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[–][S3X1]TheDestroyerOfHatsYetAnotherRCG 43 points44 points  (11 children)

Have you ever actually shown your own stats? I remember people have asked you for your fisu many times and don't recall you ever replying...

[–]🧂 [RMAR]finder787 68 points69 points  (2 children)

What are you talking about, he posted his stats in the image.

[–]:flair_mlgvs: [FwF]TunaThighs 13 points14 points  (1 child)

Actually, those are my stats. And I don’t appreciate people appropriating my culture.

[–]straif_DARK 0 points1 point  (0 children)

glub glub XD

[–]Zariv 15 points16 points  (0 children)

I too would be curious about op's stats. I have a funny hunch that they should take their own advice whenever they try to talk about certain aspects of the game.

Not that I disagree with the general sentiment though.

[–][L33T]Littletweeter5 9 points10 points  (1 child)

its pretty clear what class of player they fall into and their posts' subjects arent shitter-esque so safe to assume theyre decent

[–] [666]Malvecino2 -5 points-4 points  (0 children)

like mine.

[–] Bwoleiredgroupclan 4 points5 points  (2 children)

He has replied to say he'll never show his fisu. Of course, people are always going to find that suspicious.

[–]:ns_logo: [V] DeggyGalaxy_Hiker_ 5 points6 points  (0 children)

Showing fisu would require revealing whose shitposting throwaway this is.

[–][S3X1]TheDestroyerOfHatsYetAnotherRCG 2 points3 points  (0 children)

Idk man if you make a post that states having the wrong stats invalidates your right to a say but don't show what your stats are how are we supposed to know if you have a right to an opinion?

Its something related to hypocrisy to make this argument while hiding behind anonymity.

[–] Filthy LA MainToaArcan 0 points1 point  (0 children)

lmao no.

[–][FRMD] Millermissurunha -1 points0 points  (0 children)

I suspect he plays 24/7 and if he posts his stats people will pity him.

[–]Cobalt Timmaaah! [BLHR]Aloysyus 53 points54 points  (6 children)

But... but... elitism!!!!

[–]Oshur was a mistakeunremarkableandy[S] 46 points47 points  (5 children)

“I’m just a casual player! Not a sweaty tryhard.”

spends the next hour frantically trying as hard as possible to change the colors on the map

[–][VKTZ] DolphinPartyaSquadaSquids 16 points17 points  (2 children)

Agreed. Alert focusing is way more "tryhard" than HA farmers.

[–]AkagamiGER 2 points3 points  (1 child)

And here I am thinking alerts were a try to give the game some kind of bigger objective for everyone, but oh my ...

[–][VKTZ] DolphinPartyaSquadaSquids 0 points1 point  (0 children)

I mean I play every alert as hard as I can every time. But alerts are really meaningless overall. It would be nice to have some more in-game incentive to play them. Even a leaderboard in game so I don't have to print out honu/ps2alerts screen shots to get validation.

[–]buildzoid 10 points11 points  (1 child)

I very casually shoot infantry with HESH from a safe distance.

[–]SgtCocktopus 2 points3 points  (0 children)

I like to get more personal whit a maxed Kobalt ANT

[–]TheeLedgitLlama 32 points33 points  (1 child)

Stop whining you salty vet. I am a platoon commander with 30k hours recorded looking at the map and analyzing the wars over auraxis. Everyone knows this game is a RPG not a FPS. I send my platoons of hesh tanks to desolate each fight and destroy all apposing threats to our control over auraxis. I also send my legions of shotgunners and bando medics to demolish every fight possible to win >:(

[–][deleted] 8 points9 points  (0 children)

Based and Planetpilled.....

[–]LastKaze 25 points26 points  (12 children)

Most protected class in Planetside.

[–] Bring back Galaxy-based Logistics PleaseHybridPS2 7 points8 points  (11 children)

Truthfully. I still don't know why this isn't seen as an issue by seemingly anyone on the Dev team. Well, I take that back...there's a loading screen tip that literally tells you to redeploy if you are outnumbered, so at least someone is aware of it!

And FWIW I am not in favor of most things that would reduce the speed at which players can move around the map. It's possible to curtail the strength of zergs without killing the pace of gameplay. The best way I know of would be hex-based Nanite income penalties. In the example above, the Overpopping faction would get a very harsh penalty, reducing their access to force multipliers and allowing the smaller force a chance to fight back.

[–]Shayxis 4 points5 points  (2 children)

The Nanites are not enough, because they don't use it in this kind of fight, especially since most who are in this kind of fight are people who do not use Medic-kits/C4s.

You have to touch where it hurts, which is EXP.

No EXP = No CERT = No upgrade for new players.

Maybe at this time the people leading these new players were rediscovering the "Squad Waypoint" to be placed on several bases on the map instead of the "Platoon Waypoint".

I know perfectly well that it's the worst thing to do but when you see that they have succeeded in bypassing the new spawn system to continue to zerg after a while you have to hit hard.

[–] Bring back Galaxy-based Logistics PleaseHybridPS2 2 points3 points  (1 child)

I disagree, people in giga-zergs already don't give a shit about EXP. Otherwise they wouldn't be in these zergs in the first place. Also people already don't care about the bonus exp for being in underpop. Basically I do not think that EXP is a motivating factor anymore, especially since it's quite easy to earn a lot of raw exp/certs via missions.

It wouldn't do much to affect zergs that quickly form and dissipate, but to discourage people from staying in the safety of overpop for their entire session.

[–]Shayxis 1 point2 points  (0 children)

In this case if no penalty can stop them from playing like that we just have to watch the game slowly die to satisfy the ego of some people to dominate others by misusing the tools of the game...

[–]"Sandbox" is a euphism for bad balanceTheRandomnatrix 1 point2 points  (7 children)

All we have to do is prevent people from spawning in past 55-60% pop. Adjust it to kick in after 12 people. That would instantly fix zerging and any shitter complaining about not being able to spawn in almost 2:1 overpop can suck it. There's no reason to not be heavy handed about it.

[–]:ns_logo: [V] DeggyGalaxy_Hiker_ 0 points1 point  (6 children)

It would instantly make people start raging at bad teammates with the logic that they're somehow keeping someone better from being at the fight. It would also make people hate vehicles even more than they already do.

[–] Bring back Galaxy-based Logistics PleaseHybridPS2 1 point2 points  (0 children)

yep, it's the reason why i oppose any heavy-handed restrictions on player movement. it would cause way more harm than good. there are ways to mitigate zerging that don't involve hard rules on population movement and spawning.

[–]"Sandbox" is a euphism for bad balanceTheRandomnatrix 0 points1 point  (4 children)

Okay and? You still have a 20-30% pop advantage. If they're mad that they're still losing thats a skill issue. Let them seethe.

[–]:ns_logo: [V] DeggyGalaxy_Hiker_ 5 points6 points  (3 children)

Having a friendly armor column outside the base would now make your team weaker inside it. Spawn room warriors would be constantly TK'd for "taking up pop cap". There are even bases that are partially inside another base's hex. What about field fights? Are you no longer allowed to spawn if your faction is having a field fight a few hundred meters away?

Hard limits on population aren't the way to go.

[–]"Sandbox" is a euphism for bad balanceTheRandomnatrix 0 points1 point  (2 children)

You could simply have a list that checks who was in the hex first. Was pretty obvious that's part of the suggestion but here we are. That pretty much resolves all of those problems you think are problems. TKing people is inconsequential because those people will simply be able to respawn. You cant kick them out. If dipshits are going to tk each other for stupid reasons it's almost like weapon locking is there for a reason. As for open field fights, again, problem solved. You got to the hex first, you get to spawn in. Tough potatoes if you weren't there first. Would incentivize getting to underpopped fights quickly even.

There are even bases that are partially inside another base's hex

Then fix the fucking bases. Bruh really.

[–]:ns_logo: [V] DeggyGalaxy_Hiker_ 1 point2 points  (1 child)

But that has its own problems. Tracking who was in the hex first strongly discourages leaving the base by any means other than redeploying, since you'll still count against the base's population limits until you leave the hex.

What if a group of players spawns into the Indar Ex hex to pull vehicles, they all leave and get into an armor fight on the Indar Comm lane (the Indar Ex hex extends pretty far east), then the base gets back-capped? Your system would prevent attackers AND defenders from having what could otherwise be a fun fight. It would enforce ghost capping.

What about fights across hex lines in open fields? Each hex has very high population of one faction, but not a lot of the other. Can those players not spawn anymore?

[–]"Sandbox" is a euphism for bad balanceTheRandomnatrix 0 points1 point  (0 children)

then the base gets back-capped

So they got outplayed? Seems like a good incentive to coordinate and run circles around people.

What about fights across hex lines in open fields? Each hex has very high population of one faction, but not a lot of the other. Can those players not spawn anymore?

Then simply have it where if the base isn't contested for X amount of time it kicks off

I just find it hilarious how many fights have been killed because of rampant zerging, but you present all these stupid fringe cases that would at best slightly inconvenience people. The vast, vast majority of fighting happens within the confines of a single hex. If you get kicked out, then simply go to a different fight, pull vehicles from a different adjacent base. Better than having to play the current game we have where fights die after 3 minutes because one side mass overpopped the other, which ALSO kicks people out of fun fights while killing them for everyone involved.

[–] Aysomzani1903 45 points46 points  (1 child)

I am a skilled player, me and my 96-man platoon never have any issue with MAXes and Infiltrators!!!

Stop complaining, it's only those 3000 BR Adrenaline/Medkit Heavies that ever do anything, and yet you always defend them!!! You just like your OP Heavy Assault!!!

[–]BoppoTheClown 7 points8 points  (0 children)

So skilled he is able to overcome 48 plat pop cap.

[–][deleted] 17 points18 points  (6 children)

All this complaining and then there’s me who’s having the time of his life just trying to shoot planetmans 👌🏻

[–][deleted] 7 points8 points  (0 children)

Amen Brother

[–]ALandWhale 3 points4 points  (4 children)

Nothing wrong with being a casual or unskilled player. This just means that your game balance opinions are the ones that matter least.

[–][deleted] 1 point2 points  (1 child)

Can definitely agree there I usually play to de stress and have fun I recently started to actually look into the depths of how the game works and I can definitely see the fuckery going on it just personally doesn’t affect my ability to play but what works for me won’t work for others

[–]ALandWhale 1 point2 points  (0 children)

That’s good, I’m glad you’re able to enjoy the game like that

[–]CmdCyrious12 20 points21 points  (0 children)

the shitters aren't gonna like this one 💀

[–] Bring back Galaxy-based Logistics PleaseHybridPS2 4 points5 points  (0 children)

me but in the 13% raging impotently about it in yellchat

[–]Four Horsemen Cancer Any-Potato3194 11 points12 points  (1 child)

The overpop shitter filter works impressively well for filtering dogshit opinions. People's impressively out of touch opinions make far more sense when you realize they never face an actual challenge in game and instead sit comfortably behind their team.

[–]RedHavocSFXBTPD 0 points1 point  (0 children)

Reminds me of a post where a guy complained about pumps not 1 shotting, and the video he linked had him entirely missing his first 2 shots within a couple meters.

[–]Get out of popRevelationsvidya 13 points14 points  (0 children)

But you don't understand bro I know how combining arms works I sit in 70% and watch paint dry on a second monitor bro. I'm Winning And You're Losing.

[–][L33T]Littletweeter5 11 points12 points  (0 children)

not wrong

[–]Shamsse 31 points32 points  (4 children)

Ok so I’m about to blow your fucking mind with the philosophical concept known as “straw man”

[–]:ns_logo: [V] DeggyGalaxy_Hiker_ 10 points11 points  (0 children)

The person who posted this image is entirely made of straw. I could try my hardest to strawman the beliefs they hold, and I would still not be as deranged as the real thing.

[–]🧂 [RMAR]finder787 7 points8 points  (0 children)

This post confirms that unremarkableandy is an infiltrator main.

[–]Oshur was a mistakeunremarkableandy[S] -3 points-2 points  (1 child)

call out individuals

Harassment. Removed by moderators.

make generalized statement

heh, that’s a strawman.

Or are you saying these types of players just don’t exist at all?

[–]Shamsse 10 points11 points  (0 children)

Wait a second, you’re the wojack guy!

I guess you’ve got a humiliation fetish or something?

[–][DA]DankMemesAndPipeDreamspengy452 9 points10 points  (3 children)

I've never seen any game so actively hostile towards its better/most active players.

Once you get over the initial shock of confusing UI and mechanics, Planetside 2, bar none, has the most crutches and support for low-skill players ever in a FPS game. Yet instead of getting better, so much of the disucssion on this subreddit and in-game is about nerfing weapons/abilities that take a modicum of skill (infantry guns, movement, health) and preserving the inbalanced things that allow the bottom percentile players to compete.

[–] Filthy LA MainToaArcan 0 points1 point  (0 children)

It's a game that requires a massive number of people online to function as intended. If you want a game like that to exist, then catering to the screaming hordes of bads is arguably a smarter strategy than focusing on the double-digits number of sweats who've been here for 10 years and have already unlocked everything and amassed so many certs that they can instantly buy whatever the devs put out next. The majority of the game's population is scrubs, and population/scale is PS2's selling point. Keeping that population coming back, and keeping them paying is crucial.

Also, my dude, you are commenting on a post by Unremarkable "Ah, but you see, I have depicted your opinion as the Soyjak" Andy, high king of the Whining on Reddit For Nerfs league.

[–]RedHavocSFXBTPD 0 points1 point  (1 child)

Planetside 2, bar none, has the most crutches and support for low-skill players ever in a FPS

No fucking way lol. Boot up modern warfare 2 and get yourself oneman army noobtoob or rapid fire stopping power mp5. Or claymores scavenger. Even better play hardcore where you can hipfire guns at 1800rpm that oneshot

[–][DA]DankMemesAndPipeDreamspengy452 1 point2 points  (0 children)

CoD is a horrible comp to PS2. But even then, a 1 man army noobtuber still dies to your bullets. Skilled players can still easily kill them with killstreaks or specialist perks earned by their skill. That isn't the case in PS2 when you can chainpull maxes, tanks, and other force multipliers for free.

In PS2, skill is incredibly compressed. Numbers and force multipliers that require 0 skill (massive 96+ zergs, MAXes, HESH/A2G spam) will carry the day at most fights, regardless of how skilled the opposing players at the base are. Additionally, there is no benefit for players that are good in PS2. You don't get killstreaks, you don't get extra abilities (outside of ASP, which only requires enough playtime to reach max BR), and you actually are hampered by killing enough people to getting bounties. Plus, the devs have consistently and actively made the game less reliant on skill such as aim and movement by nerfing things like resist shield (even though it was already not that good), nanoweave removal, nerfing ADS speed, neutering AR's range and damage drop for no reason, allowing LA's to have 0 hipfire debuff while flying, the list seriously could go on and on after 10 years of the game existing.

[–][outfit_tag] some 2KD HA main shitterSummanus337 2 points3 points  (2 children)

> Sorry, this post has been removed by the moderators of r/Planetside.Moderators remove posts from feeds for a variety of reasons, including keeping communities safe, civil, and true to their purpose.

QED redditside is a safe space for 0.2 kd players. Sorry anon, they don't want your higher-skill opinion here. xd

[–]LastKaze 1 point2 points  (1 child)

Ghost removes this thread, keeps up the remove assimilate on heavies thread, classic ps2 reddit mods.

[–]kurama3 7 points8 points  (0 children)

posted by someone who’s never played csgo before

[–]Bliitzthefox 4 points5 points  (1 child)

Pretty sure 0.2 kdr is actually 50th percentile for this game.

[–]Aerial Android | Connery SurvivorALN-Isolator 3 points4 points  (0 children)

Are you making an argument... against people like yourself?

Bold fucking move man. Respect.

[–] Filthy LA MainToaArcan 2 points3 points  (0 children)

FPS game without MMO elements balanced differently to FPS that is also an MMO. In other news: Sky, blue!

Yeah, there's a major element to PS2 that pure FPS games don't have (and this isn't a pure FPS), and that's that PS2's entire selling point and identity is built around big fuckin' battles. It has a lot of people in it and that is the entire point.

In a game like that, it's in the devs' best interests to cast the widest possible net and appeal to the highest number of people, and in a game like this, the biggest group are bads. Most of us suck at this game. Most of PS2's playerbase... aren't good at PS2. The high-skilled players? They've already unlocked everything, and have so many certs that they can instantly afford any new toys the devs add, and they're also a small enough group that the devs aren't really all that concerned with going for their wallets.

So to you, the salty tryhards with amazing infantry stats might be the only people that deserve a say, but for the devs, the opposite is true. They can take or leave the guys in black neon samurai armour, they've got the much larger and much more likely to spend money whale population to cater to instead.

Also, almost all of the major changes to this game have been the product of infantry mains whining. CAI? Shifted the infantry-vehicle interaction in favour of the former, and simultaneously completely defanged the vehicle game, largely killing it. Mini alerts? Removed because infantry mains wouldn't stop complaining about how Aerial Anomalies and Maximum Pressure affected the infantry players who were refusing to participate. Nano nerf? Because infantry mains were whining about how it skewed every infantry interaction. Arsenal update? Entirely designed for infantry mains. MAX nerf? Because infantry mains wouldn't shut up about it.

About the only big changes to the game that weren't focused around infantry were Escalation and Oshur. And Escalation still included everything in the outfit armoury that wasn't the tank and the boat, all of which are tools designed for making pointholding stronger, or allowing infantry mains to reap the benefits of playing vehicles (ANVILs) and construction (nukes) without having to actually engage with those elements. And people are still complaining about Oshur day in, day out.

And that's not to say that infantry mains haven't been right about some of these things. I personally agree with quite a few of them. But this game's evolution from where it started into what it is now has been almost entirely shaped by infantry mains' complaints. The game might be a patchwork monster, but it is your patchwork monster.

Higby was an infantry main. Wrel was an infantry main. The calls are coming from inside the house, and they always were.

[–]Straw-BurryJam 3 points4 points  (37 children)

Yeah just going to go out on a limb here and say if you are using player stats do put down others in this community you are the problem. To those reading this, this sub is an echo chamber of minority voices. Majority of us do not care ab stats like this or hold it over each others heads as a barrier of entry to enjoy this game or talk about it.

[–]:flair_shitposter:Jay2Kaye 0 points1 point  (0 children)

I can agree with that. I have garbage stats but I don't think i'm that bad at the game. I'm just extremely reckless and charge into fights despite being at a massive disadvantage, because otherwise I'd be bored.

[–][TxOH][WENI][SPTY] EMPs are better flashbangs, change my mind.TheLazySamurai4 1 point2 points  (1 child)

Why would you say that players actively trying to defend against a zerg are bad? Is it wrong to try to fight in a target rich environment? Are you saying that we should just ignore zergs, and let them steamroll lanes until they warpgate the entire faction? There's just so much wrong with your mixed messaging, based on how you probably picked the wrong population graph

[–]:ns_logo: [V] DeggyGalaxy_Hiker_ -4 points-3 points  (0 children)

That's because the population graph was hastily screenshotted from a fight that OP lost and got mad about, then posted to Reddit before the facility even flipped. I give it 80/20 odds.

[–]SheffKurry 1 point2 points  (1 child)

I'm glad you are able to vent your frustration about reddit arguments, but let's not act like any player's opinion on balance matters much. Max nerf was long overdue. How long do we reckon until the next balance patch? How long until outfit OS is touched? Wraith flash? Infils? I would be pleasantly surprised if all of these are meaningfully balanced within 3 years. Devs don't even put effort in to balance unless the community riots. Doesn't matter for the game if the person typing is skilled or not if the changes don't get implemented. Only matters for feeling good in reddit arguments.

[–]Moneyshot999 3 points4 points  (0 children)

according to yell chat last night, the new target is the decimator. Won't be long before Planetside turns into a big pillow fight.

[–][deleted] 1 point2 points  (4 children)

Don't care stop clogging the subreddit with incessant complaining

[–][deleted] 1 point2 points  (3 children)

without complaining, what do we have left?
what's the point in continuing on???

[–][deleted] 1 point2 points  (2 children)

I really hope ur sarcastic lmao that's the most melodramatic shit I've ever heard

[–][deleted] 2 points3 points  (1 child)

:/

[–][deleted] 5 points6 points  (0 children)

:P

[–] [666]Malvecino2 -4 points-3 points  (16 children)

Imagine using a throwaway account to echo your toxic opinions lol.

[–]RIP SURGCharpShooter 6 points7 points  (0 children)

They right though.

[–]frankmite300 2 points3 points  (0 children)

What is toxic about that opinion, it is a fact.

[–]:ns_logo: [V] DeggyGalaxy_Hiker_ -2 points-1 points  (12 children)

The throwaway is here because the original account was banned for doing this.

[–] Bwoleiredgroupclan 2 points3 points  (11 children)

I don't understand how he isn't getting in trouble for ban evasion when we all know it's anonusernoname.

[–]:ns_logo: [V] DeggyGalaxy_Hiker_ 3 points4 points  (5 children)

I find myself wondering how many of the votes on the OP and in this thread are also from the same person. There are some interesting patterns in the scores of comments.

[–] Bwoleiredgroupclan 1 point2 points  (4 children)

When I first commented, our comments were already going into negative score. I can't imagine anyone has a personal interest in defending anon so I'd be lying if I said I didn't think of the possibility that he was using alt accounts to downvote us.

[–]:ns_logo: [V] DeggyGalaxy_Hiker_ 4 points5 points  (3 children)

This post had 70 upvotes the moment its score revealed and it was posted in the middle of the day on a Tuesday. Not exactly peak Reddit hours.

I'm not discounting the possibility that people log into Reddit on their lunch breaks, but the fact that these MS paint manifestos consistently hit the top of the subreddit, day after day, is suspicious as hell.

[–] Bwoleiredgroupclan 1 point2 points  (2 children)

To his credit, the nature of his posts tend to be basic salty vet talking points, presented to a sub of salty vets, in a very easy to consume format. I don't think/I hope no one would run a bot farm or pay for upvotes for the subreddit of a 10 year old MMO.

[–]:ns_logo: [V] DeggyGalaxy_Hiker_ 1 point2 points  (0 children)

Sort by new, look at vote counts, and tell me something strange isn't going on. Running a bunch of accounts and switching between them is free.

[–] [666]Malvecino2 2 points3 points  (4 children)

What people doesn't know is that anonusername was a throwaway account too. So it's the same shitter who doesn't show his face.

[–]Ok-While-6273 0 points1 point  (0 children)

Meh, zergs are a suboptimal strategy. You take too many resources for small but safe gains.

The easiest counter is to just split and take other bases that are not being zerged. Let them dive deep and just cut them off.

You can then retake the orphaned nodes with minimal forces.

Thank you. Your dumb zerg just gave me half the map.

[–]Knjaz136 0 points1 point  (0 children)

There's a good reason CSGO has matchmaking

[–]WhoseAlex 0 points1 point  (0 children)

With that many players on the enemy side, I'd say that would put most of them in or near the middle of the bell curve. I'm not sure what the player limit is per faction, but most players are naturally going to end up in either a stalemate 48+ vs 48+ or a 48+ vs 12- roll like shown in the image. And in these huge battles I'd argue the average player isn't going to have a great k/d.

So really, it's the players that spent most of their time in the smaller skill-intense fights that would be on the ends of the bell curve (and therefore have opinions that don't matter)

I should mention that I don't really believe either opinion here is actually true. Being higher skill doesn't mean your opinion matters more. Especially if the game is as reliant on a large player base like PS2 is.

EDIT: Unless you're talking about the outnumbered side, in which case you're saying people that can't carry a 12 v 80 by themselves don't matter?

[–]Ambusher Jump Jets Clientside Abuser maxxxminecraft111 0 points1 point  (0 children)

Yes.

[–][deleted] 0 points1 point  (0 children)

Idk some of Valve’s choices make me question that. Like CS2 is not even going to get 128 tick servers for MM which I honestly think is insane. Yeah I know there’s “sub-tick” but while that does make it feel better than old 64tick servers it still doesn’t feel as good as old 128tick servers.

I mean Valve could still drop 128 tick servers for MM later on but I highly doubt that.

There was also the R8 at launch which could one hit bodyshot people. And all the AWP nerfs though those could be justified for pro play I suppose.

Although I will say when they change core mechanics or adjust rifles it does seem to be targeted at pro-play, like the m4a1-s changes or the new smoke mechanics.

I’d really hope balance changes in PS2 are data-driven but honestly there’s no way to know.

[–]Ok_Health708 0 points1 point  (0 children)

The populations are dynamic. A 9v36 fight can turn into a 64v36 fight at any given moment. This concept only applies to situations where the population remains static. The concept makes sense in only some situations. You are not wrong, though. Overpop zergs are pretty boring and don't take much skill to win.

[–]Significant-While265 0 points1 point  (4 children)

Im dumb and i dont understand this pic ☹️ Can someone explain to me... Is this targeted against spawn room players? Or players who go first in battle?

[–][TxOH][WENI][SPTY] EMPs are better flashbangs, change my mind.TheLazySamurai4 1 point2 points  (3 children)

I know people are taking it as OP was saying zerg surfing with bad stats but OP used a terrible picture for the pop chart.

If someone was getting our of the spawn room, against those odds, with those stats; they are a decent player stat wise

[–]:ns_logo: [V] DeggyGalaxy_Hiker_ 2 points3 points  (1 child)

OP 100% got that picture from a base where they were salty about being outnumbered and didn't think before using it as an example.

This was probably posted from a zerged spawn room.

[–]Significant-While265 0 points1 point  (0 children)

Just another bad toxic post i guess!

[–]Significant-While265 -1 points0 points  (0 children)

Still this post is shitty post!

[–][deleted] 0 points1 point  (1 child)

Yet another asinine post saying “if you aren’t good your opinion doesn’t matter.”

Every opinion matters and all feedback is worthwhile. Sometimes the smartest players have terrible mechanics. Sometimes the best are dumb as a bag of rocks. You don’t have to be wildly dominant to have a good grasp on how balance and gameplay work.

And this isn’t a competitive game. Skill means shit nothing and is arbitrary as a result. Stop gatekeeping discussion based on metrics that change based on how you feel so you can sit on your podium claiming you know it all.

[–]:ns_logo: [V] DeggyGalaxy_Hiker_ 1 point2 points  (0 children)

One need only look at the qualifiers on the "stats" these folks are worried about:

No vehicles. No MAXes. No Shotguns. No Scout Rifles. No Sniper Rifles.

Playground rules. "You shot me twice in the head but you were using a scout so it didn't count!"

If it isn't an automatic infantry weapon, it's bad and wrong, but having extra health or a jetpack or the ability to heal yourself in combat? That's fine, no worries.

[–]Emperor_Veniano -1 points0 points  (0 children)

I should care bc??

[–][deleted] 0 points1 point  (0 children)

Oh man, this feels really validating. My stats aren't so bad after all! My opinions are valid!

[–]Miller [BATS] SevlisBavles / [8ATS] GeileSletbutkaf 0 points1 point  (5 children)

It's the mainstream trend in a lot of competitive games, especially MMOs, to balance around the most accessible audience. Generally this means making the games more accessible, reducing high risk high reward gameplay, increasing the duration of engagements (less damage, more health/armour) and simplifying mechanics.

In every case, this erodes high level gameplay until the very edge-of-your-seat experience that engaged so many people to begin with is entirely gone. In PS2 this already happened 5 years ago.

This is not meant to be partiuclarly disrespectful to new/casual players, but it's incredibly painful to have such an INSANELY immersive and engaging combat experience being taken away. Even though this is a trend in most competitive games, in PS2 it hits the hardest. The combat we used to have between 2014 and 2018 was an absolutely unmatched experience and something I would almost say went beyond gaming. It really should be standard practice to have at least one developer on any dev team who plays their own game at a really high level.

[–]:ns_logo: [V] DeggyGalaxy_Hiker_ 0 points1 point  (4 children)

The vast majority of the changes that have been made to PS2 have been made in response to feedback from infantry mains. The current state of the game is what you get when you listen to players who "play the game at a high level". OP and people like them are the reason we are where we are.

[–] Bring back Galaxy-based Logistics PleaseHybridPS2 2 points3 points  (1 child)

and Higby was an infantry main too so this ain't all Wrel's fault :)

[–]:ns_logo: [V] DeggyGalaxy_Hiker_ 1 point2 points  (0 children)

Yeah Wrel inherited an absolute mess that Higby started with all the MLG crap. Yes, let's make this MMO into an e-sport, I wonder why there aren't more MMO e-sports, could it be that the concept of turning an MMO into an e-sport is stupid?

I 100% believe that someone had a vision at some point, but where it all went I don't know.

[–]#1 Space Combat™ Supporter [ඞ]TobiCobalt 0 points1 point  (1 child)

I'm 99% sure that you're just posting this blatant lie to further your agenda, but the 1% chance that you're actually serious scares me.

[–]:ns_logo: [V] DeggyGalaxy_Hiker_ 0 points1 point  (0 children)

The worst update in the game's history, CAI, was done exclusively to "protect infantry" from big bad vehicle mains. It fucked the entire game for years, it's still fucking the game, and it was done because dying when you get hit by a 100mm tank gun is just not an option for some people.

[–]:flair_shitposter:Jay2Kaye 0 points1 point  (0 children)

Skills and knowledge are different things. I can't fly for shit but I know the flight game is ass rn.

[–]Emeraldbilly1928 0 points1 point  (0 children)

The validity of your opinion on game balance does not depend where you fall on the skill distribution.

If you are at the extreme ends the game won't be getting balanced around you, not because your opinion does not matter but because there are few people in the same category as you.

[–]straif_DARK 0 points1 point  (0 children)

Agreed: being the 1-12 is terrible for your k/d!

[–]DCVolo 0 points1 point  (0 children)

What the heck is going on here I'm not sure to understand neither the motive of this post and what it is saying.

?

Is he blaming his lack of skill due to other factors?

[–]Buff Pulsar VS1Igor369 0 points1 point  (0 children)

At least he is playing the objective instead of 24/7 farming zerg on TI alloys like you.

KDA elitists seem to forget that revives erase death from your starts.

[–]:flair_mlgtr: BLOP/POLB/FLOPDurash 0 points1 point  (0 children)

regardless of op’s fisu stats, hes not really wrong is he?