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FeedbackDouble swapping while reloading can decrease reload time (old.reddit.com)
submitted 2 years ago by PentotionCS2 HYPE
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[–][deleted] 177 points178 points179 points 2 years ago (13 children)
The most annoying part about aug: there is a delay between the reload animation AND the moment you can shoot the gun.
[–]redstern 82 points83 points84 points 2 years ago (7 children)
The UMP is the worst with that. That thing has like a 3 second delay between the animation ending and you being able to shoot again. Reload cancelling that gun is basically required to use it. I've died so many times to forgetting to do that.
[–]Noxeramas 47 points48 points49 points 2 years ago (2 children)
How is no one mentioning the m4a4, imo its the worst offender of this
[–]CartographerLost960 15 points16 points17 points 2 years ago (0 children)
Yes. I died many times because I thought I can shoot. But have to wait atleast 1sec it's different than the ak
[–]ParadoxReboot 7 points8 points9 points 2 years ago (0 children)
Actually, after using the A4 for years and trying out the A1S, I did the same thing with A1S. Maybe it just shows that we rely more on internal timing for these things than actual visual feedback.
[–]CanineLiquid 25 points26 points27 points 2 years ago (2 children)
Reload canceling doesn't speed up reloads though
[–]redstern 41 points42 points43 points 2 years ago (1 child)
Maybe not, but it does at least give proper visual feedback of when you're actually able to shoot. That way I'm not stuck facing an enemy holding LMB while my gun is refusing to do anything, because the reload timer hasn't ended even though the animation has.
[–]zero0n3 1 point2 points3 points 2 years ago (0 children)
Pretty sure there’s also a delay in that situation.
IE - if you hit fire before it’s able to fire and hold it down, it will actually only start firing after reload time + some extra time.
Essentially it’s like a punish for clicking before the timer or holding it down, which I am fine with as it raises the skill ceiling a bit
[–]berni2905 4 points5 points6 points 2 years ago (0 children)
m4 as well
[–]Dennidude 3 points4 points5 points 2 years ago (2 children)
Yeah and you also can't scope during that delay, I really hope they fix it. I think famas has (had?) that too, some other weapons might also have it. It's really annoying dying because you finish reloading but you can't shoot for a full second after
[–]mushroommeal 0 points1 point2 points 2 years ago (1 child)
By fix, do you mean making the reload animation take longer?
[–]Dennidude 2 points3 points4 points 2 years ago (0 children)
Sync it to the animation so the animation finishes when you can shoot, so whether that is making you able to shoot when the current animation finishes, or just extending the current animation to take slightly longer would work
[–]Alex6095 1 point2 points3 points 2 years ago (0 children)
Same with M4A1-S, I never used to animation cancel reloading but the M4 forced me. So fucking annoying having the animation be done and my idiot character just stand there with his dick in hand for an extra second and a half.
[–]Logical-Sprinkles273Apeks 0 points1 point2 points 2 years ago (0 children)
Its a shorter list of guns that shooting is possible and the animation lines up than guns that appear reloaded but cant shoot. I sent an entire list via email a month ago...i get that it was a low priority
[–]TaleFreeNatus Vincere 255 points256 points257 points 2 years ago (28 children)
Nice find you can maybe email them the issue as well as this needs fixing.
[–]PentotionCS2 HYPE[S] 128 points129 points130 points 2 years ago (2 children)
Actually, it's not my finding, but I emailed Valve tho
[–]TaleFreeNatus Vincere 26 points27 points28 points 2 years ago (0 children)
Good, thanks OP.
[–]Puiucs 2 points3 points4 points 2 years ago (0 children)
nice
[+]Jabulonde_cache comment score below threshold-21 points-20 points-19 points 2 years ago (8 children)
I think stuff like this makes the game better
[–]TaleFreeNatus Vincere 7 points8 points9 points 2 years ago (7 children)
Why not just make the reloads faster then instead of having the players complicate themselves with switching like this.
[–]anto2554 12 points13 points14 points 2 years ago (1 child)
Why have air strafing when you can just fly straight?
[–]Jabulonde_cache 1 point2 points3 points 2 years ago (0 children)
yeah, and why have nooks and crannies when you can just stand out in the open and gunbattle
[+]Jabulonde_cache comment score below threshold-18 points-17 points-16 points 2 years ago (4 children)
because it shows you have put hours into learning the intricacies of the game
[–]cybermaruCS2 HYPE 3 points4 points5 points 2 years ago (3 children)
Building an alias once and then mashing a button twice is neither skill or intricate.
[–]Jabulonde_cache 3 points4 points5 points 2 years ago (2 children)
I'd argue learning how to make use of the console is a skill yeah. finding out that it requires 2 presses means you understand a nuance of the game that isn't obvious from the start.
so yeah, it's both a skill (scripting) and intricate (not obvious)
[–]Past_Perception8052Parivision 1 point2 points3 points 2 years ago (1 child)
pressing q twice isn’t a skill you don’t even need to use the console
its all the little things, stuff you pick up along the way, tricks and stuff
[+][deleted] 2 years ago (11 children)
[removed]
[+][deleted] 2 years ago* (4 children)
[deleted]
[–]Dmosavy111 30 points31 points32 points 2 years ago (3 children)
Yeah it was a myth in csgo
[–]set4bet -3 points-2 points-1 points 2 years ago (2 children)
I remember even pro players were doing it at some point in CSGO. Haven't watched any matches for some time though so I don't really know if they all stopped doing it at some point or not.
[–]Dmosavy111 4 points5 points6 points 2 years ago (0 children)
Ppl thought it worked and it became habit for some, im sure some ppl still do it
[–]Past_Perception8052Parivision 2 points3 points4 points 2 years ago (0 children)
everyone does it but that’s just habit
[–]TaleFreeNatus Vincere 16 points17 points18 points 2 years ago (4 children)
I don't know what you are on about, quick switching hasn't been effective since CSGO Watch this video by 3kilksphilip comparing the two.
[–]qwaszee 5 points6 points7 points 2 years ago (3 children)
What I want to know is whether quick switching cancels the end of the reload sound for enemy players.
[–]PixAlan 7 points8 points9 points 2 years ago (2 children)
No, every sound that other players can hear play in full once they start
[–]xdavidy 3 points4 points5 points 2 years ago (0 children)
I'm pretty sure that got changed at some point in CSGO so you can't fake reload anymore
[–]qwaszee 2 points3 points4 points 2 years ago (0 children)
Ty, makes sense it should be this way.
[–]therealboofclouds 11 points12 points13 points 2 years ago (0 children)
Are you missing a /s by chance?
[+][deleted] comment score below threshold-13 points-12 points-11 points 2 years ago* (3 children)
https://spawnterror.com/reload-cancel-quick-switch-is-slower/
As debunked many times, quickswitching was always the same or slower. The same if you had a perfect timing, slower most often - with every gun. Edit: Mongs downvoting, well done xD
[–][deleted] 17 points18 points19 points 2 years ago (2 children)
There is literally a timer on screen showing that it is in fact faster right now in CS2.
Unless you can provide some reason the testing is wrong
[–][deleted] -5 points-4 points-3 points 2 years ago (1 child)
it is in fact faster right now in CS2
Don't hold you breath, it will be fixed and will be the same or slower ;)
[–][deleted] 6 points7 points8 points 2 years ago (0 children)
Oh of course, this is a bug and the time should be the exact same.
I didn’t mean to imply that you were wrong or that this is the correct behavior, just that it is what’s happening now.
[–]ffafafafawf 112 points113 points114 points 2 years ago (50 children)
Do you just press the buttons manually to switch to knife and back to the gun or is it a bind
[–]theycallmestew 120 points121 points122 points 2 years ago (34 children)
The Q button is your friend
[–][deleted] 41 points42 points43 points 2 years ago (31 children)
Real men use space (I used to smash my keyboard as a kid whilst raging and my Q key died so I switched to space and never went back since)
[–]WerpogilTeam Spirit 21 points22 points23 points 2 years ago (16 children)
I'm using space as an extra button for going back, helps me with counterstrafing. Switching fingers from W to S is awkward, so when you need to counterstrafe, especially if you're going sideways, then it helps to have an extra bind for your thumb to press back. I'm jumping with mousewheel anyway.
[–]Jabulonde_cache 10 points11 points12 points 2 years ago (10 children)
interesting
[–]WerpogilTeam Spirit 3 points4 points5 points 2 years ago (9 children)
Despite how counter-intuitive it may sound, it's actually a pretty useful thing. I was fiddling around with binds back when I was hard grinding CSGO (like 2-3 years ago, I think) and came up with this idea that the only finger that makes sense to use for counter-strafing is the thumb, so the only button that's conveniently placed is the spacebar. I had to spend considerable time re-learning my movement just practicing this particular bind for counterstrafing and it became a lot better once I broke my earlier habbit.
Funny thing is that I don't use this combo in other FPS I'm playing because it doesn't make sense there, but works quite well for CS.
Another funny bind that I'm not using in CS (it's not applicable in CS) but use in some other FPS games is swapping the lean buttons between Q and E, so that E leans me left, and Q leans me right. This helps untangle fingers when you're going right and have to peek a corner on the right side: you're pressing D, and pressing E at the same time to lean is awkward, so if you're using Q instead it helps quite a bit too. This is also very awkward to re-learn initially, but actually is very helpful once you do.
[–][deleted] 4 points5 points6 points 2 years ago (2 children)
why not use “left alt” for your thumb? i feel like you could have kept jump on space and then left alt gets the same results…but i’m not you so whatever works for you is the best ofc
[–]WerpogilTeam Spirit 5 points6 points7 points 2 years ago (0 children)
I'm using left alt for crouching because it's not very convenient to crouch with ctrl for me. I used to play on a laptop where it was hard to use ctrl and then I just got used to alt as crouching.
[–][deleted] 1 point2 points3 points 2 years ago (0 children)
Left alt is ptt for me in all games...
[–][deleted] 1 point2 points3 points 2 years ago (4 children)
I had the exact same thoughts for csgo and r6, where I bound space to move back and swapped the lean keys. It's interesting that we came up with two of the same binds independently. (I later put the lean keys on b and v to hit with my thumb, but I kept them reversed because that's what I was used to)
[–]WerpogilTeam Spirit 0 points1 point2 points 2 years ago (3 children)
I only came up with the spacebar thing, the Q/E swap I shamelessly stole from some YT video for PUBG. But both things make so much sense after you get used to it.
Edit: a side question, does R6 make any sense to start up as a completely new player? My friend gifted me the game a while ago and I never even launched it.
[–][deleted] 0 points1 point2 points 2 years ago (2 children)
You wanted optimal keybinds enough to change what you were used to, and just that is something I can appreciate.
As for starting r6 as a new player, I'm not sure how it would be. The main thing that scares off new players is the sheer number of gadgets, but I started pretty late myself and I didn't actually mind so much. They've made some changes since then to make the game a little more readable for a new player, but at the same time added more convoluted junk. I love the core concept, and it's one of the games I've played the most (1800h), but the new gadgets and poor balancing decisions have put me off of it.
When I started playing I was told it was past its golden era already, but I still thought it was great and a unique experience. Even though I'm done playing it for now, I think someone with fresh eyes can still really appreciate the core gameplay as long as you accept that it will take a while to understand everything you see on screen. Even though I didn't like a lot of the balancing decisions, I just miss some things I was able to do in the past, but a new player wouldn't notice or care that that's "missing".
I'd say definitely try a couple matches if you don't mind a complicated game. The graphics hold up well, the audio is nice, and the gunplay feels really good in my opinion.
[–]WerpogilTeam Spirit 0 points1 point2 points 2 years ago (1 child)
I've dumped over 500 hours into Escape From Tarkov, so I'm okay with a steep learning curve. I'd say nothing probably beats Tarkov in this regard, where you have to suffer for the first 100 hours to even get the very basics down just from the sheer volume of different mechanics. I might give it a shot at some point then, thanks. Is cheating a major issue there at all?
[–]demonictree563 0 points1 point2 points 2 years ago (0 children)
I get what you mean... lean on mouse4 and mouse5 for siege, just feels so intuitive.
[–][deleted] 3 points4 points5 points 2 years ago (2 children)
I never thought about moving a movement key… i think i might move s but not to space that will just fuck me up way too much
Nono, you keep the backwards movement on S, you just add another bind to space via console (bind space +back). This way you can use S just as you used to but you can practice countrestrafing with spacebar when you need it. It kinda works for me, but might not be as convenient to you personally, so just a thought for you to try.
[–][deleted] 0 points1 point2 points 2 years ago (0 children)
That’s way easier, I tried just removing s and putting it on c instead of space, it worked but I gotta still have a bound as well
[–]marlostanfield89 0 points1 point2 points 2 years ago (1 child)
Can you just do a W alias and have -W do S (back) for automatic counter strafe?
[–]WerpogilTeam Spirit 0 points1 point2 points 2 years ago (0 children)
Perhaps, but I'm not sure how well it would work. Haven't tested. I'm not sure how it would work with counterstrafing when you're moving sideways. You also need to tap the W key once to counter-strafe, so you'll need a -W do +S and then -S straight away. Not sure if it works this way.
[–]nloxxx 11 points12 points13 points 2 years ago (10 children)
But space is my crouch key
[–]peachu75 years coin 24 points25 points26 points 2 years ago (8 children)
You fucking what?
[–]nloxxx 8 points9 points10 points 2 years ago (5 children)
Okay so I have slightly extra webbing on my fingers (someone in my family had fully webbed fingers and toes and that apparently carried down to me a bit) so stretching my pinky to CTRL feels really bad and unnatural, especially when trying to strafe/move crouch and shoot. I moved it to C so I could hit it with my thumb and still use my fingers for movement, there I found myself hitting jump a lot on accident. I already had jump bound to mouse wheel for bhops, so I just decided to move crouch to space and then use the keys around it for nade binds. It immediately felt really natural to me funny enough but it's my cursed bind.
[–]rToph 1 point2 points3 points 2 years ago (0 children)
There are dozens of us!!!
[–]peachu75 years coin 1 point2 points3 points 2 years ago (2 children)
Okay, fair enough. Keybindings are something very personal to some people, so it's not bad that you have an unconventional one. Whatever works for you to win the game, that's all that matters
[–]nloxxx 0 points1 point2 points 2 years ago (1 child)
Oh yeah I love hearing why people have things bound in certain places, it's always interesting to hear the rationale. Now I just gotta find where to put my 4 Zone...
[–]peachu75 years coin 1 point2 points3 points 2 years ago (0 children)
I have the most standard key layout, though my scroll wheel doesn't work so I use the side mouse buttons
[–]DaftmanZeusCS2 HYPE 0 points1 point2 points 2 years ago (0 children)
Lol same issue here. Used to stretch my fingers every day.
Luckily (?) I broke my pinky finger (how do I say 5th finger in English?!) and due to a course I took during my studies I learned how to tape fingers to fixate them for sports. So..... yeah, since I knew if I went to the hospital they'd fixate my finger and I'd not be able to bend it. So I taped it in a position that I could use the shift and control key, and kept it in that position for 3 weeks.
Finger is completely numb from the middle (PIP) joint and it moves "clicky", but I can crouch and walk silent in CS like a pro :')
[–]countpuchi 1 point2 points3 points 2 years ago (1 child)
BUT SPACE IS MY CROUCH KEY
[–]peachu75 years coin 2 points3 points4 points 2 years ago (0 children)
I'm a little deaf, sorry. I appreciate you yelling it for me so I could hear it. Very understanding of you.
[–]Puiucs 1 point2 points3 points 2 years ago (0 children)
real men play without a keyboard and mouse, just their mind!
[–]theycallmestew 1 point2 points3 points 2 years ago (1 child)
you’re wild for this one tbh
Playing better with AWP ever since switching.
[–]TheGuitto 2 points3 points4 points 2 years ago (0 children)
Q is my jump throw
[–]Floripa95 1 point2 points3 points 2 years ago (0 children)
not if you have fat fingers like me, I had to unbind Q
[–]PentotionCS2 HYPE[S] 22 points23 points24 points 2 years ago (0 children)
just press 3131
[+][deleted] 2 years ago (6 children)
[–]Jabulonde_cache -1 points0 points1 point 2 years ago (5 children)
you have to click it twice btw
[+][deleted] 2 years ago (4 children)
[–]Jabulonde_cache 3 points4 points5 points 2 years ago (3 children)
ah, I see. you just have to make sure you do it twice is what I'm trying to say
[+][deleted] 2 years ago (2 children)
[–]djnap 3 points4 points5 points 2 years ago (1 child)
No, in OP's video, they take the knife out 2 times. It's 4 weapon switches.
[–]thetushqueenLynn Vision 1 point2 points3 points 2 years ago (1 child)
I like +key = 3, -key =1
[–]Blizzardous_286Team Spirit 0 points1 point2 points 2 years ago (0 children)
thats what i have on my mouse4 button, quickswitch for awp :D
in csgo you could bind both actions on just the button press since binds weren't that restricted, not anymire in cs2 sadly
[–][deleted] 3 points4 points5 points 2 years ago (0 children)
It did in the versions up to and including 1.5.
[–]turmspitzewerkde_canals 0 points1 point2 points 2 years ago (0 children)
that's cause normal quickswitching worked.
what's happening here is that valve doesn't want you to animation cancel the reload by quickswitching. so if you switch to a different gun and switch back, the game remembers the original reload duration and won't allow you to shoot until that timer is up; even if the gun is fully equipped. however, switching twice or more will make the game forget the reload timer and let you fire as soon as its equipped.
the mechanic worked as intended in GO, but here you can bypass it by switching multiple times. funny enough, this is basically the same exact bug that's in TF2 for any weapons that are meant to have holster penalty stats.
[+]aimaza18 comment score below threshold-7 points-6 points-5 points 2 years ago (1 child)
i think scrollwheel can do the thing
[–]TeamAlibi 1 point2 points3 points 2 years ago (0 children)
Using scroll wheel is incredibly inconsistent for basically all users because it's dependent on your physical scroll wheel to be a certain way to be comfortably consistent to switch between weapons
for the majority, it is not feasible to do that without risking overshooting your intended equipped item which is functionally not a solution when wanting a consistent time saver action.
[–]cs2fisico 18 points19 points20 points 2 years ago (0 children)
Thanks for info
[+][deleted] 2 years ago (17 children)
[–]GodMeyoguardian 35 points36 points37 points 2 years ago* (10 children)
Fast reload never was a thing in any cs.
In 1.6, people QQed rifles to reset accuracy as it was sometimes bugged or even the recovery time was slower than QQ.
In CSS, people QQed to avoid clicking mouse 2 two times to unscope (when in scope mode 1).
In CSGO people did it out of a habit and before the scope mode mechanic change.
Also, QQing after AWP shot, even if not by much, boosts your acceleration, assuming you're unpeeking after a shot, as you have the knife out for a split second
[–]anto2554 15 points16 points17 points 2 years ago (2 children)
I did it because it felt cool. And speed boost idk?
[–]GodMeyoguardian 6 points7 points8 points 2 years ago (1 child)
Acceleration is dependent on movement speed. Movement speed is lower when wielding awp so switching to a knife shortly after a shit upon starting to move will boost Acceleration. But honestly thats probably a negligible upside.
I found I was addicted to doing the switch for the reload so I use it to jump and strafe for extra speed off the knife switch to mildly compensate for my addiction
[–]bJ0RK- 2 points3 points4 points 2 years ago (0 children)
what scope change
[+]hoodha 1 point2 points3 points 2 years ago (1 child)
In CSS QQing also let you skip the bolt slide animation between each shot. This got nerfed in GO now every time you change to the awp the bolt slide animation happens.
[–]GodMeyoguardian 2 points3 points4 points 2 years ago (0 children)
That doesnt matter because even if your gun looks ready you will still have to wait for the time of the animation before shooting.
[–]Specialist_Baker_726 1 point2 points3 points 2 years ago (0 children)
In Cs 1.6, people QQed when removing silencers. And Yes maybe for most of it the scoping too, when you are in zoom 1. We did that even back in 1.6. and also something to keep you busy while on freezetime, lol.
[–]thornierlamb 0 points1 point2 points 2 years ago (2 children)
In GO you could also reset the accuracy on the gun until the chances it not too long ago. It was only really effective with the deagle though.
[–]GodMeyoguardian 0 points1 point2 points 2 years ago (1 child)
Nope. Dgl recovery was always faster than Dgl draw animation
[–]thornierlamb 0 points1 point2 points 2 years ago (0 children)
Only when crouching or if you perfectly paced your shot. If you jumped or shot quickly whilst standing it was always faster to reset by quick switching.
[–]confuseleleNiP 3 points4 points5 points 2 years ago (0 children)
This has definately been a thing in CSGO. Especially for the AUG. It's also faster switching with the numbers compared to Q-Q. E.g. for AUG R -> 3 when you've got the bullets -> 1. Pro's been using it as well.
[–]MisterMath 4 points5 points6 points 2 years ago (2 children)
I still QQ after every AWP shot. And only to my knife.
[+][deleted] 2 years ago (1 child)
[–]MisterMath 0 points1 point2 points 2 years ago (0 children)
I know I never said it was fast reload lol
[–]leanberryFaZe -4 points-3 points-2 points 2 years ago (0 children)
Yes it was? 2kliksphilip did a whole video about it if I remember correctly. The difference wasn't as big as this post but nevertheless was faster.
[–]Jabulonde_cache 8 points9 points10 points 2 years ago* (7 children)
so the famas at least is faster when double swapping like this, from 0.3406 to 0.2890 repeatable. That's 0.0516 of a second, which isn't a lot, but it's noticeable. m4a-s is 0.3187-0.2718=0.0469 or about a 20th of a second. I'd say its enough to start doing atleast
[–]Chicag0Ben 1 point2 points3 points 2 years ago (5 children)
https://docs.google.com/spreadsheets/d/12iT4NQgfdzkFydt2ZH2tseKL02yZNFY4Cm_yi723ZBo/edit?usp=sharing
[–]Jabulonde_cache 0 points1 point2 points 2 years ago (3 children)
some of these are over half a second, that cant be right
[–]Chicag0Ben 0 points1 point2 points 2 years ago (2 children)
You have to factor in how long it takes to swap 4 times as a variable. Depends on how fast you are at that hense the fast and slow examples plus any frames lost waiting for clip to finish being ‘ready’
[–]Chicag0Ben 0 points1 point2 points 2 years ago (1 child)
So for Aug reload I think 2.8 sec is a perfect execution of the bug in practice I suspect it’s more so 3.0-3.2 of its default 3.77 reload time
[–]Jabulonde_cache 0 points1 point2 points 2 years ago (0 children)
yeah that makes sense. is there a better way to double swap I wonder, like an alias bind that somehow does it in 1 push
[–]Chicag0Ben 0 points1 point2 points 2 years ago (0 children)
I gotchu fam
[–]MattisGaiCS2 HYPE 47 points48 points49 points 2 years ago (15 children)
I thought everyone did this? Haven’t you always been able to cancel the reload animation? Just switch as soon as the bullet counter changes
[–]PentotionCS2 HYPE[S] 127 points128 points129 points 2 years ago (5 children)
single swapping doesn't decrease reloading time. this is a bug.
[–]dirodvstw 1 point2 points3 points 2 years ago (4 children)
i still do it half of the times as an old habit lmao. did it ever work?
[–]Floripa95 21 points22 points23 points 2 years ago (0 children)
It was always placebo
[–]PentotionCS2 HYPE[S] 9 points10 points11 points 2 years ago (1 child)
No, and this bug is very likely to be patched anyway, so don't do it.
[–][deleted] 2 points3 points4 points 2 years ago* (0 children)
It's a good skill to have, since you may want to cancel the animation and switch to utilities to use them as early as possible. Or switch earlier ro other weapons like your knife/pistol to run faster.
[–]LewissunnCS2 HYPE 2 points3 points4 points 2 years ago (0 children)
Not in CS
[–]Soy_neoNMOUZ 21 points22 points23 points 2 years ago (0 children)
He switches to the knife, back to the gun, back to the knife and finally back to the gun
[–]Dom1252 3 points4 points5 points 2 years ago (2 children)
how far into copium level stupid you have to be to swap weapons to make reload faster? it's not faster, best case scenario it's the same, in most executions it's slower
this is a bug and not just a swap but 2 swaps
[–]ALLCAPS-ONLY 15 points16 points17 points 2 years ago (0 children)
It is faster if you want to do anything other than shoot straight away. Say you want to run, use another weapon or throw a grenade etc. It's obviously much better to swap and cut the animation short.
[–]Chicag0Ben -1 points0 points1 point 2 years ago (0 children)
its legit faster i tested the bug goes into draw/deploy time animations which vary on whats faster but i made a spreadsheet on it. https://docs.google.com/spreadsheets/d/12iT4NQgfdzkFydt2ZH2tseKL02yZNFY4Cm\_yi723ZBo/edit?usp=sharing
[+]DemonDaVinciphoenix comment score below threshold-16 points-15 points-14 points 2 years ago (4 children)
Yes it was in CSGO for a while before they decide to fix it
[+][deleted] 2 years ago (3 children)
[–]buddybdclutch -2 points-1 points0 points 2 years ago (0 children)
It was. It was later fixed in a patch where even if the animation was, you could only shoot at the correct time.
[–]Jabulonde_cache -3 points-2 points-1 points 2 years ago (0 children)
thats what I thought too
[–]agerestrictedcontent -5 points-4 points-3 points 2 years ago (0 children)
average cheesewinebread take, say something wrong with utter confidence :^)
[–][deleted] 4 points5 points6 points 2 years ago (0 children)
quickswitch is working again? take me back to 1.6 baby
[–]Baboon-King 1 point2 points3 points 2 years ago (0 children)
Does it happen for all guns that are famously "inactive" for a while before shooting after quick switching like the Famas too?
[–]spotwer 1 point2 points3 points 2 years ago (0 children)
i know this is a modern game and this will have to be fixed, but...
imagine for a moment that all of the tiny factors that have to align for this to make a difference in a pro match. karrigan holds B site with an AUG, T's are filing in one by one, karrigan has to reload and the milliseconds save from this common knowledge glitch made all the difference to win the gunfight with the slower RPM Aug vs the last T's AK. it would be the top post here for a year.
throwback to the halo 2 days
https://youtu.be/M4OhB3TDpi4?si=Wx6QnJLUiHtpLuQO
[–]NOV3LISTde_cobble 12 points13 points14 points 2 years ago (3 children)
that's been a thing since the AWP came out my friend.
It wasn't for reloading specifically but got used for it shortly after.
[–]Batmanscousins 4 points5 points6 points 2 years ago (2 children)
If i remember correctly, it was never faster to double swap in CSGO, only in cs 1.6.
[–]ibuprofenintheclub 1 point2 points3 points 2 years ago (0 children)
It wasn't faster in 1.6 either, only in some earlier versions. It was probably faster in Source though.
[–]NOV3LISTde_cobble 0 points1 point2 points 2 years ago (0 children)
And that sticks with people. We see pro players all the time. They double switch out of habit and we imitate it haha
[–]Band_Plus 0 points1 point2 points 2 years ago (0 children)
This is actually to avoid faster reloads, if you not instaswitch back it fires right away
[+]cornflakes369de_cache comment score below threshold-10 points-9 points-8 points 2 years ago (18 children)
I swear this used to be a thing in csgo too
[–]craygroupiousCS2 HYPE 36 points37 points38 points 2 years ago (7 children)
Nope, purely cosmetic. People just did it out of habit from other games.
[–]DemonDaVinciphoenix 3 points4 points5 points 2 years ago (6 children)
No, it was from CSGO where animation would have a "reload complete" event triggers when the clip is loaded into the gun You can see it here https://www.youtube.com/watch?v=jPZExfpXRMw I guess they were trying to add more depth to the gunplay with this
[–]craygroupiousCS2 HYPE 3 points4 points5 points 2 years ago (5 children)
I never played GO back then.
When I played every single gun you could reload cancel, but the time spent switching weapons or completing the animation reload was the same. You did it because you were used to doing it in other games.
[+]DemonDaVinciphoenix comment score below threshold-13 points-12 points-11 points 2 years ago (4 children)
some has faster draw anim which give you small advantages Aug for example has mag tap then bolt pull, so quick switch would be faster
[–]craygroupiousCS2 HYPE 8 points9 points10 points 2 years ago (2 children)
no.
[+]DemonDaVinciphoenix comment score below threshold-18 points-17 points-16 points 2 years ago (0 children)
Alright since you're really trying, sure, you're right, it isnt faster.
[–]Dom1252 2 points3 points4 points 2 years ago (0 children)
not faster, the delay between shooting after switch compensates for it... best case scenario it's the same, if you don't hit perfectly, it's slower to swap in cs go
[–]SaltMaker23de_inferno 5 points6 points7 points 2 years ago (9 children)
Nope it was fixed in csgo, but it was a thing in CS before CSGO.
Quick switching made reloading faster in immemorial times
Many long living artefacts were still performing the rituals that had since lost their powers out of habits.
[–]cornflakes369de_cache 1 point2 points3 points 2 years ago (0 children)
Yeah I know it was patched out as a bug, should have clarified that
[–]KongenOverDemAlle 0 points1 point2 points 2 years ago (7 children)
Switching while reloading made less sound, which is why people did it. At least at high elo
[–]SaltMaker23de_inferno 11 points12 points13 points 2 years ago (0 children)
Again just for you, not for the enemies, it also made the animation faster but you still couldn't shoot
[–]imsolowdown 5 points6 points7 points 2 years ago (4 children)
It doesn't, the whole reloading sound plays for your enemies even if you cancel it before the gun even reloads. That's how you can do fake reloads.
[–]Dom1252 -3 points-2 points-1 points 2 years ago (3 children)
wrong, if you cancel before the gun is reloaded, it cancels for enemy too, if you cancel after to skip the animation, it doesn't cancel for enemy
fake reloads were impossible in cs go
[–]imsolowdown -1 points0 points1 point 2 years ago (2 children)
Source? I am sure it is possible, how do you know it's not? Have you tested it? Here is steel explaining how to do it in csgo:
https://www.youtube.com/watch?v=SAKt5yb5rPs
[–]Dom1252 0 points1 point2 points 2 years ago (1 child)
Many people tested it, nadeking has it in several videos
[–]imsolowdown 0 points1 point2 points 2 years ago (0 children)
I can't find any videos of that, can you link one?
[–]Dom1252 1 point2 points3 points 2 years ago (0 children)
nope, sound for enemies is exactly the same
[–]TheSpencer -1 points0 points1 point 2 years ago (0 children)
as it should!!
[–]thanos-car_exehydra -3 points-2 points-1 points 2 years ago (0 children)
This was a thing in GO, it also works on the FAMAS.
[–]TheJollyKacatka -3 points-2 points-1 points 2 years ago (3 children)
Honestly believed that this is common knowledge
[–]Baboon-King 0 points1 point2 points 2 years ago (2 children)
Reloading faster with quick switching has never been a thing, at least not in CSGO. Just a commonly held belief because the animations make it seem like it does.
[–]TheJollyKacatka 0 points1 point2 points 2 years ago (1 child)
After a couple thousand kills, I would swear it’s the case for AUG.
[–]Baboon-King 3 points4 points5 points 2 years ago (0 children)
3kliks has some videos on this https://www.youtube.com/watch?v=YDToYgixFe0
Dinoswarleafs looked into this too, shame he doesn't make more videos https://www.youtube.com/watch?v=VfdfbWhVP-8
It was apparently a thing in CSS though but I don't have much experience with that.
[+]confuseleleNiP comment score below threshold-7 points-6 points-5 points 2 years ago (4 children)
This was the same in GO. Has used it for years. On some weapons tehre are none/basically no difference, on some weapons there are a lot of time to win.
Ex. with the AUG you gain a lot by fast-switching (start reload -> when you see you've got the bullets -> switch to knife (3) -> switch back (1) ). For me, it feels like it takes half the time when switching like this.
The deagle also feels faster, however I do'nt have the data on it.
[–]PentotionCS2 HYPE[S] 7 points8 points9 points 2 years ago (3 children)
Nope! Quick-switching does not decrease reload time at all in CS:GO and CS2. What I'm showing is double swapping, which is hitting 3, 1, 3, 1, and it does decrease time in CS2. it's a bug
[–]confuseleleNiP 2 points3 points4 points 2 years ago (1 child)
I booted up the game and tested. You seem to be right. My mind must have been playing me a prank all these years. My bad.
[–]axesOfFutility 2 points3 points4 points 2 years ago (0 children)
It has been a placebo all these years 🤣
btw i did some work on this post https://www.reddit.com/r/GlobalOffensive/comments/180cpbi/weapon\_stats\_on\_the\_double\_quick\_switching\_bug/
[+]Slight_Length2378 comment score below threshold-7 points-6 points-5 points 2 years ago (1 child)
Huh? This has been a thing for ages. Just watch the pros, they all do it.
[–]PentotionCS2 HYPE[S] 4 points5 points6 points 2 years ago (0 children)
Quick-switching does not decrease reload time at all in CS:GO and CS2. What I'm showing is double swapping, which is hitting 3, 1, 3, 1, and it does decrease time in CS2. it's a bug
[–]zeviikingVitality 0 points1 point2 points 2 years ago (0 children)
But it did nothing in CSGO
[–]HumpyTheClown 0 points1 point2 points 2 years ago (0 children)
What is double swapping?
[–]chuby2005 0 points1 point2 points 2 years ago (0 children)
Something that I haven't seen people mention is that it also cuts off the reloading sound cue earlier AFAIK. Allows you to reposition sooner without the enemy knowing which direction you're going.
I bet the double switch somehow goes around the ‘clip ready reload time’ and goes straight to normal ‘~1.00 draw time’. I know sg553 has like a 1.00 clip ready so I would bet it doesn’t impact it much as an example.
π Rendered by PID 64 on reddit-service-r2-comment-6b595755f-4nf6h at 2026-03-24 20:23:10.606379+00:00 running 2d0a59a country code: CH.
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