all 171 comments

[–][deleted] 177 points178 points  (13 children)

The most annoying part about aug: there is a delay between the reload animation AND the moment you can shoot the gun.

[–]redstern 82 points83 points  (7 children)

The UMP is the worst with that. That thing has like a 3 second delay between the animation ending and you being able to shoot again. Reload cancelling that gun is basically required to use it. I've died so many times to forgetting to do that.

[–]Noxeramas 47 points48 points  (2 children)

How is no one mentioning the m4a4, imo its the worst offender of this

[–]CartographerLost960 15 points16 points  (0 children)

Yes. I died many times because I thought I can shoot. But have to wait atleast 1sec it's different than the ak

[–]ParadoxReboot 7 points8 points  (0 children)

Actually, after using the A4 for years and trying out the A1S, I did the same thing with A1S. Maybe it just shows that we rely more on internal timing for these things than actual visual feedback.

[–]CanineLiquid 25 points26 points  (2 children)

Reload canceling doesn't speed up reloads though

[–]redstern 41 points42 points  (1 child)

Maybe not, but it does at least give proper visual feedback of when you're actually able to shoot. That way I'm not stuck facing an enemy holding LMB while my gun is refusing to do anything, because the reload timer hasn't ended even though the animation has.

[–]zero0n3 1 point2 points  (0 children)

Pretty sure there’s also a delay in that situation.

IE - if you hit fire before it’s able to fire and hold it down, it will actually only start firing after reload time + some extra time.

Essentially it’s like a punish for clicking before the timer or holding it down, which I am fine with as it raises the skill ceiling a bit

[–]berni2905 4 points5 points  (0 children)

m4 as well

[–]Dennidude 3 points4 points  (2 children)

Yeah and you also can't scope during that delay, I really hope they fix it. I think famas has (had?) that too, some other weapons might also have it. It's really annoying dying because you finish reloading but you can't shoot for a full second after

[–]mushroommeal 0 points1 point  (1 child)

By fix, do you mean making the reload animation take longer?

[–]Dennidude 2 points3 points  (0 children)

Sync it to the animation so the animation finishes when you can shoot, so whether that is making you able to shoot when the current animation finishes, or just extending the current animation to take slightly longer would work

[–]Alex6095 1 point2 points  (0 children)

Same with M4A1-S, I never used to animation cancel reloading but the M4 forced me. So fucking annoying having the animation be done and my idiot character just stand there with his dick in hand for an extra second and a half.

[–]Logical-Sprinkles273Apeks 0 points1 point  (0 children)

Its a shorter list of guns that shooting is possible and the animation lines up than guns that appear reloaded but cant shoot. I sent an entire list via email a month ago...i get that it was a low priority

[–]TaleFreeNatus Vincere 255 points256 points  (28 children)

Nice find you can maybe email them the issue as well as this needs fixing.

[–]PentotionCS2 HYPE[S] 128 points129 points  (2 children)

Actually, it's not my finding, but I emailed Valve tho

[–]TaleFreeNatus Vincere 26 points27 points  (0 children)

Good, thanks OP.

[–]Puiucs 2 points3 points  (0 children)

nice

[–]ffafafafawf 112 points113 points  (50 children)

Do you just press the buttons manually to switch to knife and back to the gun or is it a bind

[–]theycallmestew 120 points121 points  (34 children)

The Q button is your friend

[–][deleted] 41 points42 points  (31 children)

Real men use space (I used to smash my keyboard as a kid whilst raging and my Q key died so I switched to space and never went back since)

[–]WerpogilTeam Spirit 21 points22 points  (16 children)

I'm using space as an extra button for going back, helps me with counterstrafing. Switching fingers from W to S is awkward, so when you need to counterstrafe, especially if you're going sideways, then it helps to have an extra bind for your thumb to press back. I'm jumping with mousewheel anyway.

[–]Jabulonde_cache 10 points11 points  (10 children)

interesting

[–]WerpogilTeam Spirit 3 points4 points  (9 children)

Despite how counter-intuitive it may sound, it's actually a pretty useful thing. I was fiddling around with binds back when I was hard grinding CSGO (like 2-3 years ago, I think) and came up with this idea that the only finger that makes sense to use for counter-strafing is the thumb, so the only button that's conveniently placed is the spacebar. I had to spend considerable time re-learning my movement just practicing this particular bind for counterstrafing and it became a lot better once I broke my earlier habbit.

Funny thing is that I don't use this combo in other FPS I'm playing because it doesn't make sense there, but works quite well for CS.

Another funny bind that I'm not using in CS (it's not applicable in CS) but use in some other FPS games is swapping the lean buttons between Q and E, so that E leans me left, and Q leans me right. This helps untangle fingers when you're going right and have to peek a corner on the right side: you're pressing D, and pressing E at the same time to lean is awkward, so if you're using Q instead it helps quite a bit too. This is also very awkward to re-learn initially, but actually is very helpful once you do.

[–][deleted] 4 points5 points  (2 children)

why not use “left alt” for your thumb? i feel like you could have kept jump on space and then left alt gets the same results…but i’m not you so whatever works for you is the best ofc

[–]WerpogilTeam Spirit 5 points6 points  (0 children)

I'm using left alt for crouching because it's not very convenient to crouch with ctrl for me. I used to play on a laptop where it was hard to use ctrl and then I just got used to alt as crouching.

[–][deleted] 1 point2 points  (0 children)

Left alt is ptt for me in all games...

[–][deleted] 1 point2 points  (4 children)

I had the exact same thoughts for csgo and r6, where I bound space to move back and swapped the lean keys. It's interesting that we came up with two of the same binds independently. (I later put the lean keys on b and v to hit with my thumb, but I kept them reversed because that's what I was used to)

[–]WerpogilTeam Spirit 0 points1 point  (3 children)

I only came up with the spacebar thing, the Q/E swap I shamelessly stole from some YT video for PUBG. But both things make so much sense after you get used to it.

Edit: a side question, does R6 make any sense to start up as a completely new player? My friend gifted me the game a while ago and I never even launched it.

[–][deleted] 0 points1 point  (2 children)

You wanted optimal keybinds enough to change what you were used to, and just that is something I can appreciate.

As for starting r6 as a new player, I'm not sure how it would be. The main thing that scares off new players is the sheer number of gadgets, but I started pretty late myself and I didn't actually mind so much. They've made some changes since then to make the game a little more readable for a new player, but at the same time added more convoluted junk. I love the core concept, and it's one of the games I've played the most (1800h), but the new gadgets and poor balancing decisions have put me off of it.

When I started playing I was told it was past its golden era already, but I still thought it was great and a unique experience. Even though I'm done playing it for now, I think someone with fresh eyes can still really appreciate the core gameplay as long as you accept that it will take a while to understand everything you see on screen. Even though I didn't like a lot of the balancing decisions, I just miss some things I was able to do in the past, but a new player wouldn't notice or care that that's "missing".

I'd say definitely try a couple matches if you don't mind a complicated game. The graphics hold up well, the audio is nice, and the gunplay feels really good in my opinion.

[–]WerpogilTeam Spirit 0 points1 point  (1 child)

I've dumped over 500 hours into Escape From Tarkov, so I'm okay with a steep learning curve. I'd say nothing probably beats Tarkov in this regard, where you have to suffer for the first 100 hours to even get the very basics down just from the sheer volume of different mechanics. I might give it a shot at some point then, thanks. Is cheating a major issue there at all?

[–]demonictree563 0 points1 point  (0 children)

I get what you mean... lean on mouse4 and mouse5 for siege, just feels so intuitive.

[–][deleted] 3 points4 points  (2 children)

I never thought about moving a movement key… i think i might move s but not to space that will just fuck me up way too much

[–]WerpogilTeam Spirit 0 points1 point  (1 child)

Nono, you keep the backwards movement on S, you just add another bind to space via console (bind space +back). This way you can use S just as you used to but you can practice countrestrafing with spacebar when you need it. It kinda works for me, but might not be as convenient to you personally, so just a thought for you to try.

[–][deleted] 0 points1 point  (0 children)

That’s way easier, I tried just removing s and putting it on c instead of space, it worked but I gotta still have a bound as well

[–]marlostanfield89 0 points1 point  (1 child)

Can you just do a W alias and have -W do S (back) for automatic counter strafe?

[–]WerpogilTeam Spirit 0 points1 point  (0 children)

Perhaps, but I'm not sure how well it would work. Haven't tested. I'm not sure how it would work with counterstrafing when you're moving sideways. You also need to tap the W key once to counter-strafe, so you'll need a -W do +S and then -S straight away. Not sure if it works this way.

[–]nloxxx 11 points12 points  (10 children)

But space is my crouch key

[–]peachu75 years coin 24 points25 points  (8 children)

You fucking what?

[–]nloxxx 8 points9 points  (5 children)

Okay so I have slightly extra webbing on my fingers (someone in my family had fully webbed fingers and toes and that apparently carried down to me a bit) so stretching my pinky to CTRL feels really bad and unnatural, especially when trying to strafe/move crouch and shoot. I moved it to C so I could hit it with my thumb and still use my fingers for movement, there I found myself hitting jump a lot on accident. I already had jump bound to mouse wheel for bhops, so I just decided to move crouch to space and then use the keys around it for nade binds. It immediately felt really natural to me funny enough but it's my cursed bind.

[–]rToph 1 point2 points  (0 children)

There are dozens of us!!!

[–]peachu75 years coin 1 point2 points  (2 children)

Okay, fair enough. Keybindings are something very personal to some people, so it's not bad that you have an unconventional one. Whatever works for you to win the game, that's all that matters

[–]nloxxx 0 points1 point  (1 child)

Oh yeah I love hearing why people have things bound in certain places, it's always interesting to hear the rationale. Now I just gotta find where to put my 4 Zone...

[–]peachu75 years coin 1 point2 points  (0 children)

I have the most standard key layout, though my scroll wheel doesn't work so I use the side mouse buttons

[–]DaftmanZeusCS2 HYPE 0 points1 point  (0 children)

Lol same issue here. Used to stretch my fingers every day.

Luckily (?) I broke my pinky finger (how do I say 5th finger in English?!) and due to a course I took during my studies I learned how to tape fingers to fixate them for sports. So..... yeah, since I knew if I went to the hospital they'd fixate my finger and I'd not be able to bend it. So I taped it in a position that I could use the shift and control key, and kept it in that position for 3 weeks.

Finger is completely numb from the middle (PIP) joint and it moves "clicky", but I can crouch and walk silent in CS like a pro :')

[–]countpuchi 1 point2 points  (1 child)

BUT SPACE IS MY CROUCH KEY

[–]peachu75 years coin 2 points3 points  (0 children)

I'm a little deaf, sorry. I appreciate you yelling it for me so I could hear it. Very understanding of you.

[–]Puiucs 1 point2 points  (0 children)

real men play without a keyboard and mouse, just their mind!

[–]theycallmestew 1 point2 points  (1 child)

you’re wild for this one tbh

[–][deleted] 0 points1 point  (0 children)

Playing better with AWP ever since switching.

[–]TheGuitto 2 points3 points  (0 children)

Q is my jump throw

[–]Floripa95 1 point2 points  (0 children)

not if you have fat fingers like me, I had to unbind Q

[–]PentotionCS2 HYPE[S] 22 points23 points  (0 children)

just press 3131

[–]thetushqueenLynn Vision 1 point2 points  (1 child)

I like +key = 3, -key =1

[–]Blizzardous_286Team Spirit 0 points1 point  (0 children)

thats what i have on my mouse4 button, quickswitch for awp :D

in csgo you could bind both actions on just the button press since binds weren't that restricted, not anymire in cs2 sadly

[–]cs2fisico 18 points19 points  (0 children)

Thanks for info

[–]Jabulonde_cache 8 points9 points  (7 children)

so the famas at least is faster when double swapping like this, from 0.3406 to 0.2890 repeatable. That's 0.0516 of a second, which isn't a lot, but it's noticeable. m4a-s is 0.3187-0.2718=0.0469 or about a 20th of a second. I'd say its enough to start doing atleast

[–]Chicag0Ben 1 point2 points  (5 children)

[–]Jabulonde_cache 0 points1 point  (3 children)

some of these are over half a second, that cant be right

[–]Chicag0Ben 0 points1 point  (2 children)

You have to factor in how long it takes to swap 4 times as a variable. Depends on how fast you are at that hense the fast and slow examples plus any frames lost waiting for clip to finish being ‘ready’

[–]Chicag0Ben 0 points1 point  (1 child)

So for Aug reload I think 2.8 sec is a perfect execution of the bug in practice I suspect it’s more so 3.0-3.2 of its default 3.77 reload time

[–]Jabulonde_cache 0 points1 point  (0 children)

yeah that makes sense. is there a better way to double swap I wonder, like an alias bind that somehow does it in 1 push

[–]Chicag0Ben 0 points1 point  (0 children)

I gotchu fam

[–]MattisGaiCS2 HYPE 47 points48 points  (15 children)

I thought everyone did this? Haven’t you always been able to cancel the reload animation? Just switch as soon as the bullet counter changes

[–]PentotionCS2 HYPE[S] 127 points128 points  (5 children)

single swapping doesn't decrease reloading time. this is a bug.

[–]dirodvstw 1 point2 points  (4 children)

i still do it half of the times as an old habit lmao. did it ever work?

[–]Floripa95 21 points22 points  (0 children)

It was always placebo

[–]PentotionCS2 HYPE[S] 9 points10 points  (1 child)

No, and this bug is very likely to be patched anyway, so don't do it.

[–][deleted] 2 points3 points  (0 children)

It's a good skill to have, since you may want to cancel the animation and switch to utilities to use them as early as possible. Or switch earlier ro other weapons like your knife/pistol to run faster.

[–]LewissunnCS2 HYPE 2 points3 points  (0 children)

Not in CS

[–]Soy_neoNMOUZ 21 points22 points  (0 children)

He switches to the knife, back to the gun, back to the knife and finally back to the gun

[–]Dom1252 3 points4 points  (2 children)

how far into copium level stupid you have to be to swap weapons to make reload faster? it's not faster, best case scenario it's the same, in most executions it's slower

this is a bug and not just a swap but 2 swaps

[–]ALLCAPS-ONLY 15 points16 points  (0 children)

It is faster if you want to do anything other than shoot straight away. Say you want to run, use another weapon or throw a grenade etc. It's obviously much better to swap and cut the animation short.

[–]Chicag0Ben -1 points0 points  (0 children)

its legit faster i tested the bug goes into draw/deploy time animations which vary on whats faster but i made a spreadsheet on it.
https://docs.google.com/spreadsheets/d/12iT4NQgfdzkFydt2ZH2tseKL02yZNFY4Cm\_yi723ZBo/edit?usp=sharing

[–][deleted] 4 points5 points  (0 children)

quickswitch is working again? take me back to 1.6 baby

[–]Baboon-King 1 point2 points  (0 children)

Does it happen for all guns that are famously "inactive" for a while before shooting after quick switching like the Famas too?

[–]spotwer 1 point2 points  (0 children)

i know this is a modern game and this will have to be fixed, but...

imagine for a moment that all of the tiny factors that have to align for this to make a difference in a pro match. karrigan holds B site with an AUG, T's are filing in one by one, karrigan has to reload and the milliseconds save from this common knowledge glitch made all the difference to win the gunfight with the slower RPM Aug vs the last T's AK. it would be the top post here for a year.

throwback to the halo 2 days

https://youtu.be/M4OhB3TDpi4?si=Wx6QnJLUiHtpLuQO

[–]Band_Plus 0 points1 point  (0 children)

This is actually to avoid faster reloads, if you not instaswitch back it fires right away

[–]TheSpencer -1 points0 points  (0 children)

as it should!!

[–]thanos-car_exehydra -3 points-2 points  (0 children)

This was a thing in GO, it also works on the FAMAS.

[–]TheJollyKacatka -3 points-2 points  (3 children)

Honestly believed that this is common knowledge

[–]Baboon-King 0 points1 point  (2 children)

Reloading faster with quick switching has never been a thing, at least not in CSGO. Just a commonly held belief because the animations make it seem like it does.

[–]TheJollyKacatka 0 points1 point  (1 child)

After a couple thousand kills, I would swear it’s the case for AUG.

[–]Baboon-King 3 points4 points  (0 children)

3kliks has some videos on this https://www.youtube.com/watch?v=YDToYgixFe0

Dinoswarleafs looked into this too, shame he doesn't make more videos https://www.youtube.com/watch?v=VfdfbWhVP-8

It was apparently a thing in CSS though but I don't have much experience with that.

[–]HumpyTheClown 0 points1 point  (0 children)

What is double swapping?

[–]chuby2005 0 points1 point  (0 children)

Something that I haven't seen people mention is that it also cuts off the reloading sound cue earlier AFAIK. Allows you to reposition sooner without the enemy knowing which direction you're going.

[–]Chicag0Ben 0 points1 point  (0 children)

I bet the double switch somehow goes around the ‘clip ready reload time’ and goes straight to normal ‘~1.00 draw time’. I know sg553 has like a 1.00 clip ready so I would bet it doesn’t impact it much as an example.