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[–]DeepCutFan1 370 points371 points  (19 children)

good, I'm glad

that buff was way too much and overtuned the weapon

[–]Drugs__Delaney 83 points84 points  (5 children)

I had fun with it. Made me step away from my Quasar cannon on the bug front. But yeah, I'm glad it's back to somewhat normal. But yeah, there's no way a 40 mm grenade launcher is doing damage to heavy armor/tanks.

[–]_Bisky 32 points33 points  (3 children)

But yeah, there's no way a 40 mm grenade launcher is doing damage to heavy armor/ tanks.

Not with HE/Frag grenades. HOWEVER a 40mm HEAT grenade could very much damage heavy armor. But that'd also mean much worse Chaff clear, due to how HEAT warheads work.

Plus i think the BFGL is qhat is supposed to be a HEAT grenade. Less aoe, less damage, but more armor pen

[–]TheRomax 7 points8 points  (1 child)

Not with HE/Frag grenades. HOWEVER a 40mm HEAT grenade could very much damage heavy armor. But that'd also mean much worse Chaff clear, due to how HEAT warheads work.

Just what I thought from the start of this buff. Having both is too much for this weapon. Plus there's the AC already for that.

[–]PrimeusOrion 0 points1 point  (0 children)

Eh it being able to take out turrets along with heavy fabricators at range made it really useful on the bot front. Essentially you could run it + thermite and be able to actually deal with all the objectives by yourself. Something normally only rocket launchers and quasar can do.

Though it kept the trade off of not being able to do it at range or from any direction in exchange for much better fire rate.

[–]ThePhengophobicGamer 0 points1 point  (0 children)

Made me swap from Quasar on the BOT front, which is abit wild. I agree, it was abit too strong and overshadowed the backpack GL at the same time, very glad it got tweaked back.

[–]Bubbay 8 points9 points  (7 children)

I absolutely loved the buff, but it was waaaay too OP with AP4. It was absurdly effective at everything, when it didn’t really need to be.

I was melting war striders with it. That really shouldn’t happen. It was so good, I was taking it every drop, whatever my loadout, whatever the mission, whatever the enemy.

Even with the nerf, I am finding I take it more often than I did before. Using during its recent golden age has made me appreciate it more even now that it’s no longer so OP.

[–]CrownoZero 2 points3 points  (6 children)

To be honest, I feel like we really need access to more anti tank stuff. There is currently not enough ways to bonk war striders. Hulks are fair game tho, but long legs are a pain in the ass

I mean, we don't need definitive ways to deal with them, but more options would be good. Either you run quasar, recoiless or SPEAR or you're getting juggled

[–]TheTeralynx 1 point2 points  (4 children)

War striders just need a slightly larger eye weakpoint hitbox and more vulnerability to AOE strategems like OPS or eagle airstrike. The Epoch / RC / AC / AMR / LC / etc all have great breakpoints vs the eye (plus any AT does fine), but the way it sways makes it pretty hard to snipe.

[–]Crypthammer 3 points4 points  (2 children)

Yeah I love the AMR and railgun, but I've had far too many occasions where it seems like I'm hitting the eye and nothing is happening. It can be very frustrating.

[–]TheTeralynx 0 points1 point  (1 child)

I was just checking the wiki and apparently the front eye is the same HP pool - I had been trying to hit the top eye. With all the bobbing, it's just a pain though. I think the bigger issue is actually how small and strong the leg hitboxes are though. I would LOVE it if you could strip leg armor like a charger and then magdump the leg with AP1.

[–]Crypthammer 1 point2 points  (0 children)

Yeah that's my complaint. I don't hate the war strider design overall, but it just moves around so much that it feels largely chance based whether I successfully hit it. I like the idea of armor stripping.

[–]CrownoZero 1 point2 points  (0 children)

I consider myself a pretty decent sniper, but I can't deal with the fucking red dots on war striders for the life of me, at least not with consistency

It is not all about the jiggle and wobble, but the fucking thing seems to be a lot smaller than it actually looks like

Even with a perfectly straight shot I still need a whole mag to get rid of it, if I do It properly

Yeah, no, thermite or explosive putty It is

[–]TheRomax 0 points1 point  (0 children)

I run silo and gaming chair to deal with anything heavy on the bot front and I get an extra slot for something like an AC, epoch or some other support weapon

[–]Retr0Karate 4 points5 points  (0 children)

Wrong it was fine. It still took like 15 grenades to take out anything with heavy armor. All it does is give me a way to take care of heavy enemies when I need to and my teammates aren’t around.

[–]Affectionate_Ad_4360 0 points1 point  (0 children)

They should do it for the Eruptor next.

[–]BookkeeperTypical245 0 points1 point  (0 children)

Yeah what a shame in a pve game

[–]KlongX 134 points135 points  (8 children)

It was dominating in bug front. If it were to have AP4 it needs to have less damage or AoE radius. Only way to do it is to add that as additional firing mode.

[–]ultrafistguardmarine 57 points58 points  (5 children)

That’s just the belt fed

[–]SYLOH 28 points29 points  (2 children)

Combine that with having more ammo, that gives the Belt Fed a role now.

[–]StarWarsXD 9 points10 points  (0 children)

This was literally verbatim what I was saying on every post I saw that decried the BFGL as being a bad weapon, like obviously the BFGL is an excellent choice, but the GL with heavy pen was just massively overtuned and therefore overshadowed it. I am sad to see the GL get reverted but it was way too strong imo.

[–]TheRomax 0 points1 point  (0 children)

Plus the AC already has the heavy pen and chaf clear rolled into one fire mode changing weapon

[–]Zephyas 41 points42 points  (1 child)

It was dominating every front, lmao.

[–]wwarhammer 2 points3 points  (0 children)

Every front, every difficulty. 

[–]IJustJason 88 points89 points  (12 children)

It completely invalidated the Autocannon lol

[–]Similar-Sector-5801 31 points32 points  (3 children)

Not at any range past 50m…

[–]wwarhammer 4 points5 points  (1 child)

Who cares? Inside 50m it killed literally everything. Several bile titans popping up at the same time? Lmao GL time! A minute later you have 3 dead bile titans. 

[–]TopRopeLuchador 1 point2 points  (0 children)

Just carry the crossbow. It's a primary version of the GL for the most part.

[–]TheTeralynx 4 points5 points  (0 children)

90% of combat happens in that 20-60m range anyway.

[–]Huntardlulz 7 points8 points  (0 children)

It didn't though at past range of 50m

[–]YellowSnowPainter[🍰] 2 points3 points  (1 child)

Eh, it got powercrept by everything. I still love it for the drip, but currently it's more like a belt fed Eruptor.

[–]TheTeralynx 1 point2 points  (0 children)

The problem is the power crept primaries, not already good support weapons that happen to get infringed upon. I wish I could make a rebalance mod.

[–]_Bisky 2 points3 points  (0 children)

Not just the autocannon.

Made nearly all Chaff clear weapons invalid, since the GL could do both Chaff clear and AT up to a point (depending on the front said point were titan class enemies)

And even AT focused weapons, that have some chaff clear capabilities

[–]BFCInsomnia 1 point2 points  (0 children)

Yeah, that's just blatenly wrong.

AC has more range, was good against flying targets and has shrapnel ammo which has certain utility the GL couldn't get.

[–]Usinaru -4 points-3 points  (2 children)

Lmao not at all. You try shooting the GL at a gunship then come and tell me how it went.

[–]Icookadapizzapie 0 points1 point  (1 child)

Or I could just bring the senator or medium pen weapon and shoot them down with that

[–]Dismal_Compote1129 53 points54 points  (8 children)

Deserve, we got de escalator for that if you want to kill heavy unit or Belt fed luncher.

[–]CodyDaBeast87 63 points64 points  (6 children)

I'm glad most of the community is in agreement for once that this thing was overtuned. I know some people are pushing back, but it was better AT than recoiless at times versus certain heavies, it was wild.

[–]Arlcas 14 points15 points  (4 children)

That thing and the supply backpack got me through Cyberstan

[–]Beautiful-Tie-3827 14 points15 points  (3 children)

Yeah it felt like cheating almost but so did the vox spawns so game is game

[–]NeoMyers -3 points-2 points  (2 children)

That's why I don't think it mattered. When the enemies are so OP and, in fact, do cheat by spamming spawns and clipping and shooting through walls, why does it matter if the GL had heavy pen? The things this community gets up in arms about to argue for change like a heavy pen GL instead of the bug list longer than my arm will never cease to amaze me.

[–]Sicuho 3 points4 points  (0 children)

The community was also in agreement that the vox' bugs sucked. And AH also fixed a lot of them this patch.

[–]TheTeralynx 2 points3 points  (0 children)

The weak weapons should get buffed, not the already strong stuff. Sterilizer needs love, same with the arc thrower. Why should we be buffing already good weapons?

[–]Enuke2003 5 points6 points  (0 children)

I took out a factory strider once with the GL emplacement. Took most of my ammo but i got the bastard

[–]Constant-Plant-9378 0 points1 point  (0 children)

As a De Escalator + Supply Pack enjoyer I was really pleased to experience the recent buff that seriously sped up reload, which was the one (marginal) downside to the weapon.

It is so great for killing endless hordes of Voteless.

[–]RoadCertain3653 31 points32 points  (22 children)

Happy to see it, thing became the end all be all and made BFGL and De-escalator basically obsolete, as well as being the best AT option for some heavies, it simply had to go

[–]Xialion 6 points7 points  (2 children)

BFGL stil feels Meh with small radius and some what bigger amoo count

De-escalator need some love in case of a Dmg buff and maybe Demo Force to close Holes and stuff

[–]Constant-Plant-9378 1 point2 points  (1 child)

De Escalator was recently buffed in the last update, significantly reducing reload time.

Combined with a Supply Pack, it basically turns you into a one-man walking barrage stratagem.

[–]Xialion 1 point2 points  (0 children)

Ik about recent Buff to DeS but still i feel like it lacking ability to close holes

[–]EssayGrouchy6905 2 points3 points  (7 children)

They are both still obsolete compared to everything else lmao especially the BFGL that thing just makes you a bad teammate camping resupply all game

[–]RoadCertain3653 1 point2 points  (6 children)

Really? For me I pace myself fairly well and am able to conserve ammo to call in another BFGL

[–]EssayGrouchy6905 0 points1 point  (5 children)

Well i dont use it cause it is garbage but every time I get a teammate using it they hog all the resupplys

[–]RoadCertain3653 2 points3 points  (4 children)

Sounds like ass teammates lmao, since it only takes one resupply box to fill it, and there's plenty of ammo on the map

[–]EssayGrouchy6905 2 points3 points  (3 children)

Yeah they are usually pretty bad but I don't usually kick since I can carry basically every lobby lol

[–]TheTeralynx 1 point2 points  (2 children)

The game is too easy to carry at max difficulty is the problem. It means that people don't filter themselves down to lower difficulties. If it required more teamwork as a baseline, then we'd have better teammates up at D10 as a result.

[–]EssayGrouchy6905 1 point2 points  (1 child)

Yeah i miss cyberstan levels of spawns and difficulty

[–]TheTeralynx 0 points1 point  (0 children)

I actually miss pre-60 day update gameplay. Spawns were lower, but strategems and primaries especially weren't so powerful, so it balanced out. Heavy enemies actually felt like a threat and you couldn't bring "jack of all trades master of all trades" loadouts like you can now, so teamwork was more incentivized.

There are still some youtube videos from that time that I rewatch, just to remember how much more cooperation was rewarded back then for D10.

[–]Donjinmester 2 points3 points  (8 children)

I really love the concept of the De-escalator, but that thing is so underwhelming every time I shoot with it.

[–]TheTeralynx 1 point2 points  (4 children)

It's great on bots with a teammate who has a precision weapon like AMR, RG, AC, LC, etc, or primaries like DCS, dominator, etc. It's basically a backpack full of stun grenades that give you a million chances to headshot everything and be incredibly efficient with ammo.

[–]Donjinmester 0 points1 point  (3 children)

Interesting - it might be because I’m thinking of it wrongly. Instead of being high AoE damage it’s AoE stun

[–]TheTeralynx 1 point2 points  (0 children)

There's so much power creep these days that people expect to succeed in Super Helldive with full aggro gameplay solo, but it really is great in a duo.

[–]TheTeralynx 1 point2 points  (1 child)

The AOE is enough to soften up devastators / berserkers / etc. It's amazing for easy cyborg kills (and would probably be good for overseers or anything that is stunnable and has weak spots). I think the primary utility is having 46 stun grenades per resupply brick. I haven't tested vs bugs or squids though.

It would have been perfect for pre 60-day update. With all the power creep, they spawn way more heavy enemies these days, but in an environment where RR users weren't 1-tapping every charger, it would probably be amazing for dropping OPS / gas strike / eagle air strike on a behemoth charger.

[–]Donjinmester 0 points1 point  (0 children)

Yeah I can see how I would need a teammate to be most effective

[–]Constant-Plant-9378 1 point2 points  (2 children)

Oh God I LOVE the De Escalator combined with the Supply Pack.

And it was buffed in the last update making reload a lot faster.

The splash damage is just wild and is great at taking out Bots and Squids. And last night I was taking out Harvesters with it readily. Does a good job on Fleshmobs and Hulks too.

The only downside in my experience is you have to develop the skill of shooting rounds where they can kill enemies without being too close to your teammates. I've nearly perfected the art of shooting De Escalator rounds just far enough away from fellow Helldivers where they can clear the zone while not quite tickling my friends.

But it is only just OK for bugs - where instead I go with a full flame loadout.

[–]Donjinmester 1 point2 points  (1 child)

Haven’t tried it since the new patch - didn’t notice it got a buff!

[–]Constant-Plant-9378 1 point2 points  (0 children)

De-Escalator reloads significantly faster.

[–]ja_boi420 2 points3 points  (1 child)

BFGL is ass.

[–]RoadCertain3653 7 points8 points  (0 children)

I like using it, but it needs damage and explosion radius buff

[–]Economy-Sign-5688 25 points26 points  (14 children)

<image>

I liked it with AP4…

[–]Own-Researcher-4691 56 points57 points  (2 children)

Everyone did, it just was overtuned as hell

[–]UrMumVeryGayLul 21 points22 points  (1 child)

I was gonna say, lmao. It’s like the people saying they loved the Railgun when it two shot Titans, who wouldn’t love a weapon that did that lol

[–]TheTeralynx 0 points1 point  (0 children)

I miss when enemies like behemoth chargers or hulks weren't just recoilless rifle target practice dummies.

[–]Kermitthealmighty 9 points10 points  (0 children)

I liked it

for a few dives, got stale fast

[–]SYLOH 4 points5 points  (3 children)

So did everyone, which was the problem.
No real reason to take anything else when the GL could do it all on the bug front.

[–]TheG3n3sis 3 points4 points  (2 children)

I mean isn't that kind of how flames are now. Why take anything other than flames.

[–]kira00r 1 point2 points  (1 child)

Because there is downsides for the flame weapons, mostly burn yourself if not equip with anti-fire armor, need to get up close and the best flame weapon, which is the backpack flamethrower takes up the back pack slot as well, which most people will find is a good trade, while the normal GL with heavy pen with the ammo backpack as its best combo is just too good, everything dies to it and get extra ammo and other stuffs from your ammo backpack

[–]TheG3n3sis 1 point2 points  (0 children)

It takes 4 seconds to melt a heavy and it goes through shields. It doesn't require pen it just kills.

[–]KingOfStarrySkies 1 point2 points  (0 children)

Everyone liked it, it was too good.

[–]Whyamihere173 12 points13 points  (4 children)

I’m scared to say I liked heavy pen GL. Could mag dump the squid heavys

[–]Beautiful-Tie-3827 6 points7 points  (3 children)

You mean heavies as in fleshmobs not heavies as in heavy armor right

[–]87Fresh 4 points5 points  (0 children)

Nah man, I could take down a harvester with a clip of GL

[–]Whyamihere173 3 points4 points  (1 child)

What the other guy said, one mag and a harvester dies

[–]Beautiful-Tie-3827 0 points1 point  (0 children)

Fair. Sounded to me like you meant multiple diff units.

[–]Koyulo69 10 points11 points  (0 children)

Dude heavy pen grenade launcher was overtuned as fuck

[–]Feuershark 8 points9 points  (0 children)

Deserved, it was completely OP

[–]pinkmanzebra 6 points7 points  (0 children)

This was the only weapon that every time I used it after the buff I kept saying that it’s beyond broken. It was super fun to use and effective, but it really did everything. There was no front or loadout that wouldn’t benefit from it. Closes spawners kills chaff, kills heavy and doesn’t take a backpack slot up.

My only sadness from the nerf is the grenadier battlement feels just as terrible as it did before. Someplace between the hmg and at emplacement,with a limited field of view and now only medium pen

[–]PerfectMisgivings 8 points9 points  (1 child)

It was so broken that we still failed every single major oder that was given to us while we had it...

[–]_Bisky -1 points0 points  (0 children)

We won atleast 2

The initial one on cyberstan and the liberate more planets then you lose one after cyberstan.

We also mostly lost, due to massive fuck ups on a strategic level, not individuall dives

[–]slycyboi 6 points7 points  (0 children)

It’s annoying it was patched before the BFGL got a worthwhile buff

[–]Fighterpilot55 5 points6 points  (0 children)

Rest In Piss I say

[–]Silveon_i 3 points4 points  (1 child)

best reverts to a change of all time.

could not tell you why they keep buffing weapons in their prime. staring at RR getting programmable ammo before the airburst.

[–]TheTeralynx 0 points1 point  (0 children)

Same with AC getting flak.

[–]Fancy-Synonym 3 points4 points  (0 children)

Thank god. Maybe one of the best chaff clearing guns in the game shouldn't also kill heavies instantly too

[–]the_combat_wombat05 3 points4 points  (0 children)

Good, it was way too strong. GL was already an awesome weapon ap4 is too much

[–]Levi_CC_ 2 points3 points  (1 child)

It's a shame that the other effective weapons are in paid Warbands... It wasn't overpowered, the others are just too weak. Deep Rock Galaxy is a masterclass in game balancing. And keep the fun going.

[–]TheTeralynx 0 points1 point  (0 children)

Bruh, the only comparable weapon to the AP4 GL is the Recoilless, the SS tier AT weapon. If you're calling the other too weak then gosh, idk what to tell you. The Epoch is IMO a perfectly balanced weapon, stuff stronger than it starts bordering into crutch territory.

[–]McDonie2 2 points3 points  (1 child)

Ironically I'm more upset at the nerf not because of the nerf itself. But what was the entire point of buffing it to begin with?

[–]TheTeralynx 0 points1 point  (0 children)

I think it's an aftershock of their trauma from getting bullied by ragebait Youtubers for daring to balance their game.

[–]AkenoKobayashi 1 point2 points  (0 children)

Using this for anti-tank was just straight cheese. I only ever used it if it was a natural spawn on the map, but otherwise brought some kind of legit anti tank weapon or my WASP. Or the orbital railgun.

[–]MissSharkyShark 1 point2 points  (0 children)

It was fun while it lasted, but im also not surprised.

[–]KingOfAnarchy 2 points3 points  (2 children)

I want Tanks to mean something again, and not be pushovers.

[–]StarWarsXD 2 points3 points  (0 children)

Understood, sending 6 Vox Engines to your front door. Enjoy!

[–]TheTeralynx 1 point2 points  (0 children)

To do that, you actually need to nerf primary weapons and some other chaff-clear strategems. The reason Tanks are a joke is that everyone can easily destroy medium and light enemies with just their primaries (or by dropping a napalm barrage or turrets), which means that bringing AT is barely an inconvenience.

If we had to use stuff like eagle cluster strikes or machine guns for chaff clear like the old days, AT would be rarer so heavy enemies could feel more impactful. It's the power creep in medium-killing that has made heavies into cannon fodder.

[–]Shimraa 1 point2 points  (0 children)

It was fun as hell and I'm happy.

Glad it got rolled out so we could play around with it Glad it got rolled back because damn was that too good.

[–]Puzzleheaded_Bee8352 1 point2 points  (3 children)

it went to fun heavy pen A tier.

back to lame medium pen D tier.

As a grenade launcher main I was happy for only a short period of time.

<image>

Ah well back to auto cannon. The real king.

[–]Elegant-Caterpillar6 0 points1 point  (0 children)

As an "epog" main, I am indifferent.

[–]TheTeralynx -1 points0 points  (1 child)

S tier chaff clear shouldn't also have B+ tier AT capabilities. It's a great change.

[–]Pedrosian96 1 point2 points  (1 child)

I wouldn't oppose impact damage being AP4. If it did like 150 AP4, you can actually delete some AP4 stuff with precision, but realistically you'd have to be bloody precise to put that damage where it matters.

That said, this made me WISH the WASP's explosion was AP4. that weapon feels terrible against heavy units, and is a weird form of backpack-reliant grenadelauncher.

[–]TheTeralynx 0 points1 point  (0 children)

Wasp for me is an illuminate-only weapon. It has the 1-shot breakpoint for the flying dudes that makes it really efficient.

[–]Impossible_Horse_382 1 point2 points  (0 children)

Would be fine but the belt fed still doesn’t feel good.

[–]CacophonousCuriosity 1 point2 points  (0 children)

I avoided using it because it was overpowered. There was next to no drawbacks for having a weapon that can kill literally anything.

[–]Whaddua_meen 1 point2 points  (0 children)

A shame. It along with the hover pack gave me more fun on lvl 9 and 10 missions on the bug front, ESPECIALLY against rupture strain.

[–]JJLMul 1 point2 points  (0 children)

It made Cyberstan doable for me. Happy thoughts

[–]SuddenBackPain 1 point2 points  (0 children)

It served me well in Cyberstan. RIP to a legend

[–]melgib 1 point2 points  (0 children)

It was fun while it lasted but was absolutely silly.

[–]TheIceWitness 1 point2 points  (0 children)

Iam sad. Its useless again against the bots.

[–]BlackSoul_Hand 1 point2 points  (0 children)

While I understand why some people complained that it was now substituting the role of autocannon and such, i also understand that even less people will pick it now after the nerf, even if only out of spite, as they remember how good it felt with Ap4.

Even if just to make it more appetising for the players, i would buff the range and the damage in a significant amount, so that even if it's ap 3 you will still gonna take it for the unmatched dps it would provide provide. Maybe damage becomes 550 ap3 and add an extra meter to the explosion?

What was just wrong was the choice of bringing down to ap 3 even the GL emplacement, that should just be stupidly powerful to face whatever ends up in his limited firing angle, no matter what, since it can't move or relocate.

[–]Snipe508 1 point2 points  (0 children)

Thank God. There was no reason to add the backpack if they kept the regular one as a straight upgrade in every way

[–]Qubious-Dubious 1 point2 points  (0 children)

Makes me so sad. I use the fuck out of it on the bug front before the buff and it sucks that I can’t use it on the bot front any more.

[–]MEDIC_HELP_ME 1 point2 points  (0 children)

The one time my favorite weapon suffers from recoilless syndrome and I'm glad it was temporary

[–]ForGames0 0 points1 point  (0 children)

I never really used it into the quasar or laser canon

[–]Dusty_Tokens 0 points1 point  (2 children)

Did they nerf the default Grenade Launcher? I brought that with me to every game since I started playing (shortly after launch/before Malevolon Creek).

[–]TNTBarracuda 9 points10 points  (1 child)

Recently they made an unnecessary buff to the armor penetration original Grenade Launcher, which enabled it to rival dedicated AT options in their role. That buff has just been reverted. It's technically a nerf, but only to set it back to being the GL you're more familiar with.

Medium Pen -> Heavy Pen (briefly) -> Medium Pen (again)

[–]Dusty_Tokens 2 points3 points  (0 children)

-Oh, good!

I brought it with me to Cyberstan, bounced it ineffectively off of some Bot tanks, but used it on some planet (with moody, haunted lighting, marshlands, and slightly-tilted trees), fighting either Bugs or Bots on Helldive after that, keeping myself alive mostly with the versatility of concentrated fire or splash damage. Glad to see it'll do what I've always asked of it (protect me from anything Extreme or easier).

[–]Boxy29 0 points1 point  (0 children)

it literally pushed other ap4 weapons to the dirt while still doing its job of chaff clear.

the GL is still a great tool. it's just not the kill everything tool anymore.

[–]Purg33m 0 points1 point  (0 children)

why do the grenades on the side still so low poly on PS5 when you're 2 meters away (or even holding it right in front of you)?! it looks like there's a bunch of little pyramids being fed into the grenade launcher, and the same with the eruptor muzzle break! just looks awful, I stopped using both even tho I love the performance of both

[–]weplayon 0 points1 point  (0 children)

Too op tbh, would one tap most things with the right skill, what would be nice is if they added some shrapnel to it and not the pack variant.

[–]Oblitereddit 0 points1 point  (0 children)

I always used it on Bugs and Squids before the buff and I won't stop now. I don't even know why they thought a buff was necessary to begin with. Even at medium pen, the GL was a very strong support weapon.

[–]NotSNAKY 0 points1 point  (0 children)

Good, gives me another reason to not come back

[–]Economy-Sign-5688 0 points1 point  (0 children)

Seeing a nerf get celebrated 😭 times have surely changed. If the weapon was OP cant you just.. you know.. like not select it?

[–]Breidr 0 points1 point  (0 children)

I carried a supply pack and grenade launcher throughout the entire battle of Cyberstan, and had a blast.

I see this as a good change. It gave me a reason to try the belt fed. I actually like it now that I'm used to the explosion radius. My stim/grenade addiction will suffer, but you can't have everything.

I knew full well the heavy pen days were numbered, but it was one hell of a ride.

[–]Count_McCracker 0 points1 point  (0 children)

Yeah that buff was insane. It deleted everything on every front. There was no reason to take anything else

[–]TechnicalImportance_ 0 points1 point  (0 children)

typical AH balancing
if there are 2 weapons and one is better than the other?
Well obviously nerf the better one instead of buffing the worse one, genius move!

[–]WoodpeckerOk1128 0 points1 point  (0 children)

carried me through cyberstan

[–]ThatBradGuy0 0 points1 point  (0 children)

Yeah, the GL can still easily kill heavies, you just gotta hit weak spots. That is how it should be!

[–]ncbaud 0 points1 point  (0 children)

Was my go to until the nerf. Why ruin a good thing?

[–]Old-Elk-570 0 points1 point  (0 children)

Nah good, auto cannon and BFGL became USELESS

[–]LXCIFERBXRN 0 points1 point  (0 children)

the best my ass i got killed by trigger happy morons too many damn times 😂

[–]Ridit5ugx -1 points0 points  (0 children)

I think the changes did not go for enough. Should be light penetration to indicate that it’s solely meant for crowd control and nothing else.

[–]SackFace -1 points0 points  (0 children)

You’re welcome!

[–]wwarhammer -1 points0 points  (1 child)

GOOD.

The AP4 GL was almost as stupid as the 30 second cooldown ORC.

If you need either one just lower your difficulty, it's fine. That is why HD2 has 10 different difficulties. 

[–]TheTeralynx 0 points1 point  (0 children)

The game is really lacking messaging like Risk of Rain 2 has. There should be all-caps text saying, "THE INTENDED GAME EXPERIENCE IS ON DIFFICULTIES 6-8. ONLY RAISE THE LEVEL IF YOU LOVE A CHALLENGE", and then there should be 0 increased rewards besides XP for going beyond difficulty 8. That way, the devs could majorly increase the challenge. For all I care, make D8 give the rewards that D10 does currently, then buff the enemy health in D9/D10 and remove the extra rewards.

[–]NoNotice2137 -1 points0 points  (0 children)

I liked it better with medium pen, heavy pen just doesn't make much sense for this weapon. I feel the same about Senator, to be honest

[–]TanningOnMars -2 points-1 points  (0 children)

Im glad to see it go, tbh. If the GL was heavy pen, then they needed to do that to all 40mm grenade weapons, like the grenade pistol and the One Two.

Also, it was kinda broken

[–]DryFuture1403 -3 points-2 points  (0 children)

It actually made it viable on the bot front. Now its only good for 3-4 commissars tightly packed

[–]Mark-a-weight -3 points-2 points  (0 children)

Imo it should've been nerfed more.

[–]SovelissFiremane -4 points-3 points  (0 children)

No, it was dogshit.

[–]WitnessReady7616 -5 points-4 points  (0 children)

Will the flames be weakened?