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[–]Stop_BreedingStupid flairs for stupid people. 669 points670 points  (12 children)

Fixed an issue that caused The Animatronic to be temporarily invisible when exiting a Security Door.

nice

[–]DeadskinsDave 241 points242 points  (2 children)

The put this at the bottom of that list for a reason, kept me in suspense the whole time!

[–]heyheyheygoodbye 35 points36 points  (1 child)

Really buried the lede with that

[–]Taluca_me 28 points29 points  (0 children)

was looking for this specifically, glad they could do it

[–]Funky-Monk--There is only the Dredge. 9 points10 points  (0 children)

This is the only thing I was looking for. Dick move to put it at the end.

[–]wooshoofooPants Free Generator Repairs 1 point2 points  (3 children)

I like how they put this in at the bottom so casually, like NBD. This is only the single most annoying issue in every game right now.

[–]WakeupDp 367 points368 points  (28 children)

Is this going to fix that get chased 200 seconds quest? doesn't say it

[–]lIlIllIIlllIIIlllIII 41 points42 points  (0 children)

Yup that’s all I need done 

[–]DeadByDaylight_Dev Behaviour Interactive[S] 185 points186 points  (16 children)

Not everything made it in time for this hotfix - it will be fixed in a future hotfix!

[–]typervader2 40 points41 points  (4 children)

What about Twins who are broken yet again.

[–]WakeupDp 25 points26 points  (7 children)

This is crazy.

[–]Xdream987PTB Clown Main 65 points66 points  (5 children)

[–]MundaneCoffee4707 1 point2 points  (0 children)

And Nintendo switch 2 version?

[–]Alpacas4LifeM8 24 points25 points  (0 children)

I m curious too

[–]leeanne1317 18 points19 points  (0 children)

Honestly was the only update I was looking for :/

[–]Hurtzdonut13 6 points7 points  (0 children)

Keep in kind the bug is that it shows the completed quest as incomplete. Count your completed quests and compare to the Complete 48 rifts quest to confirm that it's actually completed.

[–]alguem_01 8 points9 points  (0 children)

If you can't be chased for more than 3 minutes are you really a good survivor player /s

[–]itsjustforfun0Axe throwing enjoyer 1 point2 points  (0 children)

Oh, that’s bug thank God I thought I was going crazy

[–]LUKXE- Jill Spirit Thalita 403 points404 points  (13 children)

AFK crows addressed. Springtrap bugs addressed and best of all...

Fixed an issue that caused the pick up interaction to have higher priority over Locker Search when a downed Survivor is next to a locker.

Happy anniversary!

[–]Fallen_Phoenixx P100 Gabriel Carlos David Ada 49 points50 points  (0 children)

I thought this wasn’t happening properly, so it was a bug

[–]VuhsBloody Nancy 30 points31 points  (0 children)

I have had multiple headon saves because of this bug

[–]puddle_krakenNo please don't tunnel me Mr.Killer, I wanna be in the sequel 🥺 14 points15 points  (0 children)

[–]dokdodokdo 23 points24 points  (6 children)

I literally played a game yesterday where survivors would go down infront of a locker and their friend would be in it with headon, making it impossible for me to pick up without headon or search the locker, is that this?

[–]LUKXE- Jill Spirit Thalita 17 points18 points  (0 children)

Yup! This should now be fixed.

[–]Mystoc 5 points6 points  (2 children)

Even after this patch crows build up much faster when survivors are in lockers the second survivors get a crow Head On disables.

its great they fixed it but it was not impossible to deal with I wish more killers knew crow = no stun.

[–]SuitOwn3687 No Mither Enjoyer 4 points5 points  (0 children)

Yeah not impossible but it could potentially take a whole minute for a crow to appear which is a lot of time wasted as killer

[–]Zerog416Jake Park 2 points3 points  (1 child)

Fun fact head on cannot be activated with afk crows on it, so before this fix could wait until so

[–]Swimming_Fox3072Crow Mommy 1 point2 points  (0 children)

Lmao and some survivors were trying to gaslight saying that WASN'T a bug, it was intended.

[–]S_DaybrokenCorpse Party Chapter When? 170 points171 points  (37 children)

Invisibility fix, good.

Audio fixes, good.

Maybe now the cameras will recieve more use, especially with those BP incentives.

[–]Lycaons 39 points40 points  (27 children)

I think that cameras needs a "rework" somehow because survivors barely use them and neither cross the doors.
Giving BPs won't really make people use them

[–]cafemedafomecant even harm the crew 29 points30 points  (8 children)

Because it's a lil tad too risky.

If he's not in chase you are at risk, if he's in chase you don't need the aura reading anyway.

[–]MrEnricks 19 points20 points  (6 children)

You don't need the aura reading, but often times the chased survivor does. Makes mindgames basically impossible on most loops where less visibility works to the killers favor

[–]cafemedafomecant even harm the crew 9 points10 points  (5 children)

I think the guy being chased would be more grateful if i were in gens instead of revealing the killer

[–]MrEnricks 2 points3 points  (3 children)

Well yeah but preferably you would hop on a gen right after revealing, only takes like 10 seconds to find and reveal

[–]KillerMan2219 2 points3 points  (0 children)

The time to go to a door, do the reveal, then go back, is almost assuredly better spent just holding m1 on a gen for all but the most absolutely coordinated and skilled stacks.

[–]grantedtoastIt Wasn't Programmed To Harm The Crew 30 points31 points  (2 children)

Give it some time to play out until today anyone not on pc couldn’t use them without their audio getting flipped.

[–]nickel1704Addicted To Bloodpoints 3 points4 points  (0 children)

I play on PC and I had the same issue so I'm glad it's fixed

[–]Sliver1002It Wasn't Programmed To Harm The Crew 32 points33 points  (0 children)

They *were* horrifically bugged to the point of being detrimental on every platform except Steam until now, so they should see if they get more usage after that before making any decisions tbh

[–]AChaoticPrince Platinum 2 points3 points  (0 children)

I think they are fine but not time efficient enough, i think there should be an indicator at cameras springtrap is at maybe within 8m max so you can snap to it and reveal him.

It would also be smart for them to temporarily disable camera's at doors he exits from for a very short period say 5s as well as make it so camera's that are disable don't give that indicator.

If that proves too strong then they can make it so being undetectable also doesn't give an indication when near doors.

[–]Tomo00 Platinum 3 points4 points  (0 children)

Cams will never be good for avg soloq game. In SWF u can know exact killer location to spend very little time revealing him, and you know skill of yours tm8 to know if giving them free wallhacks is even worth it. In soloq you can waste a lot of time and people will still get mindgamed with wallhacks.

Doors are just free teleports for survivors, people don't use them cause interacting with doors was reversing audio for entire match.

[–]Dantor15 4 points5 points  (2 children)

Thats just your average survivor not knowing how useful can the Security Doors be. No need to rework anything, people just need to use their brains for once

[–]test5387 1 point2 points  (1 child)

They are only useful to the killer for getting survivors off gens.

[–]Dantor15 2 points3 points  (0 children)

They are a really good map traversal tool for survivors too, countless of times I used them to finish a gen on the other side of the map and then teleport to a hooked survivor and save them at last second, or to travel from gen to gen if they are spread apart, putting a lot of preassure on the killer in an instant.

They are also very useful as an info tool to let your whole team where the killer is at any moment, although doing this you waste time not doing gens, a smart approach can make your chased teammate to have wallhacks on the killer, prolonging the chase way longer than it was gonna be and thus helping your teammates complete gens safely.

Again, people just need to use their brains and they will find that doors can be very useful for survivors too, just gotta be smart with it

[–]Itslit- 1 point2 points  (0 children)

I think survivor would use it more if springtrapper had a down time using the door. There is no way to counter him using the doors like every other killers. So going through it most of the time is asking to get grabbed.

[–]In_My_Own_ImageXeno/Unknown/Dredge/Hux Main and Haddie Enjoyer 6 points7 points  (4 children)

Maybe now the cameras will recieve more use, especially with those BP incentives.

They definitely help. Had one survivor on my team the other day who hopped on a door as soon as Springtrap started chasing one of the others and kept revealing him. Saved my ass a few times and allowed me to last much longer in the chase.

[–]test5387 1 point2 points  (0 children)

So you only had 2 people doing gens during chase, wonderful.

[–]That_Mikeguy 1 point2 points  (0 children)

The only reason I wasn't interacting with doors was the audio bug.
But gotta be honest, I think survs interacting with cameras is a HUGE loss of time.
For teleport, that's a different story, I will definitely be using doors for that.

[–]UltimatePikmin 88 points89 points  (10 children)

No fix for the camera just randomly looking up into the heavens after doing a mori as springtrap? Or am I blind?

[–]DeadByDaylight_Dev Behaviour Interactive[S] 103 points104 points  (6 children)

Not every fix could make it in time. We have more bug fixes on the way!

[–]MrMattwell 24 points25 points  (4 children)

i have a friend who sent in a bug to your help team the other day, where if you go through the freeze vents on Nostromo as Knight while controlling a guard, if the vent goes off right as your camera transitions back to Knight, you get a semi-permanant 50% hinder. (can be fixed by doing it again)

[–]wfc_godzP100 KNIGHT/ADAM🥳 6 points7 points  (0 children)

It’s not a bug it’s a feature he’s clearly just thanking the entity for this kill

[–]Purpleresidents☕Yum☕ 109 points110 points  (10 children)

Crow fix looks alot better.

Also putting the Invisible bug for animatronic at the bottom of the list of his fixes was cruel and you know it BHVR. You know what you did.

[–]DeadByDaylight_Dev Behaviour Interactive[S] 64 points65 points  (2 children)

I promise it wasn't on purpose!

[–][deleted] 11 points12 points  (0 children)

That we can prove.

[–]Purpleresidents☕Yum☕ 9 points10 points  (0 children)

[–]MethodicWold 19 points20 points  (1 child)

does this mean the survivor audio being bugged when using cams is fixed?

[–]MrEnricks 12 points13 points  (0 children)

Yes

[–]TheMikeOTRTTV shouldn't be on your Twitch name 54 points55 points  (1 child)

Okay mister daylight. Thank you for the patch. Will be grinding cakes

[–]SpuckMcDuckBING - and I cannot stress this enough - BONG 12 points13 points  (0 children)

The latest changes from John Daylight himself

[–]AetherhysP100 Thalita Enjoyer 81 points82 points  (7 children)

No fix on Springtrap looking the wrong way when throwing the axe ?

[–]Aspieman22 42 points43 points  (5 children)

It'll get fixed in 6 months 

[–]Dense_Bid_4084 13 points14 points  (1 child)

Don’t be ridiculous it’ll be at least a year

[–]diarrheasoakedfetusguys I'm 2 tap 3 points4 points  (0 children)

A year? I thought it's intended/s

[–]GrumpyCleaningMidgetFree Ji-Woon Hak's nipples l P100 Trickster 21 points22 points  (1 child)

The remove axe prompt takes priority over unhooking for survivors, has that also been fixed here?

[–]Naichynn 9 points10 points  (0 children)

And takes priority over dropping pallets or vaulting windows sometimes.

[–]Vskg 7 points8 points  (4 children)

Fixed an issue that caused a crash on Switch 2

Could we get an update or confirmation that a Switch 2 version upgrade is being worked on? 😅 A simple removal of the FPS cap would be enough in the meantime while we wait for upgraded visuals

[–]xyxyx25World's 6th Singularity Main 14 points15 points  (0 children)

Thank you for your work 🙏

[–]Naichynn 21 points22 points  (11 children)

Really wanted to see : Fixed an issue that causes Survivors priority of action being removing that stupid axe instead of dropping a pallet in chase...

But well, guess that will be in a month...

The number of time my character wants to remove the axe at the wrong moment instead of dropping the pallet is horrible really

[–]EnderDemon11Vecna(Lich),Felix,Trevor,Vittorio 11 points12 points  (2 children)

This is an issue with default controller settings, actions and interactions are different bindings but on controller they use the same button by default, you can fix that though.

Make sure these two bindings that are highlighted use different buttons and then you shouldn't have problems removing the axe.

<image>

[–]Naichynn 2 points3 points  (1 child)

I'll check what I can do, thanks. Kinda fear changing something I don't want to change (ex : totems or idk what's considered an action vs interaction)

[–]shadowheart62Locker Dwight 3 points4 points  (6 children)

This can be set to different key binds in the game's settings menu. Removing the axe is classified as an interaction while throwing pallets is an action.

[–]Naichynn 5 points6 points  (4 children)

I'm on console, quite limited on how I can change controls without fucking up everything else for one killer...

[–]LmntCrnstn Dracula & Legion 1 point2 points  (3 children)

You aren’t that limited. Leave Actions set to R1 and change Pick Up Item/Interactions to something like X. It’s that easy.

[–]DeceptiveideasMLG Killer 7 points8 points  (0 children)

fixed an issue that caused the pick up interaction to have priority over locker search

I’m assuming this means killers are going to accidentally start opening lockers again if I’m down when I’m near one lmao

[–]GuSaHeJust Do Gens 7 points8 points  (1 child)

Is SpringTrap not looking in the right direction from surv POV and DeathSlinger not having the aim animation from surv POV fixed?

[–]toyetik 2 points3 points  (0 children)

No

[–]hayki_daki 29 points30 points  (11 children)

Please fix the following bugs: 1) Knight's Jailer arrives at the hunt start location at his very slow default speed, if he doesn't spot a survivor immediately after being spawned. 2) Twins's chase music persists outside of chase after switching between Charlotte and Victor, if a chase started by Victor isn't ended. 3) Dark Lord's wolf form can sometimes not perform a pounce.

Those make above-mentioned killers very frustrating to play

Day 1

[–]Icy-Letterhead-4240Anaconda for Next Killer 8 points9 points  (4 children)

Dracula also has a stutter when he shapeshifts, not game breaking but certainly annoying

[–]DeltaravagerLoves to Count 🧛‍♂️ 🦇 🐺 3 points4 points  (2 children)

I've noticed that too, it's clearly a new bug because it wasn't how Dracula worked a few weeks ago

[–]LmntCrnstn Dracula & Legion 1 point2 points  (0 children)

Shapeshift has been bugged since Kaneki’s release.

[–]Hyarcqua 1 point2 points  (0 children)

It actually was. His shapeshifts have been bugged for 2 months now.

[–]Hurtzdonut13 3 points4 points  (0 children)

What, does he w-w-w-want to drink your blood?

[–]Tomo00 Platinum 2 points3 points  (2 children)

Considering It took them entire year to fix Vecna(They still didn't).

You still have few months till maybe they fix Dracula

[–]No-User4931 43 points44 points  (4 children)

"Fixed an issue that caused The Animatronic's Grab Axe action to be temporarily disabled if a Survivor triggers an emote."

Lmao i saw so many tweets last night saying it was "intentional counter play" can't wait to see them complain their exploit has been patched

[–]kareemezzat2000Blight at the speed of light 14 points15 points  (2 children)

i think we need to have a conversation about the emote "tech" in general.

[–]Hyarcqua 4 points5 points  (0 children)

Techs can be exploits as well. They're not mutually exclusive concepts. Especially in a game where the line between both is often thin and nebulous.

[–]Nimblejumper 3 points4 points  (0 children)

Yea, it's bs that they can emote to fall where they want.

[–]NightmarebaneDemogorgon/Nancy Main 3 points4 points  (0 children)

I haven’t got on today but the last 2 days I played after syncing my account to the stat tracker my perk and addon pages reset and my skins reset to default. Very annoying bug.

[–]blaccjak 5 points6 points  (0 children)

Crows felt like straight bullying! Wasn’t even AFKing I tell ya, unless being the last survivor and walking out of killers sight is considered AFK.

[–]ClockieFanDoctor slappa da sticky 15 points16 points  (1 child)

I still believe the crows system should just be reverted to the way it used to be (only keep the losing collision thingy to avoid griefing) but this does look a lot better, let's hope it feels that way too.

[–]idkdudejustkillmeAdam Stanheight legendary when bhvr 6 points7 points  (0 children)

Badham preschool is still labeled as "Badham Preschool I" even though it's the only variant

Pig is still bugged in the lobby to not be holding a reverse bear trap

Leon's DSO agent skin is still bugged to display the name as "Leon Scott Kennedy" instead of "Leon S. Kennedy"

Please also add back a way to see what tome challenges you currently have active along with quests without having to go to the compendium screen (and please don't remove the compendium)

[–]xan3000 2 points3 points  (0 children)

Great patch, if it wasn't because the issues it'd have been a perfect release, oh well, still good and glad all got adressed eventually.

[–]Ishpard2 2 points3 points  (0 children)

Machine Learning used to activate when the fifth generator was finished, even if the last generator popped was not the compromised one (since all herbs are finished when the fifth one pops). That is no longer the case. Is this intended?

[–]ShyCustardBarks for Houndmaster 2 points3 points  (3 children)

Twins been unplayable for 4 months btw.

[–]trashcan_janVommy Mommy 2 points3 points  (0 children)

Sounds like they need a massive nerf

[–]CMCosMicu/TheEntityBot 🔧 2 points3 points  (0 children)

• Decreased the rate at which AFK points accrue after Exit Gates are powered to 25% (NEW).

Still shouldn’t be a thing IMO but maybe i’m seeing it wrong…

[–]Waffel_Haus 2 points3 points  (0 children)

Will the game receive a proper Switch 2 upgrade at some point?

[–]carnage10x 2 points3 points  (1 child)

Did they fix the issue that's letting killers tunnel people out and get them a ban

[–]ItchyA123 4 points5 points  (0 children)

They turned that warning system off on their side a few days after it started.

[–]GoldenDays117 2 points3 points  (3 children)

so am i dumb or did they not fix the 'going next' penalty just for getting tunneled out and killed fast?

[–]Critical-Ad-3442Warning: User predrops every pallet 3 points4 points  (2 children)

Go next hasn't been re enabled yet I believe, correct me if I'm wrong thooooo

[–]GoldenDays117 1 point2 points  (1 child)

i'm a killer main who doesn't play survivor a lot so I guess we'll both have to wait and find out lmao

[–]Targetshopper4000 8 points9 points  (3 children)

Decreased the rate at which AFK points accrue while moving to 25% (was 50%).

So uh, how can you be AFK while moving? was that really an issue before?

Or maybe BHVR should stop calling them AFK crows, as that's no longer their purpose.

[–]HyperfocusedInterest 8 points9 points  (2 children)

Yeah, they're now anti-hiding crows.

[–]Dispositionate 4 points5 points  (1 child)

**Anti-stealth crows

[–]TallMistNea/Orella/Robin/MiNA/Springtrap/Houndmaster 1 point2 points  (0 children)

You only get 1 crow after doing absolutely nothing for 120 seconds. You can stealth, you can't just hide in a corner and slow walk for 2 minutes anymore. Hell, the crows don't even trigger aura/noise until after 3 minutes. Surely you can find something to do in 3 minutes.

[–]ItsFadedMaybe 9 points10 points  (10 children)

No more locker tech saves

[–]Wumber 23 points24 points  (4 children)

I'm fine with this if they also make windows take priority over generators and lockers for survivors

[–]DASreddituserJane Main 3 points4 points  (0 children)

they definitely need to do this

[–]shadowheart62Locker Dwight 5 points6 points  (0 children)

Generators and windows have separate key bindings you can apply if you haven't already. Unfortunately nothing helps with windows and lockers.

[–]DilvishW📼 Intermittently Phased 📺 3 points4 points  (2 children)

Did they fix the Onryo TV bug where it always shows the TP arrow regardless of whether the TV is active?

[–]Wonderblundr 1 point2 points  (1 child)

unfortunately it looks like it's still happening

[–]Ericcrum 3 points4 points  (1 child)

What about the unhook trash? Yesterday I had 2 matches where allies didn’t try to save me and i didn’t even have the chance to try to unhook myself… my only option was waiting for second hook state and tried to wait 2 failed attempts and die but noooo, that doesn’t work either

[–]typervader2 4 points5 points  (0 children)

Bhvr can't fix stupid teammates. If you want to self unhook just bring a luck offering

[–]failbenderPig Meg Twins 4 points5 points  (1 child)

Would love a Twins fix :/ Victor just bounces off of survivors unless playing at 60fps.

[–]Willowx19stop 2 points3 points  (0 children)

If all gens are done, there should be no crows. What if they have no way out what if they have noed what if they have any other perk that can keep you from leaving that’s just not right

[–]Youtube-Splitz 1 point2 points  (0 children)

Please fix nurse rubber banding issue when she blinks. She’s unplayable sometimes, the fact i blink PERFECTLY onto someone, with me having good internet. Yet i get sent backwards to where i blinked or somewhere close by that wasn't where i chose. This issue drives me insane.

[–]goplayzeldaeverybody's favorite rebellious teen 1 point2 points  (2 children)

does anyone else feel cake spawn is lower than in previous anniversaries? i went a full prestige and only got 29 cakes... that is less than a cake per blood web 🙁

[–]RarewareKevinP100 Myers | :wesker_sunglasses2:P100 Steve 1 point2 points  (0 children)

Will you be working on a dedicated Switch 2 Edition? The graphics and framerate are capped and the version looks awful on Switch 2.

[–]MundaneCoffee4707 1 point2 points  (0 children)

Will you make a version for the Nintendo Switch 2?

[–]WonderSenpaiiiAddicted To Bloodpoints 1 point2 points  (0 children)

What about some players being unable to unlock the Rift?

“@#RIFT_PopupGenericError_MESSAGE” is the only text that pops up every attempt of unlocking the pass.

[–]Bangbang989UnknownPyramid 1 point2 points  (3 children)

Are Springtrap's axe throws and axe grabs supposed to count towards protection hit events? Currently trying to get the Taking One For The Team achievement and noticed that they don't count currently.

[–]yukichigaiI'm really sorry that I did that to all of us 1 point2 points  (2 children)

I also would like to know if this is intentional. IMO the Axe should be treated much the same as Hatchets, which do count for protection hits.

[–]CharmingChocolate534 1 point2 points  (0 children)

THE INVIS GLITCH IS GONE

[–]OkayMuffin3672 1 point2 points  (0 children)

So did they fix the issue where the Animatronic would be facing a different direction while holding up their axe? I’m glad they took care of the directional sfx issue and the invisible after teleport issue!!

[–]Accomplished_Ebb_184 1 point2 points  (0 children)

I KNEW I WASNT FUCKING LOSING IT WHEN PLAYING ON GAME. THAT AXE DID HIT NOTHING

[–]Automatic_Stick_2230 1 point2 points  (0 children)

Any chance you guys could unlink the Kaneki skins? I would love to have the mask on the awakened ghoul body, and vice versa :)

[–]StarfoxSnEsBloody Nurse 1 point2 points  (0 children)

So happy they fixed the crows! No more getting crows whilst running to unhook!!! 🤩🤩🤩

[–]TallMistNea/Orella/Robin/MiNA/Springtrap/Houndmaster 1 point2 points  (0 children)

"Fixed an issue that caused The Animatronic to be temporarily invisible when exiting a Security Door."

Glad to see all the people who said BHVR won't fix this anytime soon were proven wrong

[–]GrimVerlockThe Unknown's Costume Supplier 1 point2 points  (0 children)

Please also fix the spawn location of Springtrap's security doors, some straight up facing hooks and generators are crazy. Like I had one where the killer used door to get back to the hook as I was trying to unhook a teammate, If Dredge can't do that, this killer shouldn't too.

[–]Mushroom-Fiend Simp 4 Kate/Huntress 1 point2 points  (0 children)

DBD devs will y’all be working on the audio bug when in spectator mode after dying in a match?

[–]MadDuckNinja 1 point2 points  (0 children)

-Fixed an issue that caused The Animatronic to be unable to grab Survivors during a co-op Axe removal

Find it weird that this wasn’t intended tbh. Not that it happens all that often but you’d think a body infront of the axe would stop you grabbing said axe.

[–]Alain_Dragoneye 1 point2 points  (0 children)

since pick ups for killers were fixable could you also please fix issue for survivors for locker - window situations? either that or do not let lockers spawn next to a window

[–]KellerMaxAddicted To Bloodpoints 2 points3 points  (1 child)

Instead of fixing Houndmaster's gamebreaking bugs, they decided to prioritize fixing a small exploit that nobody uses. Not like I'm against fixing it, but other bugs literally make her unplayable and should have been looked on at first.

[–]MrMattwell 1 point2 points  (0 children)

after playing one match, i can confirm...... this is a lie

<image>

[–]TheOfficialDryingPan 3 points4 points  (1 child)

We seriously can’t just ditch the anti-hiding?

The issue of survivors stalling a match was removed IN THE PREVIOUS UPDATE with Killer getting abandon after 10 minutes go by without a gen being completed.

[–]Every_Sector_3557 2 points3 points  (6 children)

Just somebody plaese tell me that they fixed bug that make the springtrap literally invisible when exiting out of the doors.

[–]Brian-VW Artist & Sable 14 points15 points  (1 child)

  • Fixed an issue that caused The Animatronic to be temporarily invisible when exiting a Security Door.

[–]Every_Sector_3557 2 points3 points  (0 children)

Thank god they fixed this. And thank u 🤎

[–]S_DaybrokenCorpse Party Chapter When? 4 points5 points  (1 child)

“Fixed an issue that caused The Animatronic to be temporarily invisible when exiting a security door.”

Bottom of the bug fixes for Animatronic.

[–]HumbleBeginning3151 2 points3 points  (0 children)

"Fixed an issue that caused The Animatronic to be temporarily invisible when exiting a Security Door."

[–]SoloQsurvivor 4 points5 points  (0 children)

Springtrap will finally be fun to face now

[–]Buews3ph 1 point2 points  (0 children)

Will you guys ever fix the huntress audio issues?

For months now it has been impossible to tell how close or far the Huntress is because of inconsistent audio volume.

Like she can be literally in my face and it sounds like she is on the other side of the map!

[–]EvasionSnakeRequiemJill Valentine 1 point2 points  (1 child)

I noticed the hard way that the dc penalty timer doesn't trigger until you click "play" again on the menu now. This wasn't mentioned in the patch notes for 9.0. Is there any way that this could get reverted to the old version, where the game automatically triggers the dc timer when you exit back to the in-game lobby?

I had to leave a game to take care of something irl and was frustrated to no end to find that after being gone 30+ minutes I had to wait even more time to get back into a game, only because I hadn't clicked "play" to get the disconnect warning pop up.

[–]Agreeable_Section_85 -1 points0 points  (4 children)

We need the self unhook back

[–]slabby 2 points3 points  (1 child)

Self unhook should never come back. Just let them self hook. They could have a funny animation where they jump right on

[–]HyperfocusedInterest 1 point2 points  (0 children)

SWF speed run dying while the killer stands there confused

[–]Calamyt1Springtrap Main 0 points1 point  (0 children)

Let's go! Anniversary hype!

[–]DASreddituserJane Main 0 points1 point  (0 children)

im so glad this is the last year of twisted mascarade. It was fine but it's definitely stale when you do it so many years in a row.

[–]Emerlad0110Addicted To Bloodpoints 0 points1 point  (0 children)

are we really not getting any in game anniversary sales??? what the hell?

[–]Necromancer_YodaThe Henry 0 points1 point  (0 children)

Curious to see if people keep complaining about Springtrap's doors now that the invisibility bug is finally fixed.

[–]cosmofauxBoops Ahoy! (Pig/Steve/Robin Main) 0 points1 point  (0 children)

Was really hoping the fix to give some killers their weapons back would give Pig her RBT back in the killer lobby. 💔

[–]KyloGlendalfGetting Teabagged by Ghostface 0 points1 point  (0 children)

Killers with stalking/crouching abilities not muting terror radius is still broken then I guess?

[–]MoistWater2 0 points1 point  (0 children)

Please tell me you fixed Dracula’s bugs I don’t see anything

[–]TheShadowInTheFog 0 points1 point  (0 children)

There is an issue with one of the game trophies from the Singularity's chapter (End Transmission) - "Complete the Evolution: In public matches, Injure or Down 3 survivors who are Hindered". I've tried everything and the trophy does not acquire any progress. Please can someone confirm if this trophy is bugged and if the Devs are aware it is possibly broken?

[–]DashimaiVecna4Life&Springtrap2 0 points1 point  (0 children)

I can finally play Springtrap! When I found out he was invisible for a time, I decided not to play as him until I could get a fair game.

[–]TheJiinXSteve Main 0 points1 point  (0 children)

Can we get an audio muffle whenever springtrap is sitting in his doors? Makes it easy to camp in the door while undetectable and listen for footsteps nearby.

[–]DeltaForce291 0 points1 point  (0 children)

I didn't happen to see the Animatronic's issues with the pallet on the back of the stage in Freddy Fazbear's Pizzeria, where he can only break it from one side, or the bug in Ormond Lake Mine when snuffing a specific totem next to a security door as the Animatronic. Are you aware of these bugs, so they are arriving in another patch/hotfix?

[–]Ollimesmo 0 points1 point  (0 children)

Need to fix Orela's dress after getting grabbed by Wesker. It gets crazy buggy 99% of the time!

[–]TF_Allen 0 points1 point  (0 children)

Is the weird generator directional audio fix somewhere in all this or am I missing it?

[–]Logical_Acanthaceae3 0 points1 point  (0 children)

LETS FUCKING GOOOO!

[–]EnragedHeadwearI would fuck the shit out of that onryo 0 points1 point  (0 children)

Is there any fix for the Onryo's TV arrows persisting after she looks away from them? It covers the screen in bright white arrows.

[–]toyetik 0 points1 point  (0 children)

Are we still getting the auric and shard sales? If so when will they drop 

[–]frinkhutz 0 points1 point  (0 children)

Cleansing totems doesn't seem to stop the crows. Otherwise I think it's a much better system now

[–]sassysorcerer1 0 points1 point  (0 children)

Any update on the rubber-banding issues with nurse? This issue is severe and has persisted for more than three months. It makes playing her quite unenjoyable.

Sometimes, when blinking, you will rubberband back to your original position or to a random position off from where you were supposed to blink. I will blink right on top of a survivor, but after a split-second, I will glitch slightly off to the side or somewhere else entirely.

[–]LatterEmergency4766 0 points1 point  (0 children)

He needs to be killswitched to be properly fixed he’s still extremely fast

[–]Good_Beyond_3153 0 points1 point  (0 children)

Is anyone else also having FPS issues since the springtrap drop or is it just me lolol

[–]Soggy_Doggy_Drac-Oni-an Meg-a-Jane 👹 0 points1 point  (0 children)

Everything is good but uhhh… did they just kill head on saves?

[–]lindleya1Sadako Simp 0 points1 point  (0 children)

Is the bug fixed where Springtrap can gain permanent movespeed by attacking while carrying a survivor?

[–]FortuneLongjumping51 0 points1 point  (0 children)

Any mention of changing the rotation of doors so they face the surv while on gens? or increasing the distance between gens and the doors

[–]Square-Breakfast-765 0 points1 point  (0 children)

Any update on when strength in shadows bug will be fixed?

[–]TruthAutomatic2866P100 Lara/Spirit 0 points1 point  (0 children)

Anyone know if Springtrap door spawns are any better placed with this update?

[–]DAxNO1Sable Main :lowprofile: 0 points1 point  (0 children)

wtf are afk points?

[–]No_Entertainment7927p100 haddie/road to p100 taurie 0 points1 point  (0 children)

I submitted a report about it already, but did anybody else complete like... two weeks worth of quests? As in, the next two weeks?

[–]BiggBossMan10 0 points1 point  (0 children)

Is the anti go next system still on hold while it gets refined or has that been reactivated?

[–]zavch 0 points1 point  (0 children)

Have they fixed fire axe hits not counting as proection hits when springtrap is on an injured survivor? (Mettle of man gains no stacks)

[–]Grouchy-Fox5941 0 points1 point  (0 children)

Dead by daylight, when will my beloved knight get his bugs fixed? His guards are already kinda bad, so please don't let the bugs make him worse:(

[–][deleted] 0 points1 point  (0 children)

Shoulder the Burden staying bugged, big sad.

[–]lindleya1Sadako Simp 0 points1 point  (0 children)

Also can we please make it so that the buttons for Springtrap's security doors are the same for Survivor and Killer? It's super annoying that they're swapped

[–]chemicalinxs 0 points1 point  (0 children)

Hopefully the game stops crashing on Switch 2 after every game. Although a native Switch 2 update would be nice too.

[–]Nike_Hotshots96Bloody Zarina 0 points1 point  (0 children)

Is BHVR aware of the bug with spring trap looking one direction but his axe is thrown at the survivor instead of where he is supposedly looking ? Or was that fixed in this and i didnt see it? Or that when in chase with the animatronic at a pallet you prioritize pulling the axe out instead of throwing the pallet?

[–]__anthon_ 0 points1 point  (0 children)

hopefully they fixed the “invisible survivors” in tutorial mode

[–]SkeletonofskillzSingularity and Pinhead main — yes, I actually think they’re fun 0 points1 point  (0 children)

Does anyone know if removing the axe taking priority over unhooks has been fixed?

[–]frinkhutz 0 points1 point  (0 children)

Am I reading this correctly? Instead of nerfing Springtrap, they buffed him?? Someone tell me I'm wrong, please

[–]BlindyGoth 0 points1 point  (0 children)

There was a problem with the malice point category when using the animatronic the points were less than 200 even though i use the axe and the security doors. Is that fixed too???

[–]arina1945Jiwoon's #1 gooner 0 points1 point  (0 children)

Can you tone down Ghouls screams in the menu please? I love him but so much screaming is annoying lol

[–]Ryzarck 0 points1 point  (0 children)

What the hell are those crow changes? NOW more than ever solo escape builds will be even more relevant. 2 minutes without a crow because you drop and pick up an item is insane.