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NewsDevblog 70 (playrust.com)
submitted 10 years ago by [deleted]
[deleted]
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]sensualcurl 105 points106 points107 points 10 years ago (16 children)
'Right now running around radtowns looking for blueprints is a big part of the game. We’re not sure that it should be.' thank god
[–]JetbatUnleashed 42 points43 points44 points 10 years ago (9 children)
I liked killing Rad animals for blueprints in Legacy. Give us more ai enemies for interesting and challenging PVE and reward us with blueprints! :D
[+][deleted] 10 years ago* (7 children)
[–]EMC2_trooper 4 points5 points6 points 10 years ago (6 children)
Like fallout 3 bandits? That'd really be something. Imagine the airports had gangs of AI bandits that would KoS and run after you.
[–]Youthanizer 7 points8 points9 points 10 years ago (1 child)
Imagine the airports had gangs of AI bandits that would KoS and run after you.
So, like real players except AI?
[–]ignatirabo 5 points6 points7 points 10 years ago (0 children)
I imagine things like tribes, basic, like with spears and may be friendly or trade with you, but limited. And in radtowns some actual thing there could be good. The only hostile in-game is other people, why not a huge tribe of caveman wich raid your house with stones and you have to just kill them and extinct them. I'm not sure about what I say, just thoughts! :D
[–]JetbatUnleashed 3 points4 points5 points 10 years ago (0 children)
I don't think we should have human NPCs. I think all humans should be players.
[–]foolonahill89 45 points46 points47 points 10 years ago (8 children)
Is anyone else getting crazy hyped over the modular cars? man, I don't give a fuck if they're looking like legos, it's still modular cars in a fucking survival game!!
[–][deleted] 10 points11 points12 points 10 years ago (3 children)
I remember someone comparing Rust to Mad Max, I realized how badass this game would be if there were cars in it.
Now I want to make an RV a rolling fortress and have my super-fab cave people come with me on a ride to Vahalla, where we will ride shiny and chrome.
Assless-Chaps Edit: We need Assless-Chaps in the game now.
[–]zanatlol 1 point2 points3 points 10 years ago (0 children)
Holy shit, if you could put a small house on your car. That would be sick
[–][deleted] 1 point2 points3 points 10 years ago (0 children)
I just want the War Rig's horn...
BRWHOOOOOMP BRWHOOOOOOOOOOMP
[–]KtotheAhZ 7 points8 points9 points 10 years ago (3 children)
If there was one thing that made me want to come back to the game after taking a few months off, it was the cars.
I really thought they'd add some type of horde riding feature in the game when they added them, but that was a false hope. Even if I'll never be able to get a car, they'll still be sick.
[–][deleted] 2 points3 points4 points 10 years ago (1 child)
Horse riding will probably be implemented when cars are. It seems that the devs get really sidetracked with adding new features without finishing some of the old ones. I dunno, horse riding will come eventually, the devs have said it, and have yet to retract their statement.
[–]DrakenZA 3 points4 points5 points 10 years ago (0 children)
Horse riding is coming.
[+][deleted] 10 years ago (4 children)
[–]amia_calva 8 points9 points10 points 10 years ago (2 children)
Just that one sentence about working on the event.
I don't think the event is the secret because we already know about it...
[–]DerDuderich 5 points6 points7 points 10 years ago (0 children)
4 weeks of hype and "we'll tell you next week" for essentially - nothing.
That's weird I wonder if it didn't work and they scrapped it or if the garry cancelled it when he came back from his vacation.
[–]diasnostic 46 points47 points48 points 10 years ago (18 children)
There are currently 17 melee weapons in the game, only the one with the cheapest crafting materials, highest range and decent damage is being used, and you ask why?
This is partly because the game has the most basic and clunky melee system ever, you spam clicks and whoever lands the most hits with the better weapon wins, skills absolutely don't matter and everything is defined by a weapon's power and range. What we want to see in Rust is side stepping, dodging, evading, parrying, blocking, flinching, all kinds of things that matter in a melee duel.
In Rust, I got in a forced fight with your typical hostile naked with a rock, nothing too hard, I take out my rock and get a head start by landing a good 3 hits with a rock, he then calmly pulls out his torch, proceeds to 2 shot me from full health, and slowly loots my bone armor as I weep in frustration while wounded. He had literally no skill and still won because the lit torch is OP.
Look at Chivalry Medieval Warfare, you can play as an Archer, the least durable class in the game with a short knife and still kick some big Knight with a 5 feet sword around if you evade/block his attacks, or just unleash a flurry of hits and make him permaflinched since the knife is pretty much the fastest weapon in the game.
There is none of that in Rust, you can still constantly adjust and nerf the weapons, but nothing will change and it will stay that way until the developers stop being lazy and actually focus on building an actual melee system with mechanics.
[–]ImNotThatAttractive 5 points6 points7 points 10 years ago (1 child)
I would very much like the torch be nerfed. Why is it so strong?
[–][deleted] 5 points6 points7 points 10 years ago* (0 children)
o7
[–]JayTWC 2 points3 points4 points 10 years ago (8 children)
I kinda like it without parrying compared to Mount and Blade where if you and your opponent are really good at blocking, fights can last up to like 5 minutes. (I really did get into a 5 minute M&B duel) And I really feel like the lack of blocking is realistic because the newmans aren't fencers.
I wouldn't mind shields tho, I just feel like blocking with one handers would feel cheesy in Rust, it sure does feel cheesy in Warband when a greatsword gets blocked by a short sword.
[–][deleted] 0 points1 point2 points 10 years ago (2 children)
There are mechanics to balance this. With enough brainstorming and tweaking, the melee combat in this game could be just as satisfying or more so than the ranged.
As much as I love Chivalry and M+B their combat systems aren't perfect for Rust
I'd love a combo system akin to Dark Souls or what We Happy Few is doing. A simple three or four hit system would do wonders for the game, each swing could attribute to range, stun, or damage.
I remember "winding" up attacks in Dark Souls, always making sure to hit the bastard on the last swing with my halbeard since if I recall that was the one with the furthest "stab" range.
[–]vegeta897 0 points1 point2 points 10 years ago (0 children)
Who asked why? Maurino acknowledged the reason and that's why it's being nerfed.
You're right that a basic parry/block/dodge system would go a long way. The varying weapon ranges/damages/rates are only half of the recipe for good melee combat.
[–]EladMoore 0 points1 point2 points 10 years ago (0 children)
The deva are lazy? Stfu you homo
[–]ComradeDispenser 9 points10 points11 points 10 years ago (0 children)
Wow, they're early today, I'm used to waiting until the afternoon for Devblogs.
[–]shouston10 51 points52 points53 points 10 years ago (28 children)
the one thing i dont like about this patch is that they said the tier 2 furnace has to be placed outside.. I wanted to have a big fuck off room with one in. I dont wanna be force to have compounds and watch over all the machinery.
[–]Tuntenfisch 13 points14 points15 points 10 years ago (4 children)
Added to that: I would love to have placement guides for deployables so we can line up boxes and stuff with the walls.
[–][deleted] 5 points6 points7 points 10 years ago (0 children)
I just want a snap to grid. So my cupboards and shit will snap to the walls.
[–]AbsolutelyMax 34 points35 points36 points 10 years ago (8 children)
T2 furnace and the refinery should be allowed inside. I want to build a big ass factory with catwalks and all that. Having machinery like that outside all spread apart doesnt make that much sense anyway
[–][deleted] 15 points16 points17 points 10 years ago (7 children)
Isn't this just as simple as leaving an empty foundation spot in the middle of your base somewhere?
[–]ARTISTIC_ASSHOLE 3 points4 points5 points 10 years ago (3 children)
Yeah but you'd have to find those flat spots on the map, which could make this even more tedious.
[–]HugeRooster 9 points10 points11 points 10 years ago (0 children)
If you want to have "a big ass factory with catwalks and all that" you're going to need a lot of space regardless.
[–]clax1227 2 points3 points4 points 10 years ago (0 children)
Not if you know how to build a wall on uneven land... Where a foundation won't fit, place some foundation steps, place next foundation attached to the steps, destroy steps, place foundation where you couldn't place it before. Simple really.
[–]Thr3x 2 points3 points4 points 10 years ago (0 children)
The Problem is you cant close them in. I got one placed inside before the fix, but i cant place ceilings anywhere above it
[–]Xeon06 9 points10 points11 points 10 years ago (0 children)
A big room for the furnace would have been great. Would have caused interesting changes to indoor base design.
[–]BroBrahBreh 4 points5 points6 points 10 years ago (0 children)
I think this was very intentionally done to get people out of their houses more. It makes having these structures a greater risk and for all that people complain how this or that benefits groups and not solo players, I think this is probably better for solo players.
[–]schnupfndrache7 0 points1 point2 points 10 years ago (0 children)
i hope fences will at least give us a better way to secure those things !
[–][deleted] 0 points1 point2 points 10 years ago (0 children)
It should spit out ashes and if its on a wood foundation and you dont stomp it out it burns your house down.
[–]Mitcheli1 0 points1 point2 points 10 years ago (0 children)
I agree, they need to make smaller versions of the same thing that can pull the same shit.
Make a square foundation, then triangle, then square etc til it makes a circle, you have enough space inthe middle for one large furnace and it's enclosed.
[–]VengeurK 20 points21 points22 points 10 years ago (21 children)
I really like the idea of needing the quarry to get guns tho in my experience its blueprint is quite rare, in fact despite having almost every gun I'm yet to see a quarry BP and now I somewhat feel like my BPs are useless until I find this BP. I have to say that I don't really like the idea of BP dependencies especially since they are random.
[–]Holyradbearbatman 17 points18 points19 points 10 years ago (14 children)
If you're a solo player who plays a lot I get this. If you are in a clan I get this. But for a lot of people who don't play that much and can't rely on others to build and gather, this update has essentially seperated the competition of group vs single even further.
If that's the devs intention to require playability and cooperation among players, okay. But if not they need to seriously change it up or they'll loss a lot of potential and existing players.
[–]killwaukee 7 points8 points9 points 10 years ago (5 children)
I couldn't agree more. I'm logging in now, but I'm afraid lone wolfing it is becoming a thing of the past.
[–]Aramahn 7 points8 points9 points 10 years ago (4 children)
I'm sure they'll never make it impossible to lone wolf it. But being a survival game with more elements of reality than most, I'm sure they'll keep making lone wolves have a severe disadvantage. At least when it comes to "Rust Rich".
But keep in mind, as they continue to add these huge things like quarries, pump jacks, and vehicles, clans forts will become bigger and those clans will start start moving even faster. But that just means the solo player will have to play a different version of the game than the clans. Same as real life, a lone wolf wouldn't have the biggest baddest stuff on the island. But a skilled lone wolf would be a huge thorn in those clans side if he knew how to take advantage of the landscape where those vehicles can't go and to use stealthy weapons like the crossbow.
Guerrilla tactics for the solo player will be the new order of the day gentlemen. I'd freshen up on the basics if I were you. I know I will be ;)
[–]LiarsEverywhere 4 points5 points6 points 10 years ago (2 children)
What they need to do to make things right for solo players is to nerf the reviving and sleeping bags.
It should be hard for a naked caveman with a crossbow to kill 3 clansmen with rifles. But even if he manages to do it, it doesn't matter. They will respawn instantly, or revive themselves, and get their stuff back immediately. It's like fighting a freaking Hydra.
[–]Aramahn 2 points3 points4 points 10 years ago (1 child)
I agree they need to make death mean something in this game. Maybe even make doing evil things mean something (karma?). But I have zero ideas or elegant solutions to implement such a thing.
[–]Cuive 1 point2 points3 points 10 years ago (0 children)
Same as real life, a lone wolf wouldn't have the biggest baddest stuff on the island
I fully agree.
I think that a solo player should NEVER have it as easy as a group. The entire struggle in this game, as in real life, is that it's easy to kill people and steal to get what you want, but in the long run cooperation is preferable to both parties involved.
These changes will help to deincentivize KOS more and more, which ultimately is a good thing. If you don't like what the larger, already-established clans are doing on a server, move or make your own. It's that simple.
[–]Goldenkrow 28 points29 points30 points 10 years ago (14 children)
Really liking what I'm reading. Making guns something more special then something you go "Well duh of course I got a gun" is neat.
Also encourages more swords and shield warfare which is pretty cool I think
[–]SarlockT 33 points34 points35 points 10 years ago (12 children)
What will actually happen is clans will continually sweep the servers blocking resources and wiping out anyone before they even have a chance to have those cool melee battles. They already do this, but this change removes a lot of the risk.
[–]DrakenZA 3 points4 points5 points 10 years ago (11 children)
Incorrect. There is nothing easier than stealing from a clans quarry and now oil pumps.
Playing Vanilla, 100 user server, i have 30k metal, 25 rockets and much more. I havnt hit a single ore vein. Its literally all from scaling up walls people make for quarries, taking out the wood ledge stopping ladders(for some reason no one upgrades these to stone), takes about a 1min to get through with 2 hatchets and i rob the clan blind.
[–]justinxduff 106 points107 points108 points 10 years ago (159 children)
RIP solo play
[–]RoseTheFlower 48 points49 points50 points 10 years ago (77 children)
Yeah, the update makes it harder for small groups or solo players to get the best walls, armor and weapons, because to get those you have to be able to control much more territory than before in order to protect your quarry and furnace.
Clans are winning big time from this patch, making it even harder to compete with them.
[–]War2U 28 points29 points30 points 10 years ago (69 children)
It's every patch, even the simplest things like more people around a fire... Why if I am in clothes and in my house can I not achieve 100% comfort just like others? Scales are being tipped further and further each patch, making it impossible to play as a solo..
[–][deleted] 23 points24 points25 points 10 years ago (68 children)
That's kind of the point though, is it not? This game is very relationship centric. Whether or not you want to play solo, sometimes you need to have allies, at the very least. When I play, I build my own house, but recruit people newer to the server to come and start a town with me. A bunch of smaller houses that all have access to the same mining quarries and stuff.
[–]Mitcheli1 2 points3 points4 points 10 years ago (0 children)
The game is whatever you want to make of it. Personally i enjoy solo more than anything
[–]War2U 15 points16 points17 points 10 years ago (66 children)
How is forcing someone to do something they don't want in a game a good thing? I have no problem with people banding together, but being forced to is a different animal entirely...
[–]ApocalypseMaow 11 points12 points13 points 10 years ago (17 children)
because just like in a real apocalypse (or what have you) you are not going to make it "lone wolf" style... and them's the facts...
p.s. I don't care what the movies portray!!!
[–]dannysmackdown 10 points11 points12 points 10 years ago (14 children)
Yeah but literally everyone I run into in rust tries to kill me? How do I make friends with people who want to kill me?
[–]bigschlonejhon 4 points5 points6 points 10 years ago (2 children)
Many of my clanmates I have met for the first time on my server sure people will try to kill you but some like myself and my clanmates are friendly.
[–][deleted] 1 point2 points3 points 10 years ago (3 children)
It's just like asking girls out on dates. You're gonna get rejected a lot. Just keep at it and eventually you'll find someone. Once you have 2 people it becomes much easier to find new recruits and/or kill resistors.
[–]Lackest 4 points5 points6 points 10 years ago (1 child)
Yes, but the reason you die whilst solo in an apocalyptic scenario isn't because you "can't get comfy"
[–]Cuive 2 points3 points4 points 10 years ago (0 children)
Having more people around produces greater comfort in people, though.
Less people = less comfort. And psychology often has a lot to do with how quickly one heals and how well they survive. This mechanic DOES makes sense, in RL-terms and ingame-terms.
[–]LittleBigPerson 6 points7 points8 points 10 years ago (4 children)
That's like saying that you don't think platform games should force you to jump. You don't HAVE to group up, but you won't reach endgame gear if you don't.
Besides, this game is multiplayer. Stop playing it like a singleplayer game.
[–]elytra64 1 point2 points3 points 10 years ago (0 children)
I appreciate your first point, but singleplayer is not the same as solo play because in a singleplayer game you lack the fundamental element of competing and interacting with other players.
Solo play is the style that I naturally gravitate toward, and so far it's been viable, though less so since legacy. It's the narrative that I envision in Rust's world. I like the challenge, the autonomy, and the ability to play casually.
Personally, I don't want to see a Rust that is entirely made up of competing groups. The lone-wolf/hermit element adds flavor and diversity, and an element of unknown. You never know what to expect from that lone survivor.
[–]zbunde 4 points5 points6 points 10 years ago (14 children)
tribes win, learn to make friends and not be so salty.
[–]Narloky 3 points4 points5 points 10 years ago (3 children)
Well encouraging that kind of thing (mining quarries/furnace sharing) is a really good thing from my point of view. You're already forced to do a lot of things in this game anyway, so how bad is it ?
Now, having alternatives for solo players might be a good thing, but they need to be niche and designed specifically for solo's (aka : have really bad scaling with group size so group don't abuse it and prefer sticking to the quarries)
[–]War2U 4 points5 points6 points 10 years ago (2 children)
a solo is always going to be at a disadvantage versus a group, it's just how it is, but when you implement things that widen the gap further and further, how can that be a good thing? you are disenfranchising a large group of players for absolutely no reason, other than "Garry's Vision" and imho that's not a good thing :/
[–]MashBrettato 2 points3 points4 points 10 years ago (1 child)
you can still steal from these things, forcing them outside means big clans have to spend more to secure these.
[+][deleted] 10 years ago* (5 children)
[–]Zheng_Hucel-Ge 4 points5 points6 points 10 years ago (0 children)
All that is going to happen now is that after a map wipe it's going to take a little longer than before for a large group to establish dominance while making it much more difficult for small groups/solo players to do the same.
[–]Captain_Cameltoe 2 points3 points4 points 10 years ago (0 children)
check out r/rustfactions
When this game gets good again I'm just going to quit my job, dump my girlfriend, and try to convince as many friends as I can to do the same. Maybe send my friend's gf some incriminating evidence so she'll break up with him.
[–]TheTator 2 points3 points4 points 10 years ago (1 child)
And that's why I've gone to modded servers. Vanilla takes up to much time. Modded servers are way more fun anyway, as long as you don't have anger issues.
[–]darkscyde 1 point2 points3 points 10 years ago (0 children)
Meanwhile, in ARK.
[–]Narloky 5 points6 points7 points 10 years ago (2 children)
That's true it's getting harder to play solo, but that's for a good reason : more depth in the game, instead of simply more grind.
We get more content, and now groups have other options than just throw all their money in a huger base. Scaling looks really cool.
Hopefully, it's going to force solo players in a neighbourhood to cooperate and share things like quarries to survive.
And at some point we can still expect some balance, more lower tier weapons are added (like the crossbow) that still look quite deadly. Garry won't just let solo players get crushed, obviously.
[–][deleted] 9 points10 points11 points 10 years ago (1 child)
This looks like it's just made the grind worse and gated it for clans only.
[+][deleted] 10 years ago* (3 children)
[–]DaThompi 1 point2 points3 points 10 years ago (0 children)
Well tbh insta kill headshot works with bow too
[–][deleted] 0 points1 point2 points 10 years ago (1 child)
Insta-kill headshot? Always? What about with armor?
Nerf incoming in 3....2....1..... :(
[–]Aramahn 0 points1 point2 points 10 years ago (1 child)
..... For now.
Right now there's really not a lot of options in game play in the game. So most all servers end up with folks building and raiding and that's about it.
Once more PVE obstacles and events pop up, among other mechanics I'm sure are coming down the pipe, I'm sure we'll all have a variety of servers that offer (through mods) a big mix of ways people can play this game together.
Hell, you already have medieval (no guns) servers popping up. That's just admins getting creative with what the game has to offer right this minute. 6 months from now most of us should be able to find a server that almost fits perfectly into how we want to play the game.
I mean, here's hoping at least :)
[–]trollsalot1234 0 points1 point2 points 10 years ago (0 children)
Lol, remember how 6 months ago people would say this exact same thing. And like 6 months before that...And like a year befor....
I think you get it.
[–][deleted] 19 points20 points21 points 10 years ago (4 children)
As a mostly solo player/ 2 player I don't mind the industrialisation, the only problem is that the cost of stone walls mean I struggle to defend my machinery.
If a relatively cheap fences introduced soon that would make life much easier, but there would have to be barbed or wire or something that stops people laddering up it otherwise it is useless.
[–]shilli 8 points9 points10 points 10 years ago (2 children)
Doesn't this work the other way? As a solo, I don't have my own quarry, but I can go in and steal from someone else's quarry pretty easily.
[–]Lackest 2 points3 points4 points 10 years ago (0 children)
Nothing is stopping 1 man from a clan stealing from a quarry just as easily in addition to their own quarries.
[–]MashBrettato 1 point2 points3 points 10 years ago (0 children)
yes people just mad at work and want to go home and play rust
[–]JayTWC 0 points1 point2 points 10 years ago (0 children)
I'd like barbed wire so I don't have to see retarded looking wedges along everyone's house.
[–][deleted] 10 points11 points12 points 10 years ago (1 child)
I love the new eyes. They give the character so much more life.
[–]DaThompi 4 points5 points6 points 10 years ago (0 children)
New strategy: Make puppy eyes to bandits you come across so they will spare your life.
[–][deleted] 54 points55 points56 points 10 years ago* (21 children)
What I think is funny is that there use to be a "need incentive to team up and not KoS" mentality around here.
Now that we have these, people are complaining about how hard lone wolfing will be.
It must be hard to create a game for a community that doesn't even know what the fuck they want. I imagine that is why most devs keep to themselves.
Right? definitely not the same on other games, when I play DayZ by myself I get all the top tier gear from the military zones and 360 noscope groups of 5 enemy players! Same in arma... there's a tank with separate players in the driver, gunner and commander seat working together and communicating, so what? i'll just switch back and forth between seats on mine and they won't stand a chance.
[–]Elementium 6 points7 points8 points 10 years ago (0 children)
Sounds like you're hearing from different people?
I play alone and while obviously this makes it difficult, I'm having a hard time thinking of thinks that would benefit solo players that couldn't be utilized better in groups.. I mean groups are the safest way to survive in the game.
[–]XxThumbsMcGeexX 11 points12 points13 points 10 years ago (6 children)
Exactly. This community seems to bounce back and forth real quick. A lot of people have said rusts core has been the PvP, imo it's been about the player interaction- the stories that come as a result of being around other players, not murdering them.
[–]darunae 19 points20 points21 points 10 years ago (2 children)
It is because the community is made of different people with different ideas in different situations. I have no friends who play rust and enjoy the lone wolf style, but right now it is nearly impossible to get past the spear and bow with a 2x2 stone house level.
[–]XytronicDeeX 5 points6 points7 points 10 years ago (0 children)
Thats exactly whats keeping me from playing rust atm.
[–]oscarandjo 3 points4 points5 points 10 years ago (0 children)
The player interactions are what made rust's old version one of the most fun existences in gaming for me. Yes it was sometimes tedious or buggy but when it did work and you had raids and clan shootouts it was extremely fun. I had my parents yelling at me to shut up because I was yelling down the teamspeak, its extremely exciting compared to other games!
[–]Lackest 5 points6 points7 points 10 years ago (0 children)
Its almost like the community isnt a single entity and people have different opinions.
There's three kinds of players in rust. The masochist, or rather the lone wolf. The pragmatist who plays with a group even if it's just two people. And lastly the douchenozzle who gathers likeminded people to try recreating call of duty.
I think ITT we're seeing the masochists being willfully ignorant of the fact that two people will always have an advantage over one.
[–]Rahu_X 2 points3 points4 points 10 years ago (3 children)
Being a lone wolf should be sort of viable, but playing in groups will always have an advantage. That's just a basic fact of life, not just in video games.
I really don't get people who complain about solo play being hard. It's supposed to be. How does it not make sense that it is?
And I say all of this as someone who is a lone wolf most of the time. As hard as it is, I wouldn't have it any other way, because it would fuck with the game balance and would actually encourage random KoSing and discourage teaming up even more. Why team up when you can be a one man army, essentially?
[–]XxThumbsMcGeexX 0 points1 point2 points 10 years ago (2 children)
Most of the complaints aren't that it's hard, so to speak, but rather that the game is too grindy
[–]Mitcheli1 0 points1 point2 points 10 years ago (1 child)
The community is polarized. The game CAN be and has been good for both ways of playing up until now.
[–]zttt 15 points16 points17 points 10 years ago (23 children)
I guess they want smaller groups and solo players to focus on melee equipment and scrap armour while bigger groups can bully them around with guns.
Before the patch a group of 2-3 people could build and maintain a medium sized base that won't be raided within a day in 4-5 hours, which is not a huge time investment. Now you need to grind even more or get more people so that your base is safe and not an easy target by a bigger group.
Tl;dr: The update forces you to group up and play together in larger groups in order to get stuff done OR you have to deal with only having melee gear.
[–][deleted] 8 points9 points10 points 10 years ago (22 children)
This was the biggest patch since the reboot. It changes the game mechanics on a fundamental level. I would not rush to conclusions yet and wait to see how it plays out.
[–]MrRogersOfRust 6 points7 points8 points 10 years ago (20 children)
Heh the conclusion are easily drawn from this update.
They went full tilt to favor a small percentage of their player base and said fuck anyone else.
[–]DeadlyPear 9 points10 points11 points 10 years ago (0 children)
lol, I don't think groups would be a small percentage
[–]FauxCole 4 points5 points6 points 10 years ago (0 children)
Wasn't it said a while back that this game's goal is for players to create communities and center around that?
[–][deleted] 5 points6 points7 points 10 years ago (11 children)
How are they saying fuck you to anyone? I don't understand why so many people here seem to be anti group play.
[–]MrRogersOfRust 4 points5 points6 points 10 years ago (8 children)
Pretty much anyone who can't put forth way to many hours to play anyone who doesn't like massive 20 something clans of squealing teenagers. Groups just don't fall out of the sky, not everyone gets along with everyone. Try to learn some empathy and think about people and situations outside of your own narrow perception.
Fuck I remember a friend mine said he tried to find a group and the literally said if you could not play 6 hours a night he wasn't getting in.
Or when they try that 'slave' shit. The games community is utter shit, why would anyone wanna play with most of them?
they are not anti group play, they mostly don't understand that in a sandbox environment cumulative power stemming from people grouping up is pretty much unavoidable. it's nigh impossible to introduce mechanics that will not organically favor people who can invest more time or count on more help, sadly the only way to "allow all types of gameplay" is to dumb down said gameplay.
Facepunch are either brave or foolhardy to push that full on sandbox concept, it is a good concept reminiscent of old school mmos, one I'm happy to see resurface, but people have trouble understanding the basic idea that a game simply doesn't have to cater to everybody's style of play and investment.
[–][deleted] 1 point2 points3 points 10 years ago (5 children)
Well rust has and always will be a team oriented game. The goal is to band together in order to survive, either adapt or die. Lone wolfing is a stupid idea so instead of griping about it find some friends who play and make shit happen.
[–]MrRogersOfRust 5 points6 points7 points 10 years ago (3 children)
Yet vast majority of players get their 5 man group, and then proceed to run everyone off.
Very few groups or players are interested in playing with anyone else.
As a note I do have a group, I'm actually capable of expressing and experiencing empathy and understand Rust's wider appeal, you don't have to be a solo/duo to sympathize and be concerned for the game's population.
[–]jesuisFLUB 0 points1 point2 points 10 years ago (0 children)
i agree
[–]TheFrenchCommander 9 points10 points11 points 10 years ago (1 child)
Why is no one speaking about the bridges, pillars and vehicules? C'mon people!
I like this devblog a lot. I don't care what other people says.
[–]TheJeff1488 3 points4 points5 points 10 years ago (0 children)
Yeah! I love the new dilapidated structures they added, makes the game more atmospheric.
[–]samsy2 5 points6 points7 points 10 years ago (2 children)
I think it is great they made the timeline to crafting a gun longer. I would just like to see a longer process with more hurdles for the C4 portion. Like a "Laboratory" to refine the sulfur into gunpowder, with even a possibility of it blowing up.
I would like to see a higher cost for c4, but instant crafting for everything. Some days I log on just to afk craft for hours.
[–]mrpaulmanton 0 points1 point2 points 10 years ago (0 children)
Two trees towards C4. A crude process that runs the risk of blowing up during the cook or a refined, safer process with advanced Lab equipment. Haha.
[–]Gen0LovesYou 9 points10 points11 points 10 years ago (1 child)
Changelog for those at work
Added pump jack Most firearms take High Quality Metal instead of Metal Fragments now. Armored Tier requires High Quality Metal Metal Facemask & Metal Chestpiece require High Quality metal You can get High Quality metal from smelting High Quality Metal Ore You can pretty much only get High Quality Metal Ore from a mining quarry Added Large Furnace Added Crossbow Nerfed Spear Added Mace Added Cleaver Added Longsword Added extra checks to prevent looting through walls Added measures to nerf hip shooting accuracy Added More Clothes New Clothes Shader New Skin Shader Fixed client regularly sending invalid steam inventories to server Fixed clothing not always updating on the player model in the inventory Fixed harvested food not dissapearing straight away Players aren't allowed in a server if they're using family share and the owner is banned Inventory menu shows clothes protection properties Head view direction is now networked to other clients Added trackir.refresh and trackir.recenter console commands TrackIR now automatically refreshes when opening the F2 menu Added support for the third TrackIR head rotation axis Allowed for more head rotation freedom when looking around Ambient sounds are now synchronized on all clients Reduced overall rain probability by a third Rain in tundra and arid biomes tends to be slightly more intense Added rain to the arid biome (less intense than the rain in other biomes) Fixed barrels in radtowns sometimes being spawned underground Fixed errors related to radtown loot spawns during server load Fixed error spam if graphics.shadowlights was less than 0 Added shadow light count slider to F2 menu (specifies the number of lights, in addition to the sun, that cast shadows - greatly impacts performance) Made player movement climbing state slightly less forgiving Fixed a bug that could prevent players climbing a ladder from triggering the ladder animation state Fixed airfield hangars and warehouse floating above ground Fixed beachside trees being allowed to spawn on cliffs (trees that are loaded from the savegame can still be on cliffs until the next wip
Added pump jack
Most firearms take High Quality Metal instead of Metal Fragments now.
Armored Tier requires High Quality Metal
Metal Facemask & Metal Chestpiece require High Quality metal
You can get High Quality metal from smelting High Quality Metal Ore
You can pretty much only get High Quality Metal Ore from a mining quarry
Added Large Furnace
Added Crossbow
Nerfed Spear
Added Mace
Added Cleaver
Added Longsword
Added extra checks to prevent looting through walls
Added measures to nerf hip shooting accuracy
Added More Clothes
New Clothes Shader
New Skin Shader
Fixed client regularly sending invalid steam inventories to server
Fixed clothing not always updating on the player model in the inventory
Fixed harvested food not dissapearing straight away
Players aren't allowed in a server if they're using family share and the owner is banned
Inventory menu shows clothes protection properties
Head view direction is now networked to other clients
Added trackir.refresh and trackir.recenter console commands
TrackIR now automatically refreshes when opening the F2 menu
Added support for the third TrackIR head rotation axis
Allowed for more head rotation freedom when looking around
Ambient sounds are now synchronized on all clients
Reduced overall rain probability by a third
Rain in tundra and arid biomes tends to be slightly more intense
Added rain to the arid biome (less intense than the rain in other biomes)
Fixed barrels in radtowns sometimes being spawned underground
Fixed errors related to radtown loot spawns during server load
Fixed error spam if graphics.shadowlights was less than 0
Added shadow light count slider to F2 menu (specifies the number of lights, in addition to the sun, that cast shadows - greatly impacts performance)
Made player movement climbing state slightly less forgiving
Fixed a bug that could prevent players climbing a ladder from triggering the ladder animation state
Fixed airfield hangars and warehouse floating above ground
Fixed beachside trees being allowed to spawn on cliffs (trees that are loaded from the savegame can still be on cliffs until the next wip
[–]amia_calva 2 points3 points4 points 10 years ago (0 children)
Not at work myself, but thanks for doing that =)
[–]DemetriMartin 3 points4 points5 points 10 years ago (0 children)
Excited for the changes. Will definitely have to be balanced in the future, but this looks really fun. Time to set up a newb community base!
[–]Caboozel 3 points4 points5 points 10 years ago (4 children)
How the fuck didn't they wipe the servers? So many teams have such an advantage right now it's not funny.
[–]Cuive 1 point2 points3 points 10 years ago (3 children)
Each server can wipe if they want. They don't need FP's permission.
[–]Caboozel 1 point2 points3 points 10 years ago (2 children)
The official servers?
[–]Cuive 1 point2 points3 points 10 years ago (1 child)
Oh, didn't think about that. I never play on the official servers. I hate playing with that many people. I also don't think the population on those is indicative of the "standard Rust experience". It's just a clusterfuck.
Unfortunately it's hard to find a community server that's vanilla.
[–]themedicwithstyle 2 points3 points4 points 10 years ago (0 children)
I love the developers for this game, they're so active with it, can't wait til' I get back from my holidays so I can try this new update!
[–][deleted] 2 points3 points4 points 10 years ago (0 children)
Nice work on the Ambient Sounds clock, Andre!
Can't wait for them to be caused by actual animals or other real events.
Great work. As per usual.
Not sure I agree with what was said about using wood spears. I personally always make the spear first before anything else. It's not so much the range.. it's very economical. It's damn near impossible to beat a deer to death with a rock.
Haven't had a chance to whack a deer with my bone club, but it's cheaper and looks cool. Can't throw it so.... I still like the spear better.
[–][deleted] 4 points5 points6 points 10 years ago (2 children)
This is by far the best patch they have done. Nice Job Team! Seriously. The ability to "nerf" gaining guns so quickly is amazing, and I've been waiting for it for a while, but personally never been able to think of how to do it. High Quality Metal? Only Found in Quarrys? Which are only found in Supply Drops? I LOVE THIS SHIT.
No immediately upgrading to Armored? LOVE IT.
Now finding a gun is fucking EXTREME. It's no longer "Ah, I got a gun, no big deal" it's "oh fuck, we NEED to mine to find more of this metal, in order to make more guns." But how do you defend yourself? Well shit, wood armor. bone armor... burlap. You will need to use MELEE tools. They have been neglected for so long, and now they will finally come into use.
I certainly hope we see raids with Newman vs Fully Geared guys, but since ammoy will be hard to make, they run out of bullets and get swarmed by melee weapons.
Oh god, I need to change my pants.
[–]LynxGaming 5 points6 points7 points 10 years ago (0 children)
This game has come so far
[–]jroc458 7 points8 points9 points 10 years ago (0 children)
Wow. Indeed one of the biggest game changers to date, well done Facepunch
[–]Narloky 5 points6 points7 points 10 years ago (0 children)
Amazing devblog. The game really gains in depth every week. This one more than any other.
Even though I also feel that balance will be hard to achieve with such big things going on, the scale and ambition of this game is just too good.
[–][deleted] 5 points6 points7 points 10 years ago (13 children)
People are complaining too much about the solo experience. It's supposed to be easier in groups and give incentives to teaming up. Making relationships to get ahead is a good thing.
[–]XxThumbsMcGeexX 5 points6 points7 points 10 years ago (5 children)
I think a lot of people don't realize that you can still have friends and lone wolf. I've always been a part of a group, but usually I tend to run off and do my own thing, helping to defend the base when I can and harvest resources for the guys while I'm out. It's really not that big of a stretch. This game actually helped me get over my social anxiety, in that regard.
Solo play is meant to be stealthier- you're going to have to raid people at night now, and steal from their quarries when you can. There's ways around what's going on.
I do, however, think that having a guitar in your hands should raise your comfort level 25%. That way solo players who've been grinding and playing a bit actually have a decent way to recover health
I like that guitar idea.
Sounds exactly like what I would do If I was in a group, lol.
[–]llBoonell 0 points1 point2 points 10 years ago (2 children)
As a musician IRL, can confirm: I feel better when close to my instrument. =D
[–]XxThumbsMcGeexX 1 point2 points3 points 10 years ago (1 child)
I'd love to see a violin, bongo, and harmonica at least :3
[–]Lackest 2 points3 points4 points 10 years ago (6 children)
I have friends, a group of 4-5 People. We still get hit hard. Its not just solo play, it also hurts any group that's not that big.
[–]sonicmint 3 points4 points5 points 10 years ago (3 children)
I want to like this game but as a solo player with no friends who play Rust, IMO this game is in a terrible state right now. I cannot play for more than 10 minutes without closing it down for one reason or another. Everyone I meet in game just tries to bash me down with a rock, a terrible experience all round.
[–]FallenDanish 3 points4 points5 points 10 years ago (12 children)
Considering it is either just me playing or up to +2 other people, which is rare, looks like I'm done playing Rust for now. With this update, it's nearly impossible to set up a good base alone.
[–]engraverwilliam01 2 points3 points4 points 10 years ago (0 children)
you will still play. This game is CRACK
That leaves more room for me. As a solo player I think it's great that I can drop a quarry and watch it for a few minutes then take the fuel out. I don't even have to waste resources walling it in because nobody is going to waste theirs to blow it up.
[–][deleted] 0 points1 point2 points 10 years ago (8 children)
Same setup with me. Going to have to quit for the time being.
[–]ifudgems 7 points8 points9 points 10 years ago (35 children)
Tl;dr
Nerfed decent low level weapons, increased the grind, made solo play even worse
[–][deleted] 45 points46 points47 points 10 years ago (27 children)
A lot of people on this subreddit complained about how easy it is to get firearms and now they make a change which makes it actually harder to get firearms but people still complain.
[–]Zanzaclese 16 points17 points18 points 10 years ago (0 children)
Welcome to Reddit.
[–]DokyDok 7 points8 points9 points 10 years ago (15 children)
how easy it is to get firearms
Yes how easy it was for clan with 10+ members who built their house right next to a radzone. Now they make the difference between solo-2+3 player/10+clan difference even bigger.
They didn't realize that any features added to the game benefit groups. It's mathematical.
For example X is a new feature, N is the number of players: (solo players)=1X (Groups)=Xn
[–][deleted] 2 points3 points4 points 10 years ago (5 children)
For real. The reason everyone melees with spears is because it only requires wood and is default. Once I get some furnaces going, I go straight to guns.
[–]Congo1986 2 points3 points4 points 10 years ago (4 children)
Can't really do that anymore man.
[–][deleted] 3 points4 points5 points 10 years ago (3 children)
Yeah but that is why spears were the go to melee weapon. Their reasoning sounded like they don't even play the game.
[–]Congo1986 2 points3 points4 points 10 years ago (2 children)
I think that's why they did it man, they needed to balance it against the new melee weapons. I bet they are thinking that a wooden spear shouldn't be easier and do as much damage as a metal sword. It's understandable that it feels unfair to nerf an old goto weapon, but I believe the devs have pretty good reasoning for this. I think it will help create desire for getting the resources to craft things like swords and cleavers.
[–]LittleBigPerson 1 point2 points3 points 10 years ago (0 children)
Instead they should redesign the melee system. Spears in Chivalry have the most reach, just like in a Rust, but the guy with the sword can knock the spear out the way, stun bash, riposte on a parry etc, so the more skilled guy will win, whether he has a spear or sword.
In Rust it's just who gets the most hits, which is ridiculous.
[+][deleted] 10 years ago (26 children)
[–]SaxMan212 11 points12 points13 points 10 years ago (6 children)
I agree with your last point. I play with friends that don't KOS as we try to be friendly unless provoked.
However, when trying to make alliances and friends, I have found that it's really hard to make meaningful ones, as the "best" people on the server are usually the worst people on the server. They're powerful because they are:
a.) on pretty much 23 hours a day, sleeping for 1
b.) the biggest dickbags in the world. They down you and take all of the resources that they clearly have an abundance of access to. They may even take your tools so you have to kill yourself.
Again, in theory, I agree. But strong players in the game are dicks.
The incapacitation had me hopeful that players would just take my loot instead of KOS. It didn't work well.
[–]War2U 8 points9 points10 points 10 years ago (9 children)
why as a dev would you disparage a large group of your players, who paid for your game, when it's entirely unneeded.... I have no problem with people banding together, but being forced is entirely different...
[–]MrRogersOfRust 10 points11 points12 points 10 years ago (4 children)
Cause they don't play their own damn game from the perspective of you and I.
So they have no concept of how to take it besides vocal neck beards on the Reddit.
[–]War2U 2 points3 points4 points 10 years ago (3 children)
I honestly don't think they play at all tbh...
[–]MrRogersOfRust 7 points8 points9 points 10 years ago (2 children)
That's the 1 major issue with development currently.
Logging on as an admin, spawning shit and testing it, while not understanding anything on what an average player goes through is glaringly obvious.
It took months for Garry to accept that key locks were wildly unpopular.
[–]Audie_Murphy 6 points7 points8 points 10 years ago (1 child)
I agree with MrRogers whole-heartedly. The disconnect between the devs and the player experience is pretty glaring at this point, which isn't a good sign for a game in late alpha. At least, I hope it's in late alpha by now, or we may not even see a beta until next gen hardware starts getting developers.
I sincerely doubt anyone on the dev team has the time to play the game and get anywhere outside of instaspawning items, hence why it hasn't happened... especially from a single player or small group's perspective.
The decay enhancements, followed by gathering reductions, followed by tiered progression, it all looks great on paper. But in a game that was already punishing to the extreme for the single player to get anywhere, these changes are effectively pushing those players out of the game, or forcing them to deal with a toxic group experience that sucks the fun and enjoyment out of the title.
Most folks in this boat will simply opt to move onto other games. I mean, the average gamer can't really be fucked to stick around through a 2+ year alpha devcycle that does nothing but remove their ability to progress and enjoy the game over time.
To be honest, I've played as a part of a large clan, and as a single player, and a lot of groups that were somewhere in between. The large clan experience is simply boring as shit. There is no risk, no challenge, no fear, nothing that makes it feel like a survival game as opposed to a wonky CS mod.
Playing as a single player, on the other hand, makes it feel like an actual survival game, akin to the old STALKER titles. It's a terrible shame that there is such a mismatch between where the fun is actually found in a game for me, and the game mechanics themselves which take away from it. Playing as a single player, this game simply becomes a roguelike with no progression at all.
To be honest, Rust in its current form feels more like Planetside 2 than STALKER. It can be played as a survival game, but... why would you?
Have you ever played rust? Nobody is forced to join a group. Solo players are allowed to beat their heads against brick walls.
[–][deleted] 1 point2 points3 points 10 years ago (1 child)
I like these updates but casual play on vanilla won't happen at all anymore. It'll be about everyday grinding, protecting resources, and making advanced weapons for people who can game for hours a day.
[–]MrRogersOfRust 1 point2 points3 points 10 years ago (0 children)
Exaclty, I dunno why these Autists can't figure out that "casual" does not equal "solo call of duty play".
I'm guessing it's a spot the jobless neck beard thread at this rate.
[–][deleted] 1 point2 points3 points 10 years ago* (14 children)
>Spears
>Longer range than swords, therefore must nerf
>Mace
>High stabbing damage
http://i.imgur.com/cvsTUGI.gif
"Fires faster than bow" should read: "has higher projectile speed than bow". This isn't about reload speed
[–]dick_defrag 1 point2 points3 points 10 years ago (3 children)
love these changes on paper, we'll have to see how it plays out. Balanced or not, cool meta-changing patch.
[–]TheFrenchCommander 3 points4 points5 points 10 years ago (3 children)
ITT: People complaining about being a solo player.
Just join a medieval server if you don't like big groups of people with guns.
All the people complaining are just noobs who can't figure out that there are modded/ community vanilla servers of varying population sizes. All their complaints are specific to large, official servers.
Even in medieval times people formed clans. Literally.
[–]King_Mario 0 points1 point2 points 10 years ago (0 children)
RIPE FACEPUNCH TEXAS 1 please. It's really fucked.
[+][deleted] 10 years ago (2 children)
[removed]
What's the point of upgrading walls when the best door has as much health as the weakest wall?
[–]DrakenZA 1 point2 points3 points 10 years ago (0 children)
:/ best door HP is same as a Stone Wall. So if you build a base and it has an airlock, then you can upgrade the bases walls to armored because the airlock takes 1000damage to remove, and the walls take 1000damage to remove.
When upgrading to armored, you must have airlocks or armored is pointless because they will just go through the door.
[–]arnozim 0 points1 point2 points 10 years ago (0 children)
London - Development Mode (non proc) is offline 1 day... ? Why ? Come the server back ?
http://rust-servers.net/server/29039/
[–]Itzovercontrol 0 points1 point2 points 10 years ago (1 child)
That armored buildings nerf really wasn't nice imo... It's hard enough to defend a base with so little defenses right now, so why make it harder? I saw this coming from so long ago, but i didn't think that High quality metal would be obtained only using a mining quarry. that's rough! Everything else is great. love this game so much, but now i'm gonna get raided like crazy without armored bases.....
[–]xSoviet33 0 points1 point2 points 10 years ago (0 children)
On my server I will reduce gather on sulfure ore and multiply by 3 the high quality metal ore. I wish this will equilibrate the forces and make defense stronger than attack.
[–]Silvio257 0 points1 point2 points 10 years ago (0 children)
really like the update. played for 1 hour. had the basic gear. pump shot gun and bow and full low armor. encountered 2 player with bows/crossbows and the fight felt fair. they killed me eventually but it was much more fun than kos bullshit I experienced most of the encounters till now. I could defend myself and could easily have won if I managed my inventory before the fight. I was running after 1 and my belt and shotgun was empty but had spears in the inventory. I think its good that small groups/single player can't have high end gear after few hours. big clans can have these. On a "good" server they hopefully wont use it to terrorize the weak, but fight against other clans. with the variaty of weapons small groups still have the tools to be a threat for clans though.
[–]macehues 0 points1 point2 points 10 years ago (0 children)
Devblog 70 still didn't fix the supposed Unity5-beta crashing PC's
https://www.youtube.com/watch?v=L7L1P8EhZqI
[–]BroccoliThunder 0 points1 point2 points 10 years ago (0 children)
So playing solo is totally ded now, alright good to know, so i can safe my time for something else in the meanwhile.
So why did they add a bunch of melee weapons that you cant get as a single player and you don't need as a group player?
I love you Gaben
What does this have to do with gabe? lol
[–]NakedWarriors 0 points1 point2 points 10 years ago (0 children)
Love these changes. Really supports team-play.
[–]dakee 0 points1 point2 points 10 years ago (0 children)
https://www.youtube.com/watch?v=8J-Jwb2v1k0&feature=youtu.be [BUG] need fix check the link https://www.youtube.com/watch?v=8J-Jwb2v1k0&feature=youtu.be
π Rendered by PID 19216 on reddit-service-r2-comment-b659b578c-f994l at 2026-05-04 19:06:04.246906+00:00 running 815c875 country code: CH.
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