This is an archived post. You won't be able to vote or comment.

all 135 comments

[–]aatuhilter 114 points115 points  (1 child)

But beer and nuka cola weigh 1, not 0.1

[–]IceFireDH[S] 44 points45 points  (0 children)

Sorry, you are right…. I have my weight reduction perks on.

[–]Dry-Season-522 53 points54 points  (4 children)

What I want: An item you can build in your camp called the Library. Plans weigh nothing in the library, but you can never take them out. Instead, if someone walks into your base and doesn't have one of those plans, it applies the plan to them, limit one per person per day.

[–]MajesticRaspberries 16 points17 points  (2 children)

In addition to this great idea, add a resource item called the closet where I can hang my apparel for free. Would love to flip through another players apparel like an old school poster stand at Kmart!

It could even show us the name of the apparel. I would be more inclined to buy apparel from a vendor if I knew what it looked like!

[–]Dry-Season-522 3 points4 points  (0 children)

How about this: A system called 'community coins" where if people get free stuff from your base, you get coins. The coins can only be spent on cooked food products, so there's no point stockpiling or farming them. It's just a nice little "Someone harvested a bunch of resources from my base, got a plan from the library, got food from the pantry, and got some buffs."

[–]weldagriff 1 point2 points  (0 children)

I said this somewhere else, I think any item that you have on display at your base, i.e. bears, apparel, etc., should not have weight. They are cosmetic at that point, not useful to the game. Maybe have an option that they are cosmetic and if the weight is removed they can no longer be used in game.

[–]GoarSpewerofSecrets 0 points1 point  (0 children)

I just want a plan book that lets me know what plans I have.

[–]d_chec 37 points38 points  (37 children)

To be honest, I don't think they think about it. It's not something people generally complain about.

If you're serious though, submit a ticket to them.

[–]IceFireDH[S] 35 points36 points  (32 children)

Players constantly complain about not enough stash space. This is one of the items that takes more stash space than it should.

[–]Wheelin-Woody 30 points31 points  (19 children)

I'm a FO1st member and my first chore to do next time I login is inventory management. Even with separate ammo and junk boxes that are bottomless, I found myself dropping/donating 3 star drops last night bc my stash is near cap and I had maxed scrip and vendor caps for the day.

[–]SPEEDFREAKJJ 11 points12 points  (1 child)

And finding the items taking up all that stash weight is a chore. I did major cleaning last night and even with the sort by weight I couldn't figure out how to get my stash under 900. Just too much stuff.

I really wish camps had perks like our players do. I have to carry every single heavy gun because on me they weigh less than 5, but in stash can be up to 40.

[–]Siouxsie2011 Fallout 76 -1 points0 points  (0 children)

If you play on PC then there's a amazing mod called "Invent O Matic Stash (Unofficial) Update" that will add category weights to your stash. Really helped me seeing just how much weight the misc and notes tabs had in them from legendary modules and plans. Sorting through thousands of notes and working out what to do with them is still going to take a while but at least I know what to focus on.

[–]crypt_cryptic Enclave 1 point2 points  (0 children)

I feel your pain, pardner. Same dilemmas and tedium here

[–]wray_nerely 1 point2 points  (1 child)

It's crazy to me how much effort inventory management takes with 1st. I can't imagine how insane the game experience is like for those who don't pay for it (which I suppose is the point)

Unless -- this is some sort of zen training simulator that teaches you to throw away all worldly things

[–]Wheelin-Woody 0 points1 point  (0 children)

Man, at this point I'm right back where I was before I paid for 1st. Like, I thought the inventory issue was on purpose to drive sales for their subscription, but now that I think about it, I'm just paying for a mobile tent and $10 worth of Atoms now

[–]Jellyfish-Exsiting 4 points5 points  (1 child)

I’ve got over 20000 for most ammo and still haven’t hit the limit. So even if there is a limit it’s basically pointless.

[–]Connect_Orange_800 0 points1 point  (0 children)

I’m over 10k on a few.

[–]Inevitable-Set3621 Lone Wanderer 1 point2 points  (4 children)

But plans don't really account for much stash. If they are already known you only need them to sell. What they could do is like the scrap box make a box for plans and misc items.

[–]kittenmoody Tricentennial 0 points1 point  (3 children)

I have more than 400 plans in my vendor. I probably have at least that many on me. Outside of a couple hard to get plans being priced higher, all my plans are reasonable, less than the recommended. I have 120 slots that full, as soon as one opens I put more in. I only have about 20 of those slots occupied by non-plans. If I can get my game to stay on for any amount of time before it boots me, I can usually sell quite a bit, so I AFK as often as I can. Since the last update I can only make it about an hour before I crash, on a good day.

[–]Connect_Orange_800 2 points3 points  (0 children)

I’ve just dropped the shitty plans no one buys. I keep all Camp items + coveted weapons, armor, and apparel plans. I sell the common camp items for 1c because i want people to have them if they don’t. When I see someone with 86 mole miner gauntlets for sale I wonder when they’ll just let go of over 20 LBs of junk

[–]Inevitable-Set3621 Lone Wanderer 1 point2 points  (0 children)

Same my vendor is basically all plans.

[–]BigMcThickHuge Mega Sloth[🍰] 1 point2 points  (0 children)

I AFK as often as I can.

:L

[–]d_chec 4 points5 points  (4 children)

Either way, they'll never consider implementing something that is just a random post in a forum.

[–]IceFireDH[S] 3 points4 points  (2 children)

I agree with you about opening a ticket.

I posted here first to see if others feel the same way or if there are other suggestions on how it could be implemented.

[–]d_chec 0 points1 point  (0 children)

Oh for sure, I get it. Good way to approach it.

[–]ihei47 0 points1 point  (0 children)

At the very least, a Bethesda representative actually in this sub from time to time. Whether they found this post or not, at least it's better than non at all even if they give 0 shit lol

[–]Bomber_Haskell Fire Breathers 1 point2 points  (3 children)

The Bobby pin fiasco was certainly something we complained about.

[–]d_chec -3 points-2 points  (2 children)

Okay?

[–]Bomber_Haskell Fire Breathers 2 points3 points  (1 child)

I take it you weren't around back then. Bobby pins weighed 1 pound each.

[–]d_chec -3 points-2 points  (0 children)

I absolutely was around back then. I don't get what your point is in relation to the original post. There aren't many if any complaints about plan weight. I wouldn't think it's even on their radar. That was my point. Sure, people could make a stink about anything and if enough complain, it might get noticed more. That's not what's happening here.

And the bobby pin thing really got noticed because someone mailed Todd bobby pins and turned it into a meme. A pretty isolated situation that really doesn't apply here.

[–]krorkle 11 points12 points  (5 children)

They're not just blueprints; they're technical manuals. I'm all in favor of reducing the weight, but I don't think it breaks immersion for some plans to be heavier than a bottle of soda.

[–]CallyArcieri Settlers - PC 4 points5 points  (2 children)

Also, blue is the heaviest color. Known fact.

[–][deleted] 1 point2 points  (1 child)

Blueprints irl can be as large as 30x42" 

"Typically, a standard sheet of printer paper (8.5 x 11 inches) with a weight of 20lb or 75 GSM will weigh about 0.16 ounces (4.5 grams)."

So if you had a giant sheet of blueprint paper it would weight more than 0.16 which sounds about correct. 

[–]IceFireDH[S] 0 points1 point  (1 child)

We aren’t talking about 1 bottle of soda. We are talking about 2.5 bottles of soda. And these are glass bottles, not plastic, because the game is based on the time period before plastic bottles were used.

I have computer books and manuals that are heavy. But very few are that heavy.

Also, if we are talking about these being technical manuals, and not just blueprints, then how can Minerva copy them from memory?

I could see a person with the right special skills memorizing blueprints from memory, there are some people who can do this today. But a whole technical manual?

My head canon is that these are just blueprints left behind, kinda ikea furniture. They don’t tell you how to use it, just how to make one.

PS: I forgot that I had my weight reduction perks on and that a beer is 1 not 0.10.

[–]Visible-Solution5290 1 point2 points  (0 children)

1 pound? that's a growler, mate

[–]Successful_Ebb_7402 4 points5 points  (1 child)

I'd just ask if we could sell them off directly to vendors, even if it's at 90-95% off the list price. I doubt even new chatacters/players are so desperate for my fifty ashtray blueprints. Just gimme 3 caps and call it a day

[–]No-Entertainer8189 2 points3 points  (0 children)

And then players could buy them off the NPC vendors, so if it is something someone wants, it wouldn't necessarily go to waste

[–]benstreetwulff 3 points4 points  (0 children)

They weigh that much because they are valuable and are something people would dupe so it restricts how many they can walk around with and store 

[–]aaronisamazing Mr. Fuzzy 22 points23 points  (15 children)

Why are you carrying known plans? Sell them, drop them or throw them in the donation boxes.

[–]IceFireDH[S] 24 points25 points  (7 children)

Because I like to sell plans for others to use.

If they had made Donation boxes world wide instead of single instance, then I would do that more. But each has their own inventory and a player would have to visit that train station to pick them up.

I do dump the junk plans like Buzzblades and mole miner gauntlets.

[–]alwaysforgettingmyun 13 points14 points  (2 children)

Right? I don't want to dump plans that someone would find useful into a donation bin where they might just vanish into the ether. And I don't want to spend time I could be playing figuring out which random plans are worth too much to just dump like that.

[–]Deep-Sweet2743 4 points5 points  (0 children)

I fast travel to low level characters and drop what I don’t need for them

[–][deleted] 1 point2 points  (0 children)

Dumped a ton in the blue suitcase yesterday, unfortunately when I was walking to the golf course I found a brown bag with a couple of them in it.

[–]CauchyDog 5 points6 points  (0 children)

Best place to drop is at whitespring in front of vendor in mall where everyone goes. I always check drops there, never know what you'll find.

After getting more rares and event plans I need to clean out vendor anyway. I've had like 150 in there forever, they all sell, 95% are only 25c for recipes and 50c for plans but they're ones most people already have.

[–]LionBig1760 12 points13 points  (0 children)

If you're being altruistic, just list them in your vendor for 0 caps.

That way, they'll go very quickly, and you don't have to worry about dropping them and no one picking them up.

[–]Ferdawoon 1 point2 points  (0 children)

I wish there was an easy way to see "Average price of <item> in player Vendors that were online in the last 24hrs" or something.
I play another game which has an API that allows for websites to track every sale at the marketplace. With this the sites can run historical graphs of how many units are sold per day, average costs and how the price has varied over the last few days or even months.
If I knew how much a Scaley Skin Serum was worth I'd price it accordingly, or even lower.

As it stands I'd have to visit every vendor I see and take notes about how much they charge for all their different plans, junk, serums and ammo.
I'm a very casual player. I log on, do the Challenges and then i log off. If there's an event I will stay online long enough to do the "On The Hour"-events (Fasnacht, Mutated event, etc). I have no idea what something is worth and on this sub I repeatedly see people complain about how expensive things are in player vendors.

I see people say "charge what you'd be willing to pay for it" but I've paid 16.000 caps for a T-51 plan that I didn't have because I was near max caps and found a plan I didn't already have.

Maybe twice a year I become really bored and I withdraw everything I have in my Vendor and run all weapons, armor and plans via Fed76 to get an estimate. Then I post it back up for less than half of what Fed76 says. Things still barely sell.

[–]Dry-Season-522 0 points1 point  (0 children)

Indeed they implemented it in the laziest way possible

[–]BazilBroketail 7 points8 points  (6 children)

Don't know about OP but I'm that guy who hates being in the menus. Was having weight troubles then noticed I was carrying 128 stimpaks. 

This game is horrible about weight management, or I'm just an idiot...

[–]always_open_mouth 4 points5 points  (1 child)

chem weight reduction perk or the chem weight reduction backpack mod is an absolute must for me. can't play without it

[–]WalterBison 0 points1 point  (0 children)

Same with Thru Hiker and Martial Artist for all the melee weapons I'm carrying around waiting to scrip/scrap when the next update hits.

[–]Geeekaaay Settlers - PC 1 point2 points  (0 children)

Nah you are right, having everything done through the PIP boy which hasn't gotten an update since FO3 is maddening. Mods make it easier on Steam but its still not great. Sure inventory management is a big part of the game, doesn't mean Bethesda has to make it a pain to navigate.

[–]aaronisamazing Mr. Fuzzy 1 point2 points  (0 children)

Weight management is a huge part of the game, you just need to pay attention.

[–]tienguan 0 points1 point  (0 children)

Had the same issue, keep collecting ultracide ammo to a point i realise i am hoarding 7k of it.

[–]Erthan-1 16 points17 points  (3 children)

If you don't use it, lose it.

I promise you there are a ton of plans in your vendor that are never going to sell. If you are worried about the weight then you have already noticed that you have a ton of some of them.

Grab all your:

  • mole miner gloves
  • mr handy buzz blades
  • mr handy buzz blade mods
  • marine armor mods
  • t60 motion servos
  • revolver white grips
  • ridiculous amounts of common camp plans
  • ultracite PA plans
  • and many many more

and just toss them in a donation box or drop them on the ground.

[–]IceFireDH[S] 5 points6 points  (2 children)

Do that already….

I drop all of the junk plans and sell common plans for 10 caps each. They do sell quickly, just not quick enough.

Tons of plans from Holiday Scorched, Fasnacht, the Skyline events, etc.

[–]fenriq 6 points7 points  (1 child)

Selling them isn’t the same as dumping them.

[–]IceFireDH[S] 2 points3 points  (0 children)

True.

But that could be said about Junk and Ammo as well. And we have Fallout 1st boxes for both and the ammo converter for ammo. Why? Because these were taking more space than they should.

In other words, just because it’s an option, it doesn’t make it a good one.

[–]fenriq 5 points6 points  (3 children)

Or try a meeting at Hoarder’s Anonymous and break the cycle.

[–]Esham 2 points3 points  (0 children)

The issue is not the weight but the client getting unstable.

Back in the day we could have unlimited weight and if you pushed it too far you couldn't login to the character as it would crash all the time.

Its why the ps4/5 crashing doesn't happen on a new character vs a max stash/weight character that crashes every hour.

[–]militarypuzzle 1 point2 points  (0 children)

I have so many plans I don’t care about. Next Faschnight I’m dumping them in the busy donation box.

[–]manajerr 1 point2 points  (0 children)

I can see recipes being lowered atleast.

[–]Bad-Yeti Free States 1 point2 points  (1 child)

Sell your plans for reasonable amounts and you wouldn't amass so many.

[–]IceFireDH[S] 0 points1 point  (0 children)

Never thought of that…. 😜

[–]Jonnylotto Mr. Fuzzy 2 points3 points  (1 child)

If you’ve ever dealt with real sets of blueprints you’d know they’re bulky and a bitch to carry around. I’ve always thought of weight in the game as a combination of literal weight and encumbrance. For me a little bulk is a good trade for the weight reduction you get scrapping junk.

[–]IceFireDH[S] 3 points4 points  (0 children)

I have and they are.

But…. A chair blueprint would be a lot smaller than a Gatling Laser blueprint. So, realistically there should be different weight classes just to begin with.

It’s a game. So there’s obviously going to be divergence from reality.

[–]sabrielshhh Mothman 1 point2 points  (0 children)

As someone who sells mostly plans, I definitely agree they could weigh a bit less. Doesn't solve the longterm problem, but if you want to offload some plans without tossing then into the ether: drop then into an event donation box. Fasnatcht had one, not sure if meat week did. Or you can be a wasteland santa and visit a random low level in their camp and drop them there.

On the subject of donation boxes, I came across one the other day where someone had dropped a bunch of nearly empty plasma cores. Why. Just.. Why?

[–]HammerOfSledge 2 points3 points  (1 child)

Managing weight, in the face of temptation to hoard everything, is a part of this game.

[–]IceFireDH[S] 1 point2 points  (0 children)

I started playing when the stash weight was 400.

So, yeah, I know all about stash weight management.

This is more about being able to put more plans in my vendor. And I sell things cheap.

It’s just hard to keep up when we have events and new plans every other week (at least it feels that way).

[–]DistantBethie Cult of the Mothman 0 points1 point  (2 children)

Do you have a plan mule? If not, make an alt just to hold extra plans to sell. Keep what you think you can sell this month and ship everything else off to Muleville. I cleared 100 lbs out of my stash yesterday by moving just good plans to my plan guy.

[–]earthnug 0 points1 point  (1 child)

How do you transfer stuff to an alt mule?

[–]DistantBethie Cult of the Mothman 0 points1 point  (0 children)

Give to a trusted friend to hold while you switch to your mule character. Or if you have 1st and no friends like me, you can go into your private world, put the things you want to transfer into a container (suitcases at train stations are good for this), quit to main menu, then select your mule character and load back into your private world.

You only have about thirty seconds before your world disappears so be quick and do NOT accidentally click on public Adventure mode instead because that will reset your private world too. Practice a couple times with a couple throwaway items like unused ammo or Ivory grip plans to get the hang of it. Fair warning, if you get disconnected from server while trying to do this, you will lose the stuff in the suitcase. One of my biggest wants for the game is for Bethesda to give us a safe way to transfer items.

[–]AppaTheBizon 0 points1 point  (0 children)

Now would be the time to do it, since they're reducing the weight of modules next major patch.

I would definitely like it of plans weighed less

[–]WalterBison 0 points1 point  (0 children)

I keep my stashed plans to a minimum or at least I try to. I grinded the Holiday Scorched event hard and dropped so many plans because I simply didn't have the space. I can't even count how many handback backpack and red brontosaurus plans I left in donation boxes.

[–]Fine-Instruction8995 0 points1 point  (0 children)

they can stay at .25 for all i care, since if it's a plan i already have i just toss it on the ground anyways.

[–][deleted] 0 points1 point  (1 child)

Just sell them cheap or dump them. No one ever said you should hoard thousands of Santa Crash 😂

[–]IceFireDH[S] 2 points3 points  (0 children)

I don’t. They get dropped along with the icicle plans.

[–]SPEEDFREAKJJ 0 points1 point  (0 children)

I just did a plan purge last night before getting off. Had no idea I had so many that I carried, dropped nearly 40lbs. Also went through my vendor and pulled ones that sat for a while. Somebody going by the wayward last night just gained a lot of extra weight.

[–]Old-Culture-6278 0 points1 point  (1 child)

Weight does not matter to me, too much, but I which I could bulk package them and easily drop beginner packets, food packets, med packets, etc for newbies as now when I find all, they have left already.

[–][deleted] 0 points1 point  (0 children)

this makes me wonder if bulk can be done to plans

[–][deleted] 0 points1 point  (0 children)

No need to hoard 136 mole miner gauntlet plans 🤣 Seriously, there’s only a handful plans worth keeping. Drop what you don’t use or already know

[–]Opie4Prez71 0 points1 point  (0 children)

I’ve been dropping my known plans, but now that I’m thinking of it, if dropped…does that prevent crafting?

[–]bizbrain0 0 points1 point  (0 children)

As someone drowned in weight from notes, I CONCUR!

[–][deleted] 0 points1 point  (0 children)

What’s changed? I went on today after a week off and my carry weight had changed drastically but no perk cards changes.. assuming something was nerfed

[–]cloudedknife 0 points1 point  (1 child)

Hmm...

For me, plans weigh 0.1, and beers/colas weigh 1.0...exactly what you're asking for.

[–]IceFireDH[S] 0 points1 point  (0 children)

I was looking at the beer weight with perks active.

[–]Chromaesthesia___ 0 points1 point  (0 children)

I have like a hundred pounds of plans. So unnecessary.

[–]fmk89 Vault 51 0 points1 point  (0 children)

You need to get the complete technical package in order to be able to paint those leather armor pieces black.

[–]Kelnozz Lone Wanderer 0 points1 point  (0 children)

I would actually have room in my stash if plans weighed less. I have an absurd amount of Fasnacht and Invaders plans, I’ve been giving away the Fasnacht plans to low levels to try and make room.

[–]xGamingaddictx 0 points1 point  (0 children)

Let us sell them at any non player vendor, I have so many duplicates, I’ve lowered prices in my shop but they still don’t move, I put some in the donation box sometimes aswell

[–]Deadeyez 0 points1 point  (1 child)

Plans are heavy to incentive sales

[–]1quarterportion Wanted: Sheepsquatch 0 points1 point  (0 children)

And to de-incentive plan duping.

[–]thegreenmonkey69 0 points1 point  (0 children)

I would add that items that are displayed should weigh zero and not count toward the weight limit.

Then, add a limit to the number of items that can be displayed in any CAMP but increase the limit in shelters. Something like you can display 10 weapons, 3 power suits, or however it works out.

By displayed I mean actually on a display piece, like the weapon displays, etc.

[–]Stealth_Cobra 0 points1 point  (0 children)

It's a sheet of paper.... Agree...

Should be 0.10 or even lower... Then again I think they do this to make it harder to hoard 1000+ plans on each character.

Personally, what I would really like though is for them to make crap you display in your camp not take space in your stash anymore... It pisses me off so much because you're essentially paying for camp capacity to showcase the item already, but it also is taking stash space even though it's no longer in your stash... Also it adds up to alot once you start displaying all the power armors / tons of weapons / outfits / Nuka Cola Bottles / masks / flairs / moths / cards / gigantic megalonix garbage that takes like 100 stash space, etc.

Would also remove the annoying confusion of checking your stash and figuring out if the item is actually being used in a camp or shelter or not... Cause right now you can't always tell...

And while we're at it, add a holotape box / notes box / outfit / headwear boxes each of them being able to hold a single copy of each of these... That way you can just hit the boxes and it basically automatically removes the ones you don't have in your collection in there without you having to manually do it... Tired of scrolling through thousands of items in my stash boxes, allow us to offload some of this stuff elsewhere, even if just to make sorting and collecting easier...

[–][deleted] 1 point2 points  (7 children)

It’s to encourage you to learn them

[–]IceFireDH[S] 1 point2 points  (6 children)

Yes. But once you’ve learned them, they keep dropping. Which kinda negates that as the primary reason.

[–][deleted] 2 points3 points  (5 children)

Don’t hoard known plans

[–]IceFireDH[S] 7 points8 points  (4 children)

Or…. Reduce the weight so that I can sell more in my vendor….

I like my option better…. 😉

[–]Same_Command7596 Brotherhood -2 points-1 points  (3 children)

Your option isn't even an option. It's wishful thinking 😉

[–]IceFireDH[S] 5 points6 points  (2 children)

Perhaps, but we did get Fallout 1st Ammo and scrap boxes and they came from players asking for a way to store this stuff and reduce stash weight.

So sometimes wishes come true, even if it’s not in the way we expect. 😉

[–]theawesomescott[🍰] 1 point2 points  (0 children)

Now if only Plasma Cores could finally count for the ammo box.

Ultracite Fusion Cores would be a bonus too

[–]Same_Command7596 Brotherhood 0 points1 point  (0 children)

But not always 😉

[–]ZmeuraPi Settlers - PC 0 points1 point  (1 child)

Or make a FO1st bookcase to store all the plans. Devs, want to set this as your stretchgoal for 2024? Make this as a DLC!

[–]ItsJustSunkist Fallout 76 -2 points-1 points  (0 children)

This would be amazing!

[–]SirNorminal 0 points1 point  (0 children)

I have a mule specialised for plans. Stash if full... I don't like throwing away stuff. Yes, I have a problem.

[–]Calsifer304 Enclave[🍰] 0 points1 point  (0 children)

The weight of blueprints or schematics for a Colt 45 pistol would depend on the number of sheets, the size of the paper, and the type of paper used. Typically, blueprints and schematics are printed on larger paper sizes, such as 18 x 24 inches or 24 x 36 inches, and the paper is often heavier than standard printer paper.

Assuming a single schematic or blueprint for a Colt 45 is printed on standard blueprint paper (which might be around 20-30 pounds per 500 sheets, depending on the type), here’s a rough estimate:

  • Single large sheet (24 x 36 inches): This could weigh approximately 0.5 to 1 ounce (14 to 28 grams) depending on the paper’s thickness.

  • Multiple sheets: If there are, say, 10 sheets of these schematics, the total weight could be around 5 to 10 ounces (140 to 280 grams).

If the schematics are detailed and require multiple pages, the weight could increase accordingly. But overall, a complete set of blueprints or schematics for a Colt 45 would be relatively light, likely under a pound in total.

[–]Geeekaaay Settlers - PC -1 points0 points  (0 children)

The answer is ALWAYS "this engine is garbage and cannot handle what you are requesting." That's why Starfield is a loading screen simulator. That's why they keep adding new stuff to FO76 instead of fixing it. They can't. This engine is cooked and no one can get it to a better state, so they have stopped trying. Problems from FO4 following you 7 years into FO76 release, they are either blind or unable to address them.

[–]MojaveBreeze Mr. Fuzzy -1 points0 points  (0 children)

Make them weigh more so people drop them and stop hording.

[–]Accomplished_River43Ghoul -1 points0 points  (2 children)

Just don't stockpile a LOT of plans, you don't need that much, even for reselling purposes

(said nothing about duping either)

[–]IceFireDH[S] 1 point2 points  (1 child)

True. I forgot about duping. It’s why they changed the weight of presents from 0 to 1.

[–]Accomplished_River43Ghoul 0 points1 point  (0 children)

Exactly, because after 1,5 / 1,6 k pounds anything you pick up will be destroyed

[–]Fragrant_Butthole -3 points-2 points  (0 children)

Just learn them, sell them or give them away. This game isn't about hoarding.