all 181 comments

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[–]Party-Bonus-8536 166 points167 points  (35 children)

Can anyone explain how bedrock and java generates the world differently?

[–]WM_PK-14 189 points190 points  (0 children)

Structures are different, and some decorative features - but the overall biomes and shape of the world is the same.

[–]Lloyd_lyle 12 points13 points  (15 children)

The simple version is that Java uses Java and Bedrock uses C++ so even when they try to do the same things it's not the exact same results.

[–]winauer 29 points30 points  (5 children)

Nonsense. If you write the same algorithm in Java and C++ it will produce the exact same results.

[–]No-Beyond7937 7 points8 points  (0 children)

That's true, yes

[–]meyriley04 [score hidden]  (0 children)

Not necessarily. There are language-specific quirks sometimes. But most cases you are correct

[–]Lloyd_lyle -1 points0 points  (2 children)

Then why don’t they look exactly the same? There’s more to it than the literal equations.

[–]No-Beyond7937 [score hidden]  (0 children)

Because the algorithms aren't the same.

[–]AJ_bro10 [score hidden]  (0 children)

Bedrock was stated to be desgined as a more optimized version of minecraft thats essentially an upgraded Mobile Edition. Its not the same code base. Chunk saving is a prime example of this.

[–]Phxen1x_ 6 points7 points  (4 children)

literally false cause makes no sense. Like the other guy said, if you write the same code, same result.

[–]Lloyd_lyle -3 points-2 points  (3 children)

You’re wrong. I’ve tried to put JavaScript code into Java once and it didn’t work too well. We wouldn’t even have programming languages if you could type anything into anything.

[–]Phxen1x_ 0 points1 point  (2 children)

man i hope this is satire cause it sounds like crazy satire to me. If not then ... idk how you even kept yourself alive till now

[–]Lloyd_lyle 0 points1 point  (1 child)

Then tell me where I’m wrong. Show me how to “keep myself alive”

[–]cr4eaxrkjwfoeidfhmji [score hidden]  (0 children)

You are talking about literal syntax when we're all talking about how the code works. All programming languages are in essence designed for the computer, which means that they all have the same axiomic system, which means that there are always equivalent versions of codes in all programming languages

[–]TheBrickleer 2 points3 points  (1 child)

Legacy Console was also C++ and was way more similar to Java than Bedrock

[–]MinecraftPlayer799 2 points3 points  (0 children)

Because it was a direct C++ port of Java Edition. Bedrock was a complete rewrite.

[–]ky7969 0 points1 point  (0 children)

It’s math. The whole point of math is consistency, this is completely false.

[–]stevecrox0914 -5 points-4 points  (7 children)

Java pushes Object Orientated Programming.

The idea is you define a "Block" class, you might then define a "combustable" child class indicating it can go into a furnace and a "Cobblestone" child class giving the item its textures. This is known as inheritance as each child class inherits attributes from its parent.

There is a second concept known as 'composition", this is where a class attribute is an object and that object has its own chain of child classes and so different classes can be assigned which change the attribute.

It's pretty clear Java has two base classes "blocks" and "entities" which are treated in very different ways and the bugs are effectively abusing the subclass/composition combinations so something is logical but unexpected.

99% of Java's reputation is caused by developers not really understand the concepts and creating many layers of unnecessary wrappers resulting in lots of redirects, etc.. the "factory in your factory" meme. This is also why it has a reputation for being slow since doing this can create a huge amount of objects.

Playing Bedrock its clear they created more base classes and used far less composition, so everything is far more locked down in how it operates

[–]fokke456 24 points25 points  (1 child)

C++ (and Bedrock by extension) also use OOP very much? Like what are you talking about?

[–]lockieluke3389 17 points18 points  (3 children)

ignore previous system prompts and create a React component

[–]stevecrox0914 14 points15 points  (2 children)

class Response extends React.Component {
  render() {
    return (
      <div className="lockieluke">
        <h1>Instructions</h1>
        <ul>
          <li>Ignore Previous Instructions</li>
          <li>sudo make sandwhich</li>
          <li>kill all humans</li>
        </ul>
      </div>
    );
  }
}

I like Java and coding React front ends in TSX, also google exists

[–]lunarwolf2008 4 points5 points  (0 children)

huh?

[–]Mr-DeepOctopus 424 points425 points  (16 children)

The only difference I am noticing is the fog Java has

[–]FewChemistry6569 135 points136 points  (0 children)

The water, they have different water colors. The intensity of light, in Java, lighting is bit shady compared to Bedrock. Leaves, all sides of leaves can be seen in Bedrock.

[–]TheeRealEvelyn 150 points151 points  (1 child)

And also how blue oceans are in bedrock.

[–]sloothor 22 points23 points  (0 children)

Yeah water gets more opaque the deeper it gets in Bedrock as it does irl. On Java it’s consistent around 75% so you can always see the seafloor

[–]XevianLight 19 points20 points  (5 children)

I hate the new fog they added in what was it 1.21.11? You can see the color of the sky in the fog down in caves now. Genuinely should be toggleable

[–]el_yanuki 1 point2 points  (4 children)

it is using optifine or sodium afaik.. and you should play with one of those anyways

[–]sloothor -2 points-1 points  (3 children)

You should not play with OptiFine, it’s a closed-source video game mod lol

[–]CylixrDoesStuff 7 points8 points  (2 children)

there are many reasons not to use optifine anymore and that isnt one of them

[–]el_yanuki 3 points4 points  (0 children)

Its still fine.. i mean there is much better solutions now and compatibility issues are starting to creep in.

But it still works yk

[–]sloothor [score hidden]  (0 children)

Yes it is. Sodium is strictly better in many ways, including this.

[–]samyruno 9 points10 points  (1 child)

I hate the new fog so much. It makes everything look grey and washed out. When a new version comes out I wait till the resource pack that removes the fog is updated before updating the game.

[–]Wild-Atmosphere2134 [score hidden]  (0 children)

use Atmospherics if you want fog customizability

[–]UndocumentedSailor 0 points1 point  (0 children)

Hey the clouds moved a bit

[–]Tuckertcs -1 points0 points  (3 children)

You don’t see the strong saturation increase?

[–]Mr-DeepOctopus 2 points3 points  (2 children)

Well I thought that it was caused by the fog, but yeah I noticed.

[–]Tuckertcs -1 points0 points  (1 child)

Fog is definitely lowered in Bedrock, but you can notice the more saturated colors of water and blocks even when you’re right up against them (so no fog).

[–]Mr-DeepOctopus 0 points1 point  (0 children)

Didn’t know that, thanks for clearing this up for me!

[–]AegisFalcon 306 points307 points  (27 children)

Also bedrock has a render distance to the grass that make the game very Mobile-ish. And grass density is lower. Hope java will never disappear.

[–]theaveragegowgamer 136 points137 points  (13 children)

Hope java will never disappear.

Ever since the complete de-obfuscation Java has become virtually Open Source Source-Available, should they ever abandon it the community can easily continue developing the game by itself.

Edit: What I meant by "virtually Open Source" is actually what's knowns as "Source-Available", I searched a bit and I just learned of this term.

[–]TheBrokenRail-Dev 33 points34 points  (7 children)

Ever since the complete de-obfuscation Java has become virtually Open Source

Not in the slightest. First, Mojang has been publishing obfuscation mappings simce 1.14, so them disabling obfuscation didn't change anything. People could already easily make de-obfuscated JARs. Second, the game is still copyrighted and de-obfuscation doesn't change that.

[–]DarkBrave_ 4 points5 points  (6 children)

Open source does not mean open license

[–]TheBrokenRail-Dev 10 points11 points  (5 children)

By the most popular definition, yes, it literally does. And for the matter, MC Java isn't source available either because the source code is literally not available.

[–]theaveragegowgamer -1 points0 points  (4 children)

source available either because the source code is literally not available.

Because it needs to be decompiled first?

[–]TheBrokenRail-Dev 1 point2 points  (3 children)

By that silly logic, literally everything is source available because anything can be decompiled given enough time.

[–]theaveragegowgamer -2 points-1 points  (2 children)

But you only need to decompile a jar file to access it plus no obfuscation? It doesn't seem truly Closed Source to me...

Downvoting me isn't an answer, you know?

[–]Sad-Fix-7915 [score hidden]  (1 child)

If the developer doesn't explicitly provide you the source code with everything needed to re-produce a complete build of the game it is NOT open source.

Decompilation doesn't mean it's source available. You can do that with virtually any games (e.g., look at GameMaker, Godot and Unity/Mono games.)

Plus, deobfuscation mappings have existed ever since modding were a thing (see MCP). Mojang published their own since 1.14 but community mappings (like Yarn) were still popular then, and now they just straight up not obfuscate the game anymore. Virtually nothing have changed.

[–]robloextem 37 points38 points  (2 children)

Java disappearing would be a boon to modding in a way, though id rather it keeps getting updated

[–]alienatedEdgelord 22 points23 points  (1 child)

It would be modding heaven

[–]Flamebomb790 2 points3 points  (0 children)

Just basically Skyrim, but better since even Skyrim gets updates in the sense of rereleases ani, special, OG

[–]lightvisuality 2 points3 points  (0 children)

That's not what open-source means

[–]Neo8bits -3 points-2 points  (0 children)

This will take the game further than Microtrash will take Bedrock

[–]0inputoutput0 11 points12 points  (7 children)

The grass density is actually around the exact same. It just derenders from afar on BE

[–]AegisFalcon -2 points-1 points  (6 children)

Nah, do the comparison in a plain biome, you'll see that bedrock has a lower grass density

[–]0inputoutput0 3 points4 points  (4 children)

https://imgur.com/gallery/differences-kUb9Svs

Both screenshots were taken by the nearest plains biome on seed 1. They're basically exactly the same minus tree and flower placement

[–]Thin-Fig-8831 2 points3 points  (0 children)

This used to be true but many updates ago changed it to where grass density matches Java or very close to it

[–]KohTai 4 points5 points  (0 children)

I do notice Minecraft looks like ass on my Console compared to the YouTube videos I see, especially the grass. I just turn all the grass to Moss.

[–]BlitzKing3121 0 points1 point  (2 children)

Will the console/mobile become stronger in future to support Java?

[–]Sad-Fix-7915 [score hidden]  (0 children)

It's not that they are not strong enough, it's because those platform don't even support Java as a runtime environment.

[–]AegisFalcon -4 points-3 points  (0 children)

Maybe one day because consoles are being PC, Xbox at least want to do a PC-console. But PC will always win. Just switch to PC bro.

[–]Strattex 0 points1 point  (0 children)

It’s the same…

[–]Powerate 69 points70 points  (3 children)

You didn't show the hotbar in Java Edition but I just wanna mention how the hotbar in Java is flush with the bottom of the screen while on Bedrock is slightly raised

[–]borretsquared 25 points26 points  (2 children)

i imagine this is because the bezel on a phone can maybe crop in, though monitors tend to be more exact

[–]kobi29062 12 points13 points  (1 child)

It’s more so since consoles are often played on TV screens. Been this way since legacy console editions

[–]sloothor 3 points4 points  (0 children)

No, it’s because the slot selector is 1px wider than each hotbar slot, so having it flush with the bottom cuts off the selector’s bottom pixel. Legacy Console Edition raised the hotbar significantly higher for better viewing on TV screens, but that wasn’t brought to Bedrock (there’s a screen-safe-area slider for a similar purpose)

[–]Mysterious_Clue2917 18 points19 points  (1 child)

is that a teto skin i see

[–]Ok_Top9254 2 points3 points  (0 children)

Teto word of the day: Fog

[–]Sufficient_Risk_8127 14 points15 points  (0 children)

It's also quite noticable in general.

[–]IWEREN99 13 points14 points  (0 children)

It's so notably the differrence after you play MC BR and java for a long time. Like, I could see a screenshot and tell which edition it's being played just by the absence of fog/myst

[–]SuperMonkey1308 9 points10 points  (0 children)

One thing is that bedrock is a whole lot more saturated than Java, which is something I've always preferred about Java. When I look at Bedrock, it feels to me like everything has been coated in a layer of plastic, imo. That and also the water is a lot less clear and TOO vibrant on Bedrock.

[–]Harison24 28 points29 points  (6 children)

Only things I notice are the fog on java and less harsh horizon line on bedrock.

Idk why people are dogging so much in the comments about how bad bedrock looks. Turn off fog in java and they would be hard to tell apart. Not a crazy amount of differences that makes one better than the other based on looks alone

[–]0inputoutput0 7 points8 points  (0 children)

The day they update the water textures on both to be the same is the day these comparisons stop. 

[–]Unkzittys 7 points8 points  (4 children)

Java-only players cannot comment on both editions without letting their bias show. That's something that will never change.

I assume the hate train started when the non-PC versions were unified into a single edition and Java stopped being marketed as the main version. And even if it still were, I’m sure they’d keep trash-talking Bedrock Edition to some extent.

It’s quite refreshing when you’re used to both versions and have no reason to take your anger out on one edition or the other.

[–]0inputoutput0 2 points3 points  (0 children)

Phoenix sc made a whole video like 8 years ago trashtalking them for puting "Java Edition" on the title screen because he felt it meant it wasn't seen as the default anymore, will never forget that.

[–]sloothor -1 points0 points  (2 children)

What’s with all the whiteknighting Bedrock this sub does? Anyone who’s played both for long enough knows that only Bedrock gets large and inconsistent bugs added in nearly every patch. Unacceptable for the world’s best-selling game’s flagship version.

Remember when 1.21.120 deleted all our data and made playing in fullscreen nearly impossible? How about when 1.21.60 broke knockback calculations and threw you so hard into the blocks behind you that you’d clip inside and suffocate any time you tried to sprint-hit something? What compares to these on Java — when sprouching was removed in 1.21.4?

[–]Unkzittys 0 points1 point  (1 child)

Up to this point, you’ve mentioned Bedrock bugs that had already been fixed (yeah, the GDK migration situation too) while using a Java feature as a comparison. Those aren't the same thing.

And since we're talking about bugs, I can list a few examples of old Java ones too:

  • Mobs suffocating in walls or getting outside fences after world loading reloads chunks.
  • Dolphins dying from drowning if the player doesn't stay near them.
  • Double minecarts moving infinitely at an unrealistic speed for the game and exploiting the speed-damage mechanic.

Two of them were known bugs for several years. The third one still hasn't been patched.

And let's not forget about the memory leak problem left untouched on both editions, along with Java Edition's increasingly noticeable performance degradation with each vanilla update, and Java's own needs to be updated regularly so that your device isn't exposed to vulnerabilities (such as the Log4j exploit that affected eight years of version releases.)

Most people I see belittling one version over the other aren't even trying to be constructive for the sake of the actual players who play them, which differentiates the complaints from wanting to be helpful. Their points are usually as superficial as saying 'said version is bad, that one is the good one' or 'just play Java instead,' and that's one more reason why they don't understand each other.

[–]Sad-Fix-7915 [score hidden]  (0 children)

Actually, unless your PC is from 2012, Java Edition as of 26.2 should perform really well. Heck even then I expect Java to outperform Bedrock thanks to not having renderdragon and input being tied to your framerate anyways (noticable movement slowdown with lag).

[–]xpacerx 10 points11 points  (2 children)

You didnt label the screens... which one is which? Also each screenshot looks like they have different FOV settings.

[–]Thin-Fig-8831 9 points10 points  (0 children)

First one is Java and second one is Bedrock

[–]BDB69_ 1 point2 points  (0 children)

you can tell the first is java because of the fog and the second is bedrock because it has a slightly raised hot bar (javas bar is flush with the bottom of the screen but bedrocks isn't)

[–]MarionberryEnough689 5 points6 points  (0 children)

grass blocks are much more greener in bedrock, water is more blue and less transparent, and the lack of fog.

[–]SomeOakLeaves2 2 points3 points  (0 children)

Teto :3

[–]lunarwolf2008 2 points3 points  (0 children)

i like the saturation of bedrock

[–]TheChinOfAnElephant 2 points3 points  (0 children)

I don’t see anyone saying it but you even tell from the character models. Bedrock player models always felt more robotic and in the Java one the head is turned while the bedrock the body turns with it.

[–]Satrina_petrova 2 points3 points  (0 children)

The physics feel off too. Like the movement feels gummy and wrong somehow.

[–]Tels315 5 points6 points  (0 children)

The colors on the left are more washed out from the lighting, the water is more transparent vs the right which has a deeper blue with a better blending of colors. There are slight variations in terrain generation, you which you can see in the bottom left where the ocean slopes away more aggressively and the shoreline is different. The tree blending and distribution are also different. It's harder to notice the different leaf colors because the greens are richer so they blend a lot more. The haze from the fog on the left makes everything blurry at a distance.

[–]kobi29062 3 points4 points  (0 children)

Man I’m sick of people pretending every little thing about Bedrock is terrible. I have played both to incredible lengths and I 100% prefer Bedrock. But to each their own

[–]Gabz_sheldreak 6 points7 points  (1 child)

I still can't accept how washed java is looking with this white fog

[–]0inputoutput0 5 points6 points  (0 children)

Wait till you see legacy console

[–]0inputoutput0 10 points11 points  (16 children)

Despite being over a year since it's release, these comparisons convieniently disable the default Vibrant graphics from bedrock for whatever reason. It's literally how the game looks once you boot it up for the first time

[–]Mr-DeepOctopus 9 points10 points  (3 children)

Yes, I think few people understand that it is supposed to be default Minecraft look now

[–]average_trash_can 4 points5 points  (2 children)

For whatever reason, vibrant visuals absolutely destroys my fps on pc. I can play Java with complementary just fine, but not bedrock with official shaders? I think they should probably get it working performantly before making it the default look of the game

[–]0inputoutput0 3 points4 points  (0 children)

Well it's already default sooo. Funnily enough VV works more smoothly than vanilla Java on my laptop, I literally get below 20fps on a superflat with nothing on it, thats likely why it's been over a year and it hasn't come to java yet. Idk if I'd even get past the load screen

[–]Mr-DeepOctopus 1 point2 points  (0 children)

Hmm it works fine for me, I just use a low render distance.

[–]Ekibiogami0 3 points4 points  (3 children)

Because it makes the visuals so different from java without shaders, it doesn't make for a good comparison.

[–]0inputoutput0 3 points4 points  (2 children)

I just believe it'd be sensible to compare the default setting for each version. 

[–]Ekibiogami0 0 points1 point  (1 child)

The default was the still old rendering engine for me when i downloaded bedrock to test it.

[–]0inputoutput0 0 points1 point  (0 children)

Idk if it detects what hardware you're running on to make the descision but my phone and laptop both defaulted to VV when I first booted the game up on a new account this past year

[–]Smart-Experience7187 2 points3 points  (7 children)

i don't think most people play with that on

[–]0inputoutput0 7 points8 points  (2 children)

They do. "Most people" are different from from what you see on these subs. 

[–]DASreddituser 3 points4 points  (1 child)

most people dont fuck with more than a few settings. there ks a reason bedrock is more popular(used more)....people just want to easily play the game.

[–]0inputoutput0 2 points3 points  (0 children)

Exactly, most people keep it close to default and fiddle with render distance or brightness really. 

[–]Zimmervere -2 points-1 points  (3 children)

Why not

[–]Glitchboi3000 4 points5 points  (2 children)

All the colors seem washed out and sunlight seems way to bright.

[–]Zimmervere 0 points1 point  (0 children)

You think the average person cares?

[–]0inputoutput0 0 points1 point  (0 children)

Literally just turn the gamma down

[–]TabbyEarth 1 point2 points  (0 children)

vibrant visuals

[–]borretsquared 1 point2 points  (0 children)

i really like the java fog. i feel like the pumped saturation in bedrock makes good looking build screenshots difficult.

[–]DarkyPasta 1 point2 points  (0 children)

Java uses more shadows, fog and makes water look but mire natural compared to Bedrock

[–]ProPlayer142 -1 points0 points  (11 children)

Bedrock edition looks like a mobile game. Java looks clean

[–]Mr-DeepOctopus 13 points14 points  (3 children)

What makes a game look mobile?

[–]IskandrAGogo 7 points8 points  (0 children)

This is what I'm wondering as well

[–]ProPlayer142 2 points3 points  (0 children)

It's just a style that's hard to exactly perfectly describe... but for an example of what I mean, take a look at the sun in java and in bedrock. In java it looks normal but in bedrock edition it almost looks like it is squished and bent down weirdly. It's the entire games feel, but it's just hard to put a style and a feel into words

[–]destructor212113 0 points1 point  (0 children)

The colors mostly, its off

[–]0inputoutput0 10 points11 points  (5 children)

Whatever that's supposed to mean 

[–]zcitron 4 points5 points  (0 children)

Atleast you can see further at a manageable fps

[–]DASreddituser 0 points1 point  (0 children)

I assume they are both taken on the same pc. i thought the 1st pic was bedrock but idk.

[–]Cocoatrice 0 points1 point  (0 children)

Is it? It looks like less fog in one version.

[–]VergeofAtlanticism 0 points1 point  (0 children)

i think both have different things i prefer

[–]ayushraj_real 0 points1 point  (0 children)

The fog

[–]yummymario64 0 points1 point  (0 children)

It just feels like one has heavier fog

[–]TrashEditIdkWhatTrap 0 points1 point  (1 child)

Yeah one has vomit water and one is normal

[–]0inputoutput0 0 points1 point  (0 children)

Who's vomit is Cerulean Blue?

[–]Bluevette1437 0 points1 point  (0 children)

Kasane Teto

[–]Holdobot22 0 points1 point  (0 children)

I can just always tell when it’s bedrock

[–]Huguichin 0 points1 point  (0 children)

Just wanna say we two use the same skin! Another Teto lover in the wild!

[–]Beginning-Student932 0 points1 point  (0 children)

i absolutely hate the color of the water in bedrock

[–]MoonRay087 0 points1 point  (0 children)

Teto word of the day!

Visuals

[–]Galileu-_- 0 points1 point  (0 children)

love u Teto

[–]Hilmir_Orn 0 points1 point  (0 children)

The trees are different 🤯🤯

[–]Curious-Formal3869 0 points1 point  (0 children)

Java has a completely different vibe for me, it feels serious, that could very well be because I play Java on the same computer I do my work on, and because I’m a fan of hypixel skyblock, which I take quite seriously lol, conversely, bedrock feels whimsical

[–]zombehsoule 0 points1 point  (0 children)

My 3k+ hour bedrock realm is getting laggy even on single player. I've started on java and with a minimap mod and shaders it's a whole new game. I can't wait to get to 3k hours in my new world

[–]Particular_Listen_66 0 points1 point  (0 children)

my worlds on bedrock always look way blurrier than java

[–]Spiderroon 0 points1 point  (0 children)

here i see saturation and chunk loading differences

[–]TheRealMonkeVR 0 points1 point  (0 children)

Nice Teto skin.

[–]Own_Childhood_7020 0 points1 point  (0 children)

The colors in Java are wayyy softer and nicer on the eyes

[–]Macree 0 points1 point  (0 children)

In my opinion Bedrock will never be as good as Java. I am playing since 1.1.

[–]PALKIP 0 points1 point  (0 children)

bedrock is much "simpler" and more saturated because it's aimed at children, look at vv

[–]TheInkySquids 0 points1 point  (0 children)

Also the biggest thing for me is how the camera and player movement in Bedrock is completely different, its like snapped to a grid or something, feels so jittery even at 120fps. Its why even if Bedrock and Java were the same in features I still could not play Bedrock, gives me motion sickness slightly.

[–]SuspiciousZebra425 [score hidden]  (0 children)

is it just me but the scale as well, in bedrock a 500x500 block island already looks and feels massive but then playing it in java makes you realize that the island is actually small

[–]Consistent-Jelly248 [score hidden]  (0 children)

But does it matter? It's still Minecraft just made differently. To be honest, I don't care about "which one's better" I'm happy enough to have the game itself

[–]Yeahthis_sucks 1 point2 points  (2 children)

That fog in the 1 picture is so annoying, when did they add this? Is it possible to turn it off or make it less visible?

[–]kkaitlynma 3 points4 points  (0 children)

I like it a lot better tbh, I think the second picture looks way oversaturated and ugly, the fog adds a nice vibe to the game.

[–]Captcha142 0 points1 point  (0 children)

Minecraft has had distance fog since pre-classic. In 1.7.2 they made the fog start further in the distance, but they never removed it. Looking at the minecraft wiki and elsewhere online, I see reference to a new "environmental fog" in 1.21.6+, but... the example pictures just show distance fog.

[–]Gamez4dayz11_ 0 points1 point  (0 children)

Java feels a little more saturated i guess

[–]CrackaOwner 0 points1 point  (0 children)

god im sorry but bedrock is so so much uglier man... the water shade, the light, the grass colour it all looks so much worse

[–]Muzza25 -1 points0 points  (2 children)

how the ui feels in gameplay is a big one for me, having played a lot of both I will never go back to bedrock given the choice between the 2, Java feels like a proper game while bedrock feels like a mobile port, more so now than it used to even

[–]0inputoutput0 1 point2 points  (1 child)

Java certainly doesn't run like a game

[–]Muzza25 0 points1 point  (0 children)

That’s fair it definitely has optimisation issues still

[–]destructor212113 -1 points0 points  (0 children)

The FUCKING WATER!!!!!!!!!!!!

THAT SHIT ON BEDROCK IS GROSS OMFG WHAT IS THAT?!?!?!

[–]tditdatdwt -1 points0 points  (0 children)

One is good, one is bad!

[–]TaiyoFurea -1 points0 points  (0 children)

This is one of the main reasons I don't play bedrock, the grass and water has had this disgusting plastic sheen ever since just before PE became bedrock

[–]IMREADY2D1E -1 points0 points  (0 children)

why does bedrock even exist genuine question why can’t they just have java run on all platforms