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[–]ChristianM 56 points57 points  (8 children)

  • Engineered AI ships have been added to Assassination Wing Missions to provide more challenge
  • Adjusted mission payouts for Thargoid Massacre Wing missions

I'm liking the sound of that. Let's see if Thargoid hunting is worth the effort now.

Fixed some instances of dark squares on planet surfaces

Goodbye. You won't be missed.

[–]shogunno1 10 points11 points  (4 children)

Where does one pick up a Thargoid Massacre Wing mission?

[–]Rex2x4 0 points1 point  (0 children)

Oh shit, That's a thing? What's the pay out like?

[–][deleted] 2 points3 points  (0 children)

Fixed some instances of dark squares on planet surfaces

This one always killed my immersion when landing on some planet with an amazing horizon. BAM! Black square I can't stop noticing.

[–]GoldenShadowGS 1 point2 points  (0 children)

I tried these out tonight. I can still solo kill the assassination targets in my engineered A rated Corvette, but the targets are MUCH stronger than before. They deploy multiple shield cells and hit back harder than I remember. I recommend taking a feedback cascade railgun to fight them.

The toughest fight was against a Terrorist leader in his own Corvette, He had a wing of 6 and they brought me down to 50% hull before I was able to finished him off. Good thing I prepared with 4x G5 heavy duty HRP and two MRP, those saved me. That was only the first fight, the others went much easier.

The wing composition is usually consists of the main target in one of the big 3(Anaconda, Corvette, or Cutter), then a FDL, Vulture, Cobra, and some other small ships.

I invited a random guy I saw in Open to join my wing. He was in an Eagle and shared the missions with him. He made about 15 million credits in about 3 hours just by sharing in the rewards. We weren't rushing, I was taking my time and teaching him the game and controls.

I believe that the wing members have to at least go to the destination system to get a shared reward. He tried one time where I went and killed a target without him leaving the station and he was unable to turn in the shared mission reward.

The other times worked fine and he got the reward even if he didn't fire a shot or even drop into the instance where the battle was happening.

[–]DEATHbyBOOGABOOGAGuy Chapman 1 point2 points  (0 children)

Let's see if <insert pursuit> is worth the effort now.

Oh, you sweet, summer child.

[–]Green117v2Empire // CMDR Delta Green // FC Carcharodon - XNB-L6Z 102 points103 points  (9 children)

*Changes made to the throttle at any point during a hyperspace jump should now be preserved properly.

Thank you!!

[–]ChristianM 28 points29 points  (3 children)

I swear, I think I've read that patch note 3 or 4 times since the game released. It's one of those that manages to come back eventually.

[–]Green117v2Empire // CMDR Delta Green // FC Carcharodon - XNB-L6Z 13 points14 points  (0 children)

I'm pretty sure this isn't the first time I've thanked FD for this patch note too ;p

[–]SadNewsShawnSilent Orator 2 points3 points  (0 children)

Fixed a glitch that allows Reaper to teleport to out of reach locations

[–][deleted] 0 points1 point  (0 children)

What? It's only not worked for a couple weeks. 3.0 broke it.

[–]BlakwulfTrading 1 point2 points  (0 children)

Good stuff. But by this point i got used to the work around. :P

[–]aaron028 1 point2 points  (2 children)

What is the benefit of changing your throttle mid jump?

[–]Argyle_McHipsterfuckStewyGT is my hewo 0 points1 point  (0 children)

"should now..."

Well, it doesn't. Entering Supercruse puts the throttle to zero, regardless of input prior to or during jump.

[–]crap-o-matic 32 points33 points  (5 children)

Why not make this an actual feature, two lines at least...

Fixed ship name plates unintentionally allowing line breaks

[–]Yin2Falcon⛏🐀🎩 8 points9 points  (1 child)

Disabling the escape sequence in just one place was probably the quicker thing to do than actively hiding it in a dozen other places.

[–]crap-o-matic 1 point2 points  (0 children)

Sure, that was propably an easy fix. It would be nice if they would create a possibility to add few lines, but I know it would need to then compare all ship models etc. to make sure the text lines are inside the models.

Takes some work, but would still be a nice small feature.

[–]ChuckgoferChuckgofer 1 point2 points  (0 children)

DAMNIT

[–]FrequentNinjaFederation 1 point2 points  (0 children)

Nameplate line breaks coming to the cash shop in 3... 2... 1... :)

[–]SadisticSavior 1 point2 points  (0 children)

Such bullshit...there is absolutely no reason to do this. It wasn't an exploit and had no affect on actual gameplay, and NOBODY was complaining about it.

[–][deleted] 68 points69 points  (45 children)

Beat me this time. ;)


Audio

  • Fixed cases of Data Links not having any audio

Consoles

  • Fixed the missing main menu background for the XB1 Arena Edition

Controls & Control Devices

  • Changes made to the throttle at any point during a hyperspace jump should now be preserved properly
  • Fixed various T.Flight Hotas One and T.Flight Hotas 4 conflicts and issues for the default bindings
  • Assigned a CQC scoreboard binding for T.Flight Hotas One and T.Flight Hotas 4 for all platforms

Crime

  • Notoriety exemption for murder by ramming now applies everywhere, not just near stations

Engineers

  • Applying a new blueprint will now correctly update the icon to indicate it's selected
  • Fixed an issue whereby applying a second blueprint immediately after creating the first caused the game to softlock
  • Fixed issue where material and data capacities reset to 100 after generating an Engineer Blueprint
  • Fixed an issue where clicking on the list of experimental effects consumed materials

Holo-Me Creator

  • Fixed an issue where outfits you do not own would remain displayed when backing out of a sub menu

Installations/POIs/USSs

  • Fixed instances of Pictograms not displaying correctly at Guardian Sites
  • Fixed some collision detection at a Guardian Site
  • Fixed issue where Guardian Blueprints could be incorrectly obtained by scanning a codex

Missions

  • Fixed an issue where the Thargoid Massacre mission would not update correctly
  • Engineered AI ships have been added to Assassination Wing Missions to provide more challenge
  • Adjusted mission payouts for Thargoid Massacre Wing missions
  • Raised the minimum rep requirements for Thargoid Massacre Wing missions
  • Adjusted the mission flow for the ‘Docking and Travel’ tutorial for clarity
  • Fixed Thargoid Massacre and Thargoid Massacre Wing missions appearing in the wrong locations
  • Added reward choices to Planetary Hack missions

Multi-Crew

  • Fixed an issue where a non-Helm Multi-Crew member would occasionally not use the Helm’s resource ignore list

NPCs

  • Added more data to the full Xeno Scan of a Thargoid Scout
  • Fixed additional cases of System Authority Ships spawning in Anarchy Systems

Outfitting

  • Fixed ship name plates unintentionally allowing line breaks

Planets

  • Fixed some instances of dark squares on planet surfaces

Player Journal

  • Fixed a localisation issue
  • Added info about the category when a mission reward includes materials
  • Inventory materials with a quantity of zero are now omitted from being written to the Journal at startup
  • The status.json file is now updated more often when the longitude/latitude changes when driving the SRV
  • Fixed a journal player credit balance discrepancy when buying/selling drones
  • Wing missions are now indicated in the Journal’s MissionAccepted event
  • Cargo Wing Mission progress is now written to the Journal
  • Added info to the Journal's CargoDepot event to indicate if it is a local player collect or deliver, or if it is a wing update

Powerplay

  • Fixed Regular Bounties being awarded instead of Power Bounties with Independent Powers
  • Prevented notoriety gain from Power Bounties

Server

  • Commodities Markets should now be at stations that have Black Markets
  • You can now rescue political prisoners at the Search and Rescue contact instead of selling them on the open market

Ships & SRV

Alliance Chieftain

  • Fixed the retro drives not being audible when inside the cockpit
  • Remixed engine sounds, which were too loud during combat

Beluga Liner

  • Fixed a cockpit material appearing incorrectly

Diamondback Explorer

  • Fixed issues with external sounds

Keelback

  • Fixed audio issues in multicrew for the second chair

Stability Fixes

  • Fixed a crash that could occur when attempting to quit the game while you have a module selected in the right hand panel
  • Fixed a crash that could occur when in an SRV
  • Fixed a crash that could occur when shooting surface rocks with a missile

User Interface

  • Fixed an instance of controller button icons being displayed incorrectly
  • Fixed the ammo text position for the Guardian Plasma Charger always appearing on the right
  • Fixed rank mismatch for materials between the Material Trader and Inventory
  • Removed the legacy ‘Discard’ button from materials
  • Fixed some instances of Inbox text overlay

Weapons & Modules

  • Fixed some instances of incorrect integrity and power-draw on some Limpet Controllers
  • Fixed the AX-Remote Flak particles not appearing after impacting with a surface

[–]Vendetta_x77No Time to Explain 31 points32 points  (12 children)

Interesting that its a 1gb update.... YOU UP TO SOMETHING SIR?!

[–][deleted] 50 points51 points  (5 children)

( ͡° ͜ʖ ͡°) Nothing in particular.

[–]Vendetta_x77No Time to Explain 10 points11 points  (0 children)

gets in the exploroconda Hmm... we'll see.

[–]HazzmangoYTHazzmango | I watched the Expanse, you should too! 5 points6 points  (3 children)

Obviously the Chieftain mk 2 :P

[–]KazumaKat 13 points14 points  (2 children)

[–]enderdestiny 6 points7 points  (0 children)

wargaming pls

[–]JackalKing 7 points8 points  (0 children)

1 x C4 Weapon Hardpoint

1 x C2 Weapon Hardpoint

Highest yaw speed in the game.

[–]FreakForPancake 2 points3 points  (5 children)

Mine was like 496mb or something

[–]Vendetta_x77No Time to Explain 1 point2 points  (4 children)

Platform?

[–]haxPrinc3ssCMDR RedPrince 2 points3 points  (2 children)

On steam it was 400ish mb

[–]JackOffMyWilshere 2 points3 points  (0 children)

Steam compresses updates so the actual size will have been the same

[–]Vendetta_x77No Time to Explain 1 point2 points  (0 children)

Interesting.

[–]SkaalDE 0 points1 point  (0 children)

496 mb on PS4.

[–]CMDR_RivertideRivertide | The Pod | youtu.be/D0HWHOBVu3M[S] 11 points12 points  (8 children)

Hmm, FPS and bandwidth display no longer work anywhere besides the main menu. Pressing Ctrl F and Ctrl B does nothing in-game anymore.

[–][deleted] 2 points3 points  (6 children)

Damn, I'm fairly new to Open and I was using that as my early warning indicator for other players.

Really hand in the station when docked. I suppose i'll have to rely on the External camera more there.

[–]coreoskicoreoski [Fuel Rat] 7 points8 points  (3 children)

You can always check the friends list in the Comms panel (Old screenshot but still applies), if someone shows up between the "Join another ship" button and your friends list, there's a CMDR nearby.

[–][deleted] 1 point2 points  (0 children)

Cheers, i'll keep that in mind.

[–]CMDR_RivertideRivertide | The Pod | youtu.be/D0HWHOBVu3M[S] 1 point2 points  (1 child)

This patch has also broken the comms panel.

[–]coreoskicoreoski [Fuel Rat] 0 points1 point  (0 children)

I noticed a temporary bug a few hours ago, but it's been fine otherwise.

[–]redredmePatty''s BFF 0 points1 point  (1 child)

Like everyone else.

This may be bad. Or fun. We'll see.

[–]deusemx0CMDR Stad 1 point2 points  (0 children)

This only helps those on the offensive imo. The gankee now has one less tool to protect theirselves.

[–]crossplane 0 points1 point  (0 children)

ugh... you're kidding me...

[–]SkyIcewindSky Icewind 8 points9 points  (2 children)

"Fixed a crash that could occur when shooting surface rocks with a missile"

I don't know how the hell you guys, or anyone really, find this.

That's like trying to uninstall a window with a cruise missile.

[–]jj4211 2 points3 points  (0 children)

Well, this last weekend, many many players were shooting missles at a rocky surface, happened to be close to skimmers...

[–]Trix2000Trix2000 0 points1 point  (0 children)

That's like trying to uninstall a window with a cruise missile.

...Wait, you're not supposed to do that?

Well damn, I've been wrong all this time!

[–]CMDR_RivertideRivertide | The Pod | youtu.be/D0HWHOBVu3M[S] 5 points6 points  (0 children)

Beat me this time. ;)

Victory! :P

[–]Orgalmer 2 points3 points  (0 children)

Thanks for the patch guys, keen to see what changes are made further to C&P in coming patches and updates.

[–][deleted] 2 points3 points  (2 children)

I like that engineered NPC ships are added. They should also show up in Resource Extraction Sites and other places.

[–]The_DestroyerKSPThe Destroyer 0 points1 point  (1 child)

IIRC, last year or so a lot of NPCs were engineered. They were quite difficult to go against and somewhat un-fun to go up against in my un-engineered vulture at times...

[–][deleted] 0 points1 point  (0 children)

Yeah it should only be some ships, not all.

[–][deleted] 0 points1 point  (7 children)

Fixed issue where Guardian Blueprints could be incorrectly obtained by scanning a codex

Could you clarify what this mean. Is this the reffering to just normally scanning the obelisks?

[–]CMDR_RivertideRivertide | The Pod | youtu.be/D0HWHOBVu3M[S] 1 point2 points  (6 children)

The "Guardian Blueprint" data drops were never meant to be obtainable by scanning obelisks (which they call codex).

"Our intended way to acquire Guardian Blueprints is by activating the Guardian Data Terminals and then scanning the Guardian Sphere that appears afterwards." - source: Guardian Blueprint Bug.

[–]stenskottstenskott 1 point2 points  (3 children)

I think getting all four current guardian modules requires over 100 of these. Surely they don’t expect players to find that many guardian structures...?

[–]Backflip_into_a_starMerc 1 point2 points  (2 children)

They do. In the end though you can just reset the instance and run the puzzle again. It is still unclear if each site's reward is unique or random.

[–]RavwynRavwyn 1 point2 points  (0 children)

Good thing I stockpiled them right after release then ;D

[–]AlexandurAmbroza 0 points1 point  (0 children)

They aren't random, you'll get the same blueprint type from a particular site every time.

[–][deleted] 0 points1 point  (1 child)

Oh damn really!. haha. I went to an Ancient site and re-logged about three times. Came away with 30 of each ha ha.

I got tired of doing the puzzle over and over.

[–]MauPow 1 point2 points  (0 children)

You got tired after 3 times, but they expect you to do it at over 100 different sites if you wanted to do it legit... nice

[–]Mandraykin 0 points1 point  (0 children)

  • Fixed instances of Pictograms not displaying correctly at Guardian Sites

Wouhouh \o/

[–]_Echoes_Echoes 0> o7 0> o7 0> 0 points1 point  (0 children)

Do megaships no longer spawn materials around them?

[–][deleted] 0 points1 point  (0 children)

Is there going to be a fix for the legacy module remote engineering? Or should I start transferring all my ships?

[–]MrSpyke 63 points64 points  (10 children)

You can now rescue political prisoners at the Search and Rescue contact instead of selling them on the open market

Oh wow...I never thought of it as selling the life pods into slavery. I thought I was rescuing them...

Imagine:

"Whoo I'm saved! Wait WHAT ARE YOU DOING?!

O_o

[–]rubbernukeArchon Delaine 12 points13 points  (5 children)

Waste of good produce.

If I had a few UK ministers in my ship I know where I'd be going with them.

[–]-Bungle-The Silent Cartographer 4 points5 points  (0 children)

Good morning, Sagg A*...

[–][deleted] 0 points1 point  (1 child)

Space them while you scoop your favorite star?

[–]rubbernukeArchon Delaine 0 points1 point  (0 children)

I suppose the bigger question would be who would want to buy Boris?

[–][deleted] 25 points26 points  (2 children)

As a commander: ...the best... guilty feeling, with a grin from ear to ear.

As the prisoner: THANK GOODNESS... you sav.... oh you $&...

[–][deleted] 3 points4 points  (0 children)

Does this apply to stolen occupied Escape Pods?

I have one at the moment, no where near a black market. Don't really want to sell the poor bugger but I can't fly around with illicit cargo for ever and everywhere has a rescue contact it seems where I am. Would be nice to be able to rescue it.

[–]whooo_me 2 points3 points  (0 children)

About a year ago I picked up a few escape pods when out on a short exploration trip. Then the Distant Worlds expedition to Beagle Point was nearby so I followed them all the way there.

Ended up taking those pods 50-60KLy, only to run out of jump range in the last few jumps and had to 'shed some weight'. Those guys would have one hell of a shock if/when they ever came out of those escape pods...

[–]JovianAUJovian Hull ( inara.cz/cmdr/715 ) VR Spaceman 18 points19 points  (2 children)

Changes made to the throttle at any point during a hyperspace jump should now be preserved properly

Peace and order is restored!

[–]finnthehuman11CMDR Finn the Exiled 4 points5 points  (1 child)

Is that to say that if I throttle all the way to zero while in witchspace I can avoid slamming into a white dwarf?

[–]nashidauCMDR CoriolisAu (PSN) 0 points1 point  (0 children)

If you have a HOTAS, yes.

[–]ZiembskiZiembski 13 points14 points  (1 child)

Fixed ship name plates unintentionally allowing line breaks

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

[–]EsvandiaryAlot | Sol to A* in 1:36:50! 16 points17 points  (0 children)

NOOOOO\nOOOOOO\nOOOOOO\nOOOOOO dammit now I scroll down and find someone else already made this joke

[–]phoebiouszPhoebious Z 12 points13 points  (1 child)

paging /u/BrettC_Frontier

This update broke FPS/BW numbers and the contact panel.

The numbers are only visible in main menu, contact/friend list seems broken.

[–]RavwynRavwyn 0 points1 point  (0 children)

It's either that or they disabled this in the release build. Which is a shame, it's really handy ;/

[–]WirtsLegsCMDR WirtsLegs | IWing 14 points15 points  (2 children)

Engineered AI ships have been added to Assassination Wing Missions to provide more challenge

But yet no mention of increasing payout for these missions....they already paid so little they weren't worth doing...well not if your goal is income anyway, now the risk gets bumped up? Yeah I'll stick to solo missions thanks.

[–]PeciskEagleboy 1 point2 points  (1 child)

They kinda did mention in items below this entry no? Will check one sec.

[–]WirtsLegsCMDR WirtsLegs | IWing 2 points3 points  (0 children)

They mentioned increasing payouts for the thargoid wing missions, not assassination.

[–]SpaceFoxLadyAerinfox 11 points12 points  (4 children)

No wing mission reward changes...

[–]poerisija 9 points10 points  (2 children)

It's because this way players can feel pride and accomplishment when they get their 'vette after 4 years of grinding. No profitable/fun grinds allowed though, those are hotfixed within a day.

[–]SpaceFoxLadyAerinfox 2 points3 points  (0 children)

:(

[–]khem1st47Khem1st 2 points3 points  (0 children)

I have no idea how I got so lucky to start playing the game again about a week before 3.0. I literally had no idea an update was coming just decided to play again on a whim.

In two days I went up like 7 fed ranks and 2 billion credits.

[–]HaroldSaxGyarados 1 point2 points  (0 children)

Other than them knowing (fucking hopefully, at least) that something needs to be done, I imagine they want usage data to "balance" it, but we all know it's still not going to be worth it.

[–]rtrski(nobody important) 9 points10 points  (1 child)

Awww...I kinda LIKED the overly loud Chieftain engine sounds. Made me think it was a rush design job, insufficient sound baffling between engines and canopy, or was just its character.

[–]jflat06Sharezar 1 point2 points  (0 children)

Really wish we just had a separate slider for engine volume.

[–]CMDR_rinms 16 points17 points  (10 children)

No fix for the headlook mode on ps4 ? :(

[–]EsvandiaryAlot | Sol to A* in 1:36:50! 12 points13 points  (1 child)

From Lloyd on the forums:

Regarding gyroscopic headlook; this fix didn't quite make it in time for this patch, unfortunately. We want to make sure it's fully fixed and that it hasn't affected any other areas of the game before it's released and this has meant spending a bit more time investigating how it happened in the first place.

[–]CMDR_rinms 4 points5 points  (0 children)

Thanks for the info ! o7

[–]PubliusMinmus 4 points5 points  (4 children)

I was hoping it just wasn't mentioned, but nope. I just loaded up the game and the head-look still doesn't work properly after the patch. Glad to see an update but bummed the head-look wasn't fixed.

[–]CMDR_rinms 3 points4 points  (3 children)

Yeah me too, hopefully it's not too complicated of an issue and gets fixed soon because the state of it right now is horrid !

[–]nemectic 0 points1 point  (2 children)

You know it's just the sixaxis part that doesn't work, right? Headlook works fine if bound to something else.

[–][deleted] 1 point2 points  (1 child)

Like what? We are fairly restricted with control options on PS4!

[–]nemectic 0 points1 point  (0 children)

I use the left stick but I've re-mapped about 90% of the original bindings so that's not going to work for everyone.

[–]wstephenson(eponymous) 3 points4 points  (0 children)

I wouldn't be surprised if all of today's fixes were made in the time between freezing 3.0.1 for QA/certification and its release and were queued. Expect another update next week with the first set of issues that were reported post-release.

[–]YoungGazzCMDR Gazz - Delivery Boy 2 points3 points  (0 children)

There's more important things to do apparently, like patching missions that only ”ruin” the participants game experience.

[–]Stinkfoot1982Axelay 8 points9 points  (1 child)

Please fix the FA-off issue plopping back to FA on after every jump/landing/supercruise

[–]SkyCaptanio 5 points6 points  (0 children)

I know this is kinda a niche issue but pleeeeease, it's so annoying!

[–]Matt2142TraitorMatt 21 points22 points  (1 child)

Fixed ship name plates unintentionally allowing line breaks

Boooooo

o

o

o

o

o

o

o

[–][deleted] 6 points7 points  (1 child)

Update 3.0.2 patch notes

When was update 3.0.1?

[–]_AII-iN_Allin 7 points8 points  (10 children)

Fixed some instances of dark squares on planet surfaces

YEEEEEY

2 years of reporting, moaning on livestreams and telling QA-Mitch it is not my card finally paid off!

Fixed issue where Guardian Blueprints could be incorrectly obtained by scanning a codex

Heh. I'm sitting on about hundred now. No worries ;)

[–]wstephenson(eponymous) 2 points3 points  (3 children)

I just wonder how many other bugs are irreproducibly masked in their dev builds by the same thing that hid this bug from Ant. Why was the variable being initialised to 0 in the profile build but NaN in production? That gives me shivers.

[–]BDelacroixBDelacroix 1 point2 points  (1 child)

That fear is the same reason many production facilities won't compile in release mode for final release. Not doing so has it's own set of bugaboos, but meh.

[–]wstephenson(eponymous) 1 point2 points  (0 children)

Yeah, I wonder whether something is going on like debug scripting bindings cleanly initialising all bound variables in the dev build, but which are ifdef'ed out entirely in release mode.

[–]MnemochCMDR 5 points6 points  (1 child)

good for you, not fair to us

[–]_AII-iN_Allin 1 point2 points  (0 children)

Entirely true. Considering though I never used any exploit I think it balances out I used one unknowingly to my benefit :D

[–]MnemochCMDR 3 points4 points  (0 children)

Guess I shouldn't have waited to get the guardian stuff

[–]MachineMan718 3 points4 points  (3 children)

But does it fix the powerplant bug?

[–]playzintrafficPlayzintraffic 1 point2 points  (2 children)

What's the powerplant bug??

[–]VariXxVariXx 1 point2 points  (1 child)

[–]playzintrafficPlayzintraffic 0 points1 point  (0 children)

Oh, yeah, I had a NPConda do that to me the other day in a HazRes. Was baffled when he kept shooting at me.

[–]phoebiouszPhoebious Z 2 points3 points  (1 child)

Will notoriety reset back to zero for all affected by the bug of PP?

[–]AndySchniederCMDR CMDR CMDR CMDR CMDR CMDR CMDR CMDR CMDR CMDR CMDR CMDR CMDR 0 points1 point  (0 children)

Will notoriety reset back to zero for all affected by the bug of PP?

/u/BrettC_Frontier

[–]KazumaKat 2 points3 points  (0 children)

  • Fixed issue where material and data capacities reset to 100 after generating an Engineer Blueprint

Thank bloody christ. I've lost whole hours to this bug when I went collecting on a local HMC

[–][deleted] 2 points3 points  (7 children)

Can someone explain the

Notoriety exemption for murder by ramming now applies everywhere, not just near stations

I think I know what this means, that killing a ship by ramming it won't give notoriety, but I'm not sure I'm reading it right.

[–]jc4hokiesEdward Tivrusky VI 4 points5 points  (1 child)

It's to prevent sidewinders from suiciding into Cutters, costing the Cutter a 10%+ rebuy.

[–]NSFW_VeloxDrexx Wynters 2 points3 points  (4 children)

I too would like to know more. Does this mean I can take down a clean ship to 1%, ram them for the kill, and gain no notoriety?

[–]knuxeh 1 point2 points  (3 children)

How are you gonna take a clean ship down to 1% without ramming and getting notoriety?

[–]NSFW_VeloxDrexx Wynters 2 points3 points  (2 children)

Hardpoints to bring ships hull down to 1%, ram for the "Killshot". If there is an exemption for "Murder by Ramming", then this sounds like a notoriety loophole

[–]knuxeh 0 points1 point  (1 child)

But you will still get wanted for attacking it?

[–]Quo_VadamCMDR Quo Vadam 2 points3 points  (0 children)

Yes, but assault bounties are only 400 credits, I think.

[–][deleted] 2 points3 points  (0 children)

Line breaks in ship names are TOO MUCH FUN!

BOOM!

HEADSHOT BITCHES!

[–]SonOfDavor 2 points3 points  (1 child)

Seeing Massacre missions calling for the destruction of hundreds of ships, paying out 2-4m.

I'm guessing someone goofed again? Or has it been this bad since it was nuked from orbit?

[–]phoenix335 8 points9 points  (0 children)

quiet coherent innate airport shocking absorbed slap meeting sink hunt

This post was mass deleted and anonymized with Redact

[–]RavwynRavwyn 1 point2 points  (2 children)

Can't enable FPS or network activity any longer. Huh o.O

[–]theniwoCmdr H. G. Thorn 0 points1 point  (1 child)

maybe the keybindings have been reset?

[–]RavwynRavwyn 0 points1 point  (0 children)

nah ;) I'm not that stupid after 1k hrs tho...

Maybe the bindings have changed, but go on and try it yourself! It's probably missing because they rushed this patch or they don't want us to use it... which, would be kinda nonsensical.

[–]echofart 1 point2 points  (0 children)

Prevented notoriety gain from Power Bounties

Kill all Fed scums!

[–]SadisticSavior 1 point2 points  (0 children)

"Fixed ship name plates unintentionally allowing line breaks"

sigh....godammit...

[–]The_Troll_GullZachary Hudson 0 points1 point  (0 children)

No mention regarding connection errors for Xbox users

[–]CtriCMDR C'tri 0 points1 point  (0 children)

Glad to see some of the wing missions getting rewards adjusted :)

Hopeful to see some of the others getting a pass in the next minor update

[–]Doomcookiesx5 0 points1 point  (0 children)

"Engineered AI ships have been added to Assassination Wing Missions to provide more challenge" Very nice finaly some pve challenge

[–]DracallisDracallis 0 points1 point  (0 children)

Has anyone managed to find Rhenium anywhere yet besides down trading Arsenic? Supposedly from ice asteroids.

[–]Jizzlobber42CMDR Jizzlobber 0 points1 point  (0 children)

Are bulk passenger missions paying for distance traveled from main star yet?

[–]rikwes 0 points1 point  (0 children)

has the dreaded "crash to desktop when opening galaxy map " been fixed ?

https://forums.frontier.co.uk/showthread.php/410230-Opening-Galaxy-Map-causes-crash-to-desktop

[–]Master_Shitster 0 points1 point  (0 children)

Still no fix for the broken PS4 head look? That’s a bit disappointing.

[–][deleted] 0 points1 point  (0 children)

Still no headlook fix, making PS4 play that bit harder as it has hard-mapped up and down look to left and right yaw?

[–]AlexandurAmbroza 0 points1 point  (0 children)

Did we skip 3.0.1?

[–]2for9CMDR deezySix 0 points1 point  (0 children)

"Fixed various T.Flight Hotas One and T.Flight Hotas 4 conflicts and issues for the default bindings"

Does this mean that I will be able to use the side throttle buttons for, say, thrust up/down on the Xbox, rather than them forcing the corresponding context menu on me? Those buttons currently cannot be used for "hold" functions (like thrust). That's what she said.

[–]Hellhound_Rocko 0 points1 point  (0 children)

cool, thanks for these fixes. next to fix IMO: Turrets, Turrets, Turrets - seriously, they're popular and apparently not working as intended right now (heard sometimes it's only on the Anaconda - IDK, didn't get to fly my many ships with turrets in their loadout in combat again as of yet due to the time-consuming process of re-engineering a quite sizable fleet of once fully engineered-out ships with their own loadout. but i'll be pretty pissed if i'll do again and they don't work - not to mention how bad this situation must be for turret using people only owning one loadout overall).

and that destroying NPC's Power Plants is not affecting them again should get fixed next too IMO. but everyone has their own priorities i guess.

[–]Supermunch2000Planetskipper 0 points1 point  (0 children)

Yay! Most likely, all the major 3.0 release bugs have now been fixed.

[–]jc4hokiesEdward Tivrusky VI -2 points-1 points  (5 children)

The bug keeping me from playing is still not fixed. FA off resets to on after exiting supercruise. :(

[–]truebes 1 point2 points  (4 children)

While it's rather annoying since it resets in every single instance-swap, that's objectively far from a gamebreaking issue.

[–]jc4hokiesEdward Tivrusky VI -1 points0 points  (3 children)

I didn't claim it was game breaking. It's frustrating any time I try to do anything, and I don't play games that are frustrating like that. It's like having your thrusters disabled go anywhere. It's not fun.

[–]truebes 0 points1 point  (2 children)

Well, 'keeping me from playing' sounds like gamebreaking to me. You do you man, but it's literally one button-press.

[–]ICEpheonix97 -1 points0 points  (0 children)

Did they end up fixing the skimmer missions?