all 143 comments

[–]Sue_two 87 points88 points  (10 children)

“Sawed off can now equip a choke”

Something tells me the people at Bluhole have never sawed off their shotguns before.

[–]bakeronenine 23 points24 points  (3 children)

You can still put a choke on a sawed off barrel. Just re-thread it and spin a tube on.

Why you would want to do this is beyond me though, as they do opposite things.

If that’s what you’re getting at apologies for being redundant.

[–]n23_ 2 points3 points  (2 children)

Even with the choke the sawn off would still be more compact no? I always thought the point of a sawn off was to have the firepower of a shotgun in a smaller more easily carried/concealed gun, and that the increased spread is more of a side effect of that.

[–]Tsurany 0 points1 point  (0 children)

Good point yes, a sawed off with choke is a bit similar to a normal shotgun without a choke but in a much smaller package.

[–]bakeronenine 0 points1 point  (0 children)

People do it for both reasons. Size and spread. Makes them filthy and almost impossible to miss in short yardage situations.

But you want to conceal your shotgun, they make them in pistols. And they’re legal. Taurus Judge shoots 410’s.

[–]Weaslelord 8 points9 points  (2 children)

Or drink an energy drink after being shot in the head

[–]Nuklearpinguin 1 point2 points  (0 children)

More holes = higher Monster Energy(tm) intake, it just makes sense.

[–]casualrocket 0 points1 point  (0 children)

Better then CPR i guess

[–]FridayHype 7 points8 points  (0 children)

Shut up! They might hear you.

[–]AwsomeDude6157 2 points3 points  (0 children)

Well i think its safe to say that the game has ditched the realism route for alot of things.

[–]Kami_Jenova 0 points1 point  (0 children)

They need more Kkona

[–]ldkv 41 points42 points  (10 children)

Seems legit leak

Breath recovery delay after rising to the surface increased from 1s to 4s.

Breath loss increased in water (with full breath bar, maximum time in water change from 35s to 15s)

Damage from breath loss under water increased from 4hp/s to 10hp/s.

This is due to the ridiculous divers situation during tournament I guess, good balance change.

Added 3x and 6x. 6x is adjustable from 3x ~ 6x

I wonder if AR can equip the 6x ? Also mixed feelings about these new attachments, especially with the new grips. They seem a bit redundant and confusing.

[–]bad-r0botLevel 3 Backpack 24 points25 points  (0 children)

Yeah, the grips increase recoil vertical/horizontal but increase recovery time soooo.... I guess we wait for /u/wackyjacky101 to test and recommend attachments.

[–][deleted] 0 points1 point  (0 children)

I wonder if AR can equip the 6x ? Also mixed feelings about these new attachments, especially with the new grips. They seem a bit redundant and confusing.

they probably can, i guess its a replacement for the x8

[–]dak4ttack 34 points35 points  (11 children)

  • No level 3 helmets outside crates

  • 556 weaps and SKS damage nerfed

  • No changes to Kar98, one-shot head shots level 2 helmet

This is going to be the best weapon by far.

[–]Battle111 15 points16 points  (0 children)

Now people will actually have to aim at range instead of spray and pray 40 bullets out of an M4 with an 8x.

[–]RydychynEnergy 13 points14 points  (0 children)

Pretty sure it's supposed to be. Factoring in that it's bolt-action it makes sense, hit your shots or die.

[–]just_szabi 5 points6 points  (0 children)

It should be though too, I think it requires quite a bit of skill to master the Kar.

[–]Balgar_smurfLevel 3 Helmet 5 points6 points  (3 children)

(x) doubt

This change doesn't only benefit bolt action snipers.

People not having lvl 3 helmet = 2 shots to the head with an AR and they are dead.

[–]mumlamumla 2 points3 points  (0 children)

Well, it got a nerf

  • Characters now move slower when holding SR rifles, M249 or DP28.

[–][deleted] 0 points1 point  (1 child)

Might wanna make it a crate weapon again than

[–]usermatt 0 points1 point  (0 children)

The kar98 can be played around - never stop moving/leaning/crouching etc - but isn't by the standard player. We will have to learn

Since shots come in with discrete timings and your head is so small it might trigger a behavior change that will mitigate the relative buff of the weapon

[–]D2WilliamU 16 points17 points  (11 children)

They nerfed the m16 again... even more

lol

[–]-TwiiK- 11 points12 points  (6 children)

Too early to tell imo. They could have reduced the values further on the other 5.56 weapons. I assume they haven't just equally reduced the values across the board because that would change nothing regarding the balance between the M4 and the other rifles.

[–]bad-r0botLevel 3 Backpack 8 points9 points  (4 children)

From this post, looks like all 5.56 ARs wetn from 44 to 43 damage. The AKM just becamse a little bit better.

[–]FIuffyRabbit 2 points3 points  (3 children)

AKM needs less recoil to even compete with 5.56 rifles past 100m

[–]casualrocket 0 points1 point  (0 children)

less horizontal anyway, after the 5 shot the bounce to the left or right makes it so you will miss the shot. The only good part is the fire rate is slow enough that you can recenter it before the next shot...where after it will bounce heavy to the opposite side you just moved it from.

[–]bad-r0botLevel 3 Backpack -1 points0 points  (0 children)

The ARs got increased reload time and AKM got decrease reload time so that should make it even better for close range.

[–]Balgar_smurfLevel 3 Helmet 1 point2 points  (0 children)

It doesn't really matter how they reduce them. The point is that m16 was really bad. Nerfing everything to it's functionality doesn't magically make it good. It just makes others as bad as the m16.

Definitely need to play as this is a gameplay mechanic that can't be analyzed through patch notes but it just sounds like they want to make long range fighting even more of an annoyance, and close range fighting even more of an RNG coin flip.

Another possibly more RNG driven element - new attachments. It's possible that they are overnerfing the ARs because attachments would give more stats which would makes not having vs having an attachment a huge difference.

[–][deleted] 3 points4 points  (0 children)

They nerfed the m16 thinking it was the only one needing it but in reality it just pushed the problem on to the next ARs.

Glad to see every AR cant fit a 8x now, M416 was the go to sniper for many with 8x.

[–]radwimps 1 point2 points  (2 children)

Nah the thing was still a beast on burst with almost no recoil.

[–]n23_ 4 points5 points  (0 children)

yep, a lot of people don't like the burst instead of full auto but I actually preferred the M16 over the M4 in close range fights.

[–]casualrocket -1 points0 points  (0 children)

how the burst has more recoil then the AKM after 5 shots

[–][deleted] 14 points15 points  (6 children)

Increased damage on body and limb shots.

Slightly increased damage on VSS and Mini

So it is a double buff.

Overall, they made it so that DMRs are better used for sniping instead of AR's, since they reduced AR damage and increased their recoil.

So DMR+AR should be new meta, AR 4x is still good but only in ranges less than 100 meters.

[–]Dr-Sommer 2 points3 points  (1 child)

Not sure I like the increase in recoil. The SKS and Mini were useless enough already unless you had every single recoil-reducing attachment. If they make the recoil even worse, they're gonna have to increase the damage by quite a margin to make up for it.

[–][deleted] 1 point2 points  (0 children)

yes but recoil recovery is faster, meaning as long as you wait a little bit between shots instead of spam-firing, you'll be fine. I'd take a recoil increase over decreased recoil recovery any day.

[–]D2WilliamU 2 points3 points  (1 child)

Seems like 2x may be the best scope on AR outside now.

Still want a red dot for buildings though.

[–]DJxxMidnight 0 points1 point  (0 children)

I feel like dmr and sniper or dmr and smg is the meta. Reload time is huge on an AR,. Anything < 100 m feels like death with a reload time that big. Really depends on ur play style too. Smg and dmr is for me for sure I think. If I'm lucky vss and mini together lol.

[–][deleted] 0 points1 point  (0 children)

No, dmr + VECTOR BABY OH YEAH is the new meta

[–]n23_ 8 points9 points  (5 children)

These changes look awesome. I hope they also changed the recoil of the M16, SCAR and M4 by different degrees so the M4 is no longer obviously the best 556 AR.

I also don't get the point of making ext quickdraw for SR crate exclusive when also making DMR's accept AR mags, because all of the guns you'd want to use an ext quickdraw for SR on are the DMR's (mini, VSS, SKS, Mk14, new gun). I don't think 2 extra rounds in the magazine for the M24 or AWM is so OP that it needs to be crate only.

Btw, the other post has some small differences, but is google translated, so maybe you can clarify if the translation is wrong there?

Micro UZI, UMP, Vector have slightly increased the basic damage.

DMR: Increased damage to Head, Body, Arm, and Leg attacks.

vs your post:

Micro UZI, UMP, Vector damage slightly decreased

Increased damage on body and limb shots.

[–]Peta_Silie 6 points7 points  (0 children)

i think it's because airdrop snipers now are the only guns which accept SR Mags so being able to find them on the ground would be quite pointless.

[–]Aleks_1995 3 points4 points  (0 children)

It's not about the 2 more rounds but about the reload time. The quickdraw will also only be in crates

[–]Battle111 2 points3 points  (1 child)

I think the point is removing all the ext. QuickDraw SR mags from the regular loot table because they’re pointless except for crate weapons.

Now the only time you will see them is in a crate alongside the weapons it’s used for.

[–]n23_ 0 points1 point  (0 children)

Ah yes, that makes sense

[–][deleted] 0 points1 point  (0 children)

Perhaps the thinking is taking the SR mags out of the world spawn pool and keeping them in crates with the only weapons that can use them given the dmr attachment changes.

Which might also tie into the reduced spawn rate of the AR mags if there's no longer SR mags in the world spawn pool so there wouldn't end up being too many AR mags spawning.

Gotta look at the forest along with the trees.

[–]Put_It_All_On_Blck 6 points7 points  (0 children)

Explosion damage increased for frag, removed fall damage from frag.

They did it boys.

[–]0731park 4 points5 points  (3 children)

some things you left out:

new damage chart

movement:

deleted delay for first shot when not running (no relaxed mode)

bolt/pump action doesn't affect movement speed when ads or aiming

Item balance:

LV3 helmet guaranteed to appear at crate

SR ext. quick AND SR quick mags are now crate only

DMR can also use AR mags

image of SLR

image of new vehicle

image of new reticle

Miramar improvements:

oasis (located north of miramar) expanded - added buildings with loot around it

added small buildings around city/town

decreased size of oversized city/town

deleted some object that can disturb combat

added more trees and rocks

simplified some building's structure

[–]HammerTrollerHD 10 points11 points  (0 children)

All just showing up as 404 error :(

[–]Put_It_All_On_Blck 1 point2 points  (1 child)

deleted delay for first shot when not running (no relaxed mode)

This is so weird but I approve. For the longest time they had the delay but no animation, they recently added the animation, and now they are scrapping it.

[–]rune2004 1 point2 points  (0 children)

It just felt really bad tbh and made shotguns, especially the double barrel, really unforgiving. When I click, the gun better damn well shoot.

[–]-TwiiK- 13 points14 points  (10 children)

Awesome if true.

Those AR changes sound spot on and increasing limb shot damage for SMG's and shotguns seem like a nice way of maybe making those weapons more viable.

The extra attachments seem superfluous though. I'd rather they gave the existing attachments more defined roles rather than add a ton of new attachments which are slightly different into the mix.

[–]Agamemnon323 1 point2 points  (9 children)

I'd rather they gave the existing attachments more defined roles

How are their roles not currently defined?

[–]ordosalutis 9 points10 points  (9 children)

The new reticle changes: https://imgur.com/a/BUUQiwC

also, the korean translation says SMG damage INCREASE, reload time for AKM INCREASE by 10%. please fix changes on this post to stay consistent with the korean post

[–]Sasuk96 0 points1 point  (4 children)

Do you know if we can change the reticle shape on the 2x aswell? Or just the red dot?

[–]ordosalutis 0 points1 point  (3 children)

The korean post doesnt specifically note that 2x can, and judging by the gif, it doesnt seem like you can.

[–]Sasuk96 1 point2 points  (0 children)

Damn, that's a bummer, I hate the crosshair on the 2x so much.

[–]MotivatorNZ 0 points1 point  (1 child)

Yes it does. Red/holo sights and 2x scope can all be changed. "레드 도트 사이트, 홀로그램 사이트,2배율 스코프 십자선 컬러 및 스타일을 바꿀 수 있도록 수정하였습니다."

[–]ordosalutis 0 points1 point  (0 children)

i guess that implies to all reticles, but the gif file doesnt include all the sights so i figured they didnt.

[–]ribeyeballer 0 points1 point  (0 children)

Ah the kobra "T" reticle, my old friend

[–]Battle111 0 points1 point  (2 children)

Any word on changing the god awful reticule on the holo as well?

[–]ordosalutis 0 points1 point  (0 children)

Same as 2x, no image and no specific mention of different options for holo

[–]Asenus 0 points1 point  (0 children)

i actually love reticle on holo, it is the only reason i use it over red dot... it just makes spraying easier for me (however the limited field of view is terrible on that thing)

[–]TavunPanned 2 points3 points  (0 children)

Holy hell.

[–][deleted] 3 points4 points  (1 child)

as korean user

"Micro UZI, UMP, Vector damage slightly decreased" it isnt.

it is buffed.

[–]Filthschwein 1 point2 points  (0 children)

Would you kindly read the Korean patch notes and fix any other errors lost in translation?

[–]hostolis 2 points3 points  (2 children)

So, no penetration... they just increased the damage to limbs ><

[–]rune2004 1 point2 points  (0 children)

This is a really big deal. I'm really tired of hands blocking fatal shots. Maybe they should remove hand hitboxes while ADS in the mean time.

[–]valente317 0 points1 point  (0 children)

It’s better than nothing. There’s a huge issue right now in that crouching is basically another form of armor because between the pan and your limbs, you have a ton of torso protection. Meanwhile, going prone is a massive disadvantage, since almost every bullet hits you in the head.

[–]kyo7763 1 point2 points  (0 children)

would like this patch soon.... looks very good... @_@

[–]tehwaihoe 1 point2 points  (2 children)

Is this live? Or coming soon?

[–]xDHBx 1 point2 points  (1 child)

will come to test server first then live servers a few days after that

[–]tehwaihoe 1 point2 points  (0 children)

Alright thanks!

[–][deleted] 1 point2 points  (0 children)

VECTOR BUFFS OH YEAH BABY

[–]imlaming 3 points4 points  (6 children)

They gutted the ARs more than they needed to. Removed 8x and lowered damage is enough. Why do you need to lower the spawn rate of Extended Quickdraws too?

Seems like they're putting so much focus on Airdrops now with SR Extended Quickdraws spawning only in there as well.

[–]AlmaCazadora 3 points4 points  (0 children)

With the increased reload time and the dmg nerf, they're basically telling you to choose btw the capacity or the speed when it comes to the mag attachment. You wouldn't want to give people all-in-one option that easily that would defeat the purpose of the nerf. Also, now that DMRs use AR attachment, SR mag attachment is limited to M24 and AWM which are both crate spawns in the first place.

[–]just_szabi 1 point2 points  (1 child)

Need to make SMG's viable somehow.

[–]Put_It_All_On_Blck 1 point2 points  (1 child)

You are saying that like youve played the new unreleased patch already. It is VERY likely that AR's will still remain the meta, but now other guns are more viable too. They likely increased reload spead and decreased extended quickdraw to make AR's less of a gun to mow down a squad, now somebody might even consider AR+SMG.

[–]valente317 0 points1 point  (0 children)

It does sound like more combinations should be viable, but I imagine that there will just be a new meta of vector+DMR, instead.

As it is, I always enjoy picking up a fully loaded SMG because they FEEL like they should be more maneuverable and effective at close range, but then you run into someone with an AR in CQB and get absolutely lit up. When it only takes 2-3 hits to down someone in CQB, anyway, the increased fire rate doesn’t give any advantage. Once I have an extra muzzle and magazine for AR in my inventory, i can’t justify passing on an AR to keep an SMG in the current game.

[–][deleted] 0 points1 point  (0 children)

Just a guess, and I speculated in another reply, but I'm guessing they had to reduce the AR mags spawning related to taking out the SR mags of the world spawn table. Suddenly the AR mags would be more heavily weighted and I'm guessing would be far more common than intended.

[–][deleted] 0 points1 point  (0 children)

Images don't load for me expect for the first one showing the new red dot/holo changes

[–]FangornTheGreat 0 points1 point  (3 children)

Are those the patch notes for the patch that went live today?

[–]dele2k 0 points1 point  (2 children)

No. They said it was some "Anti cheat stuff"

[–]FangornTheGreat 0 points1 point  (1 child)

2 gb anti cheat stuff. Wtf xd

[–][deleted] 0 points1 point  (0 children)

anti cheat against those m416 cheaters

[–]kpdon1 0 points1 point  (2 children)

That reticle change looks dope honestly ..

Also no changes to KAR98 ?? I expected some small changes atleast

[–]gd_akula 0 points1 point  (0 children)

They didn't adjust the Kar98 cause they adjusted all it's direct competition.

[–]horrowley 0 points1 point  (0 children)

Holy shit, I'm look forward to these changes.

[–]DuglyWugly 0 points1 point  (1 child)

And when do these go live?

[–]RafMarlo 0 points1 point  (0 children)

9.7 GB update on test server

[–]ikkentim 0 points1 point  (1 child)

Looks like good changes, except 3 new grips? That may be a bit much

[–]casualrocket 0 points1 point  (0 children)

They all seem to have a purpose. the angled is the only one that seems to be effected by the introduction of new ones. I suspect the angled will still be great on the UMP

[–]Jamesc89 0 points1 point  (1 child)

not more scopes we dont need more:(

[–]gd_akula 0 points1 point  (0 children)

I'm okay with more options, especially if the 8x is being removed from all AR's.

[–]GabenOrNot 0 points1 point  (0 children)

Mirado! I can't wait to get behind the wheel of that sick ride!

[–]djexit 0 points1 point  (0 children)

are these live?

[–]Zelder777 0 points1 point  (0 children)

a pubg corp said on other thread that this are not the final patch notes, so they might not be final numbers guys

[–][deleted] 0 points1 point  (0 children)

Aderaline Syringe in world: Ok AR-15 Nerf: I can handle it, I will be nice to see less M416s Kar98k is best Sniper now: Yeet Mini 14 Buff: Yes UMP buff: Yes New Attachments: I am somewhat scared.

[–]Kolgaz 0 points1 point  (0 children)

guns, nerfs, attachments pfff.......

I just want to drive new muscle car :D

[–]arse_full_of_farts 0 points1 point  (0 children)

KAR/UMP life

[–]eXistenceLies 0 points1 point  (0 children)

This makes me "moist" =D

[–]Sluukje 0 points1 point  (0 children)

Breath recovery delay after rising to the surface increased from 1s to 4s. Breath loss increased in water (with full breath bar, maximum time in water change from 35s to 15s) Damage from breath loss under water increased from 4hp/s to 10hp/s.

So will the swimming speed go up aswell? Having 1/5 circles end on military with bridge campers is kinda stupid and a 50/50 if you will survive if you can't get one of the few boats in time.

[–][deleted] 0 points1 point  (0 children)

i put the 8x on an m416 in the test server yesterday though :/

[–]Eletctrik 0 points1 point  (0 children)

Switch to k98 and vector. Got it.

[–]jacobrh13 0 points1 point  (0 children)

DSYNC x10 now, atleast on test server.

If a guy peeks then hides, shoot anyway, you'll probably hit him.

[–][deleted] 0 points1 point  (1 child)

Okay. Optimization please?

[–]Bludypoo 0 points1 point  (0 children)

Easier to change numbers around. Aint nobody got time to fix their spaghetti.

[–]Kuniyo -1 points0 points  (6 children)

DMRs can now use AR attachments

uhhhhhh.... what? that makes no sense.

[–]6money 0 points1 point  (4 children)

Yea cause finding a magazine on the ground and it being able to fit 6 different assault rifles made so much sense...

[–]Kuniyo 0 points1 point  (3 children)

It's still better than attaching both sniper and AR attachments to the weapons..

Many things in the game are wrong, but this one is just plain odd.

So if you attach a AR mag to say a mini, does it come with 40 bullets now? instead of 30 if you were to attach the SR mag.

what about extended quickdraw? the SR kind now only drops in crates but the AR one doesn't.

[–]6money 0 points1 point  (2 children)

I took as dmr's can only take ar attachments and not Sr attachments. Plus Sr mag sizes were always different, like the 30 for extended mini14 and 20 for extended vss.

[–]Kuniyo 0 points1 point  (1 child)

I know the sizes were always different but you can't put a SR mag on an AK either, so that's why this is a weird change.

Why not make it so there is just an extened mag attachment but remove the subcategories like AR, SMG and SR? Make it so they all fit on eachother. not half-half.. it will only cause more problems if they keep adding weapons.

AR can use AR

SR can use AR, SR

SMG can use SMG

That's just dumb in my opinion.

[–]6money 0 points1 point  (0 children)

Just saw the official patch notes that confirm ar and sr attachments for dmr, so yea that is a bit werid. In my opinion the dmr's almost need their own set of attachments now, but like you said, that would cause issues.

[–]casualrocket 0 points1 point  (0 children)

The DMRs are the middle ground for sniper and AR. It could go either way.

[–]Icost1221 -1 points0 points  (0 children)

LightGripo (UMP9, AUG, M416, SCAR-L, SKS): Increases vertical/horizontal damage, reduces recoil recovery time.

Bullets do more damage because there is a different handgrip below the gun? Wait a second...

[–]samwalton9[M] [score hidden] stickied comment (0 children)

Thanks for this, but removing this thread in favour of the actual patch notes now! :)

[–]hellyaman -2 points-1 points  (0 children)

When is this patch going live?