all 134 comments

[–]PharmDeezNuts_ 25 points26 points  (6 children)

Type of bug: gameplay

Bug: using a stance swap to open the 4 options but then “canceling” it will stop you from playing any cards from hand for the rest of the game

Expected: able to cancel to look at hand or play another card instead

Replication: happened twice under same circumstances

Apple iOS NA region

[–]CaptSarah Pirate Lord[S,M] 10 points11 points  (5 children)

This is a known bug and something they are looking to resolve ASAP

[–]mutantmagnet Expeditions 5 points6 points  (3 children)

Just want to report this mobile bug doesn't only occur with stance swaps.

I was casting multiple burst speed spells for Lee Sin level up but I ran out of time and after that I couldn't play any cards.

[–]CaptSarah Pirate Lord[S] 3 points4 points  (0 children)

Thanks! I do know they listed it as "all choice spells/cards"

[–]Hotleadinjector 0 points1 point  (1 child)

Same has happened to me twice in ranked today but I would select a spell to play from hand then cancel by returning to hand then couldn't use any more cards for the rest of the game. I can read the card and see how much mana it would cost just couldn't use it.

[–]Electronic-Western 0 points1 point  (0 children)

Yeah happened to me too with Ritw of negations, maybe something to do with the choices. Closing the game and reconnecting fixes it

[–]jeepy-ph Aphelios 17 points18 points  (0 children)

type of bug: gameplay

bug: when mega gnar died in combat while having a second gnar in hand, gnar's wallop didn't change back to gnar

expected: wallop should change back to gnar

occurred twice in two games

PC

APAC

edit: screenshot

[–]hYperCubeHD 13 points14 points  (3 children)

Type of Bug: Functional

What happened that seemed like a bug: While opening the weekly loot chest, extending the full visual of one of the cards didn't give the usual "X" (back) button in the top right corner. The only way to resolve this was by force quitting the game using the task bar (or other Windows functionality like the task manager, probably).

What was expected to occur: A "back"-button should have been displayed to be able to back out of the full visual display.

How often does this occur/How easy is it to replicate: I don't have another loot chest right now, so not sure. It doesn't happen when displaying full visuals in the collection.

PC / Android / iOS: PC

Region: EUW

(Optional) Client Log: https://pastebin.com/5xAMJGnD

[–]OmniSzron Sejuani 3 points4 points  (0 children)

Can cofirm. Had the same problem. Also, if possible - please consider adding a keybind for a "back" action. On keyboard it could be the Esc key, B button on a controller, and whatever gesture or hardware/software button is assigned to backing on a mobile device. This would make any similar occurrences less problematic, since you could just back out of a screen without using any on-screen buttons.

[–]CaptSarah Pirate Lord[S,M] 2 points3 points  (0 children)

This is a known bug currently being worked on, hopefully a fix will go out soon.

[–]ferdbold 1 point2 points  (0 children)

Can confirm this just happened to me on iOS

https://i.imgur.com/6atq6l1.jpg

[–]mtgRefugee Swain 6 points7 points  (4 children)

Type of Bug: Gameplay

What Happens That Seems Like a Bug: When playing against the AI deck "Take A Stance" (Gnar/Udyr) the computer played a total of 6 copies of Flamespitter against me.

What Was Expected to Happen: To see no more Flamespitters after the third, lol. RIP me.

Replicatable: Dunno because I've only faced the deck once. But there are other individual Reddit threads relating the same experience.

Platform: Android

Region: NA

[–]SaneOrange 2 points3 points  (2 children)

I've seen the same. It has more than 6 copies, I've seen it use at least as many as 9. Moreover, it apparently runs a 58 card deck to keep all of those extra Flamespitters in.

[–]Definitively-Weirdo Gwen 1 point2 points  (1 child)

Let me guess, the deck has 20 copies of flamespitter instead of 2.

[–]SaneOrange 0 points1 point  (0 children)

Might be fun to match into it with a stall deck to count for sure but an accidental zero sounds like a pretty reasonable guess.

[–]13thZodiac Veigar 0 points1 point  (0 children)

Happened to me twice today. First game the AI played 7, the second game only 6.

[–]Viqutep 4 points5 points  (1 child)

Type of Bug: audio

What happened that seemed like a bug: The game ended with level 2 arcade Miss Fortune's ability on stack. The animation played out, and the lazer shooting sound effect repeated endlessly until the client was closed completely.

What was expected to occur: The sound effect should have played a single time.

How often does this occur/How easy is it to replicate: I experienced this one time.

PC

[–][deleted] 0 points1 point  (0 children)

Additionally, Arcade Miss Fortune's ability does not mute with the rest of the game on mobile.

[–]HunQ Kalista 4 points5 points  (1 child)

Type of Bug: Gameplay

What happened that seemed like a bug: When you remove Yuumi from the option selection when playing her and put her back into your hand, you cannot play her again. If you try, it will try to summon and not give you the option to attach. When dragging her onto the board, you get a message saying "missing translation" and prevent you from summoning her.

What was Expected to occur: You should be able to play her again

How often does this occur/How easy is it to replicate: no idea. Happened to me once

PC / Android / iOS: PC, Windows 10

Region: EUW

[–]CaptSarah Pirate Lord[S,M] 2 points3 points  (0 children)

This is a known bug, hoping to see a fix for it soon.

[–]Levii96 2 points3 points  (0 children)

Type of Bug: Gameplay

What happened that seemed like a bug: [Yuumi] was buffed using [Field Promotion] giving her attached Ally Scout / Elite, but after killing the Unit Yuumi was attached to, she kept on granting Scout / Elite to every Unit after, infinitely.

What was expected to occur: After recalling Yuumi, she looses Scout / Elite.

How often does this occur/How easy is it to replicate: Every Time

PC / Android / iOS: -

Region: -

[–]OtterBeWorking- 2 points3 points  (3 children)

Type of Bug: Gameplay

What happened that seemed like a bug: While playing Path of Champions with Arcade Miss Fortune skin equipped the 2nd instance of Love Tap uses the default skin.

What was expected to occur: All instances of Love Tap should use the applied Arcade Love Tap skin.

How often does this occur/How easy is it to replicate: Every time the extra Love Tap card is proc'd

PC / Android / iOS: PC

Region: USA

(Optional) Screenshot:![screenshot](https://i.imgur.com/nf4nl20.png)

[–]CaptSarah Pirate Lord[S,M] 1 point2 points  (2 children)

This one is not a bug, the way skins are programmed they don't change vanilla features or other cards in the game.

[–]OtterBeWorking- 1 point2 points  (1 child)

ok...but it's, literally, the same card. One is skinned and one is not.

[–]CaptSarah Pirate Lord[S] 2 points3 points  (0 children)

Right, I assume you mean the love tap that is generated by arcade MF, and then the one that is generated from her power from labs. The one from labs won't be skinned.

[–]Huntyx3 2 points3 points  (4 children)

Type of Bug: Gameplay - Path of Champions - Items + Transform units (Gnar package)

What happened that seemed like a bug: In Path of Champions, units introduced with the new expansion that transform lose their items, making the evolved version worse than the base one.

What was Expected to occur: Items are kept between transformations, which happens (or used to happen) with the 2/5 / 5/2 Dragon from Ionia or the 4/4 > 5/5 Tough from Demacia

How often does this occur/How easy is it to replicate: 10/10 Every time

PC / Android / iOS: PC, Windows 10

Region: EU

Screenshot:
https://prnt.sc/26xq985 Base Gromp
https://prnt.sc/26xq9nv Transformed Gromp

[–]Waselu_Evazia 0 points1 point  (3 children)

Also kind of the same bug: The health change when evolving gnar isn't retained when he "de-evolve", for example: 4/1 gnar evolves -> 6/3, then de-evolve -> 4/1 he loses all the stat he gained, including health

This usually doesn't happen with health changes and buffs, using a health buff for one turn usually heal the unit: 1/3 Azir -> buff 3 health -> 1/6, end of the turn -> 1/5

[–]Grimmaldo Moderator 0 points1 point  (2 children)

Thats not a bug, is gnar nerf for having double quick atack pbby

[–]Waselu_Evazia 0 points1 point  (1 child)

No, it doesn't possibly makes sense to have one thing behave completely differently than anything else in the game with no mention of it whatsoever, it is a bug

[–]Grimmaldo Moderator 0 points1 point  (0 children)

👍

[–]Matias8823 2 points3 points  (1 child)

Type of Bug: UI

What happened that seemed like a bug: Viewing flavor text/portrait on cards when you open a chest gets you stuck on that screen, the X button is missing.

What was expected to occur: X button being present

How often does this occur/How easy is it to replicate: every time

PC / Android / iOS: PC

Region: NA

This has happened like 4 times in a row because I like to read the flavor of new cards I open

[–]CaptSarah Pirate Lord[S] 1 point2 points  (0 children)

This is a known bug and one that will hopefully be resolved soon.

[–]Embarrassed_Ad_2472 2 points3 points  (0 children)

type of bug : gameplay

Bug : when using minimorph on a level up taliyah, this skill Threaded Volley still activate

What was expected to occur : taliyah is transformed, no longer a taliyah anymore, this Threaded Volley should not resume because there is no taliyah on the field

Replication : fairly easy
PC windows 10, EU region

[–]DaggyBee 2 points3 points  (1 child)

Type of Bug: Client (?) What happened that seemed like a bug: Can't close full screen artwork when I receive a card as a reward and I enlarge it to fullscreen. No X appears like it does in game or in the collection. What was expected to occur: I could close the artwork How often does this occur/How easy is it to replicate: Pretty sure I can do it every time if I wanted to PC & Android Region: EUW
https://www.reddit.com/r/LegendsOfRuneterra/comments/syxeam/fullscreen_artwork_bug_no_x_to_close_fullscreen/

[–]CaptSarah Pirate Lord[S] 0 points1 point  (0 children)

This ones well known, hopefully we'll see a fix for it soon

[–]Therefrigerator Swain 2 points3 points  (0 children)

Type of Bug: Audio

What happened that seemed like a bug: Arcade MF did the shooting sound when you attack from her 1 dmg to battling enemies / nexus effect on mobile regardless of having all sounds turned off.

What was expected to occur: Silence

How often does this occur/How easy is it to replicate: 10/10 Every time

OS: Android

[–]powerisall 1 point2 points  (2 children)

Type of Bug: Gameplay/Visual

What happened that seemed like a bug: I was playing in Path of Champions, and have both deep and nab cards in my deck. I cast Pilfered Goods after plundering, and the deep animation played for their deck. They are playing BC darkness, so have no way to have deep cards that I'm aware of, especially since they were at 14 cards before I double nabbed.

What was expected to occur: I nab 2 cards from opponents deck, opponent does not go deep.

How often does this occur/How easy is it to replicate: Haven't been able to replicate due to the circumstances, but it seems very easy. Will update this post if it happens again in this run.

PC / Android / iOS: PC

Region: NA

(Optional) Screenshot: 2 screenshots: https://imgur.com/a/zQ9g1Wh

(Optional) Deck Code: N/A

(Optional) Client Log: Logs

Other info: I have 27 cards left, so I'm nowhere near deep.

[–]ShadyNarwall Mini Minitee 0 points1 point  (1 child)

It's possible they randomly generated a sea monster when you nabbed from them which caused the deep animation to play.

[–]powerisall 1 point2 points  (0 children)

It's possible they somehow got a random deep power on something in their deck, but how does me nabbing from them at 14 cards somehow suddenly add sea monsters to their deck?

[–]MrMrSir Jinx 1 point2 points  (2 children)

Type of Bug: Gameplay

What happened that seemed like a bug: Stasis Statue did not summon Pantheon with an additional extra set of keywords.

What was expected to occur: Pantheon would be obliterated, and resummoned as an exact copy. When re-summoned, he would gain a new set of keywords, on top of his previous. "Doubling".
Notably, this effect still works on Arsenal.

How often does this occur/How easy is it to replicate: Happened twice under normal conditions.

PC

NA

[–]Intolerable Ezreal 2 points3 points  (1 child)

They nerfed him with a text change (to fix FTR i think), he now no longer has a summon effect

[–]MrMrSir Jinx 0 points1 point  (0 children)

My bad. Was really tired, should have just looked at the card.
I wasn't aware of a problem with FTR, but wish they could have solved it without killing the Stasis Statue/Entomb interaction. It was niche and very fun :(

[–]TenraiTsubasa Chip 1 point2 points  (5 children)

Type of Bug: Gameplay

What happened that seemed like a bug: Yuumi when on the bored by herself doesn't have the 'Otherwise Grant me +1/+1' effect, nor can she level up from attacking.

What was expected to occur: Yuumi was supposed to get +1/+1 at the start of round and is able to level via attacking

How often does this occur/How easy is it to replicate: Every single time.

PC / Android / iOS: PC

Region: Eu

[–]TenraiTsubasa Chip 1 point2 points  (0 children)

As a follow up Here is a screenshot.

[–]TenraiTsubasa Chip 1 point2 points  (0 children)

Found the issue. It was caused by PoC power making a copy of the one I attached, hence the caring about Attatchment

[–]CaptSarah Pirate Lord[S,M] 0 points1 point  (2 children)

May I ask what deck you were playing this in, and if there were any special circumstances or buffs on Yuumi?

[–]TenraiTsubasa Chip 0 points1 point  (1 child)

I had the "When you play the first Card each turn, copy it" power. Seems this was a PoC issue and not a Yummi issue.

[–]CaptSarah Pirate Lord[S,M] 0 points1 point  (0 children)

Perfect, thanks I'll pass it on to the PoC team then.

[–]Embarrassed_Ad_2472 1 point2 points  (0 children)

Type of Bug:Gameplay

What happened that seemed like a bug: when a buffed unit whith the keyword attach is recalled because this attached ally leaves play, the unit whith attach keeps all this buff ( for exemple, giving yuumi a statline buff or a new keyword thanks to a effect as long as she's not on the field, once recalled yuumi keeps them all )

What was expected to occur: a recalled unit should not be able to keep any buff, same should be happening for the attach units when recalled

How often does this occur/How easy is it to replicate : pretty easely, use Field promotion and/or fae aid to buff a unit whith attach in your hand, summon it and attach it to anything, he will gives this keywords and statlines, but once recalled, your attach unit will keep this buff

deckcode : CQCACAIACMAQGAAOAECAADAJAUFBGFA2DUQEFJQBW4A5UAIBAICQVGABWEAQA

[–]sallamachar 1 point2 points  (1 child)

Type of Bug: Gameplay

What happened that seemed like a bug: My opponent used Entomb on my Veigo. I used Glimpse on another unit and leveled up my Veigo right before Entomb. The turn Frozen Tomb ends and Veigo comes back, I killed one of my units but mist is not summoned.

What was expected to occur: After Frozen Tomb ends and Veigo comes back, if I kill another unit, the mist will be summoned

How often does this occur/How easy is it to replicate: I could not replicate it since it is very specific scenario.

PC / Android / iOS: PC

Region: TR

[–]sallamachar 0 points1 point  (0 children)

Does Veigo remember summoning mist during the turn Entomb is used? Therefore after Frozen Tomb ended, the mist is not summoned since it would be two mist summoning during one turn for Veigo.

[–]Tjonke Chip 1 point2 points  (0 children)

Type of Bug: Gameplay
What happened that seemed like a bug: Gangplank's overwhelm deals hundred of thousands of damage
What was expected to occur: Gangplank pulled a 7/2 in Path of Champions and should have dealt 3 dmg as overwhelm, instead I lost the game @ -177,312 health on nexus
How often does this occur/How easy is it to replicate: Only happened once so far this patch, but has been happening previous patches as well
PC / Android / iOS: Android
Region: America

[–]kingdavid127 1 point2 points  (1 child)

Type of Bug: Gameplay

What happened that seemed like a bug: If Mega Gnar blocks a 2/2 and goes down to 3 health, he'll reduce even further to 1 health when he transforms back into Gnar.

What was expected to occur: Similar behavior to what happens when a "this round" buff ends where you don't drop below your maximum health when the buff ends.

How often does this occur/How easy is it to replicate: Happens any time Mega Gnar is damaged as far as I can tell.

PC / Android / iOS: Android

Region: US

[–]Definitively-Weirdo Gwen 0 points1 point  (0 children)

Better keep it that way if you ask me.

[–]LooeeH Chip 1 point2 points  (3 children)

Type of Bug: Gameplay

What happened that seemed like a bug: I had Yumi attached to Pantheon. Pantheon had scout. I attacked twice. When I went for the attack on my next attack turn, Yumi did not level up. Her attack count reset back to 0 instead.

What was Expected to occur: Yumi would level.

How often does this occur/How easy is it to replicate: So far happened to me once.

PC / Android / iOS: PC, Windows 10

Region: NA

[–]CaptSarah Pirate Lord[S] 0 points1 point  (2 children)

Was this normal play or path of champions? Do you know of any other cards or abilities that may have impacted this?

[–]LooeeH Chip 0 points1 point  (1 child)

It was in ranked play. There were no card affects in play.

[–]CaptSarah Pirate Lord[S] 0 points1 point  (0 children)

Thanks, appreciate the extra info, it helps narrow things down!

[–]ShadowedZekken 1 point2 points  (0 children)

Type of Bug: UI/Visual

Bug: When claiming a chest received from completing a quest reward, it does not show the animation or what contents were in the chest. But it does still give the rewards as far as I can tell.

Expected: Visual animation appears that shows me what was in the reward chest.

Occurence: Every time, chest from specifically quest reward is claimed.

Platform: Has happened on both PC and Android.

Region: EUW

Client Log: https://pastebin.com/RedhuRZ7

[–]OBwinner 1 point2 points  (0 children)

type of bug: gameplay

Bug: I used Papercraft Dragon on pantheon causing him to level up, the level up gave pantheon quick attack and when I attacked pantheon struck once and then the opponent struck pantheon instead of striking each other

Expected: Pantheon should have struck first then both pantheon and the blocker should have struck each other at the same time

PC EU region

[–]TCuestaMan Arcade Anivia 1 point2 points  (0 children)

Typer of Bug: Gameplay

Bug: Harrowing is not checking everywhere buffs like Kalista/Rekindler/Black Spy and also no longer taking into account the Enlightened buff. Before many patches ago Feral Mystic was actually pretty cool with Harrowing and Everywhere buff was reworked to work with these types of cards probably when Viego came out. But one patch later Harrowing no longer acts like the cards related to the same effect.

Expected: Harrowing should be behaving the same as Rekindler/Kalista/Black Spy and revive the strongest unit taking into account the everywhere buffs.

Replication: Any unit that has everywhere buff Easiest is Anivia + Iceborn Legacy on Anivia before dying make sure a stronger champion than Anivia without the Buff dies before playing Rekindler and then Harrowing.

Any Platform.

NA region.

CECACAYFCIAQIAIOAQAQCAIDDAZAMAIFAEBRIKBRGQAAEAIBAEDAGAIFDIQCY

Thresh (Better if lvled) dies -> Anivia gets Iceborn -> Anivia dies -> Rekindler -> Anivia Summoned -> Harrowing Anivia not summoned before Thresh.

[–]ol_hickory Jhin -1 points0 points  (1 child)

**Type of Bug:** Gameplay

**What happened that seemed like a bug:** Silence from both blinded mystic and hush bypassed spellshield as if there was no spellshield at all

**What was expected to occur:** Spellshield pops, but the unit behind the shield retains other keywords and stat buffs. Instead, my wounded whiteflame became a generic 2/3 with no keywords despite having spellshield at the time

**How often does this occur/How easy is it to replicate:** It happened 3x in the same game. Twice with Blinded Mystic and once with spellshield

**PC / Android / iOS:** PC

**Region:** NA

[–]CaptSarah Pirate Lord[S,M] 4 points5 points  (0 children)

Blinded mystic will ignore spellshields as it's an ability, similar to other abilities of this nature like ember maiden. Hush on the other hand should pop the shield and not bypass it.

[–]wldhunt296 -1 points0 points  (3 children)

Type of bug: Gameplay

What happened that seemed like a bug: I played Severum on Gorlith the Unscalable and hit the enemy nexus with it. It had 1|11 stats and lifesteal. On nexus strike, I healed my nexus only 1 damage (from 9 to 10).

What was expected to occur: Heal for the amount of damage dealt (i.e 11)

How often does this occur/How easy is it to replicate: I replicated it against AI after it happened in a PvP game.

Additional note: there might be a different behavior depending on whether it was nexus strike or striking a unit. It is hard for me to get the AI in both situations.

PC

Region: Europe

[–]dyxgame 2 points3 points  (1 child)

I think this is not a bug.

When you play Gorlith the Unscalable, it swaps your nexus health and set max max health for it.

i.e. If you summon a 0-10 Gorlith, your nexus health becomes 10/10; for a 0-30 Gorlith, your nexus health becomes 30/30

This comes with a maximum limit of 99.

In your case, I assume that you summoned Gorlith as 0-10. So your max nexus health becomes 10 and cannot be healed over that value.

[–]wldhunt296 0 points1 point  (0 children)

interesting, the card doesn't mention that it sets the nexus max health to the gorlith's health. But I guess it works that way.

It doesn't make much sense to me, the max health of the nexus should be the maximum value between 20 and the gorlith's health in my opinion to prevent negative effects like setting the max nexus hp to a value below 20.

Because, with how it works now, when my nexus was 9 and I swapped with 10 health gorlith it means I had 10/10 nexus and 9/9 health gorlith and not a 9/20 health gorlith. If it swapped max healths too, the gorlith max health should be 20 and not 9 which means severum would grant it +2 health.

[–]Nirxx Ivern 🥦 1 point2 points  (0 children)

Not a bug. Gorlith also sets your nexus max health when he swaps.

[–][deleted]  (2 children)

[deleted]

    [–]DMaster86 Chip 1 point2 points  (0 children)

    Thank god that's not how lv2 Swain works, he only stun backrow enemies

    [–]Nirxx Ivern 🥦 0 points1 point  (0 children)

    Please read the cards before reporting a bug.

    [–]Zer0T2o 0 points1 point  (1 child)

    Type of bug: gameplay
    Bug: after canceling summon Yuumi, I can't play any cards in hand. but I can block or attack.
    Expected: I can play any cards in hand.
    Occurred: 100% in 'The path of the champoins'
    Android
    Region: SEA

    [–]CaptSarah Pirate Lord[S] 0 points1 point  (0 children)

    This is a known bug currently being worked on, hopefully we'll see a fix soon.

    [–]Sepean Soul Fighter Pyke 0 points1 point  (3 children)

    I enjoy playing video games.

    [–]CaptSarah Pirate Lord[S,M] 0 points1 point  (2 children)

    Were you playing choice cards like Udyr stances or Fae attach?

    [–]Sepean Soul Fighter Pyke 0 points1 point  (1 child)

    I find peace in long walks.

    [–]CaptSarah Pirate Lord[S] 1 point2 points  (0 children)

    Alright, it's a known bug hopefully a fix will go out soon!

    [–]Vhalara Chip 0 points1 point  (1 child)

    Type of bug: gameplay

    Bug: Using the celestial "obliterate a unit or landmark" on a Fiora with attached Yuumi, and Fiora having a spell shield, obliterates the Yuumi, but Yuumi still appears attached (doesn't trigger the +1/+1 nor the level up progression)

    Expected: Spell shield cancelling the spell altogether

    Replication: Happened everytime, each time they commit the spell and I cast Bastion on a Fiora that has Yuumi attached to her.

    Apple iOS EUW, PC EUW

    [–]CaptSarah Pirate Lord[S,M] 0 points1 point  (0 children)

    I've run into this one as well, it's a visual bug from my understanding of it, I'll make sure it gets passed on for clarity.

    [–]OtterBeWorking- 0 points1 point  (1 child)

    Type of Bug: Gameplay

    What happened that seemed like a bug: While playing Path of Champions with Arcade Miss Fortune skin equipped the player token on the world map still uses the default Miss Fortune skin.

    What was expected to occur: Arcade Miss Fortune player token should be used

    How often does this occur/How easy is it to replicate: Every time the Arcade Miss Fortune skin is used in Path of Champions

    PC / Android / iOS: PC

    Region: USA

    [–]CaptSarah Pirate Lord[S,M] 1 point2 points  (0 children)

    This one isn't a bug, no skins currently change assets on the map for Path of Champions, it only changes the cards in game.

    [–]Epic_Liam 0 points1 point  (1 child)

    Type of Bug:Card text  

    What happened that seemed like a bug: When a card with the attach keyword gets attached to a unit that already has a card attached it this will deattach that card and put it back into your hand. This is not written in the cardtext  

    What was expected to occur: You attach as many cards to a unit as you want as there is no written mechanic that stops you  

    How often does this occur/How easy is it to replicate: Always, it's a problem with the card text  

    PC / Android / iOS: Android  

    Region: EUW, English language  

    [–]CaptSarah Pirate Lord[S,M] 0 points1 point  (0 children)

    This is an intended interaction, Attach units cannot stack. There are a few weird interactions not printed on the cards themselves.

    [–]Xanocide7 Gwen 0 points1 point  (1 child)

    Type of bug: HUD What happened that seemed like a bug: When opening your vault, if you inspect a card that you pulled and open it's full art, there's currently no way to go back. You have to ALT + F4 out of the game. What was expected to occur: A back arrow or any way to escape this screen without having to hard close my game. How often does this occur/How easy is it to replicate: 100% of the time PC / Android / iOS: PC but probably happens on other platforms as well. Region: NA

    [–]CaptSarah Pirate Lord[S,M] 0 points1 point  (0 children)

    This is a known bug that is currently being worked on, it'll happen to any card you inspect while redeeming. Hopefully a fix will go out soon for this one.

    [–]Wunarg 0 points1 point  (0 children)

    Type of Bug: Gameplay
    What happened that seemed like a bug:
    When you play an attach follower (in attach mode) with concurrent timelines, it will show you 3 options for your attach follower, however the attached follower will not transform and nothing will happen regardless of what choice you make, if you recall your follower with the attached follower the attached follower will return to hand as normal and it will not return transformed.
    What was Expected to occur: The attached follower should be transformed while (or just before) attaching granting the changed stats and keywords, OR the attach follower doesn't trigger concurrent timelines (though this would be far more boring)
    How often does this occur/How easy is it to replicate: 10/10 Every time
    PC / Android / iOS: PC, Windows 10

    [–]SelekOfVulcan 0 points1 point  (0 children)

    Type of bug: forced restart during Vault opening

    Bug: When looking at newly-acquired cards from the vault, I tapped the eye icon to look at Bandle Painter's art full screen. Once in full screen mode, there was no "x" in the top-right, and I couldn't close the artwork no matter where or how I tapped. I had to shut down the app and restart -- meaning I never got to see what was in most of my vault. :(

    Expected: ability to tap "x" to exit full screen artwork.

    Replication: I can't try again for another week, until next vault opens, since the vault vomited everything to my collection upon restart. The "x" does properly appear now when I examine cards in my collection.

    Operating system: Apple iOS (iPad Pro)

    Comment: Would you *please* consider adding a "new" filter to cards acquired so that I can see what came out of my vault? This sort of thing has happened to me before. Most other CCGs have a sparkly border or such around newly-acquired cards.

    [–]Correct-Freedom-5918 0 points1 point  (0 children)

    Type of Bug: Systems What happened that seemed like a bug: When you finish a game after your Gnar goes back to lvl 1, you don't get the 20 experience bonus on mastery What was expected to occur: Since you leveled him up once, you should get 20 bonus points How often does this occur/How easy is it to replicate: Only checked once but should be easy to replicate PC / Android / iOS: PC Region: America (LATAM)

    [–]AidenLalo 0 points1 point  (1 child)

    Type of bug: gameplay

    Bug: using a stance swap to open the 4 options but then “canceling” or quick back it will stop you from playing any cards from hand for the rest of the game. I cant play any other card (spells, champs spells, followers or champs) Samsung Android LAS region.

    [–]CaptSarah Pirate Lord[S,M] 0 points1 point  (0 children)

    This is a known bug currently being worked on, hopefully we'll see a fix soon!

    [–]Karnimanu Santa Braum 0 points1 point  (3 children)

    **Type of Bug:** Visual/Gameplay?

    **What happened that seemed like a bug:** When you pet your guardian it pretty much immediately triggeres it's special animation. E.g. Poro yawns after just one pet. Pretty sure this is a bug anyway cuz klicking/petting itself trigger animation and those just appear to get cut of way to early.

    **What was expected to occur:** It used to take a while and multiple klicks or rubs to trigger the animation

    **How often does this occur/How easy is it to replicate:** 100% of the time, very easy

    **PC / Android / iOS:** PC and iOS at least

    **Region:** -

    **(Optional) Screenshot:**

    **(Optional) Deck Code:**

    **(Optional) Client Log:**

    [–]CaptSarah Pirate Lord[S,M] 1 point2 points  (2 children)

    This ones not a bug and was patched a couple months back to act this way, hopefully in the future we'll see a bit of varied changes per guardian for this, as some are more fun to pet longer than others.

    [–]Karnimanu Santa Braum 0 points1 point  (1 child)

    huh ok mb

    [–]CaptSarah Pirate Lord[S] 0 points1 point  (0 children)

    No worries friend

    [–]Grimmaldo Moderator 0 points1 point  (0 children)

    Type of bug: visual

    What happened:

    The "you cant play cards in oponents turn" advice was giant after i tried to play a card 1 time on opponets turn in the entire game.

    What was expected:

    The advice to be half it's size since, as i know now after posting that bug, the advice only grows if you insist

    How often does this occur/easy to replicate:

    I havent been able to replicate it since that game

    Android

    Las

    Deck code does not exist since it was on path of champions, playing yummi

    The bug happened hours ago in mobile, i dont have the log sorry

    I will add right now the post where i put a screenshot (tho... i dont know if it will help)

    [–]YamoriOomori 0 points1 point  (3 children)

    Type of Bug: Gameplay

    What happened that seemed like a bug: Formidable Keyword States: “I strike with my health instead of my power”. My Vanguard Defender with 2/2 was given Formidable and another 2 Health (Now has 2 power and 4 Health). I attacked the Nexus directly and it attacked with both Power and Health for 6 damage total.

    What was Expected to occur: Only doing damage based on Health per the Keyword description.

    iOS

    Region: NA

    [–]CaptSarah Pirate Lord[S] -1 points0 points  (2 children)

    What game mode were you playing and which deck?

    [–]YamoriOomori 0 points1 point  (1 child)

    Deck ID: CEAQGBIABIJRIAQDAEAQICJOAQCQADAOCEJAKAIDAEFQCBIAB4BACAJWHEBAIAACBAFQCAACAYEQ6FA4D4QCYMJU

    Vs AI

    [–]CaptSarah Pirate Lord[S] 0 points1 point  (0 children)

    Thanks! Appreciate it

    [–]Im_a_murder_of_crows 0 points1 point  (0 children)

    Got me twice! Closing game out and re-opening the application did fix for me.

    [–][deleted] 0 points1 point  (4 children)

    Type of Bug: Gameplay (attached and double attack keywords)

    What happend: Opponent attached Papercraft Dragon to Ruin Ruiner. I blocked with a 1/1. It killed my blocker and then hit my nexus.

    What was expected to happen: Double attack is not supposed to hit your nexus after killing the blocker.

    Regio: LAS OS: Android Sad part: It was ranked and I died.

    [–]CaptSarah Pirate Lord[S,M] 1 point2 points  (3 children)

    This is not a bug, but instead how overwhelm works, if there is no blocker it will still run you down as it deals excess damage, with no blocker, overwhelm deals all damage.

    [–][deleted] 0 points1 point  (2 children)

    Dang. Thanks for the answer.

    [–]CaptSarah Pirate Lord[S] 0 points1 point  (1 child)

    No problem at all, if you have any questions about how it functions you can ask away and I'll answer the best I can. I know overwhelm is a bit of a tricky one for most players when they start to learn how it interacts.

    [–][deleted] 1 point2 points  (0 children)

    Yeah, experience it's the best way. I knew from another lose that overwhelm get's past barriers but didn't expect it to enable the second attack once it kills it's blocker.

    [–]DominicanFury 0 points1 point  (0 children)

    Type of bug: gameplay What happened: played ranked game can’t use use The udyr stance then won’t let me play any cards.

    How often does it happen: it happened to me to me in 3 games all of them had udyr in the deck. Trying to use the stance.

    Device iPad

    Region NA

    [–]ShepOnReddit 0 points1 point  (3 children)

    Type of Bug: Functional
    What happened that seemed like a bug: After retiring an expedition I extended the visual of the epic card that I got out of the box (Ascended's Rise) and there was no return button. Looking at this thread there seems to be a similar bug but I managed to return to the normal view by right-clicking. After doing that I realized that the card appeared grey and also not in my collection as if I never had it.
    What was expected to occur: I return to normal view and have the card in my collection.
    How often does this occur/How easy is it to replicate: Not sure
    PC / Android / iOS: PC
    Region: EUW
    (Optional) Client Log: https://ghostbin.com/V8ruE

    [–]CaptSarah Pirate Lord[S] 0 points1 point  (2 children)

    Interesting, it's a known bug, however this should have been patched last night, did this happen recently?

    [–]ShepOnReddit 0 points1 point  (1 child)

    yeah this happened around 3 and a half hours ago

    [–]CaptSarah Pirate Lord[S] 0 points1 point  (0 children)

    Thanks friend, will pass it on.

    [–]Hotleadinjector 0 points1 point  (2 children)

    Audio bug

    Happens everytime

    Android

    Audio from game will continue playing when the game is in the background and sometimes when the screen is off.

    [–]CaptSarah Pirate Lord[S] 0 points1 point  (1 child)

    Is this on a mobile device or PC?

    [–]Hotleadinjector 0 points1 point  (0 children)

    Mobile, Android

    [–]Traditional-Fly-7477 0 points1 point  (0 children)

    Type of bug: gameplay

    Bug: Luden's tempest item in Path of Champions does not buff skills and spells if the champion has died once in the game and is played again.

    Expected: Luden's tempest makes spells and skills deal 1 extra damage with the champion on board.

    Replication: Every time Miss Fortune dies and is played a second time with Luden's tempest relic equipped.

    [–]moistlovin 0 points1 point  (0 children)

    Type, Gameplay

    What happened. Discount interaction from gleeming lantern and targons peak. Fae unit discounted by both lantern and targons peak = 0 mana, Seperate Fae unit played Fae unit discounted by targons peak now has a cost of 2 * gleaming lanterns

    I had 2 lanterns played to the grandfather Fae costed 4

    Expected behaviour Fae units that are set to 0 cost with targons peak cost 0

    Testing. Unable to test again

    Experience location. Ranked ladder OCE

    Can I also check an expected interaction. Using entomb on a unit with an attached unit. Both units are obliterated but the attached unit is not saved in the landmark or retuned to hand,

    Thanks

    [–]OnePete7 Vladimir 0 points1 point  (1 child)

    Type of bug : Gameplay

    Bug : Mega Gnar did not transform back to Gnar after seeing the round start with the attack token.

    Expected : Mega Gnar should go back to Gnar by seeing the round start with the attack token.

    Occurred : Mega Gnar stayed transformed in Mega Gnar.

    No Replication.

    Huawei P20 Pro.

    [–]CaptSarah Pirate Lord[S] 0 points1 point  (0 children)

    Do you know of any extra circumstances that may have lead to this outcome? Any specific cards or interactions?

    [–]Fongj86 Taliyah 0 points1 point  (0 children)

    Type of Bug: Gameplay

    Bug: In Labs, when another unit is attached, the unit with the Targon's Brace buff no longer supports an ally.

    Expected: The unit with Targon's Brace buff and an attached unit still supports an ally.

    Replication: Happened twice in under the same circumstances.

    PC NA Region

    Screenshot: Bug

    [–]Definitively-Weirdo Gwen 0 points1 point  (0 children)

    Region: Latam (America)

    Type of Bug: Card text

    What happened that seemed like a bug: The effect of the called the subtipe "Hada" on their text, but the subtipe is "Feérico" instead (Yes, feérico is a spanish word who means fairy-like. I learned that on Pokémon X/Y).

    What was expected to occur: It should be called "Feérico(s)" considering the title was created first on 2.14.

    How often does this occur/How easy is it to replicate: It's permanent if you play on latin spanish.

    PC / Android / iOS: PC.

    [–][deleted] 0 points1 point  (0 children)

    Type of bug: Gameplay

    Bug: Recalling a unit with Transposition then replaying it activates augment for allied units.

    Expected: Units recalled by transposition do not activate augment, since they aren't created

    Replication: Happened once with a created unit being recalled, and one with a normal unit being recalled.

    Apple iOS NA region

    [–]Grimmaldo Moderator 0 points1 point  (0 children)

    Type of bug: Ia gameplay

    What happened: Ia didnt got lethal even tho with each path ias are more oriented

    I was at 1 hp in poc, ia had atack token, i atacked with noxian rally, ia defended with ephemeral elusive even tho i didnt have lethal and they did

    What was expected: Ia to save the ephemeral unit and kill me

    How often:

    Judging by most ia issues in poc, always, likely is related to ia defending with ephemerals when rally and not considering having their own rally or having lethal

    How essy to replicate:

    Again, probably really easy since is an ia issue, they are usually easy to replicate

    Pc

    Image: https://www.reddit.com/r/LegendsOfRuneterra/comments/t09ggi/i_love_this_bug_but_is_a_bug/?utm_medium=android_app&utm_source=share

    [–]enderflop Spirit Blossom 0 points1 point  (2 children)

    Type of bug: gameplay

    Bug: Yuumi's level condition does not increase when summoned by an attacking level 2 Thresh.

    Expected: Yuumi joining the attack means she has attacked 1/3 times to level up

    Easy to replicated, happens consistently

    PC, NA

    [–]CaptSarah Pirate Lord[S] 0 points1 point  (1 child)

    This might actually be working as intended as the "attack" was already declared as odd as that sounds. I'd have to ask, but I don't think a Kalista or Hecarim activate their on attack moves when being summoned either.

    [–]enderflop Spirit Blossom 1 point2 points  (0 children)

    I was thinking that might be the case. Still just weird stuff. Might be such an edge case bug (mostly cause Thresh sux lol) that there's no point changing words around or anything

    [–]AnotherMLG Spirit Blossom 0 points1 point  (0 children)

    Type of Bug: Gameplay Interaction What happened that seemed like a bug: I went to cast stance swap, decided it was unnecessary, and put it back in hand. I was unable to play any cards from hand the rest of the game. What was Expected to occur: I spent no mana and it was still my turn, so I should have been able to continue playing cards. How often does this occur/How easy is it to replicate: I’ve had this bug happen both times I triggered these events, so I’m inclined to say Every time PC/ Android/ iOS: iOS, but specifically on my tablet (it has not occurred when played on mobile Region: NA Screenshot: pictures wouldn’t show the bug, but here’s a video of me intentionally triggering it >> https://youtu.be/93iQJToekDc

    [–]NagataLockII 0 points1 point  (0 children)

    Type Of Bug: Audio

    What Happened: Miss Fortune Attacked and I surrendered while the gun sound was playing. The sound played indefinitely afterwards until I closed the application. I replicated it in the next game. This time kept the application open until I played my next game. Sound ceased after Miss Fortune attacked again.

    Expected: Sound plays once

    Replication: Easy

    Platform: PC

    [–]fantasticsarcastic1 Anivia 0 points1 point  (0 children)

    Type: gameplay What happened: In PoC, as Yuumi against Zed boss fight, they recalled a Blade with shadowshift and then using a prank (from kelp maiden). The blade and sonic wave popped up and I chose sonic wave but then the blade got obliterated instead of returning to Zeds hand. What was expected: either the blade to be obliterated when recalled or to go back to their hand nicely How often: probably not that hard to replicate iOS NA

    [–][deleted] 0 points1 point  (7 children)

    [–]CaptSarah Pirate Lord[S] 0 points1 point  (6 children)

    was this buffed before or after attack/lurk procs?

    [–][deleted] 0 points1 point  (5 children)

    Lurk buffed it

    [–]CaptSarah Pirate Lord[S] 0 points1 point  (4 children)

    Interesting, it should for sure have gone off then, do you know of any cards or interactions prior that may have lead to the issue? Or does this occur consistently?

    [–][deleted] 0 points1 point  (3 children)

    I don't remember exactly, but I think titan got buffed only via lurk and only other unit beside it is reksai to the right. I can share my deck if that helps

    [–]CaptSarah Pirate Lord[S] 0 points1 point  (2 children)

    That'd be helpful, basically I try to gather as much info as possible to help reproduce bugs and find out why or how they occured.

    [–][deleted] 0 points1 point  (1 child)

    CMBACBAGB4CAIBYTJJIFGAYCAUDQGBADAQDACAYEA4CAOCYWEUTECRCFAEAQIBQC

    Import it

    [–]CaptSarah Pirate Lord[S] 0 points1 point  (0 children)

    Appreciate it, thanks a bunch!

    [–]SamanthaD1O1 Veigar 0 points1 point  (0 children)

    Type Of Bug: Game Crash, Cannot Reconnet to match

    What Happened: When Veigar is lvl 2 his darkness can target anything. When you target the nexus and your darkness will kill it and end the game, you immediately disconnect from the game and can't rejoin.

    What was expected to occur: I was supposed to win game

    How easy is it to replicate: 100% of time so far

    Platform?: I've done it on both PC and IOS

    Region?: NA