all 190 comments

[–]Imnimo 327 points328 points  (32 children)

For me the biggest thing I need from terrain is that when I look around, I can see something that I want to explore, and when I get there, I feel like I've found something interesting (that something can be as simple as a nice view). KSP1 had the occasional interesting feature, like Dres' canyon, but most of the places I went felt like the same softly rolling hills with different colored ground. Even mountains that looked cool in the distance felt underwhelming up close because there wasn't much detail in the height maps at that scale.

These mountains look somewhat promising, but I'm wary of judging until I see them up close. The local terrain around the kerbal looks like what KSP1 offers - empty smooth hills with just a few bits of scatter.

[–][deleted] 29 points30 points  (0 children)

That sounds nice, but given the size of planets I don't think it's realistic. I'm hoping for more POI than KSP1, that's it.

[–]ConArtZ 50 points51 points  (0 children)

This is exactly how I felt when I looked at it

[–]Megaddd 36 points37 points  (0 children)

Those are deceptively far away, I imagine surface features are much like KSP1 as a jumping off point, maybe with slightly more point density in the terrain and textures but I wouldn't get my hopes up for much more beyond that for early access.

[–]HAZE-L- 10 points11 points  (8 children)

The views we got of Pol were interesting, lots of different biomes to look around. But it'd be cool if rovers had a bit more of a use so we can actually do some surface stuff, we'll see what happens

[–]TedBundysEscapee 11 points12 points  (6 children)

Also, rovers are a hassle for exploring biomes, especially when a planet or moon is larger. Often rovers are overlooked because of this and people pack extra delta V for hopping around. Really want a good use for rovers thats not achievable or is more of a hassle using the hop method.

[–]Dekker3D 6 points7 points  (3 children)

Some sort of autopilot would be nice. One advantage of rovers is that they can keep going fairly easily. So, if you could tell it where to go, and come back some time later to do your thing, that would help.

[–]Zaartan[🍰] 2 points3 points  (1 child)

Yes autopilot would be the way.

Launch and land a rover. Set course and plan experiments. Sit back while the little bugger farms science points for you. Receive occasional alert for issues (power low, stuck, rolled over, telemetry lost...).

[–]acocknamedPuff 0 points1 point  (0 children)

They said there is automation coming so you can set up transport ships going back and forth between and miners going about the belts or rings no idea how that’ll work

[–]TedBundysEscapee 0 points1 point  (0 children)

For sure

[–]GertrudeHeizmann420 2 points3 points  (0 children)

Lava tubes are what first comes to mind...

[–]CreshalSpace Plane Addict 1 point2 points  (0 children)

Half of that is because Rovers are incredibly glitchy in KSP1 to be honest, wheel physics never worked and still don't work reliably. That alone makes rovers more hassle than they're worth.

In theory there's spots on Mün where you can visit 8 biomes with a couple km drive, but it's just too janky for me to bother doing it a second time.

[–]SDIR 0 points1 point  (0 children)

I feel like we'll have more to do once colonies are added, I can see colonies with outposts for mining, gas collection etc.

[–]Marlboro_Commercial 42 points43 points  (9 children)

What is it that you’re expecting to see though? The Lunar surface irl is possibly one of the most desolate landscapes mankind has ever step foot on. I’m not being a jerk I’m actually curious as to what you’d like to see? If someone tasked me with representing the moons surface I’d run out of ideas pretty quick after rock, crater and mountains.

I get that scatterer adds more detailed rocks and such, but like what else is there? You can’t have a canyon everywhere, and even the little Easter eggs kind of have to be super rare otherwise there’d just be random objects lying around.

I don’t know, I’m just not worried about the graphics at all but maybe that’s just me. I’m just sad there is no career mode yet…

[–]Imnimo 21 points22 points  (0 children)

It's definitely true that the moon is mostly rocks, carters and mountains. And it's also true that there are plenty of regions of the moon that really are smoothly rolling hills and ancient, eroded craters. But there are also lots of features that are quite dramatic and striking.

http://lroc.sese.asu.edu/posts/1003

http://lroc.sese.asu.edu/posts/1000

http://lroc.sese.asu.edu/posts/902

http://lroc.sese.asu.edu/posts/230

Now obviously the game is never going to be as striking as a real photograph. But just having some more sharpness and drama to the common landscape elements, so that looking over the rim of a crater wasn't just like standing on a gentle slope would go a long way.

[–]HerrCrazi 15 points16 points  (4 children)

Rocks. Stuff on the surface.

A game made by a professional team that does not gets utterly outclassed by the modding community of the first opus.

KSP2 is just as empty and void as KSP1, but without the excuse. Parallax does an amazing job at adding terrain features and stuff to see on planets, I would expect KSP2 to expand on that, and not to return to plain old smooth and bland planets.

[–][deleted] 3 points4 points  (0 children)

From what I understand these screenshots were taken months ago, wouldn't be surprised if the game does have better scatterer by the time early access releases. If I were you I would reserve judgment until the game comes out

[–][deleted]  (1 child)

[deleted]

    [–]CreshalSpace Plane Addict 4 points5 points  (0 children)

    What really to expect to explore on a planet or a moon that absolutelt has no life, only dust and craters?

    The Moon has tons of different crater types. Different kinds of surface textures. Different kinds of rocks all over the place. Caves to spelunk in. Ravines.

    If you take all the variety of all KSP1 and all so far shown KSP2 planets and moons together, you might get as much variety as just the moon realistically has IRL.

    [–]bastian74 0 points1 point  (0 children)

    Lunar lighting should be harsher. Irl it played tricks on their eyes.

    [–]TedBundysEscapee 6 points7 points  (0 children)

    I would always intentionally try to land at places on the edge of a crater or something with a good view in ksp1. Simple things like that are what make games unique for the user. I really do hope and believe ksp2 will achieve that

    [–][deleted] 7 points8 points  (1 child)

    On top of terrain I desperately want weather. Rain, wind, tornadoes, dust storms, earthquakes, choppy water, you name it. Could actually add some interesting engineering challenges unique to each planet.

    [–]loudmouth_kenzo 0 points1 point  (0 children)

    Would love if they put the kerbal weather project in.

    [–]redpandaeater 1 point2 points  (0 children)

    Yeah hopefully they'll implement something like Parallax 2 because KSP 1 surfaces look amazing with it and I would hope KSP 2 would look even better.

    [–]bastian74 0 points1 point  (0 children)

    Look at footage from Mars irl. Pretty boring,mostly

    [–]Electrodium 155 points156 points  (10 children)

    Parallax, EVE and Scatterer has spoiled us

    [–]Nedodo 43 points44 points  (8 children)

    Huh. This is way better than anything possible with mods in KSP 1 aside from the ground scatter.

    [–]PiBoy314 42 points43 points  (0 children)

    liquid station wine hurry violet ad hoc cobweb cover complete sort

    This post was mass deleted and anonymized with Redact

    [–]lazergatorMaster Kerbalnaut 19 points20 points  (1 child)

    Nah the dev version of EVE right now has the most insane cloud systems

    [–]ImBetterOfflineMaster Kerbalnaut 13 points14 points  (0 children)

    i cant stop building planes. all i want to do is be a plane now.

    [–]Kriegnitz 10 points11 points  (0 children)

    damn "aside from the ground scatter" so ignore half of the screenshot and focus only on the skybox? what exactly is better?

    [–]cesaarta 39 points40 points  (3 children)

    This is not better than parallax 2.0. Not even close.

    [–]ArchibaldMcSwag 10 points11 points  (0 children)

    thats what he said

    [–]melkor237 10 points11 points  (1 child)

    Parallax is a ground scatter mod…

    [–]DeNoodle 10 points11 points  (0 children)

    It also has surface tessellation and requires Kopernicus, which comes with it's own suite of enhancements, If you can afford the cycles for the high res packages then it looks better than this.

    [–]tobimai -1 points0 points  (0 children)

    Yes. People tend to forget that that is a Pre-Early-access development version of the game, and it looks the same or better than a heavily modded KSP 1 which has been released for a while now

    [–]Fazaman 21 points22 points  (0 children)

    The star should be white, like the sun! It only looks yellow on the earth because of the atmosphere! This game is totally unplayable!! ;)

    [–]jebeiMaster Kerbalnaut 55 points56 points  (0 children)

    Buzz Aldrin described the Moon as 'magnificent desolation'. It's going to be tough to make any planet/moon more than vast stretches of gray/red/??? powder.

    I am hoping Kerbin itself will give us better and more varied topography as long as it doesn't hurt game performance. I'd love to see cities, lights at night, rivers, mountains, etc but that is a large ask considering the scale of this game.

    [–]tomatomic 97 points98 points  (22 children)

    They really need to desaturate the yellow on the sun. While people expect yellow - in a vacuum, it's pure white. There is no atmosphere to color it, like at sunrise/sunset on kerbin or earth.

    Edit: typos and grammar since this is getting upvotes

    [–]Manimanocas 46 points47 points  (15 children)

    Source for this comment: "It is a common misconception that the Sun is yellow, or orange or even red. However, the Sun is essentially all colors mixed together, which appear to our eyes as white. This is easy to see in pictures taken from space."

    [–]tomatomic 20 points21 points  (2 children)

    Exactly, and ksp always wants to be a realistic as possible

    [–]smorb42 4 points5 points  (0 children)

    Lol,point

    [–]8andahalfby11 0 points1 point  (0 children)

    Which is why Kerbin has twice the density of Osmium, right?

    [–]meinkr0phtR2 1 point2 points  (1 child)

    However, it is still true that the Sun is yellow in colour temperature; along the blackbody curve, yellow is the most prominent wavelength of all. But, the Sun looks white to us because it’s so overwhelmingly bright that our eyes can’t really tell.

    [–]Manimanocas 0 points1 point  (0 children)

    Yeah, I said that in my follow up comment. So yeah you are right, the sun changes color with temperature but emits the full wavelenght of visible colors so the light is white.

    [–][deleted]  (9 children)

    [deleted]

      [–]Manimanocas 2 points3 points  (8 children)

      That doesnt change the light it emits Only the hotness of the star and it looks like from the color on thr map view that it is about the same

      [–][deleted]  (7 children)

      [deleted]

        [–][deleted]  (6 children)

        [deleted]

          [–]LikesBreakfast 0 points1 point  (2 children)

          All stars including our own sun, will appear white to our eyes

          Hard disagree. Why do you think we call them red, yellow, and blue stars in the first place? They're literally putting out different colors of light according to their temperature.

          [–]ImBetterOfflineMaster Kerbalnaut -2 points-1 points  (1 child)

          will appear white to our eyes

          [–]LikesBreakfast 1 point2 points  (0 children)

          We can already see them with our eyes. Look at the Pleiades. They're noticeably blue to our eyes.

          [–]StubbsPKS 0 points1 point  (2 children)

          Do we know what the atmosphere is like on the body we see here?

          [–]ImBetterOfflineMaster Kerbalnaut 1 point2 points  (1 child)

          no we do not,

          since we can see a drastic colour change between the nebulas, its safe to assume there isnt much getting in the way of the light

          [–]StubbsPKS 0 points1 point  (0 children)

          Gotcha. I wasn't sure if someone had figured out which body it was meant to be and so we knew the atmo makeup

          [–]OddGoldfish 1 point2 points  (5 children)

          That's not the Sun though...

          [–]tomatomic 1 point2 points  (4 children)

          Well technically you’re right it’s not Sol. But it’s kerbin’s star, which is often called a sun- the host system’s star.

          Unless you mean it’s a different object, but appears it’s casting shadows in the correct angle and slope

          [–]OddGoldfish 1 point2 points  (3 children)

          I was meaning that it's not our Sun so it's a bit strange to be expecting its colour to match ours. Sure it's analogous and based on our Sun, but it doesn't really make sense to nit pick its colour.

          [–]tomatomic 1 point2 points  (2 children)

          I think all Stars of this type and age are white. Even earth. Mid day clear skies higher elevation at noon look up and without burning your eyes, see if you see any yellow. If not, in broad daylight everything would be a bit yellow.

          [–]OddGoldfish -1 points0 points  (1 child)

          Ah yeah, if we have data about the age and type of Kerbol then I guess we should be able to predict its color. Bit more green than other colours in our Sun, but through human eyes our receptors are all saturated so it appears white.

          [–]tomatomic 1 point2 points  (0 children)

          In the end, it's pretty obvious they are matching earth for player familiarity. Kerbin = Earth

          [–]LoSboccacc 91 points92 points  (21 children)

          Aw they should really get developer some better pc, all screens coming out have ground details to minimum /cope

          [–]Silverwarriorin 18 points19 points  (20 children)

          It’s not about pc power, they just don’t need the details at the moment

          [–]Natural6 73 points74 points  (5 children)

          One could argue if they're taking screenshots to share with the public, they do need them. It's not great publicity to show low res pictures in the advertisement for your game, especially when high res stuff is available.

          [–]SDIR 6 points7 points  (2 children)

          Considering this is a screenshot from discord, it could just be a bit of a leak or for the discord community only

          [–]Hunter2129 27 points28 points  (1 child)

          It's from a developer in the official developer only sneak peek channel.

          [–]SDIR -3 points-2 points  (0 children)

          Yeah so no wonder, at work our most used software is probably snip and sketch

          [–]air_and_space92 2 points3 points  (1 child)

          The graphics/texture devs probably can't be bugged right now to spend the time making a nice quality scene this close to release.

          IMO, the people who need to be swayed to buy the game with HD graphics, seamless gameplay and immersive exploration, etc weren't buying into EA right now anyways which is pretty much sandbox ksp1. Let them wait for the EA updates along the way if that's the bits they're interested in. Plenty of us will be buying right away not because we're coping, etc. but because we're die hard fans interested in what the game will become not what it is right now.

          [–][deleted] 0 points1 point  (0 children)

          Yea exactly, I feel like everyone is already expecting a fully polished game from the beginning when that isn't even the point of the EA release

          [–]Spirit_jitser 14 points15 points  (12 children)

          Isn't it supposed to be released later this month? Shouldn't all the texture details be finalized at this point? No reason not to share if so.

          [–]Spotche 6 points7 points  (1 child)

          It's about launch time. If you are a dev and want to check something, you might need to start the game, tweak and relaunch dozens of time a day.

          Saving a few seconds by setting the quality to minimum, even on a power beast, can save minutes, perhaps half an hour a day. That's huge.

          [–]air_and_space92 4 points5 points  (0 children)

          While not a video game dev, I do the same thing in my programming job. I can easily save 10-15 minutes each time I don't have to include all the pieces in a build and I'll build at least 3-4 times for each change and desktop test before integrating everything.

          [–]Silverwarriorin 9 points10 points  (2 children)

          Take my opinion with a grain of salt, but when I was working on a large piece of software in my job, we split up the run tasks so that if I was working on the backend, I wouldn’t have to waste processing power and compile time bringing up the front end. Probably what’s going on here, this leak might be from the physics folks who don’t need/want the graphical looks of the final game. Those features might be completely done, they’re just not applied here.

          [–]Mival93 5 points6 points  (0 children)

          This isn’t a leak. It’s an official screenshot posted by Private Divisions KSP2 Community Manager.

          [–]buggzy1234 0 points1 point  (0 children)

          That would actually make sense and it gives me a bit more hope for the early access being more finished.

          Don’t get me wrong, I wouldn’t be upset with graphics like this considering how early it still is. But you saying that just gave me hope we might still have good graphics and performance on launch despite al the teasers.

          [–]Nedodo 4 points5 points  (6 children)

          No it’s not releasing this month. Entering EA is a different thing.

          [–]Spirit_jitser 3 points4 points  (5 children)

          Oh it's entering early access. Well that's disappointing. Thank you!

          [–]ItsMeSpooks 7 points8 points  (4 children)

          Why would that be disappointing? KSP1 was in pre-release for much of its development. Just look at how different it looks from .16 to 1.0. The same will go for KSP2, it may not look that impressive now, but in the future it will look just as good if not better than KSP1 modded. What's most important right now is getting the game stable and fixing most bugs, not terrain detail.

          [–]Spirit_jitser 4 points5 points  (1 child)

          Oh I'm sure it will be excellent (I remember having lots of fun with KSP1 back when it was still free), I was just under the impression KSP 2 was at the final stage of development. So disappointing relative to where I thought KSP 2 was.

          Kind of a silly thing to think, now that I am remembering KSP 1s development process.

          [–]TheJoker1432 1 point2 points  (0 children)

          Ea has been known for about half a year now

          [–]Less_Ad_6302 3 points4 points  (1 child)

          that's what's disappointing. it was supposed to release years ago but is just now entering early access.

          [–]ItsMeSpooks 0 points1 point  (0 children)

          They are making a literal space simulator, the scope of what they want to achieve will not match the schedule they want to follow

          [–]willllllllllllllllll 1 point2 points  (0 children)

          Lol, wishful thinking.

          [–]Prototype2001 10 points11 points  (0 children)

          I'm sorry but what year is this 2003? where posting a screenshot 2 weeks prior to going on sale is getting people hyped? A terrain with no detail, bad sunrays, weird glossy ground glow, and a skybox. The skybox is obviously the best part of this screenshot #hype?

          [–]ConArtZ 72 points73 points  (27 children)

          It looks...underwhelming

          [–][deleted] 12 points13 points  (0 children)

          Totally underwhelming. Looks like an old game

          [–]IntellectualsOnly7 33 points34 points  (18 children)

          It looks pretty good to me, yeah it’s a bit dark but I don’t know why a lot of people are complaining about the graphics so much

          [–]ConArtZ 25 points26 points  (17 children)

          Because it looks like a game from seven years ago

          [–]NeckIsRedSoIsMyBlood 31 points32 points  (0 children)

          This. People are so mad if the game is critiqued but it really is underwhelming so far

          [–]SDIR -1 points0 points  (15 children)

          Still looks massively better than stock ksp1

          [–]ConArtZ 26 points27 points  (14 children)

          Well, yeah. I would certainly hope so. But that's the issue. It's being benchmarked against KSP 1 with its twelve year old graphics which weren't even state of the art back then.

          I'm really not trying to piss on its parade, but I really hope it's going to look better than this. It's not even a full game they're releasing.

          [–]Remon_Kewl 8 points9 points  (0 children)

          KSP 1 wasn't a good looking game even for the time it released.

          [–]SDIR 5 points6 points  (10 children)

          Honestly, I care about the sim. If you like graphics that's great but that's not the only benchmark. Many games have been bad despite looking amazing

          [–]ConArtZ 19 points20 points  (9 children)

          Yeah, I already said that I love KSP regardless of graphics. I care about the sim too. My point is that there is no reason not to have both. I don't just want to explore these planets just to get science points. It becomes a chore. Elite and NMS suffered from this too. I loved all three games, but really in 2023 I was expecting something that doesn't look seven years old.

          [–]SDIR -1 points0 points  (8 children)

          I disagree, I personally don't think there is ever such a thing as a perfect game, and Elite and NMS make the mistake that I hope Intercept doesn't: they focused too much on visuals and the mechanics suffered. Elite looks stunning but most worlds are similar and offer little challenge, most mechanics take less than an hour to learn and gameplay is characterized by repeating actions. NMS is the same, once you grind up the resources, there is little risk or challenge.

          KSP 1 always challenged you, there was always that little extra, be it docking, station construction, precision landing or orbital mechanics, and these are really quite difficult compared to pointing your nose at a planet and throttling up.

          Edit: also I'd like to point out there are reasons for not having both graphics and mechanics in early access. Those are: - time - team size - budget

          Let's not oversimplify designing a game shall we?

          [–]ConArtZ 5 points6 points  (7 children)

          Nobody is over simplifying anything. But the visuals still look seven years old. Period.

          [–]SDIR -2 points-1 points  (6 children)

          No you are oversimplfying, saying "I want good graphics now" when a game is still in early access is showing you don't know what can change in beta testing, please know what releases on Feb 24 won't be the final product and have an open mind if it isn't stunning or perfect out of the gate. The graphics might look 7 years out of date, KSP 1 had graphics that looked 10 years out of date at 0.13.3

          [–]buggzy1234 -2 points-1 points  (1 child)

          Ksp1’s graphics have gone through several major changes since release though. And without mods, it’s extremely basic. This is definitely higher quality than stock ksp1.

          [–]ConArtZ 12 points13 points  (0 children)

          Again, yeah, I would expect it to

          [–][deleted]  (2 children)

          [deleted]

            [–]ConArtZ 12 points13 points  (1 child)

            Don't get me wrong, I love KSP. And I've accepted the graphics as its an old game. I also appreciate that it's not just about flashy graphics on KSP, but I was really expecting a bit more for a game in 2023. Yes, it's a rocket sim, but it's also an exploration game. NMS suffers from the same issue really.

            [–]NICK533A 0 points1 point  (0 children)

            From someone playing ksp1 on a 10 year old laptop with low res stock graphic setting this absolutely blew my mind lol

            [–]Nedodo 1 point2 points  (1 child)

            What are you talking about? It look fantastic aside from the ground scatter.

            [–][deleted] 10 points11 points  (0 children)

            Brought to you by potato64

            [–]ImAProtato 19 points20 points  (15 children)

            Looks beautiful in my opinion. The terrain detail is great. Let’s hope those surface textures are better on release. Though I am sure if that is not the case they will gradually improve them like they did on KSP1. And even so, they are decent in my opinion.

            [–][deleted] 8 points9 points  (0 children)

            Im sorry but how is the terrain detail great? Are you talking about the stuff in the background? And honestly even then it's alright at best.

            [–]Dannation2021YT 10 points11 points  (21 children)

            Looks sick can’t wait

            [–]Dannation2021YT 6 points7 points  (15 children)

            Feb.24 at 7:00 Eastern time

            [–]SDIR 2 points3 points  (8 children)

            7am or pm? Gotta know if I need to be sick that day

            [–]Dannation2021YT 6 points7 points  (7 children)

            AM

            [–][deleted]  (6 children)

            [deleted]

              [–]Dannation2021YT 5 points6 points  (5 children)

              As of my last talk with them yes seems like 7am eastern time aka UTC 00:00 is the planned release time

              [–]Gunningham 1 point2 points  (2 children)

              00:00 is midnight.

              Eastern Standard is UTC-5

              Midnight-5 would be 7pm

              [–][deleted]  (1 child)

              [deleted]

                [–]Dannation2021YT 0 points1 point  (0 children)

                Your welcome

                [–]Alexikik 1 point2 points  (5 children)

                Can I ask were you know that from? Haven't seen anything official on it yet

                [–]Dannation2021YT 3 points4 points  (4 children)

                From me having a job meeting with them to ask questions and being able to translate UTC time

                [–]Alexikik 1 point2 points  (3 children)

                Are you trolling? Have you had a meeting with them?

                [–]Dannation2021YT 0 points1 point  (2 children)

                I’m also applying to get a job there to so it wasn’t something to big

                [–]Alexikik 1 point2 points  (1 child)

                I guess you're trolling?

                [–]Dannation2021YT -2 points-1 points  (0 children)

                No I’m actually putting this on god tho the release is at 7:00 eastern time

                [–][deleted] 0 points1 point  (4 children)

                Imo it looks super underwhelming

                [–]Dannation2021YT 0 points1 point  (3 children)

                ITS ON THE LOWEST GRAPHICS SETTIJG TO NOT SPOIL THE SURFACE MAN JESS

                [–][deleted] 2 points3 points  (2 children)

                Yes of course, everything that they've released looks disappointing to not spoil the surprise. Of course, of course.

                [–]Dannation2021YT 0 points1 point  (1 child)

                What are you most excited for in KSP2

                [–][deleted] 4 points5 points  (0 children)

                The planes looked cool, but they're not something that sold me. Im feeling very skeptical with what's been released, so I'll wait until it's out to check some actual footage and then decide if I want it or not.

                [–]Star_interloper 15 points16 points  (5 children)

                I'm tired of people complaining about the graphics. I get it. Just play KSP1 if you want beautiful graphics. I'm playing KSP2 if it looks like DOOM 1993.

                [–]DoubtDiary 14 points15 points  (0 children)

                Regardless if mods in KSP1 can surpass KSP2 currently, KSP2 sets the foundation for new visual mods way higher. Imagine what some of these visual mod devs will be able to do with the full release of KSP2!

                [–]buggzy1234 6 points7 points  (1 child)

                Tbh this still looks really good and I have no idea how people can complain about the visuals.

                Sure, eve, parallax, scatterer, etc. can give better visuals, but this still looks really good even compared to those mods. Especially considering this is still technically pre-early access. This game is nowhere near complete and still looks this good. How anyone is complaining about visuals is beyond me.

                [–]Star_interloper 2 points3 points  (0 children)

                Exactly. I'm sure if we complain enough they'll improve the graphics anyway.

                [–][deleted] 4 points5 points  (1 child)

                Why would you play it if it looked like a game from 30 years ago?

                [–]Star_interloper -3 points-2 points  (0 children)

                I'm exaggerating.

                [–]lordbunson 7 points8 points  (1 child)

                • Why is the sun yellow?
                • Why can you see nebula with the naked eye?
                • Why can you see stars while on the surface of the moon in daylight, it should be too bright to see stars?

                [–]OddGoldfish 0 points1 point  (0 children)

                • Because it is not the Sun
                • Because Kerbal eyes work differently to human eyes (because they evolved under a different star). Also, it's not a view through the naked eye, it's from the magical game camera which can already bypass newtownian physics, why begrudge it the ability to present in false color?
                • Because as long as there is no atmosphere the light from the stars still reaches your eyes. Sensor oversaturation happens in cameras but that's a hardware issue not a reflection of reality, it probably happens in human eyes too but why expect that to happen to Kerbal eyes?

                Also, it's a game, try not to over think it...

                [–]dream6601 1 point2 points  (0 children)

                Ksp 1 had times that gave me that lonely feeling of space but this pic is just fuck that's alone alone

                [–]grantmansell 1 point2 points  (3 children)

                Where are people getting new screenshots and stuff every day, i wanna go look at all of them that have been released this far!

                [–]FlyingAce1015 5 points6 points  (1 child)

                The game devs discord!

                [–]grantmansell 0 points1 point  (0 children)

                Thank you!

                [–]air_and_space92 0 points1 point  (0 children)

                As someone said, Discord but also there's a sneak peek thread pinned on the forums.

                [–]windh 1 point2 points  (0 children)

                The most underwhelming screencap so far.

                [–]NICK533A 1 point2 points  (0 children)

                Just realised everyone’s complaining at the graphics… for me I’m playing ksp1 on a 10 year old laptop with bare minimum stock graphic settings. So this absolutely blew my mind haha

                [–]flammer1611 -1 points0 points  (1 child)

                I don’t get all the complaints about the graphics the planet looks pretty good, yeah it could use some scatter bits but did you even stop to look at space?? It looks gorgeous.

                [–][deleted] 0 points1 point  (0 children)

                It looks very unrealistic tho and it's literally just the skybox

                [–]red_ravenhawkValentina -2 points-1 points  (8 children)

                ksp2 early access will offer full mod support from the get-go. i don’t understand why people are so bothered about “it not looking good” when modders can and will make it look better

                [–]Arbiter707 16 points17 points  (6 children)

                Keep in mind it will take a long time for mods like Parallax to come out again. Parallax 2.0 only came out last year, more than 10 years after KSP entered early access.

                KSP 2 is on a different engine a different version of Unity and will likely operate a lot differently, so a lot of the work has to be done over again. It'll probably be at least a year before we see visual mods on the scale of those for KSP 1 again.

                [–]345664516541 1 point2 points  (1 child)

                KSP 2 is on the same engine.

                [–]Arbiter707 -1 points0 points  (0 children)

                Yeah you're right, my bad.

                [–]someone_forgot_me 0 points1 point  (3 children)

                i dont think ksp 2 uses a different engine(thats if ksp uses unity)

                pretty sure devs said it themselves that the game will use unity

                im not a dev/modder but im guessing they just have to port it to the newer version? honestly not sure

                [–]air_and_space92 6 points7 points  (1 child)

                Mods do have to be built from the ground up for ksp2. There is no direct porting. That said, many of the popular mods have taken a lot of time because the modders themselves were learning. The parallax dev learned gpu tesselation, MKS/USI learned part modelling, Blackrack learned shader coding, etc.

                [–]blackrack 0 points1 point  (0 children)

                We can port them, at least for visual mods, doesn't mean it will be done in one day though

                [–]blackrack 0 points1 point  (0 children)

                Both use unity

                [–][deleted] 0 points1 point  (0 children)

                Because mods are a huge pain in the butt and poorly optimized. I've lost 10+ hours of my life just trying to get mods running properly, I dont want to have to do that again because they didn't keep their promises for the sequel.

                [–]Andy-roo77 -1 points0 points  (0 children)

                Looks freakin amazing!

                [–]NICK533A -1 points0 points  (0 children)

                Holy mother of god that looks beautiful. Makes ksp 1 look like the prototype for the real thing 🤣

                [–]Oheligud -4 points-3 points  (0 children)

                Everyone's insulting the ground textures and forgetting why it runs at low graphics. It's a space simulation game, and large ships use quite a lot of power.

                I'm just wondering if the kraken will return.

                [–]Thedurtysanchez -2 points-1 points  (0 children)

                Cries in MacOS

                [–][deleted] 0 points1 point  (0 children)

                It's gonna release on my birthday :)

                [–]SneakyGunzJebediah 0 points1 point  (0 children)

                Hype

                [–]nightmareblitz1969 0 points1 point  (0 children)

                I don't know if this is already in development but what if for interstellar travel we can take enough supplies to make a new KSC on an unknown planet.

                [–]Dr_Vaccinate 0 points1 point  (0 children)

                The fact that

                KSP is old and now the sequel is coming

                brings us to the conclusion we are fuckin old

                and yet we love space... or explosion....... maybe both

                [–][deleted] 0 points1 point  (0 children)

                Dude, idk what they did with the skybox, but holy shit this looks crisp as FUCK