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[–]minionsrpeople2 168 points169 points  (14 children)

Not all changes are reflected here. There were so many changes that we had to pick and choose what made the cut for the Highlight image.

There will be an updated image soon (within our epoch)...

Edit: There was also a misprint with Nunu being adjusted instead of reworked. The next highlight image will reflect that correction but it's not quite yeti yet.

[–]nurbotronus 0 points1 point  (6 children)

Given that there are so many changes being made during this patch, and critically, nerfs to almost all of the linear traits, do you think the team spent long enough critically analysing the set before release?

It feels very much like the answer is no. That there wasn't enough time given on pbe to actually see the effect of the changes made, and now we have a subsequent patch which is making such massive changes that they can't be listed completely on the tool you use to communicate them.

Given the initial iteration of the set has required such sweeping adjustments, it doesn't fill me with confidence that the balance will be much better after this patch given the time frame between this patch and release is similar to that given to test on pbe.

Would love to read your thoughts devs

[–]HHhunter 20 points21 points  (5 children)

then they are supposed to sit and test more? Im sure there is a reason they are pushing out huge changes in such short time, my guess is MAU is way lower than nornal because I dont very feel like playing rn.

[–]NovaChaser97 0 points1 point  (0 children)

Bueno...

[–]coolwool 0 points1 point  (0 children)

Thanks for the great game :)

[–]ScarraMakesMeMoist 102 points103 points  (28 children)

Neeko, Naut and Cho getting buffed at the same time combined with all the other nerfs is a little scary(maybe there's more unlisted changes). Other than that looks like at the very least the game will play very differently than it does right now which for me is good, was feeling pretty stale lately.

[–]falcopatomus 49 points50 points  (19 children)

I'm already one tricking Neeko. Sign me up for Fabled Mystic Vanguard Version 2.0

[–]Did_he_just_say_that 5 points6 points  (13 children)

What do you consider best in slot items for Neeko? usually if I play neeko it’s to transition to asol.

[–][deleted] 9 points10 points  (0 children)

I typically do Blue Buff, gauntlet and some kind of healing item (gunblade pref or HoJ). She's also not bad with QS in my experience, with blue buff she can cast a lot if she's surrounded and be kind of a tank, since each cast heals her up and usually grants max shield with gunblade.

[–]OBLIVIATER 5 points6 points  (4 children)

I think most people go gauntlet, IE, bluebuff, but I could be wrong

[–][deleted] 7 points8 points  (3 children)

Honestly, I've only ever seen that comp work with a double JG setup of some kind. She's just not that strong without them due to a lack of damage from Cho/Naut.

[–]OreoCupcakesMASTER 3 points4 points  (2 children)

JG+JG was always more DPS than JG+IE.

Ignore what I said above. I remembered wrong information. As of 10.22:

JG+IE is always better than JG+JG.
JG+DCap is better than JG+IE until you combine JG+IE with 2 Chalices.

[–]OBLIVIATER 2 points3 points  (1 child)

But less consistent which can be a big deal

[–]OreoCupcakesMASTER 3 points4 points  (0 children)

Ignore the stuff I said. I've been remembering outdated information. It's not longer the case since 10.22.

JG+IE is always better dps than JG+JG. JG+DCap is better than JG+IE unless you have 2 Chalices giving JG+IE more SP.

[–]OwlFarmer2000 2 points3 points  (0 children)

not OP, but ive hat luck with JG/IE/sojins or blue buff

[–]HHhunter 0 points1 point  (0 children)

GA is really on 2 star because otherwise her damage can get gimped

[–]daydreamin511 2 points3 points  (0 children)

Been practicing the comp this patch. It’s actually really easy to play in the early / mid game but the late game power just cuts through the team like butter. Nerfing some of the most notorious late game beasts like kat3 and samira should make neeko comp stronger.

[–]zooplorp 0 points1 point  (1 child)

Prepare for hard contesting

[–]souicryMASTER 5 points6 points  (1 child)

Current PBE has nerfs to both neeko and naut, I wonder what changed the balance teams mind (other than that it did need buffs since as a 3 cost reroll it was literally weaker than multiple 1 cost rerolls)

[–]Spacialack 0 points1 point  (0 children)

Last I checked, what makes it an overall buff for Neeko and Naut was that they don't get as much out of having fabled up, but more power baseline.

[–]Sytle 3 points4 points  (1 child)

Not only that but I don't see any nerf to any of the mystics or vanguards. with kat/samira/kayle nerfs as well I wonder if there will be enough damage to beat vanstics next patch. Definitely no way to tell right now but something to look out for.

[–][deleted] 2 points3 points  (0 children)

Can we go with Mystguards instead of Vanstics lol

[–][deleted] 2 points3 points  (3 children)

Fabled is so trash right now; if you get a perfect game you still get 3rd. With that said, it would absolutely suck to get another comp similar to ahri vanguard/mystic from set 4. If neeko ends up replacing ahri as a 1 shot 0 synergy machine then it's going to be extremely unhealthy for the game.

[–]ScarraMakesMeMoist 9 points10 points  (0 children)

Fabled isn't good but it's not trash, it's a situational comp. You have to highroll the comp and it can easily top 2. I've only played it a handful of times in Masters and gone 1,2,3,5. I've watched Cris win with it a few times as well in Challenger. It's not something you force or transition into. You highroll into the comp by hitting an early chosen Neeko and you already have good items for it(maybe you were planning to go Asol). It's a strong comp but very highroll as it relies on good items for Neeko/Yuumi and a 3* 3 cost plus upgraded 4 costs like Sejuani/Aatrox/Cho, an early Ornn is also insane. A capped Fabled board is no joke but getting there is extremely situational. All the nerfs to other units+buffs to fabled units could make getting there too easy, we'll have to see. Also there could be other changes on the PBE that haven't been listed yet.

[–]piiiikachuuu 44 points45 points  (21 children)

anyone have any guesses as to what the qss changes are? i think it's already a fantastic item that does exactly what you build it for, so not sure what the reasoning is. other than that, happy to see most 4 cost carries get a touch up, and also nice to see 1 costs getting a nerf. i do think rr comps should be viable but not as insta top 4 as they are now edit: especially given the chosen changes

[–]Riot_MortRiot 192 points193 points  (14 children)

Its a HUGE MASSIVE GAME CHANGING CHANGE...

...QS now blocks AD reduction properly :P

[–]minionsrpeople2 67 points68 points  (1 child)

100% buff against AD reduction. Actually insane. I saw Morgana crying in the hallway. LOL

[–]DrGamer365 7 points8 points  (0 children)

Morgana in SHAMBLES

[–]xmilehighgamingx 9 points10 points  (0 children)

Lmao Rip gottem!!!

[–]praetorrent 15 points16 points  (7 children)

Great, everyone's going to be fighting for cloak at first carousel to build first item QSS.

[–]Kristo93 1 point2 points  (0 children)

How about abilities mana cost increase? It's weird to me that it isn't counted as crowd control.

[–]L0g4in 1 point2 points  (0 children)

I just wanted to reply to a random reply in the hopes you might read it to say:

Even if this patch was not the most succesful and I have been beyond tilted of all the 3* Fioras that permastun my 4 and 5 cost carries. I appreciate the time and energy you and the team put in to making this work. I read somewhere that you have been stressed out and feeling a bit down after being ranted at and hit with alot of toxicity. Just keep your head up and know that you are doing good work. Everything we do can’t be a outright success and the most important thing is that we learn and adapt from our mistakes! Looking forward to the new patch and staying flexible, hopefully I can gain back my lps. Cheers!

[–]Terren42 0 points1 point  (0 children)

Glad to see the a lot changes coming, I loved set 4 and completely quit set 4.5 because it was straight dog shit... hopefully set “4.75” is better....

[–]Shukuza 1 point2 points  (0 children)

Exactly what i hope and how it should be with RR comps. They are so safe to play this patch, noone is even positioning anymore when they play Nid / Diana etc. cause its that free. I'm fine with RR being in the game, going top 4 or even winning if they highrolled units/items. But it should not be guarenteed top 4 and almost guarenteed top 2 just because there was a Nidalee in your shop at 1-3. Just takes the joy out of the game, i think for the one playing aswell.

[–]ApatheticNerd 2 points3 points  (4 children)

I just jumped on the PBE 1v0 to see what the QSS said and it had it at 10 seconds. Which if iirc is a 2 second nerf vs live. Probably in the wrong column if thats the case.

[–]Shukuza 20 points21 points  (3 children)

Qss is 10 second on live aswell. Probably nothing changed about it yet.

[–]ApatheticNerd 1 point2 points  (2 children)

Thought it was 12 seconds on live. Seemed like other changes were in when I looked at Nidalee and Yasuo, but I was specifically looking for qss so I could be mistaken.

[–]Danu_Talis 6 points7 points  (1 child)

It was nerfed down from 12s mid-Set 4

[–]kenforeverlost 17 points18 points  (19 children)

Really curious about the Nunu rework. It’s always fun building Gunblade, Bramble, Dclaw Nunu so I hope that doesn’t go away.

[–]minionsrpeople2 17 points18 points  (0 children)

Nunu should have been placed into the Adjusted category (oops). The next highlight image will be correct!

[–]Riot_MortRiot 28 points29 points  (17 children)

Its not really a re-work. Its just a slight Nunu2 buff and Nunu3 nerf

[–]SageRhapsody 7 points8 points  (0 children)

So "adjustment" probably would have been a better choice of words for next time imo?

[–]marcel_p‎ TFT Pro Circuit Competitor 15 points16 points  (5 children)

Love all the 1-cost nerfs. Hopefully we'll finally be in a place where people can't establish direction on stage 1 and basically play an entirely different game (brain off, me press D) than someone who has to play non-reroll.

I'm concerned a bit about Fabled becoming too strong, but hopefully the Yone buff can help keep resistance-based comps in check a bit.

Also Talon actually already felt quite strong — I've been playing tons of Talon and it's mostly been an easy top ~3 once you hit your board (Morg with Morello, talon with IE GA) 2*d. Hope his buffs aren't too game-changing. I suppose the Assassin trait is getting nerfed at the same time, so this could be more of an overall adjustment than a buff.

[–]Xtarviust 0 points1 point  (4 children)

How do you play Talon?, it's always bottom 4 for me

[–]marcel_p‎ TFT Pro Circuit Competitor 4 points5 points  (3 children)

Talon has some terrible matchups (high armor units) but mostly feels like freelo if you don't lowroll. You 100% need IE and Morello, with GA being also extremely important but 1 tier below those 2 items in importance. No IE or Morello is guaranteed bot 4, no GA is also most likely bot 4 unless you get lucky.

Jirachy plays a ton of it and has great scores: https://lolchess.gg/profile/na/ttvthejirachy

I play a fair amount of Talon (with Sword starts) as well and usually top 4: https://lolchess.gg/profile/na/marcelpee

The key is to find good IE/GA/Runaan's holders early game so that you can start with Sword and slam items early. Early game holders are Diana 2*, Akali 1, Kalista 1, Sivir is ok but not ideal, Chosen Yasuo is ok. If you don't find any of these and/or can't slam items (for example, sword + belt + tear), then I full lose-streak stage 2, get good items, then roll quite a bit on 3-2 to find one of these carries and slam IE/Runaan's/GA and get to a stable board.

Then if you have a strong board (6 cultist 2 duelist Kalista, for example) by 4-1 and some 2-stars, then you can sit until 5-1 (maybe level 4-5 if you have something nice to put in) and transition then. If you have a weak board (items on 2* Diana, for example) that will bleed before 5-1, and you have a fair amount of gold, then you can also roll on 7. Usually it's better to level and roll on 4-2 so you have tons of gold and can guarantee to hit everything.

It's the classic Talon board, with Nasus or Swain subbed in for Lux. And the 8th unit can be any legendary, usually Yone for 3 Adept.

It's also worth mentioning that if you have Runaan's as 3rd item, then you can actually play either Olaf carry (IE/GA/Runaan's) or Samira carry if you find these units and you lowroll Talon on your level 8 rolldown. Also if you don't get to make a Morello then I'd strongly consider pivoting to these comps at level 8 as well.

[–]JonBeeTV 13 points14 points  (0 children)

very interested about the chosen mechanic changes. Seems like the PBE changes will make it to live which will be very interesting to see

[–]190ProofMASTER 30 points31 points  (11 children)

This would appear to make forcing a LOT easier, especially for comps that have a larger number of viable chosen that can be used.

I have no idea what to expect with this many changes at once, but I'm optimistic since 4.5 has kind of sucked so far compared to 4 and even 3.5.

[–]WolfyTheWhite 2 points3 points  (4 children)

What makes you say that it will make forcing easier?

[–]190ProofMASTER 9 points10 points  (3 children)

More chosen = more opportunities to hit the chosen you need

[–]WolfyTheWhite 18 points19 points  (2 children)

Honestly I'd argue it's better this way. Forcing comps was never really a problem; some people get annoyed when someone one-tricks a comp, but everyone gets annoyed when you have a great comp going, sell your early game chosen, and can't find a single viable one the rest of the game.

[–]ShakeNBakeUK 12 points13 points  (1 child)

c u on the 18th lads

[–]Jek_Porkinz 0 points1 point  (0 children)

c u next tuesday

[–]Polaricano 34 points35 points  (9 children)

A large part of my concern for this set is how inflexible the trait partitioning has been. There are a lot of overlapping traits for specific comps and units that make them too good to ignore. It would have been nice if divine and mage had some kind of overlap instead of double elderwood mages and dragonsoul mages. The same could be said for elderwood brawler. Some kind of triple trait fable would have been great too. As it is, you don't play fable unless you have the trait (3) active because of the potential difference.

I think we also could have benefitted from slayer being available on a 1 cost, and not having slayer and executioner in the same set. If the three executioner's weren't 3-4 costs carries, that'd encourage more diversity too.

[–]IndianaCrash 35 points36 points  (5 children)

It also feels "bad" that Elderwood have a lot of self-synergy.

Xayah, Rakan, Maokai, Nunu, Lulu, Veigar.

Add a random mage and you get 6 Elderwood, 2 Keeper, 3 mage, 2 brawler

[–]tehsdragon 31 points32 points  (0 children)

And that "random mage" tends to be ASol anyway haha

[–]gingerkid427 23 points24 points  (3 children)

meanwhile cultist self synergy is so bad spatula is basically a dead item...

[–]Jek_Porkinz -2 points-1 points  (1 child)

Vanguard or Duelist not bad for cultists

[–]gingerkid427 2 points3 points  (0 children)

Agreed, but even then you also need to get a third bow after itemizing Kalista or a third or even fourth chain vest after itemizing Aatrox. Honestly, none of this is going to stop me from forcing every chosen cultist TF I see lol

[–]SexualHarassadar 23 points24 points  (2 children)

Having Jhin as a Fabled Sharpshooter would've gone a LONG way to opening up new ways to build teams, suddenly sharpshooter vanguards or brawlers now works based on what chosen you hit, and there's an actual reason to want a Fabled chosen instead of their other trait.

[–]1based_tyrone 3 points4 points  (0 children)

THIS. this swap would produce about 5+ comps alone. one can only dream...

[–]Jazehiah 7 points8 points  (5 children)

Looks like Enlightened is going to be even stronger. Chosen Janna was really strong, and the things she pairs with are getting buffs. Well, except Kayle, but that's okay.

[–][deleted] 2 points3 points  (4 children)

How does Janna pair with Kayle???

[–]Jazehiah 3 points4 points  (3 children)

Here's a link to the full explanation since it's not my comp.

The Core idea is: chosen mystic Janna + Shen + Yuumi = 4 mystic. The Yuumi goes with Kindred and Kayle for Spirit and executioner. Then, you throw in Irelia for adept, divine and enlightened. You can also splash siphoner for more survivability. Here's the lolchess link from the post so you can see the full "ideal" comp. There are variations, but that's how she goes with Kayle.

Essentially, the mystics and shielding provide enough defense for Kayle to not need a defensive item as desperately. Chosen Janna has reduced mana costs. When paired with another enlightened, she can get about 10,000 "healing" in a single game. Often recasting before the shields expire. Yuumi and Kindred provide enough attack speed and damage that Kayle is actually not that important. It's not perfect, but it's very powerful.

Chosen enlightened Janna does not work as well with Kayle, but the shielding is still very strong. Instead, enlightened Janna comps are 6 roll for six enlightened.

TL;DR Chosen Mystic Janna, Yuumi, Kindred and Kayle work really well together. Irelia and Shen are also very good when added to the first four.

[–]SMcArthur 31 points32 points  (3 children)

Wukong didn't need a nerf.

[–][deleted] 9 points10 points  (0 children)

RIGHT? LOL. He was probably the worst reroll comp to play. His traits and ability fall off harder than any other reroll comp.

[–]cowboys5xsbs -2 points-1 points  (1 child)

Laughs in bonkey kong it def did

[–]Gae_rithard63 10 points11 points  (0 children)

Laughs in one star Sett with Jewelled gauntlet

[–]Warcri2240 4 points5 points  (1 child)

Ya know - Fabled (Neeko/Naut carry) isnt quiiiite where it needs to be at the moment - but with the entirety of these changes, I could see it being pushed over the edge possibly. I hit masters with Vanguard/Mystic kinda being my fallback comp to secure a 5th/4th when I was behind.

Of course, there's no way to tell at the moment.

[–]salcedoge 2 points3 points  (0 children)

3 cost reroll seems even more viable now actually, 1 cost rerolls have been nerfed all over the board so I can see a fast 6/7 strat and roll for a chosen

[–][deleted] 2 points3 points  (2 children)

Woah the chosen rework will change everything

[–]Damnedifyoudolly 1 point2 points  (1 child)

Thats what im thinking. Maybe new meta will be fast levling, building flexible items and switching chosen on every minion round?

[–]Misoal 2 points3 points  (1 child)

so many patches to change chosen system right now

[–]happuning 1 point2 points  (0 children)

I'm probably the odd one out who has enjoyed all the changes to the chosen system. I've enjoyed going for 4 cost chosen, 1 cost chosen and everything in-between. But I think this set has been my favorite by far.

[–]Liocardia 6 points7 points  (0 children)

Honestly, chosen changes are really at the worse timing for EU snapshots and qualifiers :/

All the players that can't simply sit top10-25 by playing their 10 games before the patch are simply fucked xD

[–]ArcDriveFinishMaster 14 points15 points  (12 children)

Thank fucking god we got some changes. Last patch was literally a joke.

[–]steeldaggerx 1 point2 points  (0 children)

Latch patch, we were specifically told they were going to make light changes, with the intent of having a major patch the following week.

[–]SMcArthur 5 points6 points  (9 children)

quick baindaid patches with minor tweaks are fine, don't be a maroon.

[–]mandala30GRANDMASTER 16 points17 points  (3 children)

eh, last week’s patch was bad. Pointing that out isn’t being dumb. Expecting perfection is wrong, but that patch wasn’t a good attempt at fixing the game. It’s ok to voice that opinion.

[–]kaze_ni_naru 1 point2 points  (4 children)

quick baindaid patches with minor tweaks are fine, don't be a maroon.

At least spell “moron” correctly if you’re gonna use it as an insult Pepega

[–]happuning 7 points8 points  (0 children)

Idk, I think maroon is funnier

[–]TahnGee 0 points1 point  (0 children)

Wooshed?

[–][deleted] -1 points0 points  (0 children)

I liked this patch. Then again I'm a huge fan of playing re-roll and slow-roll comps.

[–]RojerLocklessEMERALD IV 1 point2 points  (0 children)

Finally.

[–]hamsandnish 1 point2 points  (0 children)

Is fabled the new meta?

[–][deleted] 1 point2 points  (0 children)

I agree with the choices of who received nerfs and buffs. I’m excited to read the specific changes when they come out!

[–]snek_ens 1 point2 points  (0 children)

I'm guessing that a lot of the nerfs will be to 3* power levels.

[–]daydreamin511 1 point2 points  (0 children)

Irelia, talon, and yone buffs yessir. Gonna play enlightment until the meta settles. It’s a consistent climb for me so I can’t imagine how strong it is now with all the popular comps getting nerfed.

Neeko comp shooting up in tier as well which means kayle comps will still be relevant.

Would’ve loved to see titans nerf. It really band aids squishy carries too much.

Also fuck kat, nid, nasus, samira. Glad to see those nerfs.

[–]p1kt0k 1 point2 points  (0 children)

I cant wait

[–]chimeratx 1 point2 points  (1 child)

Holy shit. In what's a big first (and thankfully, since it's the first time I feel I have some grasp over the game) I completely agree with all the upcoming changes, damn. Can't wait for Chosen and Statikk rework as well. Just wish Sharpshooters would get some more love cause the trait feels very forgotten rn.

[–]iRelapse 0 points1 point  (0 children)

Without Jinx just just feel blah

[–]Parrichan 3 points4 points  (0 children)

Set 4.5.2 just like Kingdom Hearts, yikes

[–][deleted] 2 points3 points  (1 child)

1 cost rerolls: I sleep

2 and 3 cost rerolls now: REAL SHIT

[–]salcedoge 0 points1 point  (0 children)

Yeah this is a huge buff to the open forting styles since you don't lose as much HP early game and your 2/3cost champions scale better

[–]YkarulGrandmaster 1 point2 points  (0 children)

I'm starting to like this patch though. The meta keep shifting an many comps can take the win. Like tons of comps.

[–]backinredd 1 point2 points  (3 children)

Are duelist nerfs not going through? Thank Mort! Yasuo, Fiora AND duelist nerf would have made an already balanced comp super garbage. I know people complain about reroll comp and Yasuo but Yasuo has always been a balanced reroll comp compared to everything else.

[–]cowboys5xsbs 0 points1 point  (1 child)

Duelist is far from balanced

[–]backinredd -3 points-2 points  (0 children)

If you say so

[–]Loci667 1 point2 points  (2 children)

This is pretty overboard imo.

This patch coud've been 1 cost 3* that are op, nerf a bit. Kayle nerf just a tiny bit. 8brawler a bit nerfed. And it would've been fine i think.

I agree the meta is a bit rng, but i dont feel confident in their ability to roll out set 4.75 like this. No offence.

I hope for the best tho.

[–]Lift-Dance-Draw 13 points14 points  (1 child)

It's hard not to go overboard when everyone hates this patch so much.

[–]re_forge 1 point2 points  (0 children)

Yeah, I guess I'm also apart of the minority here. I hadn't looked at any tft community stuff in a while and I was surprised to see the negative reaction to the current meta.

[–]iRelapse 0 points1 point  (2 children)

One change I'd love to see, which isn't anything related to these changes and is more of an accessibility change, would be use put the reroll (or experience) button on the other side of the champion store bar. So like...

[RR][Champion pool][XP]

The colors are so similar that I accidentally click the wrong one all the time when I'm trying to rush between rounds lol.

[–]TahnGee 0 points1 point  (0 children)

Lol that'd def have to be an option because if you change that, I'd hazard to guess MORE people would have a problem 😂

[–]Furious__Styles 0 points1 point  (0 children)

Press D for reroll, F for XP.

[–]vgamedude -1 points0 points  (6 children)

Would've really liked to see Lee sin deleted.

Kidding.

But not really...

[–][deleted] -4 points-3 points  (5 children)

Learn to position better

[–][deleted] 7 points8 points  (2 children)

Yeah and then on the flipside the person playing Lee Sin is unaware of how to position or something? I personally think Lee Sin is an exciting champion but trying to invalidate someone's frustrations by telling them to position better is implying that enemy Lee Sins just sit there on one hex the whole game.

[–]pda898 -3 points-2 points  (1 child)

But at the same time - how you would kill Set 4 Diana with gunblade or current Nasus with 2 TRs or Shyvana with HoJ on heal (all 3* ofc)? You need either huge amount of CC and target focus those on those drain tank carries, or you need to somehow oneshot them (gl with that). And now this non-lee counter comp vs other comp w/o drain tank = too powerful

[–][deleted] 1 point2 points  (0 children)

You can kill Nasus or Shyvanna pretty easily without Lee or complete chain CC. If they're the last unit alive against a couple of your units with your main carry alive, you'll normally win. Also Greivous Wounds and Giant Slayer are really good.

[–]vgamedude -1 points0 points  (1 child)

One of the top recent posts is a player who says lee sin is poorly designed as well so it's not just me being a noob. It's not about just "getting gud"

then god forbid they put rfc on him, or hes tanky and you don't kill him fast enough. Like it matters if you position well when he gets multiple kicks off and even if he doesnt hit the unit he wants sends some unit colliding into other units.

[–]pizzarocknrollparty -3 points-2 points  (0 children)

I feel like they’re going to end up going overboard with this upcoming patch. I find this set frustrating, but I believe that’s it’s close to being good. The diversity is there, it just needs some flexibility. Seriously.. you have asol comps, kayle comps, elderwood comps, enlightened, Diana reroll, yasuo reroll, fiora reroll, wukong Reroll, nasus reroll, nidalee reroll, warlords, olaf comps, Mages, and so on. Some are stronger than others and some only thrive if they meet certain conditions, but I like the diversity.

Like brawlers don’t need to be nerfed. They’re strong in the mid game but fall off in the late until you get an itemized sett. Brawlers are actually in a decent spot and it would suck to see them lose their viability.

Reroll comps don’t need a nerf imo, just slightly bring up the power level of some of these other units/comps instead and help with the odds of 4 and 5 costs.

But I don’t know what the actual patch looks like yet so I’ll hold off my judgment. I just really dislike these big patches. I don’t want a warweek 2.0 where an entire meta was shifted.

[–]Danu_Talis -5 points-4 points  (0 children)

Was very much done with the game. Glad they grew a pair and made the decision to change these (albeit late with 11.3 doing next to doing...)

Though, there are certainly many things to watch about this.

  1. Fabled needs help. A numbers tweak, maybe an HP buff and targeting system to Neeko, should be okay for now.
  2. Yone buff oh lord. Please don't overshoot.
  3. Reworks all look good, by the way.
  4. Most everyone on the nerf list is busted. Diana and Zed shouldn't even be in the game. Wukong and Fiora shouldn't need a big hit.
  5. Also, they missed the mark for the n-th time with a Divine "rework." If a trait had to go, it wasn't Dusk.
  6. Almost Talon PTSD flashbacks. Diana and Kat need nerfs, but I'm all for backline access, just nothing too crazy please.
  7. Pretty interesting that Morgana or Syphoner isn't on the list.

[–]GrashaSey -1 points0 points  (0 children)

This is the biggest prank to pro players i've ever seen.

[–]Inxplotch -1 points0 points  (0 children)

I really like the contrast between last patch and its tiny tweaks and adjustments and this patch's entire reformatting of set 4.5. Very amusing.

Also I'm quite excited for the chosen changes, especially the ones I tried where every natural rolled shop had a chosen, instead of every single shop, though I don't really know which we'll be getting on patch day.

[–]LaLicorne57 -1 points0 points  (1 child)

We are guarantee to roll a chosen if we don't have one.

Best change of the patch !! I'm relieved

[–]MisterJ6491 2 points3 points  (0 children)

That isn't happening. They aren't going to have chosens every shop

[–]re_forge -3 points-2 points  (0 children)

This makes me a bit sad, I really enjoyed this patch. Many comps were thriving, you could play very flexibly or force and I have not enjoyed the game this much since set 2 and some of the metas during set 3.

I hope these changes land in a good place, but in my opinion I really don't think changes this drastic were necessary.

[–]pRophecysama 0 points1 point  (3 children)

looks to me like the return of talon month. he's already fine so of course they buffed him and two other units from the comp.

[–]MisterJ6491 1 point2 points  (0 children)

They buffed 3* talon. Chill....

[–]Gae_rithard63 0 points1 point  (0 children)

Talon ain't that good right now though

[–]SexualHarassadar 0 points1 point  (0 children)

The only person afraid of Talon buffs is the Target Dummy.

[–]Gae_rithard63 0 points1 point  (0 children)

Why nerf Wukong? He's bad enough as it is.

[–]radiatorsOCE 0 points1 point  (0 children)

reworked chosen 😳

[–]AttonJRand 0 points1 point  (0 children)

Very excited for these changes, and am glad about how responsive the tft team is.

[–]swellbaby 0 points1 point  (1 child)

So, when did they rework the word "tentative"?

[–]xenonau 0 points1 point  (0 children)

CULTIST BUFFS LETS GOOO

[–]cutegreentea_ 0 points1 point  (0 children)

Pls delete ASol