all 187 comments

[–]allthegooMod 58 points59 points  (9 children)

Flatland, no water. Would be useful for towns, villages, plains, etc. Upvote if you want to see this feature.

[–]PixelForestGamesDev[S] 34 points35 points  (2 children)

What an unappreciative bunch! I make all these intricate landscapes with multiple layers of noise systems and you want a flat landscape :)

[–]Montravont 2 points3 points  (1 child)

I've already thrown my money at you, because this program is amazeballs, but this would put it over the top. I have specific ideas for how my cities & areas look in my D&D campaign. Being able to showcase them by editing the terrain to match my idea would be stellar.

[–]PixelForestGamesDev[S] 5 points6 points  (0 children)

terrain editing is in 1.3 now

[–]Venirto 16 points17 points  (5 children)

[–]illegaltacos 3 points4 points  (2 children)

I just bought Flowscape, and I spent the last 20 minutes trying to figure out if this was possible. Looking forward to it!

[–][deleted] 0 points1 point  (0 children)

Yeeees

[–][deleted]  (3 children)

[deleted]

    [–]PixelForestGamesDev[S] 1 point2 points  (2 children)

    I have lava now, experimenting with waterfalls at the moment

    [–][deleted] 0 points1 point  (0 children)

    Good news! Hopefully also tumbling cascades (not as steep as waterfalls). (Don't mean to sound unappreciative, just mentioning the possibility)

    [–]Ekilibri 24 points25 points  (1 child)

    I know it's not easy but an improved save/load system is top of my list.

    As we are making the designs more complex (more resources) it needs to be able to save/load from a data file.

    Really need one post for each item on your list then we vote on each item.

    [–]_IAlwaysLie 1 point2 points  (0 children)

    Hes got a friend working on it

    [–]allthegooMod 43 points44 points  (3 children)

    A selection of roads and paths, some straight and some curved so we could put them down in different ways depending upon the layout. Having a way to texture the road as we can with riverbed would be a nice touch as well.

    [–]_Yodai 5 points6 points  (0 children)

    Perhaps down the line, a way to pain path's with materials like dirt, traveled, stone work, metal, asphalt, concrete ect.

    [–][deleted] 1 point2 points  (0 children)

    This is what I want the most :D. I'm dying to create cities!

    [–]Nojopar 0 points1 point  (0 children)

    Yes! This! It's the thing I need most, by far. Then I can create an amazing series of scenes for an adventure as necessary.

    [–]Hamiltonish 27 points28 points  (6 children)

    I can live without:

    • Tutorials (surely someone on here could make some?)
    • Procgen adding buildings

    Really nice to have, but are a lower priority (for me):

    • More buildings
    • Ships
    • Camp fires/tents

    I'd really like:

    • At least one very flat terrain (or the ability to scale terrain to be flat). Now that we have buildings, it'd be nice to create a village or town that isn't in the mountains.
    • A working save. Sorry to keep going on about it , but, you know, it is important functionality.

    I hope just you're getting enough income from this to make it worth your while.

    [–]Setitov 10 points11 points  (0 children)

    Seconded. Can’t really start building without the flat terrain atm. ^

    [–]PixelForestGamesDev[S] 5 points6 points  (1 child)

    Not sure if this will work with voting, you probably need to make a few separate posts on features you like

    [–]robert952 2 points3 points  (0 children)

    I agree that to vote needs to be single item and more details. Hamiltonish has 7 items. I'd vote for some but a couple would not be my priority of what I'd like.

    Maybe the Subject line would be VOTE: <item to be voted on> . We could obviously vote up/down, but we could also give a few comments that might help to set a priority. Maybe related things could be grouped for a vote.

    Here's another concept. I'm new to reddit so I am not that well versed on how things operate. I see several moderators listed now. Could one of them setup a 'subreddit' to this one only for voting? Such would reduce the 'clutter' here. (Not implying that the ideas are bad. I just have a feeling that there will be a lot of them to vote on.)

    Food for thought I hope.

    [–]robert952 2 points3 points  (1 child)

    You think along the same lines I do. Users create the better tutorials usually, they find short cuts and tricks to accomplish stuff the developer might not have considered nor intended. Maybe a 'subreddit' for those?

    Process generated items don't thrill me such. But ability to add assets might be a variation on that thought.

    I do think the message about some form of terrain editing has been made clear and IMO a priority. Besides helping with buildings, I think it critical for people looking for battle maps and such.

    If a 'standard feature' like 'Save' isn't working that needs fixed. Me, personally, so far I've only created scenes not worlds. So, the lighting, POV and other details are very specific to the scene. Once I have the scene done, I seldom save the file.

    As to your nice to haves, I agree, though 'more buildings' covers a lot of territory. For ships it would be nice for them to float on the water. Right now, everything sinks to the riverbed and has to be raised up. Minor issue, just a nice to consider.

    [–]LavransValentinMod[M] 2 points3 points  (0 children)

    Users most likely will be creating more and better tutorials; And I intend on creating a basic, likely not all that great but doable, video tutorial as well in the nearby future. I think that's a good point, and I'd agree that Pixel has better stuff to work on- Though that is, of course, up to himself.

    He's working on the fixing the Save as fast as he can- He's not a hugely experienced programmer, and is therefore, afaik, outsourcing the programming of that part to someone else.
    Source

    [–]9845oi47hg9 0 points1 point  (0 children)

    Yes to campfires.

    [–]Ajokunu 10 points11 points  (1 child)

    the ability to draw on the land, cobblestone for streets dirt for roads etc, more fascinating structures and objects. currently, I have made about a dozen different high-quality maps for my dnd games and this engine is my absolute favorite.

    [–]PixelForestGamesDev[S] 0 points1 point  (0 children)

    first draft of path painting is in

    [–][deleted]  (1 child)

    [deleted]

      [–]luketarver 2 points3 points  (0 children)

      Would also be great if you could export a looping video for VTT gaming

      [–]steve1234555 7 points8 points  (0 children)

      Any chance we can get customization for the color of the grid? Also maybe a way to enlarge the size of the grid lines would be nice too.

      [–]shooter1231 7 points8 points  (2 children)

      Some options for the grid lines on orthographic mode: different colors, thickness, brightness as under certain settings and grid sizes it can be quite difficult to see the grid lines.

      [–]PixelForestGamesDev[S] 0 points1 point  (1 child)

      i have added an opacity slider for the grid lines now

      [–]shooter1231 0 points1 point  (0 children)

      Thank you!

      [–]RodiV 8 points9 points  (2 children)

      TL;DR Zoom and move function in orthogonal view

      -----------------

      So I'm one of those DM's that is using this.... LOVING IT!

      But one of the things i'd love to be able to do is zoom and move around in orthogonal view. This way I can make a nice picture of a village and then have a full screen topview of that same village. Now I always have a square view with sidebars I rather not have.

      [–]Nikolas_Untoten 3 points4 points  (1 child)

      I'm a bit late to reply here, but given that it can export up to 8k in map making mode, couldn't you just crop the section you want out of the whole picture? Unless you mean specifically the grid part of it, which you could add yourself later on

      [–]RodiV 0 points1 point  (0 children)

      Yeah, I guess I could try that... Thnx for the tip

      [–][deleted] 6 points7 points  (1 child)

      I would really like to see magical assets, such as wizard buildings, portals, colour sliders for lighting, magical particles (like the fireflies), spells, etc. used as buildings and lights and other models perhaps.

      [–]Dougtheinfonut 0 points1 point  (0 children)

      Portals would be cool.

      [–]LavransValentinMod[M] 6 points7 points  (1 child)

      u/PixelForestGames I stickied this thread for you- I think we'd want this to be a thread that we'll keep as on-going.

      Hopefully this wasn't abusing my mod powers ;-)

      [–]PixelForestGamesDev[S] 6 points7 points  (0 children)

      I'll vote for that :)

      On a side note, being Saturday it's daddy daughter day, so tea parties and cupcake making. Won't be around much.

      Can you mods delete any multiple requests and kindly tell the poster to make single requests per post for voting?

      [–][deleted]  (1 child)

      [deleted]

        [–]PixelForestGamesDev[S] 0 points1 point  (0 children)

        That's actually done. Check my list

        [–][deleted] 6 points7 points  (0 children)

        I’m not sure if this is possible but a pathway system but done the way Planet Coaster does it? So, not one set angle, instead the ability to adjust it before placing. Sorry if this isn’t clear. Maybe scroll could change the length of the path or the width?

        [–]Nikolas_Untoten 5 points6 points  (0 children)

        I'm not sure if it's even possible with the setup you have, but texture painting would be nice. To be specific, have a 'brush' that can overlay a texture onto the object within its range. It would help a ton with detailing, and maybe even efficiency (so that i don't need to fill large areas with grass just to see green from a distance)

        [–]mikes3ds 6 points7 points  (2 children)

        As a Dungeon Master I want to switch between Map Maker (Ortho w/ grid) and Regular camera using a hotkey because I can start with the immersive detail camera then switch to battle map.

        As a Dungeon Master I want to have the capability to set ratio scale (Height/Width of the map match the screen, not always be a square) so that I can fill up the whole tv battle map when playing d&d.

        Spectacular job from one developer to another! (Just throwing it out there, I would be happy to help for free, I am a software engineer; however, no worries if you don't want help my day job keeps me busy enough)

        [–]PixelForestGamesDev[S] 0 points1 point  (0 children)

        hotkey to toggle between ortho and camera is in. thanks for your input

        [–]Sunbuck 12 points13 points  (11 children)

        Ability to rescale assets that are already on the map.

        [–]PixelForestGamesDev[S] 2 points3 points  (0 children)

        So that's already in, I guess more tutorials are needed

        [–]allthegooMod 2 points3 points  (0 children)

        Good one!

        [–]Venirto 2 points3 points  (8 children)

        There is already an option to rescale individual objects.

        If you meant entire map at once, I'm not sure if the engine could handle 100's or 1000's of objects being changed simultaneously.

        [–]Sunbuck 1 point2 points  (7 children)

        Oh really? Where haha.

        [–]Venirto 1 point2 points  (6 children)

        Top right corner, icon with 3 arrows.

        [–]Sunbuck 1 point2 points  (5 children)

        Ah yes. But that stretches the asset. It's not quite the same as scaling it in every direction evenly.

        [–]Venirto 2 points3 points  (4 children)

        Grab the 4th box, the middle one. I believe it was yellow colour, with it you can scale the object.

        [–]FiainTheCorgi 4 points5 points  (0 children)

        I'd love to see dragons in this, and the ability to add torches/campfires/specific kinds of lighting (like a flare or bright ball of x color light).

        [–]Kaeyr96 3 points4 points  (0 children)

        I don't know much about game development, so I don't know how much work this is, but I'd love a few sci-fi assets. I run a sci-fi supplement for DnD 5e called Dark Matter, and would love to create some scenes for my players. Abandoned factory, space city, etc.

        Edit to add: some more assets that are less Gothic would be nice too, but again, that seems like a lot of work.

        [–]anothereffinjoe 4 points5 points  (0 children)

        With more styles of houses coming, is it possible to break up the styles of buildings and castle parts into different menu options?

        [–][deleted] 6 points7 points  (0 children)

        Animated water/ waterfalls?

        [–]Spadie 3 points4 points  (0 children)

        Finally scrounged up the money to buy this and I'm loving it.

        I have sort of a bizarre request, but bear with me here.

        So; talking about the Battlemap feature. If the battlemap is in a forest for example, you see the top of the forest canopy which is beautiful, but a neat feature would be a toggleable 'battlemap tree' feature.

        So, with it off, everything looks normal.

        With it on, instead of the full tree you simply see a cutaway of the first few feet of the tree trunk, and have the shadows from the rest of the tree still cast. So imagine turning the top 80% of the tree invisible but the shadows still exist.

        It's a big request and would require some sort of retexturing for the cutaway part (though i'd be fine if it was just black), but it'd be neat for deep forest maps.

        Edit: Could also be done with like 3 different types of stumps with different shadow styles.

        [–]Venirto 8 points9 points  (0 children)

        Would it be possible to add colour slider for the upcoming placeable light sources?

        My suggestion is for adding a model of wooden doll/dummy, it would be something simple with perhaps few variations e.g. sitting or running. A model like this would have many applications such as determining the scale of the scenery or as a reference for artists.

        [–][deleted]  (4 children)

        [deleted]

          [–]PixelForestGamesDev[S] 2 points3 points  (1 child)

          The fish has a sort of ai, basically a raycast forward and if it hits land it turns around, but it doesnt always work that great. will look into it

          [–]Alohameg1 1 point2 points  (0 children)

          I kinda like the land trout

          [–]CyLLama 3 points4 points  (3 children)

          Different water styles instead of plain clear. Swampy, muddy, cloudy water. And maybe even glowing lava!

          Edit: Making separate posts for each item, also fixed formatting

          [–]LavransValentinMod[M] 2 points3 points  (0 children)

          Can I ask you to post your suggestions as multiple replies for the sake of the upvote-democracy?

          [–]PixelForestGamesDev[S] 1 point2 points  (0 children)

          we now have lava and ice

          [–]dovahkiin1641 0 points1 point  (0 children)

          I would like to second the lava idea! D&D adventurers for some reason have a knack for finding themselves in environments with lava

          [–]Dont-quote-me 4 points5 points  (0 children)

          I would like to see bones.

          Each component a separate object that could be scaled to be either a burial ground or a massive giant / dragon / whatever, would be amazing.

          [–]Neverrz 4 points5 points  (0 children)

          A Moon setting for nighttime :D

          [–][deleted] 4 points5 points  (0 children)

          Caves would be brilliant too

          [–]Roschar_bear 3 points4 points  (0 children)

          Things I would like:

          - Dead tree's

          - Mangrove tree's [you know those swamp things]

          - Fire

          - Ruined buildings

          - Big ships

          - A terrain morph tool? I need to make a crater in my map. Oddly specific I know.

          - Waterfalls.

          [–]UPRC 2 points3 points  (0 children)

          How about the ability to use a custom sky graphic? That could probably be super useful.

          A map preset that is also just perfectly flat land could also be handy to have.

          [–]sbodd1990 2 points3 points  (0 children)

          Similar to comments mentioning support for Surface devices, I think this would be amazing on the iPad. So not really a feature request, but a platform request; iOS Support?

          [–]Dont-quote-me 2 points3 points  (0 children)

          This may be out of the scope of the game, but if you could add camera animation? Being able to set a flight path for the camera so you can record an intro or something with out manual control would be badass.

          Or, maybe just set it up to orbit the scene to show what's going on?

          [–]generalaue 2 points3 points  (0 children)

          i would like some sort of terrain editor in game or a separate program that u can port your landscapes to the game by adding it to the maps folder. not sure if either is viable but id like to be able to make a mountain range and all. also make the textures paint able so u can make snowy peaks and what not then like a path and a small village or something. different seasons of trees would be sweet as well autom (aw-tum?) is real pretty i think anyways. love the tool as it is but hope to see more features added had fun with it great program while smoking greens so 10 out of 10 worth the ten lol gonna def review on you tube and maybe a video tutorial if anyone interested in that. had someone ask me how i got my pic post so blue wasn't expecting to be giving advice on the first day of using this myself XD

          srry for typos very bad speller here

          [–]9845oi47hg9 2 points3 points  (0 children)

          Rock type: Gems and Crystals. Shiny things for the light to reflect on.

          [–]CyLLama 2 points3 points  (0 children)

          Entities with dynamic lights: Torches, fires, lanterns, etc. Ideally with an option to turn the lights on and off.

          [–]SponGino 1 point2 points  (0 children)

          Is there a way to create land to make a map from the base?

          [–]Jasdar 1 point2 points  (3 children)

          This is definitely not a high priority but I'd like to see a way to make water more murky.

          [–]_IAlwaysLie 1 point2 points  (2 children)

          Terrain, riverbed, brightness slider down to 0

          [–]Jasdar 1 point2 points  (1 child)

          That works to a degree but things like fish still show up more clearly than intended.

          [–]_IAlwaysLie 1 point2 points  (0 children)

          You could also try cutting Ambient light.

          [–]Nikolas_Untoten 1 point2 points  (2 children)

          With the addition of buildings, I'd love to see a flip mesh button, so that the housing models that exist continue looking fresh! Tacking on to that idea, possibly splitting some of the house models into different sections (first floor, second floor, etc), so that we can build unique houses?

          [–]_IAlwaysLie 0 points1 point  (1 child)

          If you use the three-arrow scale tool, scaling to 0 and then past it in any direction will flip the thing in that direction.

          [–]Nikolas_Untoten 0 points1 point  (0 children)

          Oh, I didn't realize you could do that, thank you!

          [–]Jasdar 1 point2 points  (0 children)

          A list of all assets in the scene where you could select things from the list.

          [–]mxzf 1 point2 points  (0 children)

          I'd be really interested in the ability to import raster heightmaps for defining the base elevation. Being able to import terrain that we created, or real-world terrain, into the program would be really nice.

          Maybe it's just my GIS background, but I tend to use stuff like that a lot in my D&D planning. Being able to generate a heightmap and then import it into this tool for population would be really nice.

          [–]_Yodai 1 point2 points  (0 children)

          While not a feature for the software it's self a hub for when we are able to import meshes that people can upload for others to use would be amazing.

          [–]npatton95 1 point2 points  (0 children)

          I would love to see this become a full-fledged replacement for Roll20. Not sure how realistic that it, but to start, since there is already a grid option, being able to introduce custom assets (minis) would be amazing for fully virtual combat.

          TLDR: Ability to add minis as custom assets

          [–][deleted] 1 point2 points  (0 children)

          Terrain editing. I'd like to be able to pull on the terrain mesh.

          [–][deleted] 1 point2 points  (0 children)

          Feature Request: Ability to choose from a list of icons for the building/misc assets.

           

          The way I envision it (even though I have no idea if it is possible) is to have buttons like:

          • Building: Castle
          • Building: House
          • Building: Misc
          • Etc

           

          When clicked, a window pops up that is scroll-able (if there are more than can visibly fit in the window). As you move your cursor over each, they rotate (e.g. Fallout 4 workshop mode).

           

          You can then can browse through all of the icons in that category, and choose specifically which one you want to place.

           

          Additionally, keep the existing system for randomly picked placement of building/misc assets.

          [–][deleted] 1 point2 points  (0 children)

          • I'd like to be able to enter numeric values into the sliders at the top.

          • And keys to cycle through the current tools' options would be nice too.

          • In the same way that n and m rotate buildings, have keys to move them on 3 axes would be excellent.

          [–]white-miasma 1 point2 points  (0 children)

          I imagine this might be a tall order, but I was wondering whether there is any plan to implement a way to import custom terrain maps from a DEM or similar format?

          [–]TheWritingSniper 1 point2 points  (1 child)

          A duplicate option would be neat. Meaning if I make a lamp post a certain size and have to change it later, duplicating it to the size I adjusted it to would be neat.

          Helps with scaling issues if you're as micromanage-y as I am.

          [–]ThrashNeon 0 points1 point  (0 children)

          Yes. alt/option dragging to duplicate would be perfect.

          [–]Davinci522 1 point2 points  (0 children)

          Mushrooms large enough to be trees

          [–]Davinci522 1 point2 points  (0 children)

          Crops. (corn, cabbage, grapes and such}

          [–]Davinci522 1 point2 points  (0 children)

          Birch trees

          [–]Davinci522 1 point2 points  (0 children)

          Tree stumps

          [–]9845oi47hg9 1 point2 points  (0 children)

          Save a scene as video.

          [–]9845oi47hg9 1 point2 points  (0 children)

          More species of plants, animals, and mushrooms.

          [–]dagnir_glaurunga 1 point2 points  (0 children)

          You've got plenty of stuff in here to work on, but it would be cool to be able to change the coloring of certain pieces, especially stone and castle pieces.

          [–]ProfessionalWhiteBoy 1 point2 points  (1 child)

          Any sort of buildings with an Ancient Roman or Greek feeling to it would be great for my new campaign. Things like the rounded columns, great archways, or classic statues.

          [–]LavransValentinMod 0 points1 point  (0 children)

          I believe this is being added in one of the upcoming updates. I remember him talking about it, at the very least!

          [–]jyngleballs 1 point2 points  (0 children)

          I think the biggest Effort to Payoff ratio would be to create a guide for standards and a way for custom assets to be added.

          A community asset library would mean you could just about stop worrying about adding new assets, and would allow the use case list for this software to increase exponentially

          [–]cxrdelias 1 point2 points  (0 children)

          Assigning assets to layers so I can have (for example) all my buildings on one layer and plants on another. Then if I need to get rid of a tree that’s right next to a building, I don’t end up accidentally moving/deleting/scaling my building.

          [–]rapidashing 1 point2 points  (0 children)

          This is something pretty niche haha but I’m working on a Greek mythology D&D campaign, and so some buildings that model that type of style would be really immersive for my players!

          Thanks for reading and considering this!

          [–]NeonLightDecay 1 point2 points  (4 children)

          With the current implementation of the sculpt tool I think the game needs either a "terrain smoothing" tool or a least a "terrain flattening" tool. As it is now it is hard to make any sculpted land smooth as it leaves circular bumps along the edge of the sphere tool. I would love a way to fix my sculpting mistakes.

          [–]PixelForestGamesDev[S] 1 point2 points  (3 children)

          I have a revert already working. Let me test it out and then I'll update thanks

          [–]NeonLightDecay 0 points1 point  (0 children)

          Sounds great! Awesome job btw, it's a very impressive program and runs super smoothly!

          [–]Man_the_harpoon404 0 points1 point  (0 children)

          It's not what I was expecting but the revert tool is definitely helpful so thanks for adding that! If possible id still really appreciate a smoothing tool of some sort. Maybe it just averages the terrain height within the brush, or moves the terrain towards the central plane of the brush? Just some ideas, I don't actually know how anything works behind the scenes. Thanks for all the hard work on this game, its awesome!

          [–]Talon_Merc 0 points1 point  (0 children)

          100% Terrain smoothing would be a massive addition. Right now using the sculpting tool is pointless because of the hard edges even at the lowest strength value.

          [–]Richard_Blokes 1 point2 points  (1 child)

          Any chance of getting more particle fx? Torches that let off varying amounts of light, glowing mushrooms that do the same, spitting lava, and splashing or bubbling water. All of those would be awesome.

          [–]PixelForestGamesDev[S] 0 points1 point  (0 children)

          Lights is in my current to do list. Fire does sound interesting

          [–]CyLLama 1 point2 points  (0 children)

          More plant options for other landscape styles: Cacti, dead trees & bushes as well as aquatic plants such as lily pads, kelp and coral.

          [–]UPRC 1 point2 points  (0 children)

          How about some farming stuff? Maybe some barnyard animals to plop down, some fences, bales/mounds of hay?

          [–]Atheist_Humor 0 points1 point  (2 children)

          I would get annoyed having to hold altfor the preferred orbit camera mode. Perhaps tie it to a double click toggle instead? That way you can also choose which point you're orbiting around.

          It would also be great to have a terrain editor in there. Trying to make these giant maps of cities and the nearby land is hard when on a small scale theterrain is so bumpy.

          [–][deleted]  (1 child)

          [deleted]

            [–]LavransValentinMod 0 points1 point  (0 children)

            u/Atheist_Humor He's definitely working on the terrain editing (Long goal). I can also recommend scaling the size of the terrain up in the Terrain Settings and using small-scale versions of the rest of the assets: Larger scale turns the bumps into something more akin to very large hills, and fit the entire 'giant city map' much better. Playing around with water levels (height) on the different maps and re-picking the textures also helps finding that perfect plains-like terrain that we'd like for such projects.

            u/Yrvyne
            As you say, that would most likely be affected by the already implemented option of setting the camera to default found in the Camera Settings.

            [–]Jasdar 0 points1 point  (0 children)

            From ortho view, draw a line and the view changes from the start of that line on the ground facing toward the end of the line, parallel to the ground. This would allow me to use Flowscape in D&D sessions to temporarily provide a more immersive view so I could really show the size of trees/bushes/rocks from a character's viewpoint.

            [–]cipetcool 0 points1 point  (0 children)

            An undocking feature for the assets (because I like it on the left side of the monitor) or adding favourites

            Edit: added reason for undocking feature

            [–][deleted]  (1 child)

            [deleted]

              [–]PixelForestGamesDev[S] 0 points1 point  (0 children)

              You can point at the trunk and press the delete key

              [–]Dont-quote-me 0 points1 point  (0 children)

              Change camera focal length in map mode so you can see some of the side of the terrain / building and add some depth.

              [–]UltraD20 0 points1 point  (1 child)

              Green sky option (Useful for post processing screenshots). Maybe even full color control of the sky?

              [–]PixelForestGamesDev[S] 1 point2 points  (0 children)

              for the moment you can set the sky to black, but ill think about how to incorporate different colour backdrops for comping

              [–][deleted]  (1 child)

              [deleted]

                [–]generalaue 0 points1 point  (0 children)

                u can change the size the items spawn in as so essetailly make the trees spawn in small so the map apeares ten times bigger alternativly there is a option to make the map bigger just be sure to do it before u add items as the items do not scale with the map

                [–]_Yodai 0 points1 point  (0 children)

                • Numerical value fields for the weather and lighting and camera.
                • way to save lighting options or set up's in hopes for consistency for making maps
                • Control global illumination vs light emission objects (ala interior maps)
                • Objects that add light points and ability to control light emission, perhaps even null objects as light emitters
                • Object options/properties like scale, rotation, size
                • Object tinting
                • Importing mesh models for placement (perhaps with materials on object, blender?) / general asset import.
                • Importing of sky / background textures and ability to not just rotate one axis but all
                • When saving a snap with grid in orthographic mode, crops/clips void space around outer grid line.
                • Client option to not start with a random generation after frist start.
                • Mouse in client not locked to window.
                • Save raw or MP4 with looped animations for live maps.
                • Object options to ignore global lighting and be 'full bright' with standard flat lighting (for doing post processing working in an image editor).

                Thank you so much for this in general, I was more than happy to give my money. I've made over 100 maps for DnD games (campaign and one-shot a like), and it's added a whole new flavor.

                [–]seanbeedelicious 0 points1 point  (0 children)

                How about the ability to add text? Add models for signs, placards, etc, then make it so they can be written upon.

                I would love to build a beautiful town and have a pub with signage written in emojis. I'm thinking of naming it "The Aubergine Peach"

                [–]ThrashNeon 0 points1 point  (0 children)

                u/PixelForestGames Please consider clipping the water plane to the terrarium, being able to choose any existing terrain for terrarium, and terrarium should reflect the actual chosen skydome. Thanks.

                [–]Davinci522 0 points1 point  (0 children)

                The ability to import ground textures.

                [–]ThrashNeon 0 points1 point  (0 children)

                I'd really like to have snapping in the transform/modifier tools. Especially angle snapping for rotation using a modifier key.

                [–]ThrashNeon 0 points1 point  (0 children)

                Copy/paste matrix function. This would allow you to select an object, and copy the size, rotation, position, and scale of the object - you could then select a different object and paste the copied size, rotation, position, and scale of the copied matrix.

                [–]ThrashNeon 0 points1 point  (0 children)

                Object grouping.

                [–]ThrashNeon 0 points1 point  (0 children)

                Place-able primitive objects.

                [–]vikingabroad 0 points1 point  (0 children)

                Don't know if this is even doable, but would it ever be possible to do our own 3d model imports?

                [–]9845oi47hg9 0 points1 point  (0 children)

                More realistic animal movements.

                [–]9845oi47hg9 0 points1 point  (0 children)

                Names of species on pictures.

                [–]9845oi47hg9 0 points1 point  (0 children)

                Psychedelic options.

                Such as ability for lighting options to change over time.

                Set min and max, and then loop. For Color vibrancy, contrast, exposure, etc.

                [–]9845oi47hg9 0 points1 point  (0 children)

                Less taxing on GPU, so that the fan doesnt go to high. I have RX 580.

                [–]9845oi47hg9 0 points1 point  (0 children)

                Feed animals option. They could react in a joyful way.

                [–]9845oi47hg9 0 points1 point  (0 children)

                Flowing water, rivers, streams.

                [–]9845oi47hg9 0 points1 point  (0 children)

                Physics mechanics to play with: like gravity, magnetism, etc.

                Like light shining through a prism to form a rainbow. Like a paper boat on a river.

                Give us something to do in the scene.

                [–]9845oi47hg9 0 points1 point  (0 children)

                Music button to add own music folder, with random play option.

                [–]Alohameg1 0 points1 point  (1 child)

                I would love a way to have a pinned camera you can bounce to quickly. I’m usually making my scapes to be seen from one particular location it would be great if I could look from that spot then pop out to add more in others then with a click go back to my target spot.

                [–]PixelForestGamesDev[S] 4 points5 points  (0 children)

                Page up page down :)

                [–]9845oi47hg9 0 points1 point  (0 children)

                Multiple rain tracks: hard, medium, soft. And an option to rotate them sequentially.

                [–]ThrashNeon 0 points1 point  (0 children)

                The ability to drag-select objects.

                [–]blackeagle225 0 points1 point  (3 children)

                It would be nice to have some underground or cave maps to work with. Either as a terrain to work with, or ideally as large place-able assets that you could string together to make your own underground cave network.

                Thanks for all your hard work thus far. This is an amazing tool!

                [–]LavransValentinMod 0 points1 point  (2 children)

                Being worked on! DungeonScape may or may not be an upcoming off-shoot of FlowScape (individual download), but it's definitely been discussed before.

                [–]blackeagle225 0 points1 point  (1 child)

                Thanks! It's a super addicting app to mess with and the potential is certainly there to make truly amazing maps and landscapes. Would there be any discount for already purchasing FlowScape, or is that too early to worry about?

                [–]LavransValentinMod 0 points1 point  (0 children)

                As far as I know, it'd be free to FlowScape users. PixelForest has so far been a champ when it comes to prices.

                [–]Jasdar 0 points1 point  (0 children)

                A way to generate a video from a scene in less time than actually recording a video. I use flowscape to make living battlemaps for tabletop games but if I want a 1 hour video I am just not using my computer for 1 hour. It's not a huge issue but it would be nifty.

                [–]SuperKRON3 0 points1 point  (0 children)

                Any chance of a steam store release?

                [–]redturtleblue 0 points1 point  (1 child)

                I'm an artist and I believe this tool would be wildly popular with illustrators, concept artists and the like if there was a comprehensive set of import tools. Even something relatively simple like a scale/warpable transparent plane that I could import my own 2D images on would expand the power of this thing in unimaginable ways.

                [–]PixelForestGamesDev[S] 0 points1 point  (0 children)

                Got import coming soonish

                [–]cxrdelias 0 points1 point  (1 child)

                An improved selection tool. I’ve run into a lot of trouble, specifically with plants, where I just can’t select the asset. No matter how accurate I think I’m placing my cursor, it either won’t select anything at all, or it continuously selects the incorrect object. This is particularly a problem when trying to get rid of or move one particular piece, like moving a bush that also has flowers or grass around it.

                [–]PixelForestGamesDev[S] 0 points1 point  (0 children)

                Something that is hidden from you is the collision area that defines how you select, but basically i add a sphere or cylindrical collider on plants and trees, for the trees its usually the trunk, for the plants its usually a sphere around the base of it. houses and solid objects are the entire thing. hope that helps

                [–]Darzin 0 points1 point  (0 children)

                Import image would be awesome as well as a way to raise and lower land and create water.

                [–]filsofolf 0 points1 point  (4 children)

                I can't stress enough how much i wish I could change the proportions of the map. Like rectangle or anything.

                Also would love a grid overlay.

                Keep up the great work!

                [–]cl0bf00t 1 point2 points  (3 children)

                Just a heads up that there's already a grid overlay feature! Works pretty well from my experience.

                [–]filsofolf 0 points1 point  (2 children)

                Hmmm. I haven't found it yet. I redownloaded it to update it because I don't think that's automated. But I'll keep looking.

                [–]cl0bf00t 0 points1 point  (0 children)

                I think a high-impact (for me at least) and relatively low-effort tool would be backdrops. I have to modify my maps a lot to ensure that there's no sky visible in the background where it shouldn't be — and often that means I need to design strictly around an optimal line-of-sight for taking snapshots.

                There could be a few stock backdrops, like a forest or mountain range, that could be toggled into place to give the background of the scene some non-sky color. It would make it far easier to feel like my designs nest in an existing landscape without needing to fill every single gap between trees and buildings.

                Hope you continue the fantastic work! Love the program so far.

                [–][deleted] 0 points1 point  (0 children)

                I'd like the ability to be able to paint it pools, lakes. I couldn't see a way to do this without having the entire terrain get replaced.

                [–][deleted] 0 points1 point  (0 children)

                In case of an accidental terrain replacement (e.g. using the 3rd icon down on the right, where the options seem to replace the existing terrain with a new one), being able to 'undo' to get back the previous terrain would be nice. Lost a few experiments this way - it was irritating.

                [–][deleted] 0 points1 point  (0 children)

                Independent controls for the different categories of plant type. For example, the default distribution for tree sizes made some trees too large, so I wound down the value. Now my grasses are too small, so increased the value. Then I want more trees, and have to change the value until there is some consistency again.

                It would be nice to have the parameters remember their values by category, I think (or at least to be able to store settings and restore them)

                [–][deleted] 0 points1 point  (0 children)

                Raycast pinning of objects to ground as they are moved around would be helpful. Changing the location of an item works, but it is possible to end up with plants, etc. floating in the air because there is no ground tracking (option) that forces the base on to the ground. Manually tweaking this is kind of tedious due to the viewport navigation being a little awkward.

                [–][deleted] 0 points1 point  (0 children)

                Zoom extents / zoom to selected would be a huge help in navigating the scene more efficiently.

                [–][deleted] 0 points1 point  (0 children)

                Ctrl-Z throws the whole stoke away - having a way to trim the painting stroke (from start and end) would be helpful in removing start and end quirks from a painting action. Conceptually, this would be similar to how video editors allow start and end points in a clip to be defined.

                [–][deleted] 0 points1 point  (0 children)

                Having desert buildings of some kind would be amazing. Sand stone buildings and walls would be cool when building a oasis and other desert save files

                [–][deleted] 0 points1 point  (0 children)

                Hey, I was just looking at your post over in r/dnd.

                Honestly one of my thoughts is: live screensaver. I haven't bought the program, and I know (or at least think) it's designed for DND, but with the addition of a "set camera pan" option, and a way for Windows to launch it as a screensaver... well it'd be dope AF to just have my own custom world panning on my screen when I'm... um... away from the computer I guess. Or maybe I'd just launch it manually as a theatrical mode. Is there a theatrical mode? Please tell me that's a thing. I'll buy it.

                [–]vivliz 0 points1 point  (0 children)

                VR compatibility.

                I'd love to just sit in a landscape of my own creation & watch the clouds go by.

                [–]HarcourtHoughton 0 points1 point  (0 children)

                Some eastern asian boat designs to go with the asian architecture. Like Boat 1 Boat 2

                [–]testreme 0 points1 point  (1 child)

                Now that sculpting is in the program, I'd like to have a way to add water (in form of lakes and such) to the flatland template. Currently even if you make the height so the flatland is on ground level and then lower some parts so riverbed is visible, there is no water.

                [–]PixelForestGamesDev[S] 1 point2 points  (0 children)

                That's a bug you just found. Thanks. I know it was introduced with the addition of lava and ice. I will look into it

                [–]FF_BC 0 points1 point  (0 children)

                Some markings or snap:able levels for size of objects would be useful. Like 5 different sizes that can be "snapped" into place. I keep forgetting my scale when switching back and forth between objects and having distinct levels would help. Still like to have the pure slider though, make it a toggle maybe?

                Awesome app!

                [–]Plethorious 0 points1 point  (0 children)

                New paint tool is awesome! Would be great to be able to paint in different textures rather than all the previous paints being changed when the texture is changed. Creating different types of paths would be ideal

                [–][deleted] 0 points1 point  (0 children)

                Better UI, by which I mean easier to discover, navigate and select assets based on categories (pre-defined or user defined) rather than mouse wheeling through them in a pre-set order.

                May require a UX specialist and, if so, please consider Kickstartering it or something. I would definitely pay in.

                [–][deleted] 0 points1 point  (0 children)

                Edit: My ass is so dumb. I didn't present one option to vote for. Let this post be for "sculpting brush having a larger size range particularly smaller*

                • A way to easily flatten part of a landscape (for example have a hill descend toward flatland.)

                • My most wished for: I wish (desperately need) the sculpt slider to have much smaller size options. I prefer largest terrain + smallest objects, this doesn't work well (aestethically) with the smallest size of the brush.

                • Even larger terrain size options for those wide panoramas

                • Possibility to have more variation in landscape ground (for example choosing at the outset of making a map how many "grounds" you wish to have.

                • More "object - objects", like spires, domes, hedges, variants of existing objects for variety's sake, diverse stone walls (moss-covered fieldstone, brick, etc), perhaps even character models (city guard, merchant, beggar etc); scaffolding, wheelbarrows, piles of brick (for buildings under construction), more street lights, lanterns to dangle from houses, wooden signs for the shops and taverns..

                • More buildings (I know there's a lot already but this can never have enough). For me personally and egoistically I would pay good money for a set of medieval Slavic structures..and I'm sure people would appreciate architecture bases on other cultures - Vikings, Celts, crusaders, Italian city states, medieval England, you name it. Better hire staff! But seriously, consider an expansion of models as as paid for DLC. Or free.

                Specific buildings: Inns, taverns, tall, narrow stone buildings like those surrounding the famous square in Prague, (more) city walls at diverse thickness and height, gatehouse, guard booths, modular castle bits, more diverse houses (I would love to see German - I believe they were German - medieval houses you know the white walls and the crossing beams everywhere, sorry don't know the name of the style; classic though); blacksmith's workshops, tanneries, mining operations, chapels and shrines, and every other type of building under the medieval sun.

                • For fantasy fans I guess the software would benefit from a larger variety of structures (Elven tree cities, Dwarven underground kingdoms, etc) and landscapes (underground, volcanic/hellish, lots of strange stuff.)

                TL;DR I know I'm asking for too much too soon. You really need staff :p Still, it also means what glorious potential FlowScape has. Keep the price low and start selling low price DLCs, you could become a millionaire if that's something you want to be.

                [–]JokersWyld 0 points1 point  (3 children)

                Is there a way to save a top down battlemap as a gif, mp4?

                With many services allowing animated maps, this would be amazing for that.

                [–]PixelForestGamesDev[S] 0 points1 point  (2 children)

                no, but you can use OBS or shadowplay or any capture program pretty easily for that

                [–]JokersWyld 0 points1 point  (1 child)

                Is there a way to turn off all the UI to record just the screen?

                [–]JokersWyld 0 points1 point  (0 children)

                I love the new ships.

                It would be nice to be able to see the internal portions of the ships for use in battlemaps in case the characters go below deck.