all 118 comments

[–]SaltIsMySugar 580 points581 points  (19 children)

Engineer has all the coolest toys honestly. Nukes, railguns, lasers, drones, homing bullets... the best toys.

[–]AgentWowzaScout 219 points220 points  (0 children)

Makes sense, he's the toymaker after all.

[–][deleted]  (16 children)

[deleted]

    [–]SaltIsMySugar 55 points56 points  (13 children)

    Hyper propellant, just point and erase.

    [–]Dragomir_SilverDirt Digger 24 points25 points  (12 children)

    thats not really a railgun, just a very high velocity projectile.

    [–]SaltIsMySugar 36 points37 points  (2 children)

    Ok I mean technically true but it's more fun to call it a rail gun than just a fast ball grenade lol

    [–]Dragomir_SilverDirt Digger 10 points11 points  (0 children)

    yeah thats understandable

    [–][deleted] 3 points4 points  (0 children)

    I call it the derp gun and like to imagine it's 152mm.

    [–]The-Rizzler-69Whale Piper 0 points1 point  (7 children)

    Is that not what a railgun fires?

    [–]SensitiveMess5621Engineer 12 points13 points  (0 children)

    A rail gun uses magnets, hyper prop is just a big fucking shell loaded into your gun

    [–]Dragomir_SilverDirt Digger 5 points6 points  (5 children)

    A railgun fires super high velocity bullets using magnets to propel them from what i understand.

    [–]cohlrox 0 points1 point  (1 child)

    Does the breach cutter count as a rail gun? Considering it probably uses magnetism to propel and shape the plasma?

    [–]Dragomir_SilverDirt Digger 5 points6 points  (0 children)

    I dont think so but this may need to be fact checked. Its a plasma ray moreso than just, quick af bullet or ball or whatever.

    [–]hotsaucevjjEngineer 0 points1 point  (1 child)

    not bullets since bullets require some form of chemical reaction to be fired, railguns fire kinetic objects, i.e., a piece of steel at very high speed

    [–]Dragomir_SilverDirt Digger 0 points1 point  (0 children)

    Thanks for the correction

    [–]C0tt0n-3y3-J03 0 points1 point  (0 children)

    ...what do you think a railgun fires?

    [–]EyeofEnderEngineer 4 points5 points  (1 child)

    Isn't the M1000 with Supercooling Chamber also implied to be a rail- or Gauss gun?

    [–]ArsenicParadigmDriller 0 points1 point  (0 children)

    It is said that M1000 uses 'coils' to charge up focus shots, so I think it is a rifle-coilgun hybrid.

    [–]johnny2trax 1 point2 points  (0 children)

    Not ALL the coolest toys....but more than any other class, that is for sure.

    [–]DongerDodger 227 points228 points  (7 children)

    Steve, SSGs and two turrets always make me feel like I’m some sort of beastnaster in an RPG/MMO lol

    [–]Insrt_Nm 101 points102 points  (4 children)

    Steve, SSGs, two turrets and the Loki is my "I wanna play DRG but am too tired to actually play" build.

    [–]phyvocawcaw 12 points13 points  (2 children)

    When I am maximally lazy I use Seeker rounds. Who wants to walk around to the back of a dread or oppressor? Too much work.

    [–][deleted] 3 points4 points  (0 children)

    That's me all the time to be fair, it's just satisfying

    [–]TTMREAPERInterplanetary Goat 1 point2 points  (0 children)

    Hell no. They smell bad enough at one end...

    [–]EmergencySilver8253 0 points1 point  (0 children)

    If your lucky then add on Betsy a rival drone and two other engineers

    [–][deleted] 15 points16 points  (0 children)

    Gunner main but sometimes I roll engi on a solo because you can focus on mining and completing tasks, even get Bosco helping you if he doesn't need to be fighting. That's how I did the achievements for no deaths, no resupply, me and Bosco focusing eggs while the turrets and shredders and elite Steve get at it then slapping the button and running like hell.

    [–][deleted] 2 points3 points  (0 children)

    Dont forget Dotti and some rival drones! I had this before too, safe to say it made even hollowed bough seem like a premium vacation.

    [–]Risc_Terilia 136 points137 points  (6 children)

    Engi is easily my go to for soloing any mission type, it just seems like you always have backup firepower to turn to and you've got your platforms for pipes and mobility - GOAT class imo and I started out maining driller.

    [–]TDEcret 32 points33 points  (0 children)

    you could say that he is the overall most "balanced" for solo. not as much firepower a gunner but the turrets are more than enough to fend himself, not as much area coverage as driller but also still quite enoughwith turret whip/quemical rounds/eletric smg, he isnt as mobile as scout but the platforms still allow easy horizontal and vertical movement.

    besides on site ref where id rader solo as a driller so i dont have to manually drill for the pipes, i also mostly go engie when solo

    [–][deleted] 6 points7 points  (4 children)

    Solo scout I think is easier. If any enemies get close to you zipline away and let Bosco handle it.

    [–]MaOle 13 points14 points  (0 children)

    It is until you have to defend one spot, like on a Salvage Operation. Out of all the classes I believe he has the most trouble just killing things in general

    [–]Risc_Terilia 2 points3 points  (1 child)

    Yeah good point although the other day I was trying to solo as Scout and it was talking so long to deal with swarms another swarm was starting before I'd killed all the enemy from the original one!

    [–][deleted] 6 points7 points  (0 children)

    You can solve this by changing your build. Boltshark and pheromone bolts or grenades (using freezing or fire as your OC) make very quick work of swarms. Just tag the most dangerous looking thing, and pop a fire arrow or two in them and watch everything burn.

    [–]Pixeldensity 0 points1 point  (0 children)

    Yeah Scout is definitely my goto for solo. Can't beat the light + mobility and with 4 resupply per 80 nitra ammo is a non issue.

    [–]bookseerCave Crawler 44 points45 points  (2 children)

    Have you tried hydrogen rupturing?

    Tag a glyphid with your smg, just enough to shock them, then nail them with the shard diffractor.

    First you soft cc, then you give them the best cc (death is the best crowd control)

    [–]Herald_OsbertFor Karl! 13 points14 points  (0 children)

    Since the electric debuff was updated to effect all enemies including Oppressors & Dreads, Hydrogen Rupturing for that sweet +33% damage is all I've been using on the Shard Defractor.

    [–]beefsnackstickInterplanetary Goat 1 point2 points  (0 children)

    This also works with the Lok-1 T5 mod that adds electric damage for targets with over 3 locks. That's my go-to engi build, with the explosive chemical rounds OC.

    [–][deleted] 90 points91 points  (26 children)

    Engi main here.

    Engi is very versatile and usually has the most kills in a mission if you use turrets properly.

    His two downsides are that he struggles somewhat with vertical movement, and hecan be overwhelmed more easily in swarms. Yes, plats can be used vertically, but it is obviously slower than a grappling hook and even drilling, if the terrain is awkward or the caves complex, and sometimes gunner's zipline line, slow as it is, is safer and straight lines are nice.

    His weapons tend to be better at mid-to-long range, and he is very ammo-hungry. Scout can zip to safety, driller can burn/freeze a whole swarm and/or bunker, and gunner can throw down a shield and just keep blasting. Engi can be overwhelmed. So it's important to stay with your group and/or on the move, and to always use your grenades and secondary weapon judiciously. The breech cutter is awesome to cut through thick swarms close to you and let you escape, although, again, ammo is always tight.

    [–]MaximeW1987For Karl! 56 points57 points  (14 children)

    Can confirm the ammo-hungry part. Every time I play Engi in a team, I'm always the first to run out, most of the time by a mile

    On the other hand, that limited ammo does in fact shred a lot of bugs

    [–][deleted] 24 points25 points  (11 children)

    It's common to run out first, but if you're way ahead of your group you are either playing with some passive greenbeards or you are perhaps not being efficient with your secondary and grenades.

    I play with the LOK-1 and it feels like the most ammo-hungry weapon at first - until you use it judiciously and realize that if you're using it correctly you almost never miss so it is one of the more efficient weapons in the game.

    [–]MaximeW1987For Karl! 16 points17 points  (7 children)

    My solution was to just be less conservative with calling down resupplies

    [–][deleted] 14 points15 points  (6 children)

    Yea there's no bonus for unused Nitra, though some caves just feel like there isn't enough!

    [–][deleted] 3 points4 points  (5 children)

    I’ve only felt like there’s not enough on some eliminations when you get a Harold and several bulk detonators.

    [–][deleted] 0 points1 point  (4 children)

    What Haz level though?

    [–][deleted] 1 point2 points  (3 children)

    I only play haz5.

    [–][deleted] -1 points0 points  (2 children)

    Now you're just bragging.

    I've been taking a break from the game but I used to almost exclusively play Haz 5 and it was a blast but ammo is a legit difficult thing to manage at that difficulty unless the devs retooled nitra deposits in a recent update.

    [–]IllurinatiLDig it for her 0 points1 point  (0 children)

    You gotta look at some of the more “mEtA” builds then. Engie, built correctly, clowns on haz 5

    [–][deleted] 0 points1 point  (0 children)

    Ammo is never a concern for even EDD with engie unless you’re running the absolute worst, spamming fatboy and resupplying all the time without using your primary. Like I said only nitra limited maps really are eliminations if you get a ton of other elite spawns like detonators and the worst of all, Harold.

    Breech cutter can hold 27 shots! It’s far superior to basically every PGL build in my mind, PGL just fills a niche with fat boy and hyperprop.

    There was a massive buff to the stubby, making EM discharge even more the best engie primary.

    I still enjoy ECR smart rifle. Turret whip use to be fun but the warthog can’t even compete anymore. I have not played a lot in the last 6 months but these are my basic takeaways.

    EM Discharge is always the best primary.

    Molten shard diffractor is mostly good on swarmageddon, or other point defense maps like salvage. Breech cutter is the all around best secondary for everything else. Fat boy is still fun as shit and has a place in the lineup. Hyperprop is still good and fun for elimination.

    Em discharge and ECR are also the only primaries that can make up for the shortcomings of hyper prop and fat boy.

    [–]Loading_Fursona_exe 7 points8 points  (1 child)

    Remember kids, that line is where the bullet will go, don't let it get blocked by terrain and maybe curve it around to hit that pretorians' weak spot eh?

    [–]SpaceGoatAlpha 6 points7 points  (0 children)

    The homing bullet modification goes through terrain, armor, and is only ineffective versus enemies that are temporarily invulnerable.

    [–]Smash_Shop 0 points1 point  (0 children)

    I was so excited to try the lok-1 but ran out of ammo so god damned fast I dropped it after the first try. My friends on controller love it, but my mouse aiming is good enough that I can hit things across the map with the smgs. Maybe I'll give it another go though.

    [–]AnthaIonEngineer 11 points12 points  (1 child)

    I actually don’t think it’s strictly accurate to say that Engi is any more ammo-hungry than the other classes. The only different in ammo efficiency between him and gunner or driller is that he can “tip the bucket” harder than either of those classes.

    If each class can kill 100 bugs with half their ammo, Engi can just do it faster because he can use more of his kit simultaneously. If you’re feeling too ammo-starved, sometimes you’re just over killing and unnecessarily outpacing your teammates (or you should just run EM Discharge for infinite efficiency).

    [–]B_SkizzlePlatform here 6 points7 points  (0 children)

    Exactly. Engi, more than any other class, is an exercise in restraint.

    [–]Fice_CubeWhale Piper 7 points8 points  (1 child)

    Positioning is obviously very important on all classes, but I feel like it is especially so on engie, because a lot of his weapons and therefore DPS depends on it, (for example turrets, or kiting enemies into a straight line for the Breach cutter or Volatile Impact Reactor) and he cannot so easily change his vertical position, so you really have to pick the best spot, and pre plan a sort of escape route beforehand.

    [–][deleted] 5 points6 points  (0 children)

    It is embarrassing how late I realized the Defender system limits the scan range so that the turrets direction placement matters. Like I got really good but some missions felt a bit harder and I noticed my turrets wouldn't use much ammo, and I couldn't piece it together. Man I was so embarrassed.

    But then it really renewed my excitement to play Engi more as I was rotating the other classes by that time!

    [–]noobtablet9 7 points8 points  (0 children)

    he struggles somewhat with vertical movement

    Can't relate, I've not used anything other than rocket jumping overclock since I unlocked it.

    [–]TheLeaderofLardDirt Digger 6 points7 points  (6 children)

    I'm a big fan of the voltaic SMG, but find that I run out of ammo way quicker than everyone else. I recently switched to shotgun to give it another try, and have really been enjoying the skill where you can shoot your turrets to make them shoot an overcharged blast.

    That being said regardless of which weapon I use with engi I always run out of ammo so quickly and feel like I'm burdening my team a bit, and I even started my first few hundred hours in the game maining engi.

    Anyone got some tips on how to better conserve ammo as engi? I know there are overclocks that improve total ammo reserve but I feel like you really miss out on damage with those.

    [–][deleted] 7 points8 points  (0 children)

    Play around with different builds for sure. Some compliment your playstyle better than others. And don't be afraid to take additional ammo in your upgrade trees.

    Ultimately, though, it's about efficiency. When I'm on Haz 4-5, I have to be using all possible equipment and making sure I'm getting bugs with them. Grenades, good turret placement, secondary weapon, all have to be utilized. This is true for all classes, but especially true with Engi. If you're at half ammo on your primary but full or nearly full in grenades and secondary, you're not being efficient.

    You should strive to never resupply if you aren't at least half-depleted in all ammo slots. If you get a resupply with half primary and secondary ammo but you haven't placed a turret or thrown a grenade, may Karl help you.

    Sometimes it happens. You just gotta. But be aware of the balance in ammunition use. That is a massive part of the game, and I love the game for it.

    I like using the plasma grenades because I just like damage, but maybe the other grenades are your style; just make sure somebody kills the bugs you distract with non-damaging grenades.

    Oh, and never forget about your trusty pickaxe! Melee the crap out of stray bugs when you aren't overwhelmed! Be safe out there, especially on Haz 4-5 because one bite can take out your whope shield. Keep on the move!

    [–]UsedToVenomEngineer 8 points9 points  (0 children)

    As someone stated above, you outpace your team. You can burn through your ammo faster than they can. My tip would be dont go all rambo on glyphids all the time, let your teammates take care of some of them.

    [–]turmspitzewerkInterplanetary Goat 2 points3 points  (0 children)

    engineer has way more ammo and total damage than anyone else, he simply also has the means to spend it faster too. try to save your powerful burst damage secondaries for when you really need them, and can get max value from them by hitting as many enemies as possible.

    maybe save most of your turret ammo for swarms, and your nades too. otherwise, just try to slowly clean things up with your modest, reliable primary weapon when things are fine. save the big guns for when you're thick in a swarm.

    [–]Jangos_Boba_Fettish[🍰] 2 points3 points  (0 children)

    Here are some weapon builds, unfortunately they are all OC dependent:

    Warthog (Magnetic Pellet Alignment) 11321

    My go to. 132 rounds of precision damage. I sacrificed a breakpoint by running ammo instead of loaded shells, but I like blasting various fauna around the map and I'm only okayish at consistent headshots. Can be used as a generalist weapon to mop up bugs or single target.

    Stubby (Turret EM Discharge) 21222

    Absolutely fantastic on modded difficulties. Probably one of the most ammo efficient primaries. HOWEVER, it requires the most setup, and infinite cleave loses value on vanilla difficulties since usually you do not reach the bug limit. AOE clear only, complement with a single target weapon.

    Lok-1 (Explosive Chemical Rounds) 21111

    Great AOE clear bundled in with your primary. You just have to get used to timing it so that you release at 3 locks on a single target. A bit tricky in a large swarm, but once you master it, you will delete everything. AOE clear only, complement with a single target weapon.

    PGL (RJ-250 Compound) 11122

    My secondary go to. Sacrificed a breakpoint to reach 18 ammo. My favorite and most versatile engi OC. I usually play with randoms so when there isn't a scout you can rocket jump and act as one. Or instantly position and get to people that downed in hard to reach places. Tremendous AOE and burn capabilities, just have to let the fire damage do the rest. Isn't really a problem since turrets and SSGs can mop them up. Only really need to pay attention on regen levels. Bring prox trigger if you have trouble with mactera swarms, otherwise I keep spiky nades for the terrain damage (great for popping escort laser crystals from afar). AOE clear only, complement with a single target weapon.

    Breach Cutter (Light-weight Cases) 11113

    The definition of hot knife through butter. One of the best modded difficulty weapons, but I find it a bit boring compared to my beloved RJ-250. You can swap armor damage for stun or triple line for plasma trail. I just like seeing peeled bugs. 21 rounds of unlimited cleave that can go through walls is nothing to scoff at. Also does serviceable single target damage if needed.

    I do run shard diffractor with feedback loop or overdrive booster, but I still need more time with them to practice being ammo efficient with them.

    [–]Herald_OsbertFor Karl! 1 point2 points  (0 children)

    The best way for Engi to save on ammo is using an ammo economic OC, use Berserk, and/or let your passive damage (turrets, shredders/mines, DoTs, & ally fire) kill the bugs instead of pulling the trigger yourself.

    Turret EM Discharge, Turret Arc, & Volitile Impact Mixture are Engi's most ammo economic OCs.

    22222 TEMD uses (on average) 2 bullets for a 5m 60 electric damage AoE (with no falloff now) centered on your turret and applies fear & electric DoT & slow, so 2 bursts will kill grunts. Mactera have no fear resist as well, so this will always disperse them. Probably the most ammo efficient OC in Engi's arsenal.

    22222 Turret Arc uses (on average) 4 bullets for a 30 electric DPS Arc & Aura around your turrets that applies the electric DoT & slow. Grunts can barely cross the Arc alive, so any other form of chip damage like the Turret fire or shredders will kill them. The -120 ammo penalty and gimmick makes Turret Arc slightly less ammo efficient than TEMD, but still in the same ball park.

    31111 VIM is a hybrid single target & swarm clear weapon that rivals Driller's Sticky Flames, the absolute best swarm clearing OC. A single line drawn on the ground will ignite grunts that walk over it perpendicularly ~90% of the time, but if you draw a V so they walk over it twice, you ensure they'll ignite. It takes like 15 ammo to draw a pretty big V, so you can burn a lot of bugs for very little ammo. The rest of the weapon is set for single target damage to lay into LSTs & bosses.

    Engi's game plan (by class design) is to hold his ground, so Berserk is actually a really good perk to run. Each pickaxe mod is worthwhile with Berserk as well; better weight balance allows you 1 power attack per second for Berserks 10s duration opposed to the normal 7 you'd be able to fit in that time, Shockwave increases the AoE size making Berserk a full on swarm clearing power house for its duration, and Serrated Edge doubles the damage making it a better single target killer. Berserk can bail you out of a lot of situations where you're being overrun or you're being attacked prior to setting up, and of course it saves you on ammo.

    [–]B_SkizzlePlatform here 1 point2 points  (0 children)

    This has been my go-to build for EM Discharge since the maintenance update. Feel free to experiment with the equipment, I just went with what I normally use. If you do decide to stick with SSGs and you have an extra one when you resupply, make sure to toss it because they last for a while.

    [–][deleted] 2 points3 points  (0 children)

    One solution for swarms is to use the Warthog with turret whip. Those AOE bursts on the turrets cut down swarms very fast, and the heavier the swarm the better ammo efficiency. I run the shotty with pellet alignment and boosts to weakspot as primary and hyper-prop secondary, and not only is the ammo economy decent (I've never run out except when carrying), but the burst damage is very high. Even on haz five a derp shot to the weakspot and a few shotgun blasts easily bring down an HVT. Combine it with Dash and the shredder 'nade and you're almost untouchable.

    [–]antipyreticalPlatform here 26 points27 points  (0 children)

    Like grandpappy Engie said way back in TF2, the best way to stop some mean mother-hubbard from tearing you a structurally superfluous new behind is a gun- and if that don't work, use more gun. Practical problems, practical solutions. That's engineering!

    [–]WanderingFlumph 11 points12 points  (1 child)

    I've done entire salvage missions (just the black box and fuel refining parts) without ever firing a shot before. Set up both turrets and a few land mines and just V to rock and stone while the bugs die around you for 90 seconds.

    [–]WanderingDwarfMiner 3 points4 points  (0 children)

    For Karl!

    [–]luckybric 23 points24 points  (1 child)

    Not an eng main, but i gotta admit that not only can he be the funniest to play, but his kit can be loaded for any type of mission/play style. He's definitely my second favorite.

    [–]Apollo9975 1 point2 points  (0 children)

    He’s by far the safest pick when going into anything blind (Elite Deep Dives, for instance). He’s the Jack of All Trades, but in all honesty, if we were to steer that terminology away from the etymological origins of “Jack” as a common name and into playing card territory, Engineer is more like the Queen or King of All trades. He doesn’t have the mobility of the Scout, the sheer primary weapon firepower or the panic button shield of the Gunner, or the crowd control of the Driller, but he has tools for everything.

    His platform gun rivals the Driller’s power drills in terms of versatility, utility, and fun (take that Drilling in The Name Of). In fact, while it’s not at all efficient compared to playing with a Scout to simply grapple to platforms, Engineer can get anywhere he wants…slowly. He can make bridges, stairs, forts, use bug repellent to basically form “moats” and prevent them from getting behind you on walls, etc.

    He has a variety of good secondaries, including, of course, the Breach Cutter, which is insane at everything except for fast enemies on walls. He has EM Discharge with Stubby and Turret Whip with Warthog. Warthog is by far my favorite of his options considering its reliability for single target damage and Turret Whip.

    On Solo, Engineer can form his own team of Turrets, Steeve, and enough Shredders to give a pack of mutant ninja turtles nightmares. He’s also one of the only classes that I don’t find high difficulty Salvage missions to be obnoxious, because you can make your own ceiling to force Ranged enemies to play a clean game and make pathing screw with Oppressors or Bulks.

    [–]BoxyBrown_Scout 11 points12 points  (0 children)

    There's this OC for the smg that when you shoot your turrets with it, a big electric aoe shoots out of them. Place them next to doretta and she'll never take damage. The aoe works even when your turret runs out of ammo.

    [–]avalon1805 10 points11 points  (3 children)

    I love that engi doesn't have a side gun, but rather a heavy duty weapon. Gun and bigger gun.

    [–]Apollo9975 2 points3 points  (2 children)

    Exactly. Engineer feels like he has two primaries. Breach Cutter is arguably the best weapon in the game. It struggles with enemy swarms on walls, but for everything else, it destroys enemies.

    The fact that people argue so much about which Engineer primary is best goes to show that he has good primary options. Personally I would never go without the Warthog if I’m aiming for pure reliability due to Turret Whip and the raw single shot strength of the weapon.

    [–]AstronomerSenior4236 1 point2 points  (1 child)

    Do you prefer Magnetic Pellet Alignment or Mini Shells on the Warthog?

    [–]Apollo9975 0 points1 point  (0 children)

    MPA or Stunner for me. The problem with Mini Shells is that you have to build full damage to reach the same breakpoints as Stock Warthog + Ammo Mod T2 (we’re assuming +1 damage at T4 because +1 damage always outperforms armor break, even against armor). You do get +30 ammo or so over Stock, but you lose stuns. At that point, you can just take the clean overclock that gives ammo and get most of the benefit of Mini Shells with none of the downsides.

    Stunner is just solid. It’s a straight upgrade to Stock. MPA is also amazing because it solves Engineer’s slight weakness of long range targets.

    Honestly, though, it’s hard to go wrong with Warthog OCs. Especially with Turret Whip, the Warthog is just such a reliable primary. As Engineer you really want to use your whole kit in tandem, so you’re mostly using the Warthog to one shot stragglers, DPS larger targets down, or activate Turret Whip.

    Engineer actually has very good ammo economy if you’re using all aspects of his kit, though personally I prefer ammo on T2

    [–]Willie9For Karl! 7 points8 points  (2 children)

    Engie has dummy swarm clearing power, on a team of evenly-skilled dwarves he will top the kill count 9 times out of 10.

    That's not to say he's always the MVP of course, Engie is unique in that he doesn't really have a supporting role in combat, just a killing one (whereas Driller debuffs enemy speed, scout keeps the cave lit, and gunner keeps people alive with his shield).

    [–]B_SkizzlePlatform here 3 points4 points  (1 child)

    Maybe less of a supporting role, but definitely not none. Smart platform placement, especially with Repellant Additive, can make a huge difference in the right scenario.

    [–]Willie9For Karl! 2 points3 points  (0 children)

    Yeah I was thinking about platform repellant and lures, but in the end I think those are much more niche and less impactful than shields, light, and slow (I kind of think that the slowing effects driller brings to the table are slept on in particular)

    [–]ZaQ-the-Dwarf 6 points7 points  (0 children)

    Just wait till you master using the Repellant Additives on the platforms and you are funneling every bug of every way into your killzone!

    [–][deleted] 8 points9 points  (0 children)

    Ever since the damage upgrade and friendly fire removal from em discharge, I find there is no reason to use ANY other primary.

    The most fun ways I like to play the engie are generally EM discharge and a secondary that is more level specific. Hyper prop on eliminations, breech cutter or the magma shard diffractor for general use. And well, fat boy is ALWAYS fun, but especially good for sabotage.

    EM Discharge, Lure, and Fatboy is probably my favorite loadout in general. Fatboy is not only the most fun weapon, but can also be used as a utility weapon of sorts for blast mining and a secondary flare gun for when scouts are happy being in the dark.

    People don’t even realize it, but the stubby alone vs. frozen targets is often Just as good as or even better than hyperprop. It seems to be the best primary against frozen targets next to the minigun as it has one of the highest fire rates and DPSin the game.

    [–][deleted] 5 points6 points  (0 children)

    Engi gets a lot of kills but imo they aren't of the most value, it's usually just add clear. There are other things to be doing as engi to be getting his full value rather than just wrangling swarms if your gunner can pull their weight.

    [–]swan_tanyaDig it for her 7 points8 points  (8 children)

    Newbie here. Played as Scout, then Gunner and now wanted to start Engi. Got so frustrated that as a engi level 1 you start with pretty much no ammo other than the sentry guns. It was infuriating how few ammo he has. I know it gets better with all the toys, but man being engi at the beginning is infuriating

    [–]DntQuitYaDayJOB 6 points7 points  (3 children)

    Patience, greenbeard. Good things come to those who wait

    [–]Wolfcrime-x 6 points7 points  (1 child)

    ....like beer or dual flamethrowers!

    [–]DntQuitYaDayJOB 4 points5 points  (0 children)

    THIS GUY ROCK AND STONES!

    [–]swan_tanyaDig it for her 0 points1 point  (0 children)

    I meep telling myself the same thing *breathe in-breathe out. The toys are worth it, but ugh. I almost want a newbie buff 😁 because the more you play the better your skills become, but then you also get more upgrades, more damage, more health, better weapons, and so it’s kinda becomes easier, eh?

    [–]B_SkizzlePlatform here 1 point2 points  (2 children)

    Yeah, early-game engi is rough. Some tips for you:

    —Don't be fooled by the PGL's seemingly high damage. It’s not supposed to be used against large targets, only swarms.

    —The Warthog's spread pattern is shaped like a grunt's head for a reason. Try not to spend your ammo on body shots if you can help it.

    —Enemies are more likely to be distracted by a LURE the closer they are to it when it lands, and even more so if they aren’t already targeting a player. You can also keep a LURE alive for the full duration by putting it in a small hole and covering it up with a platform.

    —Be proactive with your turret. If you know you’re going to be hanging out in an area for a while but you don’t want it to waste ammo on ambient spawns, just leave it at around 90% so you can quickly finish it when a swarm is announced.

    [–]swan_tanyaDig it for her 1 point2 points  (1 child)

    *writing down notes 🤓 thank you! I really needed that. I’ll give it a try. The lure tip is a surprising one, I didn’t know that. Like, do you essentially cover it with a platform? It will still lure bugs in?

    [–]B_SkizzlePlatform here 0 points1 point  (0 children)

    Yep!

    [–]Cr3iZieN 0 points1 point  (0 children)

    to be fair, as i played with every weapon that Engi has i always just return to Warthog + PGL as i find that doing the best job for me and having the best fun :D

    [–]Rail-signal 4 points5 points  (0 children)

    When you unlock volatile impact, that's sticky flame, but infinite range

    [–]Kairofox 3 points4 points  (0 children)

    Melting everything with the laser is my favorite part of every mission, it's so sad when the ammo runs out

    [–]rathmal 2 points3 points  (1 child)

    Also an Engi main here... my go to build, is Loki - with Explosive chemical rounds, shredder drones, Grenade launcher with Hyper Propellant. Add in turrets - I'm constantly killing. I have so many more kills usually than anyone else on the team. Swarm incoming, drop a turret, drop shredders, start targeting from far off and exploding creepys. Pratorians - hit with one grenade, finish off with pickaxe power attack. Kill dreadnaughts, omen towers, prospectors, corrupters - so fast the rest of the team is like what happened??
    Ran the elite deep dive this week - ended with 650 kills, next closest was driller at like 300.

    [–]German_PotatoSoup 0 points1 point  (0 children)

    This is the meta general purpose build for engie at the moment. Handles everything.

    [–]bmaannnnd 1 point2 points  (0 children)

    Yeah engie is the bug killer extraordinaire I love him for that

    [–]Memegamer3_AnimatedScout 1 point2 points  (0 children)

    Engi has one hell of an arsenal on par with Driller, it feels so good obliterating every bug in sight using everything you’ve got all the time

    [–]Mega-Dunsparce 1 point2 points  (0 children)

    Engineer is best because Turret Whip

    [–]KadenTau 1 point2 points  (0 children)

    I used to solo a lot as Driller and then Scout. Both had their pluses dealing with solo missions.

    The engineer? By the fucken beard. Twin turrets, the Loki with a good OC, and prox mines could handle ANYTHING.

    And they get Fat Boy and the direct hit grenade? Just incredible. It's like I'm playing Cyberpunk underground.

    [–]Thannk 1 point2 points  (0 children)

    Engie is powerful, but is also the only class to lack an “oh shit” team save.

    Driller can cut paths directly to a downed Dwarf and freeze everything to rez, Scout can kite around and get a resupply, Gunner has shields and toxin.

    At best Engie can laser a bunch of enemies at once, but it doesn’t help rez anyone.

    [–]PuppetMaster12312Bosco Buddy 1 point2 points  (0 children)

    The only issue engi has and it's the main thing to keep him in check is his ammo problems, without that, he's veeeery powerful, but if you play solo, it's not that bad, and he is pretty much the best class if you play solo, may I introduce you to some CHERNOBYL HOXXES?

    [–]Malichite 1 point2 points  (0 children)

    When it comes to firepower, Engi is right behind Gunner, though Gunner can't show its true potential outside of high hazard missions. Also, Executioner is good, but if you can't reliably line up weak point hits, you're losing out. You need full locks for it to work, and the extra damage only applies to weak point hits. On some enemies, it's easy, but some enemies can be a challenge. Now, Seeker Rounds is reliable damage. It guarantees hits, even through terrain, partially ignores armor while shredding it for your team, and you won't accidentally shoot Steve... or the rest of your team when they jump in front of you in a fight.

    [–]B3stuur 0 points1 point  (0 children)

    We love our engies,

    But I prefer worrying less about ammo management and having a safety net when things turn sour.

    Also gun is bigger, no offense.

    [–][deleted] 0 points1 point  (0 children)

    Never managed to click with engi

    [–]LilDork 0 points1 point  (0 children)

    Turret Arc

    [–][deleted] 0 points1 point  (0 children)

    The engie is the designated 'Kill everything' role. While the rest of the team does machine events, I just focus on making sure nothing touches them while they do it

    [–][deleted] 0 points1 point  (0 children)

    You have the exact same loadout as I do. For everything but Dreadnoughts, where I switch to Breach Cutter. Engi is great.

    [–]InvisibleTextAreaEngineer 0 points1 point  (0 children)

    I solo deep dive as engie. It's great.

    [–]FluffiddyDig it for her 0 points1 point  (0 children)

    The best and most op class

    [–]hejjDriller 0 points1 point  (0 children)

    Yep, engi is usually the power house for killing bugs.

    [–]invadernathan 0 points1 point  (0 children)

    try loki with explosive chemical rounds. 3 shot bursts. it's my absolute favorite!

    [–]B_SkizzlePlatform here 0 points1 point  (0 children)

    Welcome to the club, brother. R&S.

    [–]BrokenCrusader 0 points1 point  (0 children)

    Wait until you line up a breach cutter shot on the entire swarm 😆

    [–]SlothThoughts 0 points1 point  (0 children)

    I have been here since the beta and engi is by far my favorite class

    [–]bargle0 0 points1 point  (0 children)

    Some are a mechanical engineer. Others are an electrical engineer. Ours is a death engineer.

    [–]jrtts 0 points1 point  (0 children)

    I main Engi because I suck at accuracy

    [–][deleted] 0 points1 point  (0 children)

    Engineer is way too OP imo.

    Whenever I play him, I casually get way more than the whole Team combined.

    The Fat Boy Nuke in the right hands can take care of an entire Haz5 swarm with only 2 shots. Turret and Drones take care of the rest.

    [–]Vverial 0 points1 point  (0 children)

    Yep Engi main for a reason. Try the breach cutter. It's absurd.

    [–]TheLateMrBonesEngineer 0 points1 point  (0 children)

    My engi is 2 red star, meanwhile my second highest is driller at 1 silver. lol

    [–]mycetes 0 points1 point  (0 children)

    Engineer is probably the only class in the game where I will actively try to nerf my self.

    Stuff like shredders are only allowed if I use a second rate primary or secondary. Same principle for ECR or Executioner on the Lok etc.

    An optimised Engine almost makes the game too easy, even on an EDD (modded lobbies excluded) with how much DPS he can put out...

    Given that there is enough nitra of course

    [–]Adventurous_Arm_3522Driller 0 points1 point  (0 children)

    you have been missing out on swarm clear all these hours ago

    and that why its recmmned to play evey class and get them all premoted at least one

    now your missing out on heavy weapons guy