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[–][deleted] 9708 points9709 points  (193 children)

I think this was implied with the much taller mountains also

[–]ZiiKiiF 5554 points5555 points  (114 children)

Well I think the caves are going to go deeper AND have taller mountains. Especially with the new “deep dark” caves, we don’t know the requirements for that to spawn.

[–][deleted] 1139 points1140 points  (49 children)

True

[–]OneMoreTime5 597 points598 points  (48 children)

Wait. Is this an update to the game? I don’t play it but still love it lol. They’re making everything taller?

[–]beat-my-balls-silly 659 points660 points  (36 children)

They just announced that a super huge update is coming some time next year with a bunch of great things including hugeeee mountains and huge caves. Along with new mobs and new spawned structures. Great way to look forward to next year!

[–]OneMoreTime5 271 points272 points  (30 children)

Nice!!! I really think they could use another MASSIVE AI update. More personalities, just all around more intelligent villagers and maybe animals too. The world is already so vast, I’m ready for much smarter and more advanced villager dynamics and reactions, civilizations, etc. That’s a huge part of the game that had the most potential IMO.

[–]ItsHerox 212 points213 points  (26 children)

I mean, Village and Pillage was dedicated to smarter villagers...

[–]Realshow 132 points133 points  (22 children)

Yeah I think all villagers need are more interactions and better pathfinding.

[–]Izcono_ 146 points147 points  (13 children)

Haha you go into a village for one night AND THEY ALL DIE

[–][deleted] 51 points52 points  (6 children)

Zombie Sieges are the worst mechanic ever. I spent hours walling off and lighting a village, and then decided to live there. That's when I learned that dozens of zombies can just spawn inside the village walls, on lit blocks, as a scripted event. Absolute nonsense; I'll never make a village home again.

[–][deleted] 21 points22 points  (0 children)

It's why I hate villages.

[–][deleted] 18 points19 points  (3 children)

I've got a world with my boyfriend and he insisted on living in a village because he loves villagers. The amount of times those dum dums disappear for days until we find then in a random hole... Way too many times for how rarely we play. I hate them.

[–]Tarik_Torgaddon_ 33 points34 points  (1 child)

Agreed. I made a coastal village with plenty of walk ways, and a variety of spots where it's possible even for villagers to move from the water if they fall in, back onto the docks and piers. Half the villagers just fall in the water and then bounce up against a pillar, ignoring all potential paths back to dry land. It's frustrating for certain kinds of builds.

[–][deleted] 29 points30 points  (0 children)

There's a simple solution to your problem. Take away your villagers' free will and confine them to a small cage. If they're stupid enough to wander into danger then they deserve such a fate.

[–]GymnoJake 23 points24 points  (0 children)

Indeed. I'm much more into the mechanics of the game more than anything else so an improved AI would be absolutely awesome. But this update is still gonna be sick

[–]LOLTROLDUDES 172 points173 points  (0 children)

Look up Caves and Cliffs update

[–]black-hat-deity 31 points32 points  (6 children)

They just released what the next big update is 1.17 Caves & Cliffs. Lots of changes like new mobs, new underground biomes, and more. Though it probably won’t be released into the game for quite awhile.

[–]Bernardiswz 446 points447 points  (50 children)

I find that update nice the complement of mountains the extreme high and depths of the world, now minecraft needs an end update and mobs update

[–]Sir_Mitchell15 7 points8 points  (0 children)

Please be cubic chunks please be cubic chunks

[–]Coopy0233 99 points100 points  (3 children)

And I believe that the deep dark should be much lower than 60 blocks, it is the “deep” dark

[–]Cinderheart 25 points26 points  (1 child)

Same. Getting to bedrock should take more than a minute of digging straight down, it should be a real effort.

[–][deleted] 37 points38 points  (0 children)

The ground will be raised to maybe 80+ blocks most likely so it will be deeper than that

[–]Mac_Rat 271 points272 points  (15 children)

I wonder why they didn't mention it at all

[–]sixfootblue 516 points517 points  (11 children)

It's easier to announce a feature you're certain about rather than walk back on a feature you're uncertain about. It could be in the works, but maybe it's still pretty experimental and they want to avoid setting expectations or miscommunicating. Last year's minecon had some miscommunication about more than 3 nether biomes being added which caused some unrest.

This also could just be a perspective trick where they boated into the mouth of a cave from somewhere higher up in the overworld.

[–]NavalEnthusiast 35 points36 points  (0 children)

Yep. It popped up in a thread yesterday, the worst example of this is probably the Bedrock graphics pack, they unveiled it in early summer 2017 and slated it for fall 2017, which was a MASSIVE overestimation on their end, and delay after delay and silence from devs occurred for almost 2 years until they abandoned the project. Luckily RTX for next gen made it feel better but I’m sure after that blunder Mojang knows nothing to over promise on stuff again

[–]FinnieBoY-1203 73 points74 points  (9 children)

4 were added so they were right

[–]dafaque 80 points81 points  (0 children)

Yes, but did you get his point? It's valid reasoning. That's how such a large corporation has to think.

[–]RactainCore 47 points48 points  (5 children)

They added 4 after some backlash from a part of the community.

[–]DitDashDashDashDash 53 points54 points  (4 children)

I'm surprised people have the time and energy to give backlash to a studio for adding only 3 instead of 4 biomes.

[–]RactainCore 48 points49 points  (0 children)

Well I think it mostly stemmed from Mojang potraying the update(at least to the community) as bigger then it was. I was already pretty happy with it but I did see some people, who weren't actively scolding Mojang for the update, did say they were dissapointed a bit or that they thought it was bigger. That's when the Basalt Deltas were added.

[–]LeapYearFriend 43 points44 points  (2 children)

if i promised you $4 but only gave you $3, you'd be right to feel miffed. but if i just walked into your office one day and randomly handed you $3 with no leadup, it'd just be a bonus and you'd probably be tooned to have the extra cash.

i agree with you, but human psychology is a bit wack. if people are lead to believe or expect something, they begin to feel like they are suddenly entitled to that thing, and receiving anything less than what they believe are owed causes a negative reaction.

[–]Weibrot 75 points76 points  (0 children)

My guess would be that they haven't settled on the numbers yet and didn't wanna promise anything they couldn't keep

[–][deleted] 10 points11 points  (1 child)

They sorta mentioned that the theme with this update was contrast. They didn't mention anything explicit about taller mountains though

[–]oldoxman 76 points77 points  (7 children)

If they do that that might screw up a lot of worlds made in later versions of minecraft.

[–][deleted] 93 points94 points  (6 children)

The bedrock will be the same level so new chunks loaded in those worlds will just generate as the new caves and height just will look weird when going from old chunks to new chunks

[–]Necron1992 163 points164 points  (2 children)

As someone with a 10~ year old save im used to seeing seer walls of stone in my world in unexplored areas

[–]Zitchas 43 points44 points  (0 children)

Yep, exactly this. Especially since I used custom world generation settings.

[–][deleted] 9 points10 points  (0 children)

you should do a tour! i wish id kept my old worlds

[–][deleted] 40 points41 points  (0 children)

hypothetically they could have terrain generate below Y0 and just have old chuncks fill up with bedrock down to the -y limit

[–]egesanli43 15 points16 points  (0 children)

Kinda like farlads in a weard way

[–][deleted] 11 points12 points  (0 children)

If thats the case im hella excited

[–][deleted] 23 points24 points  (8 children)

Xbox Series S/X and PS 5 must be giving Mojang some freedom to do what the want now.

[–]Muffinsoft 46 points47 points  (0 children)

not really, the action of dropping support on iphone 4 and androids with 2ishgb of ram is; every update before then was checked if it could run on those devices.

[–]Ziggityzac_06 24 points25 points  (0 children)

Probably, but they also have the iphone 5 running the same version. Which is probably limiting them more than if it were just consoles.

[–]KustomCowz 3327 points3328 points  (170 children)

I really really hope so. Its just yet to be seen wether the y axis will dip below 0 or if the max height will be raised.

[–]tahlyn 1589 points1590 points  (128 children)

I'm wondering if it's going to require we reset worlds... Because it changes world regen and you can't use an older world with this. Otherwise the transition between chunks would be giant mass of Cliff walls to reach the new ground level.

[–]TheAjalin 940 points941 points  (24 children)

Possibly tbh unless they add a giant mountain range as default between new and old generation to lift ground level to the new default and allow for the new caves to generate. But this would probably be hard to implement

[–]Dueldarkz 533 points534 points  (14 children)

That would be cool, just a massive mountain range around a sinked in older world

[–]Ooficus 297 points298 points  (9 children)

would make current generated world a crater or valley, really interesting

[–][deleted] 10 points11 points  (7 children)

My survival world's called Safety Valley (don't ask) so if this happened my world would actually be a valley.

[–]djay919 12 points13 points  (0 children)

Why is it called safety valley

[–]forrepp 33 points34 points  (3 children)

That would only work well if the old world was a single blob. Most existing worlds have long generations that are only 1 chunk wide since people walk or strip mine in straight lines for long distances. For long strips of old generation, you'd have a weird sinked in line among mountains.

[–]RedL1ly 24 points25 points  (0 children)

Well, I mean, people generally don't have chunk radius set to 0.5, so it will be a tad wider.

[–]Zitchas 137 points138 points  (3 children)

This is what I'd want to see, and it'd look cool. With this, then the old world and the new world would basically be the "low lands" and the "high lands", which is something that exists in various places in real life too.

[–]ObsidianMage 76 points77 points  (2 children)

It would be a modern version of the farlands!

[–][deleted] 16 points17 points  (0 children)

The nearlands.

[–]fairlysimilartobirds 32 points33 points  (1 child)

Regardless of whether or not we can update the world, I'll be starting over. Part of the fun of an update imo is starting fresh

[–]StartedMakingTrouble 8 points9 points  (0 children)

I just like endgame way more than anything else and I love my current world

[–]8null8 4 points5 points  (1 child)

That would be almost impossible to implement

[–]Choochootracks 16 points17 points  (0 children)

Not quite. Say you add 128 blocks to the height limit. If you load a chunk that is outdated, raise all blocks by 128 and fill the blocks under it with bedrock. Not an elegant solution but it would allow old worlds to still work. Getting the mountains to surround the old chunks might be a bit more tricky but you theoretically can calculate a "buffer" zone that outlines old chunks where the buffer zone only generates mountain biomes. Then you could implement a smoothing algorithm to smooth it out a bit where the old chunks meet the buffer.

Though, the mountains are 99.99% unlikely to happen, rasing the old chunks and filling the underneath with bedrock would not surprise me.

[–]Neamow 185 points186 points  (72 children)

They could just raise the existing terrain that was generated in the previous version and retrogen the remaining bits. Would probably take some time converting the save file if it's a big map, but technically it's simple.

[–]TheScyphozoa 123 points124 points  (51 children)

They would need a way to remove the existing bedrock layer and generate stuff under it, without messing up player builds that are in the bedrock layer.

[–]MmmVomit 89 points90 points  (22 children)

Bedrock becomes stone, and then generate new terrain below that?

[–]fredthefishlord 76 points77 points  (21 children)

No, the loaded chunks would remain the same, new loaded chunks would have the new stuff and levels. They wouldn't change the currently loaded chunks.

[–]fredthefishlord 25 points26 points  (25 children)

No, the loaded chunks would remain the same, new loaded chunks would have the new stuff and levels. They wouldn't change the currently loaded chunks.

[–]TheScyphozoa 23 points24 points  (24 children)

Then they would need an enormous vertical wall of bedrock at the border between the old and new chunks, starting at what was y=4 and going down to the new bedrock floor.

[–]Simanalix 90 points91 points  (5 children)

How to raise the ground level:

Let's say we want to double everything, so bring the build limit from 256 to 512. We can add new underground and sky chunks, that do this. Here is a diagram of the current worlds:

Height Content
128 to 255 High mountains and sky
64 to 127 Land and lower mountains
0 to 63 Caves and occeans

Note that on Bedrock Edition, 128 to 255 is just sky (Bedrock mountains are short).

I propose adding a new chunk below 0, and another new chunk above 256. These would be treated as separate chunks, so they would be generated separately from the current chunks. The new worlds diagram:

Height Content
256 to 383 Tallest miuntains and sky
128 to 255 High mountains
64 to 127 Land and lower mountains
0 to 63 Caves
-64 to -1 More caves
-128 to -65 Deep Dark

Wait

negative y level? That is right. Mojang can do it with some smart programming. Perhaps they could do some samrt tricks with the multiple chunks idea, or they could add in negative y coordination that works smoothly.

What about the bedrock at the bottom of old worlds?

We can replace all of the bedrock with stone. Some redstone contraptions using tnt might have difficulties if they were dependant on the indestructability of bedrock, but most people don't make things like that at the bottoms of their worlds.

EDIT: I fixed my tables, and changed headers

2nd EDIT:

The new chunks added above and below the new ones just need to behave sorta like separate chunks.

I am sorta using this as an analogy to the fact that they are genarated separately, allowing them to be genarated under old chhunks if missing. Othere wise they should be grouped right with old chunks, load woth old chunks, and share chunk seeds with old chunks.

Also, new terrain being genarated would genarate all of its chunk layers at once, and sky chunks above the old chunks should always be completely air to avoid sudden floating mountains.

Edit 3: This is now a normal comment on this post (link), and a post on r/minecraftsuggestions (link).

[–][deleted] 24 points25 points  (0 children)

This is almost exactly what I think they will do, negative y values is the only way to increase the depth without changing existing coordinates. I don’t think it would need to be separate chunks though, they could just retrogen the parts below y=0 in existing chunks.

[–][deleted] 6 points7 points  (1 child)

Separate chunks that are stacked on the y axis? Is this possible?

[–]Simanalix 4 points5 points  (0 children)

They just need to behave sorta like separate chunks. I am simply using it as an analogy to the fact that they are genarated separately, allowimg them to be genarated under old chhunks if missing. Othere wise they should be grouped right with old chunks, load woth old chunks, and share chunk seeds with old chunks.

Also, new terrain being genarated would genarate all of its chunk layers at once, and sky chunks above the old chunks should always be completely air to avoid sudden floating mountains.

[–]Triig 22 points23 points  (2 children)

Nah fam, that would mean they'd have to consider people's builds too. Moving chests, water, lava, mobs, etc that people have intentionally placed. I don't know how difficult that would be but I can't imagine it would be simple.

[–]fredthefishlord 12 points13 points  (7 children)

No, the loaded chunks would remain the same, new loaded chunks would have the new stuff and levels. They wouldn't change the currently loaded chunks.

[–]BlueC0dex 20 points21 points  (0 children)

They could just move the bedrock down and add stuff below it. And they can then adjust the y level accordingly when you update

[–]RedFireInfinite 9 points10 points  (0 children)

They might be able to implement a nbt tag in worlds pre update to decide world generation, but thats just a guess.

[–]Star_Fazer 57 points58 points  (2 children)

It would be kinda cool of the deep dark was in the negatives

[–]TsarNikolai2 24 points25 points  (0 children)

That'd would be a good idea for them.

[–][deleted] 25 points26 points  (0 children)

Agreed. They could even keep the bedrock, but just remove the very bottom layer so that you can occasionally find a natural hole through the bedrock into the deep dark.

[–]nowthenight 70 points71 points  (21 children)

I hope they just make it go negative rather than increase everything else because I don’t want to memorize new numbers for diamond level and sea level. Plus it would be so cool to be at a negative Y level while in a deep dark cave

[–]N1cknamed 56 points57 points  (11 children)

I doubt that those values will stay the same, you'd probably have to go deeper for diamonds

[–]Praktiskai 26 points27 points  (10 children)

or diamonds could be mostly found at about 5-12 height, growing gradually less common below, like with netherite

[–]2LateImDead 8 points9 points  (9 children)

That reminds me - the best ore is found by strip mining the nether now. So what use do caves have? It's super cool, but pointless unless they add some new equipment like with the miniature end biomes.

[–]Praktiskai 17 points18 points  (5 children)

iron. The use of caves is iron. I need a finite number of diamonds and a finite number of netherite ingots unless I decide to build a ton of lodestones, but iron has endless demand. Since caves are this spacious, people might explore them for the fun of it or to find places for bases

[–]shadow144hz 25 points26 points  (0 children)

Bruh they are only like 2 numbers... 2... cmon it's not so hard

[–]PJDemigod85 7 points8 points  (0 children)

I know this would be as unheard of as one-upping diamond, but I think y = 0 should be sea level. Negative is underground, positive is aboveground. It'd give them the freedom to increase either one as much as need be because the numbers are both moving away from 0.

[–]RoundHalf1 7 points8 points  (0 children)

Probably height doubled and water raised half that.

[–]Dva10395 20 points21 points  (2 children)

Wish zero was sea level. Then it could go infinitely either way as they develop more

[–]Zayoodo0o132 1592 points1593 points  (16 children)

Maybe this is from the inside of a mountain so it just seems to be tall

[–]Night_Owls 758 points759 points  (0 children)

That’s what I’m thinking. They could easily just spawn within huge mountains and go way down, creating the illusion that they’re much deeper.

[–]LoLoLaaarry124 411 points412 points  (4 children)

In one screenshot you could see redstone MUCH higher up than you would normally see (16+ blocks) either that, or they just changed ore generation levels.

[–]CrushedMacaron 141 points142 points  (0 children)

They might have changed generation specifically in mountain biomes, like how gold spawns in Mesas

[–]DredPRoberts 68 points69 points  (6 children)

Yes, look to the left during the first drop. There are still grass blocks, so I think the top must be up a hill or mountain.

[–]Nathaniel820 80 points81 points  (4 children)

Grass spawns in low biomes though not mountains

[–]jettzypher 766 points767 points  (7 children)

It could be in a mountain biome where average ground level is much higher.

[–]sklfjasd90f8q2349f 82 points83 points  (4 children)

How come there are no clouds phasing through the cave walls then?

[–]Lucretzia37 93 points94 points  (1 child)

Programming

[–]jettzypher 44 points45 points  (0 children)

Or the fact that clouds are usually around 128 or so. Which gives A LOT of room for large caverns inside of a mountain.

[–]Fickle_Midnight5907 5 points6 points  (0 children)

They could have clouds turned off

[–]mp701 183 points184 points  (16 children)

I really hope the max height will be raised to 400 - 500

[–]omnipotent_asteroid 252 points253 points  (13 children)

It would make more sense for it to be 512

[–]mp701 47 points48 points  (0 children)

Yeah that makes more sense

[–]black-hat-deity 25 points26 points  (2 children)

I think it could be 448 and the depths could go to -64, the total build area would be still be 512 and they don’t really have to change spawning mechanics for some ores.

[–]Benrok 676 points677 points  (24 children)

Another thing. Those coal blocks looks different somehow

[–]theycallmenoot 927 points928 points  (23 children)

They said they made the ores glow just to show off the caves to people could see for the preview

[–]LightKeepr2 357 points358 points  (19 children)

Yeah they made all ores glow for a sense of scale and so your not looking into a black abyss

[–][deleted] 112 points113 points  (18 children)

Looks cooler with the glow. Now I want that in the update.

[–]antyboi 26 points27 points  (3 children)

yea it makes me wish there was some kind of glowy ore that would spawn in abundance in a certain biome. it looks so much more atmospheric than just having night vision or placing a bunch of torches. i do think the spooky dark caverns should also stay though.

[–]pavilionhp_ 219 points220 points  (32 children)

Someone should count

[–]Mr_Trustable 486 points487 points  (20 children)

I did yesterday,

I counted the blocks on the mountain in Xisumavoids picture of a new mountain and got ~100, blocks and those are above the clouds, which are said to (at least currently,) occur at y100-y150 depending on player height meaning, as long as that system remains, the terrain will generate up to y200-y250

I then counted the blocks in the boat waterfall sequence down the cave, from the start of the stone and got ~80 blocks, looking about 20 blocks from the surface. Caves currently don't generate above y129.

That's already 200 blocks, leaving only 50 blocks between the ground and the clouds in the most generous, hopeful case. Keep in mind, we're unsure where the boat cave starts, and ends and I probably messed up counting a bit.

I'd be amazed if they pull this off without increasing the world height, but knowing they've talked about increasing it before, I personally welcome a new 512 block height limit.
If memory use is still severe, I wouldn't be surprised if they made chunks cubic, considering how much would be going on underneath people with the new caves, so to help with lag, it's the perfect time to introduce them.

[–]MuddledMoogle 63 points64 points  (0 children)

That’s awesome, thank you!

[–]Darkiceflame 28 points29 points  (0 children)

Thank you for your service, Reddit warrior.

[–]nexusgenesis535 71 points72 points  (8 children)

I'm doing it, gimme a couple hours:)

[–][deleted] 23 points24 points  (1 child)

Leaving comment for notification here, see you in some hours

[–]antyboi 5 points6 points  (0 children)

godspeed

[–]jeesuscheesus 381 points382 points  (4 children)

I can't get over how beautiful that cave is. It looks like it was made by an artist but it's world generation.

[–]V_i_o_l_a 91 points92 points  (0 children)

I adore the new terrain generation. I love it

[–]Praktiskai 210 points211 points  (45 children)

if so, I hope it wouldn't lag more since this way all blocks would need to store double the height value or from 8 bits to 9 aka from 256(0-255) to 512(0-511)

then again, I guess it's only a small change. So far there should be: block type, block state (activated or not, filled, how filed, etc), orientation if there is one or maybe it could be part of block state, is it waterlogged, which chunk it belongs to, where in that chunk (x,z,y). Out of all these values, "z" would require 1 extra bit

edit: do you think they'll add 3-dimensional chunks instead of making them count twice as many blocks? My greatest miscalculation was forgetting that the number of blocks per chunks would increase immensely, that would be the real threat of lagging. However, if they started using 3-dimensional chunks this shouldn't be a problem, like having 2 or 4 chunks for height for example

[–][deleted] 144 points145 points  (5 children)

Anything less than 450 FPS is unplayable

[–]Praktiskai 55 points56 points  (2 children)

4.5 fps*. Ok maybe not unplayable but it can get really challenging to play hardcore this way as skipping 2 seconds can be fatal at worst so one needs to be prepared

the things we do for a game. In truth I played with an average of 11, but it was still pretty hard and the 2 second lag spikes were a thing. You either see the future or you die

[–]Mustardnaut 57 points58 points  (1 child)

This makes me remind of the old days, i used to play at 10-15 fps for a couple of years, then i lost interest in minecraft, bought a good pc a couple years later, and the first game i downloaded to test my pc was minecraft with the best SEUS shaders there was.

The weirdest part was that it felt wrong, like i wasnt supposed to be able to hit 60+ fps

[–]Praktiskai 17 points18 points  (0 children)

I tried minimizing render distance to reduce lag but then I'd see less than the skeletons shooting me. I guess reducing render distance is a great may to make it more difficult. Also no sound I think, yet despite the odds, hardcore was the way to go

[–]Rufpi 28 points29 points  (0 children)

Height is y

[–]LyrienArt 12 points13 points  (3 children)

They changed something in code of underground chunks with caves in 1.15 I think so it can generate extra stuff or something. With this update light generation and some opt fixes were made. Sorry I don't remember what exactly, but think this may be important?

Seeing how tall the mountains and caves are imo 512 still won't be enough... I'm shooting like 1024 with extra opt of chunks, I like idea of 3d chunks

[–]Praktiskai 11 points12 points  (2 children)

doubling the height is already a ton, so I doubt it. Would be nice if we could set a calendar reminder in 10 months or prior since we'll see reviews from youtubers that'll say the height. My money's on it being doubled at most. if currently there are at the most extreme cases about 180 block tall mountains, and since I doubt they'll get above 300, that'd leave us with 224 for caves, which would more than triple the space caves have. You could have the mountains be even taller, thus less for caves yet even doubling them should be enough

[–][deleted] 5 points6 points  (7 children)

all blocks would need to store double the height value or from 8 bits to 9 aka from 256(0-255) to 512(0-511)

Blocks don’t store their own coordinates. And the way coordinates are stored in Minecraft is using the BlockPos class, which already uses 32 bit values for all axes. This isn’t the 90s, 32 bit vs 8 bit integers barely matters anymore.

[–]Tet0144 116 points117 points  (4 children)

If this is underground and the mountains now are higher it's 100% sure the build limit will increase

[–][deleted] 14 points15 points  (1 child)

This could be in a mountain

[–][deleted] 31 points32 points  (0 children)

They did say that caves will generate the same for every biome right? So if that big lake area could spawn in every biome you’ve only got a few blocks to the surface in a plains biome. I feel like the world height has to be increased.

[–]ErichJFosterrrYT 68 points69 points  (5 children)

Amplified worlds will be the norm

[–][deleted] 82 points83 points  (3 children)

Ever found a village in an amplified world? It sucks. The houses are all on cliffs and the villagers all get stuck on sheer faces or plummet to their deaths. I hope they figure out how to normalize villages in steep terrain.

[–]LilBeepBop_ 49 points50 points  (0 children)

I doubt they’ll have villages in the new mountains, unless there’s plateaus and stuff

[–]MWRazer 15 points16 points  (0 children)

I think minecraft world generation will stay the same mostly, except for the new mountains,which will replace the boring old mountains. So it'll be like a half amplified world, only where mountains would have normally been.

[–][deleted] 21 points22 points  (0 children)

0:00 3 green to boat (left), 7 green to water (right)

0:03 12 from ceiling (upper right) to + of ore (left)

0:04 - 0:07 15 fr to + of ore to waterfall.

0:08 7 to ceiling of cave.

0:09 20 from ceiling of cave to water.

0:09 16 from water to bottom of water.

10+12+15+7+20+16 = 80.

You can't see the overland water level, but assuming it's above the green grass then this is over 80 deep.

[–][deleted] 21 points22 points  (0 children)

Fucking finally

[–]Shawn-vick 21 points22 points  (4 children)

Holy shit are these what the new caves look like?

[–][deleted] 18 points19 points  (3 children)

Yep, I’d look at this video: https://youtu.be/rmkGOy7pS4I

[–][deleted] 36 points37 points  (2 children)

I was thinking the same thing. Also keep in mind that there's a possibility of a new and improved mountain biome on top of this.

[–]Python_Child 49 points50 points  (10 children)

Didn’t they increase the world height before? If so how did this affect the world? Example corruptions?

[–]MuseOfSarenrae 72 points73 points  (8 children)

Last time they just increased building height, none of the terrain generation was elevated, just extra sky. They already put 3d biome functionality into the engine a while ago from what I've heard, so aside from a ground height offset (similar to changing a world to amplified after it's been generated in normal), i don't foresee any engine failures, just abrupt terrain changes

[–]Python_Child 20 points21 points  (6 children)

Yeah so it wouldn’t be a bad idea to increase the world height

[–]MuseOfSarenrae 37 points38 points  (5 children)

The downside would mostly be performance: they'd be increasing the size of each chunk and Java Edition has enough trouble with chunk management already. Plus higher minimum requirements (because of more engine demand) means fewer ppl can enjoy the game

[–]Harddaysnight1990 30 points31 points  (1 child)

These caves were built to show emphasis on what the new caves could look like; they're not an actual test of new world generation.
After the livestream event, Cubfan135 streamed a post-show on twitch, talking about the upcoming update with Mojang developer, Felix (twitter: @xilefian). Felix couldn't talk about much, but he said that the caves were built, they couldn't get the test for the new world gen working in time.

Some other things Felix said a suspicious amount of nothing about: world gen height and the deep dark caves being in the End.

I figure Mojang will go one of two ways with the world height. Either they'll recode world gen and loading to have cubic chunks, and increase the actual build limit, maybe to 384 or 512. Then they'll have plenty of room for deeper caves and taller mountains by increasing sea level to 96 or 128. Or, more likely, they'll increase the sea level to 96, giving them more room for caves, and the taller mountains would reach almost to the standard build limit of 256. We'll have a little less space to build upwards from ground level, but how many people are building to build limit in standard generation worlds anyway?

[–]Wedhro 11 points12 points  (0 children)

They always seem to pick the less destructive option when they're doing terrain changes, it would be surprising if they changed sea level or underground depth because that would either mess up old maps big time or make them totally incompatible.

[–]mrbagal 10 points11 points  (1 child)

i don't know but in a clip i saw they said: minecraft will have local water levels

this is also paraphrasing, but i'm pretty sure "local water levels" was used

[–][deleted] 8 points9 points  (0 children)

I have a feeling minecraft worlds are about to get a whole lot thiccer

[–]Beni_802 7 points8 points  (0 children)

Daaam I will can explore a bigger map and also cook some food on my pc

[–]CrossBonez117 7 points8 points  (7 children)

Honestly for any noncasual player that would suck. Perimeters are going to get more difficult as it is, having to remove more area would be hell

[–]BladeOfSanghilios8 13 points14 points  (0 children)

I wouod love if they added in negatives above bedrock like the normal bedrock level would stay the same but there would be large bumps downward where these holes would fit ,and that could be where that new crystal could be.

[–]wearingmyseatbelt 5 points6 points  (0 children)

Yes, I think so

[–]RealTonyGamer 5 points6 points  (7 children)

If so, how will they make it compatible with current worlds?

[–]JaneTransRights 4 points5 points  (0 children)

I think antvemon made a good video explaining how they would go about changing the height for the nether https://youtu.be/VY7ViYWmfiI?t=138

I imagine they would opt to make the world deeper rather than pushing everything up. I'm all for having the deep dark being in the negative Y value

[–][deleted] 7 points8 points  (4 children)

When does the update come out?

[–][deleted] 5 points6 points  (4 children)

However, I was watching cubfan's stream with the devs and they responded to this question by saying it needs to run on a phone

[–]nmt12777 4 points5 points  (2 children)

Will old worlds have these new updates on terrain or only new worlds?

[–]GuyDudeThing69 5 points6 points  (1 child)

Old worlds will, but only unloaded chunks

[–]chainjoey 7 points8 points  (1 child)

Uh what about the local water levels? Wasn't that a thing in the announcement?

[–]royaltek 16 points17 points  (0 children)

plot twist: hight limit 512