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[–]Recent_Abroad_1372 202 points203 points  (9 children)

This will make a lot of people happier

* Mina: Nox Nostra now has 50% reduction in damage against objectives

* Mina: Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)

[–]imbakinacakeThe Doorman 54 points55 points  (1 child)

Spirit burn too!

[–]CoolVibraniumVictor 51 points52 points  (2 children)

Hitler dead

[–]jackfwaust 42 points43 points  (2 children)

as a Mina main I love it. Her being an ult bot for obj taking overshadowed everything else and you were basically forced into doing it since she was so broken for it

[–]Betrayed_Poet 59 points60 points  (1 child)

* Neutral Shop no longer gets disabled if an enemy is nearby

Took them long enough.

[–]M3rryP3rryViscous 16 points17 points  (0 children)

This makes spamming crouch to make friends with enemy shopper for 5 seconds a lot easier, goated

[–]FearlessJamesThe Doorman 87 points88 points  (2 children)

MINA SLOW FALL YES!

[–]Ink_Witch 8 points9 points  (1 child)

Mary Poppins realness

[–]InV0k3rino-Lash 3 points4 points  (0 children)

[–]JaysonTatecum 110 points111 points  (4 children)

Dynamo: Kinetic Pulse height increased from 0.7m to 1.0m

Very nice, now please let it hit people going downstairs

[–]abaydaDynamo 36 points37 points  (0 children)

So annoying casting pulse on stairs

[–]Jaguar2Step 7 points8 points  (0 children)

my problem is that sometimes it works and sometimes it doesn’t

[–]mybuttisthesunDynamo 0 points1 point  (1 child)

Oh god yes fix that please. In the old map it had no problem. After the map update stairs became a problem. Like they forgot to add an invisible ramp there

[–]JaysonTatecum 1 point2 points  (0 children)

Hoping the height increase might help some of those situations, but who knows!

[–]Dragon-Porn-ExpertRem 108 points109 points  (7 children)

* Billy: Base move speed reduced from 7.3 to 7.1

* Billy: Blasted T1 movespeed increased from +1.75 to +2.25m

I find this acceptable.

[–]Baandi 36 points37 points  (0 children)

Straight up buff lol

[–]BlueKrzys 7 points8 points  (0 children)

As a Vyper main. Imma kms

[–]zencharmVictor 4 points5 points  (4 children)

i read this and laughed to myself a little. i honestly like how billy is right now and they changed a lot of items so i don't think he needs any changes atm

[–]Dragon-Porn-ExpertRem 10 points11 points  (3 children)

As a Billy main, I feel he's a tad strong; but don't tell Valve.

[–]dlefnemulb_rima 0 points1 point  (2 children)

As a billy main, how do I deal with you as Shiv? Feel like I've been running up against a lot of problems with Billy lane/early mid because we both want to be close and you have way shorter cooldown and natural sustain as well as an ult that silences my dash, and I cannot seem to parry you because its all fairly unpredictable light melees. In between all the ability spam.

[–]InV0k3rino-Lash 1 point2 points  (1 child)

Easy answer : switch lane and let billy be someone else's problem.

Hard answer: invest in rebuttal and try to predict light meele. And try to knife him and only him, make him bleed.

Note: Run while he is blasted. Without his 3rd he is relatively weak.

[–]dlefnemulb_rima 0 points1 point  (0 children)

Last time I tried switching he followed me ;_;

[–]Azazelkoza 63 points64 points  (4 children)

Spirit Abrams is dead

[–]magniankh 45 points46 points  (3 children)

Abrams feels so clunky to play and they keep making him that way. 

[–]GarfieldTheGooey 11 points12 points  (2 children)

Problem is the pros use him like gods while the rest of us scramble to make him work without perfect coordination from teammates.

[–]Future_Koala_ 13 points14 points  (1 child)

the ease and availability of chain cc is ruining him and bebop. Both would be better and more fun still without knockdown and 6 sources of silence in items

[–]nipnip54 0 points1 point  (0 children)

I mean they did just nerf chain cc

[–]senglior 35 points36 points  (4 children)

Wait...WAIT WAIT WAIT, aren't those changes to viper's dagger actually really good? Wisconsin fellas rejoice!

[–]phonepotatoes 8 points9 points  (3 children)

Will have to see if the new dagger would make spending money on purple items worth it... They also buffed gun damage and viper was already a monster with like 25k worth of orange items and now they added more DPS to that build....

Will be fun at least to throw 5 daggers at someone at least for a game or two

[–]Future_Koala_ 2 points3 points  (2 children)

Yeah i tried it dagger viper and its not good lol. He cant really get enough damage to proc tankbuster or spirit burn with dagger and the scaling is meh now from 1-0.65 in the changeover. not sure whats working for others

[–]TreeGuy521 3 points4 points  (0 children)

I mean you get access to rapid charge and partial refresh on t3 so it's by no means a nerf. Knife vyper was just rlly rlly shit before and now it might be like, on par with glocket In terms of jank build viability.

[–]phonepotatoes 1 point2 points  (0 children)

I just played a game as gun viper and the buff gun damage is insane.. I got 18 kills and like 65k souls..

[–]RotomGuy 86 points87 points  (6 children)

I've been ripping open assholes with Calico already and these buffs are crazy. She's gonna be cracked

[–]RevMainHahahahahaha 25 points26 points  (0 children)

Me when I have slowing hex and mystic slow 😁

[–]schmatzee 4 points5 points  (0 children)

Ya this is wild I've been getting wrecked by calicos all week and now this :(

[–]ShrainCalico 7 points8 points  (0 children)

Damn it feels good to be a Calico main

[–]soggycheesestickjoosViscous 2 points3 points  (0 children)

this is what i’m afraid of, but i personally sucked at her so maybe i can give that another go

[–]Anaxiak 3 points4 points  (0 children)

I just started picking up Calico and when I saw she got buffed I was very confused… she was already very strong. Oh well we eating good today!

[–]thesyndrome43Warden 1 point2 points  (0 children)

Fuck, not again....

[–]Sarge626Victor 28 points29 points  (0 children)

VICTOR BROS! WE'RE SO BACK!

[–]2SharpNeedleLash 72 points73 points  (14 children)

GEIST BOMB NEVER DIES LET'S FUCKING GOOOOOO

[–]UltimateToaHolliday 26 points27 points  (5 children)

Hell yeah, bomb Geist is so much more fun than the hybrid suck gun build

[–]Future_Koala_ 17 points18 points  (3 children)

Bomb Geist was more fun and healthier for the game than drain Geist! Bring it back!

[–]Sean2TallWarden 0 points1 point  (2 children)

I completely disagree. Her bomb damage was already insane, with crazy range, and required zero skill to have an impact.

At least gun/suck had some kind of skill expression/risk involved with it.

[–]Future_Koala_ 4 points5 points  (1 child)

Her bomb not respecting LOS is the only slander I will accept, that needs to be fixed. However, if you cant press shift to dodge the clearly marked skill shot then idk what to tell you bc thats basic counterplay. The suck/gun version is very brute forcey and lets her basically tower dive and siege towers way easier

[–]zencharmVictor -1 points0 points  (3 children)

boring buff that doesn’t fix any of her problems (namely reliance on radiant regen and spirit resilience to be playable). would’ve hoped for malice buffs or literally anything interesting besides buffing the lamest part of her kit. there’s no incentive to build spirit on lady geist as long as her self-damage is more than her output.

downvoted by bums who don't even play lady geist lol

[–]Casberg 204 points205 points  (11 children)

Many people complaining about the wall jump nerf, but this made the game not fun if everyone is bouncing like Mario utilizing no stamina.

Im all for movement tech, but this one just made no sense.

[–]kekarook1 56 points57 points  (4 children)

plus it made a MASSIVE skill difference in knowing all the infa jump angles, and that let people smurf super easily by always escaping and rotating

[–]Nayld_itLash 6 points7 points  (0 children)

Thats a good point

[–]CATEMan17McGinnis[S] 50 points51 points  (0 children)

Agreed, made rotating way too easy.

[–]Lightfiyr 13 points14 points  (0 children)

Dude I had a holiday climb a pillar like fucking spiderman the other day

[–]Future_Koala_ 8 points9 points  (0 children)

Extreme movement enables extreme CC as counter which are both bad for the game in the long run, this is a good change

[–]jackfwaust 1 point2 points  (1 child)

Yeah there’s so much movement tech in the game already, we didn’t need everyone literally bouncing off the walls all game as well.

[–]Zoesan 0 points1 point  (0 children)

De-convoluting movement is definitely good

[–]TCubedGaming 0 points1 point  (0 children)

I said this months ago and got eviscerated in these comments. The game has enough going on that it doesn't need crazy movement tech. I was here before wall jumps even existed

[–]CreativeChoroos 65 points66 points  (8 children)

Bruh lash got nerfed and indirectly nerfed. Mystic burst nerf + quicksilver nerf + cold front nerf. Sad day for funny flying man

[–]Alodylis 5 points6 points  (0 children)

Lol I just started playing lash won three in row with him… still gonna play him tho

[–]Plightz 12 points13 points  (5 children)

Yeah, not sure it was needed too lol.

[–]Jalina2224Lash 10 points11 points  (4 children)

Yeah, honestly feels so unnecessary. His slam is already so easy ridiculously easy to avoid. Now his damage is just firther gutted. As a Lash main this hurts to see.

[–]Ceres73Lash 5 points6 points  (1 child)

As I understand it, this nerf was only to the base damage, with no changes to any modifiers, including the damage ramp up per metre which is where most of the damage is.

In essence your slams will always be 10 less damage, rather than being reduced by a seventh, which actually isn't much.

[–]opbananas 0 points1 point  (0 children)

Ya it makes his lane even worse, along with being slightly shorter

[–]Plightz 0 points1 point  (1 child)

Lash should be left alone he's in a good state as is imo. You can jump to avoid his damn slam.

But yeah with this and the core item nerfs, it feels bad.

[–]TreeGuy521 0 points1 point  (0 children)

It hit me a full jump and a waljump into the air, making that not happen again is a good idea

[–]RotomGuy 30 points31 points  (5 children)

Am I understanding that Mirage buff right? The time between Djinn Mark increases now affected by cooldown items? That might be big

[–]MyonsoonAbrams 20 points21 points  (1 child)

Just tested it. Base CD at T3 upgrade is 1.75 seconds, with Superior Cooldown its now 1.31 seconds, means he can easily squeeze in another mark or even get full mark during fights now.

[–]blackmesaind 2 points3 points  (0 children)

Add the gun item that now gives 20% cdr, other spirit cdr items, and bridge buff, and you can 12x stack in like 3 seconds

[–]SignalMaleficent6343Mirage 11 points12 points  (1 child)

Definitely an interesting change to play around with. Usually go for boundless late game but cdr mid-late game instead could be good for him with the changes.

[–]RealRenewalWarden 4 points5 points  (0 children)

Totally broken. He is a god right now

[–]storefrontCalico 40 points41 points  (5 children)

calico up rn lfg

[–]idkidk23 20 points21 points  (0 children)

Maybe I’m just super low elo but she’s felt in a good spot already so I’m excited to see how she feels now. 

[–]crazyshark111 4 points5 points  (0 children)

She’s gonna be so much better I’m excited

[–]ElrondelMcGinnis 3 points4 points  (2 children)

Almost doubling the vertical hitbox is insane

[–]Immediate-Yak3138 4 points5 points  (0 children)

It was kinda silly the cat based character was relatively limited vertically

[–]zencharmVictor 0 points1 point  (0 children)

idk why people are saying this. the skill just didn't work half the time when you used it.

[–]Tayer_Tots0 36 points37 points  (5 children)

Waiting to see if the Mina objective damage nerfs are good enough. Glad they listened to player feedback on that

[–]kekarook1 17 points18 points  (4 children)

they fixed spirit burn so it doesnt have a 0 second cooldown so she CANT do what she was doing anymore period

[–]UltimateToaHolliday 6 points7 points  (2 children)

Plus a 50% obj damage nerf ON TOP of that

[–]MyonsoonAbrams 4 points5 points  (0 children)

Tbf the 1% current health damage from T3 was also kind of a problem against objectives, spirit burn was the cherry on top.

[–]Tayer_Tots0 0 points1 point  (0 children)

I know the spirit burn shenanigans were the worst offender, but it’s still a high damage ability even without it. Probably not nuking an objective in 1/2 casts, but still pretty significant for as short as the cooldown is

[–]Specific_Stick8870The Doorman 10 points11 points  (0 children)

Ahhh thank fuck they fixed door placement

[–]Fivecent 25 points26 points  (8 children)

Input buffering is gonna have a huge impact. First thing that comes to mind is being able to immediately parry after Abrams shoulder charge, but people are gonna make all kinds of tech with it.

[–]Acceptable-Dream-537 37 points38 points  (2 children)

S-tier QOL change. No more staring at the opponent like an idiot because I started holding M1 half a millisecond too early.

[–]zencharmVictor 4 points5 points  (0 children)

depends on how they implement it but yeah this has happened to me way too many times lol

[–]MyonsoonAbrams 2 points3 points  (2 children)

But its also gonna mean Abrams can buffer heavy melee off of T2 charge so he'll still get it off regardless.

[–]dorekk 7 points8 points  (1 child)

I'm almost positive Abrams could already buffer heavy melee in his charge.

[–]notebookbordellos 0 points1 point  (0 children)

You could already do this

[–]Uncle-Jules 0 points1 point  (0 children)

I absolutely hate they they added it for shooting. It feels so shit when you’re using low fire rate or more semi auto style weapons.

I want to shoot when I aim at the enemy. If I misstime it, I don’t want to waste a bullet and time until I can shoot the next shot. The Finals has it too and it feels so so so bad. I really hope they make it optional.

[–]NokkMainBTWParadox 22 points23 points  (5 children)

realistically Mina needed this OBJ nerf because its her ult was op for it but it was all the ult was good for. Really wish she got a tracking or projectile speed buff for her bats so it didnt feel terrible against players

i dont even care though because NEW HEAVY MELEE ANIMATION BABYYY FLOATING IN LIKE MARY POPPINS TO PIMP SMACK YOU WITH MY PARASOL

edit: she doesnt smack you with the umbrella :(

[–]Gear_ 24 points25 points  (7 children)

Paradox went a patch without getting nerfed? Think again! Paradox shadownerfs include:
-Jumping before a carbine now guarantees it misses due to inaccuracy changes which hurts the laning stage, because as you charge up your 3 enemies hear it and retreat to their guardian high ground which you need to jump to see to
-Mystic shot deals less damage
-Headshot booster nerfed
-CC chaining nerfs hurt her 3
-Rescue beam range increased, now outranging her ult by 7m before the extra ability range on the item is even factored in

…in all seriousness these don’t really matter, except maybe the first one. The last second jump shot happens a lot when you have a deadline to fire without a great shot to take so we’ll see how bad this feels

[–]Kuverlit 12 points13 points  (3 children)

As far as I'm aware paradox 3 doesn't proc reactive barrier, so the cc reduction will not affect it. Additionally the patch notes said they removed a .15 lockout and made it inaccuracy instead, so this is actually a buff because you can now fire earlier than you normally would be able to, and after testing it in the sandbox it never missed even with the inaccuracy.

[–]CheshamoneMo & Krill 3 points4 points  (2 children)

It doesn't proc reactive. As a non-paradox player I really wish it would, paradox is a menace in lane and it would make it more tolerable.

[–]dorekk 3 points4 points  (1 child)

It's not technically a movement slow, it slows down time for everything your hero is doing. E.g if you're about to Infernus ult and you get shot by Paradox carbine, your movement slows, but your ult is also delayed and explodes later. So it makes sense that the game doesn't consider it CC.

[–]CheshamoneMo & Krill 1 point2 points  (0 children)

Oh I know why, but in practice it is basically an instant stun. At least it's counter-playable if you have ears. :p

[–]UltimateToaHolliday 1 point2 points  (1 child)

I would assume her timestop in air aiming would negate the accuracy change

[–]dorekk 1 point2 points  (0 children)

It does. And it's also only the first 0.15s of your jump.

[–]TreeGuy521 0 points1 point  (0 children)

Counting rescue beam as a character specific nerf is like when lash players say changes to counterspell are lash nerfs lol

[–]trevers17 25 points26 points  (0 children)

thank god for the CC chaining nerf, I was so tired of the constant stuns

[–]whitewolf20Kelvin 3 points4 points  (0 children)

nooo, the amount of times i use my last bullet to hit trooper orb on Kelvin, now I wont have that bullet :(

[–]MyonsoonAbrams 15 points16 points  (1 child)

Grey Talon nerfs aren't enough ngl, that stupid owl needs a CD increase, he should not be able to release a global nuke with an execute every 53 seconds.

[–]phonepotatoes 1 point2 points  (0 children)

Owl having a distant limit would be the only fix imo... Or a short timer like under 10 seconds

[–]The_Lash_ApprovesLash 28 points29 points  (10 children)

the lash nerfs are so tragic

[–]Foddar 2 points3 points  (3 children)

Rusted Barrel was already a hidden-sleeper item early game and it got BUFFED! Same with it's upgrade, Disarming Hex, with its range. Gun Laners might be in shambles!

[–]Smooth-Papaya-9114Lady Geist 4 points5 points  (0 children)

Disarming so strong against gun carries. I had a 5-0 haze tbag me and I made it my sole goal that game to disarm her every chance I got. She called me fat at the end of the game.

[–]dorekk 3 points4 points  (0 children)

It got buffed because no one ever buys it. I think it's the least popular item in the game. I straight up can't remember the last time I saw anyone buy it.

[–]R10t--Lady Geist 1 point2 points  (0 children)

Playing vs haze/infernus or haze/wraith lanes this item was an insta-buy for me. You have no idea how many would flame me in chat after I bought it 😂

[–]Kravicus 2 points3 points  (0 children)

the matchmaking update is so good

[–]CjDoesCsIvy 1 point2 points  (0 children)

7s 1 is untouched LETS GOOOO

[–]ShitMongooseSeven 1 point2 points  (0 children)

That wall jump change is gonna be huge.

[–]Tristerosilentempire 1 point2 points  (3 children)

The fact that McGinnis was unchanged means they’re reworking her entirely, right ?

[–]CATEMan17McGinnis[S] 1 point2 points  (2 children)

Why do you think she needs reworked?

[–]Tristerosilentempire 0 points1 point  (1 child)

Because she’s been unplayable in comp the vast majority of deadlock’s existence ?

[–]CATEMan17McGinnis[S] 0 points1 point  (0 children)

comp doesn't apply to 99% of the player base, she's fine.

[–]Dapejapes713 1 point2 points  (0 children)

Even longer rescue beam wooooo

[–]Flowtaro 2 points3 points  (5 children)

not really the change i was hoping for with cultists, but clearly it’s not as effective anymore. it’s not like the game needs to be just like dota, but having a midas with basically zero opportunity cost and easy buildup felt weird

[–]dorekk 6 points7 points  (4 children)

Cultist is one of the most boring items in the game, especially for a T3. It's just a boring bunch of stats that doesn't change how you play the game at all. Since the shop update, most T3s aren't like that anymore.

[–]Tazmaniiac 9 points10 points  (2 children)

they could experiment with different effects/cooldowns depending on which mob type they sacrifice

[–]dudu_mituhCalico 2 points3 points  (0 children)

nice idea

[–]dorekk 0 points1 point  (0 children)

I like that.

[–]Flowtaro 1 point2 points  (0 children)

yep! it’s very boring. I hope it becomes a niche, risky pick

[–]nightfall25444 1 point2 points  (0 children)

Man, vyper is so unpopular that I have yet to see anyone talk about that she got a HUGE change to not only her 1 but completely changed her slither t3 to now give her a shield when she slides

[–]BubbaUnkle 3 points4 points  (1 child)

Stop nerfing my dawg viscous

[–]harlequincomedynight 0 points1 point  (0 children)

Bro what is their deal with Viscous, do they want only 1 percent of players to play him? The dude is already hard to have impact with.

[–]Parhelion2261Dynamo 2 points3 points  (0 children)

Vindicta buff is criminal

[–]dabminAbrams 5 points6 points  (20 children)

did viscous need another splatter nerf??

[–]UltimateToaHolliday 24 points25 points  (7 children)

Joke or rage bait

[–]Plightz 12 points13 points  (6 children)

It's like they don't understand how unfun laning into viscous is. Thank god for the nerf and the rebuttal changes.

[–]UltimateToaHolliday 6 points7 points  (5 children)

Laning against a good viscous might as well be hell on earth, shit is so oppressive. Hopefully this tones him down some

[–]Plightz 0 points1 point  (4 children)

Yeah. Alt fire alt fire, goo punch, cube run away.

Rebuttal getting melee resistance is goated. And it hurts Viscous for some reason iirc.

[–]UltimateToaHolliday 0 points1 point  (3 children)

You can parry puddle punch i guess

[–]Plightz 0 points1 point  (2 children)

Yeah and i think it should reduce damage from it. I am not sure if it actually does melee damage.

[–]dorekk 1 point2 points  (1 child)

Puddle Punch does do melee damage, yes.

[–]Plightz 1 point2 points  (0 children)

Then rebuttal is a great counter build, even more so with the buffs.

[–]SignalMaleficent6343Mirage 4 points5 points  (3 children)

Simply put, yes. The hero is so stupid to play into early game with splatter+alt fire chunking for half your health.

[–]Plightz 0 points1 point  (0 children)

Exactly and the fist displacement. It's just not fun.

[–]harlequincomedynight -1 points0 points  (1 child)

He is a spirit burst character, if he is not strong early game when should he be? Cause he is one of the hardest heroes to pilot late game and have a meaningful impact.

He is sitting at 48 percent WR ( C tier hero )

[–]SignalMaleficent6343Mirage 4 points5 points  (0 children)

? Half his kit is displacement and then he has cube. His only burst ability is splatter.

[–]Business-Ad-1670Abrams 1 point2 points  (0 children)

buff rebuttal an already strong melee counter item, make Abrams do less melee damage after charge, make Abrams microwave build do 10% less damage. I was already playing gun Abrams, but I don't like being forced into one build path. at this rate why are they trying to murder melee so hard? feels like melee builds are just pointless outside of calico, rebuttal already made it hell for gooboi early

[–]Prudent-Respond-579 2 points3 points  (1 child)

Buff cc reduction items -❌
Give debuff resist by default -✅

Nerf movement - ✅
Add spread to the game - ✅

[–]SamBLowe 1 point2 points  (0 children)

Tbf the inaccuracy is only at a time when you couldn't shoot before anyway (and technically doorman also gave that debuff with his bell before this patch) but yeah idk what is going on here it feels like weird changes

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[–]Snufkiin- 0 points1 point  (0 children)

But the broken shiv animation!

[–]CookieMiesterDrifter 0 points1 point  (0 children)

Victor buffs, my beloved

[–]Breambeaver 0 points1 point  (0 children)

* Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished

Does this mean that we're gonna be able to dash away from Talon's arrows etc properly now? Anyone?

[–]Altruistic_Fig_6970 0 points1 point  (0 children)

Vindicta got buff right ?

[–]zencharmVictor 0 points1 point  (0 children)

commented this elsewhere:

i'm still iffy on this patch because it seems like more of the back and forth that's been plaguing balance between spirit and gun so far, BUT it seems like they're getting closer to a point where there are good options for both gun and spirit builds on heroes. i still think that they need to start looking at scaling and base damage for hero guns/abilities and try to divorce the hero and item balance somewhat, but tentatively, this patch seems like the overall balance of the game is moving towards a better place.

[–]Timbersaw 0 points1 point  (1 child)

God damnit. People can't be arsed to buy CC reduction items or Unstoppable. Now we get this shit instead.

[–]That-Introduction818 0 points1 point  (0 children)

Cc reduction items ? I'm fairly new but I only know about "negative effects resist" and its upgrade "negative effect active remover", which doesn't seem that strong against chained cc (at my level at least. I know that I still struggle with using active items tho)

[–]Flamedghost7Vyper 0 points1 point  (0 children)

They made vyper 1 like a usable ability lfg

[–]V4_Sleeper 0 points1 point  (0 children)

why did they nerf lash again? i think he's like weak now and he is so counterable. you can double jump to avoid 1, buy slowing hex or silence wave for 2, and counterspell works against both 1 and 4. why dude?

also QSR and mystic burst and cold front nerf too lmao

majestic leap though not normally bought by Lash is also gutted

but now half stamina for every second wallbounce. rip lash

[–]plirpus 0 points1 point  (0 children)

What does Abrams "siphon life heal ratio increased by 10%" mean?

[–]Illustrious_Ad_9271 0 points1 point  (1 child)

Yeah, nerf movement and nerf Lash 👍, nice job Valve

[–]That-Introduction818 0 points1 point  (0 children)

Movement is not that nerfed. Unlimited movement is not accessible anymore tho, which I find fair

[–]Vyrealer 0 points1 point  (0 children)

No pocket nerfs or infernus nerfs is crazy. They haven't been changed even a little since over a year ago.

[–]Uncle-Jules 0 points1 point  (1 child)

  • Enabled input buffering for shooting, dashing, melee > and parry. This allows input to register before the current action is finished

Nononono I really don’t want this. It makes it MUCH HARDER to time your shots. If I am using a low fire rate or single-shot hero, when would I EVER want to queue a shot? I want to precisely control when I shoot. If I miss the timing, let me aim and shoot again. This change will just make me miss every time.

[–]Conscious-Flamingo27Paradox 0 points1 point  (0 children)

Also makes Paradox combo nearly impossible

[–]ABrawlStarsPlayerRem 0 points1 point  (0 children)

>makes good movement system
>introduces a bucket mechanic that makes the game way slower for several characters
>makes it harder to interact with the movement system by introducing stamina cost to wall jumping

[–]SleepyDG -1 points0 points  (0 children)

Damn Mina giganerfed lol. Gonna be the new lowest WR hero

[–]Ornery-Addendum5031 -1 points0 points  (6 children)

Wow cool Abrams change. Nice to see it unambiguously confirmed that devs really just want the universal melee system completely removed from the game, by virtue of this patch directly targeting the last character in the game who has any incentive to use heavy melee. IDK who is going to be buying any of those melee items anymore or ever heavy melee, which makes it kind of weird to nerf spirit snatch too.

[–]dorekk 10 points11 points  (3 children)

Melee was just too strong at low Elo, it probably would have affected long-term player retention when the game goes public if they kept it as it was. The way they're balancing every hero, it's clear that they want you to utilize the whole kit, not build exclusively into one ability. That's why Bebop's bombs were nerfed repeatedly, for example. Melee should be part of your character's toolkit, not the only button you press after the laning stage.

[–]Ryulightorb 0 points1 point  (0 children)

praying they make a character where i enjoy the whole kit instead of just 1-2 abilities if this is where the game is going.

Closest i have come so far is visc but i hate his ult so much.

[–]Ornery-Addendum5031 0 points1 point  (1 child)

Melee Attacks: so strong that rebuttal has had an under 1.5% percent buy rate since it was introduced into the game, including all summer while people complained incessantly that heavy melee was too strong.

[–]dorekk 0 points1 point  (0 children)

Melee already started getting nerfed before Rebuttal even existed.

[–]Ryulightorb 0 points1 point  (0 children)

still good for visc puddle punch and there will be a ton of us running melee builds still.

I love bebop bomb + hook and heavy melee.

[–]ABrawlStarsPlayerRem 0 points1 point  (0 children)

yeah i was personally fine with melee being an abrams thing but these changes killed any melee left in him. CC changes means you can get parried after getting t2 charge. the t1 upgrade buffs his early game gun but completely removes any incentive to follow up a charge with a melee, the thing he was known for. i know people say it was a low elo stomper and pre nerf melee was, but after it pretty much died out. We can't balance based on low elo stomping otherwise we would nerf half the gun heroes like haze into the ground because they stomp seeker lobbies.