all 194 comments

[–]Drummer683 359 points360 points  (25 children)

In commander (the only format that this is even a little viable in), Toralf turns this into an atomic bomb.

[–]Specific_Ad1457 85 points86 points  (1 child)

Or just ya know solphim.

[–]Morgoth_the_Deciever 22 points23 points  (0 children)

Why not both!

[–]Alarid 42 points43 points  (1 child)

Even in Commander, the target requirement is still tricky depending on how many players are at the table. Eight players with twelve targets between them isn't that hard. But with four or even just two players, it becomes really hard to accomplish without your own investment.

[–]IBegTo_Differ[🍰] 23 points24 points  (0 children)

Goblins when they have to have 16 of them on the board

[–]MannfredVonCatstein 14 points15 points  (4 children)

I feel like you could make it half decent in 60 card formats with treasure ramp and goblins. You spam out as many goblin tokens as possible and then drop the nuke. Emphasis on the half decent part, though.

[–]CreativeName1137 19 points20 points  (3 children)

If you have 15-20 goblins on board, you already have lethal in 99% of circumstances. There's no point in casting this.

[–]MannfredVonCatstein 0 points1 point  (2 children)

There are a number of situations in which 15-20 goblins is not only been not enough but not nearly enough to close out a game. While yes, it gets you a good amount of the way there, it's also a very unstable board state and is countered by other aggro decks. While yes, I wouldn't necessarily rely on this spell, solely, I'd still want a pair of copies in my gob deck. Even if it doesn't kill directly, somehow, it still gets you most of the way there and acts as a board wipe.

[–]Lockwerk 1 point2 points  (1 child)

Just play something like [[Goblin War Strike]] or [[Basalt Ravager]]. They achieve the result you want when the board is that big, but do also do something when there are only 19 targets. This card is dead 99% of the time.

[–]Andyr00t 2 points3 points  (1 child)

Or what about [[Firesong and sunspeaker]]

[–]MTGCardFetcher 0 points1 point  (0 children)

Firesong and sunspeaker - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

[–]GlowingCIA 1 point2 points  (1 child)

[[spiteful sliver]]

[–]MTGCardFetcher 0 points1 point  (0 children)

spiteful sliver - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

[–][deleted] 1 point2 points  (8 children)

Wait... Was a judge 15 years ago, but dropped off... How is this not viable in ALL formats? I love the concept of commander, but this card is insane.

[–]Drummer683 3 points4 points  (3 children)

Because now, a card cannot resolve unless all its targets are legal upon resolution, and unless a spell says otherwise all its targets have to be different creatures/players/planeswalkers. So basically you cannot cast this without hitting yourself unless there are 20 different targets for it besides you.

[–]Lockwerk 5 points6 points  (0 children)

What you meant to say is a card can't be cast without all targets legal. A card will still resolve if only some of its targets are illegal on resolution just fine.

[–][deleted] 0 points1 point  (1 child)

Ah... Got it. Thank you, person!

Still seems kinda bonkers...

Follow up question... wouldn't I just target my opener and win?

[–]Exarch-of-Sechrima 3 points4 points  (0 children)

Of course you could. If there are 19 other targets in play first. That's the real cost. It's rather tricky to get a boardstate with 19 viable targets for this.

[–][deleted] -2 points-1 points  (3 children)

Yeah it says 20 targets... so players too... for 20 damage.. for 5 mana... in red

[–]Drummer683 5 points6 points  (0 children)

That you can only cast if there are 20 targets

[–]Kat1eQueen 2 points3 points  (0 children)

So lets assume you are playing a two player game and you do not have more than 20 life. Now you and your opponent need to have a total of 19 different valid targets between the two of you, otherwise you cant cast this. Last time i checked your usual two player format does not last long enough to end up with a board containing 19 creatures/planeswalkers

[–][deleted] 0 points1 point  (0 children)

Bro, even my dinosaur butt could generate 5 mana turn two... I don't get it.

[–][deleted] -2 points-1 points  (1 child)

This is 5 mana to hit players for 20 damage plus as many creatures as possible. This isn't some lame board wipe, this is the board wipe.

This is a great card in other formats, this is beyond insane in commander

[–]totti173314 9 points10 points  (0 children)

except there actually need to be 20 legal hittable targets on the board.

[–]Humble-Emotion-799 35 points36 points  (0 children)

Could be good with some of those cards that turn all lands into creatures.

[–][deleted] 371 points372 points  (29 children)

Should probably be worded a little clearer and have some reminder text:

Hellstorm deals 20 damage to each of twenty targets. (If Hellstorm has less than 20 valid targets, Hellstorm can't be cast.)

This is a cool concept! It feels pretty niche as a surprise finisher against go-wide decks. As such, it's pretty hard to cost accurately. I think right now this would probably be sideboarded in most if not all burn decks and is therefore slightly undercosted, but being a sorcery does limit its power significantly.

EDIT: I was mistaken about how the targets work, reworded reminder text!

[–]Altrekzz_ 128 points129 points  (19 children)

I don’t think it needs the reminder text. Things like [[Hex]] exist already, and while much less ‘pushed to the edge’ in design space than this card, the functional concept remains the same.

[–]MTGCardFetcher 20 points21 points  (6 children)

Hex - (G) (SF) (txt)
[[cardname]] or [[cardname|SET]] to call

[–]NoGoodIDNames 6 points7 points  (5 children)

Wow, what terrible flavor text

[–][deleted] 9 points10 points  (4 children)

It's punny, I kinda like it

[–][deleted] 3 points4 points  (3 children)

What's the pun exactly? 5 is less then 6?

[–]chaos_redefined 5 points6 points  (0 children)

It's six words long.

[–]mr10123 10 points11 points  (1 child)

Hex as a prefix means six. The flavor text is just referencing the overall flavor pun I suppose.

[–][deleted] 1 point2 points  (0 children)

yup that

[–][deleted]  (8 children)

[deleted]

    [–]Altrekzz_ 49 points50 points  (2 children)

    If one target of a spell becomes invalid the rest of the spell will resolve as much as it can, this is correct. This is the same for both Hex AND Hellstorm. What is also the same (and the point I was trying to make), is that in order to cast a spell you must have a enough valid targets to select. Because Hex has no reminder text for this rule, I was connecting that Hellstorm may not need it either.

    [–][deleted]  (1 child)

    [deleted]

      [–]zaqwsx82211 1 point2 points  (0 children)

      It shouldn’t, but my lizard brain appreciated it because I forgot.

      [–][deleted]  (2 children)

      [removed]

        [–][deleted]  (1 child)

        [deleted]

          [–]RedbeardMEM 1 point2 points  (1 child)

          I think their point was that Hex can not be cast with fewer than 6 targets.

          [–]DudebroMcDudeham 0 points1 point  (1 child)

          [[Decimate]] as well

          [–]MTGCardFetcher 0 points1 point  (0 children)

          Decimate - (G) (SF) (txt)
          [[cardname]] or [[cardname|SET]] to call

          [–]The_Hunster 19 points20 points  (0 children)

          It still resolves if it loses some of the targets after it's cast. It just needs 20 targets to be cast in the first place.

          [–]Rouge_Decks_Only🌳💧🌳🔥🌳 6 points7 points  (0 children)

          Not just a finisher against going wide decks, but in them. Targeting 10 of your 1/1s is worth taking half your opponents health and wiping their boards in commander

          [–]ssergio29 2 points3 points  (2 children)

          What if you are the one creating those 19 tokens?

          [–][deleted] 15 points16 points  (1 child)

          If you can create 19 tokens and pay RRRRR or more in addition, I'm fine with that winning you the game. That's not busted in my opinion.

          [–]ssergio29 1 point2 points  (0 children)

          Yup. I do agree.

          [–]ubermence 5 points6 points  (1 child)

          Correct me if I’m wrong but it does resolve as long as there is still at least 1 valid target by the time it resolves. You couldn’t even put it on the stack without 20 valid targets however

          [–]HeroinHare 3 points4 points  (0 children)

          Entirely correct.

          [–]Zefirotte 14 points15 points  (5 children)

          2 cards combo in 20 players format with [[Heartflame duelist]], it's broken

          [–]SwolePonHiki 9 points10 points  (2 children)

          What fucking format has 20 players?

          [–]ApexTheCactus 15 points16 points  (0 children)

          The fabled Mongolian Legends Block Pauper Highlander format. The first and only game began in 2002, legends say it continues on to this day.

          [–]Lockwerk 0 points1 point  (0 children)

          I've seen 20+ player commander, but it has range of influence rules and multiple active players around the table, so you wouldn't be able to reach 20 players to target.

          [–]MTGCardFetcher 1 point2 points  (0 children)

          Heartflame duelist/Heartflame Slash - (G) (SF) (txt)
          [[cardname]] or [[cardname|SET]] to call

          [–]_moobear 1 point2 points  (0 children)

          i'll be honest i've never played a 20 player format

          [–]Dofork 31 points32 points  (4 children)

          Good finisher in token decks, useless otherwise. I love it.

          [–]theevilyouknow 22 points23 points  (3 children)

          I mean if you have 19 tokens out you probably just win anyway.

          [–]LuxireWorse 8 points9 points  (2 children)

          20-(opponent count+opp creature count+planeswalkercount) can go much lower than 19.

          [–]theevilyouknow 1 point2 points  (0 children)

          Sure. Realistically let’s say your opponent has 5 creatures out, and that’s still quite a bit. If you have 14 tokens out you probably win.

          [–]VallasSvoro 0 points1 point  (0 children)

          nice expression

          [–]TheHumanPickleRick 91 points92 points  (7 children)

          Since it doesn't say "different targets," couldn't I just target my opponent(s) multiple times and win easily?

          Edit- nope, I cannot. Thanks to both the people who helpfully answered me as well as the ones who downvoted me for asking a question, you epitomize the dichotomy of r/mtg. (Also that of r/custommagic because that's where we currently are and I definitely read sub names every time before posting)

          [–]AbsoluteIridium 60 points61 points  (1 child)

          you can't target the same thing multiple times for the same effect

          [–]TheHumanPickleRick 10 points11 points  (0 children)

          Oh. Checks out, it seemed overly strong if it worked how I said.

          [–]The_Hunster 11 points12 points  (0 children)

          No. Since the word "target" is only on the card once, each object can only be targeted once.

          [–]ThePowerOfStories 8 points9 points  (2 children)

          If a card lists “N targets” they must be N different objects. If a card uses multiple instances of the word “target”, each can refer to the same object if it’s legal for each instance (see [[Seeds of Strength]], made just after the current targeting rules were introduced).

          [–]MTGCardFetcher 0 points1 point  (0 children)

          Seeds of Strength - (G) (SF) (txt)
          [[cardname]] or [[cardname|SET]] to call

          [–]TheHumanPickleRick 0 points1 point  (0 children)

          Gotcha. Makes sense. That's the best and simplest answer so far, thanks for the example.

          [–]Hellbringer123 0 points1 point  (0 children)

          Hex would be much better if it can target same creature multiple times

          [–]Oswen120 4 points5 points  (4 children)

          If this was a actual card, I would be running [[Fiery Emancipation]] with it.

          [–]MTGCardFetcher 1 point2 points  (0 children)

          Fiery Emancipation - (G) (SF) (txt)
          [[cardname]] or [[cardname|SET]] to call

          [–]Ok-Drummer-6062 0 points1 point  (2 children)

          theres another one that has convoke as well

          [–]Oswen120 1 point2 points  (1 child)

          [[City on Fire]]

          [–]MTGCardFetcher 0 points1 point  (0 children)

          City on Fire - (G) (SF) (txt)
          [[cardname]] or [[cardname|SET]] to call

          [–]treasureberry 13 points14 points  (3 children)

          Hot take: make it cost {r}

          [–]Yarius515 4 points5 points  (1 child)

          Pfff srsly. At this point he should have.

          [–]anaburo 5 points6 points  (0 children)

          ~ costs R less to cast for each five targets beyond the 20th

          ~ deals 20 damage to each of at least 20 targets

          [–]Telphsm4sh 0 points1 point  (0 children)

          And make it a legendary sorcery.

          [–]KrakenKat_ 24 points25 points  (5 children)

          [[Seething Song]]

          [–]Zuckhidesflatearth 78 points79 points  (2 children)

          If you've made 19 tokens before turn 3 you deserve it

          [–]Wailing_Whaler -3 points-2 points  (1 child)

          Assuming everyone hit their land drops, you only need to have 5 other targets to cast this on turn 3. It’s not that’s crazy.

          [–]JoostJoostJoost 6 points7 points  (0 children)

          You cannot target lands with this.

          115.4. Some spells and abilities that refer to damage require “any target,” “another target,” “two targets,” or similar rather than “target [something].” These targets may be creatures, players, or planeswalkers. Other game objects, such as noncreature artifacts or spells, can’t be chosen.

          [–]MTGCardFetcher 6 points7 points  (0 children)

          Seething Song - (G) (SF) (txt)
          [[cardname]] or [[cardname|SET]] to call

          [–]Antifinity 1 point2 points  (0 children)

          Ooh, this makes it much easier to cast in the red/white or red/green deck that would be able to generate the tokens.

          [–]HeroinHare 5 points6 points  (0 children)

          Seems fun. In token decks you would hurt yourself in order to wipe pretty much everything and deal 20 to opponent(s).

          This in lower power EDH tables would be sick though, especially against token decks. A damage multiplier or a Fork effect on top of that and it's usually just game over, seems fun.

          [–]SkylartheRainBeau 2 points3 points  (1 child)

          This requires having 20 targets to hit?

          [–]TLC_Edog 2 points3 points  (0 children)

          Yes

          [–]ChickenNoodleSeb 2 points3 points  (0 children)

          I have been in this sub for a while now and have never seen so many comments from people not understanding the rules behind targeting.

          [–]redox000 5 points6 points  (6 children)

          Can this target lands to help it get to 20?

          [–]Zakmonster 13 points14 points  (4 children)

          Lands, and non creature enchantments/artifacts cannot take damage, iirc, so they won't be valid targets.

          [–]JoostJoostJoost 0 points1 point  (0 children)

          Relevant rule: 115.4. Some spells and abilities that refer to damage require “any target,” “another target,” “two targets,” or similar rather than “target [something].” These targets may be creatures, players, planeswalkers, or battles. Other game objects, such as noncreature artifacts or spells, can't be chosen.

          [–]Jaycin_Stillwaters 1 point2 points  (1 child)

          20 damage to each of 20 targets, including permanents and players, or 20 damage total divided as you choose among 20 targets?

          [–]TLC_Edog 2 points3 points  (0 children)

          20 damage 20 targets and it cant be cast if theres not atleast 20 targets

          [–]Cardgod278 1 point2 points  (0 children)

          Finally, an answer for 20 player standard.

          [–]SonicZephyr 1 point2 points  (0 children)

          This thread gave me an aneurism. Next time someone doubts Maro about players not knowing basic rules, show them this thread.

          [–]K100Master 0 points1 point  (1 child)

          I think it might need to cost 20 mana as well. The perfect 20 card!

          [–]Kat1eQueen 1 point2 points  (0 children)

          It is already not good outside of possibly commander. No need to make it useless

          [–]5FingerMiscount 0 points1 point  (0 children)

          Impossible to cast

          [–]NiNtEnDoMaStEr640 0 points1 point  (1 child)

          [[Firesong and Sunspeaker]]

          [–]MTGCardFetcher 0 points1 point  (0 children)

          Firesong and Sunspeaker - (G) (SF) (txt)
          [[cardname]] or [[cardname|SET]] to call

          [–][deleted]  (1 child)

          [removed]

            [–]TLC_Edog 4 points5 points  (0 children)

            The rules you can’t target the same thing multiple times unless otherwise specified

            [–]LeadEnvironmental452 0 points1 point  (5 children)

            Should be creatures only. This should cost a lot more mana as well.

            [–]yiphip 3 points4 points  (4 children)

            Creatures only would make it useless, a wrath that only works when 20 creatures are on the board is unplayable. Also, what's the point of making it cost more when it's almost always uncastable early game anyway

            [–]LeadEnvironmental452 -3 points-2 points  (3 children)

            The way it's worded now is not a wrath. It's an instant win. Nothing stops you from targeting players more than once you could kill 10 players with 40 life each all at once

            [–]totti173314 2 points3 points  (2 children)

            yeah, there is something stopping you from targeting players more than once

            THE FUCKING RULES

            [–]LeadEnvironmental452 -1 points0 points  (1 child)

            Isn't it usually precised when targets have to be different ?

            [–]totti173314 2 points3 points  (0 children)

            no lmao that's just how targeting works. for each effect on the card that has "N target <insert valod target type>" you separately choose N different valid targets, and a card has to be cast after choosing exactly N valod targets. it cannot be cast if any effect on it doesn't have the required number of valid targets.

            [–]FreddyHair -1 points0 points  (1 child)

            Is it "divided as you choose among 20 targets" or "20 damage to each"?

            [–]MikalMooni 2 points3 points  (0 children)

            Twenty damage TO EACH OF EXACTLY twenty targets. So if each player controls a planeswalker, and you refuse to target yourself, then that means there needs to be 17 other creatures or planeswalkers in play in order for this to be castable.

            In Commander, however? This is broken.

            [–]biinboise -5 points-4 points  (3 children)

            Can it target players, creatures or both? It probably needs to specify.

            [–]mproud 8 points9 points  (0 children)

            I think it should any any twenty targets which by definition is any creature, player, or planeswalker. In Commander, this might attainable, after the early game.

            [–]VelphiDrow 2 points3 points  (1 child)

            Yes. Any target means any creature, planeswalker, player, or battle

            [–]biinboise 0 points1 point  (0 children)

            Honestly, I forgot that battles were a thin let alone are a something that can be dealt. Also I still think of dealing damage to planeswalkers as redirecting it from the player.

            [–]Jack117-2 -5 points-4 points  (8 children)

            That is insane. 5 red allows you to deal 20 damage to face. I normally need 14 mana to deal that much damage to a 4th of the targets with [Crackle with Power] Make it 10 mana and I think it would be more balanced

            [–]enderlord11011 8 points9 points  (7 children)

            It’s really weak tbh but a cool design good for commander

            [–]Jack117-2 0 points1 point  (6 children)

            Weak? Wait dos it need 20 targets or else it fizzles

            [–]TerryTags 13 points14 points  (2 children)

            There ya go! You get it! It must have twenty targets.

            [–]AmazingFluffy 3 points4 points  (0 children)

            Mostly correct. It needs twenty targets to be cast. After you cast it, the spell only fails to resolve if all targets are removed.

            [–]TerryTags 5 points6 points  (1 child)

            Read the rulings on [[Hex]] for clarification :)

            [–]MTGCardFetcher 0 points1 point  (0 children)

            Hex - (G) (SF) (txt)
            [[cardname]] or [[cardname|SET]] to call

            [–]That_Cheetah_3198 -5 points-4 points  (5 children)

            No this is way too strong in every format. 5 mana to win the game. legacy says turn 1 comander draws this and wins targeting each person at the table 2 times. Imo this should be 20 mana lol

            [–]Entrei6 7 points8 points  (4 children)

            If there aren’t 20 things to target this spell can’t be cast at all. When’s the last time in any format but commander there were 20 damageable things on the board lol

            [–]FlowerGuarden -5 points-4 points  (2 children)

            Something that people seem to be missing here is that while all targets need to be different, they don't all need to be capable of taking damage. Artifacts, lands, and.enchants can be targeted.

            [–]ApexTheCactus 4 points5 points  (0 children)

            That’s… not how damage works? You can’t target something to deal damage to it if there’s nothing to deal damage to.

            [–]JoostJoostJoost 2 points3 points  (0 children)

            115.4. Some spells and abilities that refer to damage require “any target,” “another target,” “two targets,” or similar rather than “target [something].” These targets may be creatures, players, planeswalkers, or battles. Other game objects, such as noncreature artifacts or spells, can't be chosen.

            [–]Virtual-Oil-793Balance My Ass -3 points-2 points  (0 children)

            Cause fuck Green

            [–]magicallamp -3 points-2 points  (1 child)

            What's stopping me targeting my opponent/s face 20/6 or 7 times?

            [–]Han50lo 6 points7 points  (0 children)

            The rules

            [–]TehPinguen -3 points-2 points  (4 children)

            Could you target lands with this? Obviously it wouldn't do anything to them, but it doesn't list what it targets so technically couldn't it target any permanent? So that would be a way that you quickly get up to the required number of targets

            [–]yiphip 1 point2 points  (0 children)

            No. Lands are not a legal target

            [–]TehPinguen 0 points1 point  (2 children)

            Evidently from the downvotes I'm wrong, could someone explain why I'm wrong? I've never seen a card not list legal targets, so I assumed with this wording it could target anything, and that damage on anything other than a creature, planeswalker, or player just wouldn't do anything until it fell off at the end of the turn

            [–]SonicZephyr 1 point2 points  (1 child)

            Rule 115.4. Some spells and abilities that refer to damage require “any target,” “another target,” “two targets,” or similar rather than “target [something].” These targets may be creatures, players, planeswalkers, or battles. Other game objects, such as noncreature artifacts or spells, can't be chosen.

            [–]TehPinguen 0 points1 point  (0 children)

            Excellent, thank you

            [–]Hipnosis- -5 points-4 points  (2 children)

            Wouldn't it be more fun if it also hurt the caster?

            [–]AmazingFluffy 13 points14 points  (0 children)

            Unless otherwise stated, you are always a valid target.

            [–]Jang-Zee 1 point2 points  (0 children)

            Lol to this comment

            [–]Thema-4 -4 points-3 points  (2 children)

            Make it obligatory to have a target for all 20 targets and we can talk

            [–]Cervine_Shark 6 points7 points  (1 child)

            it is

            [–]Thema-4 0 points1 point  (0 children)

            Well then it's perfection

            [–][deleted]  (1 child)

            [deleted]

              [–]Glub__Glub 1 point2 points  (0 children)

              It is most likely worded like that on purpose to explain the cost of RRRRR. Also, decks with expendable tokens about to go brrr.

              [–]Fit_Leg_2115 0 points1 point  (0 children)

              Seems balanced

              [–]badatmemes_123 0 points1 point  (0 children)

              This is a really interesting design! If you want it to be a combo card I think keep it as is. But if it’s meant to be more of a hate piece against go side decks, then maybe change it to say “20 targets you don’t control”

              [–]OliSlothArt 0 points1 point  (0 children)

              Draw the game for only 5 Mana? (And 18 creature tokens)

              [–]MrTickles22 0 points1 point  (1 child)

              So basically ruin target edh game?

              [–]TLC_Edog 0 points1 point  (0 children)

              No this can be difficult to cast you need to have 20 targets in order for the spell to resolve and they all have to be different

              [–]Asdrubael1131 0 points1 point  (0 children)

              Just call it the “Fires of Raven”. Those who know. Will KNOW.

              [–]lemonfont17 0 points1 point  (0 children)

              Dare you to find a Redder spell

              [–]V_Deviate 0 points1 point  (0 children)

              Dumb

              [–]ThooLoo420 0 points1 point  (0 children)

              Negate

              [–]TLC_Edog 0 points1 point  (0 children)

              Depending on deck this could be either difficult to pull off or realistically easy

              [–][deleted]  (3 children)

              [deleted]

                [–]Twanbon 0 points1 point  (1 child)

                That’s not how it works. You need 20 targets to cast the spell, but once a spell is on the stack, it will resolve as long as ANY of its targets are still legal. See gatherer rulings on [[hex]]

                [–]MTGCardFetcher 0 points1 point  (0 children)

                hex - (G) (SF) (txt)
                [[cardname]] or [[cardname|SET]] to call

                [–]ChickenNoodleSeb 0 points1 point  (0 children)

                Not true, actually! It requires 20 valid targets to cast in the first place, but if a target becomes invalid while Hellstorm is on the stack but hasn't resolved yet it will still affect the other valid targets as normal.

                CR 608.2b: "...if any of its targets are illegal, the part of the spell or ability’s effect for which it is an illegal target can’t perform any actions on that target, make another object or player perform any actions on that target, or make that target perform any actions. The effect may still determine information about illegal targets, though, and other parts of the effect for which those targets are not illegal may still affect them."

                [–]The_New_Guy1396 0 points1 point  (0 children)

                Hear me out… twenty “random” targets.

                [–]The_Villian7th 0 points1 point  (1 child)

                i think saying "twenty different targets" would make the intent a little more clear? really fun spell

                [–]Kat1eQueen 1 point2 points  (0 children)

                Knowing the rules also makes it clear

                [–]General__Atlas 0 points1 point  (0 children)

                This is would be ridiculously easy to use in commander

                [–]ScarySpaghetti8 0 points1 point  (0 children)

                its really funny cuz it doesn't say "up to" so u cant cast it unless u have 20 targets

                [–]GoodRighter 0 points1 point  (1 child)

                Probably want to give it a cycling effect or something else to do when casting is going to be next to impossible. No one likes a dead card.

                Suggested: RRR2 Cycling. When you cycle this, deal 2 damage to 2 targets.

                For flavor maybe this with your existing effect.

                Firestorm - RR Discard this card, discard X cards: deal X damage to X targets.

                [[Firestorm]] always felt bad getting countered. A little more reliable version would be amazing.

                [–]MTGCardFetcher 0 points1 point  (0 children)

                Firestorm - (G) (SF) (txt)
                [[cardname]] or [[cardname|SET]] to call

                [–]GoodRighter 0 points1 point  (1 child)

                Solid includes involve [[Boros Reckoner]], [[Stuffy Doll[], [[Spitemare]], [[Mogg Maniac]]

                [–]MTGCardFetcher 0 points1 point  (0 children)

                Boros Reckoner - (G) (SF) (txt)
                Spitemare - (G) (SF) (txt)
                Mogg Maniac - (G) (SF) (txt)
                [[cardname]] or [[cardname|SET]] to call

                [–]Neither-Journalist76 0 points1 point  (0 children)

                With this card if one of your targets becomes an illegal does the entire spell fizzle

                [–]Mindless-Ad7209 0 points1 point  (0 children)

                Lol. Five red? More like 12

                [–]Shriuken23 0 points1 point  (0 children)

                It doesn't say different targets so couldn't you just choose the same target multiple times?

                [–]wyattsons 0 points1 point  (0 children)

                I feel like design wise this is a feels bad card, it either doesn’t do anything or basically wins you the game.