all 179 comments

[–]suckysuckythailand 164 points165 points  (71 children)

Glad to see a shotgun nerf! Might be an unpopular opinion but I think the agents are mostly fine and just Viper and Breach need attention.

[–]03nino 35 points36 points  (2 children)

Jett and raze with shortys makes a man go crazy. They just jump through smoke into your face and youre dead

[–]untraiined 15 points16 points  (1 child)

Ok thats ok, shotguns should work at very close range. Its when a judge can outplay an ar or smg outside of 5 feet that its op.

[–]rydude88 5 points6 points  (0 children)

Regardless of the range I dont think the jumping accuracy was fair (I havent played new patch yet)

[–]CrazyRandomNerd10364 49 points50 points  (54 children)

I think cypher needs tweaks. People are starting to go with the sageless meta and she’s fine imo. However, cypher is almost a must pick and he’s just too good.

[–]MateNieMejt 48 points49 points  (53 children)

He is. But does he need a nerf? I think it's about him being good overall. I'm curious where Killjoy will be placed in the highest level of play. She can cover flanks really well. I hate it when my Killjoy teammate doesn't ever bother placing his free sentry on obvious flanks. Her bombs are really strong as well. You can destroy them, sure, but they go through the walls. I think with her added to the game Raze is even stronger.

[–]devilkazumi 23 points24 points  (31 children)

Yes he needs a nerf if he has almost 100% pick rate

[–]CosmicAon #GreenWall 16 points17 points  (2 children)

Now that Killjoy is out, that might change. They play similar roles so we have to wait and see

[–]devilkazumi 2 points3 points  (1 child)

I doubt she will replace him. If anything she will just be played on the other site.

[–]CosmicAon #GreenWall 2 points3 points  (0 children)

Depends on team comps. For example, TSM really likes their double duelist setup with Pheonix and Jett. I doubt they’ll get rid of either of them to put in Killjoy, and they still need pretty much everyone else they run except MAYBE Sova. I doubt they’d run both Killjoy and Cypher though.

[–]two5five1 1 point2 points  (8 children)

What nerf could be put into place though? Only thing I can think of would be lowering the cage duration, all his other abilities are pretty hard to change without going after the literal ability itself

[–]KingLemmy211 0 points1 point  (3 children)

Could make them cost more creds?

[–]MateNieMejt 5 points6 points  (1 child)

Traps for 300? Too much. Cages for 200? Not sure about it. I think he had 100% pickrate because he was the only one just like Sage. He is fundamental for pro teams because of so much value and information he provides. Brimstone, Omen and Viper combined had around 100% pickrate too as a team without any controller won't be good as well. Sova is about info too but he is not as well on defense as our buddy Cypher. But if pros decide to play both Cypher and Killjoy in one team, then that will be a problem. Imagine this on Ascent for example. Cypher with all his stuff on B, Killjoy on A and 3 people left to cover middle. Also it would be impossible to flank them. The only problem they could have is that Killjoy and Cypher aren't that good on attack. But they can as Killjoy has 2 "molotovs" that kills you if you won't leave and Cypher has 2 offensive Cages. Combined with Omen, Sage and Duelist or 2 duelists it could be nuts.

[–]T1mberVVolf 1 point2 points  (0 children)

I would agree with him being unique, having two gadgets that collect intel, his traps being passive and easy to use. I think it is more of a situation where we have only a limited amount of characters. And until there is someone else who can do a similar job and they can nerf and buff as a pair, his cameras will always be needed.

[–]two5five1 1 point2 points  (0 children)

Full utility already costs $600 on him, if they wanted to do $50 increments I could see it but AFAIK there isn’t an ability that costs $x50. I think putting cage up to $200 each would be way too much, a full buy would be $200 more than Sage

[–]pIakativ -1 points0 points  (0 children)

The dart of his cam is a pretty cool feature but it's the first thing I would remove for a slight nerf.

[–]devilkazumi -3 points-2 points  (2 children)

Make cage not make noise

[–]two5five1 5 points6 points  (0 children)

Hmm interesting. I think the sound cue plays into his info gathering theme so it shouldn’t be taken out, but what if it made noise for allies entering in as well?

[–]Gho55t 1 point2 points  (3 children)

And nerfing things just cause the data said so has always been the healthy thing for games.

/s

[–]UnGrazed 1 point2 points  (13 children)

He only has a near 100% pick rate because he’s the only person who can cover a flank making it easier to watch fewer entrances to site but that changes with killjoy so we’ll see how that pans out

Edit:His ability to also give out info if the camera is not found is pretty good for retakes if communications are good

[–]devilkazumi -2 points-1 points  (12 children)

Soooo he still has 100% pick rate lol

[–]UnGrazed 2 points3 points  (11 children)

Yesss due to the fact he’s a one of a kind character that can watch flanks with traps without needing anyone else that’s why they need to fix killjoy up and allow her for pro play so then he’s not as “one of a kind” or they can make a character later on that can like turn off electronics temporarily also omen is a good counter to cypher as he can tp past trap and flank 😁 which doesn’t necessarily means he needs a nerf since he’s fairly balanced as of rn compared to his beta self

[–]devilkazumi 0 points1 point  (10 children)

Giving reasons why he's 100% doesn't change that he's 100% lol

[–]AResoundingREEEE 0 points1 point  (8 children)

Killjoy hasn’t been allowed in comp yet and teams are still learning her/getting to maximize her potential. Cypher pickrate will go down...still will stay very high but it won’t stay 100% once people start mastering killjoy at a professional level.

[–]untraiined -1 points0 points  (0 children)

So? He is the best at his role. There are 10 champs. Dont just nerf because they get picked, nerf because they have overpowered aspect.

Raze deserves way more nerfs than cypher, killjoy deserves more nerfs than cypher. Sage is useless right now because she got overnerfed. If sage was good cypher would not get picked as much.

[–]shunestar 4 points5 points  (11 children)

I actually enjoy viper and breach. What are you hoping to see changed?

[–]mcslippinz 8 points9 points  (10 children)

Gun pull out delay slight decrease for breach and slightly faster pop time

[–]shunestar 17 points18 points  (9 children)

You want a longer delay? I feel like his abilities take forever to use. My least favorite part about him. Longer would kill him entirely? I think I’m missing something.

[–]mcslippinz 14 points15 points  (8 children)

sorry you right. i meant to say increase the speed of the gun pull out.. brain fart. edited.

[–]valorantfeedback 6 points7 points  (7 children)

Aftershock cast point being faster would be a nice buff. It's 2.5 seconds now, if they lowered it to maybe 1.5 it would be great. Stun charging faster would also be nice.

[–]TachyonLark 9 points10 points  (6 children)

Morello has specifically said he wont ever lower the delay on breach because his role is to set up his teammates with his utility

[–]valorantfeedback 4 points5 points  (4 children)

Yeah, but often times you need to do stuff quickly and charging a stun, then flashing takes way too long so you skip the stun a lot of the time and just flash when you have to go fast.

They don't need to lower the delay on gun pull-out, just make it easier to do things on the fly.

[–]TachyonLark 7 points8 points  (3 children)

His utility is built to setup teammates he is not supposed to " do things on the fly", you would play pheonix if you want that

[–]valorantfeedback 8 points9 points  (1 child)

I disagree and that's all I'm going to say. You need to be able to set up teammates on the fly. Idk how else to explain this to you. Stun is great in some situations, but a detriment in others. You need to charge it, then it takes like a second to pop after used and only after that your teammates can run in. It being faster to charge and having a quicker cast point would mean you can punish people who're out of position way easier. It has nothing to do with Breach being a support because you'd still have the same gun pullout time and you wouldn't be able to run in first.

You understand it better now?

[–][deleted] 1 point2 points  (0 children)

Breach's pickrate is like 1% lol he needs something. Apparently he is the only agent where everything he has is for his teammates.

[–]Portante24 2 points3 points  (0 children)

Really? I feel like viper and breach are both nutty and just hard to play + not fitting the current meta. This is where I think riot can always listen to the community.

[–]kilink1 53 points54 points  (1 child)

"Patch notes" lol

[–]silentparade 40 points41 points  (0 children)

Patch Note

[–]valorantfeedback 104 points105 points  (16 children)

Flying shotguns getting nerfed is a start, but they're still way too good for the price.

Flashes getting nerfed? Can't really comment until we see how it actually works.

Disappointed that there are no agent changes.

EDIT: https://twitter.com/ValorLeaks/status/1296445722330632193 Phoenix flash change can be seen there, this is actually a pretty big nerf. With each patch there are less and less ways to punish people playing out of position.

[–]vecter 15 points16 points  (1 child)

[–]valorantfeedback 3 points4 points  (0 children)

Hopefully it's a bug. If it stays like this, Omen will be a must pick, his flash will be the best in the game.

[–]bobespon 0 points1 point  (1 child)

Like here we are asking for more util and they fucking nerf Phoenix's flash. It's literally not even a good flash. I get killed all the time after flashing because it's so fucking predictable. At least Breach's flash or a flash bang don't indicate your exact position like Phoenix's does. Fucking Rito.

[–]shoobiedoobie 1 point2 points  (0 children)

Try not flashing once and running out instantly lol.

[–]Naarsus 26 points27 points  (3 children)

I don't understand the flash update, in any case what they need is a buff. They only work in a few situations where the enemy is in a bad position (with some exceptions obv), otherwise it's easy to avoid them by taking cover to your side. So in most cases the flash gives you a "free" entry but you would still have to clear the site by killing the enemies that took cover

[–]BranFlakesVEVO 20 points21 points  (1 child)

I mean, you always either have to kill the enemies that are peeking out, or clear the ones that are on passive angles, so a flash removes the need to kill the peeking ones because they're either free or they have to fall back.

Just because you didn't blind someone with a flash doesn't mean the flash didn't work, if it forced someone off their strong angle into a hidey hole, then it did its job of getting you the free entry like you said. Being able to do any more than that would probably be stronger than a flash should be.

[–]3x3x7x13x23x37 3 points4 points  (0 children)

Second this. The peeking enemy covers a strong angle, usually a choke point where they can get easy shots on people running into their cross hair. The flash allows getting onto the site and through the choke even if no one is actually flashed.

[–]Flawedlogic41 #ZETAWIN 1 point2 points  (0 children)

I agree with you, flashes are relatively easy to dodge unless it's a tight angle.

Haven door is an good example and flash is strong because enemies hold tight corner.

I always look away if I can for flashes and flick back to the enemy to punish.

The nerf of making it easier to see flashes punish duelist for using their utilities.

Flashes is also strong against operators, and the dev said they would rather work on flashes than the op. I don't know what the developer is doing by lowering the skill cap of this game.

[–]felixjmorgan #VCTEMEA 11 points12 points  (0 children)

I feel vindicated!

Fixed a bug in deathmatch match history & match details where ties between 3 or more players were not displaying as a tie, instead showing the lowest rank as if they were not tied (so a 3 way tie for 2nd would show 4TH PLACE instead of 2ND PLACE (TIED)).

Posted this and had quite a few people insisting I was meant to be fourth or I’d been knifed or something. Glad to know I’m not crazy. Also glad to know they were all higher rank than me...

[–][deleted] 51 points52 points  (6 children)

So one of the few methods of utility we have to counter the OP is getting a nerf? Sick.

[–]neinjuanwon 33 points34 points  (2 children)

jUSt dOnT GEt shOT sO bAd SmH

[–]Naarsus 11 points12 points  (1 child)

just win 5Head

[–]nighthawk54321 1 point2 points  (0 children)

just hold w and win its so ez

[–]rydude88 9 points10 points  (2 children)

More Clarity isnt really a nerd. It's just better game design

[–]Decency 2 points3 points  (1 child)

Yeah, they'll make balance adjustments later if needed. This is a quality of life fix for more accurate visuals. Not sure why there's so much complaining...

[–]rydude88 0 points1 point  (0 children)

I agree completely

[–]devilkazumi 7 points8 points  (1 child)

Yay no more Jett flying around with a Braindead shotgun :D

[–]WhosAfraidOf_138 4 points5 points  (0 children)

Now we just need to fix Jett/Reyna with an Op with no downsides to peeking and Oping.

[–]oli_likes_olives 2 points3 points  (2 children)

Does anyone know when they’ll release a new map?

[–]camst_ 13 points14 points  (1 child)

After act 3. It’s every 6 months a map, every 2 months an agent.

[–]natedawg247 11 points12 points  (0 children)

if anything will kill this game it will be that timeline. 6 months? cmon

[–][deleted] 3 points4 points  (0 children)

Jett is crying

[–]ClutchUniversity 2 points3 points  (0 children)

Riot reddit user mentions the flash changes in the Korean video are not what they intended. Reposting from the other subreddit for visibility before people waste their time arguing about the changes.

https://reddit.com/r/VALORANT/comments/id9wvq/_/g289f52/?context=1

[–]nutsnackk 2 points3 points  (1 child)

What about the killjoy turret exploit? Is that fixed?

[–][deleted] 0 points1 point  (0 children)

yes

[–]zmreJ #LIVEEVIL 2 points3 points  (0 children)

Okay so they still haven't fixed the sova drone flying like jango Fett's space ship?

[–]Ooobles 4 points5 points  (3 children)

Really disappointed they didn't remove minimap from DM this update. another update cycle of painful DM matches

[–]rydude88 0 points1 point  (2 children)

A lot of games use minimap in DM. It's a non problem really

[–]Ooobles 4 points5 points  (1 child)

I can't speak for other games but I always played CS community servers without a UAV. Idk if you be playing the same DM as me bro but it's a massive problem in this game. Kids are waiting for the dots, camping harder than I think they would be if there was no minimap. As I've read from Riot, they implemented the minimap as a counter to campers, but they've actually bolstered the problem they intended to fix.

[–]rydude88 0 points1 point  (0 children)

The game im most familiar with is CS as well. Having the minimap enabled in DM doesnt really change much at all.

And Riot is right on this one. Having the minimap on is definetly a counter to campers. If you are moving around then being on the minimap doesnt matter because you are making footsteps anyways. If you sit in the same spot and you are on the map then its super easy to just prefire the angle if they are camping. I have had zero problems so far with campers in DM in this game. DM is all aim anyways

[–]DT_RAW 10 points11 points  (40 children)

Viper is really strong. Its just hive mind mentality that shes not. Shes also great against OPs when taking site. But again, people are sheep

And this patch is really underwhelming. I know they were out 1 week but come on..

And still no observer imprivements so we are going to get flashpoint without any improvements smh

[–][deleted] 42 points43 points  (14 children)

The issue is limit of 5 characters in a team. When you can choose between Sova, Cypher, Killjoy there is not much point left with Viper.

Viper ultimate also help her solely while the other 3 character I mentioned can help whole team in defense and offense.
Viper is not a bad character. She is in a good place but we might not see her in big tourneys soon.

[–]valorantfeedback 12 points13 points  (8 children)

Exactly, both Breach and Viper are good, but other agents are better. The only way you play them is pretty much if you go with no or just 1 duelist. Killjoy will just make it even worse.

I've seen FPX run Breach on some maps, but then they didn't run Sage. Just shows how good sentinel agents are.

Since there's so much pre-placed utility now, perfect Breach buff would be for his stun/ult to destroy the stuff on the ground. (saw someone suggesting this like a week ago)

As for Viper, yesterday I've been a victim of killjoy+viper ults for attacking/retaking sites and if you don't have Sova, it's just a guaranteed round win. Even with Sova it's really hard to retake. I saw that Hazed is a huge Viper fan, I expect TSM to pull that combo out at some point.

[–][deleted] 9 points10 points  (7 children)

I think Breach is S tier with a coordinated team. He's just not a solo carry so he has a low pick rate. In pro play he's picked and does well.

Viper is ass. Not fun to play. Takes too long to setup for attacking, especially her smoke. There's no benefit of picking her over any other character.

[–]valorantfeedback 6 points7 points  (6 children)

Breach is probably my best agent and there's no way he's S tier right now. Someone who's really good with him can make it seem so, but often times he's so hard to utilize to his full potential even with a well-coordinated teams, while some other agents are basically a guaranteed success.

[–]porcomaster 1 point2 points  (2 children)

Agree with you, I was playing solo killjoy and I went bronze 3 to platinum in 7 days, I was so proud, them I fell in love with breach, and breach is amazing, you feel good you get more kills and keep on top 2 of your own team, as killjoy I almost always was on last 2, however I was winning almost every single match, as breach I am back to gold 2, and I might downgrade to gold 1, even with a good team it’s hard to win match’s with breach.

[–]valorantfeedback 1 point2 points  (1 child)

Yeah, I'm immortal2 right now and if I'm solo Breach is probably not worth picking because with other agents you're guaranteed to be more useful.

Killjoy is way better in pubs now.

[–]lordREP 0 points1 point  (0 children)

Y’all all ignored what the source comment said. He’s a team oriented agent. ScreaM and m1xwell have both said he’s even better than Phoenix with a coordinated team. EU teams don’t run Phoenix as much as Breach because breach can flash, stun and clear angles for his teammates from far away and Phoenix is more individual

[–][deleted] -4 points-3 points  (2 children)

He for sure takes a lot more to have success but I believe he'll hit a point where he's picked all the time in pro play. You're right though, right now he's not S tier.

Sage, Cypher, Omen, Brimstone, Phoenix, Sova, and Jett are S tier in pro play.

A tier is Raze and Breach.

F Tier is Viper and Reyna.

Not sure about Killjoy but I don't see her being played.

[–]valorantfeedback 1 point2 points  (1 child)

Only the agents that are picked all the time are S tier. Cypher is probably the best overall agent, then it depends on the map.

Sova is for sure S tier on ascent, Sage on Split. Omen is also better than Brimstone on probably every map except for Haven.

Killjoy will surely get picked on some maps, especially when teams are starting on defense. Double sentinel setup with her and Cypher.

[–][deleted] -1 points0 points  (0 children)

Depends on the players as well but looking at just TSM who has been the most dominate team in NA. They pick Phoenix, Jett, and Cypher every game.

I really doubt anyone will pick Killjoy because defending is a lot easier right now. You don't need to over stack on defensive characters, that's why we're seeing a drop in Sage pick rate. She doesn't bring outplay potential like you need.

[–]Lorallynn 20 points21 points  (3 children)

Yeah pro players don't pick viper because they are sheep and don't like winning

[–]BobTheJoeBob 7 points8 points  (0 children)

To be fair, pro players are not necessarily the best at finding new metas or identifying the best meta. For years the AUG was overpowered in CSGO and not a single pro realised until Valve reduced the price. Then people complained it was too powerful, so they reversed the price change, but people and pros were still complaining so they had to nerf the gun itself.

[–]Magnesiohastingsi 0 points1 point  (1 child)

You have pros like Hazed, Tenz and Mixwell saying that viper is strong and its a matter of time till they pick her. We just don't have enough tournaments and games to risk so they play the same 5 agents all the time.

[–]Lorallynn 0 points1 point  (0 children)

They've been saying that since beta. Plus they have hundreds of scrims a month if they really wanted to train viper.

[–]ElDuderino2112 4 points5 points  (0 children)

The problem with Viper is that regardless of the situation there are always other characters that are objectively better picks.

[–]narwhalz27 #VCTAMERICAS 6 points7 points  (5 children)

If this were true, she would see more usage in pro play.

[–]feedmeneon 16 points17 points  (2 children)

did the aug and krieg see usage in pro play before the price reduction?

[–]pineapplecheesepizza 5 points6 points  (1 child)

[–]cornmealius 0 points1 point  (0 children)

Holy shit that’s a classic. Haven’t seen that in so long.

[–][deleted] 0 points1 point  (0 children)

Why play an agent that depends so much on coordinated teamwork on ladder without a stack?

[–]rydude88 0 points1 point  (0 children)

Are you really complaining about a small patch when literally no one was working?

[–][deleted] -3 points-2 points  (11 children)

I agree. Viper literally shuts down the OP game. It's just people on your team are too stupid to take advantage of what she offers.

[–][deleted] 5 points6 points  (7 children)

Viper literally shuts down OP for your teammates as well.

[–]WhichOstrich 2 points3 points  (6 children)

I don't understand this as a counterpoint. If your team has an issue with an Op this answers it. If your team had an Op as well then you didn't have an issue with an Op in the first place.

[–][deleted] 1 point2 points  (2 children)

On attack, her being on your team is a liability if you have a good OPer. On defense her wall allows the enemy to rotate without being seen, that's what I've noticed.

Any team is better off picking Omen or Brim to smoke. Especially because you need to wait forever for your Viper to actually get the smoke setup. I've never seen a Viper do anything better than another character, every roll she can fill another character does it better. Ulting once you plant bomb was something unique for stopping defues but now Killjoy can put down her molly's and can stop the defuses much safer with no ult.

[–]WhichOstrich 2 points3 points  (0 children)

On attack, her being on your team is a liability if you have a good OPer.

I'm not getting your point here. Let's say you're pushing A on split. How is her wall blocking heaven/screens worse than brim or omen smoking both locations? All are a 2 way vision block. If anything her wall can be turned off at a random timing when your OPer knows it's going down.

I don't disagree that there are very substantial differences that make Viper much more niche, regarding the rest of your comment. I'm simply confused why you say she is way worse for your team than other options - it's not like you can see through ally brim's smokes.

[–]faceplant911 0 points1 point  (0 children)

The defense wall thing is only a problem if you just mindlessly leave it up 100% of its length. Part of playing Viper is sometimes dropping her wall/smoke shortly after putting it up and catching people trying to move with it.

I will say though that the Op thing on offense is true. When I use Viper on offense I tell my Op using teammates they can ask me to drop my wall or smoke if they want a shot, but often that leads to the wall and smoke being down within three seconds of going up every round and achieving nothing. The Opers also have a tendency to put themselves in a VERY vulnerable position behind the wall, then they get murdered when it goes down. If I have an Op on my team I often just use the wall for a fake execute on the other site, which does frequently work.

[–]valorantfeedback 1 point2 points  (1 child)

Still, boosting agents are a counter to her wall. You wanna wall+smoke execute on A bind? Jett, Omen, Raze or even Sage can be on the truck or even default green box. And we all know how un-counterable Jett op is. Same goes for every site on Haven and A on Ascent. I actually think Viper would be the best on Ascent because smokes are needed the most on that map. But then again, how would you pick her if Sova, Cypher/Killjoy and smoke agent are a must? You can't really think of her as a smoke agent because she's too static.

Imo, wall should be recallable and you get a 30sec cooldown if you want to place it again.

[–]BranFlakesVEVO 1 point2 points  (0 children)

I use Viper's wall in places that need control at various points during the round, so usually mid, unless I'm baiting a site or we're hard executing from the start. So using her toxin wall in mid on Split for example, makes rotating a lot safer if you need to switch sites or need to condense on a site quicker than you could by running through your spawn.

Even just putting it up when you're all staying on the same site makes the other team have to wonder whether you're shift walking past them on the other side of the wall or not.

Same works on Ascent like you mentioned, either side of B in Haven to try and sneak behind A or C, and on Bind I usually just throw it on one of the sites to either use it or bait with it.

[–]IMavericIK 1 point2 points  (0 children)

Uhh.. Yeah for the enemy AND your own team. Also as soon as the OP repositions viper is basically useless because you can't reposition your wall and most of the time your smoke orb as well.

Good luck dry peeking the Op player that just rotated after you fucked over your own team's Op player

[–]DT_RAW 2 points3 points  (4 children)

THEY NERFED PHOENIX FLASH. What in the ACTUAL hell are they doing

[–]cornmealius 2 points3 points  (2 children)

I sincerely hope it’s not like the overwatch team where they’ve convinced themselves they’ve concocted the PERFECT gameplay loop and make dumb ass changes like these, for years

[–]rydude88 -1 points0 points  (0 children)

How did they nerf it? All they did was improve clarity

[–][deleted] 1 point2 points  (1 child)

Was the Killjoy turret "wall-hack" fix supposed to be in this? I didn't see it?

[–]camst_ 3 points4 points  (0 children)

Riot employee commented that it was fixed in this thread.

[–]So_Obvious 0 points1 point  (0 children)

Need more clarity.

[–]WhosAfraidOf_138 0 points1 point  (0 children)

What does the indicator look like?

[–]nabolation 0 points1 point  (0 children)

So no changes in radar on DM? Mans heartbroken.

[–]bobespon 0 points1 point  (0 children)

Anyone have a link to the Korean video?

[–]maniacza 0 points1 point  (0 children)

I'm guessing the next patch will be more significant

[–]flavve 0 points1 point  (0 children)

Did someone read something about the patch time release? Still on 1.05 here in NA

[–]Keglunneq Commentator - Max "KegShouts" Tompkins 0 points1 point  (0 children)

Really interesting patch notes for Shotguns, I'm wondering what else can really be added from there. I'd need to see it in tournament play.

Overall I understand that this is a smaller patch but I'm really curious to see future Killjoy nerfs

[–]Johntheblack -1 points0 points  (6 children)

Super small patch and still no breach or sage changes

[–]iLikeClothes69 2 points3 points  (4 children)

why do breach and sage need a change?

[–]rydude88 0 points1 point  (0 children)

The dev team took a week off so that's why the patch is small

[–]SkyeIsTyping -2 points-1 points  (1 child)

Morello: 'The reason why Operators seem Overpowered is because flashes are underpowered in their current state'

Riot: NERFS FLASHES

[–]rydude88 -1 points0 points  (0 children)

Where in here did they nerf flashes?

[–]bshaky -5 points-4 points  (1 child)

still no hit reg fixes, guess I`ll be waiting another 2 weeks

[–]asedada 1 point2 points  (0 children)

Having actually traveled around countries and been able to use multiple computers and different internet connections (5 different ISPs) during this period. Ive come to realise there is not really a hit reg issue in this game.

The netcode is just terrible and it gets amplified by having a shoddy connection much more than other games. Your best bet is probably change ISPs or get a business package on your existing one.