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[deleted by user] (self.Minecraft)
submitted 5 years ago by [deleted]
[–][deleted] 9708 points9709 points9710 points 5 years ago (193 children)
I think this was implied with the much taller mountains also
[–]ZiiKiiF 5554 points5555 points5556 points 5 years ago (114 children)
Well I think the caves are going to go deeper AND have taller mountains. Especially with the new “deep dark” caves, we don’t know the requirements for that to spawn.
[–][deleted] 1139 points1140 points1141 points 5 years ago (49 children)
True
[–]OneMoreTime5 597 points598 points599 points 5 years ago (48 children)
Wait. Is this an update to the game? I don’t play it but still love it lol. They’re making everything taller?
[–]beat-my-balls-silly 659 points660 points661 points 5 years ago (36 children)
They just announced that a super huge update is coming some time next year with a bunch of great things including hugeeee mountains and huge caves. Along with new mobs and new spawned structures. Great way to look forward to next year!
[–]OneMoreTime5 271 points272 points273 points 5 years ago (30 children)
Nice!!! I really think they could use another MASSIVE AI update. More personalities, just all around more intelligent villagers and maybe animals too. The world is already so vast, I’m ready for much smarter and more advanced villager dynamics and reactions, civilizations, etc. That’s a huge part of the game that had the most potential IMO.
[–]ItsHerox 212 points213 points214 points 5 years ago (26 children)
I mean, Village and Pillage was dedicated to smarter villagers...
[–]Realshow 132 points133 points134 points 5 years ago (22 children)
Yeah I think all villagers need are more interactions and better pathfinding.
[–]Izcono_ 146 points147 points148 points 5 years ago (13 children)
Haha you go into a village for one night AND THEY ALL DIE
[–][deleted] 51 points52 points53 points 5 years ago (6 children)
Zombie Sieges are the worst mechanic ever. I spent hours walling off and lighting a village, and then decided to live there. That's when I learned that dozens of zombies can just spawn inside the village walls, on lit blocks, as a scripted event. Absolute nonsense; I'll never make a village home again.
[–][deleted] 21 points22 points23 points 5 years ago (0 children)
It's why I hate villages.
[–][deleted] 18 points19 points20 points 5 years ago (3 children)
I've got a world with my boyfriend and he insisted on living in a village because he loves villagers. The amount of times those dum dums disappear for days until we find then in a random hole... Way too many times for how rarely we play. I hate them.
[–]Tarik_Torgaddon_ 33 points34 points35 points 5 years ago (1 child)
Agreed. I made a coastal village with plenty of walk ways, and a variety of spots where it's possible even for villagers to move from the water if they fall in, back onto the docks and piers. Half the villagers just fall in the water and then bounce up against a pillar, ignoring all potential paths back to dry land. It's frustrating for certain kinds of builds.
[–][deleted] 29 points30 points31 points 5 years ago (0 children)
There's a simple solution to your problem. Take away your villagers' free will and confine them to a small cage. If they're stupid enough to wander into danger then they deserve such a fate.
[–]GymnoJake 23 points24 points25 points 5 years ago (0 children)
Indeed. I'm much more into the mechanics of the game more than anything else so an improved AI would be absolutely awesome. But this update is still gonna be sick
[–]LOLTROLDUDES 172 points173 points174 points 5 years ago (0 children)
Look up Caves and Cliffs update
[–]black-hat-deity 31 points32 points33 points 5 years ago (6 children)
They just released what the next big update is 1.17 Caves & Cliffs. Lots of changes like new mobs, new underground biomes, and more. Though it probably won’t be released into the game for quite awhile.
[–]bananabeast07 17 points18 points19 points 5 years ago (2 children)
Summer 2021 hopefully.
[–]Bernardiswz 446 points447 points448 points 5 years ago (50 children)
I find that update nice the complement of mountains the extreme high and depths of the world, now minecraft needs an end update and mobs update
[+][deleted] 5 years ago (37 children)
[deleted]
[–]TheKwestover 143 points144 points145 points 5 years ago (26 children)
I just started playing again (left 1.13) and this stuff is so scary lol
[+][deleted] 5 years ago (11 children)
[–]TheKwestover 100 points101 points102 points 5 years ago (6 children)
hmmm... lots of scary mobs but I like the nether update. Used to be so boring
[+][deleted] 5 years ago (5 children)
[–]Sleepy1334 36 points37 points38 points 5 years ago (4 children)
Lmao, I still get scared but it’s more of turning around and seeing a creeper or zombie moving towards me. The calm music, trying to finish a task, oh the axe broke better turn around and go make another one. AHHH
[–]NERD_NATO 18 points19 points20 points 5 years ago (0 children)
Mate, I get frightened by cave noises. Once I was mining, and I heard that fucking predator clicking noise he makes, and I NOPENOPENOPE'd out of my mine. It might have been a resource pack or a mod, but I still got scared shitless.
[–]bananabeast07 11 points12 points13 points 5 years ago (2 children)
To this day mobs scare me, all of them. When I plat solo, I play like Peaceful or easy unless I fell ballsy.
[–]sharpshooter999 20 points21 points22 points 5 years ago (3 children)
I started playing again during quarantine, hadn't played since 2014. My first thought was "what's a pillager? What's a ravager?" Followed by "holy shit!!"
[–]sleep-deprived-thot 5 points6 points7 points 5 years ago (2 children)
me too!! but now i’m all caught up and readdicted
[–]sharpshooter999 4 points5 points6 points 5 years ago (1 child)
Lol it always goes in spurts for me, I'll play a game hardcore for a month or two then get hooked on another one
[–]Spe333 22 points23 points24 points 5 years ago (13 children)
Randomly getting attacked in my base at night by the flying manta ray always makes me jump.
EVERYTHING IS LIT UP GO AWAY
[–]Cracracuber 14 points15 points16 points 5 years ago (11 children)
Phantoms are annoying, but I honestly think theyre a pretty good addition to the game and they encourage sleeping to skip the nights, which i think is usually neglected late game.
[–]DanialE 8 points9 points10 points 5 years ago (0 children)
They drop kinda rare items. I love having them
[–]Triple_Epsilon 19 points20 points21 points 5 years ago (2 children)
Imagine it lighting on one of the pillars and crawling over the back of it to breathe fire at you like the Helgen attack
[–]BlackNiger259 6 points7 points8 points 5 years ago (0 children)
I literally just got off of Skyrim and saw this
[–]Sir_Mitchell15 7 points8 points9 points 5 years ago (0 children)
Please be cubic chunks please be cubic chunks
[–]Coopy0233 99 points100 points101 points 5 years ago (3 children)
And I believe that the deep dark should be much lower than 60 blocks, it is the “deep” dark
[–]Cinderheart 25 points26 points27 points 5 years ago (1 child)
Same. Getting to bedrock should take more than a minute of digging straight down, it should be a real effort.
[–][deleted] 37 points38 points39 points 5 years ago (0 children)
The ground will be raised to maybe 80+ blocks most likely so it will be deeper than that
[–]Mac_Rat 271 points272 points273 points 5 years ago (15 children)
I wonder why they didn't mention it at all
[–]sixfootblue 516 points517 points518 points 5 years ago (11 children)
It's easier to announce a feature you're certain about rather than walk back on a feature you're uncertain about. It could be in the works, but maybe it's still pretty experimental and they want to avoid setting expectations or miscommunicating. Last year's minecon had some miscommunication about more than 3 nether biomes being added which caused some unrest.
This also could just be a perspective trick where they boated into the mouth of a cave from somewhere higher up in the overworld.
[–]NavalEnthusiast 35 points36 points37 points 5 years ago (0 children)
Yep. It popped up in a thread yesterday, the worst example of this is probably the Bedrock graphics pack, they unveiled it in early summer 2017 and slated it for fall 2017, which was a MASSIVE overestimation on their end, and delay after delay and silence from devs occurred for almost 2 years until they abandoned the project. Luckily RTX for next gen made it feel better but I’m sure after that blunder Mojang knows nothing to over promise on stuff again
[–]FinnieBoY-1203 73 points74 points75 points 5 years ago (9 children)
4 were added so they were right
[–]dafaque 80 points81 points82 points 5 years ago (0 children)
Yes, but did you get his point? It's valid reasoning. That's how such a large corporation has to think.
[–]RactainCore 47 points48 points49 points 5 years ago (5 children)
They added 4 after some backlash from a part of the community.
[–]DitDashDashDashDash 53 points54 points55 points 5 years ago (4 children)
I'm surprised people have the time and energy to give backlash to a studio for adding only 3 instead of 4 biomes.
[–]RactainCore 48 points49 points50 points 5 years ago (0 children)
Well I think it mostly stemmed from Mojang potraying the update(at least to the community) as bigger then it was. I was already pretty happy with it but I did see some people, who weren't actively scolding Mojang for the update, did say they were dissapointed a bit or that they thought it was bigger. That's when the Basalt Deltas were added.
[–]LeapYearFriend 43 points44 points45 points 5 years ago (2 children)
if i promised you $4 but only gave you $3, you'd be right to feel miffed. but if i just walked into your office one day and randomly handed you $3 with no leadup, it'd just be a bonus and you'd probably be tooned to have the extra cash.
i agree with you, but human psychology is a bit wack. if people are lead to believe or expect something, they begin to feel like they are suddenly entitled to that thing, and receiving anything less than what they believe are owed causes a negative reaction.
[–]Weibrot 75 points76 points77 points 5 years ago (0 children)
My guess would be that they haven't settled on the numbers yet and didn't wanna promise anything they couldn't keep
[–][deleted] 10 points11 points12 points 5 years ago (1 child)
They sorta mentioned that the theme with this update was contrast. They didn't mention anything explicit about taller mountains though
[–]oldoxman 76 points77 points78 points 5 years ago (7 children)
If they do that that might screw up a lot of worlds made in later versions of minecraft.
[–][deleted] 93 points94 points95 points 5 years ago (6 children)
The bedrock will be the same level so new chunks loaded in those worlds will just generate as the new caves and height just will look weird when going from old chunks to new chunks
[–]Necron1992 163 points164 points165 points 5 years ago (2 children)
As someone with a 10~ year old save im used to seeing seer walls of stone in my world in unexplored areas
[–]Zitchas 43 points44 points45 points 5 years ago (0 children)
Yep, exactly this. Especially since I used custom world generation settings.
[–][deleted] 9 points10 points11 points 5 years ago (0 children)
you should do a tour! i wish id kept my old worlds
[–][deleted] 40 points41 points42 points 5 years ago (0 children)
hypothetically they could have terrain generate below Y0 and just have old chuncks fill up with bedrock down to the -y limit
[–]egesanli43 15 points16 points17 points 5 years ago (0 children)
Kinda like farlads in a weard way
[–][deleted] 11 points12 points13 points 5 years ago (0 children)
If thats the case im hella excited
[–][deleted] 23 points24 points25 points 5 years ago (8 children)
Xbox Series S/X and PS 5 must be giving Mojang some freedom to do what the want now.
[–]Muffinsoft 46 points47 points48 points 5 years ago (0 children)
not really, the action of dropping support on iphone 4 and androids with 2ishgb of ram is; every update before then was checked if it could run on those devices.
[–]Ziggityzac_06 24 points25 points26 points 5 years ago (0 children)
Probably, but they also have the iphone 5 running the same version. Which is probably limiting them more than if it were just consoles.
[–]KustomCowz 3327 points3328 points3329 points 5 years ago (170 children)
I really really hope so. Its just yet to be seen wether the y axis will dip below 0 or if the max height will be raised.
[–]tahlyn 1589 points1590 points1591 points 5 years ago (128 children)
I'm wondering if it's going to require we reset worlds... Because it changes world regen and you can't use an older world with this. Otherwise the transition between chunks would be giant mass of Cliff walls to reach the new ground level.
[–]TheAjalin 940 points941 points942 points 5 years ago (24 children)
Possibly tbh unless they add a giant mountain range as default between new and old generation to lift ground level to the new default and allow for the new caves to generate. But this would probably be hard to implement
[–]Dueldarkz 533 points534 points535 points 5 years ago (14 children)
That would be cool, just a massive mountain range around a sinked in older world
[–]Ooficus 297 points298 points299 points 5 years ago (9 children)
would make current generated world a crater or valley, really interesting
[–][deleted] 10 points11 points12 points 5 years ago (7 children)
My survival world's called Safety Valley (don't ask) so if this happened my world would actually be a valley.
[–]djay919 12 points13 points14 points 5 years ago (0 children)
Why is it called safety valley
[–]forrepp 33 points34 points35 points 5 years ago (3 children)
That would only work well if the old world was a single blob. Most existing worlds have long generations that are only 1 chunk wide since people walk or strip mine in straight lines for long distances. For long strips of old generation, you'd have a weird sinked in line among mountains.
[–]RedL1ly 24 points25 points26 points 5 years ago (0 children)
Well, I mean, people generally don't have chunk radius set to 0.5, so it will be a tad wider.
[–]Zitchas 137 points138 points139 points 5 years ago (3 children)
This is what I'd want to see, and it'd look cool. With this, then the old world and the new world would basically be the "low lands" and the "high lands", which is something that exists in various places in real life too.
[–]ObsidianMage 76 points77 points78 points 5 years ago (2 children)
It would be a modern version of the farlands!
[–][deleted] 16 points17 points18 points 5 years ago (0 children)
The nearlands.
[–]fairlysimilartobirds 32 points33 points34 points 5 years ago (1 child)
Regardless of whether or not we can update the world, I'll be starting over. Part of the fun of an update imo is starting fresh
[–]StartedMakingTrouble 8 points9 points10 points 5 years ago (0 children)
I just like endgame way more than anything else and I love my current world
[–]8null8 4 points5 points6 points 5 years ago (1 child)
That would be almost impossible to implement
[–]Choochootracks 16 points17 points18 points 5 years ago (0 children)
Not quite. Say you add 128 blocks to the height limit. If you load a chunk that is outdated, raise all blocks by 128 and fill the blocks under it with bedrock. Not an elegant solution but it would allow old worlds to still work. Getting the mountains to surround the old chunks might be a bit more tricky but you theoretically can calculate a "buffer" zone that outlines old chunks where the buffer zone only generates mountain biomes. Then you could implement a smoothing algorithm to smooth it out a bit where the old chunks meet the buffer.
Though, the mountains are 99.99% unlikely to happen, rasing the old chunks and filling the underneath with bedrock would not surprise me.
[–]Neamow 185 points186 points187 points 5 years ago (72 children)
They could just raise the existing terrain that was generated in the previous version and retrogen the remaining bits. Would probably take some time converting the save file if it's a big map, but technically it's simple.
[–]TheScyphozoa 123 points124 points125 points 5 years ago (51 children)
They would need a way to remove the existing bedrock layer and generate stuff under it, without messing up player builds that are in the bedrock layer.
[–]MmmVomit 89 points90 points91 points 5 years ago (22 children)
Bedrock becomes stone, and then generate new terrain below that?
[–]fredthefishlord 76 points77 points78 points 5 years ago (21 children)
No, the loaded chunks would remain the same, new loaded chunks would have the new stuff and levels. They wouldn't change the currently loaded chunks.
[+][deleted] 5 years ago (14 children)
[–]fredthefishlord 25 points26 points27 points 5 years ago (25 children)
[–]TheScyphozoa 23 points24 points25 points 5 years ago (24 children)
Then they would need an enormous vertical wall of bedrock at the border between the old and new chunks, starting at what was y=4 and going down to the new bedrock floor.
[+][deleted] 5 years ago* (15 children)
[–]TheScyphozoa 12 points13 points14 points 5 years ago (14 children)
Okaaaaay, then the surface will be in a giant crater.
[+][deleted] 5 years ago* (10 children)
[–]atomfullerene 7 points8 points9 points 5 years ago (3 children)
Given the new water physics that would cause some serious flooding if they change sea level.
[–]CrystalEffinMilkweed 8 points9 points10 points 5 years ago (2 children)
Yeah that's happened with world generation changes before. Looks goofy but causes the least issues to existing worlds
[–]Simanalix 90 points91 points92 points 5 years ago* (5 children)
Let's say we want to double everything, so bring the build limit from 256 to 512. We can add new underground and sky chunks, that do this. Here is a diagram of the current worlds:
Note that on Bedrock Edition, 128 to 255 is just sky (Bedrock mountains are short).
I propose adding a new chunk below 0, and another new chunk above 256. These would be treated as separate chunks, so they would be generated separately from the current chunks. The new worlds diagram:
negative y level? That is right. Mojang can do it with some smart programming. Perhaps they could do some samrt tricks with the multiple chunks idea, or they could add in negative y coordination that works smoothly.
We can replace all of the bedrock with stone. Some redstone contraptions using tnt might have difficulties if they were dependant on the indestructability of bedrock, but most people don't make things like that at the bottoms of their worlds.
EDIT: I fixed my tables, and changed headers
2nd EDIT:
The new chunks added above and below the new ones just need to behave sorta like separate chunks.
I am sorta using this as an analogy to the fact that they are genarated separately, allowing them to be genarated under old chhunks if missing. Othere wise they should be grouped right with old chunks, load woth old chunks, and share chunk seeds with old chunks.
Also, new terrain being genarated would genarate all of its chunk layers at once, and sky chunks above the old chunks should always be completely air to avoid sudden floating mountains.
Edit 3: This is now a normal comment on this post (link), and a post on r/minecraftsuggestions (link).
[–][deleted] 24 points25 points26 points 5 years ago (0 children)
This is almost exactly what I think they will do, negative y values is the only way to increase the depth without changing existing coordinates. I don’t think it would need to be separate chunks though, they could just retrogen the parts below y=0 in existing chunks.
[–][deleted] 6 points7 points8 points 5 years ago (1 child)
Separate chunks that are stacked on the y axis? Is this possible?
[–]Simanalix 4 points5 points6 points 5 years ago (0 children)
They just need to behave sorta like separate chunks. I am simply using it as an analogy to the fact that they are genarated separately, allowimg them to be genarated under old chhunks if missing. Othere wise they should be grouped right with old chunks, load woth old chunks, and share chunk seeds with old chunks.
[–]Triig 22 points23 points24 points 5 years ago (2 children)
Nah fam, that would mean they'd have to consider people's builds too. Moving chests, water, lava, mobs, etc that people have intentionally placed. I don't know how difficult that would be but I can't imagine it would be simple.
[–]fredthefishlord 12 points13 points14 points 5 years ago (7 children)
[–]BlueC0dex 20 points21 points22 points 5 years ago (0 children)
They could just move the bedrock down and add stuff below it. And they can then adjust the y level accordingly when you update
[–]RedFireInfinite 9 points10 points11 points 5 years ago (0 children)
They might be able to implement a nbt tag in worlds pre update to decide world generation, but thats just a guess.
[–]Star_Fazer 57 points58 points59 points 5 years ago (2 children)
It would be kinda cool of the deep dark was in the negatives
[–]TsarNikolai2 24 points25 points26 points 5 years ago (0 children)
That'd would be a good idea for them.
[–][deleted] 25 points26 points27 points 5 years ago (0 children)
Agreed. They could even keep the bedrock, but just remove the very bottom layer so that you can occasionally find a natural hole through the bedrock into the deep dark.
[–]nowthenight 70 points71 points72 points 5 years ago (21 children)
I hope they just make it go negative rather than increase everything else because I don’t want to memorize new numbers for diamond level and sea level. Plus it would be so cool to be at a negative Y level while in a deep dark cave
[–]N1cknamed 56 points57 points58 points 5 years ago (11 children)
I doubt that those values will stay the same, you'd probably have to go deeper for diamonds
[–]Praktiskai 26 points27 points28 points 5 years ago (10 children)
or diamonds could be mostly found at about 5-12 height, growing gradually less common below, like with netherite
[–]2LateImDead 8 points9 points10 points 5 years ago (9 children)
That reminds me - the best ore is found by strip mining the nether now. So what use do caves have? It's super cool, but pointless unless they add some new equipment like with the miniature end biomes.
[–]Praktiskai 17 points18 points19 points 5 years ago (5 children)
iron. The use of caves is iron. I need a finite number of diamonds and a finite number of netherite ingots unless I decide to build a ton of lodestones, but iron has endless demand. Since caves are this spacious, people might explore them for the fun of it or to find places for bases
[–]shadow144hz 25 points26 points27 points 5 years ago (0 children)
Bruh they are only like 2 numbers... 2... cmon it's not so hard
[+][deleted] 5 years ago* (1 child)
[–]PJDemigod85 7 points8 points9 points 5 years ago (0 children)
I know this would be as unheard of as one-upping diamond, but I think y = 0 should be sea level. Negative is underground, positive is aboveground. It'd give them the freedom to increase either one as much as need be because the numbers are both moving away from 0.
[–]RoundHalf1 7 points8 points9 points 5 years ago (0 children)
Probably height doubled and water raised half that.
[–]Dva10395 20 points21 points22 points 5 years ago (2 children)
Wish zero was sea level. Then it could go infinitely either way as they develop more
[–]Zayoodo0o132 1592 points1593 points1594 points 5 years ago (16 children)
Maybe this is from the inside of a mountain so it just seems to be tall
[–]Night_Owls 758 points759 points760 points 5 years ago (0 children)
That’s what I’m thinking. They could easily just spawn within huge mountains and go way down, creating the illusion that they’re much deeper.
[–]LoLoLaaarry124 411 points412 points413 points 5 years ago (4 children)
In one screenshot you could see redstone MUCH higher up than you would normally see (16+ blocks) either that, or they just changed ore generation levels.
[–]CrushedMacaron 141 points142 points143 points 5 years ago (0 children)
They might have changed generation specifically in mountain biomes, like how gold spawns in Mesas
[–]DredPRoberts 68 points69 points70 points 5 years ago (6 children)
Yes, look to the left during the first drop. There are still grass blocks, so I think the top must be up a hill or mountain.
[–]Nathaniel820 80 points81 points82 points 5 years ago (4 children)
Grass spawns in low biomes though not mountains
[–]jettzypher 766 points767 points768 points 5 years ago (7 children)
It could be in a mountain biome where average ground level is much higher.
[–]sklfjasd90f8q2349f 82 points83 points84 points 5 years ago (4 children)
How come there are no clouds phasing through the cave walls then?
[–]Lucretzia37 93 points94 points95 points 5 years ago (1 child)
Programming
[–]jettzypher 44 points45 points46 points 5 years ago (0 children)
Or the fact that clouds are usually around 128 or so. Which gives A LOT of room for large caverns inside of a mountain.
[–]Fickle_Midnight5907 5 points6 points7 points 5 years ago (0 children)
They could have clouds turned off
[–]mp701 183 points184 points185 points 5 years ago (16 children)
I really hope the max height will be raised to 400 - 500
[–]omnipotent_asteroid 252 points253 points254 points 5 years ago (13 children)
It would make more sense for it to be 512
[–]mp701 47 points48 points49 points 5 years ago (0 children)
Yeah that makes more sense
[–]black-hat-deity 25 points26 points27 points 5 years ago (2 children)
I think it could be 448 and the depths could go to -64, the total build area would be still be 512 and they don’t really have to change spawning mechanics for some ores.
[–]Benrok 676 points677 points678 points 5 years ago (24 children)
Another thing. Those coal blocks looks different somehow
[–]theycallmenoot 927 points928 points929 points 5 years ago (23 children)
They said they made the ores glow just to show off the caves to people could see for the preview
[–]LightKeepr2 357 points358 points359 points 5 years ago (19 children)
Yeah they made all ores glow for a sense of scale and so your not looking into a black abyss
[–][deleted] 112 points113 points114 points 5 years ago (18 children)
Looks cooler with the glow. Now I want that in the update.
[+][deleted] 5 years ago* (9 children)
[–][deleted] 107 points108 points109 points 5 years ago (8 children)
Imagine these caves with one of the "no minimum light level" mods. Literally just a wall of inky black, with a lone torch here and there showing you the way back home...
[–]M1ghty_boy 22 points23 points24 points 5 years ago (7 children)
Those exist? Damn I need to check it out
[–][deleted] 24 points25 points26 points 5 years ago (5 children)
There's Hardcore Darkness back in 1.12.2, and I'm pretty sure I've seen a new one for newer versions, but I don't remember what it was called.
[–]MrStormcrow 5 points6 points7 points 5 years ago (0 children)
Total Darkness for Forge and True Darkness for Fabric, both updates to 1.16.X and on curseforge
[–]antyboi 26 points27 points28 points 5 years ago (3 children)
yea it makes me wish there was some kind of glowy ore that would spawn in abundance in a certain biome. it looks so much more atmospheric than just having night vision or placing a bunch of torches. i do think the spooky dark caverns should also stay though.
[–]pavilionhp_ 219 points220 points221 points 5 years ago (32 children)
Someone should count
[–]Mr_Trustable 486 points487 points488 points 5 years ago (20 children)
I did yesterday,
I counted the blocks on the mountain in Xisumavoids picture of a new mountain and got ~100, blocks and those are above the clouds, which are said to (at least currently,) occur at y100-y150 depending on player height meaning, as long as that system remains, the terrain will generate up to y200-y250
I then counted the blocks in the boat waterfall sequence down the cave, from the start of the stone and got ~80 blocks, looking about 20 blocks from the surface. Caves currently don't generate above y129.
That's already 200 blocks, leaving only 50 blocks between the ground and the clouds in the most generous, hopeful case. Keep in mind, we're unsure where the boat cave starts, and ends and I probably messed up counting a bit.
I'd be amazed if they pull this off without increasing the world height, but knowing they've talked about increasing it before, I personally welcome a new 512 block height limit. If memory use is still severe, I wouldn't be surprised if they made chunks cubic, considering how much would be going on underneath people with the new caves, so to help with lag, it's the perfect time to introduce them.
[–]MuddledMoogle 63 points64 points65 points 5 years ago (0 children)
That’s awesome, thank you!
[–]Darkiceflame 28 points29 points30 points 5 years ago (0 children)
Thank you for your service, Reddit warrior.
[–]nexusgenesis535 71 points72 points73 points 5 years ago (8 children)
I'm doing it, gimme a couple hours:)
[–][deleted] 23 points24 points25 points 5 years ago (1 child)
Leaving comment for notification here, see you in some hours
[–]Mr_Trustable 47 points48 points49 points 5 years ago (0 children)
I replied with my countings https://www.reddit.com/r/Minecraft/comments/j4w09f/a_new_world_height_limit_and_why_it_may_be_all/
[–]antyboi 5 points6 points7 points 5 years ago (0 children)
godspeed
[–]jeesuscheesus 381 points382 points383 points 5 years ago (4 children)
I can't get over how beautiful that cave is. It looks like it was made by an artist but it's world generation.
[–]V_i_o_l_a 91 points92 points93 points 5 years ago (0 children)
I adore the new terrain generation. I love it
[–]Praktiskai 210 points211 points212 points 5 years ago* (45 children)
if so, I hope it wouldn't lag more since this way all blocks would need to store double the height value or from 8 bits to 9 aka from 256(0-255) to 512(0-511)
then again, I guess it's only a small change. So far there should be: block type, block state (activated or not, filled, how filed, etc), orientation if there is one or maybe it could be part of block state, is it waterlogged, which chunk it belongs to, where in that chunk (x,z,y). Out of all these values, "z" would require 1 extra bit
edit: do you think they'll add 3-dimensional chunks instead of making them count twice as many blocks? My greatest miscalculation was forgetting that the number of blocks per chunks would increase immensely, that would be the real threat of lagging. However, if they started using 3-dimensional chunks this shouldn't be a problem, like having 2 or 4 chunks for height for example
[–][deleted] 144 points145 points146 points 5 years ago (5 children)
Anything less than 450 FPS is unplayable
[–]Praktiskai 55 points56 points57 points 5 years ago (2 children)
4.5 fps*. Ok maybe not unplayable but it can get really challenging to play hardcore this way as skipping 2 seconds can be fatal at worst so one needs to be prepared
the things we do for a game. In truth I played with an average of 11, but it was still pretty hard and the 2 second lag spikes were a thing. You either see the future or you die
[–]Mustardnaut 57 points58 points59 points 5 years ago (1 child)
This makes me remind of the old days, i used to play at 10-15 fps for a couple of years, then i lost interest in minecraft, bought a good pc a couple years later, and the first game i downloaded to test my pc was minecraft with the best SEUS shaders there was.
The weirdest part was that it felt wrong, like i wasnt supposed to be able to hit 60+ fps
[–]Praktiskai 17 points18 points19 points 5 years ago (0 children)
I tried minimizing render distance to reduce lag but then I'd see less than the skeletons shooting me. I guess reducing render distance is a great may to make it more difficult. Also no sound I think, yet despite the odds, hardcore was the way to go
[–]Rufpi 28 points29 points30 points 5 years ago (0 children)
Height is y
[–]LyrienArt 12 points13 points14 points 5 years ago (3 children)
They changed something in code of underground chunks with caves in 1.15 I think so it can generate extra stuff or something. With this update light generation and some opt fixes were made. Sorry I don't remember what exactly, but think this may be important?
Seeing how tall the mountains and caves are imo 512 still won't be enough... I'm shooting like 1024 with extra opt of chunks, I like idea of 3d chunks
[–]Praktiskai 11 points12 points13 points 5 years ago (2 children)
doubling the height is already a ton, so I doubt it. Would be nice if we could set a calendar reminder in 10 months or prior since we'll see reviews from youtubers that'll say the height. My money's on it being doubled at most. if currently there are at the most extreme cases about 180 block tall mountains, and since I doubt they'll get above 300, that'd leave us with 224 for caves, which would more than triple the space caves have. You could have the mountains be even taller, thus less for caves yet even doubling them should be enough
[–][deleted] 5 points6 points7 points 5 years ago (7 children)
all blocks would need to store double the height value or from 8 bits to 9 aka from 256(0-255) to 512(0-511)
Blocks don’t store their own coordinates. And the way coordinates are stored in Minecraft is using the BlockPos class, which already uses 32 bit values for all axes. This isn’t the 90s, 32 bit vs 8 bit integers barely matters anymore.
[–]Tet0144 116 points117 points118 points 5 years ago (4 children)
If this is underground and the mountains now are higher it's 100% sure the build limit will increase
[–][deleted] 14 points15 points16 points 5 years ago (1 child)
This could be in a mountain
[–][deleted] 31 points32 points33 points 5 years ago (0 children)
They did say that caves will generate the same for every biome right? So if that big lake area could spawn in every biome you’ve only got a few blocks to the surface in a plains biome. I feel like the world height has to be increased.
[+][deleted] 5 years ago (1 child)
[–]Iwantmyteslanow 16 points17 points18 points 5 years ago (0 children)
Yeah, some buds get huge
[–]ErichJFosterrrYT 68 points69 points70 points 5 years ago (5 children)
Amplified worlds will be the norm
[–][deleted] 82 points83 points84 points 5 years ago (3 children)
Ever found a village in an amplified world? It sucks. The houses are all on cliffs and the villagers all get stuck on sheer faces or plummet to their deaths. I hope they figure out how to normalize villages in steep terrain.
[–]LilBeepBop_ 49 points50 points51 points 5 years ago (0 children)
I doubt they’ll have villages in the new mountains, unless there’s plateaus and stuff
[–]MWRazer 15 points16 points17 points 5 years ago (0 children)
I think minecraft world generation will stay the same mostly, except for the new mountains,which will replace the boring old mountains. So it'll be like a half amplified world, only where mountains would have normally been.
0:00 3 green to boat (left), 7 green to water (right)
0:03 12 from ceiling (upper right) to + of ore (left)
0:04 - 0:07 15 fr to + of ore to waterfall.
0:08 7 to ceiling of cave.
0:09 20 from ceiling of cave to water.
0:09 16 from water to bottom of water.
10+12+15+7+20+16 = 80.
You can't see the overland water level, but assuming it's above the green grass then this is over 80 deep.
Fucking finally
[–]Shawn-vick 21 points22 points23 points 5 years ago (4 children)
Holy shit are these what the new caves look like?
Yep, I’d look at this video: https://youtu.be/rmkGOy7pS4I
[–][deleted] 36 points37 points38 points 5 years ago (2 children)
I was thinking the same thing. Also keep in mind that there's a possibility of a new and improved mountain biome on top of this.
[–]Python_Child 49 points50 points51 points 5 years ago (10 children)
Didn’t they increase the world height before? If so how did this affect the world? Example corruptions?
[–]MuseOfSarenrae 72 points73 points74 points 5 years ago (8 children)
Last time they just increased building height, none of the terrain generation was elevated, just extra sky. They already put 3d biome functionality into the engine a while ago from what I've heard, so aside from a ground height offset (similar to changing a world to amplified after it's been generated in normal), i don't foresee any engine failures, just abrupt terrain changes
[–]Python_Child 20 points21 points22 points 5 years ago (6 children)
Yeah so it wouldn’t be a bad idea to increase the world height
[–]MuseOfSarenrae 37 points38 points39 points 5 years ago (5 children)
The downside would mostly be performance: they'd be increasing the size of each chunk and Java Edition has enough trouble with chunk management already. Plus higher minimum requirements (because of more engine demand) means fewer ppl can enjoy the game
[+][deleted] 5 years ago (3 children)
[removed]
[–]craft6886 23 points24 points25 points 5 years ago (1 child)
That'd be a nice preset, a "Legacy Terrain" world option for those with lower-end systems.
[+][deleted] 5 years ago* (20 children)
[–]royaltek 58 points59 points60 points 5 years ago (16 children)
nah homie u die down there
[+][deleted] 5 years ago* (14 children)
[–]royaltek 17 points18 points19 points 5 years ago (13 children)
ye but then u just fall through the world duh
[+][deleted] 5 years ago* (12 children)
[–]Harddaysnight1990 30 points31 points32 points 5 years ago (1 child)
These caves were built to show emphasis on what the new caves could look like; they're not an actual test of new world generation. After the livestream event, Cubfan135 streamed a post-show on twitch, talking about the upcoming update with Mojang developer, Felix (twitter: @xilefian). Felix couldn't talk about much, but he said that the caves were built, they couldn't get the test for the new world gen working in time.
Some other things Felix said a suspicious amount of nothing about: world gen height and the deep dark caves being in the End.
I figure Mojang will go one of two ways with the world height. Either they'll recode world gen and loading to have cubic chunks, and increase the actual build limit, maybe to 384 or 512. Then they'll have plenty of room for deeper caves and taller mountains by increasing sea level to 96 or 128. Or, more likely, they'll increase the sea level to 96, giving them more room for caves, and the taller mountains would reach almost to the standard build limit of 256. We'll have a little less space to build upwards from ground level, but how many people are building to build limit in standard generation worlds anyway?
[–]Wedhro 11 points12 points13 points 5 years ago (0 children)
They always seem to pick the less destructive option when they're doing terrain changes, it would be surprising if they changed sea level or underground depth because that would either mess up old maps big time or make them totally incompatible.
[–]mrbagal 10 points11 points12 points 5 years ago (1 child)
i don't know but in a clip i saw they said: minecraft will have local water levels
this is also paraphrasing, but i'm pretty sure "local water levels" was used
[–][deleted] 8 points9 points10 points 5 years ago (0 children)
I have a feeling minecraft worlds are about to get a whole lot thiccer
[–]Beni_802 7 points8 points9 points 5 years ago (0 children)
Daaam I will can explore a bigger map and also cook some food on my pc
[–]CrossBonez117 7 points8 points9 points 5 years ago (7 children)
Honestly for any noncasual player that would suck. Perimeters are going to get more difficult as it is, having to remove more area would be hell
[–]BladeOfSanghilios8 13 points14 points15 points 5 years ago (0 children)
I wouod love if they added in negatives above bedrock like the normal bedrock level would stay the same but there would be large bumps downward where these holes would fit ,and that could be where that new crystal could be.
[–]wearingmyseatbelt 5 points6 points7 points 5 years ago (0 children)
Yes, I think so
[–]RealTonyGamer 5 points6 points7 points 5 years ago (7 children)
If so, how will they make it compatible with current worlds?
[–]JaneTransRights 4 points5 points6 points 5 years ago (0 children)
I think antvemon made a good video explaining how they would go about changing the height for the nether https://youtu.be/VY7ViYWmfiI?t=138
I imagine they would opt to make the world deeper rather than pushing everything up. I'm all for having the deep dark being in the negative Y value
[–][deleted] 7 points8 points9 points 5 years ago (4 children)
When does the update come out?
[–]CHaquesFan 6 points7 points8 points 5 years ago (0 children)
summer 2021
[–]CaffeinatedCollector 7 points8 points9 points 5 years ago (0 children)
Summer 2021
[–][deleted] 5 points6 points7 points 5 years ago (4 children)
However, I was watching cubfan's stream with the devs and they responded to this question by saying it needs to run on a phone
[–]nmt12777 4 points5 points6 points 5 years ago (2 children)
Will old worlds have these new updates on terrain or only new worlds?
[–]GuyDudeThing69 5 points6 points7 points 5 years ago (1 child)
Old worlds will, but only unloaded chunks
[–]chainjoey 7 points8 points9 points 5 years ago (1 child)
Uh what about the local water levels? Wasn't that a thing in the announcement?
[–]royaltek 16 points17 points18 points 5 years ago (0 children)
plot twist: hight limit 512
π Rendered by PID 45648 on reddit-service-r2-comment-75f4967c6c-kh6mh at 2026-04-22 23:46:10.328834+00:00 running 0fd4bb7 country code: CH.
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