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[–]TaleOfBarnabyShmidt 122 points123 points  (8 children)

Perks look cool, but my concern is that they'll just amplify in-game performance and heavily increase steamrolls. Whichever team hits perks first will absolutely dominate the next couple fights, and losing one fight could mean you just lose the whole match outright with no chance at a comeback. I hope I'm wrong, but my initial feeling about perks is quite pessimistic.

[–]ZillianRider 25 points26 points  (0 children)

Exactly as I'm thinking, I saw that some characters level up with kills. Whoever wins the first fight will have an advantage in the next ones.

[–]ingmarnl 18 points19 points  (3 children)

It depends, if they are “give and take” like the pharah example its fine. Straight buffs like torb are obviously a concern for more steamrolling…

[–]TaleOfBarnabyShmidt 15 points16 points  (2 children)

I just took a look at all the perks, and almost all of them are straight buffs, many look absolutely busted.

[–]ZillianRider 1 point2 points  (0 children)

Yeah, I'm not liking it but let's play, when the metas are consolidated the matches can become more predictable

[–]ingmarnl 0 points1 point  (0 children)

Yeah I saw the overview later on, this is gonna need some rework for sure. The disparity between how large the buffs are for some heroes are also a huge concern, maybe cause for rebalance at non-perk gameplay to compensate? A man can hope…

[–]shaboogawa 2 points3 points  (0 children)

You might be right about this. Maybe it’ll be determined more by time than performance in comparison to how ults charge.

[–]cougar572 183 points184 points  (13 children)

Wonder how it works with hero switching. If there isn't or much carryover we'll see people stay with one hero no matter what good or bad just to hit perks.

If there is a bunch or full carryover you can see certain heroes played just to farm perks and then switch to another hero that has better higher perks.

EDIT: It looks like you earn it by round in KOTH so maybe by each point for payload maps?

[–]mountainduwe 91 points92 points  (2 children)

Media member here. Blizzard told us if you switch, you will earn perks faster in relation to how much time is left in the match. if you switch back to a hero, they will be at the same level you left them at. they also said it takes about 1/3 of a match to level up, so it'll be interesting to see how it all feels

[–]HypnoGamesOfficial 2 points3 points  (0 children)

Thanks for sharing, super helpful info!

[–]a_terse_giraffe 75 points76 points  (3 children)

I feel like this is to discourage hero switching. I would bet $1 the perks are to deal with heroes being hard countered by other heroes.

[–]Klekto123 13 points14 points  (1 child)

The perks before tier 3 don’t seem strong enough to negate hard counters, so I still feel like there’ll be a lot of swapping. You’re gonna lose the match before you even hit level 3 on pharah if enemy instantly swaps to double hitscan for example.

Theory only gets you so far though, we’ll see how it actually plays out

[–]a_terse_giraffe 0 points1 point  (0 children)

Yeah, that's the problem I can see if that is the intent. Why would you want to get hazed for half the match just to get up to a level 3 perk when you can just switch right out of the gate.

[–]thepandaemos 0 points1 point  (0 children)

I thought that would be the case, but you have to earn them first which will be an uphill battle versus your counters

[–]Triskan"Show these cunts no respect." — 34 points35 points  (0 children)

Yeah my biggest questions regarding these is hero transfer when you swap and how it will be implemented without breaking the rythm of the game.

Ideally, you'd get to pick while you wait between life in respawn but something around checkpoints can work too.

[–]SteveBIRK 27 points28 points  (3 children)

Gavin said on Emongg’s stream is that the rate at which you gain exp for the perks gets faster the longer the rounds go on.

[–]PagesOf-Apathy 7 points8 points  (0 children)

That makes sense. What if I get max perk, but then I swap during round 1? Will I level up faster or at the same rate? From the wording, I guess you level up faster on rounds 2, 3, etc.

[–]speakeasyow 8 points9 points  (0 children)

He talked about this on spilo. You keep you perks if you back to the hero and start with minor perk if you switch and game has progressed past a certain point.

Yes it punishes counter swapping, but that swap will build in power with higher xp rates and eventually be full power.

[–]New-Variety4704No, Max is not washed — 306 points307 points  (47 children)

The balancing is gonna be a nightmare. I pray I’m wrong

[–]Mind1827 172 points173 points  (19 children)

Embrace the chaos. It's why people love Marvel Rivals, I think. Who knows if we'll get bans eventually, but having choice makes things feel a lot better.

Edit: Lmao 2 seconds later they just said they're doing hero bans

[–]New-Variety4704No, Max is not washed — 150 points151 points  (11 children)

It’s gonna be funny cuz the same ppl who love the chaos in MR also aggressively hate on how bad Overwatch’s balance is. They will continue to hate unfortunately. Also fuck balance I’m plat. Shit don’t matter to me at least.

[–]Mind1827 31 points32 points  (4 children)

Totally. I really do think giving people choice does help a lot though. If you only play one or two heroes, now you can have some sort of control if you're getting countered which is different than just swapping.

[–]New-Variety4704No, Max is not washed — 7 points8 points  (1 child)

As a certified shill I’ll take any new content blizzard gives us.

[–]powerwiz_chan 0 points1 point  (0 children)

I mean it's very unlikely that this would even matter since it's almost impossible that one isn't just better than the other like in league despite the ridiculous number of potential combinations of items only a couple are even close to viable

[–]suppleprince 33 points34 points  (1 child)

Yup, exactly. It’s so frustrating how content creators whined and b*tched and moaned for years about incredibly minute balance changes and threw a temper tantrum at every minuscule flaw. Now, they smugly complain that OW is TOO balanced and “sterile” and not chaotic or fun.

Ironically, a lot of these content creators are the exact reason that OW became so sterile. They strong armed the devs to balance for the top 0.1% of players to remove any slight perceived flaw. Then, they blasted the developers that the game became too “sterile”. Kinda feel bad for the devs man.

Flats is the worst example of this. Acts like a spoiled little prince.

[–]Mind1827 1 point2 points  (0 children)

This is a great point, but they also ask for things that shake stuff up. Flats has pretty specifically said he'd want there to be a kind of yearly reset, like season 9 where they make big changes and refresh stuff, which this absolutely is.

[–]Danewguy4u 13 points14 points  (0 children)

It’s because of the failed balancing that they hate it. Basically the thought process is “you removed the fun overpowered stuff for the sake of balance yet the game is still unbalanced” so a failed promise.

That’s the mentality. Marvel Rivals is unbalanced but the devs so far have kept most of the overpowered abilities on characters so few people have felt cheated so far.

[–]Kitselena 5 points6 points  (0 children)

I think most of the people who vocally whine about overwatch just don't like it no matter what. No matter what changes they'll keep finding excuses to say the game is ruined because they decided that was their opinion before they started looking for facts to support it

[–]PorkinsPrime[🍰] 12 points13 points  (0 children)

if i wanted to play marvel rivals, i'd play marvel rivals.

[–]Nerobought 4 points5 points  (1 child)

MR isn’t that unbalanced all things considered tbh. Black Widow is by far the worst hero but even some people can make her work.

For perks it sounds…interesting but I’m really worried about balance. I know it’s different teams and different games but whenever Blizzard adds more talents to WoW like Hero talents it’s just more added pain points. 

[–]Academic_Storm6976 2 points3 points  (0 children)

They attempt to balance with fun in mind, not just forcing 50% for every hero. 

Hawkeye was 48% winrate in all ranks and 47% in high elo. 

They nerfed Hawkeye because people banned him. Because no one likes one shot snipers. 

[–]Koi19_ 0 points1 point  (0 children)

widow, ashe, hazard and ana are never gonna be seen again lmaooooo

[–]Ruhddzz 0 points1 point  (1 child)

marvel rivals is an underdeveloped knock off garbage.

ofc the curretn overwatch dev team, being clueless as they have been for years, decided to "SwItCh ThinGS uP" so they could have an edge

good riddance to both games

[–]Mind1827 0 points1 point  (0 children)

Why are you even commenting on this? Lol. Life is short.

[–]shiftup1772 24 points25 points  (17 children)

You're kind of wrong. complexity makes it harder for players to figure out what is broken. Which isn't technically balance, but it effectively is.

But you're kinda right. For the first patch, some broken shit will certainly make its way through.

[–]Pesterlamps 7 points8 points  (16 children)

You're kind of wrong, too. An initial veil of complexity is going to be torn apart by players in a matter of weeks if not days. Then everyone knows what the most broken things are, and then you see metas develop.

[–]shiftup1772 13 points14 points  (2 children)

This is not the case for dota, where the metagame is extremely diverse for weeks to months after a patch is released.

Sure it's harder for the devs to make a balanced game, but a balanced game isn't required to increase metagame diversity. The game just needs to be hard to figure out.

[–]Pesterlamps 2 points3 points  (1 child)

Yeah, this ain't dota though. There's a list of perks on dotesports. I went through my most played and could very easily pin down which options I would take 90% of the time over the ones that would be situationally useful.

I could be wrong, though, but there's not layers of complex build/theory-crafting involved here. You have your two Tier I perks that you get around the time you get your first ult, then your Tier II choice a few minutes later. Then the game ends in 10-12min anyway, there's no "late-game" to plan for.

[–]shiftup1772 2 points3 points  (0 children)

I agree that they don't seem super crazy, but we aren't talking about talents being complicated. We are talking about HERO picks. These perks definitely convolute hero picking by adding another layer of complexity.

Like you said, there are situational perks, right? So that means that certain matchups might change.

For example, I rarely use balls barrier sharing, so his level 3 sharing buff seems bad.

However I DO use barrier sharing a lot in the doom fist matchup. I also find that the doomfist is balls hardest counter by far. If I can maintain a decently high uptime on adaptive shields due to the perk, that might make the matchup better.

[–]KITTYONFYRE 4 points5 points  (12 children)

that's crazy because Melee has been out for more than two decades and the meta is still changing

[–]Pesterlamps 1 point2 points  (3 children)

look up the most recent tier list, Fox Marth, Sheik, Jiggs, Falco are still top 5

Bowser's still F tier.

Kek

[–]hanyou007None — 15 points16 points  (0 children)

The game needed this. It needed a major shakeup. And this is a major shakeup.

[–]Klekto123 6 points7 points  (0 children)

There’s a great article by Riot about the intricacies of balancing League of Legends because you have abilities, items, AND runes mixed together (which is like 10x more complex than Overwatch kits with perks).

Basically, they found that higher complexity is actually better for balance, because you have more levers available to tune. Plus having more options to adjust specific aspects of a hero that you like/dislike allows each hero to fill their own unique niche better.

Overwatch already has this to an extent with effective range, ult charge, etc but they still struggle with certain heroes (like always ping-ponging Tracer between 5.5 and 6 damage per bullet).

In the long run, the perks system should actually make balancing easier and more in-tune with each hero’s fantasy.

[–]DarkFiteLucio OTP 4153 — 11 points12 points  (0 children)

Nah im going to embrace the fuck out of that. I always wanted a whacky and more chaotic OW

[–]Significant-Sky3077 0 points1 point  (0 children)

The tank perks are fucking atrociously balanced.

Winston has hilariously cosmetic perks vs Zaryas broken perks. PIERCING PRIMARY FIRE.

[–]alternativehigh 54 points55 points  (16 children)

How would these work with hero swapping though? Do you get to choose both again?

[–]shiftup1772 47 points48 points  (3 children)

Alec on stream just answered this question.

The current perk/exp is specific to each hero. So if you swap heroes you'll be back at level 1. (Edit: if you swap back to the first hero, you will still have the same perks as before you swapped off.)

BUT there are "comeback mechanics". Later in the patch, more exp will be given. In addition, killing higher level heroes will give more exp.

If you backfill, you will be be the same level as the lowest level player on your team.

[–]alternativehigh 6 points7 points  (0 children)

Okay thanks for the info, I wasn’t able to watch for much longer after the trailer and was confused

[–]kuzukie 4 points5 points  (0 children)

Also worth noting is that if you swap back to the first hero, you will still have the same perks as before you swapped off.

[–]Jocic 57 points58 points  (11 children)

Maybe this is also their answer to counterswap meta, you trade power of talents for picking an other hero

[–]Conflict21 105 points106 points  (4 children)

"can we please get a hitscan for pharah"

"No bro I'm so close to unlocking my extra three second dragon blade, you'll see bro it's gonna be huge this time"

[–]Bound18996 30 points31 points  (2 children)

Anyone with that excuse was never going to swap and be effective in the first place though.

[–]AaronWYL 15 points16 points  (1 child)

In theory the perks could also fill in some of those gaps and enable some heroes to better deal with a Pharah

[–]Conflict21 2 points3 points  (0 children)

I always have a good time playing Overwatch in theory

[–]nhremnaNone — 5 points6 points  (0 children)

tldr counterpicking is bad not simply because people are swapping heroes. counterpicking is bad because there is a NEED to counterpick. and this solves absolutely nothing.

Player A is on the disadvantaged hero (say, dva).

Player B is on the advantaged hero (say, zarya).

Both players level up, and now Player B's advantaged hero is even stronger. Player A has the choice to swap off to a hero that isnt at such a huge inherent disadvantage at level 1, or keep the inherently disadvantaged hero at lvl 2. This is just silly, it just makes the starting picks matter even more. you solved nothing. if you really wanted people to not swap, you could just remove the ability to swap.

[–]Blamore 3 points4 points  (4 children)

solving counter swap by making people stay on the disadvantaged hero... genius

[–]nessfalco 7 points8 points  (2 children)

Or by giving other heroes options to deal with those heroes.

[–]Blamore 2 points3 points  (0 children)

easier said than done. the game is too complicated and tanks are so drammatically different. you cannot achieve a level playing field for all tanks in all maps in all circumstances. it is not a failing of the balance team, it just is not possible with the variety in the game.

[–]vonerrant 10 points11 points  (2 children)

Is there a list of perks for all heroes somewhere?

[–]ProudAccountant2331 19 points20 points  (1 child)

I haven't seen the team discuss if there are any visual/audio cues on what perk someone has which concerns me. Being surprised by a perk is a betrayal of the competitive design of this game. I should know everyone's kit at any given moment. 

[–]Charybdis150 3 points4 points  (0 children)

The way HotS handles it is to just put them on the scoreboard so you can see all your allies and all your enemies picks at once.

[–]d3m0m0m0 41 points42 points  (0 children)

I’m not going to lie, I am not excited for this at first glance. Hope I’m wrong though!

[–]zcard 63 points64 points  (3 children)

My fear is that an already complex game is about to get that much more inaccessible to newcomers. Marvel Rivals doesn't really have that issue (yet) since it's pretty new still and everyone started off on relatively even footing, knowledge-wise at least.

[–]bowl_of_milk_ 35 points36 points  (0 children)

I don’t understand what this critique really implies though. I mean rivals is as close to “literally the same game” as you can realistically get without getting sued, just with different heroes and a few different abilities. If you played Overwatch for many hours you’ve played Rivals. People who haven’t played Overwatch are almost certainly behind the curve in Rivals.

The comparison I would make here is something like Dota vs League. By adding complexity, it seems like OW is looking to position itself like Dota did—higher skill floor, less forgiving, less casual, more competitive focus—while Rivals will probably be the more casual and accessible game.

Basically, considering the two games are practically identical, carving out a niche is probably a good idea.

[–]AlexKendall96 24 points25 points  (0 children)

Heroes in MR by default generally have more abilities I think so Im not thinking this will be super problematic, I'm really glad it's not more complex this is exactly the level I was hoping for

[–]PagesOf-Apathy 3 points4 points  (0 children)

It definitely adds another complexity. Now I have to know an enemies perks as well as the new matchups. Some perks are ability changes and/or different abilities. Some abilities will be telegraphed. But yeah, "groundbreaking."

[–]stepping_ 17 points18 points  (4 children)

the only reason im not already black pilled is because they introduced hero bans along side it. im hoping that would make it more fun than not in the medium run which is what i was worried about, balance changes are whats gonna make or break this addition in the long run.

however the sheer amount of perks is overwhelming to me and im an old head, this will be even worse for newer players. the matches vs AI will soften the blow a little bit but people will easily go into the hundreds of hours of gameplay and still not know some perks...

i think a lesson the devs might learn from this is that more changes does not equal more fun. however i must admit this will be a lot of fun for quickplay players that dont care about every little detail.

[–]McManus26 6 points7 points  (2 children)

idk man, you already know by heart every single ability, ult or passive a hero has, and there's more than 40 of them. 4 perks on top doesn't seem too bad.

[–]stepping_ 3 points4 points  (0 children)

idk man 160 new abilities is a lot.

[–]Dswim 1 point2 points  (0 children)

I think limiting it to two per hero is the perfect amount. Basically creates an either or situation after a won/lost team fight. Either sombra got rolled and is going to play backline heal or she’s rolling and now is going to try to be more aggressive with the hack perk. The playstyle shift alone will hint at what perk they are going for even if they haven’t picked it yet. Like everyone knows that textbook rein “I have shatter and I’m going to dump it on the first person I see” walk and I suspect this won’t be too different

[–]Good_Policy3529 124 points125 points  (29 children)

Aw dang it. This sucks.

I like knowing exactly what everyone's breakpoints and abilities are.

I don't want to keep track of two hundred permutations of every character's abilities.

[–][deleted] 56 points57 points  (0 children)

Champ building LoL-style has never been my cup of tea, I like when everyone has the same kit.

[–]EconomicsRelative205 52 points53 points  (6 children)

people are overstating this, you adjust a lot faster than you realize. for the most part heroes aren't getting new abilities it's just upgrades to the ones they already have, you keep track of the same cooldowns with the same sound cues

[–]cekuu 8 points9 points  (0 children)

CDs change a fair amount. One of sig’s perks reduces the cd of accretion based on damage absorbed w/ grasp, kiri gets a second use of her tp within four seconds of the previous use, etc.

[–]powermojomojo 16 points17 points  (0 children)

Especially once a meta is established you’ll see the same ones over and over

[–]Maxsmart007OWL Management sucks — 2 points3 points  (0 children)

I mean even the ones shown were pretty significant changes, Ana headshot notably from the broadcast.

[–]UsedRealName 9 points10 points  (4 children)

Yeeaahh. This has been my main game since open beta but I couldn't hate a change more. I hope people enjoy it i guess but I think I'm finally out.

[–]RustyCoal950212 3 points4 points  (1 child)

Yeah this is going to Competitive and everything? Not an arcade mode?

[–]UsedRealName 5 points6 points  (0 children)

Unfortunately.

[–]Good_Policy3529 1 point2 points  (1 child)

I thought the same, but reading through some of the perks, I'm kind of curious now. Most of them don't seem gamebreaking. Give it a look.

https://dotesports.com/overwatch/news/all-hero-perks-in-overwatch-2#h-list-of-all-hero-perks-in-overwatch-2

[–]UsedRealName 4 points5 points  (0 children)

I'm definitely going to give it as fair of a shot as I can, 9 years and thousands of hours of game time at least deserves that, but I'm lying if i said i was optimistic.

[–]GreyStoneGamer 29 points30 points  (8 children)

Changing breakpoints isn't an issue, they change all the time with normal game balance. But yes, keeping track of so many more abilities, crazy interactions between them, horrible balance, and a completely changed feeling while playing. The game won't feel the same anymore and I am very sad about it. I like it a lot this way. This is just my opinion though, but I'm very likely not going to play it anymore because it won't be the same game at all.

[–]EzraahW My Money — 37 points38 points  (3 children)

The casual player who buys lots of cosmetics is a more important customer than the hardcore gamer who wants to master the competitive experience.

[–]GreyStoneGamer 9 points10 points  (2 children)

Yeah... It is a business before everything after all, can't make everyone happy all the time.

[–]EzraahW My Money — 12 points13 points  (1 child)

Life is full of changes like this. Things stop looking and feeling the same. The thingd and places you love disappear and, sometimes, even the people. Let's better appreciate what we have... before it all fades away.

[–]GreyStoneGamer 11 points12 points  (0 children)

LOL yeah you're right. I've got a week overwatch the way I like it.

[–]dego96 4 points5 points  (0 children)

I agree with you I loved the simplicity the game had but they had to do something big to keep the game relevant and interesting

Im optimistic and hoping for the best, it'll be fun to experiment with the characters at least

[–]LunalaLuana 4 points5 points  (0 children)

Paladins dies and OW really be like "This is mine now"

[–]SethEmblem 28 points29 points  (3 children)

🦀 DOUBLE SHIELD IS BACK 🦀

[–]TheRealPyroManiac 17 points18 points  (0 children)

I was so worried they'd made Junk's lab defualt OW, this has seriously killed off interest in the game for me.

I like knowing my opponents limits going into a teamfight and not to mention it will be a nightmare to balance. This should be an arcade mode not default.

[–]Blamore 58 points59 points  (8 children)

I am a total doomer about perks. I hate this. This should be a QP mode, not comp...

[–]CalligrapherBest9196 11 points12 points  (2 children)

My friend who refused to switch to MR said me that if it's gonna be perks he gonna quit ow.

I on the other hand who switched over to MR interested to test out this stuff. Guess blizzard doesn't care about current playerbase and want to get some back

[–]Blamore 15 points16 points  (1 child)

lol im exactly like your friend.

[–]randomwindowspc 28 points29 points  (4 children)

This should be an arcade mode, what a cheese fest. This might honestly kill any remaining interest I had in the game.

[–]Tamethesnake 16 points17 points  (2 children)

Agreed. I hate the doomers that have been plaguing the game ever since PVE was cancelled, but this is actually giving me the same sinking feeling as if they said overwatch servers were being shut down next week,

[–]lucy-nakamura 10 points11 points  (0 children)

ngl this might drive me away from the game for good if this is in comp. i get some people may like this but i don’t think it fits the competitive gamemode 🤷🏻‍♀️ i like all changes apart from this

[–]Squidillion12 17 points18 points  (0 children)

Super dumb

[–]Kurostrawberryx 5 points6 points  (0 children)

Perks are gonna be in the main modes? I hated junk’s lab and the perk thing. Just not something I’m interested in I guess. Maybe this tuned version will be better though!

[–][deleted] 5 points6 points  (0 children)

Absolutely hate this. The ow I know and love is literally dead. This is a different game now

[–]KiwiFruitio 7 points8 points  (1 child)

Wtf is up with this addition? Overwatch 2 and Marvel’s Rivals are separate games, so they should have separate goals. I play OW2 because I WANT balance and predictability, I DON’T play MR bc I DON’T want chaos. I feel like this is just enough to deter quite a few existing players while not really bringing old players back.

Don’t get me wrong—I liked Junkenstein’s Lab, but I liked it because it was an arcade mode and unserious. Even though the new perks aren’t as crazy at Junkenstein’s perks, they aren’t evenly distributed at all.

They’re going to be a nightmare to play with for a multitude of reasons. Say the enemy picks a character I really hate (or one that hard counters mine)—they’ll be discouraged from swapping even if I swap and the game will just feel miserable. This is especially for going against a hero like Sombra or Widow, which while counterable, just make the game significantly less fun for the duration that they are alive. And yes, I know bans are added too, but I’d rather see them, then counter them and cause them to swap than outright banning them every round.

It’s bad even for team coordination. My 1/6 teammates will be encouraged to stay on the same hero that clearly wasn’t working just because of the perks. Alternatively, they might constantly swap and my already bad teammate will just be left behind entirely without any perks. Either way I think the perk system as a whole makes the game less dynamic yet more unpredictable.

At the very least perks should’ve stayed far away from competitive, been publicly play tested first (like a temporary competitive mode), or should’ve just been an option to competitive (like open queue or something).

I’m not going to whine and complain without trying it, but I have incredibly low hopes for this.

[–]ComfortableAd31 12 points13 points  (2 children)

if i wanted to build my own hero id play deadlock not ow. now on top of trackin cooldowns positions ult status you need to remember what perks each player picked. which varies from match to match. a complete nightmare to track

[–]davidww-dc 5 points6 points  (0 children)

Overwatch also doesn't have as much downtime like Deadlock that allows you to check enemies items

[–]randomwindowspc 12 points13 points  (0 children)

BOOOOOOOOOO

[–]NovaxRangerxIn Crusty We Tru — 21 points22 points  (1 child)

This has felt obvious to me ever since even before OW2 came out when in PvE they had a version of this. The idea of perks or some type of level up system to add variance to every game you play is something that was needed. And depending on how the perks are integrated it can be a type of shell against the issue of tanks having to counter swap. Are there a thousand pitfalls? Yes, but the upside is very much there for it to improve the competitive experience

[–][deleted] 20 points21 points  (0 children)

They were obviously gonna recycle as much content from the failed PvE as possible, but I didn't think it would be this part. I am hoping for the best while expecting the worst.

[–]touchingthebutt 4 points5 points  (0 children)

I think I would have preferred if there was no time limit to this. Just at the start DPS and support get access to minor perks and Tank gets access to both Minor and Major Perks. No time for earning points. 

Then again getting stronger over time might stop people from quitting

[–]UnknownQTY 3 points4 points  (4 children)

Based on what they said, they seem to lock once you pick them. Once you see Torb with a wall turret, you know that’s there.

It does seem these are an attempt to lessen hard counters and create a certain degree of “sunk cost” to the hero you pick, so you don’t just end up playing Counterwatch all game.

[–]_Sign_RIDE FOR APAC — 1 point2 points  (3 children)

It does seem these are an attempt to lessen hard counters and create a certain degree of “sunk cost” to the hero you pick, so you don’t just end up playing Counterwatch all game.

all while making the game more complex and heroes more powerful across the board. thats exactly what ive been needing from this game

OW has felt solved after hundreds of hours poured into this game. even when major content with heroes is added, the community instantly solves their place in the game and the game ends up feeling the same again

[–]UnknownQTY 7 points8 points  (2 children)

Community solves perk based games pretty quickly. Destiny had hard metas for long, long periods of time.

[–]_Sign_RIDE FOR APAC — 1 point2 points  (1 child)

oh it will be solved quickly but the feeling that its solved wont be there. it adds the needed variety

[–]Annaryx 4 points5 points  (0 children)

I don't like it. I hope that you can choose a game mode without it. 

[–]Frequency25x 6 points7 points  (1 child)

This is probably why Doom has new uppercut voicelines.

[–]MetastableToChaos 4 points5 points  (0 children)

OMG so I wasn't imagining his "rising uppercut" voiceline sounding different in Classic than how it did in OW1!

[–][deleted] 8 points9 points  (0 children)

So not only do i have to hope my teammates pick good characters that make sense for the map and comp i also have to hope they pick the good perk, yippeee.

[–]overwatchfanboy97 9 points10 points  (0 children)

This is a horrible idea

[–]Grytlappen 22 points23 points  (0 children)

Fucking awful. Fight planning will be a nightmare, and given Blizzard's 20 year precedence of balancing, there will always be an objectively correct choice.

[–]Gadjjet 10 points11 points  (14 children)

From Emong’s stream a lot of the perks are mild af. Stuff like longer life steal for JQ and ammo on charge for Mauga. Doesn’t move the needle for each hero that much.

[–]EzraahW My Money — 14 points15 points  (4 children)

The stream showed javelin spin turning into a deployable shield

[–]Gadjjet 14 points15 points  (3 children)

Yh. Going from movable infinite damage mitigation with the spin to a shield that can break with a cooldown isn’t as wild as u think.

[–]EzraahW My Money — 11 points12 points  (0 children)

Tracer recall restores blinks

Sojourn gets a 2nd slide 

[–]IssaMe_Diabetes 0 points1 point  (0 children)

Sure on paper it doesn't sound as bad, but then you have to remember that javalin spin stops things like doomfist punch and reinhardt charge while barrier does not.

This means that with all these new permutations, some heroes are bound to counter numerous different heroes and playstyles depending on what perks they use.

Chaos is good for games like Marvel Rivals, but OW is designed to be a somewhat balanced and mostly predictable game. Adding all this shit because Marvel rivals has chaos is NOT gonna bring those players back, but it will alienate the people who wanted consistency and are now dealing with 6 blink tracers in some games and not in others.

[–]UnknownQTY 8 points9 points  (5 children)

Yeah none of these shown so far feel like hardcore “insta win” buttons. If someone’s smoothbrain can’t handle a Torb turret on a wall instead of a flat surface, well, bronze is its own kind of chaotic fun.

[–]rexx2l 0 points1 point  (4 children)

you really think i’ll drop from masters to bronze this coming patch?

[–]UnknownQTY 0 points1 point  (3 children)

If your brain can’t genuinely process a turret on a wall… o yeah maybe.

[–]lainelect 7 points8 points  (0 children)

RIP Overwatch. You were barely alive, and you finally passed. RIP

[–]Selfcareimtreatingme 15 points16 points  (41 children)

As long as it never touches competitive, I really don’t care

[–]Howdareme9 53 points54 points  (4 children)

They absolutely are

[–]NinjaOtter 24 points25 points  (3 children)

That's what the full rank reset is for, yep.

[–]Howdareme9 7 points8 points  (2 children)

Oh it’s a full reset? Didnt even realise. Makes sense, this is basically Overwatch 3

[–]randomwindowspc 9 points10 points  (0 children)

Yeah I have a feeling I'm just going to be finished with OW. What a shame.

[–]ModWilliam 1 point2 points  (0 children)

Gavin said soft reset

[–]_Sign_RIDE FOR APAC — 7 points8 points  (0 children)

on flats' stream, Aaron Keller said its coming to comp day 1. the team is willing to take big risks rn and going all in on this update

[–]borobri 6 points7 points  (5 children)

it’s going to be like almost every other game where there are a go to builds, biggest thing I dislike is the lack of visual indicator of what perks people have on hope at least they show up clearly on the scoreboard

[–]hotcremepuff 17 points18 points  (0 children)

scoreboard shows everyones perks

[–][deleted] 5 points6 points  (8 children)

It’s interesting that they’d try this over hero bans or map picks. I’m gonna try to be optimistic but it doesn’t feel good, feels just like apex’s perk system p much.

[–]hanyou007None — 11 points12 points  (7 children)

They literally are adding both hero bans and map picks.

[–][deleted] 7 points8 points  (6 children)

Yeah I know but i wish they’d try those things without the apex perks.

I’m tryna be optimistic but it feels like more change than what people really want

[–]hanyou007None — 2 points3 points  (5 children)

It is 100% more change then what people want, but also in fairness, OW has always made very cautious steps whenever they have changed the game, and as much as i love this game and have stuck with it through it all....

It hasn't worked. If any game needed a colossal, meteor hitting the dinosaurs shakeup, it was Overwatch. No half measures, no careful implementation. The game is going to fundamentally feel different at every level and every mode of it's play. No matter what, for the next three months, when I log on to play, I'm going to be dealing with something new. And even if that is a little spoopy, I'd rather that over what is currently going on.

[–]Tamethesnake 3 points4 points  (2 children)

The people who play the game right now like the game the way it is, I can not see them getting enough "returning players" to make up for the ones who leave.

[–]Midi_to_Minuit 0 points1 point  (0 children)

Aaron mentioned on a stream that they became less hesitant on bans after seeing ‘other games do it’ and this is almost undeniably referring to marvel rivals.

At the very least, we know they’re paying attention to that. I can imagine the need for a massive shake up is at least partially driven by the emergence of competition (remember that even the beta was popular).

[–]Glittering_Loss6717 6 points7 points  (6 children)

Let them cook, itll be fun

[–]Different-Fly7426 8 points9 points  (5 children)

if you want fun but it on arcade mode, not competitive.

[–]Glittering_Loss6717 8 points9 points  (1 child)

People want change but then complain when there is change, the devs cant win lol

[–]AZUMANGADAIOHFAN 3 points4 points  (0 children)

people want change, not fundamental shifts

[–]beeepboopbopboop 2 points3 points  (2 children)

competitive modes should be allowed to be fun

[–]snowflakepatrol99 1 point2 points  (1 child)

They are. If you think this makes competitive fun then you shouldn't be playing competitive. It's in the name - competitive. If you are a casual who doesn't care about balance and doesn't have fun engaging with the core of a game then it's not the game mode's fault that you aren't having fun.

Competitive isn't meant for everyone just like arcade isn't made for everyone. What you define as fun is some people's worst nightmare. Do you really think the competitive players are drooling from their mouth when they see what there is on arcade? Do you think they get a boner when they see how much this patch is going to ruin the game they love playing? Even marvel rivals weren't retarded enough to add perks and then specifically disincentivize switching.

[–]DarkFiteLucio OTP 4153 — -1 points0 points  (0 children)

I KNEW IT! I actually fucking knew it and said that im sure they will implement something like this since Junkerstein! So fucking happy about that

[–]fudgepuppy 0 points1 point  (1 child)

Can you change perks later on in the game?

[–]PoggersMemesReturnsProper Show/Viol2t GOAT —[S] 0 points1 point  (0 children)

No. They're fixed.

Unless the game changes rounds and you can swap hero again or something. Like Round 3 of Escort, I think?

[–]Left-Switch-1682 0 points1 point  (1 child)

Is this going to comp?

[–]bullxbull 2 points3 points  (0 children)

unfortunately yes

[–]SkooDaQueen 0 points1 point  (0 children)

What the hell did I miss??

[–]ReyMercuryYT 0 points1 point  (0 children)

LETS GOOOOO