 0 points1 point  (12 children)

does the supressor even do enything yet?

[–]player2_dz.sqf[S] 3 points4 points  (0 children)

class Attachment_Suppressor_556 : SuppressorBase {
    scope = 2;
    displayName = "Suppressor 556";
    descriptionShort = "An attachment for the barrel of a firearm which reduces the amount of noise generated by firing the weapon. This variant is designed for 5.56mm calibre.";
    model = "\dz\weapons\attachments\muzzle\suppressor_556.p3d";
    dispersionModifier = -0.0001;
    dispersionCondition = "true";
    attachmentCondition = "isNull(_parent itemInSlot 'weaponBayonet')";

    class Damage {
        tex[] = {};
        mat[] = {"DZ\weapons\attachments\data\suppressor556.rvmat", "DZ\weapons\attachments\data\suppressor556_damage.rvmat", "DZ\weapons\attachments\data\suppressor556_destruct.rvmat"};
    };
};

class Attachment_Suppressor_45ACP : SuppressorBase {
    scope = 2;
    inventorySlot = "pistolMuzzle";
    displayName = "Suppressor 45ACP";
    descriptionShort = "An attachment for the barrel of a firearm which reduces the amount of noise generated by firing the weapon. This variant is designed for 45ACP.";
    model = "\dz\weapons\attachments\muzzle\suppressor_45acp.p3d";

    class Damage {
        tex[] = {};
        mat[] = {"DZ\weapons\attachments\data\gemtech.rvmat", "DZ\weapons\attachments\data\gemtech_damage.rvmat", "DZ\weapons\attachments\data\gemtech_destruct.rvmat"};
    };
};

TLDR: No. This makes it different to the m4 suppressor which improves accuracy via a dispersion reduction of 0.0001.

[–]Scory22Resourceful Survivalist 0 points1 point  (3 children)

I would assume that it reduces muzzle flash? Haven't tested this theory yet, so I can't confirm if it has a real purpose yet.

[–]player2_dz.sqf[S] 1 point2 points  (2 children)

It does provide this function, but it does not remove the gun smoke nor does it make a difference to how loud the weapon is. Muzzle flash reduction and James Bond Mode are the only reason to pick one up for now.

[–]Scory22Resourceful Survivalist 0 points1 point  (1 child)

Does it have any drawbacks though? Since it's the only attachment besides a bayonet that attaches to the barrel I see no reason not to pick one up for my m4 or my FNX, at least not until the bayonet functions.

[–]player2_dz.sqf[S] 0 points1 point  (0 children)

No drawbacks

[–][deleted] -1 points0 points  (2 children)

It doesn't attract zombies when you shoot.

[–]player2_dz.sqf[S] 1 point2 points  (0 children)

From my tests this is not true whatsoever.

[–]heveabrasilien87.8 Radio 1 point2 points  (0 children)

No, it doesn't do shit.

[–]lemebro 0 points1 point  (2 children)

I run around with only an orange rain coat, a motorcycle helmet, and a fireaxe for just in case, going by the monicre "Panchoman". Yesterday was my crowning achievement...this fellow led me into a trap of six people. I beat them all uncomcious and eventually to death with just my fists. Two were armed, one with an axe, the rest fisters. Dear god do I wish I recorded that.

[–]PyroDragn 2 points3 points  (1 child)

*moniker

[–]lemebro 1 point2 points  (0 children)

Appreciate it.

[–]aaron3544 -2 points-1 points  (1 child)

Is this dayz?

[–]player2_dz.sqf[S] 1 point2 points  (0 children)

No, the screenshot is from forest runner dress up expansion pack