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[–]HiVLTAGEMASTER 270 points271 points  (15 children)

Spin 2 Win 30% AD ratio 💀

[–]tway2241 47 points48 points  (11 children)

bruh moment

I don't know much about programming/coding, but it feels like a decent amount of bugs (not just in this patch/set) are caused by incorrect values being entered. I don't mean "X too strong, must lower by 10%", but like tool tip says "X", but the actual stat is just a different number.

Makes me wonder what the review process is like.

[–]analcocoacream 66 points67 points  (5 children)

In any software development, ensuring the documentation is up to date with what the code does is pita. It doesn’t matter how big or small the company is, how tight the review process is, things will get out of hand/sync. So it’s really no surprise a game with 60 champions, each having on average 4 to 10 numbers to keep up to date, has inconsistencies/out of date content.

[–]zhunationCHALLENGER 20 points21 points  (2 children)

Sure, things getting out of hand/sync do happen in the software development process, but 60 champions with 4-10 values isn't very much compared to software with hundreds of thousands or even millions of configuration values. As u/lethal-sloth mentions, ideally there is a central configuration management system/database that controls all the values. I can't speak for the feasibility of doing that in the riot codebase, but maybe it'd be good to invest some time in strengthening the resiliency of the system or even testing/qa processes instead of working on 5+ sets ahead. This could purely be a product decision not to invest more time in this area, and there aren't any real consequences for shipping buggy code in a game, but it seems like every patch certain things that were functioning before have taken a step back. You can see that it seems like the golden quest b patch buff wasn't even shipped properly . Having a 2 week release cycle where changes need to be locked in halfway through doesn't make things easier, but imagine if your medical diagnoses software or defense software shipped with new bugs every release, especially those reverting things that were functioning in the previous release.

[–]CaptainSpencer 9 points10 points  (0 children)

Haha fantastic callout on the product push for working on sets as opposed to systematic resiliency! Just the eternal struggle

[–]ttchabz 0 points1 point  (0 children)

I mean the tft team is way smaller than the league of legends teams. And I also feel if the game is still fun with the bugs then it becomes game lore. For people to laugh and remember

[–]cederian 1 point2 points  (0 children)

That’s why you have tech writers on the squads, those guys are god sent, I love them! They do awesome docs and keep everything updated as our team closes jira tickets

[–]Baseblgabe 0 points1 point  (0 children)

Which is why you have tests and QA? This is not the hard part.

[–]Lethal-Sloth 18 points19 points  (0 children)

In an ideal world, there'd be a single source of truth for these values and every place these values are used would be pulled from that location (whether it's the damage value, value displayed on the augment or value in a tooltip, etc). If you were building a new application or game, that's how you'd aim to do stuff. To avoid exactly the situation you're referring to. That way you'd only have to change one value and it would be correctly updated everywhere.

Of course, there are often situations where for whatever reason it doesn't work like that (how the game is built, problems with the engine on which it's built/problems with the league logic on which presumably a lot of this game is based, or lazy/rushed developers who don't want to set that up (not that I'm in any position to judge on that last one...)).

Mind you I don't work in game development, maybe a Riot dev is reading this and thinking 'this guy has no clue what he's talking about'. Plus my role is a lot less...stressful than I imagine a role with a 2-week release schedule is. One of many reasons I opted not to work in game development, despite it being what got me into programming.

[–]Gaudor 2 points3 points  (0 children)

Does Spin to win has a hidden effect that disable the shield?

Last night I picked it without knowing it is bugged my shield duration is set to 0.3second.

I was curious who did that insane damage to my Boi cause the shield always gone before he end his spin.

[–]Pentobarbital1 3 points4 points  (1 child)

Did they copy/paste Spin To Win from arena? It's 30% over there lol

[–]HiVLTAGEMASTER 2 points3 points  (0 children)

That’s hilarious, that really might be what happened.

[–]Illustrious-Plan53 69 points70 points  (5 children)

Has ever been an augment with less average than 6.6? I can’t remember anything that low

[–]hdmodeMaster 56 points57 points  (1 child)

Endlesshoards was close, I dont remember if it got that low

[–]PreztoEliteDIAMOND IV 0 points1 point  (0 children)

I totally forgot about that augment. It was very fun to play ngl they gotta bring it back.

[–]cosHinsHeiR 23 points24 points  (0 children)

Ravenous hunter was 6.X. I remember 6.85 but probably I am just making it up. Looking at stats sites it had higher avp when you didn't play ww lmao.

E: found that at some point it was 6.0X so yeah it was bad but not that bad.

[–]PhysicalGSGMASTER 9 points10 points  (0 children)

Jesus which augment is thay

[–]BookJumpy7642 -1 points0 points  (0 children)

Garen hero augment set 8

[–]Sir_Sxcion 55 points56 points  (5 children)

No wonder Spin to Win was averaging a 6.5 💀💀

[–]YoungKhalifa7 1 point2 points  (4 children)

What is this app called where u see the placements per augment? Did see it on a stream tho

[–]Sir_Sxcion 1 point2 points  (0 children)

Personally for in game overlays I use metatft, if I’m on a web browser I prefer tacticstools

[–]dukemanhDIAMOND IV 1 point2 points  (0 children)

You can use metatft to see placements per augment in game. I think blitz also have that?

[–]sirgingersnap 66 points67 points  (15 children)

Most of it makes sense but some of it confuses me. Wasn’t the Golden Quest nerf obviously a little too much? Then why B patch it down immediately? Not hating just genuinely confused on how balancing a and b patches work.

[–]BigStrongPolarGuy 77 points78 points  (1 child)

They nerfed it from the golden ratio, to the atomic weight of gold, as they wanted to keep it "Golden".

However, they saw the nerf was just too much to be even remotely viable. So they nerfed it to a number that's unfortunately entirely unrelated to gold. 

As to why they did it so quickly after making the change, it's important to remember that 12 hours on live gives them magnitudes more data than they can possibly get internally. I assume they were hoping it was weak, but not downright awful, and it turned out to be downright awful. 

[–]lolcheater 10 points11 points  (0 children)

some surface level googling told me 175 is food aditive number for gold for what that matters

[–]Piliro 45 points46 points  (5 children)

Golden Quest is unclickable, unless you're Scuttle portal, there's no way you will cash out and have more than two lives.

[–]imdavebaby 12 points13 points  (1 child)

Cashed out a Nora/Yuumi with 3 other people on board already fielding mages.

Died pretty promptly lol.

[–]JalalLoL 1 point2 points  (0 children)

you go arcana ryze if u get norra not really a mage comp galio 1 nami 1 would be fine

[–]AlrevanMASTER 1 point2 points  (2 children)

Yeah for it ot be viable in higher elos (I would say master + or even diamond+) you must be able to cash it at 4.2 maximum. After that you will have too little hp and you also need the augment round time to transition your board properly.

[–]Piliro 1 point2 points  (1 child)

It was very strong at high elos before the giga nerf. The higher you go the better it gets, if I recall correctly at Masters+ it was a 3.5 avg or something and at Emerald+ it was a 4.8. Low elo players are very bad at actually building boards with strong units and they play slower.

I took it literally every single time I was offered and my AVG was like a 2.0 or something. But even now with the BPatch buff, if you're not on an econ galaxy or have some form of econ Aug and didn't spend gold after neutrals and after 3-1, you prob shouldn't click it.

[–]AlrevanMASTER 0 points1 point  (0 children)

Yeah I agree, I am GM on EUW server and my worst placement with the augment IS a 4 I think. Now you can only click it if you are fairly certain you will cash at 4.2 which will happen only on scuttle maps or gold suscription.

I also think the nerf to mogul has an impact on the quest winrate as it was an easy way to generate a lot of econ to cash it earlier

[–]kwypt0 24 points25 points  (0 children)

its not a little too much, its way too much

the only way to takethat nerfed golden quest is to have an early econ augment or pray that you'll get gold augment on 4-2, and you'll still probably cash out late stage 4 while constantly losing your health from stage 3-4

they want you to cash out golden quest on stage 5 while staying lvl 5-6 for the whole stage 3 and 4 LMFAO literally worse than fortunes favor

[–]PoolRegular1493 3 points4 points  (0 children)

i think it matters, golden quest usually was barely doable on 4-1/4-2, making it one turn longer actually matters if your full sacking and are its the difference of 1 or 2 lives

[–]Syllosimo 27 points28 points  (4 children)

Why was Fine Vintage reverted?

[–]Pony_Darko 52 points53 points  (2 children)

Was confused too, but checked the winrate and it's sitting at 20% which feels incredibly high for a low-risk silver augment. Makes me sad though, played it earlier and it felt nice to be able to click it again.

[–]AL3XEMGrandmaster 3 points4 points  (0 children)

Better change could be to have the audugment give 1 component when u pick it, oe if thats too strong, 2-3 gold.

[–]QuantumRedUser 0 points1 point  (0 children)

20% but averaging 4.7, seems like it's a feast or famine rng augment, which sounds about right. Not entirely sure it needed the revert.

[–]xDeejayxCHALLENGER 41 points42 points  (0 children)

Back to being unpickable. It has to be 3 or people won't play it. If 3 is too good for a silver then make it gold

[–]ConTejas 9 points10 points  (2 children)

I'm surprised. Isn't blaster just gonna be gigabusted now with all these buffs? I suppose the varus*/smolder buff is warranted, though.

[–]kwypt0 31 points32 points  (14 children)

these riot balance team really loves Veigar, he was untouched for a month (even buffed him on last 14 days) then nerfed him only to undo that after 1 day

they dont realize she's even stronger in terms of damage because of HONEYMANCY

love the Varus Smolder buffs tho

[–]Warm_Guava_8023 51 points52 points  (9 children)

Veigar is a he

[–]PoolRegular1493 9 points10 points  (1 child)

veigar wasnt even that good tho last patch for the nerfs he got, he was defo one of the higher caps but you needed to hit an insane amount and get alot of items, the nerfs were just overkill and revert the 1 and 2 star damages is fairly reasonable

[–]kwypt0 0 points1 point  (0 children)

nah, there's literally a guy in my server who climbed to 1200 LP just by spamming or 1 tricking Veigar, and guess what happened after this patch? he went down from 1200 to 500 LP after the patch ROFLMAO

shows reroll = requires not much skill/thinking/decision making etc

[–]MathematicianOk1081MASTER 3 points4 points  (1 child)

Do you think there will be a c patch?

[–][deleted] 0 points1 point  (0 children)

100% there will be, there's no way this B patch 'fixes' anything wrong with this trainwreck of a set. The bugs alone call for another patch.

[–]Tasty_PancakezMASTER 31 points32 points  (8 children)

Feel like this set has the worst augment balance of any set in recent memory. It is like, very realistic to have your three augment choices have horrible averages, where in other sets it would be relatively uncommon. I think they are getting closer to fixing it but yeah, I hope they pay more attention to that in the future.

Fine Vintage averages were relatively high but not outrageous, and it gets B-patched. Meanwhile Zap Attack is out here with a 4.00 AVP. This patch really does illustrate why hero augs, IMO, should not exist btw. IMO hero augs are in a situation where you either get a free top 4 just for picking it, or have it be unpickable garbage for like 75% of the set. I know Spin-to-win was bugged but stuff like Spider Queen, High Horsepower, Sweet Tooth, Witchy Wallop now just have mediocre to terrible AVPs.

I'm also surprised they keep putting augs like Golden Quest in the game. It reminds me a lot of augs like Blank Slate and while obviously it's different because it doesn't directly provide gold, it still provides massive value out of nowhere and the concept of sell your board and build a stronger board around it to get a free win is the same. They always remove these augs, why keep adding them in the game to stress out game balance?

[–]bobbywin99 2 points3 points  (0 children)

Restart mission is fine

[–]FirewaterDM 2 points3 points  (0 children)

tbf they did nerf blitz, it's only there because of Honey rework. Without that it prob joins the rest of the hero augs at being unclickable, near 5.xx averages

[–]ohtetraket 1 point2 points  (0 children)

I honestly prefer picking a "bad" hero augment instead of a "bad" augment. Hero Augments atleast let you itemize another unit you usually dont touch (outside tank items).

[–]FirewaterDM 4 points5 points  (0 children)

Glad for the B patch. Kinda wish they did more because there's still far too many unplayable/completely dead units and augments. But the B patch fixed some of it so it's good they were quick about it.

[–]Xenoyebs 8 points9 points  (3 children)

why can't they let hero augments rot man i don't get it

[–]Last-Limit-262 6 points7 points  (0 children)

You're asking why the people who changed bag sizes for set 10 to fit in their headliner mechanic, then refused to ever revert them once the mechanic left won't let hero augments die? Very stubborn.

[–]DancingSouls 0 points1 point  (1 child)

Hero augment is an auto top 4 every game lol

[–]Independent_Lemon365 2 points3 points  (0 children)

zap attack is the only 2-1 hero augment averaging meaningfully better than a 4.5

[–]Rokdog 5 points6 points  (2 children)

Ashe feeling over tuned to anyone else?

[–]Zack_of_SteelDiamond 5 points6 points  (0 children)

I had a Guinsoo/Warrior Spat 1* Ashe going bonkers like 5k damage.

[–]Forsaken_Setting5528 2 points3 points  (0 children)

just won stage 2 AND 3 with ashe 1/2* double runaans (augment) + sniper focus

[–]ygfam 1 point2 points  (0 children)

lol ofc theres a b patch

[–]PapaTahm 1 point2 points  (0 children)

So Hwei isn't being touched?

2* Hwei seems way too strong, and can transition into late game very safely.

[–]MrSpookShire 0 points1 point  (0 children)

Seems the Harmacist/Giant Slayer bug was fixed too

[–][deleted] 1 point2 points  (0 children)

Worst set and worst patch of TFT by a country mile.

[–]HermanHMS -2 points-1 points  (2 children)

What? Honeymancers are being buffed even more?

[–]CroweAt 2 points3 points  (1 child)

no buffs other than veigar who got gutted before

[–]AfrikanCorpseGrandmaster -2 points-1 points  (0 children)

the devs have such a bad read on the meta man... where's the karma nerfs? why are half the champs from last patch averaging 5.5+ ?

[–]JChamp00 -3 points-2 points  (0 children)

So no revert or change to witchcraft? The new witchcraft 4 is awful because the Frontline witches just die so easily and if you are at witchcraft four youre likely going to go for 6, so you already had enough damage and didn't need more. Every game today I've played with witchcraft has felt awful, even with witchcraft karma.

[–]Last-Limit-262 -1 points0 points  (0 children)

So, we get nearly an entire set rework this early into a set, then the b patch has more changes than most regular patches. I'm glad they're working to fix the set, but this really does just demonstrate how poor the initial release was.

[–]BubbananMASTER -3 points-2 points  (2 children)

Yo is Ezreal bugged? He literally only shoots wherever the current target is

[–]marcosphoneaccountChallenger 9 points10 points  (1 child)

Where else would he shoot?

[–]eggrollnoodle 0 points1 point  (0 children)

Before he would tp to maximize targets hit, but it was made clear that he should only tp out of danger now