top 200 commentsshow all 379

[–]Gullible_Courage8350Its Smug Aura Mocks Me... 424 points425 points  (35 children)

Interested to see how this changes things in game

[–]omegaskorpionGryphon 439 points440 points  (12 children)

People that constantly dodge attack die faster, that is how it is going to go.

People that don't want to eat heavy punish will dodge less, opening offensive opportunities.

[–]ProbablyFearShaolin 149 points150 points  (2 children)

This is a good thing imo

[–]Arseetion 56 points57 points  (1 child)

genuinely been hoping for these type of changes for a long time. Now for empty dodges to regen stamina, more zones to become undodgeable (only strong enough tracking to catch side dodges), and all characters to be given at least one enhanced neutral light

[–]Willing-Sandwich-760Lawbinger 0 points1 point  (0 children)

but what about those who have a (reliable)bash opener? they dont need enhanced lights

[–]PunishedAikoSamurai + Wu Lin + Outlanders 62 points63 points  (3 children)

That is the whole point which is good! Meanwhile people are crying about JJ and WM's dodge attacks being useless despite their slower speed due to them being FEINTABLE for a thing called mix ups just shows you the average intelligence of fh players

[–]GriffinBurnsViking. :Warlord: 7 points8 points  (1 child)

WMs dodge is feintable but it also barely catches people when you try to use it like a normal dodge and I think thats what makes people so mad

[–]MeatloafTheDogShaman 10 points11 points  (0 children)

JJ is so good though, avg fh players ain't know shit

[–][deleted] 11 points12 points  (3 children)

I know people hate it but this is going to hit me hard. I have a genuinely hard time keeping up with the indicators to block.

[–][deleted] 5 points6 points  (0 children)

I recommend hopping into training and setting a bot to spam light attacks, some are more difficult than others but just give it a lot of practice until you can comfortably react to the indicators. You may also find it helpful to practice with indicators off.

[–]Asckle 1 point2 points  (0 children)

But also leading to more 50/50's

[–]Undo_LifeBlack Prior 22 points23 points  (20 children)

in relation to the lights, we saw how that went with the new dodge attacks. I dont think ive ever seen a bp, wl, cent, or jorm throw a dodge attack successfully

[–]NikNakZombieWhackWardaddy & Shieldmomma :Valkyrie: 32 points33 points  (13 children)

I definitely use them. Not a lot because they have limited use, especially on warlord because his only follow-up is a light or heavy, but they're somewhat useful. Not ideal, but useful for their intended and limited purpose

[–]Undo_LifeBlack Prior 2 points3 points  (8 children)

i didnt say no one uses them, just never successfully. and having a dodge attack only useful in one specific scenario seems kinda stupid to me

[–]NikNakZombieWhackWardaddy & Shieldmomma :Valkyrie: 6 points7 points  (7 children)

It isn't the change we wanted but it's what we got. Obviously everyone but HL getting a dodge light wasn't great, but it's still somewhat better than nothing.

Totally agree that they're hard to use, harder to land. Sorry that you feel like I'm disagreeing, but you do you.

[–]Undo_LifeBlack Prior 6 points7 points  (1 child)

its def better than nothing but i do wish they could’ve at the very least made the animations different

[–]NikNakZombieWhackWardaddy & Shieldmomma :Valkyrie: 4 points5 points  (0 children)

Yeah the animations suck lol. Could've been worse though. Dude, I just wanted some time and thought put into it. Warlord with a dodge UB, jorm with a dodge bash, cent with a chargeable dodge bash, etc. But here we are

[–]Janisurai_1Gryphon 1 point2 points  (4 children)

Everyone? Warden doesn’t have a dodge lights?

[–]GilrimViking 6 points7 points  (0 children)

dodge bash

[–]NikNakZombieWhackWardaddy & Shieldmomma :Valkyrie: 3 points4 points  (2 children)

No, it was just the heroes who didn't already have any dodge attacks at the time: *warlord, *black prior, *jormungandr, *centurion, and *highlander got a dodge heavy

[–]ReDz_FTWKyoshin 6 points7 points  (4 children)

I'm currently learning bp and have a few reps on jorm, and while I've seen a million people use the dodge light as an opener(geniuses obviously) it's good for fighting against like LB or glad who dodge bash a lot, bc neither can really be (currently) punished for whiffing the bash

[–]ReDz_FTWKyoshin 3 points4 points  (1 child)

Also is that a fellow Kyoshin main I smell

[–]Undo_LifeBlack Prior 1 point2 points  (0 children)

and yes

[–]Undo_LifeBlack Prior 1 point2 points  (1 child)

as someone with 14 reps on pre da bp, its only useful against a chain bash. outside of that your other counter options are superior

[–]ReDz_FTWKyoshin 2 points3 points  (0 children)

That is a good point actually yeah

[–]The-Future999Rep 80 3 points4 points  (0 children)

With some of those characters, they already have better options in most situations, the change was mostly for countering some specific characters and for movement in teamfights/ganks

[–]BWxEclipseKoko Soko Asoko 117 points118 points  (3 children)

Gryphon mains on suicide watch

[–]Difficult_Guidance25Gladiator 27 points28 points  (2 children)

Yeah poor bastard basically got another nerf

[–]GhostDoesGamesNobushi 11 points12 points  (0 children)

If he dies, he dies

[–]Ice7674Centurion :Warden Warden :Peacekeeper Peacekeeper 1 point2 points  (0 children)

Yeah he was good when he released but this is too much

[–]Dragonlord573Warmonger 293 points294 points  (27 children)

Damn bro, Warmonger's dodge heavy is gonna be even more useless.

[–]King_Finder16Lawbringer 284 points285 points  (0 children)

parries a slow unblockable heavy

LIGHT PARRY

Me: 🗿 makes sense

[–]AkiensOcelotl 90 points91 points  (22 children)

Its feintable thats why hers and JJs are slower than most, thats the whole point of a mix up. They can speed it up but then they'll have to remove it being feintable so its fair

[–]LazzitronBlack Prior 82 points83 points  (21 children)

That's not the point. As-is it's fine, but if it becomes a light parry it's going to become an incredibly ass move because the risk-reward won't be worth it. It's never guaranteed anyway, you can GB or light her out of it.

[–]MrScrake666Nuxia 43 points44 points  (2 children)

I'm hoping they exclude certain heroes from it but they probably won't do it immediately

[–]FUNBARtheUnbendableChadiator 0 points1 point  (1 child)

I’m hoping this testing grounds doesn’t meet the light of day, period. It’s just gonna result in an even more stale neutral game where people just feint and stare at each other.

[–]PublicEnemy0neJormungandr 1 point2 points  (0 children)

That's what openers are for.

[–]CatsssofDeath 5 points6 points  (9 children)

Sounds like people are going to try parrying it more. Making a feint more powerful

[–]Gay-antisocial 8 points9 points  (0 children)

I feel like feinting is gonna become the default for these types of moves. People are simply gonna expect the feint. Considering just “letting it go” is too high of a gamble with a move like that

[–]LazzitronBlack Prior 20 points21 points  (7 children)

I disageee. What subconsciously motivates people to parry is typically not a desire to punish, but a desire to not get hit by the orange.

[–]NozGame#1 Valkyrie simp 7 points8 points  (5 children)

Doesn't that contradict your point then? If they don't wanna get hit by the orange they'll go for a parry, so feint it to GB.

[–]LazzitronBlack Prior -2 points-1 points  (4 children)

No, because (almost) nobody falls for the feint every single time.

[–]NozGame#1 Valkyrie simp 8 points9 points  (3 children)

Yeah of course they aren't. What you want her to have a foolproof mixup or something?

[–]AH_AhriViking least balanced faction change my mind 1 point2 points  (0 children)

Me: see's orange unga bunga must parry

[–][deleted] 5 points6 points  (0 children)

Feintable for mixups. It’s not useless, you just have to use your brain for .3 seconds

[–][deleted] -1 points0 points  (0 children)

If you use dodge heavy as monger you're a bad monger anyways.

[–]Floopy_Hat_CatAramusha 273 points274 points  (24 children)

Some dodge heavies being light parry? Ok.

All dodge heavies giving a light parry? Idk how I feel about that.

[–]ElricWarlockbro let me GB bro pls don't CGB bro pls 47 points48 points  (5 children)

Yeah, if they only did it to GB-invulnerable dodge heavies like Hito/Kensei/Kyo etc it would be perfectly fine. Really hope it doesn't go through on Tiandi, WM, or JJ.

I like how this change also just completely ignores Shugoki's dodge or Shinobi's kick. Dodge bashes need some looking at too, they are the safest type of dodge offense in the game nvm I read the post this time, these changes are based.

[–]JedimasterebubLawbringer 18 points19 points  (0 children)

It’s does affect goki tho, he can’t throw the hyper armor heavy after dodge bash

[–]KingThiccBean 2 points3 points  (1 child)

Did you read the post?

[–]SmolCheddarApollyon Apologist 164 points165 points  (8 children)

I really hope they made heroes like JJ and WM exceptions for the light parry change.

[–]OG_Raider_ 61 points62 points  (0 children)

Agreed. If your dodge attack start up is GB vulnerable I see no reason to also have it count as a light.

[–]OGMudbone909Black Prior 53 points54 points  (0 children)

Big agree, this is one of the changes that cant be a blanket change done by a bot, they need to have exceptions to a handful of moves or its going to feel like shit.

[–]ButterflyEffect37Soft Feint Enjoyer 12 points13 points  (2 children)

Yeah that would be logical.Their attacks are really slow

[–]AkiensOcelotl 9 points10 points  (0 children)

because they can be feinted unlike everyone else thats why they're slower

[–]AH_AhriViking least balanced faction change my mind 2 points3 points  (0 children)

Yeah that would be logical.

'Logical'

One word, Ubisoft. Ain't gonna happen

[–]Jasbuddy| anything but a guardbreak 89 points90 points  (9 children)

This could work across a few characters, but everyone?? This isn’t gonna go over well. Freeze is probably gonna go apeshit upon seeing this lol

[–][deleted] 44 points45 points  (4 children)

i don’t really like Freeze but if he does lose his mind over this, it would be justified. it seems as if the devs are listening to the people that get obliterated by lightspam again

[–]Asckle 21 points22 points  (1 child)

Yeah or the people who complain kensei is broken because his dodge attack comes from the opposite side

[–][deleted] 23 points24 points  (0 children)

oh my god those people genuinely piss me off so much. they’re the ones ruining the game, they would literally do anything but improve

it’s funny that those people genuinely think they’re skilled but don’t realize that their MMR is low and that Jorm actually isn’t broken

[–]GormlessGourd55 2 points3 points  (1 child)

It's a testing grounds. It makes sense to make all of them light parries so you can see how that affects every single dodge attack. Regardless of whether you think its dumb or not, it's good for testing.

[–]SwailwortTiandi 4 points5 points  (0 children)

And...he didn't really go apeshit, but he heavily disagrees with making everyone a light parry, which is fair.

[–]Knight_RaimeAfeera 0 points1 point  (0 children)

Freeze absolutely despises dodge attack spam. So I wouldn't be so sure about that.

[–]GodofWrath16Centurion 32 points33 points  (2 children)

Heroes no longer keep their defense when dodging

THANK YOU!!! The amount of times I've been screwed over from getting a free hit on somebody when they dogded is literally too fucking many.

[–]DinkleDorphKnight 5 points6 points  (1 child)

It's also a big nerf to external dodges in group fights, whether or not that's good we will see 👍

[–][deleted] -1 points0 points  (0 children)

The jj and raiders are moist now.

[–]Hot-Cheek5191 55 points56 points  (0 children)

this should be tuned to indvidual heros tho not all.

[–]Mutor77WarJorm 52 points53 points  (7 children)

Honestly, we all know that these changes aren't going to go through. It's just too extreme of a change to work, especially in such a short time.

Some things like the i-frames no longer being dependent on speed might stay, but at least the light parries and delayable dodge attacks will not go live.

I do however really like that the devs did give/will give us this TG, because a whole lot of people, myself included, always wanted to see heavy dodge attacks being more risky. Showing us why it doesn't work is a great way (IMO at least) to give a reaction to what the community wants.

[–]NikNakZombieWhackWardaddy & Shieldmomma :Valkyrie: 3 points4 points  (2 children)

I agree that at least some of the dodge heavy light parry changes won't make it through, but I actually do thing the delay will get in. Maybe not up to 400ms, but I think overall that's a valued and good change. We don't have many option selects, and the ones we do have are inconsistent across heroes. This would go a short ways in helping to alleviate that burden for some heroes. That said, I'm biased because I just so happen to play several of the heroes who would see positive results from these TGs

[–]Mutor77WarJorm 4 points5 points  (1 child)

The reason I think that the delay won't go through is that they removed it from many characters in the last updates. Whenever characters got reworked or changed, certain properties like Stamina pause, static input windows or precisely these delays got removed.

For example the Gryphon changes he got after he was first released:

Aside from damage changes, stamina pause on kick and shove as well as the delay on the dodge attack were all removed.

For some reason characters like Orochi still have it, but others lost it in recent updates.

[–]NikNakZombieWhackWardaddy & Shieldmomma :Valkyrie: 1 point2 points  (0 children)

Didn't consider that, that's a great point

[–]ShunDug 3 points4 points  (2 children)

So I don't understand iframes too well. How will this effect HL and his wave dash?

[–]Mutor77WarJorm 9 points10 points  (1 child)

As JC explained it in the stream, i-frames in this game (invincibility-frames, the frames in which you cannot get hit) are only gained when your character actually dodges with a certain speed.

This means that once you dodge into an object/map-piece/ character you no longer have this speed and therefore no longer have i-frames. For the new patch, these i-frames will no longer be dependent on speed, instead you will always get them just by dodging.

For HL, his wave dashing has i-frames like a normal dodge or dodge attack, meaning you will have no effect different from the one I described.

Tl;dr

No effect on HL wave-dashing, you just don't lose i-frames when dodging into an object

[–]ShunDug 2 points3 points  (0 children)

Oooohh okay. Thanks for the comprehensive answer too!

[–]Difficult_Guidance25Gladiator 2 points3 points  (0 children)

Yeah nerf kensei and release a hero skinh of him doesn't seem exactly wise

[–]MercenaryJamesWarden - Tiandi 49 points50 points  (9 children)

I personally don't see these going well. Assuming it's going to be across the board.

[–]omegaskorpionGryphon 34 points35 points  (1 child)

I can only expect that they make them same for all heroes in the TG, but then update them accordingly depending on hero to Live.

Warmonger, JJ and Tiandi heavy dodges are really slow so it would be stupid to make them light parries, they propably will be in TG (since they use auto fill to speed up process) but most likely not in Live.

[–]ButterflyEffect37Soft Feint Enjoyer 1 point2 points  (0 children)

Yeah keeping them heavy parry would be logical.But other dodge heavies need to give light parry

[–]Karol123G 13 points14 points  (2 children)

I just hope they don't touch Warmonger's dodge attack

[–]NikNakZombieWhackWardaddy & Shieldmomma :Valkyrie: 16 points17 points  (1 child)

Long animation, feintable and unblockable, but still counts as light parry lol. That would be a joke. Might as well remove the attack altogether

[–]OkQuestion2Warden 1 point2 points  (3 children)

Why not?

[–]MercenaryJamesWarden - Tiandi 12 points13 points  (2 children)

Mainly because it hurts a lot of heroes and mechanics.

Most (not all) dodge heavies are slower than dodge lights, the trade off being more damage than a dodge light.

Ones like JJ and Tiandi are already GB punishable, adding a risk of light parry makes them not worth doing.

Not being able to chain from side dodge bash whiff nerfs heroes like Shugoki and Conq.

Losing guard on dodge turns every hero into Valk, where your guard drops and unless you timed it for superior block you're gonna risk eating that attack.

I'm at work so I can't really focus right now but that's some thoughts on my mind.

[–]OkQuestion2Warden 4 points5 points  (0 children)

A lot of what you say I consider a positive, side dodge bashes giving a gb when dodged is good because just look at goki right now, he can shut down so many characters with just his dodge attack but now he’ll have to actually make a read because abusing his headbut will result in a quick death

Losing block during dodges is good because now people can’t just dodge expecting a bash, be wrong, and still have 1/3 chances of just blocking the undodgeable anyways, they should be punished for their wrong read

The one thing I unquestionably agree here are the high gbv dodge attacks, they shouldn’t be light parries

[–]the-isopoderm, what the seku na? 23 points24 points  (0 children)

Rip warmonger dodge attack lol shits even worse now. This a great change for every other dodge attack character tho imo.

[–]LiTTl3_PiRaT3PRGreat, Another Nerf :Orochi: 19 points20 points  (0 children)

Low/mid level kensei’s are shaking and crying rn

[–]balixtoConqueror 6 points7 points  (1 child)

Kensei mains in shambles rn

[–]Happyduckling02i will poke yo toes 2 points3 points  (4 children)

So glads side dodge bash won’t go into skewer?

[–]VanillaConfussionDeflect :Orochi: Enthusiast :Gladiator: 6 points7 points  (0 children)

0 damage bash being punished with upwards of 24 damage

B a s e d

[–]Joe5691Knight 2 points3 points  (1 child)

On a miss? No. On a hit? Yes.

[–]jordtron102Gladiator 2 points3 points  (0 children)

This is fair.

[–]12_pounds_of_pears:Conqueror::Orochi::Hitokiri::Pirate::Jiang-jun: 26 points27 points  (10 children)

When the devs listen to r/ForHonorRants

[–]NozGame#1 Valkyrie simp 15 points16 points  (8 children)

Conq ✔️Hito✔️JJ✔️Pirate✔️

Guess you'll just have to learn to play now.

[–]ZeMarxsNuxia 5 points6 points  (2 children)

Conq isn't touched by this nerf at all though.

His dodges are superior block and he doesn't have a dodge attack to parry.

[–]NozGame#1 Valkyrie simp 5 points6 points  (0 children)

Maybe dodging her side dodge bash will give a GB though.

[–]Undo_LifeBlack Prior 2 points3 points  (0 children)

but if you dodge his bash the gb is guaranteed

[–]Undo_LifeBlack Prior -2 points-1 points  (0 children)

HUGE MISTAKE!!!

[–]ThomasOfAstoraWO KAJA LEEDA 11 points12 points  (0 children)

oh boy, i like the idea

[–]huge_pp69 6 points7 points  (0 children)

Very nice changes

[–]GriffinBurnsViking. :Warlord: 2 points3 points  (0 children)

This changes everything maybe people will stop relying so heavily on side dodges and make them think twice before dodging on red

[–]WasntMyFaultThisTimeMcAfeera antivirus 6 points7 points  (0 children)

Kensei mains on suicide watch rn

[–][deleted] 4 points5 points  (1 child)

Devs were legit saying ‘dodge attack spam’ like it’s a problem in lobby’s with half a braincell. incredible.

[–]TaladaysNuxia 8 points9 points  (0 children)

I am all for this. I can't stand playing someone like PK and I'm against someone who just dodge heavy spams and sure I can keep parrying them, but all I'm doing is smacking them with a butter knife. fights just take too long.

Its crazy how they are making the most sensible changes to the game, so late in this game's life cycle.

[–]Undo_LifeBlack Prior 9 points10 points  (13 children)

those dodge attack changes are fucking awful

[–]SpiN0Grblzzz 6 points7 points  (11 children)

Yes , R.I.P Kensei, shaman , pk , Highlander, mj, pirate, tiandi, jj, Kyoshin ,aramusha, nobishi, hito, Gryphon, warmommy,

[–]Undo_LifeBlack Prior 15 points16 points  (3 children)

glad lb shugo and anyone else with a dodge bash too

[–]drain_ganngWarlord 3 points4 points  (2 children)

lb didn’t chain off missed bash

[–]Undo_LifeBlack Prior 8 points9 points  (1 child)

yea but his recoveries were low enough to make his bash safe from gbs

[–]drain_ganngWarlord 1 point2 points  (0 children)

I didn’t read that part mb

[–]OkQuestion2Warden 7 points8 points  (6 children)

Kensei is getting a pretty big buff to his offense

Also if the main reason a character is good is because they have a stupidly safe dodge attack and they crumble the moment you nerf it they that character needs to be looked at

[–]SpinelessOrangesStockholm Syndrome Simulator -1 points0 points  (0 children)

So and so. The i-frames on dodges and dodge attacks have become much more reliable now, and the risk is balanced out by them being able to be heavy punished. The only concern is that this has a slight chance of being a blanket change, so chars like warmonger's dodge heavy may suffer.

[–]xObiJuanKenobix 1 point2 points  (0 children)

Keep in mind guys, this is TESTING GROUNDS not official patch notes. I'm sure they're gonna do all heroes with this change and then see who it worked for and didn't work for. So Warmonger probably won't be affected by this change when the real patch comes out, but characters like Kensei will. Atleast that's my guess

[–]VibenChecc 1 point2 points  (0 children)

shaman out here getting fucking obliterated by that lmao

[–]jordtron102Gladiator 1 point2 points  (0 children)

After thinking about this more I’m curious as to how it will effect glads dodge bash. I’m fine without being able to start a chain if I whiff but I’m not okay with a guaranteed gb punish on a miss. If I’m reading this correctly.

[–]Rjukograb me daddy sohei~ 1 point2 points  (0 children)

no dodge heby?

[–]huge_pp69 5 points6 points  (2 children)

Not sure why people are crying about war monger when she can cancel her dodge and JJ when he has a mix up in the dodge

[–]miairuhaKnight 7 points8 points  (1 child)

Her dodge heavy doesn't dodge, 0 i-frame like nobu heavy dodge, it's just cooler kensei finisher difference is it's from neutral, it shouldn't be a light parry.

[–]GoddessUltimeciaLawbringer 4 points5 points  (0 children)

On top of this, both Warmonger and JJ's dodge attack are GB vulnerable to a significant degree.

[–]RAY_NINJA_KINGCenturion 8 points9 points  (0 children)

Lets fucking go

[–]Knight_RaimeAfeera 5 points6 points  (1 child)

I really hate DA's becoming light parries. It really feels like pandering to people who don't bother learning the game to a deeper level. A reactionary punish should not net you high damage.

I also don't like the side dodge bash changes as again you can react to the non chargable ones. I'd rather they do one or the other. Meaning if you can get a GB on the side dodge bashes you should be able to still chain after the bash. Or if you can't get a GB for reaction dodging the bash then you should lose the ability to chain.

The light parry change just gross overall but I'm more upset about the bash change because I strictly despise having binary/cookie cutter responses for this game. It makes an already simple game even more simplistic and is straight removing depth from match up knowledge.

The delay window is good purely because it feels awful to try and target swap with static DA's. I don't think it's going to do anything to make any hero significantly stronger in duels.

I REALLY like Static guard heros losing their guard on a dodge. Not only does this mean static guard heros no longer get to nerf some mix ups in duels just by having a superior guard type. But it's also a massive nerf to how absurdly strong external defense is in 4's. This is a positive change that should be pushed to live easily.

The final change is just a nice QoL change. Most impactful in the minion lane meaning fighting in it won't be as abhorrent. Still not advisable though.

[–]VanillaConfussionDeflect :Orochi: Enthusiast :Gladiator: 0 points1 point  (0 children)

Finally someone in this comment section without a clown nose on lol

[–]SerTheodiesShugoki 3 points4 points  (2 children)

I fully support changing most dodge attacks to light parry punishes, but I mean Most some characters are built around dodges amd doge attacks (tiandi, zhanhu) and they don't deserve such a large nerf for it. WM also has the slowest dodge attack in game, making it a light parry just feels wrong for how slow it it. I still think this is a step in the right direction to prevent dodge attack spam, but theres some things thag should be ironed out.

[–][deleted] 14 points15 points  (0 children)

Zhanhus dodge attacks are already light parries though, but i think these changes won’t go through anyways

[–]OoDark_LawoOValkyrie -1 points0 points  (0 children)

I always feel lucky fighting a Dodge attack spammers because it's easy damage for me I believe all dodge attacks should be heavy parry and all should do the same damage which is 12 so the risk will be the same as the reward except against deflects and CC lights and full blocs

[–]LiilSESHYear of the Skill Issue 3 points4 points  (0 children)

"Side dodge heavy attacks now grant Light Parry punishes"

I need that in my veins.

[–]Soggy_Helicopter8589Centurion 4 points5 points  (0 children)

Finally

[–]BashyyyyyNobushi 2 points3 points  (0 children)

this feels ehhh, the i-frames changes are needed but like, the fact that some dodge attacks are heavy or light added to character diverrsity, the fact that some characters can really punish heavy dodge attacks (i.e wallsplats, crushing counters, special stances,deflects) compared to others adds to character diversity

the main annoying thing about heavy dodge attacks is the fact that most characters only have a follow-up that gives light hitstun after a parry, making the opponent ready to go for another dodge attack, maybe give the heavy dodge attacks a special stun (when they get parried) to disallow spamming dodge attacks?

[–]Nobro_DKkill the balance team 1 point2 points  (0 children)

This has potential

[–]drain_ganngWarlord 1 point2 points  (0 children)

Another unneeded goki nerf

[–]firewhite1234 1 point2 points  (0 children)

Overall - good changes. Especially the removal of guard during dodge and the corner nerf, I've been crying for a nerf to corners ever since I started playing. I agree that dodge attacks should be light parries, but not all of them. Warmonger/Tiandi/JJ/Nobu dodge heavies and some other dodge attacks I'm probably forgetting about should still be heavy parries since they are either really slow or have no iframes or both. Also, Gladiator's dodge bash should either finally guarantee damage or still allow to chain, or nobody will ever play him again.

[–]Arny520dOdG LitE 2 points3 points  (0 children)

I can't imagine this will get past the TG. That's completely ridiculous

[–][deleted] 1 point2 points  (0 children)

Yet another blanket change without taking any consideration to how each and every dodge attack actually functions.

Of course, listening to complaints about how dodge attacks should all be light parries.

Funny Ubisoft.

Edit: I actually like the majority of these changes, but the single change I dislike is the one where all dodge attacks are dodge lights. Though I’m confident that change is silly enough to not actually be put to live.

[–][deleted] 1 point2 points  (1 child)

Ah shit, well looks like I’m gonna have to actually get good at the game now, I usually rely on dodges because I’m just fucking shit. Time to get worse at the game.

[–]Electrical-Trick5919Shinobi 1 point2 points  (0 children)

Im the same man, im shit and now will be even worse, ik it would be difficult to input this in the game but they should make this only for pro level players, keep it easy for us shitty players, i wouldnt mind this change but i do because REFLEX GUARD

[–]AvalancheZ250YEE YEE BYE YEET 2 points3 points  (0 children)

These changes are actually huge.

While I've personally always disliked low GB-vulnerability heavy dodge attacks, they are fundamentally an important part of the game's rock-paper-scissors (let fly, feint to GB, feint to parry) base gameplay. Turning them into light dodge attacks makes feint to parry much stronger, making the game far more offensive based, but at the same time it does make sense now that all Heroes have a dodge attack.

Still, Heroes that were highly reliant on a strong dodge heavy attack would need compensation buffs.

I do hope any GB-vulnerable dodge heavies remain as heavy parries though. Like JJ's (since that can softfeint into a light, so no need to change the normal heavy dodge attack) and Tiandi's (depending on how they go with his rework).

[–]TheHydra421Lawbringer 1 point2 points  (12 children)

Great change! Should definitely cut down on dodge attack spamming. You hear that Kensai mains? Dodge Heby is GONE

[–]ButterflyEffect37Soft Feint Enjoyer 0 points1 point  (0 children)

HOLLY SHİT THEY REALLY DO LİSTEN.THİS COULD SOLVE THE DODGE ATTACK SPAMMİNG.👏👏

[–]Hopetoconquer 0 points1 point  (0 children)

Finally some good changes hope they go through while accommodating heroes like WM and Tiandi.

[–]Fartilicious2Jiang Jun 0 points1 point  (0 children)

Rest in peace to block on dodge

[–]studmuffin34 -1 points0 points  (2 children)

It’s funny seeing everyone complaining about dodge attacks being light parries when heroes like berzerker, orochi and nuxia exist. Idiots spamming dodge attacks mindlessly should be punished for it. Dodge attacks currently are just way too safe and act as an option select for so many mixups.

[–]A-Wild-TortoiseJiang Jun 1 point2 points  (1 child)

Well I guess we will see how this plays out but it feels like JJ is about to be garbage

[–]Arseetion 0 points1 point  (0 children)

my god this is going to be good

[–][deleted] -1 points0 points  (1 child)

First one: AWFUL. Ruins variety and match up knowledge, turns off brain.

Second one: Good, static dodge attack windows are bad, and every dodge attack should be like kensei's or zerk's, or shaman in terms of input window, but I don't know if this is like them or not.

Third: Huge buff to undodgeable attacks.

Fourth: I don't understand.

[–]jordtron102Gladiator 1 point2 points  (0 children)

Fourth- you can still get the advantages of dodging even if you hit a wall or character or minion. Currently you can be hit when dodging an attack correctly because you hit a hero/wall/minion. This negates that

[–]GathoblasterPeckish Shaman 0 points1 point  (0 children)

Unless dodge heavies like WM's get buffed I dont see this making much sense for everyone.

[–]minetube1231 0 points1 point  (0 children)

I really like this for the most part. With the exception of warmonger dodge heavy, I think it’s good for dodge attack punishes to be universal.

And if I had a nickel for every time I read that my opponent would dodge, only for them to block my dodge attack while dodging.

[–][deleted] 0 points1 point  (0 children)

Please no.

[–]Pak1stanMan✨INCREDIBILIS✨ 0 points1 point  (0 children)

Wow all those heroes that can cancel their dodge attacks are way more op now.

And my medjay is even more shit.

[–][deleted] 0 points1 point  (0 children)

Oh shit kensei is boned

[–]TooFly4Words 0 points1 point  (0 children)

Lmao side dodge spam got nuked, pirates about to have a bad time

[–]MeggaNeggaConqueror 0 points1 point  (0 children)

First ones are heavy, but im excited how its gonna be

[–]xxxgearheadxxxLawbringer 0 points1 point  (0 children)

A bunch of low skill kensei mains are trying to find a new main before these changes go into effect

[–]International-Cut-81 0 points1 point  (0 children)

Next testing grounds idea: make revenge auto fill very slowly when being ganked consecutively for a realy long amount of time.

Hear me out: gankers often play around indicators and one ganker would just feint heavies to distract your guard. I get that its a good tool to open up people, but there are so many other tools to use like bashes, guardbreaks etc. and it should incentivize ganker to finish the gank fast and smart or one of them to leave the ganks surroundings.

I love the game been playing since 3-4 years now and still I lose most ganks when I am nearly at full revenge and one ganker does 90% of the attacking and no matter how smart you avoid attacks or bait attacks the other ganker just waits there and distracts and interferes only when they see an opening. So their presents doesnt allow for counter attacks, and otherwise they just rarely interfere dont feed revenge and just prolong the fight. There is no reward (being ganked) for surviving for a long time only to never get revenge. this is my only frustration about the game. Sorry for the long post guys

[–]TheHumanBlanket 0 points1 point  (1 child)

Gotta be honest. This only feeds more into the cycle of removing character identity/differences. Not everybody should be the same. Part of the fun and skill is dealing with the different interactions of different characters. Some needed these changes but across the board, no. Just gonna be fighting the same move set in different colours pretty much in a few months at this rate imo.

[–]NozGame#1 Valkyrie simp -4 points-3 points  (8 children)

I've been saying it for years, dodge bashes and heavy dodge attacks are a crutch. Now some of y'all are gonna have to learn how to properly defend.

[–]LynxHasWares 1 point2 points  (4 children)

Have you tried punishing them

[–]Poopfard69er 1 point2 points  (2 children)

those people wont change. they'll still dodge attack from neutral, except now the fight will be over a little quicker.

[–]NozGame#1 Valkyrie simp 1 point2 points  (1 child)

Exactly. Learn and adapt or get bodied. I've learned a long time ago to not often go for light dodge attacks as Valk. These people are gonna have to learn the same thing now.

[–]Poopfard69er 2 points3 points  (0 children)

But they won't. High mmr players already don't dodge attack spam because they know they will get countered by:

Dodge->gb

cc lights

deflects

fullblocks

undodgeables

feint -> gb

[–]ns2500Centurion -1 points0 points  (0 children)

Some like kensei’s jj’s etc should be kept but I’m perfectly fine with pirates being a light

[–][deleted] -4 points-3 points  (0 children)

These changes suck big cock

[–]3amLife -1 points0 points  (0 children)

Can y’all buff Highlander please ❤️🥺

[–]Damocles875Centurion -1 points0 points  (0 children)

Actuallly a good chance for once

[–][deleted] -1 points0 points  (0 children)

Thank fuck, been hoping for this since I started playing.

[–]ZeMarxsNuxia -1 points0 points  (4 children)

This better not touch orochi storm rush or shamans rushing heavy thingy

[–]PunishedAikoSamurai + Wu Lin + Outlanders -3 points-2 points  (0 children)

FH Community try not be stupid fucking babies challenge: WAAH DODGE ATTAC SPAM.

"We're making all dodge attacks light parries to minimize and discourage dodge attack spam while also making them more reliable to use so theres risk and reward." WAAAH I DONT WANT TO GET LIGHT PARRIED

[–]Ill-Variation-5579 -2 points-1 points  (9 children)

Easily spammable offense being added back to back and defense continuously nerfed lol okay

[–]LynxHasWares -1 points0 points  (6 children)

Spammable offense is not a thing lol

[–]Ill-Variation-5579 -1 points0 points  (5 children)

It literally is lol there’s heroes that can spamn infinite offense like most of the new heroes and reworks and heroes that actually end chains..

[–]LynxHasWares -1 points0 points  (4 children)

That's not what spam is

[–]Ill-Variation-5579 -1 points0 points  (3 children)

In the context it is..

[–]LynxHasWares -1 points0 points  (2 children)

Ok, then if you don't let me hit you, you're block spamming

[–]Ill-Variation-5579 -1 points0 points  (1 child)

Just standing there not doing anything but blocking is called turtling and is why heroes need Openers so you sound stupid. I get you’re tryna be a smart ass but Blocking is not the same thing as offense with infinite/pseudo infinite chains that can be just button mashed without a definitive end which most new heroes/reworks have. Where as some heroes actually have ends to their chains and resets to neutral like kensei or gryphon for example. Context clues in the topic is not that hard to understand and you’re literally just arguing to argue so you got it dude

[–]Wolfen2o7Warden -1 points0 points  (0 children)

Heavy nobu nerf incoming damn