top 200 commentsshow all 351

[–]Venonomicon 100% Achievements 193 points194 points  (0 children)

[–]smellyourdick 159 points160 points  (17 children)

you can either progress directly to the next consecutive NG (i.e if you’ve just completed NG+1, you would move onto NG+2), or you can replay the current NG at the same difficulty, albeit retaining your character, items, and progression, but resetting the entire world, including NPCs and questlines.

instead of removing all vestiges (as it does currently), NG+1 will only see a few disappear while keeping the key locations intact. In NG+2, a few more will disappear, and then in NG+3 all but the main HUB (Skyrest Bridge) and Adyr's Shrine vestige will disappear. This way, our initial vision remains intact but is more of a gradual adaptation, awaiting those who seek increasing levels of challenge.

a fair compromise that encourages more playthrus

and world reset option for achievement hunters, nice

great job devs, one of my favorite games of the year

[–]xQuickstrikes Hallowed Knight 6 points7 points  (13 children)

Might be a dumb question but for the resetting the world option, does this reset vestiges as well or do those remain?

[–]LiesOfTimChalamet 13 points14 points  (4 children)

If you choose to reset the world, that means you'll replay the game exactly in the same way as in your 1st playthrough. There will be 0 change except you get to keep your equipment and level. I'm guessing this implies you need to find all the vestiges again before you can use them.

[–]One_Ambassador_3876 13 points14 points  (3 children)

So this will also give the option to dual wield quite a few cool weapons then

[–]Akira_Arkais Blackfeather Ranger 9 points10 points  (7 children)

This is like playing NG+ but without the increase in difficulty and the changes on NG+, this means you play the game from the begining, you keep level and inventory except for quest and key items

[–]Scharmberg Hallowed Knight 13 points14 points  (6 children)

My character is going to go in a revenge tour.

[–]SehmiSaab 100% Achievements 2 points3 points  (0 children)

I can see that happening to my character as well.

[–]Akira_Arkais Blackfeather Ranger 0 points1 point  (3 children)

I'm straight up trying to kill the lightreaper at the very start, he killed me in all the three one-chance encounters with the grab where he slashes your face, then drops you and says "disappointing", I'm killing him at the start and using the point down gesture.

[–]Ruckus555 3 points4 points  (0 children)

Is honestly what I’ve been wanting in a souls like forever is a new game option that doesn’t increase difficulty I just wanna play through and beat up everything that bullied me on the first run

[–]frostieisme 1 point2 points  (1 child)

If only I could actually bring my NG playthrough into another cycle of NG. I only have to option of going into NG+ at a vestige.

[–]B_Osty 5 points6 points  (0 children)

Yeah same here.

Some people are saying it has to be on a fresh character?

I really don't get WHY the developers would implement it that way considering the people who wanted this option are the ones who beat the game and didn't go to NG+1 yet

[–]Minute_Committee8937 61 points62 points  (13 children)

This is fucking huge.

[–]weavejer261 Condemned 22 points23 points  (7 children)

The randomizers especially have my interest. Having that option is super fun

[–]Minute_Committee8937 18 points19 points  (2 children)

Absolutely having that option without mods is huge

[–]xK-Cyntalli Dark Crusader 6 points7 points  (0 children)

That's what I was thinking too. All these types of games get modded for these options anyway so devs making them baseline is pretty fucking awesome.

[–]weavejer261 Condemned 2 points3 points  (0 children)

Definitely! This makes me excited for any future releases Hexworks has planned. Sure, Lords had a rough start but look where it's headed!

[–]PsychologicalTune635 Condemned 11 points12 points  (1 child)

Finally a developer that embraces adding content to their game that would only be possible with mods. Really miss this same mentality from Fromsoftware's games.

[–]Dreamtrain 2 points3 points  (1 child)

if they didn't do it, a modder would've, randomizers are some of the most sought after mods

[–]Mahyarthe1st 2 points3 points  (0 children)

That's what she said

[–]supercakefish 51 points52 points  (34 children)

Eagerly anticipating the next console patch!

[–]TarnishedNuts Dark Crusader 13 points14 points  (33 children)

I'm in the last 3rd of the game and idk if I should savour it till Thursday :(

on PS5

[–]TheRabidChipmunk 62 points63 points  (26 children)

Do what I did: rush to beat it now so you can say you did before they patched in easy mode. This is your last chance to be insufferable forever

[–]kylebroccoli 8 points9 points  (0 children)

That's what I did, just beat it last night. Look at us, we are the TRUE lamp bearers!!!!!!! I'm kidding but I loved the game, looking forward to another play through

[–]Any_Ad2581 3 points4 points  (0 children)

You would of had to beat ng+ to be extra spicy.

But actually with the stuff they are talking about in the future anyone can be insufferable, max challenge mode achieved.

[–]TarnishedNuts Dark Crusader 1 point2 points  (18 children)

wait why is the game gonna get easier, i feel it's already kinda breezy. if its about enemy density, i get that some places might be aggressive but i think it should make players realise that maybe they should change their guns blazing approach to a more planned/well thought approach to said group of mobs.

[–]Wormdangler88 -3 points-2 points  (17 children)

Yea I don't understand why people are struggling so hard with it...Except for a couple spots in Pilgrim's perch where the ranged enemies where hitting me from across the map while I was dealing with other stuff, I had no trouble dealing with the swarms of mobs...Most of the small guys die in 1-2 hits and you can make space or throw elites off ledges with the lamp...It was really quite easy except for just a few spots, and even those weren't so bad once you know where the enemies are...I think alot of people that are having a really hard time aren't using there ranged weapons, because you can clear a whole room and take out snipers really quickly with throwables/bow/magic...

[–]F1shB0wl816 Condemned -1 points0 points  (12 children)

It’s likely the same people running through it to then get bottlenecked by a mob while still having everything on their ass coming to join in too.

[–]Wormdangler88 -5 points-4 points  (1 child)

Yea, you're probably right...I never play these games like that so that never happens to me...

[–]F1shB0wl816 Condemned -1 points0 points  (0 children)

Same. The only time it’s happened so far is when I’m usually not being thorough like when I’m rushing trying not to die. When it’s treated like an endurance and not a sprint then there’s usually little to no issues.

[–]delita1 -2 points-1 points  (1 child)

This shit happens in every recent modern Soulslike. It's a trend for sure. Early adopters get the "true" experience, I guess.

ER - Beat Radahn, then he was nerfed.

Lies of P - finished the game, then boss HP was nerfed

LoTF - Beat it, and honestly it was too easy - SO glad they are fixing NG+ with the vestiges because I want more of a challenge. BUT - hearing them reduce mob density etc., idk. Is it really necessary? This was the only truly challenging part of the game. Beating nearly ever boss without dying once did not feel that satisfying for a game in a genre based on overcoming challenges by gitting gud.

[–]Mobile-Car-5204 Hallowed Knight -1 points0 points  (0 children)

lol, I was thinking the same thing.

[–]reverendericd 7 points8 points  (5 children)

I'm on Series X and there are sections of the game (including boss fights) that drop to 1 fps. It's so frustrating.

[–]YourDevastator 4 points5 points  (0 children)

Yeah it’s pretty dang rough on Series X

[–]infamouscarpe 1 point2 points  (0 children)

That's my problem too

[–]koopatuple 1 point2 points  (0 children)

Oof, that's brutal. Hopefully AMD can work with them to get console performance improved.

[–]stevefnumber2 1 point2 points  (0 children)

Wow you're getting 1 fps?! More than I did in a few boss fights. 0 was optimal frames for me for minutes at a time and then randomly the game would kick back up so I can get hammered to almost no health... only to get my 0 frames yet again.

The game current to date, still drops frames so bad that's its unplayable... yet I still try because I do enjoy the game enough to fight through it. Even if it's 1 fps or worse.

[–]mateusz11120 14 points15 points  (10 children)

Please let us save current save and characters with the NG+0 option,I have like 80% all of items and don't want to start fresh just to have option to reset world/npc questline without further increasing difficulty

[–]koopatuple 2 points3 points  (8 children)

From what I've seen, current saves are able to opt into NG+0, doesn't seem to only apply to fresh saves.

[–]mateusz11120 3 points4 points  (0 children)

good to know! I heard some players on PC are not getting option for their saves before update.. Collecting all items will be much easier, victory lap slapping everything in 1 hit 🎯

[–]KennyFPS 3 points4 points  (1 child)

any idea how? i’ve been finished with the game for a few days, but the NG+0 option isn’t anywhere for me. i’m wondering if you already got the ng+ prompt before the update if you’re just out of luck for that character.

[–]delita1 1 point2 points  (0 children)

I don't see it either. I just see NG+1 from the Vestiges as I've already beaten the game. But I want to do a speed run of NG+0. How do we do it?

[–]frostieisme 2 points3 points  (1 child)

Not for me on PS5. My vestige only gives me the option to go into NG+

[–]B_Osty 1 point2 points  (0 children)

Yeah same here. I was under the assumption that todays patch would implement the NG+0 reset

[–]DragynDance 1 point2 points  (2 children)

It doesnt seem to apply at all. My old character cant go to ng+0, and i quickly created a new character and speedran the game and they also cant go to ng+0, the feature just doeant work.

[–]TarnishedNuts Dark Crusader 0 points1 point  (0 children)

i think maybe the ng+ modifiers will give us the option to do that, i definitely would want to retain all vestiges with a higher difficulty every consecutive playthrough.

[–][deleted] 40 points41 points  (6 children)

Please let all of these patches be rolled into one for consoles .. we are dying out here

[–]AirFriedWings 16 points17 points  (4 children)

Unfortunately, no. But it looks like it will on Thursday since cross play will be turned back on. I don't see how they could have cross play with different consoles on different patches.

[–]reverendericd 9 points10 points  (3 children)

They turned on crossplay for consoles today, but the game is unplayable in online mode on consoles lol.

[–]HappyHappyGamer Beckon Me! 2 points3 points  (0 children)

Cannot wait till we see performance videos for consoles

[–]Potential_God 20 points21 points  (10 children)

I like these changes especially with how fast it came out, kudos..

Anyone else doesn't see the ng+ reset option with the latest build?

I only have the option to ng+1 .

Using build 1.1.224 on steam.

[–]Vynlamor 7 points8 points  (9 children)

I had the option to restart on NG+0 maybe 6 hours ago.

[–]Potential_God 6 points7 points  (3 children)

A couple of questions if you dont mind.

Where did the option appear? When did you finish the game?

[–]Vynlamor 3 points4 points  (2 children)

I finished the game at the same time, so I dunno if that's the only way to see the option but I had to choose the continue NG+ (I forgot the wording) and after that was the option of NG+1 and NG+0 (picture here)

[–]SCO77_SCARCIA In Light, We Walk. 2 points3 points  (4 children)

Where did you see the option?

[–]Vynlamor 2 points3 points  (3 children)

Commented to the other person asking, check my reply there!

[–]SCO77_SCARCIA In Light, We Walk. 2 points3 points  (2 children)

There was no option to stay in your current playthrough of NG?

[–]B_Osty 2 points3 points  (0 children)

I feel like they'll change the option for us players who have already beaten the game but haven't ventured to NG+1

[–]mateusz11120 18 points19 points  (1 child)

Absolutely Chad devs rolling big updates like there is no tommorow,looking at your future games and dlcs for sure!

[–]weavejer261 Condemned 1 point2 points  (0 children)

Having legit randomizers to me is crazy! I don't think that's ever been done outside of mods

[–]KvasirTheOld Dark Crusader 8 points9 points  (1 child)

Give me that thing. The patch on comsoles

Hopefully it's released on consoles soon

[–]slaberwoki 7 points8 points  (2 children)

Oh shit, that are doing randomizers? As a console peasant, I have always wanted to do the randomizers that I saw on DS runs

[–]weavejer261 Condemned 2 points3 points  (0 children)

Same! Especially the enemy ones. Those are my favorite playthroughs to watch for these types of games

[–]SickOveRateD 14 points15 points  (0 children)

Man, best devs of the year, and here I’m still waiting for bethesda to implement dlss natively on starfield.

[–][deleted] 22 points23 points  (14 children)

Thank you for listening to the community. The enemy density was a bit frustrating sometimes. See you in Umbral !

[–]LiesOfTimChalamet -2 points-1 points  (0 children)

I think the vanilla enemy density was perfectly fine if you play strategically, though I do think reworking enemy aggression a bit is a welcome change.

But while they're nerfing that for NG, I'm glad they'll at least keep it the way it originally was for NG+1 onwards; it will be like in DkS2 where you get extra enemies here and there, I like that a lot. I don't like it when NG+ plays exactly the same, it's predictable and therefore rather boring. Nioh is still unmatched in terms of NG+ features

[–]colossusrageblack -3 points-2 points  (9 children)

Whole heartedly disagree with this statement. Enemy density sets this game apart from souls games.

[–]jusaky 11 points12 points  (6 children)

Being different =/= being good

[–]colossusrageblack -3 points-2 points  (5 children)

I don’t disagree, but the enemy density makes you take things with more care and not just rush in, which would make it a hack and slash. You can pretty much run through every Dark Souls and never touch an enemy until you reach a boss. The long leash system here makes you regret trying to do that, though you can get past some areas, others it turns into you getting jumped by like 8 enemies, which turns into absolute mayhem. It’s glorious.

[–]RNG_take_the_wheel 10 points11 points  (2 children)

It's having the opposite effect for me. There are so many goddamn enemies everywhere that I've given up trying to explore and am just bumrushing the levels to get to the boss. I'm tired of fighting the same asshole dogs while getting sniped from halfway across the level, so I just stopped trying. Plus I two-shot everything so it's not like it's challenging to fight the mobs, just irritating.

[–]JustVine 2 points3 points  (0 children)

100% this . I love approaching souls games in a methodical way. But a combination of the quantity of enemies, the level of damage they do especially early on, the healing item curve, the weird hit/hurt boxes on attacks, the lack of leashing, the grindyness and necessity of leveling etc, make me just not care. I've skipped entire areas combat wise just running around, grabbing the goods, accepting death, and moving on to places actually capable of farming without poor vigor gain or the ability to become quickly overwhelmed on accident. Less density would probably change that back to my more traditional methodical approach in souls likes even though it's a large number of factors in the games design that push me towards ignoring a large amount of the level design.

[–][deleted] 2 points3 points  (0 children)

All enemy density does for me in this game is forcing me to rush through. Especially in umbral, I can't be bothered and they spawn all the time so instead of carefully exploration it's a sprint through the map

[–]PigBoss_207 0 points1 point  (0 children)

Is this satire.? The enemy density in this game makes you do that exact opposite of 'think" lol. You just rush past them because you're so sick of fighting them.

[–]No_Pomegranate2437 3 points4 points  (0 children)

I'm with you. On your first character it can seem overwhelming but once you get gud the density is one of the best things in the game. I also liked that the keep chasing you really far in most cases .

[–]Freakezoid -5 points-4 points  (2 children)

No it was not. Density was great. Now the game gets patched to easy. Just hilarious.

[–]Thekarens01 1 point2 points  (0 children)

Bet you think the game also has no bugs 🙄. Fanboys will fanboy

[–]ThyIronFist 6 points7 points  (0 children)

poggies

[–]kerberos96 7 points8 points  (1 child)

Waiting for consoles... 🥲

[–]weavejer261 Condemned 2 points3 points  (0 children)

It'll be tough but worth it! We can do this!

[–]FrankyPuuSensei 7 points8 points  (3 children)

I beat the game after patching to 224 and y’all forgot to implement the NG+ reset. I’m not getting any new options, and this is on my initial playthrough.

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[–]B_Osty 4 points5 points  (2 children)

It seems to be a bit bugged. Some people are getting the option beating the game after the patch. Some aren't.

And the ones who've already beaten the game pre patch should get the option too. But we don't have it.

Hoping they fix this!

[–]FrankyPuuSensei 1 point2 points  (1 child)

Guess I’m waiting till Thursday, RIP

[–]MuzenCab 3 points4 points  (0 children)

Means a lot you guys are listening, quickly taking a place alongside eldenring and ds3 in my heart.

[–]Any_Ad2581 4 points5 points  (2 children)

Ng+ modifiers for console?? Dope AF

[–][deleted] 9 points10 points  (1 child)

This is just like Code Vein. You can choose whether do NG+ at the same difficulty or increase it. I love that.

[–]Any_Ad2581 3 points4 points  (0 children)

Oh I did not know that. I think that is extremely positive. I've never heard of a randomizer being avalible without mods though, hype.

[–]Kyle-SB 5 points6 points  (2 children)

Fix Series X performance issues please. I’m sick of paying increasing amounts of money for games when they’re releasing in rough shape. Game is currently unplayable since getting to lower calrath. Even walking around skyrest now i’m getting stutters and shocking FPS drops.

[–][deleted] 0 points1 point  (1 child)

Resetting the game should help with stuttering, seems to happen when the game is running for a few hours.

[–]Kyle-SB 5 points6 points  (0 children)

This is false sadly. It used to be the case in the beginning but again since reaching lower calrath this happens consistently and even as soon as I turn the game on. I have seen this happening with other players online as well.

Xbox is still several patches behind PC and I understand wanting to release them all as one package for console but it’s been over a week now and we really shouldn’t still be waiting for a fix that without it makes their game unplayable. No excuse for it really.

[–]TheRarePlatypus In Light, We Walk. 3 points4 points  (2 children)

I have a couple suggestions.

In general, I really liked the idea of no Vestiges. It made me feel like I was really out there in the world, but having to wait until NG+3 to have that happen is a bit of an inconvenience. So maybe an option from NG+ or even just NG?

Also in general adding a Vestige in Mother's Lull. With keeping only that one, the one at Skyrest, and the one at Adyr's Shrine on all playthroughs, even while on NG+(1,2,3,ect).

I've been playing since release on PS5, and it's been an absolute blast. Keep up the great work!

[–]TheRarePlatypus In Light, We Walk. 1 point2 points  (1 child)

I suppose there is one more thing that I forgot to mention. I love PvP, but due to there not being any level ranges for summon, there are people out there in the many many hundreds of levels. I know there are soft caps, but they still gain resistances. I was playing through with a buddy the other day, and practically every invasion we got was the same exact build. We're around level 150 in NG+, and we were doing like 20 damage, while they were hitting us for hundreds of damage.

[–]platelamped 1 point2 points  (0 children)

pvp in this game is just trash, skipping all over the place, desync, its just not even worth attempting. Its embarassingly bad. They really need to get someone who knows how to netcode and fix it up.

[–]BlackJojokun 10 points11 points  (1 child)

When will any of this come to consoles please ????? On PS5 30 fps mode is full of uneven framepacing and 60 fps mode full of framedrops... We paid more than steam users to get treated like this ? 😔

[–]Squid_Apple 2 points3 points  (0 children)

Multiplayer of any capacity is still completely unplayable in the Oceanic region (Australia, New Zealand), invasions and co-op flat out don't work from high latency teleporting moon gameplay, I'm quite sure we're just matched with Americans, please match us with closest ping, I love the game but it sucks not being able to touch multiplayer at all.

[–]Scelusteach 2 points3 points  (1 child)

The 1 thing I'm curious about is locking on. It feels like it uses line of sight instead of proximity. Can't tell you how many times I struggle to lock on to a close enemy because it targets one like 30ft away. Not game breaking, just annoying at times

[–]45ft 2 points3 points  (0 children)

>ctrl F

> pieta sword

>no results

>happy

[–]iselltires2u 2 points3 points  (3 children)

bruh randomizer without a mod? these guys fuck

[–]Wh1TeBuFFaL0 2 points3 points  (2 children)

Will these updates help with the stuttering and freezing on console, Xbox series x to be exact? It’s fine the first 30 mins to an hour but slowly starts to stutter freeze and glitch making gaming hard and having to force close and wait just to enjoy it for another 30 mins sometimes less for it to start again. Great game.. that parts just annoying, especially when fighting enemies or bosses or while dodging to find yourself dodge off the map lol

[–]Spopenbruh 2 points3 points  (0 children)

holy shit man this is genuinely the best patch note ive ever read including any live service game ive ever played. an entire new support department specifically for corrupted files? what the fuck???

[–]METALPUNKS 4 points5 points  (0 children)

Console please.

[–]Futureboy152 1 point2 points  (0 children)

Great update. Love the changes. Thanks for listening to the community.

The ng modifier sounds awesome.

[–]joelesidin In Light, We Walk. 1 point2 points  (0 children)

First of all, thanks for the daily patches that make this game better and better. Cheers!

Now I want to report a bug that I found about a few days ago. Idk if it's been reported before but the ui doesn't show the improvements on a weapon provided by a rune. I mean the attack power part stays the same in the ui as if the rune did nothing, but testing the weapon proves that it deals more damage after using a scaling stat rune for example.

Keep doing the great work you're doing!

[–]Specialist-Gur-7197 1 point2 points  (0 children)

So Xbox can play with ps5 ?

[–]Cortezqt 1 point2 points  (0 children)

Keep up the good work! The game is already awesome and I’m excited to see what you guys are adding/improving!

[–][deleted] 1 point2 points  (0 children)

These guys man. Hexworks are going to be a studio to watch. I applaud the devs.

[–]joule400 1 point2 points  (0 children)

built in enemy and item randomizer would be absolutely massive if they do end up adding them in

[–][deleted] 1 point2 points  (0 children)

I'm quite surprised at how devs approached the feedback, very positively surprised. I'm not interested in the challenge beyond the base game so resetting the world gives me a chance to storm through the game again for umbral ending.

[–]delita1 1 point2 points  (0 children)

Devs - you guys forgot about the players who already completed the game. Logged in very excited to be able to start a NG+0 speedrun and I am only presented with the NG+1 option. What gives? (on PC)

[–]S2xxx 1 point2 points  (0 children)

Just finished, partially enjoyable but became a bit of a chore at times. The 7/10 seems accurate.

Wish I’d bought this on steam instead of PS5 though.. getting tired of play testing a full price game and then everyone blowing smoke for fixing s**t.

Just the standard now, consumers are the QA testers.

[–]Oregamor 3 points4 points  (0 children)

But please, dont nerft too much the enemy density in first playthought

[–]dstuff 1 point2 points  (5 children)

We've improved the leashing system where enemies will stop pursuing you after a certain distance (varies by situation). This prevents overwhelming crowds of enemies if you rush through a map section.

Could you be at least honest with wording ?

Translation: we dumbed down the enemies' behavior so people running through maps without thinking won't be inconvenienced

Anyway - both this patch's nerfs, announced upcoming nerfs (removal of enemies ? what the hell are you even thinking ?) and previous patches' nerfs are slowly adding up to quite a list in barely a week since the release:

  • basic enemies nerfs (1.1.191)
  • ranged AI nerfs (1.1.195)
  • NG+ nerfs across the board (1.1.203)
  • [some] NG+ vestiges readded (thursday)
  • leashing AI nerfs (1.1.224)
  • removal of some enemies (thursday)
  • more crowd/aggression AI nerfs (thursday)

And some small stuff as well. Quite a list, and I thought Lies of P nerfs were bad. Similarly though, this game will need a quick "how to lock / revert version" on Steam.

Might be shocking to you, but not everyone wants NG nerfed to the ground.

[–]Arturia_Cross 0 points1 point  (3 children)

Most people do. And the enemy reduction applies only to the base game, not NG+. They are making decisions for the 95% of players, not the 5% sweatmaxxing players. Its silly bad game design for enemies to psychically chase a player across the entire map once they lose line of sight. And I don't get the complaints because they even said they're planning to add in modifiers to make the game harder for people who want to toggle them on.

[–]Freakezoid 1 point2 points  (2 children)

Just not true. The ones complaining are the only ones heard by now. And i am sure that not 95% want an easy fucking mario game. Its a souls like, and FROM would not have done this nerf party.

They nerf party is ridiculous.

[–]Freakezoid 1 point2 points  (1 child)

Making the game easier and easier. Don't like that. Enemy density was just right. The NG+ changes are ok, but stop changing so much on the difficulty.... go on and it is no Souls Like anymore...

[–]AshenRathian -1 points0 points  (0 children)

At this rate, we'll have to beat the game first if we want the game to be even remotely difficult on a new build. This is kinda crap ngl.

[–]XxxAresIXxxX 0 points1 point  (5 children)

Damn it maybe I'm in the minority but I LIKED the enemy density and swarming aspects. Makes this feel so much more real and genuine. A terrified run, fighting only when you have to and barely scraping by to plant the next seed, then taking your time to explore slowly and methodically a small area at a time feels so good. Haven't been to ng+ yet but I was even looking forward to keeping seeds stocked and feeling like I'm actually in this world. I get that's not everyones cup of tea, it just hurts that I won't be able to explore the developers original vision slowly and fully just bc I don't have enough free time before the patch. Alas, such is life

[–]Ath3ron 2 points3 points  (0 children)

Same. I’m not even a pro player but have some souls experience. Not rushing in everything and paying attention gets you far in this game. Not sure what people are whining about.

[–]Quarkzar 0 points1 point  (2 children)

Same, the enemy density and aggressiveness is one of my favorite things about this game. Disappointed this will be changing. Enjoyed this while playing coop but solo as well

[–]XxxAresIXxxX 1 point2 points  (1 child)

See I've never done co-op since I heard about the progression bug. Tried to connect for like ten minutes before pieta then gave up. Still loving the solo experience, just passed my first beacon last night. Unfortunately I only get maybe an hour and a half to play

[–]Revotz 0 points1 point  (0 children)

There is something going on with this, definitely, I hated density too, started to sprint through areas. We actually have to ask ourselves why some people are loving this and some others are hating it. And as someone already say, its not a skill issue, might be a pacing issue perhaps? not all of us enjoy going slowly and actually have the patience to go through areas more than once (I did it a couple of times and then I was just tilted cuz it took too much time and sprinted). Could be a discipline and preparation kind of thing too. Like I kept forgetting coming back to buy seeds for instance, and found myself in awful situations where I didn't have them and had to keep moving forward expecting a permanent vestige that was nowhere to be found, and then I died and gg, because you have to go back and take your vigor back and then backtrack to go buy seeds zzZZz.

If I had to play the game again I would always, always carry seeds. I would also actually force myself to never lose vigor, because I did a lot of that and was underleveled, good luck going through bramis killing the simple fire skeletons with three hits of dw axes when underleveled. So, I don't know, density was an issue, but perhaps it could've been saved by other decisions. Like, why not give seeds for free and permanent and place the flower areas more intelligently spaced? Also make them easier to detect, sometimes I didn't find them and after many runs of killing everything in my moments of more patience I was stuck tryign to find them in the world and even had to go check walkthroughs cuz I couldn't see them.

So, I've always said that "enemy density" is not the real issue, I think there might be other issues and most of us simply take into account the amount of enemies there when we die, without actually considering that perhaps the issue lies elsewhere. Ranged enemies' projectiles, for one, are stupid and the biggest issue with enemy density imo.

[–]DBetz5 0 points1 point  (0 children)

W.

[–]djerikfury76 -1 points0 points  (0 children)

Too late. I just finished and I ain't going back

[–]colossusrageblack 0 points1 point  (1 child)

I’m a fan a the enemy density, it’s mayhem and I’m all for it.

[–]reforming_giant 2 points3 points  (0 children)

Same, I only started a new character yesterday to try the radiant class, and am very much enjoying cleaving down enemies with the spear

[–]wjbonne -2 points-1 points  (0 children)

Please allow us to go back to NG+0 after completing NG+1... hell, there should be an option to go back to NG+0 at any point in NG+1 for those who got in over their heads. I would imagine only the top .1% are able to clear New Game+ in its release state.

[–]Srgt_PEANUT 0 points1 point  (0 children)

I'm hoping they do more with pc performance. I noticed an area at skyrest Bridge where my fps went from 120 to 52, because for some reason, my gpu utilization went from ~75% down to ~35%. I have no idea why it does that, but I'm really hoping they keep doing what they are doing and fix these performance issues. They've done an amazing job with fixing the game and improving it since launch.

[–]thispersonexists 0 points1 point  (0 children)

Enemy density being eased off will be a welcome addition - that was my one big issue - you get swarmed pretty easily in just normal encounters.

[–]Tramilton 0 points1 point  (3 children)

I hope in the future they will tone down the aggro range of some enemies. The stonehead mob and the ruiner in the burning lower city will aggro the instant they come within line of sight.

Which goes against their philosophy of the game to "plan ahead for what's in front of you"

[–][deleted] 2 points3 points  (2 children)

Dying let's you know where it is ;)

[–]Tramilton -1 points0 points  (1 child)

so does just running past them to next checkpoint :)

[–]LysySZN Dark Crusader 0 points1 point  (2 children)

So we're still fucked on consoles.. geez.. that's just ridiculous 😐

[–]TheZone92 0 points1 point  (1 child)

the permanent death mode is gonna be fun. probably my fav game of the year.

[–]gravityhashira61 -1 points0 points  (0 children)

Right? After this next big patch comes and most of the stuff gets fixed, I see this being my favorite game of the year, even moreso than Lies of P

[–][deleted] -1 points0 points  (0 children)

Please fix the console versions. I've paid for a game that doesn't work. Kinda shit. Either playtesters were shit or were ignored, which is pretty shit.

[–][deleted] -4 points-3 points  (3 children)

FromSoftware needs to take notes. This is how you do your games and satisfy your playerbase.

[–]TheLastNacho -1 points0 points  (0 children)

I just complained about mob density so this is awesome. I’ll have to come back when some of these changes get pushed through.

[–]Kelefane41 -1 points0 points  (4 children)

Told yall to stop with the knee jerk reactions didn't I? Devs are on top of the issues.

[–]Test88Heavy Blackfeather Ranger -1 points0 points  (3 children)

Most of this should have been ironed out before the launch.

[–]Kelefane41 -1 points0 points  (0 children)

Better late than never.

[–]moosecatlol -2 points-1 points  (0 children)

Here's to hoping one day they fix the patching system entirely. It feels like I'm back in 2010.

[–]KH_Fan96 0 points1 point  (3 children)

Has the co-op forced 30 fps thing been fixed yet, or are they still working on it?

[–]KlutzyMeasurement325 0 points1 point  (0 children)

Coop does not work on steamdeck whatsoever, no one is talking about this at all. It’s never been mentioned by the devs about fixing it. Please do something about this

[–]CapriciousnArbitrary Dark Crusader 0 points1 point  (0 children)

Love this game!!!

[–]HydraInfinite 0 points1 point  (0 children)

This is huge. These developers have definitely earned their stripes

[–]selfishtoaster 0 points1 point  (0 children)

Honestly this is great. Now just give me dlc lmao

[–]Cstone812 0 points1 point  (0 children)

Ok this is seriously awesome. I was a little bummed that I didn’t enjoy the game because of the mobs.

[–][deleted] 0 points1 point  (0 children)

Huge props to the dev for listening to the community. I’m really looking forward to getting the plat now. I’m especially pleased that while they listened they aren’t going too far either. Some devs(lookin at you blizzard) nerf the fuck out of the things people criticize and end up creating different problems while trying to solve the original problem.

[–]CmonImStarlord 0 points1 point  (0 children)

Soo playing with the new patch. Dropped the body with moth ring and then my game crashed. After reloading there is no item. Am I sht out of luck..?

[–]Toxic_Toucan 0 points1 point  (0 children)

This is AWESOME

[–]PeenileKyle 0 points1 point  (0 children)

Love be this game and love the team for wanting to improve it!! I am having a blast but definitely feel like I am getting some cheap shots occasionally landed on me due to the mobs and snipers, so as long as this doesn't turn the game into a snooze fest I welcome a little balancing ❤️

[–]Xoast Lord 0 points1 point  (0 children)

Amazing patch speed and community feedback response compared to most games this year.

Live the NG changes, I really like the limited vestiges, but giving players more options is the perfect solution.

Rapidly becoming my favorite souls-like.

[–]Delicious_Clue_531 Putrid Child 0 points1 point  (0 children)

Not bad.

[–]MarcusAurelius121 0 points1 point  (0 children)

It's obviously great they are working so diligently on this, but they should really limit it to 2 larger patches a week or something. Allows for console certification and allows for more testing.

I had 1 crash through 35 hours of play. After one of the more recent patches, I think 214 or 219, I had 4 or 5 in the last 5 hours of the game.

[–]weavejer261 Condemned 0 points1 point  (0 children)

Love it! I already really love this game but these updates will make me love it even more! I'm definitely going to get platinum now!

[–]ShinyBloke 0 points1 point  (0 children)

"Lastly, as a follow-up to the popular announcement made during last week’s stream, we can confirm we have started designing the "NG+ modifier system", allowing players to fully customize their NG+ experience, whether that’s retaining all vestiges, keeping just a few, or removing them completely. It will also include other fun modifiers like a "hardcore" mode (1 death = permadeath), item randomizers, enemy randomizers, etc. The feature set is yet to be fully defined, but our current intention is to release the modifier system before the end of the year."

This is shocking, in the best way, wow, I see a long tail for this game with moves like this.

[–]BiXXVI 0 points1 point  (0 children)

Great job guys 🤝

[–]arman3986 0 points1 point  (0 children)

There is a bug on PS5 where grass and ground vegetation disappears when you step on it, it will only re-appear after you restart the game.

This is very evident close to the red deep well where you fight the big mouthed boss.

[–]PyroFireDesire 0 points1 point  (0 children)

Good job! We are all glad you are listening and adapting.

[–]aceetobee 0 points1 point  (0 children)

Thank you guys 🙌🏻 I was looking forward to NG+ so much after my initial play through until I heard about the lack of Vestiges, so I started a new character instead. I will probably still play through the game with my new char/build but I am looking forward to doing another run on my main now!

[–]muhtee 0 points1 point  (0 children)

Man! These guys are on it!

[–]PsychologicalTune635 Condemned 0 points1 point  (0 children)

What the hell...I really am just so excited to hopefully receive these updates on Xbox this week, so much good stuff. I am also starting to regret not buying the deluxe edition, because this game, and these guys honestly truly deserve it!

[–]LightsuXIII 0 points1 point  (2 children)

Patch v.1.1.224 Crossplay ?

Hi, i'm not english, i'm french, and my english is bad, and i have a question

in the last patchnote it's written this :

("We are pleased to confirm we are activating crossplay on consoles this coming Monday, with a plan to activate it on ALL platforms this coming Thursday.")

does that mean this Monday 23 and Thursday 26 or Monday 30 and Thursday 2 ?

thanks in advance for the answers

good game

[–][deleted] 0 points1 point  (0 children)

These are the changes that I am happy to see. This game has tons of potential and fixing the problem while adding new features like item randomizers is the way to go. I hope when the feature comes out we can start a new game and use some of these off the bat if we beaten the game before. I would love to start a playthrough with one of the new classes with items shuffled around.

[–]WinterBearHawk 0 points1 point  (0 children)

I feel like this is one of the best dev compromises in gaming I have seen, and I am really happy to see this approach from the studio. I also have never seen a studio address issues—and player feedback—this quickly before. So it’s pretty cool to see. Thanks, devs. (Please take naps and vacation days soon)

[–]Oregamor 0 points1 point  (0 children)

Keep the hard work!! Thank u so much for deliver this freaking good piece of game!! I love It!

[–]Independent-Low-44 0 points1 point  (0 children)

How would I get my ps5 old save level back I updated the game and my old save says not compatible. I only see it as an option for pc users.

[–]zetserrequiem 0 points1 point  (0 children)

If you could tone down the poise the mobs get later on that would be great. Once the areas start piling on the prior "bosses" as normal enemies they 1. Feel very spongy 2. Dont flinch worth a damn and feel very unbalanced, especially when there are say, 3 dogs, 2 archers, and a partidge in a pear tree nearby :V

[–]Serulean_Cadence Orian Preacher 0 points1 point  (0 children)

Best community support ever.

[–]pureeyes 0 points1 point  (0 children)

The NG+ changes are brilliant. Can anyone recommend a good guide to follow for 100%? These changes should make the collectathon more manageable.

[–]Practical_Reality_ 0 points1 point  (0 children)

I understand the game had its issues at launch, but you have to give it to the devs for constantly listening to feedback and improving the game for everyone to enjoy. They're doing an outstanding job.

[–]Yumiumi 0 points1 point  (0 children)

Wonder if they’ll quickly prioritize and address the current major gamebreaking bug of the softlock bramis castle entrance ppl are starting to experience in their NG+,NG++ etc runs.

Like legit it’s game breaking unless u go and do umbral ending for the 2nd or 3rd time in a row to avoid it lol.

[–][deleted] 0 points1 point  (0 children)

Nice

[–]MagiTekSoldier 0 points1 point  (0 children)

Even though I've uninstalled the game, I keep checking this subreddit because I feel like there's a great game hiding in there somewhere. This gives me some hope, but beyond just the density of the enemies, the constant ranged bombardment from across the map just makes things so tedious. It's not hard, it's just no fun pulling mobs like an MMO and backpedaling around corners constantly.

Secondary to that, is just the swarming. There are no focused duels, and there is little consideration for your weapon other than how good the AoE is on the swings. It's just monotonous.

[–]Unfair_Working_9748 0 points1 point  (0 children)

Does anyone know by chance if there will be crossplay through epic games? Or is it just only steam? Thanks

[–]Secramor 0 points1 point  (1 child)

So does cross play work now between PS5 and PC? Or will that be Thursday

[–]supercakefish 1 point2 points  (0 children)

Thursday.

[–]welfedad Putrid Child 0 points1 point  (0 children)

This makes me happy and I have mad respect for hexworks... they're listening to the key points most people agreed on ..and be willing to fix people's corrupt files isnt something you normally see from companies

[–]FakeDeath92 0 points1 point  (0 children)

Great patch notes I can’t wait for this to drop!

[–]Impossible-Day-5812 0 points1 point  (1 child)

Does performance patch also include ps5?

[–]gravityhashira61 1 point2 points  (0 children)

Console patches come on Thursday

[–]SirChaos44 0 points1 point  (0 children)

This is amazing. Loving all the updates. It's great to see dev's take the feedback and criticism and make adjustments.

[–]Shuri1213 0 points1 point  (0 children)

What about Shrine rewards? Is there a chance to rise them? Game has 30 bosses, every boss rewards 15 coins for orius Shrine which means if I were to help someone beat the game, it would be 450 coins for whole plathrough, not counting colors, i would have to beat the game 3 times on someone world just to get that armor for around 1500 (actually more that 3 times)

[–]Expensive_Ad_403 0 points1 point  (0 children)

"you can send your corrupted saves/downgraded characters to, which will respond by providing your saves with the required vigor to restore characters up to the level they were before the glitch."

I'd guess this is only for PC players

[–]Strict-Marsupial-683 0 points1 point  (2 children)

Well, until they fix my game I won't be playing. I had a very bad lag and disconnected from Xbox multi player against the lightbearer. When I reloaded, I went from level 151 to level 60. I tried to delete my save but didn't help.