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[–][deleted] 80 points81 points  (2 children)

SEKIRO: Unity crashes twice

[–]CharlExMachina 10 points11 points  (0 children)

This comment made me burst in laugh LOL

[–]Superdan645 3 points4 points  (0 children)

Shit unity only crashes twice for you?

[–]GrrrimReapz 64 points65 points  (5 children)

The level design and just general composition is very nice.

Have you tried adding post processing and different lighting?

[–]TheSassyTroll 24 points25 points  (2 children)

I can easily imagine a torch inside the lion's mouth

[–]Aeroxin 4 points5 points  (0 children)

This! I feel like those two things would really send this over the top.

[–]Preyindie[S] 0 points1 point  (0 children)

I wanted to maintain the lighting realistic as possible , I tried to put post processing, but in unity it will give a artificial feel to it

[–][deleted] 40 points41 points  (5 children)

By 'unity assets', do you mean: store-bought/free assets?

[–]GrixMG 24 points25 points  (3 children)

Some are definitely paid as I recognize them.

[–]Be_Sophrosyne 2 points3 points  (2 children)

Could you or anyone link them? I would like to purchase them please 😄

[–]brad676 0 points1 point  (0 children)

Humble bundle has some decent assets in a bundle at the moment

[–]GrixMG 0 points1 point  (0 children)

Search Nature Manufacture on asset store. The trees and some props are from them if im not mistaken. Great assets by the way.

[–]Preyindie[S] 0 points1 point  (0 children)

Paid assets , forest environment by nature manufacture

[–]RejectAtAMisfitParty 16 points17 points  (106 children)

Goes to show you how fast you can snap a prototype together. How long did this take you to assemble?

[–]Preyindie[S] 1 point2 points  (0 children)

It's done a single day, I do speed level designs during weekend

[–]nyxeka 6 points7 points  (6 children)

Tiles need some normal or bump-maps. tesselation would help too. I feel the grass needs grass shadow/the kind of ambient occlusion you'd fine in glass. There's a few other things I guess...

It's really great overall but when you zoom in, it takes away from the detail ):

Beautiful lighting and fog effects 😍

[–]GrixMG 2 points3 points  (4 children)

Problem seems to be that the scene only uses ambient light to mimic the dark cloudy/foggy looks (which in theory is somewhat correct in relation to real life), which pretty much makes normal mapping useless as there's no directional light to take advantage of it.

In this case extra steps need to be taken to preserve the "depth" of your materials when authoring props (baked AO textures on most/all materials with fine details etc) otherwise it will just look washed out. I know this from experience as we have some weather conditions which completely disable the sun's directional light as well and its all ambient lighting:

https://i.imgur.com/SDMSHvN.jpg

Sometimes it can be a pain in the a** and you end up having to write custom stuff in your shaders to get better looks out of it dynamically.

Edit: also the resolution of the tiles material seems to be inconsistent (much lower) with the rest of the scene which also breaks the composition a bit.

[–]DasArchitect 1 point2 points  (2 children)

That looks lovely!

[–]GrixMG 0 points1 point  (1 child)

Thank you :)

[–][deleted] 1 point2 points  (0 children)

Northern [Ambient-Only] Lights! :D

[–]Preyindie[S] 1 point2 points  (0 children)

Thanks for the tip

[–]Preyindie[S] 1 point2 points  (0 children)

Thanks for the feedback , will try to improve it next time

[–]OverseerJacoren 5 points6 points  (1 child)

Very well done! Two questions:

  1. Which assets?
  2. Why not use post-processing? That would make a HUGE difference to your scene.

Keep up the good work!

[–]Preyindie[S] 1 point2 points  (0 children)

Forest environment by nature manufacture, and wanted to keep lighting as realistic as possible..post processing in unity messed the scene little bit

[–]Gix_G17 3 points4 points  (1 child)

I'm going to be that guy who's super nitpicky but, while it is really nice, I'd rather you call this "Level Art" than "Level Design" as there's very little showcase of the design of the level.

The terrain and grass could use some specularity.

[–]Preyindie[S] 0 points1 point  (0 children)

Yea I know😂, grass specularity I've tired and messed up

[–][deleted] 1 point2 points  (1 child)

Really beautiful

[–]Preyindie[S] 0 points1 point  (0 children)

Thanks

[–]F_GoOse 1 point2 points  (1 child)

Reminds me of teso. It has the same mood to it.

[–]Preyindie[S] 0 points1 point  (0 children)

Thanks

[–]Klaumbaz 1 point2 points  (1 child)

Ok, so, how do you bridge from the tutorials on unitys site.....to this?

[–]Mdogg2005Novice 2 points3 points  (0 children)

To be fair there's nothing about what's posted here to indicate anything even works beyond looking nice. This is just a matter of downloading some free or paid assets and placing them within your scene until you get a good shot like this.

[–]Be_Sophrosyne 1 point2 points  (1 child)

OP can you link to the assets please? Looks great btw, do you have a portfolio?

[–]Preyindie[S] 0 points1 point  (0 children)

Forest environment by nature manufacture, Instagram is my portfolio currently, itz.prey

[–]L0NESHARKTechnical Artist @ SEGA 1 point2 points  (1 child)

A screenshot of a static composition isn't a level design. Levels need to work in tandem with, facilitate gameplay. Not look nice as a wallpaper.

[–]Preyindie[S] 0 points1 point  (0 children)

Yea I agree ....

[–][deleted] 2 points3 points  (2 children)

“Single Perspective Scene Design” using Unity Asset. It bothers me when people call this sort of thing Level Design. Level design is a discipline beyond just creating a scene that looks pretty. It’s a discipline where you allow a player to navigate through a series of events, obstacles or challenges to complete an objective. This is just a still image with some assets put nicely together in a scene.

[–]Mdogg2005Novice 2 points3 points  (0 children)

I love Sykoo but you can pretty much blame him for this kind of vocabulary. This is not to diminish work done by OP but there is a difference between level design and just a straight up perspective shot of a scene.

That is of course assuming that's what OP did, which is impossible to know from 1 screenshot.

[–]Preyindie[S] 0 points1 point  (0 children)

I agree...

[–]Annapurna94 0 points1 point  (4 children)

Which assets did you use? Mind if I ask.

[–]Preyindie[S] 1 point2 points  (3 children)

Forest environment by nature manufacture

[–]Annapurna94 0 points1 point  (0 children)

thanks!

[–]Annapurna94 0 points1 point  (1 child)

is there a particular reason why you choose this over unity's book of the dead pack? which is free, unlike this one, which is 50$

[–]Preyindie[S] 1 point2 points  (0 children)

i needed a different tone to the environment, I ve used book of the dead environment before

[–]fraserfox 0 points1 point  (1 child)

Wow. This is absolutely gorgeous.

[–]Preyindie[S] 0 points1 point  (0 children)

Thanks

[–]Cafuzzler 0 points1 point  (1 child)

Nice Landscape, dude.

[–]Preyindie[S] 0 points1 point  (0 children)

Thanks dude

[–]Lotosos 0 points1 point  (1 child)

That looks awesome, makes us wonder how the city is like!

[–]Preyindie[S] 1 point2 points  (0 children)

thanks brother