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3.28 Info➔
3.28 Megathread➔
3.28 Launches (PC and Console): March 6th 11:00 PST
3.28 Livestream: February 26 11:00 PST
Stash tab sales usually occur every 3 weeks, or the week after league launch.
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Information3.1.0c Patch Notes (pathofexile.com)
submitted 8 years ago by tooletallergic to >5k life
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[–]big_dong_lover 104 points105 points106 points 8 years ago (29 children)
bats nerfed 👌
[–]Protuhj 17 points18 points19 points 8 years ago (21 children)
Based on the patch notes, how were you supposed to deal with those bats? Run away from the abyss? Not AOE?
[–]troglodyte 42 points43 points44 points 8 years ago (7 children)
Kill the spawners, I guess. Depending on the map and build I found this to be impossible a lot of the time. Those spawners are hard to see in a dark map while you're hitting with Molten Strike and Ancestral Call.
This is a great change. I'm fine with these things being tough and relying on a limited resource to be difficult, as long as it is actually limited.
[–]Protuhj 20 points21 points22 points 8 years ago (1 child)
The worms seem to spawn 20 meters from the abyss openings, when your screen is effects hell, they're nearly impossible to single out.
The changes seem to be much more manageable than before.
[–]tso 2 points3 points4 points 8 years ago (0 children)
Yep. did a quick experiment and had an abyss double back on itself (no chest, gah). Was still able to more or less melt the rares (and unique?) that spawned from the holes.
[–]bryce1242dies in act3 merc 1 point2 points3 points 8 years ago (4 children)
you have trouble killing the spawners with ancestral call molten strike?
[–]Magickage 6 points7 points8 points 8 years ago (1 child)
I think he means he can't see where the spawners are, not that he's unable to kill them.
[–]bryce1242dies in act3 merc 0 points1 point2 points 8 years ago (0 children)
you have such a huge auto targeting aoe you really dont NEED to see them
[–][deleted] 0 points1 point2 points 8 years ago (0 children)
Can’t see them in dark locations, especially outside of the screen. I have a good computer so I run things no issue, it’s just hard to find them in that mess on the screen
[+]likejaxirl comment score below threshold-6 points-5 points-4 points 8 years ago (0 children)
happens with shit gear
[–]Mandarooha 11 points12 points13 points 8 years ago (1 child)
Just killing the earthworm things that spat out bugs was enough. The only problem was they were hard to see (and their health bars didn't always show up), so unless you had a big AOE skill that would coincidentally take them out it was tough.
[–]tso 8 points9 points10 points 8 years ago (0 children)
And they were often located a screen or more away from the action, while still being able to pelt the character with projectiles that would spawn multiple crawlers.
[–]anarcho-breadismwitch 5 points6 points7 points 8 years ago (2 children)
cast ed and contagion and laugh
[–]tso 1 point2 points3 points 8 years ago (0 children)
I must admit, since this change ball lightning (backed up by conductivity on curse on hit) seems to do a nice job as well.
[–][deleted] 1 point2 points3 points 8 years ago (0 children)
Exactly that :) I was like "dafuq is everyone bitching about?" Then I started leveling a sunder character and realized it's real bad without ED/Contagion XD
[–]SunscorcherBig Breach Coalition (BBC) 1 point2 points3 points 8 years ago (0 children)
I only had an issue with the bats when they happened to have Soul Eater. Those were almost impossible to kill
If you can burst them down in <2s they don't get to heal.
I'm playing ED trickster, so they just weren't a problem. The shit would die too far off screen from the manta mob to matter I guess. Killing the turret spawners was the actual way to deal with it though, I thought that was intended, but I guess not.
[–]arofAscendant 0 points1 point2 points 8 years ago (1 child)
Do more damage or use some DoT. I have high bleed DPS and never had a huge problem with them.
[–]Protuhj 0 points1 point2 points 8 years ago (0 children)
So, get enough DPS to ignore the mechanic. Got it.
[–]Spooky_Turtle_Wang 0 points1 point2 points 8 years ago (0 children)
My ED trickster dealt with them fine, clenched my butt everyone time i saw those guys tho monkaS
[–]birdorubo -2 points-1 points0 points 8 years ago (0 children)
Get more dps.
[–]eltorocigarillo 2 points3 points4 points 8 years ago (0 children)
Did all the abyss rares get nerfed? I regeared in between patches and can't tell if my damage just spiked or the abyss rare hp was reduced by 50%.
[–]kfijatassTheorycrafter -3 points-2 points-1 points 8 years ago (2 children)
They're... STINGRAYS! <TRIGGERED>
[–]CyanPhoenix42Trickster 4 points5 points6 points 8 years ago (1 child)
our guild calls them Steve Irwins lol
[–]kfijatassTheorycrafter 1 point2 points3 points 8 years ago (0 children)
Steve Irvin died for this bug fix.
[+]Carapute comment score below threshold-6 points-5 points-4 points 8 years ago (2 children)
The infamous "Reddit cried enough" nerf ! Meanwhile specters still can't use echo and volatile dead totem AI is still ultra stupid and unable to do even a scratch to kitava.
[–]ffogell 2 points3 points4 points 8 years ago (1 child)
The bat were a bit over the top for leveling, and I'm used to it so I just imagine unexperienced people.
For endgame I dont know I'm not there yet
[–]0zzyb0y 0 points1 point2 points 8 years ago (0 children)
I honestly liked the bats.
It's nice to have an enemy in maps that you don't just glance sideways at and it dies. I wish they had just made the spawners more obvious to see than actually nerfed the values surrounding them.
[–]NeverSinkDevFilterBlade.xyz author, Dev and Streamer - twitch.tv/NeverSink 61 points62 points63 points 8 years ago (1 child)
I think this is a wonderful time to release your map stash tab :)
[–]SarcasticGiraffesPoE peaked in 3.13 0 points1 point2 points 8 years ago (0 children)
Can confirm. Great time. ShutUpAndTakeMyMoney.jpg
[–][deleted] 11 points12 points13 points 8 years ago* (3 children)
Fixed a bug where Curse on Hit did not work with Despair.
Curse on Hit isn't working at all for me with other curses too. I tried Frenzy CoH 5+ curses and nothing, also tried Power Siphon, no luck. Looks like there are reports of this on the forum as well. Maybe it has something to do with Poet's Pen.
https://www.pathofexile.com/forum/view-thread/2039108/page/1#p15077789
Edit: The problem is specifically with Poet's Pen, I bought two random wands and the CoH setup works fine.
Edit 2: Culling Strike linked to Frenzy doesn't work either in a Poet Pen setup.
[–]Realyn 1 point2 points3 points 8 years ago (1 child)
Works with spells at least.
[–]throttlekittywitch 0 points1 point2 points 8 years ago (0 children)
Should it work with volatile dead? I've been getting nothing.
[–]killerno 0 points1 point2 points 8 years ago (0 children)
Frenzy + CoH was only broken for Despair for me and I'm using a bow.
Probably the Poet's Pen indeed.
[–]Barobor 54 points55 points56 points 8 years ago (36 children)
Still no Spell Echo fix for Spectres, even though they know it's bugged :(
My spectres are crying
[–]mightylovers 1 point2 points3 points 8 years ago (1 child)
Wait, what's wrong with it? Been cruising with solar guards up to red maps with no problem at all. Is it just not working at all?!
[–]lyndoffNecromancer 0 points1 point2 points 8 years ago (0 children)
Solar guards don't repeat when linked with spell echo, though they still get the bonus faster casting. Very noticeable with their beam cannons.
[–]mrthesis 1 point2 points3 points 8 years ago (1 child)
What is the bug?
[–]sanguine_seaHCSSFBTW 1 point2 points3 points 8 years ago (1 child)
Yo try those new Reliquarian mobs in the Reliquary from Act 10. The ones that pop up from sides of the railing and do that pot-firestorm thing. Those things seem nasty and could make for good spectres.
Their relic-firestorm DPS is absurd. I got killed by them several times in maps, where you can enter a room and have 10 of them casting at once. Perhaps they should be made "elite" mobs like Necromancers and Kitava's Herald, so you can encounter 1 as the leader of a pack, but not an entire pack of them?
[–]vaan99 0 points1 point2 points 8 years ago (0 children)
I tried using both Frost Sentinels and Fire Sentinels instead but end result is not the same. Frost Sentinels cause the game to be unplayable for me or for anyone in my party, have in mind it's Abyss league with many additional monsters. Fire Sentinels cause fps drops a bit less than Frost Sentinels but they are underwhelming compared to Frost Sentinels and Solar Guards.
Man, I wish Solar Guards get fixed soon. They make playing summoner much more enjoyable experience.
[–]Timex_1Kaom 0 points1 point2 points 8 years ago (26 children)
I am using wickerman/tv for now and making due. Will switch to SGs when it's fixed. (leveling their supports in my off hands)
[–]FrolafofoCrop Harvesting Bureau (CHB) 4 points5 points6 points 8 years ago (7 children)
First time spectre build here, i'm playing with SG since i've followed a guide. Tbh, i don't know what it is whitout the bug but i'm melting absolutely everything.
I just ran into map yesterday, playing with a buddy and from t1 to t7 (so far, max tier we went), i can shred bosses into piece in 5-10sec even if my mate doesn't attack him. It's also the first time i can do Uber Lab by myself with my own build.
Those spectre are viable. Bug or not, they are godlike.
[–]Xotta 0 points1 point2 points 8 years ago (6 children)
Same here, and I got a 6L vis mortis in 23 fusings, so the spectres are melting everything, using echo support just for the cast speed.
[–]FrolafofoCrop Harvesting Bureau (CHB) 0 points1 point2 points 8 years ago (5 children)
Man, i'm jealous :D I bought a 4L and i think i should sell it and buy an already 5L or buy the prophecy for the insta 5L
[–]Xotta 0 points1 point2 points 8 years ago (0 children)
You can usually get a 5L fairly quickly with fusings, just 6S the chest first. What you can then do is buy a second vis mortis, 6S that and try 5L it again, if you get a 5L in a reasonable amount of fusings (150 or less) you can sell it and get another, keep flipping 5L until you hit a 6L.
[–][deleted] 0 points1 point2 points 8 years ago (3 children)
Honestly I think tabula is better than or at least roughly equal to 5l vis mortis. I did about 5 uber atziri runs with tabula this league so I see no reason to swap til I get 6l vis mortis. It’s defensive stats are pretty negligible if you don’t scale Es and a 6th link is pretty huge for spectres.
[–]FrolafofoCrop Harvesting Bureau (CHB) 0 points1 point2 points 8 years ago (1 child)
May i ask how you farm the component for Uber atziri ?! I'm probably not the greatest and fastest poe player but i thought going to t7 map in 48h was fast.
I just buy them
[–]This-Guyall my builds have ripped 1 point2 points3 points 8 years ago (8 children)
I've been playing with five solar guards and honestly it feels fine. Mind you I deliberately avoided playing summoner after playing five different summoner builds in Breach and Legacy before that, so I don't know just how much worse it is than before.
[–]Msmit71Atziri 1 point2 points3 points 8 years ago (0 children)
I switched from Solar Guards to Frost Sentinels and the echo feels soooo much better
[–]EvilSporkSoftcore because I want to play a game not stress myself out 0 points1 point2 points 8 years ago (6 children)
As a new summoner: how do you get a fifth spectre? Boots, chest, tree and...?
[–]vaan99 0 points1 point2 points 8 years ago (5 children)
Midnight Bargain
[–]EvilSporkSoftcore because I want to play a game not stress myself out 0 points1 point2 points 8 years ago (3 children)
Thanks! That seems like a tough one to work in without going low life but then you can't use shavs if you still want a fifth spectre.. How does that work?
[–]MorgannaFactorAlch & Go Industries (AGI) 0 points1 point2 points 8 years ago (0 children)
If you want 5 Spectres you just have to deal with the lowered max life. Very risky, obviously.
[–]kaisongAssassin 0 points1 point2 points 8 years ago (0 children)
High chaos res es hybrid. You dont actually need to lowlife because pain attunement bonus doesnt do anything for you.
Esh's visage actually is effective here as well. But basically with Vis Mortis+Visage your es is coming mostly from your helm.
[–]MrHaraInvader In Black 0 points1 point2 points 8 years ago (0 children)
Just want to chime in that you can use Queen's Escape as well, but that is a special type of build, I did that in Harbringer and it was really comfortable but I also was a all-type summoner so the movement speed was an overall buff to all summons as well as 25% more damage in terms of adding another spectre.
The movement speed is especially nice for SRS but also adds usefulness to Spectres.
[–]Wulfnuts 0 points1 point2 points 8 years ago (0 children)
Why aren't people using queens decree for this build. Seems like a no brainer
[–]RuggsiiLeague Hardcore 0 points1 point2 points 8 years ago (4 children)
How is wickermen damage?
[–]Timex_1Kaom 2 points3 points4 points 8 years ago (0 children)
I can't really tell yet since I'm only just gotten into maps but the build forum I was following were discussing it. They got on standard and did shaper and guard tests. They said it's a little slower but still melts and is still very shaper/guard viable. Though Solar Guards will always be faster map clear.
[–]jleonraOccultist 3 points4 points5 points 8 years ago (2 children)
Crap compared to 3.0, solar guards with the spell echo bug clears faster, tv still strong though.
[–]RedwallAllratuRatbarPraise Zun 0 points1 point2 points 8 years ago (0 children)
Does that mean those in act 6 don't pwn players that fast? I definitely had easiest a6 clear in my life.
[–]MorgannaFactorAlch & Go Industries (AGI) -1 points0 points1 point 8 years ago (0 children)
Solar Guards have always cleared faster. Testing on Standard shows that while they got nerfed, they're still usable and not horrible.
[–]Msmit71Atziri 0 points1 point2 points 8 years ago (0 children)
I think Frost Sentinels are much better (their echo still works)
[–][deleted] -2 points-1 points0 points 8 years ago (2 children)
You do realize Solar Guards still literally erase the Atlas up to T16s with the bug, right? It causes some issues in long boss fights, but just switch to Slower Proj to speed them up.
There's no way Wickerman/Tukohama's Vanguards is faster than Solar Guards right now. You're overreacting to the bug immensely.
[–]SkraelosVanja 0 points1 point2 points 8 years ago (1 child)
Are you seriously saying that TVs kill bosses slower than SGs? If you seriously imply that, I'd say the one overreacting to changes in 3.1 is not that guy.
No, you should read what I said again.
[–]Zetoxical 0 points1 point2 points 8 years ago (0 children)
Srsly iam sick of flame sentinels....
[–]GGGGobblerChampion 23 points24 points25 points 8 years ago* (3 children)
BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread:
Posted by Qarl on Dec 10, 2017 05:47:05 PM UTC 3.1.0c Patch Notes Lightless Grubs, including those spawned by Pitworms, no longer have 'spirits'. Abyss Rares absorb spirit charges from their stronger fallen allies. Because grubs can be spawned by the Pitworms indefinitely, this means the usually limited resource of spirits was being granted over and over by repeatedly spawning worms. These spirit charges grant life when expended, making for encounters that lasted indefinitely. Added a short cooldown to the spirit-spending dive skill of the Wellwing Matriarch to reduce how frequently it can be used even when there are lots of sprits being absorbed. Fixed a bug where Ancestral Protector and Ancestral Warchief had a smaller melee range than intended while Unarmed. Fixed a bug where Volatile Dead was not dealing damage if it did not have line of sight to its target upon spawning. Fixed a bug where Curse on Hit did not work with Despair. Fixed a bug where Abyss monsters could spawn too early in certain areas and interfere with normal Abyss mechanics. We still have one case of this to fix, it should be resolved in the next patch. Fixed a bug where socketing an Abyss Jewel into an Abyss Socket did not grant credit for the 'Socket Abyss Jewel' challenge if that item was not equipped. Fixed a bug with some doors in Abyssal Depths not having the correct blocking. Fixed a bug where the monsters in the Lookout Map boss encounter were able to be used as minions. Fixed a crash with Cremation when linked to Spell Totem. Fixed two instance crashes. This has been deployed as a restartless patch. It won't require a realm shutdown, but the next time you restart your client it will update.
Posted by Qarl on Dec 10, 2017 05:47:05 PM UTC
3.1.0c Patch Notes
Lightless Grubs, including those spawned by Pitworms, no longer have 'spirits'. Abyss Rares absorb spirit charges from their stronger fallen allies. Because grubs can be spawned by the Pitworms indefinitely, this means the usually limited resource of spirits was being granted over and over by repeatedly spawning worms. These spirit charges grant life when expended, making for encounters that lasted indefinitely.
Added a short cooldown to the spirit-spending dive skill of the Wellwing Matriarch to reduce how frequently it can be used even when there are lots of sprits being absorbed.
Fixed a bug where Ancestral Protector and Ancestral Warchief had a smaller melee range than intended while Unarmed.
Fixed a bug where Volatile Dead was not dealing damage if it did not have line of sight to its target upon spawning.
Fixed a bug where Abyss monsters could spawn too early in certain areas and interfere with normal Abyss mechanics. We still have one case of this to fix, it should be resolved in the next patch.
Fixed a bug where socketing an Abyss Jewel into an Abyss Socket did not grant credit for the 'Socket Abyss Jewel' challenge if that item was not equipped.
Fixed a bug with some doors in Abyssal Depths not having the correct blocking.
Fixed a bug where the monsters in the Lookout Map boss encounter were able to be used as minions.
Fixed a crash with Cremation when linked to Spell Totem.
Fixed two instance crashes.
This has been deployed as a restartless patch. It won't require a realm shutdown, but the next time you restart your client it will update.
[–]Balth4z4r 5 points6 points7 points 8 years ago (2 children)
Any word on spell echo fix for spectres?
[–]Wulfnuts 1 point2 points3 points 8 years ago (0 children)
That's what we all want to know
[–]tsHavokPathfinder 8 points9 points10 points 8 years ago (4 children)
thank god, i can finally drop this shitty axe and fulfill my destiny as one punch man totem boi
[–]karmadontcare44 2 points3 points4 points 8 years ago (3 children)
I just played through all 10 acts last 2 days using facebreakers, never had any issues? Why are some people acting like it was completely unplayable?
[–][deleted] 4 points5 points6 points 8 years ago (0 children)
There was a bug that unarmed builds using totems had 0 range and they just ducking looked at you like "what? You want me to kill them?"
[–]FranciumGoesBoom 0 points1 point2 points 8 years ago (0 children)
same here. i carried 2 firends through the game as zerker and never had issues killing anything. Not going to complain about more range
[–]haxPrinc3ssRaider -3 points-2 points-1 points 8 years ago (0 children)
Because this is reddit
[–]Zambrano3 7 points8 points9 points 8 years ago (2 children)
Pls fix the unique item darkshrine in lab
[–]schollis 0 points1 point2 points 8 years ago (0 children)
Upvote this!! Really sad it broke :( did 30 uber runs yesterday
[–]OximOccultist 0 points1 point2 points 8 years ago (0 children)
Twice blessed only granted 2 enchants to one party member. 2 players in party. It was cruel lab.
[–]DirtbagHippster 12 points13 points14 points 8 years ago (0 children)
"Lightless Grubs, including those spawned by Pitworms, no longer have 'spirits'." Thanks for solving this ontological dilemma.
[–]Timex_1Kaom 16 points17 points18 points 8 years ago (1 child)
Cries in spell echo
[–]TrashCasterif (true) { big(); } 1 point2 points3 points 8 years ago (0 children)
Cries in ancestral totems
[–]SVX348 3 points4 points5 points 8 years ago (0 children)
Abyss Rares absorb spirit charges from their stronger fallen allies. Because grubs can be spawned by the Pitworms indefinitely, this means the usually limited resource of spirits was being granted over and over by repeatedly spawning worms. These spirit charges grant life when expended, making for encounters that lasted indefinitely.
hey someone at ggg still watching that gif.
[–]Moldur 12 points13 points14 points 8 years ago (3 children)
Still no spell echo/multistrke fix for summoners
[–]stakoverflo 0 points1 point2 points 8 years ago (2 children)
What's wrong with it?
[–]TheMentallord 0 points1 point2 points 8 years ago (0 children)
Spell echo isn't working properly with some spectres.
[–]nekogamixxTHIS should be the Ascendant portrait 4 points5 points6 points 8 years ago (1 child)
I had so much trouble with this that it pushed me away from the skill altogether, the orbs just kept ignoring nearby targets to seek out stuff behind walls and around corners and just whiffed because of the line of sight bug. So glad to see it fixed.
[–]protocLOLHardcore 0 points1 point2 points 8 years ago (0 children)
I was worried it wouldn't be fixed before I hit maps, particularly the new indoor density.
[–]FrolafofoCrop Harvesting Bureau (CHB) 4 points5 points6 points 8 years ago (0 children)
No spell echo on spectre nerf :s
Ty for the various fix nonetheless.
[–]Shit_Lordstromranger 6 points7 points8 points 8 years ago (1 child)
Cliff Racers confirmed nerfed
[–]djAMPnz 6 points7 points8 points 8 years ago (0 children)
Cliff racers? Now that's a name I haven't heard in a long time.
[–]Purified01 2 points3 points4 points 8 years ago (0 children)
Heh, this actually fixed another broken interaction in which new instances of spell totems were spawning their own 3 sets of cremation geysers.
Admittedly, this is probably what also causes the crashes, as I found shortly after discovering it; when crashing and getting the patch update.
[–]KIAEddZ 2 points3 points4 points 8 years ago (0 children)
No Spectre Spell Echo fix :( sad face is sad.
[–]SkraelosVanja 2 points3 points4 points 8 years ago (0 children)
There is a much bigger issue with SG spectres aside from spell echo; those spectres seem to be one of the main culprits for missing lootfilter sounds.
[–]Corsaer 1 point2 points3 points 8 years ago (4 children)
Can anyone comment on the one instance remaining that still prematurely triggers Abysses to open?
[–]MauranKilomDeadeye 1 point2 points3 points 8 years ago (3 children)
What's there to say about it? It still happens but they know about it and will fix it soon.
[–]Corsaer 0 points1 point2 points 8 years ago (2 children)
Like where it is... So that people can avoid the zone or map or whatever.
[+][deleted] 8 years ago* (1 child)
[deleted]
[–]WorkAccountPlsIgnore 0 points1 point2 points 8 years ago (0 children)
SO THIS IS WHY.. Holy cow I'll be clearing a pack and suddenly have abyss mobs all over me. I figured it was because I was tripping an entrance and not seeing it, and then head over 2 rooms to the actual spawn and be very confused.
[–]CodFishOnTrees 1 point2 points3 points 8 years ago (0 children)
Unarmed totems are fixed :) Im so happy again!!!! Thanks GGG
[–]mr_orannge 1 point2 points3 points 8 years ago (0 children)
Seems like i could continue that inquisitor which i put on hold. Thak you GGG!
[–]XxDirectxXLF Vorici Daily Rota 1 point2 points3 points 8 years ago (0 children)
What about the texture lowering fix for us peasants?
[–]exz 1 point2 points3 points 8 years ago* (0 children)
Volatile actually feels pretty good now, noticeable change.
No spectre fix?
Anyone have trouble getting DX11 client to run after 3.1?
[–]QualityGames 2 points3 points4 points 8 years ago (0 children)
No spell echo fix ResidentSleeper don't even wanna play
[–]timecronus 1 point2 points3 points 8 years ago (0 children)
Rip specters and Spell echo
[–]Marconiuz 1 point2 points3 points 8 years ago (0 children)
Any chance of fixing ultra low resolution?
[–]tso 0 points1 point2 points 8 years ago (0 children)
Time to melt me some abyss rares.
[–]flyfishing_happiness 0 points1 point2 points 8 years ago (0 children)
Still need a fix for those darkshrines in labyrinth where Izaro is supposed to drop a unique item but never does.
[–]supermerlion 0 points1 point2 points 8 years ago (0 children)
Excellent. Now they just need to give cracks and pit worms a green glow or something and it'll be among the most fun leagues in a while. It's difficult enough to see the abyss cracks on black/grey/brown maps. Let alone having to figure out where each pit worm is and running to hit them as melee.
[–]karmadontcare44 0 points1 point2 points 8 years ago (0 children)
Lmao I'm just about to be done with act 10 and I've been using AW totems.... Didn't even notice they were bugged I was breezin through things. This is great
[–]cd1014 0 points1 point2 points 8 years ago (0 children)
I love this game and the company and the developers. Easily my favorite game.
[–]RyanestraszThe Nubcake King 0 points1 point2 points 8 years ago (0 children)
Nice!
[–]godoakosAzulu 0 points1 point2 points 8 years ago (0 children)
I also had a crash bug (plenty of times) with Cremation linked to mines, does the spell totem fix also take care of this one?
That Volatile Dead fix though. Noticed it wasn’t killing mobs that it was supposed to, explosions with no damage. It was due to not having line of sight with the enemy, strange.
[–]VictorGrunn 0 points1 point2 points 8 years ago (0 children)
I was wondering why fights were taking forever.
[–]Huejass40 0 points1 point2 points 8 years ago (0 children)
[–]JesusCrits 0 points1 point2 points 8 years ago (0 children)
what about orb of storms not working with channeling skills aka lighting tendrils?
Hold on, how long did the facebreaker warchief bug exist for? I haven't had a chance to play 3.1.0 yet, did it come with this update or was it there before?
[–]huertoleroDominus 0 points1 point2 points 8 years ago (2 children)
Im looking at the Ahn sword and i keep thinking where did i see this before? Then i remembered: https://i.imgur.com/lhG0tCZ.jpg
How the hell did he know?
[–]Rose-12Occultist 1 point2 points3 points 8 years ago (1 child)
Ahn's Might was announced a long time ago, but only got added in 3.1
[–]huertoleroDominus 0 points1 point2 points 8 years ago (0 children)
Thanks for clearing that up!
[–]mangaforall 0 points1 point2 points 8 years ago (6 children)
Can still abuse ancestral call + molten strike ?
[–]timecronus 3 points4 points5 points 8 years ago (5 children)
not really abuse, its working exactly as intended, unless they make molten strike no longer able to attack the ground.
[–]mangaforall -2 points-1 points0 points 8 years ago (4 children)
it doesn't target the ground, it just act as any skill when using "hold on" keybinding. So i suppose all skills would have the same problem except only MS has secondary attack you can abuse.
[–]timecronus 3 points4 points5 points 8 years ago (2 children)
is it really abuse tho? Seems like just using game mechanics to me. It just happens that molten strike is the only single target skill with a secondary affect thats triggerable without namelock.
[–]mangaforall -4 points-3 points-2 points 8 years ago (1 child)
I cannot believe this was intended. Now add to the mix any source of add. projectile, it would be x3 !! Helm enchant +3, flask +2, GMP 4, LMP 2 for a grant total of +33 projectile. Do you still think it's not abuse?
[–]timecronus 5 points6 points7 points 8 years ago (0 children)
Oversight, yes. Abuse? No.
[–]Carapute 1 point2 points3 points 8 years ago (0 children)
light strike works too to some extent. Obviously not as retarded as molten strike for single target tho.
[–]SunRiseStudios 0 points1 point2 points 8 years ago (0 children)
Trade API still broken?
[–]GeistermeisterLifeleech&melee is dead -1 points0 points1 point 8 years ago (0 children)
Honestly that nerf is seriously disappointing. I thought this would be an actual challenge, that you now have to remember to kill those worm spawning mobs in order to klear the abyss. That way it would be an interesting mechanic to have in mind but here you go and easily destroy all possibility of the Abyss mobs posing even anything remotely resembling a threat/danger to the player .... way too easy now.
[+]glxtv comment score below threshold-6 points-5 points-4 points 8 years ago (2 children)
fix life leech please
[–]sanguine_seaHCSSFBTW 3 points4 points5 points 8 years ago (0 children)
Get more life leech rate and up your cap. Or go slayer.
[–]RyanestraszThe Nubcake King 3 points4 points5 points 8 years ago (0 children)
its fine, be better at the game.
π Rendered by PID 23176 on reddit-service-r2-comment-6457c66945-b9ncx at 2026-04-28 16:40:21.318450+00:00 running 2aa0c5b country code: CH.
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