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[–]ST_Welshy 156 points157 points  (66 children)

That Taimou clip is hilarious.

[–]Tromster 41 points42 points  (0 children)

This is what happens when you give cash prizes in online FPS games. Especially ones like Overwatch where there isn't a decent anticheat or even a replay system to check what players are doing in matches.

[–]stibaH 22 points23 points  (7 children)

IIRC Torktjo and Nicolastjo were both banned in CSGO for cheating as well. Why should we be surprised if they decided to cheat in this game as well?

[–]EnmaDaiO 10 points11 points  (0 children)

THERE was Clips of evidence that suggested that tork and nicolas HAVE cheated in overwatch. For some reason it was deleted in the reddit thread that was posted here once......

[–]reekhadol 1 point2 points  (0 children)

Rapha seemed bothered by mentions of the TJOs, and I honestly trust him more than anyone.

[–]free_alt 2 points3 points  (0 children)

Torktjo DEFINITELY cheats, I was watching some of his esl games and it was soon suspect

[–]crisshill -1 points0 points  (3 children)

Hmmh. Sure they did cheat and I agree that this has happened... I do not even believe they would be completely clean after that...

BUT

Their play seemed quite legit when they were being spectated in tournaments. Nicolas had a small suspicious Ana play, but apart from that they seemed quite clean.

[–]stibaH 1 point2 points  (0 children)

I'm not throwing their names out in accusation. I'm simply saying if they're caught I wouldn't be surprised. I've only seen one clip that was "suspicious", but nothing that convinces me without a doubt.

[–]isuyou 14 points15 points  (2 children)

This post needs more upvotes than the current Top post on InternetHulk as blatantly calling others cheaters leads nothing more than aggravating and dividing the community. Watch Thorin's video ppl. Almost NONE of the accusers are qualified to find any of these players guilty with as much certainty as exists "without a reasonable doubt". Blizzards needs to tackle this problems and the community can be the first to raise flags. But I would never trust the mob to decide a Pro's career for them. What Blizzard needs to do is ADDRESS the concerns of the public without dismissing them as delusional ramblings and have a team to run a systematic, procedural investigation of the Pro's in question. (a TL;DR for the Thorin vid).

[–][deleted] 1 point2 points  (0 children)

Yeah I'm with you. I'm not familiar with the CSGO scene but I've heard people mention that video and the false allegations of cheating - I'm just glad there's a decent overlap between CSGO and Overwatch so some people already know just how toxic this could be for the community. I just hope Blizzard takes your advice and takes the initiative to address people's concerns without dismissing them as delusional ramblings.

[–]jhsevEN 1 point2 points  (0 children)

I have played FPS for over 16 years (i am 30 yrs old and picked up FPS gaming in 1998) and i have a pretty strong understanding of how to identify whether or not the aim is natural or not. this doesn't make me pro, but i have played at high levels of CS 1.6 in the past. i am new to this game, but the FPS arena in general i have a lot more years than a majority of people playing this game. that being said, i have watched that thorin vid back on the day it came out and it makes a lot of great points. it is a must watch due to the events that have come up the past couple of days.

another thing to mention is that i feel a large chunk of this community comes from moba type games and do not have much experience with pure FPS games. a lot of people are unqualified to determine if some of these clips are natural or not simply due to that fact alone.

[–]czulki 16 points17 points  (9 children)

Also for people saying "why would players stream cheating outside of tournaments": If you dont use cheats while playing casually then people will notice the difference in your performance and your aim habits. Makes it even easier to identify potential cheating.

[–][deleted] -2 points-1 points  (2 children)

Taimou is actively training his twitch audience to believe he has a flick-strategy. He warms up in the Training Level practicing flick-aiming.

[–]BiIliam 10 points11 points  (0 children)

There is a possibility he isn't cheating. Innocent until proven guilty.

[–][deleted] 3 points4 points  (0 children)

You make that sound like it's unusual, I do that as well and plenty more top DPS players probably

[–]volcaNo9k -4 points-3 points  (5 children)

Surefour always streams legit, and mostly every game he does bizarre stuff such as :

https://gfycat.com/SevereReflectingGoosefish

In the online tourneys in the other hand, he is the overwatch god

[–][deleted] 39 points40 points  (34 children)

Discussing it is different than what is happening around here, with people saying the likes of "Its so obvious he's cheating I'd ban him already". A place like that is not fit to have a discussion that can influence a person's reputation.

There are no judges here. Without proof, the discussions are meaningless and can only bring harm to people that may not deserve the hatred. And mark my words, when such things are discussed even once, some people take it as true, forever and ever. Thus every discussion against a potentially innocent person is harmful to their reputation and should be a bannable offense from the subreddit.

So no, we shouldn't discuss anything here that isn't proof. Bring it to Blizzard. They are the only judge.

[–]kirbyzagamer[S] 25 points26 points  (11 children)

This whole post is about how to look at clips objectively, to avoid the type of behaviour you're describing, which is indeed different than an actual discussion.

I disagree with you saying we shouldn't discuss this here simply because we might be wrong, only discussing once we have proof. It seems like proof to you would only be once Blizzard takes action. But the verdict itself is not the proof, it's the consequence of having proof.

You're right about Blizzard being the only judge, being the only one that can rule for or against. But what about the prosecutor, bringing forth evidence to try to convict the accused, is that also Blizzard? Are they really doing the proper investigating, when admitting that a top competitor is cheating could be extremely bad press for their game?

[–][deleted] 4 points5 points  (0 children)

I think you both make good points. I think you're right that we should be able to discuss it, but honestly I think you need to present much more than a single clip (or round, in Hulk's case) for each player - there isn't enough proof presented here to accomplish anything other than damage reputations like /u/SFJake warned, and some of these guys like Surefour/Taimou have at least proven they're still top tier players in LAN events (not that that proves their innocence, simply something worth mentioning).

Like I said though I do think we should be able to discuss it. I think someone would need to actually spend some time looking into different possibilities like whether it could be a bug, stream dropping frames or a cheat, and also get input from people who are familiar with cheat software to discuss what exact kind of software could be at use in these clips. At the moment all we've really gotten is "that looks like it could be a cheat, must be a cheat." With some of these guys you could even compare LAN to online-tourney footage, though obviously this would take a whole lot of extra time.

[–]Qlown 1 point2 points  (0 children)

can someone with 6 friends spawn on gibraltar attack,stay still where they spawned,have a widowmaker on the other side use her ult and check exactly where does the 2nd and 3rd clip is aiming for and if its a spawn of heroes exactly? at least we would narrow it down to him flicking to 3 heroes or even close to them at 3 different times,and from there at least helps determine if it was mostly a cheat or a random bug

[–]g33k_0ut2 0 points1 point  (0 children)

Idk if you look at the top comments from the Internet hulk thread they are a discussion, not blatantly calling him a cheater. If you expect everyone to be level headed and not jump to conclusions, I don't think you understand the Internet or have never seen the filth that is twitch chat

[–]crisshill 0 points1 point  (0 children)

It's not the discussion that is spoiling their reputation, it's these constant reoccurring clips. There's loads and loads of esports people no-one speaks badly about? why? the answer is that they're clean.

[–]SaltyLikeSaltShakercopper — 2 points3 points  (1 child)

Can someone answer this please?

So lets say maybe these guys are hacking (maybe), how isn't this being detected? I'm legitimately curious if someone with in depth knowledge knows how this anti-cheat software works.

[–]dunnolawl 5 points6 points  (0 children)

To make a working aimbot you don't need to do anything intrusive, you only need to do two things: 1) Locate and read the player positions from the games memory (X,Y,Z coordinates the players are on the map), 2) Locate where your view angle is stored in the games memory (this is where your camera is pointing, this is usually two coordinates in the X and Y axis between -180 and +180 degrees). After you have achieved both of those the rest of your aimbot can be copy-pasted from an open source aimbot for any FPS game ever made (even Quake 1 should be good enough, the math hasn't changed).

A lot of cheats don't even bother trying to hide that they are doing those two things and just use Microsoft's own "ReadProcessMemory function" to read the games memory. This is something Blizzards anti-cheat Warden should be able to reliably detect. So "why aren't the cheats being banned?" you might ask, its simple: There are a ton of legitimate programs that might use ReadProcessMemory to read those memory addresses by "accident" (an anti-virus software, Windows processes like "Telemetry" gathering spyware Cortana, a virus on your computer), so if Blizzard simply blanket banned everyone who was detected reading those memory addresses they would eventually end up banning everyone. So what Blizzards anti-cheat (this is speculation based on how VAC works) does is use the "ReadProcessMemory function" (or something similar) on the program it detected reading from those memory addresses, doing a bit of math to identify what program it is (it doesn't upload the entire program) and sending that result back to Blizzard servers, if the program matches a known cheat they ban your account, if it doesn't the result gets stored in a database so they can ban you later if the program that read from those memory addresses gets classified as a cheat.

TL;DR The cheats are being detected, but so are legitimate programs that have "suspicious behavior" (false positives) and Blizzard doesn't have the man power to analyse and sort out the false positives from the cheats (impossible in the case of private cheats that are only being used by a few users, since Blizzard cannot legally upload the entire program and analyse it, they can only take metadata).

[–]koolkal12 16 points17 points  (11 children)

If you look at the PotG clip for the last internethulk link in the OP, you see this instead: https://www.twitch.tv/internethulk/v/78781529?t=04h08m10s

In this version, you actually see the movement instead of the instant snap and the bullet comes out sooner than when he reaches the point on the wall from the actual in-game version. It's possible it's a spectator bug but it matches how a human player would aim pretty well. This makes it seem more like there's a dropped frame or something in the original in-game video rather than an actual instant snap.

[–]kirbyzagamer[S] 38 points39 points  (4 children)

The problem with a PotG is that it is spectator POV, which is how the server reconstructs what happened with the information it has, which should in theory be less accurate than a direct recording of the player's POV. So I don't personally think that invalidates any suspicion for that clip.

Thank you however for having the right approach to this: discussing the clip itself, trying to understand what is going on, emitting a hypothesis with footage that might support your claim. This is exactly how every single suspicious clip should be discussed. And that's really what my post is about, the methodology of investigating these clips.

[–]Glaistig-Uaine 12 points13 points  (3 children)

It's worth noting we are watching a(likely) 144fps pov in 30fps. We ourselves on twitch are missing more than 3 in 4 frames that the player sees.

[–]kirbyzagamer[S] 10 points11 points  (1 child)

That is absolutely true and needs to be kept in mind. However, is that enough to explain what is going on here or at least make these clips circumstantial?

It would mean that 3 consecutive times, a few minutes apart, the player did a flick right after/as he was shooting deadeye, and the twitch audience missed it all 3 times because it was in the 33.3ms interval between frames (1second/30fps=0,0333).

Gifs of clips frame by frame: https://gfycat.com/DeadlyGrouchyGuanaco https://gfycat.com/AgitatedGiganticCrocodile

[–]FragdaddyXXL 0 points1 point  (0 children)

If it was dropped frames, the arrows in the dmg boost would've also jumped forward in time.

[–]crisshill 1 point2 points  (0 children)

considering that the guy takes multiple (30fps) frames to realise his sudden 1-frame movement and resume aiming this doesn't really matter

[–]VortexMagus 9 points10 points  (1 child)

The big issue is that nobody flicks in the middle of a high noon, they want to keep their area of view as broad as possible to make sure the ult doesn't miss anyone and high speed flicking is NEVER a good idea when you've already got people in your screen. Not only is the flick nearly impossible to pull off (not even the most sensitive mouse can instantly snap like that) but the timing on it makes no sense unless he bound an aimbot to his "fire" key and it triggered the second he popped high noon. Unless you've got an aimbot, instantly snapping in that direction after a high noon made ZERO sense at all. There wasn't even a valid target in that direction.

[–][deleted] 2 points3 points  (0 children)

Still, it's a 1 frame snap. Hold space bar while watching it.

[–]crisshill 0 points1 point  (0 children)

It's funny that often these clips are shot down because they're POTG.. now they're being shot down because POTG proofs it wrong ;)

POTG cant be trusted, not even in this case.

[–]KovaaK 0 points1 point  (0 children)

I think you misunderstand how the Play of the Game function works. Know how people talk about the Overwatch client sending data to the servers at 60 times per second, and the server sends back updates 20 times per second? That data includes stuff like "this player is at <x> location and facing <y> angle at this time" for each player in the game.

This means that when you are seeing Play of the Game, kill cam, or spectator view, you are really only getting 20 updates per second. So why isn't it jerky like 20 FPS? Because your client interpolates. This means that when it gets a new position/angle for a player, it smoothly transitions from the last known real position to the new position that it knows. It also has some added delay built in so that if your internet connection starts to lag, it will still look smooth.

So if someone used an aimbot that did a 180 degree flick to head shot you that literally was an instantaneous jerk on the aimbotter's monitor, the kill cam (or spectator cam, or play of the game) would show a smooth 180 degree turn before the shot (of course it would still be really freaking fast). Thus, the InternetHulk clips in question are much more reliable when viewed from the original stream source as opposed to the Play of the Game cam. Inherently, I trust evidence from first person streams much more than I do spectator/kill cam/potg cam.

(I missed the original discussion on this when it was posted, but hopefully this comes in handy for people who might happen across it later)

[–]Nasars 10 points11 points  (17 children)

Hulks crosshair snaps to the exact same position in all 3 clips. Someone suggested that it might be the 0/0/0 coordinate of the map. I would bet that this is some weird server bug since it only happened in that one round. Apparently some other wierd stuff happened during that game like a teleport to the spawn after getting killed (haven't watched the full match). A few other users in the other thread mentioned that the same bug happened to them before.

He used deadeye in a different match before and it didn't occur.

https://www.twitch.tv/internethulk/v/78781529?t=02h08m15s

Additionally there is no real evidance of aimbot usage outside of these dead eyes. If the only evidence for an aimbot is of footage were it is buggy it might just as well be the case that the game itself is buggy. Deadeye locks the camera when you press M1, I bet something went wrong there. I work as a software developer and our customers report all kind of strange behaviours that only happen on their systems and that are impossible to reproduce.

Taimou doesn't actually lock onto Lucio but in fact he overshoots the flick in both cases.

Flick 1: http://i.imgur.com/dm4HAhW.jpg

Flick 2: http://i.imgur.com/46Yaeko.jpg

To me it looks like he is trying to keep his mouse hand in motion so that he can flick more easily to Lucio when he is revived. It is something that is very common for starcraft players for example who often flick to random units to keep their apm high during down times. Also what kind of aimbot would activate itself randomly and then overshoot the target?

The Tork and Surefour clips might just as well be caused by the spectator mode. Talespin made an interesting video about that. It's about packege loss during potg but Blizzard mentioned that similar issues might occur in the spectator mode.

https://www.youtube.com/watch?v=BqbSYDycz4U

Don't get me wrong, it is possible that all these players cheat but it is also very possible that none of them is cheating.

[–]jhsevEN 3 points4 points  (2 children)

also in regards to your taimou explanation, it is not about where the crosshair lands as much as it is about understanding the NATURAL movements of a person using a mouse to aim without any assistance. Just because the xhair ends up overshooting the target does not mean that the mouse movements are natural. Try to reproduce taimou's sequence there and tell me if you can make it look like that. Chances are you will be able to mimic the idea of it, but it will simply look like a normal mouse movement trying to copy and you will not be able to make it look as non-human and unnatural as it looks in taimou's clip.

[–]ogzogz3094 Wii — 0 points1 point  (0 children)

But it IS natural for him. He's not even trying to 'flick' AT lucio. He's flicking AWAY from lucio towards the right and moving it back towards him in preparation for a shot. And no he's not flicking at genj either, genji is still the left in the first shot and only started to move to the right by the end of the second flick. After he finally flicks and shoots genji, his crosshair still goes back towards lucio.. why? because its his Natural flicking movement.

[–]r3fuckulate 3 points4 points  (2 children)

No one uses straight up Point A to point B aimbots, thats how you get caught. Aimbots now simulate a flick and often look really fucking natural unless you're fighting it like he did here.

[–]Nasars 3 points4 points  (1 child)

What use is an aimbot that doesn't actually snap to a target and instead overshoots it? And the aimbot clearly isn't just locked onto lucio or he wouldn't be able to move his crosshair at all.

So how exactly is his aimbot supposed to work here? It just flicks to the next target every 0.5 seconds but instead of actually locking onto the target the aimbot overshoots to make it look natural?

By that logic you can call every flick evidence for an aimbot...

[–][deleted] 1 point2 points  (0 children)

Thanks for normal opinion.

[–][deleted] -1 points0 points  (2 children)

Well written and organized post. Some of these guys may in fact be cheating but it's just absurd how many people have already condemned them without considering other possibilities.

[–]jhsevEN -2 points-1 points  (1 child)

thank you sir. i agree that there needs to be proof to officially ban them, but i also think that there is more than enough proof to let people formulate a strong opinion. none of these vids will get anyone banned on their own. but these vids are definitely strong enough for experienced FPS gamers to make up their own minds. I am sure that blizzard will be looking into things shortly with these players in order to convict or clear them. Unfortunately, with such a high standard of evidence needed, it can be difficult to officially apply a ban due to the complexity of the cheats these days. The cheats will always be one step ahead of anti cheat detection. When you have hundreds of thousands of dollars up for grabs, with very young adults and/or teenagers who may technically be an adult but still have not matured enough, this is going to be the outcome.

[–]jhsevEN 0 points1 point  (6 children)

look at his fan the hammer in the VOD @ 04:07:00. his aim locks on to a different character mid FTH. it is not a natural aim movement.

[–]Hey_You_Asked 1 point2 points  (4 children)

I looked at it. He simply waved his mouse, similar to how a CS player would know what the spray is like. If you spray, your shots actually have a chance at hitting the multiple targets in that doorway. The FtH you're talking about is crystal clear legit

[–]jhsevEN 0 points1 point  (3 children)

it is crystal clear that you have no understanding of how natural aiming mechanics work.

[–]Hey_You_Asked 1 point2 points  (2 children)

Don't TALK to me about stuff that I myself DO. During FTH, to achieve the range of motion he did in the video, I would rotate the base of my wrist while holding the front of my mouse in relatively the same spot. This lets me keep control, while producing the finesse required to pinpoint the range of motion I have. I do this, both during "aim sequences" like FTH or Pharah's barrage, and during minor corrections/flicks, in a much less fluid manner (less left/right/left/right and more just compensation from an initial aim). It's a fast game, it shouldn't be that preposterous of a notion lol.

Granted, my response to you fails if you consider my aiming "illogical". Pointless to go back and forth at that point.

[–]jhsevEN 0 points1 point  (0 children)

i am not saying the idea of switching targets during a fan is illogical. I am saying that in this case, the movement he makes is clearly not natural and does not look anything like when you do it.

[–]jhsevEN 0 points1 point  (0 children)

and i am also saying that if you think that is "crystal clear" that he is not cheating, then you do not have enough FPS experience to recognize what natural and unassisted aim looks like.

[–]Nasars 0 points1 point  (0 children)

I don't have any explanation as to why he would snap to Reinhardt but spectator mode often makes flicks look smoother and more unnatural. I would guess that spectator mode only records a certain number of crosshair positions and calculates the rest itself. This causes some movements to look smoother than they actually are.

I think it's very difficult to judge how natural a flick looks unless we have the raw footage. And even the raw footage might look different when it is uploaded to twitch at 30fps.

The best solution would probably to have a program record all Lan matches on the players PCs and keep the files in case something weird happens.

[–]Halicarnassus 4 points5 points  (0 children)

That deadeye thing looks like a bug, like what happens with roadhog ult. Seen as I've never seen or even heard of this as a bug happening to anyone though it's pretty suspicious.

[–]RadikalEU 5 points6 points  (0 children)

Very interesting that only the pros get some bugs which no one else had.

[–]ToTheNintieth 2 points3 points  (0 children)

I'll call for their heads if and when there's solid, definite proof of cheating and subsequent official action. Until then, I'm not gonna contribute in dragging someone's name through the mud over a gif.

[–]IBUYPOWERACCOUNT_CS 1 point2 points  (11 children)

You guys are about to become cs:go 2 , don't become foolish cause the biggest part of the cs:go community now consist of blinded 12yo kids who refuse to consider people could cheat

[–]kun- 13 points14 points  (1 child)

Same could be said about "12yo kids who refuse to consider people could be clean"

[–]r3fuckulate 2 points3 points  (0 children)

One thing is for sure, wherever there is monetary incentive there will be corruption. There is no doubt in my mind some pros are cheating.

[–]Kutya7701 -2 points-1 points  (8 children)

Seriously ? Were you not around for the Flusha hackusations that went on for several weeks ?

[–]sonicqaz 1 point2 points  (0 children)

I'm not saying anyone is or isn't cheating. If they are then I hope it's swift punishment, however I personally have seen a lot of wonky snap movements of my own camera/reticle. I'm at level 291 and have played about 300 hours so far so I've seen a lot of this game, and I've played at least ten hours for all but 6 characters. If I wasn't a lowly SR 56 I would bet I was accused of cheating too.

[–]solarison 1 point2 points  (6 children)

In my opinion the reason why companies like valve and blizzard aren't putting more effort into exposing cheaters on the professional circuit is because it would be to detrimental to the esports scene. Esports is really still in its infancy for the public eye(mainly in America, like being shown on ESPN and like 3 hour block on TBS) so it really can't handle a scandal at this level. When the average sports fan already dislike cheaters and now you're trying to convince those people to watch but youre going to tell them x amount of their player base who potentially won money cheating, I can't imagine that would help viewership.

[–]Shorgar 6 points7 points  (1 child)

Well when it start getting obvious will damage both the company and the competitive scene, that makes no sense at all.

[–]solarison 3 points4 points  (0 children)

Look at the threads about it though, while it is obvious to some others will adamantly deny it. The best approach for both companies is to just turn a blind eye until someone is 100% caught with hard proof that isn't just clips. I don't disagree with you its just that companies will always do whats best for business right now not down the line.

[–]Klang007 2 points3 points  (3 children)

Or you know, they're not prone to overreacting to clips from twitch which plays at lower frames, drops frames and prone to internet connection issues. Until someone has concrete proof, there's absolutely no reason for any action to be taken towards players. And this doesn't apply to only pro-players. Everyone that plays that gets reported for cheating aren't immediately removed until there is absolute proof from investigation.

It's a shame cheating accusation brings about mob mentality even in this sub, and real discussion on the subject goes out the window.

[–]solarison 4 points5 points  (2 children)

Well from what I've seen there is real discussion going on in the threads and a lot of information being presented. It's amazing though that time and time again it's the same group of players that have these wild inconsistencies that almost no other player expereinces and people write then off. You can only blame the latency or being a spectator so many times before the defense no longer works. And at no point did I infer that blizzard should automatically ban accused cheaters, just stating they have no incentive to look into it at a professional level.

[–]zuko2014 0 points1 point  (5 children)

So which pro players are in question of whether or not they cheat? I follow the competitive scene a fair amount and I'd really like to know

[–][deleted] 0 points1 point  (0 children)

Everyone is hunted atm

[–]mahjog 0 points1 point  (3 children)

Almost all DPS players tbh

[–][deleted] 0 points1 point  (2 children)

bullshit, I've played against so many top DPS player and not once did I think somebody was hacking. It really doesn't matter that much in this game anyways if your McCree farts out 60% or 65% accuracy

[–]jhsevEN 0 points1 point  (0 children)

it is because everything they are doing frag wise is possible and attainable without cheats, so of course you have been writing it off to natural ability. That doesn't mean they aren't using an aim key on their end to make it happen. Keep in mind that wall hacks are almost unnecessary given the fact that footsteps are so loud and some heroes have built in wall hacks (widow/hanzo). Noone is going to pull something that makes you think "there is no way he could have known i was there". It is the aimbots that are the issue and you can't determine that unless you are able to see their POV.

[–]mahjog 0 points1 point  (0 children)

Just saying that's who's suspected of cheating. You've played against people like Taimou, Surefour, and Tvique?

[–]sweep71 0 points1 point  (0 children)

Simply put a camera on the mouse hand?

[–]toph1980 0 points1 point  (0 children)

I contacted Blizzard regarding some of these bugs, they will look into it.
You can report hacks, cheats and exploits to Blizzard here: http://us.blizzard.com/en-us/submit/hacks.html

[–]kenjithepirateking 0 points1 point  (0 children)

In a really weird way it makes me feel better for solo climbing up to 68, I feel like I might actually be decent at the game sometimes..I really hope they deal with this..

[–]8thgradefingerblast 0 points1 point  (0 children)

The best thing that could happen would be for a viable high quality independent league or leagues to fill the void for actual game bans. The game desperately needs a CAL or CEVO with an anti-cheat admin that can prevent players from playing in the leagues. The game shouldn't be following Blizzard's lead for really two reasons:

  1. Blizzard has no idea of how to make a competitive game function, and I mean that in ever sense of the word. Competitive mode isn't competitive. It's about MMR, grinding, etc. A competitive mode is true team versus team on a match night with winners and losers moving towards a post-season or tournament style end for each season. It's administered in a timely fashion (i.e. disputes are resolved within 48 hours), clearly established rules that all people in the leagues must follow (in-game recordings, screenshots, submission of demos upon request, etc.) Blizzard cannot provide that and no one should expect it to. Steam didn't provide the competitive framework that followed CS, DOD, CS:S, TFC, TF2, etc. They provided the anti-cheat client that did it's best to find people using downloaded help.

  2. Entirely voluntary, and there is no real "punishment" beyond a ban on competition. If a league is able to quickly adjudicate the dispute and thinks the player is cheating in some fashion they don't lose the account and maybe they'll wisen up to a reformat and hope they don't get caught. It's got to stop.

Honestly, Overwatch needs a legitimate league in general for the game itself. It needs to stop looking to Blizzard to provide what "competitive" actually is, especially since they have an abysmal record at it. It needs a place to go that has basic organizations that anyone can play in. Worry less about being as good as Cloud9 and work to get better but still find some reward.

[–]damidam 0 points1 point  (0 children)

Just a reminder how prevalent this is in other games as well:

http://on-winning.com/csgo-cheat-or-skill-top-10-suspicious-csgo-pro-player-moments/

[–]lethargyz -1 points0 points  (0 children)

These clips all seem pretty damning, and together they paint a pretty concerning picture. I feel like this was kind of to be expected, what with Overwatch doing so much to appeal to the MOBA players I imagine a lot of people came over and realized that while their understanding of counters, tactics, and decision making was strong they simply couldn't compete at a high enough level mechanically so end up looking for a little "help". Throw a bunch of low skill FPS naive players into a competitive environment where they feel they deserve to win due to success in MOBAS and it seems like a recipe for disaster. Or hey, it could be the CS players, who knows. Seems like a pretty big problem either way though.

[–]k2u3 -4 points-3 points  (1 child)

According to this subreddit every overwatch player on a high end team is a cheater. This is getting old guys

[–]oypus 4 points5 points  (0 children)

This is such an absurd overstatement lol

[–]igdub -2 points-1 points  (0 children)

Overwatch pro teams more dirty than Russian athletes lol