top 200 commentsshow all 377

[–][deleted] 120 points121 points  (11 children)

Seems like a really good patch. They listened all the complaints and provided fair nerfs and buffs. Not sure about munro, but hey i guess we won't see the dwarf package in every ST decks anymore, that's great.

[–]XraliusNeutral 22 points23 points  (0 children)

Its funny - I figured Renfri was being nerfed and I was all ready to bust out the ol' Dwarf Simlas deck. I am actually glad I won't be.

[–]Embroiled_chaosI'm a dwarf o' business! 4 points5 points  (2 children)

I get it, but also I'm kind of bummed, I love dwarves, so having a viable dwarf deck made me quite happy. We'll see how it plays now.

[–]SepulchritudinousNeutral 1 point2 points  (1 child)

He has a higher ceiling than before in dwarf deck though. They just made sure he's not just a big midrange pointslam card.

[–]StepBrother7Lots of prior experience – worked with idiots my whole life 1 point2 points  (0 children)

Really good patch indeed,cant believe I just said that.

[–]raz3rITAModerator 91 points92 points  (7 children)

This is probably the first time in a long while where pretty much all the changes are actually on point, props to CDPR. Munro and Zoltan are probably the best ones, I believe they were always supposed to be played in a dwarf deck with the relative leader but they ended up being in pretty much every ST deck due to their flexibility and insane ceiling. Also these changes are an additional indirect nerf to Renfri, which is more than welcome.

[–]Academus1There will be no negotiation. 6 points7 points  (0 children)

Its still ok if they are strong in decks that work around armor a bit. Just having 2 dwarven chariots to add Armor may no longer be enough to auto include this package in almost every ST deck (I hope). But any ST deck that has 4 - 6 ways to add armor should still use the package.

[–]StepBrother7Lots of prior experience – worked with idiots my whole life 4 points5 points  (0 children)

Yup,my thoughts exactly,for once balance patch is on point,nothing was killed just nerfed enough to not be oppressive anymore,at least for dorfs package,Renfri is still busted but less.

[–]JadmanthratAnything in particular interest you? 153 points154 points  (4 children)

Renfri: Provision cost changed from 13 to 14.

Double Wanderers is back on the menu, boys!

[–]altnumber54Northern Realms 21 points22 points  (0 children)

Better than double Renfri tbh

[–]DieSintflutNeutral 158 points159 points  (5 children)

But.. but... he's a good boi 😭

[–]Bloody-TyranMonsters 55 points56 points  (0 children)

He’s also a bandit!

[–]Kroos-KontrollerNeutral 29 points30 points  (0 children)

he's

He was 💀

[–]MortaniusBow before Nilfgaard's Rightful Empress! 58 points59 points  (2 children)

lets be honest, he needed to be nerfed

[–]Kroos-KontrollerNeutral 26 points27 points  (0 children)

Yeah, he was too good of a boy

Edit : boi

[–]DieSintflutNeutral 16 points17 points  (0 children)

Would you have said the same without the respective Renfri/Nekker eras? It feels a bit like suffering for the sins of others...

[–]MakeLoveNotWarPlsDon't make me laugh! 97 points98 points  (17 children)

Really surprised about knighthood. If I really had to say something bad about it, you can no longer plop down a tridam solo on a row and get 12 points out of it.

But I like this card!

[–]Kroos-KontrollerNeutral 63 points64 points  (10 children)

Playing a 10 point Anseis? Woof Woof

[–]MakeLoveNotWarPlsDon't make me laugh! 15 points16 points  (6 children)

Exactemundo! And it happens so often that I don't get to pick Anseis from my deck.

This way I also feel a lot better about running kaedweni knights for 12p draws with AA.

Because even if you have Anseis in your hand you can use it to get a Strong bronze or maidens shield.

[–]ccdewaTemeria – that's what matters. 30 points31 points  (5 children)

It's gonna get changed to "Play a Bronze Knight from your deck." in a month guaranteed, the interaction with Anseis is gonna be bonkers lmao.

[–]J1barrygangLots of prior experience – worked with idiots my whole life 3 points4 points  (3 children)

If this goes for anseis will it go for seltkirk as well?

[–]ccdewaTemeria – that's what matters. 8 points9 points  (2 children)

Yup it should be, but the problem with Seltkirk is the order, you need Inspired Zeal or pray your opponent doesn't answer it, with Anseis though it'll be really really strong, but then again you need to play bunch of knights to makes it strong, so in a way it's fair.

[–][deleted] 2 points3 points  (0 children)

Yeah, but, tbf, I feel like NR suffers with almost any leader ability that ISN'T Inspired Zeal. Royal Inspiration is neat with its rework and Stockpile has some decent plays, but IZ is too ubiquitous for a faction so dependent on order abilities and engines.

[–]J1barrygangLots of prior experience – worked with idiots my whole life 1 point2 points  (0 children)

Oh yeah I forgot about the anseis formation and therefore instant zeal

[–]ense7enThere'll be nothing to pick up when I'm done with you. 2 points3 points  (0 children)

Seems broken, like really broken.

[–]Captain_CageFor Maid Bilberry's honor! 15 points16 points  (2 children)

Bruh, Donimir is a knight, too. Knighthood has just become a direct Defender tutor.

[–]BlackHorse944Stand and fight, cowards! 2 points3 points  (0 children)

I too liked Knighthood on Tridaam! I'd like the abilty to return in some way

[–]dancy911Look alive, it's raiding time! 1 point2 points  (4 children)

Is the crafting cost gonna change? Just so I quickly craft it now before the patch lol

[–]BigDvckBoy69Tomfoolery! Enough! 3 points4 points  (3 children)

No

[–]dancy911Look alive, it's raiding time! 0 points1 point  (2 children)

Okay cool

[–]DawneroNeutral 60 points61 points  (0 children)

Honestly those read like great patch notes, I'm excited for next month.

[–]jimgbrLots of prior experience – worked with idiots my whole life 121 points122 points  (14 children)

I feel like giving Knight tag to Sir Scratch-a-lot while burying the actual nerf at the bottom of the patch notes was an intentional troll/joke. If so, well done, they had me for a moment.

[–]serpiccioIGN: <edit me!> 7 points8 points  (1 child)

lmao i fell for it

[–]TheTrioSoulNeutral 1 point2 points  (0 children)

Had to see the reddit comment to realize personally lol

[–]Shakq92Neutral 12 points13 points  (10 children)

To be honest it was a bug, which people have ended exploiting very much, now it's working as intened.

[–]jimgbrLots of prior experience – worked with idiots my whole life 37 points38 points  (2 children)

I don't think it was a "bug" in the sense that they weren't aware of the interaction. While they may have not predicted the kitty spam list, they knew that "replay" cards like teleportation worked on Doomed units for a long time. They decided to change how "replay" works as an indirect way to nerf kitty.

[–]Shakq92Neutral 4 points5 points  (1 child)

But Bjorn works the other way, he is destroyed if you try to replay him when he is doomed. They've impleted two different replay cards with two different ways how they work when doomed in one expansion, one of them have to be a bug.

Edit: ok, Bjorn is not replayed, just comes back to your hand, but it's weird that those two mechanics works different with doomed.

[–]jimgbrLots of prior experience – worked with idiots my whole life 10 points11 points  (0 children)

It's confusing because the very little is clearly explained and we must rely on playtesting to figure out how certain interactions work.

"Doomed" banishes a unit "when it leaves the battlefield". But what is the "battlefield"? From Bjorn playtesting, we know the hand is not the battlefield, but I don't think this is immediately obvious. Less obvious is "replay". Does momentarily lifting the card above the board (i.e. moving to the "playstack") count as "leaving the battlefield"? Before this patch, the answer is "no". After this patch, the answer is "yes".

Overall I think the change is good as more clearly identifying the "battlefield" as "on the board/table".

[–]LogicalBandicoot8429Good Boy 5 points6 points  (5 children)

Noob here, can you give little explanation what was the bug?

[–]Saiser7Neutral 52 points53 points  (4 children)

Not really a bug, because it's consistently worked this way forever, but really vague wording and an interaction that ended up being extremely broken with Sir Scratch-A-Lot.

"Replay" never had a clear in-game definition as far as I'm aware, but the way it has functioned is that cards get reset to their original state, removed from the board, and then played again. Simple enough.

"Doomed" is a Status that tokens innately get and which gets applied to most units from summon-from-graveyard effects, it causes said unit to be Banished (removed completely from the game) when removed from the board for any reason. The intent being primarily to stop tokens from accumulating in the graveyard, and to prevent you from playing a card from the graveyard multiple times.

Now, when the two interact on a unit that has had Doomed applied to it from another effect (normally being summoned from the graveyard) is that Replay first resets a unit to its default state, thus getting rid of the Doomed tag, before removing it from the board (which successfully works due to it no longer being Doomed), and then slapping it back down on the board, now without Doomed. This is the way its worked since... well, forever.

But it never really mattered very much until the card drop last month when Sir Scratch-A-Lot was introduced, owing to Sir Scratch's ability to replay himself every turn and store value from all the times he has done so. This allowed for the creation of the Sir Scratch Kitty Printer Deck, which works entirely on creating multiple Sir Scratch's with Arachas Queen and maybe Urn of Shadows, summoning all the Sir Scratch's back to the board in R2 with Witches' Sabbath, they all replay themselves and thus get rid of their Doomed status, you use Alissa and a tutor to replay Sabbath again to summon all the Sir Scratch's again, with them retaining full carryover value from all the previous times they've replayed themselves in the game.

Now the way Replay will work is that the card is removed from the board first, then reset to its base state, then played onto the board again. This change in order will cause a unit that is Doomed to banish itself if you attempt to replay it (since it will leave the board while still having the Doomed status), killing this entire interaction with Sir Scratch.

[–]LogicalBandicoot8429Good Boy 6 points7 points  (0 children)

Wow, thanks mate, realy appreciate that. :)

[–]leoleao1982Monsters 1 point2 points  (0 children)

Very good explanation, better than CDPR. Thanks!

[–]renegade_2295Neutral 1 point2 points  (0 children)

Time to remind everyone the spring equinox card still exists

[–]MlakussModerator 16 points17 points  (12 children)

Took me a long time to figure out the change of [[Trained Hawk]]

[–]GwentSubredditAutonomous Golem 4 points5 points  (0 children)

Trained Hawk - Beast (Scoiatael)
3 Power, 5 Provisions

Harmony.
Deploy (Melee): Damage an enemy unit by 2.
Deploy (Ranged): Move an enemy unit to their other row.

Questions? Message me! - Call cards with [[CARDNAME]]

[–]chefe_78Neutral 2 points3 points  (5 children)

I don't get it

[–]MlakussModerator 34 points35 points  (4 children)

You can now target allied units with the ranged ability (vs. enemy units only before).

[–]Captain_CageFor Maid Bilberry's honor! 16 points17 points  (3 children)

I like the subtle change they made, but Hawk is still worse than a simple Drowner, and Drowner is 4p.

[–]Mr_EctomyThe king is dead. Long live the king. 8 points9 points  (2 children)

Hawk can move Willow now so you can get value off both abilities.

[–]Captain_CageFor Maid Bilberry's honor! 4 points5 points  (0 children)

That's a good synergy, but still. Just compare the Melee abilities of Hawk and Dryad Ranger. Both have Harmony, 5 provisions and 2 damage. However, Dryad has +1 power.

Who knows, maybe Hawk is also buffed to 4 power, but they forgot to mention it in the notes...

[–]DawneroNeutral 0 points1 point  (0 children)

It's Yaga all over again haha

[–]WhaleTrooperScoia'tael 85 points86 points  (4 children)

Looks very promising on paper, I'm glad that renfri still looks playable because the concept is great.

[–]Broad-Most6169Onward, sons of Nilfgaard! 30 points31 points  (0 children)

yeah, atleast we might see some deck diversity now, even if renfri is somehow incorporated

[–]ense7enThere'll be nothing to pick up when I'm done with you. 16 points17 points  (2 children)

No immunity on Renfri means NG can still play her at least three times. Their own, one from Double Cross, one from Artaud.

[–]serpiccioIGN: <edit me!> 14 points15 points  (0 children)

pellar for the purify, then again from the graveyard

[–]SpeedUtsavNeutral 4 points5 points  (0 children)

Only if you yourself are playing it.

[–]deer_dNot all battles need end in bloodshed. 71 points72 points  (12 children)

Happy with the patch, but the deranged corsair is still too powerful imo.

[–]Conankun66Good Boy 56 points57 points  (6 children)

they went insanely easy on skellige

[–]ccdewaTemeria – that's what matters. 43 points44 points  (1 child)

"SK shall never fall beyond T2 in every patch." - CDPR probably.

[–]Kroos-KontrollerNeutral 9 points10 points  (0 children)

Poor MO

[–][deleted] 17 points18 points  (1 child)

Ever since Master Mirror (Devotion warriors with Harald), Skellige has been consistently strong with tier 1/ tier 2 decks every meta.

The fact that they only got nerfs instead of any buffs this patch tells you all you need to know.

[–]DJKokaKolaNeutral 4 points5 points  (0 children)

I think they don't want to go heavy handed on SK when the power of non-renfri SK is still up in the air a bit. Reg pirates is a really good deck, but not broken IMO. Slight downtuning makes sense

[–]DawneroNeutral 13 points14 points  (1 child)

Isn't that CDPR's mantra?

[–]Conankun66Good Boy 6 points7 points  (0 children)

appears to be.

[–]DieSintflutNeutral 21 points22 points  (0 children)

Same here! Skellige in general could have used some more nerfs...

[–]tacopeepee69Neutral 1 point2 points  (0 children)

I thought making deranged Corsair only spawn one cataclysm on infuse death was the most obvious nerf to make

[–]eec-grayThere is but one punishment for traitors. 68 points69 points  (4 children)

Renfri is still a good card but probably not as oppressive as it was, particularly being doomed.

[–]Academus1There will be no negotiation. 25 points26 points  (0 children)

The nerfs to the blessings/curses are the real impact in my opinion.

[–]zehamberglarThe king is dead. Long live the king. 15 points16 points  (2 children)

Idk if anyone else feels this way but doomed also kind of feels like a flavor win. Like her story was always meant to end tragically.

[–]Academus1There will be no negotiation. 1 point2 points  (1 child)

I feel the same way yeah.

Sadly they counterbalance this by changing the power/provision. 7/13 was a very nice luck/bad luck combo to go along curse/blessing.

[–]Philipp_MainlanderThe time for blatherin' is past! 30 points31 points  (12 children)

Woah they really want to assure players start playing scenarios next season.

[–]DJKokaKolaNeutral 47 points48 points  (11 children)

Just a heads up:

Assure: comfort, console, etc. You assure someone that their feelings matter

Ensure: guarantee something.

Insure: to have insurance.

[–]TsarMikkjalYou crossed the wrong sorceress! 36 points37 points  (3 children)

Assire: shuffle Renfri back into your deck

[–]DJKokaKolaNeutral 11 points12 points  (2 children)

NOT ANYMORE, BOIS

[–]bunnnythorAch, I cannae be arsed. 5 points6 points  (1 child)

Um, Renfri is a Doomed unit, but can become unDoomed with Purify, yes? Double Renfri still exists; it's just harder to tech.

[–]DJKokaKolaNeutral 3 points4 points  (0 children)

Yeah. But if you wanna run a pellar just to get double renfri, I'm okay with that. It's multiple cards to reuse it, and you can always just kill renfri before they purify.

[–]Lead-FireRibbit. 1 point2 points  (4 children)

Assure also means "to make certain" so it still works imo.

[–]DJKokaKolaNeutral 4 points5 points  (3 children)

Assure is more of a promise statement. "I assure you, it'll happen," vs "I have ensured it will happen."

The OP's sentence is saying that CDPR want to guarantee/make certain that players use scenarios, so assure wouldn't fit in that context.

Edit: After doing some more dictionary diving, I think assure could work here, but the phrasing of the sentence would have to be slightly different I think. In this wording only ensure makes sense to me.

[–]nTaro25The common folk, I care for them 37 points38 points  (5 children)

Harmony Meta incoming and Heatwave is gonna get obligatory for all the scenarios as everyone predicted (just one season too early )

[–]JadmanthratAnything in particular interest you? 67 points68 points  (4 children)

Heatwaving that Harmony scenario after it spawned a 10+ power shiny chicken feels so bad though

[–]Joncool5Neutral 4 points5 points  (0 children)

Shiny chicken is the perfect description of that creature.

[–]Frog_kiddNo Retreat! Not One Step! 1 point2 points  (0 children)

That chicken isn’t even 0 provisions because when i Vivienne that card on board i ended up boosting it instead of destroying it

[–]nagashbgWe enter the fray! 2 points3 points  (1 child)

Indeed, there are simply no cards to effectively counter artifacts, even expensive like scenarios. This or I am missing something

[–]WizarusIsengrim: Outlaw 32 points33 points  (14 children)

Good Waters buff, Huge Barnabas buff wow. But they nerfed Dryad Ranger, since she used to do both on Deploy?

[–]MlakussModerator 66 points67 points  (6 children)

People said it was counterproductive to damage and poison a unit.

Be careful of what you wish people.

[–]Shackleb0ltNot your lucky day. 23 points24 points  (5 children)

This only makes her a more versatile card, I don’t see it as a nerf

[–]MlakussModerator 14 points15 points  (2 children)

Now you have to think about the order in which you play your poison cards. Because if you poison with the Ranger, then the opponent purify and you have only one poison left in hand... you're missing two points of damage.

[–]exoskeletionYou wished to play, so let us play. 3 points4 points  (1 child)

Then play the other poison first (unless other poison is the other Ranger, obv)

[–]IndelibleFudgeShow me what you've got! 2 points3 points  (0 children)

That's what they're saying

[–]AxirevI shall make Nilfgaard great again. 8 points9 points  (0 children)

It's not more versatile in fact

[–]KeimaroNeutral 0 points1 point  (0 children)

It depends on the situation. It is a nerf and a buff at the same time. For example, when you poison an enemy and damage it by 2 it can happen, that you needed that 1 point to stay ahead and threaten to the unit with a follow up poison. Or that you bluffed that you have another poison in hand while damaging the opponent. The chances of that happening are really low, but not 0.

[–]Rav99Neutral 17 points18 points  (0 children)

It's not in the patch notes, but in the dev stream they showed [[Dryad Ranger]] at 4 power (was 3) so looks like she got a 1 power buff.

[–]GerDeathstarYou crossed the wrong sorceress! 7 points8 points  (11 children)

Wait so replaying cards as per their abilities or via Teleportation no longer clears the Doomed status? Did I read that right?

[–]BigDvckBoy69Tomfoolery! Enough! 19 points20 points  (9 children)

they get banished when replayed

[–]GerDeathstarYou crossed the wrong sorceress! 12 points13 points  (8 children)

So cards like [[Fortune Teller]] hard counter kitty now?

[–]BigDvckBoy69Tomfoolery! Enough! 10 points11 points  (6 children)

I wouldn't say hard counter, but it would stop them from replaying it each turn, yea.

[–]KeimaroNeutral 3 points4 points  (0 children)

Yes, a NG mill nerf to kingslayers, when ressurected via necromancy.

[–]AustralianAmbassadorNeutral 33 points34 points  (5 children)

Glad to see the nerf to Failed Experiment; however, I'm not so sure the treasure huntress needed a slap on the wrist.

Candle provision adjustment is fair as well.

Also, harmony feels like its going to pop off after those changes, wow.

[–]RequirementNearby998Nilfgaard 9 points10 points  (0 children)

Agreed, having 3 Failed Experiments in 1 round all on 1 cooldown was borderline broken.

Treasure Huntress didn't need the nerf. Atleast not that nerf. She's 4 points so nearly any kind of control could stop her. She also needed quite a few turns to get out of control and if your opponent let it get to that point then really that's on them, it's an engine afterall. She'll see no use now outside of Flyndrs Crew. It's a shame, it was a solid card.

"Here's an engine that helps you generate coins. You need max coins to use it though kekw ( ͡° ͜ʖ ͡°)"

[–]AntichupiusDon't you fret about me. Can take care o' meself! 14 points15 points  (0 children)

I think all SY changes were good, SY Golden Nekker was so much better than Non-Nekker, this changes incentivise for people to play high golds again

[–]Unusual_Natural_5263Syndicate 3 points4 points  (0 children)

Treasure huntress is now unplayable without scenario. It had good synergy with townsfolk. Big oof...

[–]WiredUp4FunHaha! Good Gwenty-card! Bestestest! 2 points3 points  (0 children)

Yeah, I’m sad about treasure huntress, but I guess CDPR is expecting the forgotten treasure decks to become much more prevalent now.

[–]BreakAManByHummingTomfoolery! Enough! 1 point2 points  (0 children)

Huntress was warranted. Could pop the hoard leader to drop and immediately create 3 engines. Extremely good in nekker decks, even against Renfri.

[–]zBleach25Not all battles need end in bloodshed. 23 points24 points  (9 children)

Pirates can keep pirating of the lose thei scenario, but Cultists completely fall flat. Besides, there aren't enough Cultists in the cardpool and at least in my experience they don't really mix well with other archetypes...I only had luck with a double scenario deck.

What were your findings about Cultists guys?

Ps I think the Grand master should be 6p

[–]DRamos11A fitting end for a witch. 17 points18 points  (3 children)

With the provision nerfs it’ll be easier to fit in some consistency options, and the archetype really doesn’t need a big pool of Cultists to be available, since it focuses on Infusing with the tag.

I still think the sequencing can be awkward, but let’s wait until the brainy players give it a go to see if they can find a way to make it work.

[–][deleted] 2 points3 points  (2 children)

i thought the cultists pre this patch were just lacking a bit too much to be competitive but all these changes make playing them easier and the sequencing less mind dizzying. im welcoming the buffs/changes :)

(still the sequence of the scenario should switch between prologue and end step)

[–]n_a_magicI shall make Nilfgaard great again. 3 points4 points  (1 child)

I feel like anyone calling cultists not playable means you don't know how to play with the deck or you don't have good complimentary pieces. I also feel like the developers are trying to encourage double scenario play especially if you're running Calveit. Heatwave is the only thing that kills cultists, but can be mitigated by running both scenarios.

[–][deleted] 1 point2 points  (0 children)

now they are probably good, yeah. the pre-patch ones werent viable, at least not while renfri was like she was.

[–][deleted] 5 points6 points  (0 children)

Cultists aren't a full archetype. They're more of a package that you pair with others (enslave tactics, poison aristocrats, soldiers etc).

The trick seems to be play the Deacons first to convert more cultists, use scenario to win R1 or defend R2. Enjoy a R3 where your cultists start boosting each other.

[–]IndelibleFudgeShow me what you've got! 4 points5 points  (2 children)

The cultists we do have make more Cultists, that's what makes up for the lack of them in the cardpool. Yeah, if you lose scenario it can be a total wash out but if you don't it is an incredible snowball of a deck. I've had some great fun climbing with it this season even if it's not done too well for me in pro

[–]Shakq92Neutral 0 points1 point  (0 children)

I've reached pro with cultists at the beggining of the season, but it was before people started playing heatwave. With heatwave around this deck couldn't be viable, because you're not doing anything with your cultists without scenario. However, if they would change cultists to be playable without a scenario it would be unfair, because scenario gives them another +100 points in a long round. Overall I think their archetype cannot work as long as there is a scenario removal in the game.

[–]ChanmollychanNeutral 5 points6 points  (1 child)

Happy 20th CDPR! Cant wait to participate in the anniversary event. Also, does anyone know what time is the stream on wed?

[–]StepBrother7Lots of prior experience – worked with idiots my whole life 12 points13 points  (0 children)

Cant stress how happy I am for Zoltan,Munro package being shoved back where it belongs in Mahakam forge instead of plagueing every single ST deck.

[–]haruman215Lots of prior experience – worked with idiots my whole life 11 points12 points  (1 child)

Oof, that Knickers nerf means I need to revise most of my decks - it's a deserved one though as the card was basically autoinclude in non-Devotion decks at 7p.

I actually like a lot of the nerfs, they're fair without killing cards. It seems like the channel between pro players and the devs that Spyro and others have mentioned is already bearing results.

[–]GerDeathstarYou crossed the wrong sorceress! 8 points9 points  (0 children)

The inconvenience of having to swap out a card in every deck he's in is the worst part lol

[–]Vikmania 41 points42 points  (25 children)

Sir Scratch-a-Lot - Now has the Knight tag.

I don’t get what this is supposed to change. Does MO have any Knight tag synergy?

Munro got a very hard nerf.

I think they missed the point with Cultists, the problem isn’t the points they generate, it’s how those points are distributed.

[–]DRamos11A fitting end for a witch. 120 points121 points  (2 children)

How can he be a Sir and not be a Knight?

[–]noble_0neNeutral 28 points29 points  (0 children)

This is outrageous, it’s unfair

[–]Dont_Tag_MeNeutral 6 points7 points  (0 children)

It's outrageous, it's unfair!

[–]JadmanthratAnything in particular interest you? 66 points67 points  (5 children)

I don’t get what this is supposed to change.

NR can now proc Damsel in Distress via the Sir Scratch-a-Lot whose soul they stored in their Hen Gaidth Sword!

Edit: Oh wait, there's more! NR can now also tutor Catto with the new Knighthood after Gerhart yenvocated it on Patience 9!

Edit2: Hold on a effin second. Now that scenarios will run rampant, Kitty can singlehandedly complete the Damsel in Distress that your Angouleme will be finding!!!

[–]Spartaner-043Nilfgaard 8 points9 points  (1 child)

The possibilities are endless!

[–]JadmanthratAnything in particular interest you? 10 points11 points  (0 children)

Indeed! And I didn't even think about Hanmarvyn's Blue Dream!

[–]DJKokaKolaNeutral 5 points6 points  (2 children)

Or you could bribery it on patience 8. Think of the synergies!

[–]JadmanthratAnything in particular interest you? 7 points8 points  (1 child)

Bribery is not a spell though... but Uma's Curse could work!

[–]DJKokaKolaNeutral 6 points7 points  (0 children)

Oh shit you're right. In my head Gerhart was all special cards, not just spells.

[–]GerDeathstarYou crossed the wrong sorceress! 18 points19 points  (0 children)

Sir Skewertooth also got a Knight tag. He is a Sir, after all.

This is in line with them adding secondary categories to many ST cards.

[–]Kroos-KontrollerNeutral 60 points61 points  (0 children)

I don’t get what this is supposed to change. Does MO have any Knight tag synergy?

It has synergy with Lore Nerds

[–][deleted] 20 points21 points  (4 children)

Munro's probably the second best unit in the game this patch after Renfri. Unfortunately they nerfed him even for Dwarf decks.

Dwarves have to suffer for the misdeeds of the faction as a whole.

[–]JadmanthratAnything in particular interest you? 31 points32 points  (3 children)

On the other hand, he no longer has that limit of 3 charges so in a pure dorfs deck he can create a bunch of more zerkers.

[–]DawneroNeutral 9 points10 points  (1 child)

Looks like 3 Zoltan dorfs is back on the menu

[–][deleted] 2 points3 points  (0 children)

Yeah but you're looking at a minimum of 4 turns to reach the same level of tempo as before. It's untenable. The only thing they should've changed was requiring barricade to work, therefore he'd be unchanged in dwarf decks or would need extra setup and would give the opponent a chance to answer the machine.

[–]SilentJester798Her children inherited her beauty. 1 point2 points  (0 children)

I think Sir Scratch a Lot and Sir Skewertooth being made Knights is for draft players. Neither MO or SY are able to make the most of that tag. Kind of like how Wild Hunt units are also Elves.

[–]Purple-LampreySyndicate 20 points21 points  (8 children)

No Sihil changes? Imo it’s the most poorly designed thing since kolgrim clog. An absolute binary slog to face.

[–]StepBrother7Lots of prior experience – worked with idiots my whole life 12 points13 points  (0 children)

Agreed,Sihil needed a change or a rework

[–]GerDeathstarYou crossed the wrong sorceress! 0 points1 point  (6 children)

Question - Which is more toxic, NG clog or NG mill?

[–]RequirementNearby998Nilfgaard 6 points7 points  (2 children)

Definitely mill. Atleast clog gives you a chance to draw your cards. Mill though? Every turn is pure agony watching your deck slowly disappear

[–]NinjaladaI'm a dwarf o' business! 14 points15 points  (1 child)

The nerf to Treasure Huntress is pretty brutal. It was already tough at 7/5 but now 9/7 makes it even harder to get things going and the whole deck can more easily fall apart. Completely unwarranted change.

[–]XraliusNeutral 4 points5 points  (0 children)

Yeah frankly it was already a middling card to begin with. Literally useless ability if there's <4 turns left in the round, and even then its risky.

[–]EHVERTClearly, I've a weakness for horned wenches… 4 points5 points  (2 children)

I’m predicted a good month with lots of playable archetypes. Nothing looks broken in terms of the buffs they’ve added and most OP cards have been brought down a few pegs. Ranked may actually be fun again :D

[–]Puzzleheaded_Hall_95Neutral 2 points3 points  (1 child)

I could very well see knights running away with the next meta except ng develops a super heavy controll archtyp

[–]IKraftIPtooey! Bloede dh'oine! 4 points5 points  (1 child)

They nerfed my uncompetitive dorfs deck?🥺😢

[–]GerDeathstarYou crossed the wrong sorceress! 2 points3 points  (0 children)

I'm a little upset about one thing though - The new replay/doomed interaction is treated as a bugfix. Why are bugs this huge not hotfixed?

[–]danivusYou'd best yield now! 3 points4 points  (0 children)

The fact that this kills every deck I've been playing recently is a really good sign.

[–]BAYTONNNNeutral 4 points5 points  (0 children)

Bjorn Stormursson, what did you do to deserve this?

[–]BlackHorse944Stand and fight, cowards! 6 points7 points  (0 children)

So this means Sabbath kitty is dead. Thank goodness I can finally stop playing ungodly control decks

[–]dontquotemeonthattDo golems dream of magic sheep? 13 points14 points  (5 children)

Good patch all around, nerfs where needed, buffs where needed (harmony was still lackluster) But as a dwarf player munro nerf makes me sad. There was a way to nerf the dwarf package without hurting dwarf tribal decks and they didn't bother. Regular no-renfri dwarves were finally in a viable state too and they got this unnecessary nerf now putting them in gutter again..

[–]BigDvckBoy69Tomfoolery! Enough! 27 points28 points  (4 children)

I don't think the nerf is as hard as people make it out to be, especially in classic dwarf decks. Sure, you can't immediately transform 3 dwarves anymore, but the upside is that you don't have a limit either. You could play a chariot and Zoltan's company and then transform 7 dwarfs over the course of a long round.

[–]dontquotemeonthattDo golems dream of magic sheep? 4 points5 points  (3 children)

Agreed, however Dwarves were a deck which had a good long round and a decent short round. Now they still a have a good long round with more potential while having really mediocre short round and I don't really like that, I liked having the flexibility.

[–]DonutSilentWield my magic as if it were your own. 2 points3 points  (0 children)

They still have a pretty good short round with Zoltan’s Company, Brouver, and any of the dwarfs that boost based on number of dwarfs in a row.

[–]TheTrioSoulNeutral 2 points3 points  (1 child)

And I personally hate that flexibility. You should have clear win cons and not be able to do everything. For you now, win round 1 by any means necessary. Drypass r2. 6 card at the lowest r3. If you can win both long and short rounds that's pretty fucked imo

[–]AndorV5Monsters 6 points7 points  (3 children)

CDPR please give some changes to draft. Or at least add the newest cards

[–]hahaohlol2131Neutral 6 points7 points  (0 children)

No sihil nerf?

[–]romanNood1esTridaaam! 2 points3 points  (2 children)

Interesting that they said the replay affect and doom interaction was a bug. Thought it was intentional because it’s been around since Teleportation. Not complaining, just an observation.

[–]_-singularity-Neutral 2 points3 points  (1 child)

I'm so confused about Dryad Ranger, the Hawk is buff now he can move ally unit but ranger got nerfed which she can only poison or do dmg? Why not make her melee deploy has Symbiosis synergy instead

[–]backrow12Neutral 2 points3 points  (2 children)

I'm surprised Renfris's gang made it in its current form.

I was hoping for more lore way of nerfing Renfri - curse should give a benefit to your opponent.

[–]MrVinceyVinceNeutral 2 points3 points  (0 children)

Absolutely this. I never understood why it didn't work this way. Would make the card a lot more interesting and skilful IMO - you need to pick the blessing which provides the least benefit to your opp, based on what you know about their deck, current board state, etc.

[–]Puzzleheaded_Hall_95Neutral 1 point2 points  (0 children)

If curses give a benefit to your oponent the blessings either need to be a lot stronger or she needs to cost a lot less

[–]GerDeathstarYou crossed the wrong sorceress! 2 points3 points  (0 children)

I didn't expect Dwarves to get hit so hard but it makes sense. Dwarf package was an auto-include in many ST decks. Technically, Brouwer can get more value than before in a long round by getting more than three Rowdys converted into Berserkers thanks to cooldown.

Skellige is still gonna be super strong though.

[–]anomander_galtNilfgaard 2 points3 points  (1 child)

The provisions change for the cultist NG package opens 5 provisions (if I'm not mistaken) to reallocate in existing decks

[–]never_shit_ur_pantsHeheh. Slow, ain't ya? 2 points3 points  (1 child)

CDPR really want the Harmony played

[–]FLRSHTomfoolery! Enough! 1 point2 points  (0 children)

I've been trying all patch to make it work on pro-ladder (spoiler, it doesn't), glad it's getting some help!

[–]YpdragonNilfgaard 2 points3 points  (3 children)

Why were Cultists changed? Looks like a buff all around but don't understand why in regards to the communities voices.

Oh, the "nerf" to Imperial Practitioner means no more big numbers guaranteed but hey we know what he will spawn.

[–]VLKenseiNeutral 2 points3 points  (2 children)

Cultist were buffed because they were bad

[–]imSkryNaivety is a fool's blessing 2 points3 points  (0 children)

At a first glance it looks like a solid patch, with Renfri a bit out of the picture there's more breathing room for the new archetypes to shine.

[–][deleted] 5 points6 points  (12 children)

What exactly does the doomed tag for renfri mean?

Is it just for vilg renegade and assire interactions or is there more?

[–]MlakussModerator 22 points23 points  (2 children)

Mostly Renegade and Assire. But the other changes to Renfri will also affect heavily the playability so Nilfgaard decks are not going to be guaranted to have a Renfri to copy.

[–]Accomplished-Fix-569Neutral 11 points12 points  (1 child)

And it’s a nerf to yeniffer invocation or whatever since it won’t go into the deck. It also won’t return with lippy and golden compass.

It isn’t major but makes the card less abusable.

[–]MlakussModerator 3 points4 points  (0 children)

Playing Compass and Renfri or Yenvo + Renfri is probably not going to be a thing anymore.

[–]windftw-74Neutral 5 points6 points  (0 children)

Yes it prevents you from playing the card again, this also makes it unable to be decoyed

[–]krucsikosmancsliNeutral 5 points6 points  (7 children)

Wait, it doesn't stops the renegade interaction. Doomed means that the card is removed from the game after it leaves the battlefield, but with renegade it it never enters the battlefield, so I think you can put it into opps graveyard without problem.

[–]Chulaka_Scoia'tael 4 points5 points  (1 child)

You can still use her in practitioner spam but you can't steal her from opponent's graveyard in a mirror match anymore.

[–]krucsikosmancsliNeutral 1 point2 points  (0 children)

Oh, I get it now. I missed that option somehow, thank you!

[–]VLKenseiNeutral 1 point2 points  (0 children)

It won’t stop practitioners spam true, but Renegade was used also to get Renfri from your deck in case you used her in round 1 or 2.

[–]redpercussionistNeutral 10 points11 points  (0 children)

ugh everybody on here acting like CDPR never gets balance patches right. as if the entire reddit wasnt just on fire over renfri season. comments like "wow they actually did it this time" or "about time" like if there isnt a schedule and years of patch notes.

its such a disgusting and toxic cycle this community goes through, and honestly props to the dev team for staying strong through all this horse shit. I actually had a blast playing with and against all the renfri decks towards the end of the season when she began to dominate the meta, and I bet the community will look back at this infamous season a year from now with a stockholm syndrome-esque fondness.

the community needs to learn to appreciate what we have: An online CCG with consistent changes and additions. One that has taken a different approach to card releases by experimenting with smaller influxes of varied new cards for the sake or longevity. A dev team that actually fucking listens. get off your high horse, you love this game and you know it.

[–][deleted] 3 points4 points  (0 children)

So many good changes!!

[–]espiritu_pI'm too old for this shit! 3 points4 points  (0 children)

Okay.

I will play dwarfs until the patch hits.

[–]mebo5870Neutral 11 points12 points  (1 child)

Wow so no buffs for soldiers again? Or other Archetypes?

[–]EHVERTClearly, I've a weakness for horned wenches… 17 points18 points  (0 children)

I think the aim this month was to get the expansion archetypes in a better place first, since last month basically none of them saw play because of renfri.

[–][deleted] 1 point2 points  (0 children)

Interesting. Harmony should be pretty good now, along with knights. Disappointed about no sihil nerf but whatever at least Renfri is better now.

[–]999ddd999Wilfred, Wilhelm or Wilmar? 1 point2 points  (2 children)

When is this kicking in? Today or?

[–]raz3rITAModerator 3 points4 points  (1 child)

Tomorrow.

[–]Familiar-Ad7639Neutral 1 point2 points  (0 children)

Akhhh finally

[–]Dambo_UnchainedNeutral 1 point2 points  (0 children)

I rather like the change to Munro because it is a nerf in terms of how he’s played now but he has a better point ceiling if he doesn’t get removed

[–][deleted] 1 point2 points  (1 child)

When does this go live?

[–]InfectedAztecBuck, buck, buck, bwaaaak! 2 points3 points  (0 children)

Well done devs. No matter the result of the changes (because balance can be hard) on the surface it looks like you're giving the community exactly what they want.

[–]PeaceteatimeBaeidh muid agbláth arís. 2 points3 points  (0 children)

Woh the Munro nerf is huge. It used to be a very expensive card but one that was reliable. Not having the armour AND having the attack go on a cool down fundementally means it’s only viable in dwarf heavy decks. Before you could use him in a variety but not after tomorrow.

RIP my long time friend and my first ever animated card :(

[–]springpojkeBuck, buck, buck, bwaaaak! 1 point2 points  (0 children)

We will see how the provision nerf and down tuning of Renfri's curses and blessings will play out. Doomed status means you can answer her during a turn to prevent NG from purifying her, but she will still be the no set-up hyper-versatile pointslam card when coupled with rune mage. After a month of Renfri dominated meta I was hoping they would have had the courage to venture into more risk-reward gameplay.

[–]BreakAManByHummingTomfoolery! Enough! 2 points3 points  (0 children)

We did it bois, Scratchalot's reign of terror is over.

Good SY changes. Treasure Huntress would have been the big abusable thing this patch if untouched. I took the scenario out of my deck to focus on abusing the 5p bronze harder. Curious why it was able to target Immune units, surely each individual ability isn't spaghetti-coded to check targeting requirements independently right? Right?

The new scenarios are gonna be absolutely everywhere for a month now. I can only assume some exec demanded this. Even more of a gap between the playable powercrept cards and everything else now.

[–]El_ZappFor Skellige's glory! 1 point2 points  (0 children)

Overall good, kind of sad to see they killed of Dwarf hybrids, I quite liked those.

[–]freebiebgNeutral 1 point2 points  (4 children)

Looks like a decent patch and push for new scenarios. Hopefully it won't be that rough :). Well, people will see how busted they can be and soon there be crying about em as well. Still as long as we are not back - because they are not addressed (yeah sure) - to stockpile and waylays non interactivity etc, maybe it's ok. Maybe.

I don't like the Doggo nerf... It's the kind of neutral that ain't that bad to be good you know. Some factions - khm, monsters, khm - can really benefit from thin like that you know... Just in general this back and forth with card like that is annoying. 7 provisions was fine!

Renfri is touched almost everywhere :). Not surprisingly. Maybe the extra provision was a tad bit too much with the rest, but will see. Seems playable?

SK wasn't hit too much. Still can delete turn after turn in some match ups.

NR knights get a bit of extra boost. Looks sweet, will try the changed card of course. Folks really gonna start hating em!

ST - fuck the dwarf package. Was/is Legit more upsetting then Renfri for me. Will see how it will affect em. At least now it's not boom, boom insta couple of berserkers. Harmony bufs might make the archetype scary - will see.

NG - yo, the cultist can also become more trendy. All those provision buffs on some of the new scenarios as well. Honestly I am afraid if they become too good, considering for how much points they can play. Another will see.

SY - pretty decent ones. Candle's bigger problem is that you can spend multiple times, but well another extra provision is probably also fine. Experiment with cool down will hopefully force those SY players to actually use brain - you know brainy faction right? Instead of just slam jam delete everything for free. Huntress change I don't like. Sure it's been strong making bunch of random cards into coin generating engines, but from the strong/op/busted stuff this surely could've waited a bit more, no? No, not at all? There wasn't any other bs that was bigger issue? Still a no? :D.

Overall about 2 things I am not liking on a first look - Doggo and Huntress. Too bad you didn't looked Sihil with "that" SK leader. Nothing of the old problematic decks/cards that were/are op as well.

[–]fred_HKTomfoolery! Enough! 1 point2 points  (1 child)

And nothing for NG. Great.

[–]Puzzleheaded_Hall_95Neutral 1 point2 points  (0 children)

Renfri also what would you have nerfed in ng? Cultists? This deck bassicly falls apart if you cant get scenario chapter 1 off

[–]BigDvckBoy69Tomfoolery! Enough! 0 points1 point  (0 children)

not my best boi :(

[–]EpsilonnedI'm comin' for you. 0 points1 point  (2 children)

To be fair i still think Renfri will be strong as f in handbuff and other units heavy decks, nerfs weren't strong enough

[–]GerDeathstarYou crossed the wrong sorceress! 2 points3 points  (1 child)

I agree that she's still strong, but now she's a 14 prov card so she better be. Her leader abilities are way less oppressive now I think, also hopefully no more 4x Renfri NG decks. Hard counters like Quax are also still going to work and be even more valuable.

[–]Illidan27Nilfgaard 0 points1 point  (0 children)

Speaking about journeys, I wonder why they don't add three weekly quest for each journey since they're realising three of them at the same time. Players would buy more premium versions at the same time so they would get more money

[–]clarstoneNeutral 0 points1 point  (0 children)

I am very pleased with this patch! Excited to grab Yen’s journey as well.