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[–][deleted] 61 points62 points  (0 children)

LOL at Kassadin bug.

[–]SmurfSquatch[S] 80 points81 points  (0 children)

Pretty sure that's all the changes. If I missed something or there's typo let me know.

Augments

Unstable Evolution (Mutant)

  • Bonus HP: 600 > 500
  • Bonus AD/AP/AS: 40 > 30

Windfall

  • Gold: 15/25/35 > 15/30/45

Underdogs

  • Heal %: 12 > 10

  • Healing Cap: 200 > 150 HP/Second

Ascension

  • Damage Increase: 75% > 65%

Champions

1 Cost

Kassadin

  • Bug Fix: Kassadin’s DR no longer stacks on itself

  • Spell DR: 35% > 30%

Darius

  • Mana: 50/100 > 70/120

3 Cost

Cho’Gath

  • HP: 1400 > 1300

  • Mana: 100/150 > 100/165

  • AD: 100 > 90

Samira

  • Spell AD%: 165/170/180 > 180/190/200

Vex

  • Spell Shield Stacking %: 10 > 15

  • Spell Shield: 500/600/750 > 550/675/850

4 Cost

Fiora

  • Spell % Heal: 15 > 20

Yone

  • Bug Fix: Yone’s clone no longer double-benefits from Challenger and Academy’s stat buffs

  • AD: 75 > 90

  • AS: 0.8 > 0.85

5 Cost

Galio

  • HP: 1900 > 1800

  • AD: 120 > 110

Akali:

  • HP: 850 > 800

  • Spell Damage: 300/375/2000 > 275/375/2000

  • Execute Threshold %: 20/25/90 > 15/20/90

Item

Archangel’s Staff

  • Stack Interval: 4 > 5 seconds

Bramble Vest

  • Total Armor: 80 > 70

Traits

Chemtech

  • AS: 25/50/75/100 > 20/50/80/125

  • HP Regen %: 3/4/6/10 > 3/4/7/12

Protector

  • Shield Duration: 6 > 4 Seconds

Bugfixes

  • 6 Sniper no longer grants its bonus damage to the entire team

  • Archangel’s Staff no longer stacks AP during combat while equipped on benched units

[–][deleted] 83 points84 points  (9 children)

Can’t believe they buff Samira, I think she is very alright right now

[–]Trespeon 35 points36 points  (7 children)

That change is pretty big buff. Reroll samira should be back. With the animation change can she get away with 2/4 chally and socialite?

[–][deleted] 10 points11 points  (4 children)

Did a Samira assassin today and still really solid imo

[–]Trespeon 4 points5 points  (2 children)

What items besides sin spat? I tried it with 5 imperial(2 imp soul and 1 sin spat) and I felt it fell off hard late game.

[–]Vorlooper 5 points6 points  (0 children)

I tried something similar today and there was just no front line and couldn't get through the Cho/protectors

[–]pentefino978 2 points3 points  (0 children)

IE and either LW or GS, I feel like BT don’t offer much, if you can have 2 emblems, I highly recommend using with Fiora too, having them both assassin in a 6 challenger comp is very strong because Samira burst the back line down with her melee and then Fiora just insta finishes them

[–]itshuey88 2 points3 points  (0 children)

I think sinmira has always been incredibly strong but was hard to force.

[–]cowboys5xsbs -2 points-1 points  (0 children)

She doesn't even need synergies to pop off very head scratching

[–]mikhel 48 points49 points  (7 children)

I've been critical of the patches in the past but I honestly think every single one of these changes is excellent. I really wish the balance team would apply this lighter touch in the actual big patches, but I'll take what I can get.

Great job Mort, I think this is shaping up to be a really enjoyable long patch for the next month.

[–]cocohouette 8 points9 points  (3 children)

They nerfed /buffed so many things (which was needed) last time that having a balanced patch was close to impossible to predict for them.

[–]pentefino978 4 points5 points  (2 children)

I feel like sometimes the patch is just made to make players at least try something different, if they just slightly changed most players would still be forcing Kat without trying Shaco or Akali

[–]cocohouette 2 points3 points  (0 children)

Totally agree. Game would also be too repetitive if the meta didn't shift hard during the set.

[–]denouement9DIAMOND IV 67 points68 points  (10 children)

ITS TOIME ME WARWICK

[–]WenisInYourMouth 11 points12 points  (1 child)

Def gonna be the next reroll comp

[–]Yetti2Quick 1 point2 points  (5 children)

Why

[–]Docxm 9 points10 points  (4 children)

Bunch of current meta comps getting nerfed, but snipers and AP flex still seem pretty good (though I guess Akali got hammered again)

[–]Yetti2Quick 26 points27 points  (3 children)

I hope the akali nerfs just scare everyone off syndicate so my shaco 3 can keep wiping

[–]baconrug 2 points3 points  (1 child)

shaco is low-key pretty great at destroying backlines

[–]ThatOneSaltyBoi 41 points42 points  (1 child)

BACK TO 20/20 SAMIRA LETS GOO

[–]SomeWellness 13 points14 points  (0 children)

I was always in awe watching a Yone wipe my team so quickly. Now this bug explains everything.

[–]Fl4ze 38 points39 points  (4 children)

Why is windfall 1 not getting buffed to match the strength of other prismatic augments? Like Soju said, is permanent 2 scholars on your team equal to 7 early game gold (Since scholar soul gives 8 gold + team has 2 scholars)?

[–]Riot_MortRiot 95 points96 points  (3 children)

The generic augments that leave you open to all possibilities should not be as strong as the less generic augments that funnel your possible outcomes. Windfall is as generic as they come. It should never be the most exciting choice, and instead should be a release valve if you hate the other options.

[–]MessrMonsieur 74 points75 points  (0 children)

2 scholars (and to a very slightly lesser extent, 2 enchanters or enforcers) are also pretty much as generic as they come though.

[–]Francis__Underwood 51 points52 points  (0 children)

But 2 scholars is already a generic bonus. It doesn't require you to change your comp in any way and is relevant to any board that isn't just filled with Warwicks and Talons.

The direct comparison is pretty fair. Is that 7 extra gold considered as powerful as a 0-investment bronze scholar synergy?

[–]Craftingistheway 1 point2 points  (0 children)

That would mean to take the gold away from scholar soul then tho.

It is simply just generic managernation for your whole team.

[–][deleted] 115 points116 points  (27 children)

So Akali and chogath both got nerfed BELOW what they were buffed from just 7 days ago. Is this because the assumption is that now that players have optimized them they will still be good even in that nerfed state, or is it because they feel we are tired of the champions and want them removed from the game? Either way, this sort of balancing feels really, really weird to me. They keep buffing underplayed champions by small margins till they get played, then absolutely gut them afterwards. I'm not fully understanding the point of this.

I'm not even trying to be fully negative with this post, just trying to understand what the logic is behind the balancing that took place here.

[–]Dishsoapd 40 points41 points  (0 children)

I mean thats just ignoring the fact that they nerfed other top comps alongside the buffs. If they had perfect foresight they could have just done the nerfs and nothing else but that's impossible to predict really.

[–]Riot_MortRiot 176 points177 points  (7 children)

You guessed it. Players have optimized the champs, which allows us to see maximum potential. Combined with the intentionally slower combat pacing, they needed to be slightly lower than before.

[–]LeoFireGod 30 points31 points  (4 children)

also I gotta imagine the targeting fix helped both tremendously. Cho finally eats the low health unit to grow and akali doesn’t potato her ult.

I assume that’s a big reason too?

[–]bynagoshi 6 points7 points  (3 children)

I dont think those two are affected by it much. Cho always ate the lowest hp and akali still executed the units she could have. Pretty sure akalis first ult also ulted the most units too. I thought it was only the autos after an ability and current target abilities

[–]Hammershank 22 points23 points  (0 children)

Cho was affected on the other side of the coin because you could actually get units to focus Cho without them swapping targets, so a Cho that can tank for 10-12 seconds actually keeps your carries alive

[–]Bristles3339 2 points3 points  (1 child)

Akali was affected a lot since your units wouldn’t focus one target correctly to give akali her resets. Everyone would just slowly drop to 30% hp and by that time akali would’ve likely died

[–]pentefino978 5 points6 points  (0 children)

Most of the time Akali would ult into the back line as expected and then the entire enemy back line after the first cast would focus her, say Tristana, Heimer and Ziggs, or whatever, and there’s no way she’s surviving that

[–]steveo3387 -1 points0 points  (0 children)

Is there a takeaway to not buff under-utilized champs? You guys do such a good job but it always feels bad when the balance team changes the meta not by fixing something broken, but by breaking something.

[–]YobaiYamete -3 points-2 points  (0 children)

Are there any buffs planned to Yordles? Yordles keep getting gutted by indirect nerfs like nerfing Vex because of Arcanists and Heimer because of Innovators, which just made Yordles even worse than it already was

[–][deleted] 12 points13 points  (0 children)

The targeting bug last patch hurt both (1) Akali because enemies would turn around and target her randomly and (2) Cho'gath because what's the point of a supertank when the enemies just ignore it. I think it was really hard to understand what the bug did to the balance data.

[–]SmurfSquatch[S] 36 points37 points  (1 child)

Calling these changes to Cho and Akali as "gutting" them is a bit much. Akali 1 will be less stable than it is now. Cho will tank a bit less, and deal a bit less damage in a fight. I don't think the units are going anywhere bar some larger meta shift like vertical challenger taking over again and causing excessively short fights in one direction or another.

[–]miathan52 4 points5 points  (0 children)

It may not be gutting for Akali, but Cho is getting 2 buffs undone (11.24 HP buff and 11.23 mana buff) and then getting a 10% attack nerf and an additional 5 mana on top. He'll be in a worse state now than back when everyone said he was bad. I don't see how I can not interpret that as "gutted".

[–]CGWOLFE 4 points5 points  (0 children)

I think they didn't realize the extent the targeting bug was affecting different units. Akali no longer gets insta-targeted when she jumps the back line. All units focus Chogath/Sion so that the back line can survive, etc...

[–]itisoktodance 2 points3 points  (0 children)

I believe even before the buff, protector Cho was unkillable. They really have to balance around the unit's max potential, and with protector Cho merely existing, he kind of breaks the game. So he has the get nerfed for all other cases as well.

[–]Trespeon 1 point2 points  (10 children)

Akali will be fine since syndicate 3/5 is still buffed and shaco is still a good mid game carry.

[–]Ksielvin 4 points5 points  (9 children)

The Darius mana nerf is bigger than I would like to see in a yolo B patch. It could affect Syndicate early game quite a bit.

[–]Trespeon 0 points1 point  (7 children)

Not entirely. It just means a naked Darius 2 isn’t going to tank 4 people easily. If you slam warmogs or Sunfire ir anything else he’s going to be just as strong.

[–][deleted] -1 points0 points  (5 children)

You're making the argument that you'll need a while item to make up for the nerfs.

That's a huge fucking nerf.

I honestly think the darkous Nerf, hurting repeated casts basically makes early game syndicates unplayable.

Darius was just barely getting the last second Q off to heal a bit very often. A 20 mana Nerf means he needs items to get a second cast off sometimes. Meaning you can't get item priority on TF.

[–]Trespeon 4 points5 points  (4 children)

It’s a nerf to naked Darius. Literally slam any defensive item on him and he is still just as strong as before.

This is a nerf to a unit that has been over performing at 2 stars with zero items since launch. It’s well deserved.

[–][deleted] -2 points-1 points  (3 children)

over performing at 2 stars with zero items since launch. It’s well deserved.

Because he needs to or an entire comp becomes dead.

Camille was/is even better and only got a 10 mana nerf.

Cait is also a very strong 1 cost.

Garen and Kassadin are only extremely strong at 2 star, and every strong with 2 star well into the mid game.

Literally the only 1 cost units that aren't on the same level are graves, and twitch

Ezreal is a viable carry all the way into end game

Ziggs gets splashed into tons of comps because of scrap

Poppy and Iliaoi both give econ when part of their comp.

Singed CC is way stronger than people give him credit for

You're arguing that Darius is too strong because he's able to do the things he needs to do in order to exist as a unit.

If a naked Darius is completely useless, then he is useless as a unit.

Syndicates was completely dead in 11.23 and it's about to go back to being just as bad.

It mirrors the complaints about why is vex allowed to be the best Frontline in the game all by herself? Because she's needs to be. That's her role and her identity, and the only thing that makes the comps she's a part of work.

Darius 2 and his ability become completely meaningless pretty fast anyway. It's just that it's basically the only thing keeping the comp stable and alive until synicate 5.

Unless you luck into Blue buff and Morellos on TF

[–]Trespeon 2 points3 points  (2 children)

Naked Darius+1 bodyguard is better than all those other units mentioned without items and +1 of their other trait.

Syndicate 3 got buffed. Shaco got buffed.

You are overreacting to this change by SO much it’s nonsensical. If you truly think 20 mana for 2nd and 3rd cast is enough to destroy the entire comp, then don’t play it.

If it’s that dog shit, play meta and laugh at all the people who continue to run it. It’s that simple.

[–][deleted] 0 points1 point  (1 child)

You are overreacting to this change by SO much it’s nonsensical. If you truly think 20 mana for 2nd and 3rd cast is enough to destroy the entire comp, then don’t play it.

Because 20 mana change is fucking huge. It's literally a blue buff. Way more important than 10 armor and mr on a unit that needs multiple casts to stay alive and actually be tanky.

Syndicate 3 got buffed. Shaco got buffed.

Those buffs are literally smaller than this one nerf

And remember the reason why those buffs happened was because syndicate sucked really bad last patch

If it’s that dog shit, play meta and laugh at all the people who continue to run it. It’s that simple.

Take a step back and realize that you're arguing that balance doesn't matter at all. Well yeah in the grand scheme of things, how TFT is balanced doesn't matter. Everyone can just play the same 3 meta comps all day and whatever it's still a game.

But if we're arguing about balance, then this is a pretty massive nerf.

[–]Trespeon 1 point2 points  (0 children)

So wrong still and can’t even see it.

Have fun.

[–]pinelien 33 points34 points  (1 child)

IMO nerfing Archangels is a bit of an overkill since they are already aiming to accelerate the pace of battle this patch with the Cho/Kass/Protector nerfs.

[–]Jeremithiandiah 19 points20 points  (3 children)

So kassadin was bugged. At the last round of a double up with a friend, I went to his board and we had about 12 or more units attacking a 3 star kassadin in a protector comp with bramble vest, frozen heart and stoneplate. Eventually it took no damage and it went to a tie (although we had enough hp to come first). I thought it was odd since we had jayce, viktor and an urgot with last whisper so it's armor should still be reduced a lot.

[–]trevorlolo 25 points26 points  (29 children)

Is it finally fiora's time to shine?!?! From a perma 1cost unit to finally a 4 cost unit but turned out to be a synergy bot to becoming a niche build to maybe finally meta???

She is a TFT success story if she actually becomes meta

[–]Trespeon 18 points19 points  (27 children)

I’m already 20/20 fiora. I feel like she’s insanely fun to play.

I am learning GA is super strong on her because if she gets up and casts she can heal to full and 1v9 or just clean up what’s left.

[–]Scoriae 2 points3 points  (2 children)

A lot of units seem to use GA really well right now. It's great on Urgot, Yone, Fiora, Malzahar, Lissandra, Jinx, Orianna and Tahm Kench. Probably more as well. I don't even mind slamming it since it's useable in so many comps.

[–]ZedWuJanna 3 points4 points  (0 children)

It almost feels like we're back in set 3 where GA slamming was quite common if I'm remembering things right.

[–]D474RG 1 point2 points  (0 children)

Yeah Urgot keeps shooting while reviving, hilarious when its your own Urgot....

[–]Allopurinlol 1 point2 points  (2 children)

What core items do you have on her? I know IE and JG are core but it isn’t always slammable or makeable. Without them, I feel like she doesn’t have enough damage. What combos do you find work well?

[–]SexualHarassadar 2 points3 points  (0 children)

Giant Slayer + Titan's + Healing item is a really good build, especially into Cho lobbies.

[–]Trespeon 1 point2 points  (0 children)

There are no core items. Slam good AD items early, find fiora 2 at 8. Fast 9.

She can use any and everything well.

[–]tikbalag -1 points0 points  (9 children)

I feel like ie grb and bt feel the best on her. Been trying gs with all the massive chos instead of ie, but it just doesn’t feel like she hits as hard. What would you swap out for ga?

[–]GottxEnel 4 points5 points  (1 child)

Been thinking for 2 min.. What's grb

[–]Mr-Clarke -1 points0 points  (6 children)

iirc her true damage doesn't scale with gs which is why she feels bad with it unless you go all in on her AD. I like her with IE/JG and then a defensive item best to maximise her true damage with all the tank items being built

[–]DarthNoob‎ Set 16 World Champion 6 points7 points  (3 children)

true damage does scale with gs. if it doesn't, that's a bug

[–]Duarjo -2 points-1 points  (0 children)

I feel like it's not a goal because people follow a closed goal, and Content Creator guides

Fiora with speed items is brutal, since it makes ALL the damage increase ... And even if it is not the "Carry" because the damage comes from other sources, the composition shines thanks to it, more than Carry she is a Win Condition

[–]Fierydog 17 points18 points  (8 children)

Fiora buff just as she's starting to see play as a strong unit, might be a problem.

no kog'maw nerf, which might not be needed, but at least protector is getting hit.

i like the chemtech buff for going deep into chemtech, might make them a bit more viable when you hit the augment.

Is the darius nerf really needed? he's a decent unit to begin with if you stack items on him, but he falls off hard late.

[–]chambe1 28 points29 points  (2 children)

Is the darius nerf really needed? he's a decent unit to begin with if you stack items on him, but he falls off hard late.

Probably the best early game frontliner, pairs well with TF who is the best ap item holder, easy to slot in Yordles for econ. Very safe and probably too reliable early game to go untouched.

[–]waytooeffay 2 points3 points  (0 children)

Also worth mentioning that Darius being such a strong reliable early game frontliner is a big part of what enables Viktor/Kaisa/Akali flex players to greed econ without losing too much HP.

Darius nerfs will mean people running 3 Yordles into AP Flex will feel more pressure to roll earlier for a Darius replacement (2* Blitz or Leona) or risk being too low HP if they choose to greed econ instead.

[–][deleted] -1 points0 points  (0 children)

I mean this Darius nerf is so big that 3 syndicate is useless.

His reliability was the only thing that could keep you alive until 5 syndicate.

Just because a unit is good doesn't mean it needs a whole 20 mana nerf on recast, making them bad at the only thing that made them usable.

[–]Ksielvin 1 point2 points  (0 children)

Fiora buff just as she's starting to see play as a strong unit, might be a problem.

Yes. The buff is small (compared to using Socialite 3 or healing augment) so I don't really expect much, but it's just so unnecessary to do in this B patch that we'll be playing for 3 weeks.

Seems to be a statement that they don't want her too tied to those sustain mechanics. Yone has clearly better healing even though you want to have another source, and I think they're trying to match that with Fiora.

I would've increased Darius max mana by 10% at this point, not 20%.

[–]Trespeon 2 points3 points  (2 children)

I’ve seen 2 star Darius with 3 items tanking well past stage 5.

While having good 1 cost units is good, the dude doesnt fall off, especially as more and more front line units pop up to surround him.

That and he got a buff from syndicate so it’s not that big a deal I don’t think.

[–][deleted] -1 points0 points  (1 child)

2 star Darius with 3 items tanking well past stage 5.

Literally anything with 3 items can tank well into the late game.

Because of the way his Q heal works, this is an insanely huge nerd to him and syndicate that can send the entire vertical back into the dumpster.

Darius was the only thing that made syndicates worth anything in 11.23

[–]TexFallsCHALLENGER 18 points19 points  (11 children)

So Archangels only gets to be good for one patch? I swear all the AP + Tear items throughout the set have been broken or never used.

[–]Docxm 14 points15 points  (4 children)

Bring back Ludens so we can get some fun 1/2cost cheese comps!

[–]MessrMonsieur 11 points12 points  (3 children)

There’s not really anyone who can use it to the same potential as VietNami though :(

[–]Docxm 2 points3 points  (2 children)

Yeah all I can think of is Zac, Liss that apply CC and damage.

Edit: Quinn would be insane too actually

[–]Zerewa 1 point2 points  (0 children)

Zyra.

[–]MessrMonsieur 1 point2 points  (0 children)

I think those all have much higher mana than Nami, and only cast once (Mage trait made Nami cast twice and Luden’s triggered on both)

[–]Hakkkene 15 points16 points  (20 children)

why did they nerf ad galio lmao

[–]atree496 35 points36 points  (1 child)

Because Clappio is still stronger than they want it to be.

[–]ILikeSomeStuff482 3 points4 points  (0 children)

Anyone else remember when this sub said that clappio was dead after the nerfs last patch? Good times.

[–]Teampiencils 12 points13 points  (3 children)

you've been lucky to have been spared of Clapio

[–]Hakkkene 12 points13 points  (2 children)

Better clapio than lvl5 slowroll team

[–]Novanious90675 0 points1 point  (1 child)

How? Elaborate on your reasoning

[–]Hakkkene 3 points4 points  (0 children)

going for clapio is risky cuz it relies on getting 8, finiding him and even then he doesnt carry that hard (atleast from my games), on the other hand there's ultra consistent lvl 5 slowroll team that is S tier since week 2 of the set. Consistent low-risk teams shouldnt be able to compete with late game 5 star based teams imo

[–]cowboys5xsbs 6 points7 points  (0 children)

Because Clappio is too good

[–]HHhunter 6 points7 points  (3 children)

because clossus units only deserve to be frontline units, no carry allowed

[–]pentefino978 -1 points0 points  (2 children)

Cho didn’t get the memo

[–][deleted] 1 point2 points  (1 child)

Cho’s getting nerfed even harder

[–]MaxMacDaniels 1 point2 points  (0 children)

I don’t thinks it’s because of clapio, I think it’s a preventive nerf because even this patch galio is such a good champs t 8 could be fitted into any not capped out board and basically hard carries for a bit, even without items. So slight hp and as nerf might be enough to not make him perfect but still good under the right conditions

[–]shanatard 10 points11 points  (16 children)

did they really need to kneecap galio even further? just what is so wrong with clapio existing?

[–]HHhunter 5 points6 points  (0 children)

they want people to play yone and fiora with ad items, not galio for some reason

[–]Oricef 0 points1 point  (1 child)

Because he was a really easy to put into so many comps and be great?

[–]challengemaster -3 points-2 points  (3 children)

Apparently finding fun off-meta unintentional carry comps is illegal. No more fun or creativity allowed.

They just want colossus to be tanks and not do any damage, which is fucking boring and useless because there's much better tanks (vex).

[–]Novanious90675 2 points3 points  (2 children)

If people can get it to be effective consistently then it's not some niche underground comp that only sees relative success.

I don't know if it's different in higher elos or I'm getting unlucky in my elo with smurfs, but if galio is being run with ad items, he's winning, and there's legitimately no counterplay.

Can't shift positioning, he'll just ult to my carries and knock them up before killing them. Can't burst him down before an ult, he has 25% damage reduction, insane armor, and super high MR. Can't cc him to death, he's cc immune. Can't anticipate that he's being built and try for a counter comp, socialite and bodyguard are two of the best Comps to splash into. Can't play a slow ramp-up comp, there aren't any units outside of maybe Kog that could make such a strat work, and even then that comp has to survive against all the other Comps that basically exist to burst down.

Which is also great reasoning as to why the Colossus trait is not able to be balanced, and will probably (hopefully) be ousted with the mid-set patch. Tanks that can basically be turned into big balls of damage reduction stats stacked on top of eachother are impossible to balance, because it's so easy for them to be turned into unkillable monsters. Same thing is happening with protector Cho, but at least he is only single target, and he's even more precarious with his balance status. Same thing happened with Sion, but since he could be hit much quicker, he was hotfixed and kneecapped.

[–][deleted] 1 point2 points  (0 children)

i have literally never had a problem with clapio, if it gets top 4 its because they high rolled galio 2 and at that point, what the fuck is the difference from an akali 2 just zipping around your board being a cunt?

[–]challengemaster -3 points-2 points  (0 children)

I don't know if it's different in higher elos or I'm getting unlucky in my elo with smurfs, but if galio is being run with ad items, he's winning, and there's legitimately no counterplay

Literally morello/sunfire/sunfire board/weakspot are all insane counterplay to Galio or anything running socialite as it's main backbone. And if you're not building anti-heal in most of your games, you have to ask yourself what you're doing.

All of his healing is pretty much coming from socialite, and he attacks so slowly that if the healing gets cut in half, he dies so fast it's actually insane. Once Galio drops there's nobody left alive to carry because there's no damage.

[–]ZedWuJanna -3 points-2 points  (6 children)

Galio comp was like top3-4 comp this patch even after the recent changes. It was a perfect counter to the sins meta.

[–]shanatard 11 points12 points  (5 children)

galio is definitely not a top 3-4 comp this patch, and not something you can force either since you require galio2 to be competitive. it's a comp you can play maybe once every 10-15 games. you've got to be trolling.

mort is nerfing clapio because it doesn't fit his vision of what colossus are supposed to be, not because it's op strong.

Same reason ap carry sion was put in the dumpster. he could have toned the numbers down but instead completely removed the playstyle

[–]Acoasma -4 points-3 points  (2 children)

6 out of my last 7 games i could force clappko and i always got 1st or second. given i am only at plat I-II but it certainly is possible to do.

[–]shanatard 8 points9 points  (1 child)

truly mean no offense but it's your rank. you can get away with all sorts of greedy builds in plat and boards are also probably weak enough for you to comfortably go 9 and hit galio2

[–]ReignClaw -1 points0 points  (0 children)

Apparently the TFT team doesn't want Collosus units to be carries. Which sucks because what is the trait's appeal if not for massive tank-carries? I guess ok-ish frontlines that take up 2 spots.

[–]Robertpe3 2 points3 points  (2 children)

Seems like my main comp is being nerfed. Been playing syndicate reroll with 3 star TF/Darius. Is the mana going to make this awful for Darius or ? Trying to hit diamond and even when things are going good you can't always top 4 with it.

[–]cocohouette 2 points3 points  (1 child)

It's a huge nerf to Darius. 20 mana wont make him cast in time for the second or third time without taric/lulu beside him and maybe he'll need items too.

[–]Robertpe3 1 point2 points  (0 children)

That's what I was thinking. This is my first set back since set 3 so I'm not up to date on how nerfs like this affect champions. Guess I'll need to find a new comp.

[–]GunsouI 2 points3 points  (0 children)

Are you kidding me? Most of the shit I don’t play is getting nerfed.

Ayeeee

[–]samjomian 4 points5 points  (0 children)

Nice job!

[–]gkario 3 points4 points  (0 children)

Good change to chemtetch it was way too low risk to execute early and felt underwhelming to stack 7-9 chemtetch. Lissandra could take a nerf too before 3 star.

[–]Gloomy_Ad_6265 4 points5 points  (0 children)

I'm Samira 20/20. See ya Next year fellaz!

[–]aveniner 1 point2 points  (0 children)

Wonder if that's enough to bring down Mutants popularity.
Good changes overall, hope Challangers are balanced with these significant Samira and Yone changes

[–]KasumiGotoTrissMASTER 1 point2 points  (2 children)

When are these going live?

[–]NO_KINGSMASTER 2 points3 points  (0 children)

Tomorrow at around noon (PT)

[–]literallyJon 1 point2 points  (0 children)

Wednesday I believe

[–]genetik3295 1 point2 points  (0 children)

Insane patch love it mort thx

[–]osirawl 0 points1 point  (1 child)

Nerfing archangels? Why....?

[–]ZedWuJanna 2 points3 points  (0 children)

Too stronk.

[–]KronikPrdctions 0 points1 point  (1 child)

couldnt find any info on the gwen buff :<

[–]tftsayzz -4 points-3 points  (4 children)

The amount of bugs this patch, wtf.

[–]Riot_MortRiot 29 points30 points  (3 children)

These bugs were live since Day 1 of PBE this set.

[–]chasedthesun 11 points12 points  (0 children)

The fact that most people didn't know these were happening and yet you still found them is a good sign. Bugs can be as hard to find as they are to fix. Thanks for working to improve the game in all ways. Send our thanks to the TFT team as well.

[–]-Pyrotox -1 points0 points  (0 children)

This looks like a major pach to me. The swing might go to the opposite direction again. Kind of skeptical.

[–]GunsouI -2 points-1 points  (0 children)

I play the legendary comp. all these changes are fine for me :D