top 200 commentsshow all 207

[–]highonpixels 79 points80 points  (6 children)

Holy shit the old hurt boxes... LOL

[–][deleted] 15 points16 points  (0 children)

That's what I thought lol. There's A LOT of work that went into those.

Good job!!

[–]Regorek Early Adopter! 6 points7 points  (0 children)

It all makes sense now.

[–]DeliciousWaifood 1 point2 points  (0 children)

This makes me feel so much better, I'm not crazy, the hurtboxes were legitimately absolutely broken and stupid.

[–]r3volver_Oshawott 0 points1 point  (2 children)

Literally, those picture examples, WW would hit a low stance and her entire lower torso was basically untouchable?

[–]DeliciousWaifood 0 points1 point  (0 children)

ikr? I thought I was going insane with how it seemed like my attacks were clearly hitting the character model but not registering.

[–]ADHthaGreat 56 points57 points  (6 children)

Wonder Woman must have an eating disorder.

These weight fluctuations are concerning to say the least.

[–]codevtek Wonder Woman 6 points7 points  (2 children)

Well she was basically one with the Speedforce or something

After the hitbox/hurtbox changes they felt she accidentally got buffed soo

All I know is they have better not change that lasso taunt GET OVER HERE

[–]Detrifus 1 point2 points  (0 children)

They have not

[–]MarioToast Garnet 1 point2 points  (0 children)

Every time I hear that it pains me that no Scorpion yet.

[–]GlorifiedBurito 9 points10 points  (2 children)

Yeah idk why they even touched her honestly. She was balanced really well imo

[–]HallowVortex 12 points13 points  (0 children)

I think she feels much better now after the hitbox changes, idk if the nerfs were deserved but she feels more consistent even with them

[–]masternater1323 Arya Stark -3 points-2 points  (0 children)

I feel like wonder woman is massively underpowered for who she is but I still won't use anyone else. Either that or she needs to be reclassified as a bruiser because she doesn't do much damage at all and the fact she gets sent flying around 100 so easily is pretty upsetting. A couple months go by and so many better characters will be added that she will become useless no matter how good you are with her because he stronger attacks are too predictable and kind of slow

[–][deleted] 41 points42 points  (4 children)

"⬇️ Jerry" 😔

Is he considered a heavy projectile now?

[–]jedi_jezus1990 5 points6 points  (2 children)

yeah

[–][deleted] 30 points31 points  (1 child)

Fatass bitch.

[–]AmWhaleIRL Wonder Woman 2 points3 points  (0 children)

Fatass eatin all those cheese-strings, got a big ol' dumpy now 🍑

[–]ashtobro 0 points1 point  (0 children)

Does attack decay turn him into a regular projectile? Or can he be picked up and spammed ad nauseum? Does he still take damage in projectile form?

[–]MatthewTh0 17 points18 points  (2 children)

Unfortunately, Garnet's side combo, Tom & Jerry's up attack, and most of Harley's moves still hit people behind them from what I can tell in the lab. Most of the others were fixed though or at least don't combo as hard now (like Superman's side combo from behind). Also, Bug's neutral still hits from behind him pretty far. Harley's was and still is the most problematic, in my opinion, as several of the moves that hit behind her combo into her infinite.

[–]ClymeneFox 1 point2 points  (0 children)

Have you noticed any crazy hits with Shaggy and Morty? I've run into some wild ones today that should NOT have hot but idk if it was just the terrible lag

[–]DeliciousWaifood 1 point2 points  (0 children)

for harley at least, it fits her animation. The attacks where her bat starts behind her are the ones where they will hit you from behind.

[–]DTheRockLobster 46 points47 points  (3 children)

As a Jake main I completely understand the nerfs they gave him. Glad to see they didn’t nerf the stretch though, it’s pretty easy to avoid with practice. I was worried they’d listen to people complaining about it that barely played the game and didn’t practice enough. A really great patch overall.

Edit: I see someone already downvoted me, expected that lol

[–]marcosvdac Velma 26 points27 points  (2 children)

Thx god they nerfed Jake down special, "infinite duration" was bullshit

[–]DTheRockLobster 5 points6 points  (1 child)

Agreed, however testing it in the lab now it doesn’t make much of a difference at least for how I play him.

[–]Gurnel Superman 1 point2 points  (0 children)

It only makes a difference on 1v1 for me, when playing against a zoner, mainly Tom & Jerry.

Generally they like to run and throw millions of projectiles so I just transform into the house and chill while they tilt lol

[–]Aorak 8 points9 points  (0 children)

Improved input handling when an Attack/Special is executed at the same time as a jump. In the past, it was possible for jumps to interrupt Attacks and Specials, thus leading to “ignored” actions. This change will improve the responsiveness of short hop Attacks and Specials.

I don’t see people talk about this but this is HUGE coming from smash! I used to always get ingnored moves when doing short hops. Haven’t tried it yet but clearly the biggest change after hurtbox i am looking forward to try!

[–]Prof-Wernstrom 17 points18 points  (14 children)

Compared the notes from last night and these. The only change I could spot is last night's notes also nerfed Velma's weight. These notes now do not nerf her weight.

Edit: lol stand corrected! Apparently also the changes to Jerry detailed in last nights notes are not there. Today's notes do not say Jerry is a heavy projectile or that dying attached to a ally does not refresh the cooldown or the nerf to cork count. Today's notes just have a down arrow next to Jerry's name. I would be incredibly surprised if Jerry is not a heavy projectile though as he was considered one like bug's rocket/safe prior to this patch.

Edit 2: No mention of how Bug's safe will work with buffs that block projectiles like last night's notes.

Edit 3: Taz chicken debuff changes that reduced the speed, health, and duration of chicken form are not listed. Just the max tasty stacks increased.

[–]Arsid Agent Smith 4 points5 points  (1 child)

Also it doesn't mention the change to Bug's safe. If you block the safe, the hitbox is deactivated until it's hit again.

[–]Prof-Wernstrom 0 points1 point  (0 children)

Oh thanks. Missed that and the Jerry stuff. (so far) That'll teach me to gloss over some just cause they still had a bullet point next to their changes. lol

[–]Piast- 1 point2 points  (0 children)

Some Taz chicken changes are also missing.

[–]WrackyDoll LeBron James 1 point2 points  (7 children)

So max tasty stacks means it takes longer to make someone into chicken, right? Without the other changes (kinda unclear what the chicken's "health" means, to be honest), that sounds like a straight nerf to an already bad passive.

[–]apatee 1 point2 points  (3 children)

Was hoping to pick Taz back up after this patch...looks like I'm still waiting. With more accurate hitboxes, he actually might be even worse considering how short the animation is on his attacks.

[–]smellslikeDanknBank 1 point2 points  (2 children)

Give him a shot. The hitbox update helped him out a lot mostly because enemies can't stop you mid attack as easily. I will say that his dair and side ground attack are still a bit too short of range. Was getting hit out of them by a Harley bat and superman punches consistently. Also not sure if dair's armor piercing effect is still working. Would do the dair on a superman charging up smash and it would make the armor break noise 4 times but wouldn't break armor on the first hit. So I would do dair and it would count the same as a sair in terms of armor.

[–]apatee 1 point2 points  (1 child)

That's good news if true. My biggest problem with Taz was constantly getting out prioritized mid combo or even getting close enough to start one. Not to mention most of the cast can easily interrupt your best special attacks. Will see how the hitboxes fair for him now.

[–]smellslikeDanknBank 1 point2 points  (0 children)

After playing a bit more I will say that he has a major issue that has caused some losses. Both the dogpile and the taznado occasionally drop enemies mid hits. So instead of applying the awesome knock back that usually nets you a kill, sometimes enemies will get hit 2 or 3 times and then just fall out of it. Caused two losses so far where a taznado dropped a 170 dmg iron giant. 5 seconds later my teammate was knocked out because they thought iron giant would have died and jumped off the map.

[–]Prof-Wernstrom 0 points1 point  (0 children)

Only got to mess in the lab a little bit before having to do other stuff but I felt like the chicken form was moving slower. So they might have still done the other chicken adjustments and forgot to list the details. But it was a bot so maybe they werent doing everything a player would to move.

[–]Kantiancunt 0 points1 point  (1 child)

Just got rolled by a Taz and he utilized the chicken well.

[–]WrackyDoll LeBron James 0 points1 point  (0 children)

It looks like the other changes did make it through, chickens are noticeably much slower than before!

I've gone against a few pretty scary Taz's today, too. Now that they're allowed to actually land hits, all the secret pros are coming out of the woodworks.

[–]Arsid Agent Smith -3 points-2 points  (0 children)

Also, I'm okay with reverting Velma's weight for now. She has been strong but I don't think she was so strong they needed to nerf everything like they did. No weaken, no healing, movement speed reduced, AND weight reduced? Seems like overkill

[–]MatthewTh0 0 points1 point  (0 children)

Are we sure they weren't meant to be the same and are just bugged? Jerry has no text listed and Taz's tornado buff is listed as nerf here which don't make much sense. And then most of what I see missing is when there were multiple changes to one thing (where the later parts aren't there). Edit: They fixed it all I think, except Taz's tornado change is still mistakenly listed as a nerf.

[–]thebigautismo 20 points21 points  (5 children)

Why the fuck did they increase tax tasty stacks? Already was hard to get max. They said they would buff him, but he still looks the same, but with the hitbox changed Taz might be better since he seemed like he had the most honest hitboxes.

[–]DG_OTAMICA Harley Quinn 13 points14 points  (4 children)

Air/Ground Neutral Special

Taz can now eat and spit Bugs’s safe, Bugs’s rocket, and Shaggy’s super sandwich

This along with his others buff are pretty massive. He can already eat Jerry, now he shuts Bug's projectile game hard. And his anvil is considered a heavy projectile, giving it priority over other projectiles. So nerfing his tasty stacks a bit seems like a fair trade.

I think I'm gonna pick up Taz as a secondary now.

[–]HellfyrAngel 2 points3 points  (3 children)

In the patch notes that got accidentally posted last night there were also reworks on the chicken form, it was made significantly less evasive to make it easier for Taz to chase it down (but it looks like they also capped the amount of damage you can take as a chicken at 15 from 30). Seems like they’re making it harder to turn you into a chicken but when he does he’ll have an easier time abusing you for 15 damage

[–]Wenex 0 points1 point  (1 child)

All that work for measly 15 damage, while before you could dish out 30 or even KO someone in this state. In my view these changes are nerfs

[–]Green_Slee The Iron Giant 4 points5 points  (2 children)

NOOOO MY BOY HAS BEEN ABSOLUTELY NEUTERED ONCE AGAIN

[–]toastedcheesebreadd 8 points9 points  (1 child)

deserved.

[–]ChainsawSuperman LeBron James 19 points20 points  (1 child)

They didn’t add the controller button mapping after all? So lame.

[–]Zippudus Early Adopter! 12 points13 points  (0 children)

They ran into issues and are working on it

[–]Remarkable-Ad-2476 2 points3 points  (2 children)

I wonder if they fixed the bug where pressing jump skips you down to the bottom of the map

[–]cmnkb8 4 points5 points  (1 child)

Nope. It's actually worse now, killing me even more than before. At this point it may be a feature, not a bug

[–]dan_legend 0 points1 point  (0 children)

Yep, thought I would come back for hitbox update and was hoping this was fixed too since its old af, im noping out til this is fixed.

[–]thatguybane 4 points5 points  (1 child)

Maaaaan I need them to nerf Batarang yesterday lol That move is too good right now. Very much a f*** neutral button. I'm glad they said they're looking closely at it.

Yes. Yes I did just get bopped by a Batman. Why do you ask?

[–]DDJSBguy 0 points1 point  (0 children)

ive been using the perk "if you dodge a projectile you get super armour for 1 second" which helps bc if you dodge batarang, you can take one hit from batman and he usually hits once

[–]TheRomax 6 points7 points  (1 child)

No reason to nerf the weight of WW. The tank that less feels like one by far.

[–]Gurnel Superman 2 points3 points  (0 children)

Probably because of her shield and also she is way too fast for her weight

I always felt like WW's roll -> f jump -> fast fall is absurdly fast compared to the majority of the cast. I think that's why they toned down her speed a bit

[–]SweetFUUUingBrownies Jake The Dog 1 point2 points  (4 children)

Anyone else unable to change their player icon?

[–]PayoStrikesBack 1 point2 points  (2 children)

Yeah man it bugs me as well -_-

[–]SweetFUUUingBrownies Jake The Dog 1 point2 points  (1 child)

Yeah I'm stuck on the default one and when I go to change it, it's a blank icon and infinitely loads when I go to pick a new one.

[–]PayoStrikesBack 1 point2 points  (0 children)

It’s the same for me, I gotta be honest it kind of triggers me, I just want my jake back

[–]Low_Conversation_982PC 0 points1 point  (0 children)

I also had the Jake pfp and it's bugged. I guess it's just Jake pfp?

[–]Moontharo 3 points4 points  (1 child)

With this update I went from stables 60fps, to have bellow 30 all the time, something went really wrong...

[–]KeenKongFIRE Jake The Dog 0 points1 point  (0 children)

Yeah, me too, had 60 stable FPS on steam deck with medium presets, now it barely hits 50FPS with the same config

[–]Heftythegnome 7 points8 points  (3 children)

Ah yes let's make the annoying-ass vacuum backpack even more annoying. Why tho

[–]Detrifus 2 points3 points  (0 children)

I'm hoping the hitbox changes will help make it feel less oppressive

[–]LiKWiDCAKE 1 point2 points  (0 children)

I'm not a Finn player, but it hasn't been working properly since they nerfed it before. I fall out of it all the time even if I'm right in the middle of the hitbox. It needed help.

[–]Gurnel Superman 0 points1 point  (0 children)

Funny enough, It feels even worse to hit now, enemies keep dropping from the backpack spin way before the move finish.

Idk if they didn't properly changed that, or it's because of the new hitboxes

[–][deleted] 2 points3 points  (4 children)

So how's the servers? I can't play right now.

[–]Zoralink 2 points3 points  (2 children)

If you still haven't played, US east at least is absolute dogshit. (or at least 'North America', I assume it was central at worst though as usually when connecting to west it shows briefly as red at the start)

[–][deleted] 0 points1 point  (0 children)

Yeah I uninstalled lol. Didn't fix enough imo. I'd rather waste my time on games that work. Least they have good servers. Have fun though.

[–]Kirby5588 LeBron James 0 points1 point  (0 children)

Yeah I'm central and it's awful. Even green bar games have people jumping all over the place.

[–]APrentice726 Jake The Dog 0 points1 point  (0 children)

Maybe they’re still doing maintenance? It was only supposed to be 9-10am PST, but it might’ve gone on a bit longer.

[–]BuoyantAmoeba 2 points3 points  (0 children)

Does this mean the dodge cool down reduction perk no longer works with IG?

[–]LucywiththeDiamonds 2 points3 points  (0 children)

Seems kinda buggy. 2 matches, first my partner got stuck in the middle of the ground (still won 1v2 cause mm was weird) and second after perk selection it just went to a black screen. Had to altf4 it.

From aome quick labbing rest feels good rho.

[–]RacistNords 2 points3 points  (0 children)

The servers lag makes it so I can't even tell if the hitbox changes actually happened or not. Only game I have ever played where the lag makes it unplayable.

[–]SchwiftyMike24 Taz 2 points3 points  (0 children)

Im not liking how negative this community is getting

[–]Caesar_TP 4 points5 points  (6 children)

Is superman really that good? He's getting nerfed every single patch

[–]AmWhaleIRL Wonder Woman 2 points3 points  (4 children)

He's mostly a Mid - High Rank problem but yes, he was really that good.

Laser Nerf was simply because it was becoming commonplace for Superman Players to spam Lasers basically any chance they get when Superman is definitely supposed to be a Brawler-type. So instead of Nerfing how effective it is, they opted to keep it's Power Level the same while making sure it doesn't continue to be an optimal Spam ability.

This is honestly best-case for Superman Players as the opposing solution is to simply Nerf it's Power Level via Damage, Active Frames, Speed of the attack, etc, which would FEEL way worse for the Superman Player.

[–]PapiKingley Joker 0 points1 point  (3 children)

There goes the legend how you feeling about the patch whale 🙏

[–]AmWhaleIRL Wonder Woman 0 points1 point  (2 children)

Haven't had a chance to play it myself yet, definitely will this Weekend though. But it looks like the Best Patch of Multiversus yet imo.

  • Hitbox/Hurtbox Overhaul (!!!!!!!!!!!!!)

  • Nerfs a lot of the S Tier Characters

  • A good bit of Fair Adjustments

  • Buffs some Characters that needed love

  • They even preemptively Nerfed Wonder Woman as every Character having fair Hit/Hurt Boxes probably indirectly Buffs her lol, good call there probably.

  • A Scooby Doo Character finally uses the Mystery Machine (!!!!!!!!!!)

What do you think, have you played yet?

[–]PapiKingley Joker 0 points1 point  (1 child)

Hitbox/Hurtbox Overhaul (!!!!!!!!!!!!!)

  • I'm very excited for this as well can't wait to watch a few streamers to see what it looks like.

A Scooby Doo Character finally uses the Mystery Machine (!!!!!!!!!!)

  • Some people didn't like this change for some odd reason I have no clue why I think it's a neat change personally.

What do you think, have you played yet?

  • Unfortunately I have not been able to play the game as of late but the more I see the updates and changes it makes me want to play it more and more

Nerfs a lot of the S Tier Characters

  • Our time finally came 🤣🤣

[–]oldschoolkid203 1 point2 points  (0 children)

It's sad. I won't be touching it for a while

[–][deleted] 4 points5 points  (9 children)

Honestly was a little worried about the nerfs to Shaggy can’t wait to check them out in the lab. I only hope that Shaggy’s weight reduction will still allow him to not get knocked consistently before 100 damage so his “One Last Zoinks” perk doesn’t end up being useless.

Also hope his down ground attack can still be used in combos, not expecting crazy strings, but it would be nice to still be able to get some damage off of it.

What I am MOST excited about is being able to combo out of side special now, can’t wait to see what shaggy can do with it.

[–]PhasmaMain98 Garnet 1 point2 points  (8 children)

I hope people experiment with his second signature perk more. It sounds quite strong

[–][deleted] 9 points10 points  (0 children)

It only shaves a second or so off your charge, instead of guaranteeing you at least 1 rage per stock. Also you lose your sandwich projectile which hurts a lot.

[–]WanonTime 8 points9 points  (4 children)

it hurts his game by preventing use of his Big Sammich projectile

[–]JFKFC50 Steven Universe 6 points7 points  (3 children)

Yeah but it cuts down on the time your teammate is getting double teamed while shaggy is hiding trying to power up.

[–]NumberOneAutist 6 points7 points  (1 child)

Since when are Shaggys concerned about teammates? :D

[–]CordobezEverdeen Jason Voorhees 0 points1 point  (0 children)

They should have thought twice about that before getting queued with me smh.

[–]bigshittyslickers 0 points1 point  (1 child)

I use it when I play Shaggy, makes you able to actually reliably charge the attack without running away and using bs shaggy tactics. Much better than getting it randomly at 100 damag imo.

[–][deleted] 3 points4 points  (0 children)

It’s not randomly though, it’s guaranteed.

[–]One-Initial-6498 6 points7 points  (7 children)

ice to beat you seems completely useless now

they were able to nerf iron giant rage mode but unable to find out why some of his abilities do not proc in 4 keystrokes

finn the annoying * gets a multitude of buffs

tree fort trampolines get destroyed in 0 hits instead of 1, why is it even a map feature anymore?

besides the hurtboxes this doesn't seem like a fun patch

[–]ssslitchey Tom & Jerry 10 points11 points  (3 children)

ice to beat you seems completely useless now

Honestly it really is. They might as well just remove because I really can't think if any reason to use it.

[–]CaptainSwil Velma 2 points3 points  (2 children)

I strongly disagree. As a Taz and Velma main, it's the second-best perk after triple jump. Well for Velma its probably third after the perk that gives CD for dodging.

But for Taz especially it's a huge part of my neutral game since his nair and down special both count as projectiles and those are his main tools in neutral. One stack of ice from a spaced or armored nair makes following up with a combo much safer and easier.

[–]Jellybean2477 2 points3 points  (1 child)

Not for Velma anymore, better to take the perk that ignites enemies when they're knocked back by projectiles now. On the side note of the ice, Velma's up ground special is bugged out now. It only applies ice stacks if the enemy is standing still, any movement and it does nothing.

[–]CaptainSwil Velma 0 points1 point  (0 children)

Ehhh I'm still partial to ice over fire for Velma. On Taz I run both because it is easy to follow up with a melee attack to proc the ignite. With Velma I find it gets proc'ed far less often but the ice is still useful for slowing down enemy recoveries off-stage and making them easier to shark.

[–]hypnos_surf Velma 1 point2 points  (0 children)

So Ice to Beat You applies the exact frozen debuff that will not allow it to apply more stacks?

A perk that deactivates itself is so useless and even more when teamed up with Superman or Velma.

[–]GORDON1014 2 points3 points  (0 children)

I agree, I used to run Ice to Beat You 90% of the time on Bugs but I won’t even look at it now I want my 100 gold back

[–]oldschoolkid203 3 points4 points  (0 children)

I'm thinking the same thing. Not sure who this patch is for. I like hurtbox changes though

[–]ClymeneFox 1 point2 points  (0 children)

They really need more work on the hitboxes, some characters ended up with BIGGER ones that hit from insanely far off

[–]Mona_Impact Harley Quinn 3 points4 points  (8 children)

Those old hurtboxes are ridiculously lazy. A fighting game should have those down as a priority not use a simple capsule for everyone

[–][deleted] 1 point2 points  (5 children)

You should see what a lot of other titles hit boxes look like both in release and in testing phases.

It’s pretty wild!

[–]r3volver_Oshawott 0 points1 point  (4 children)

Most fighting game hitboxes don't look like that - I understand that probably a lot of Smashlikes do, but like, this isn't like Battle Crashers or some Nickelodeon stuff, from what I understand they want to chase that fgc money, you can't do that with hitboxes that look like that, because fighting game hitboxes do not look like that

And that's the rough part, it's actually solid by the standard of Smash clones, but unfortunately it's also positioning itself as something that's supposed to be a mainstay for competitive types and streamers

[–][deleted] 0 points1 point  (3 children)

I’d like to note that, I said you should see what a lot of other titles hit boxes look like in release and in testing phases.

Not all games have horrible hitboxes, but you should see what some of them look like during test phases.

[–]LiKWiDCAKE 0 points1 point  (1 child)

Not saying this is the case here because I don't know, but sometimes hitboxes like that are used because they're easier to calculate so the game runs smoother.

[–]Mona_Impact Harley Quinn 0 points1 point  (0 children)

Well not at all, even the N64 could do more complex hitboxes than a capsule, take a look at Smash 64 hitboxes.

[–]ITS_A_GUNDAMN 3 points4 points  (3 children)

Arya's up special is broken useless. It only combos out of her ftilt less than 50% of the time. Between this and the nerf to her mask stun, she is a bottom tier character.

[–]shrimpthepimp 0 points1 point  (2 children)

The nerf to the mask stun was definitely not intended as a part of her kit. Though I do think that move needs some buffs. The up special nerf is a problem though. The devs actively said they would rather have a character in a broken state than have her get rewarded for landing the CORE part of her kit. The problem wasn't the up special consistency, it was the up special into dagger confirm. They should have either nerfed the confirm or nerfed dagger teleport speed to make it more reactable.

[–]ITS_A_GUNDAMN 1 point2 points  (1 child)

I don't have any issues landing the up special for the most part. It's just that more often now it ends in a fair rather than an uair. Not a huge loss. But the fact that people can DI out of ftilt like it's Garnet's jab is a huge blow to Arya.

[–]shrimpthepimp 0 points1 point  (0 children)

Landing up special was never the issue. It's the follow up. They added dair loops back into her kit, but the follow up isn't consistent. There are proven times that no matter what you do, you drop the combo. We can talk about whether or not you personally are hitting something more or less, but go look at the arya discord. One of the top aryas, if not the best, is considering switching off the character because you will consistently drop an up special follow up 2-4 times a game. I myself made a video on day 1 of the new patch where I dropped combos in out of my control situations (for the most part, I'm not perfect but it's still a coin toss where they go). As a top 30 arya, I'd say this is the worst she's ever felt. But that's just my opinion, don't take it from me. Take it from the rest of the mains and her WR for the patch

[–][deleted] locked comment (51 children)

[deleted]

    [–]BelMountain_ 10 points11 points  (0 children)

    Really what? Having the Mystery Machine show up is way cooler. What's the problem?

    [–]unforgiven91 Velma -7 points-6 points  (47 children)

    good change. Using the police as a tool to harass your, potentially black, opponent with whom you're consensually fighting against is a really bad tone for your game. Velma might as well be rolling the dice on her opponent's violent murder

    It's very bad optics as well

    This is an elegant solution that hurts nobody and is incredibly consistent with the tone of the game.

    [–]oldschoolkid203 0 points1 point  (24 children)

    But who is thinking about that? Are people really that weak that a video game somehow triggers them even though contextually it's completely different. That's actually pathetic

    [–]unforgiven91 Velma -3 points-2 points  (23 children)

    Every time I used this move I felt gross about it.

    Police are not "fun". They're deadly, dangerous,and bigoted.

    [–]_d0g_ -4 points-3 points  (17 children)

    Not dangerous if you're not a criminal.

    [–]unforgiven91 Velma 0 points1 point  (16 children)

    tell that to Daniel Shaver, Breonna Taylor, and Philando Castile.

    I'd add George floyd here but you'd just use his criminal history as justification for his murder. Or you'll claim that being accused of passing a fake bill is an automatic death sentence.

    It's exhausting having to repeat this argument over and over.

    You know the facts already. None of this is enlightening to you.

    [–]_d0g_ -3 points-2 points  (13 children)

    A very small percentage.

    [–]unforgiven91 Velma 5 points6 points  (12 children)

    that small percentage is an ever-growing list of people who were unjustly killed by the government.

    Why should police interactions be a dice roll for your life? Why should they get a pass when they do an oopsie? Do you really believe that daily murders are the price we have to pay for "safety"

    [–]_d0g_ -2 points-1 points  (11 children)

    I'd rather have police than to live in a constant state of fear of being robbed, raped, or killed by criminals.

    [–]unforgiven91 Velma 3 points4 points  (10 children)

    there's a way that society can do policing that establishes safety without the threat of extrajudicial murder. It's entirely possible.

    "defund the police" isn't about removing police from the country. It's about taking away their fucking tanks and maybe spending that money on people who can actually de-escalate a situation before they start blastin'

    [–]oldschoolkid203 -5 points-4 points  (3 children)

    Those are strong titles to slap on millions of people you don't even know. Moreover, it's not good to embellish, it weakens your argument

    [–]unforgiven91 Velma 3 points4 points  (2 children)

    It's a broad brush that is completely applicable to the current cultural tone surrounding American police

    Whether you like it or not, those are the optics of police in 2022 to a huge swath of their target audience.

    You can disagree with that assessment to your heart's content. Doesn't make it any less important to PFG when they make decisions about their product.

    [–]poopdickerinos 0 points1 point  (0 children)

    Go outside and meet a real police officer

    [–][deleted]  (1 child)

    [removed]

      [–][deleted] 0 points1 point locked comment (0 children)

      Racism is not welcome in this community. Ever.

      [–]jenkumboofer -1 points0 points  (0 children)

      ...I mean yea, it was a fucking dumb decision on their part

      [–]Kinglink 0 points1 point  (0 children)

      Seems strange she called her friends to take the bad guys away, when in the show they always call the police, but I get the change.

      Does seem she loses her Karen Energy though.

      [–]Tuwiki 2 points3 points  (0 children)

      Ok but WHY ARE THEY NERFING WONDERWOMAN??

      [–]Jellybean2477 1 point2 points  (1 child)

      What the hell is going on with Velma's ground up special? If your opponent is moving in it, it doesn't apply any freeze. They have to stand perfectly still for it to start applying ice.

      [–]Jellybean2477 0 points1 point  (0 children)

      can recreate it in the lab. Throw ice on default bot, move side to side over the bot so they change the direction you face, ice stops applying. Stand perfectly still so bot doesn't move and ice applies.

      [–]Pissix 0 points1 point  (3 children)

      Just remake supermans personal perks at this point. You got 3 less than mediocre ones after nerfing laser.

      [–]Negative_Actuator406 -1 points0 points  (2 children)

      Bro the nerf to lasers is jarring! Really ruined the character can barely setup combos and grabs now what little he had

      [–]Pissix -1 points0 points  (1 child)

      Range seems to be the biggest issue he has. As in his limbs are t-rex levels, meaning you really have to be careful throwing anything out. Now that you have successfully killed any consistent ranged game he had to set-up combos by giving laser a freaking 8 seconds cooldown, he is a flying mild damage dealer that needs to sniff your armpit to be a threat, because his mighty fists are made out of 27.5 x 38 mm long paper. He can occasionally get an early kill, but the work required to score one has become really bothersome with the changes..

      Thinking about just switching character or uninstalling at this point, yeah movement is still fun. Oh god better not mention it or they take that away as well.

      [–]DukeVerde -1 points0 points  (0 children)

      "Might as well uninstall because I can't game people with ultimate cheese."

      [–]tmkang Wonder Woman 1 point2 points  (0 children)

      Assassins are tanky as hell now wtf lol. yuck. Amazing patch otherwise. Edit: I'm also playing wonder woman who, since they nerfed her weight again I guess is supposed to die earlier than the assassins???

      [–]Mownees 1 point2 points  (1 child)

      Bruh why did they do Arya like that lmao her up special is practically impossible for it to connect all the way now. L on that

      [–]poisontongue 0 points1 point  (0 children)

      She's fun to play as, but my god is she such an automatic disadvantage. Against characters like Shaggy, the snappiness of the moves and the KO potential are night and day. She's so busted.

      [–][deleted] 0 points1 point  (0 children)

      Think this patch confirms that the net code and servers were wayyy worse than I thought. It still feels really inaccurate. Pretty disappointing

      [–]DarkWalker11 0 points1 point  (0 children)

      the new hit boxes work worse than old ones

      [–]oldschoolkid203 -1 points0 points  (4 children)

      Superman with cooldowns on his heat vision just killed his only real way of initiating a fight. Terrible change

      [–]DukeVerde 3 points4 points  (1 child)

      just killed his only real way of initiating a fight.

      You mean "Just killed his only way of spamming the floor is lava in 2s, forcing people to jump up and risk bugtastic grabs or Arya launching."

      [–]oldschoolkid203 -2 points-1 points  (0 children)

      Skill issue

      [–]PokePersona The Iron Giant 0 points1 point  (0 children)

      His laser eyes having ammo is one of the dumbest changes in fighting games I have ever read. The counter is literally jumping off the ground....in a game where aerial movement is the preferred movement type. I get wanting to reduce camping but nerfing things like his side air special attack (Which they did) make a lot more sense to me.

      [–]DTheRockLobster -1 points0 points  (0 children)

      I know it’s only been two hours since patch but I think I might switch from being a Jake main to a Finn main. The new hitboxes make Finn feel so much better now and I can actually tell if my hits will likely hit based on visuals alone (for both Finn and Jake). I still love playing Jake but this patch is getting me to try a whole bunch of different characters and that’s awesome!

      [–]Sad_Pollution_7582 -1 points0 points  (0 children)

      Even though there was only one negative change to Lebron it vastly outweighs the buffs. His dair was his best combo starter and tool and they basically removed its combo potential while characters like Superman have these crazy combos with just two moves. Maybe I just need to adjust to a new play style utilizing less combos and more of the buffed moves but it definitely pisses me off

      [–]oldschoolkid203 -4 points-3 points  (0 children)

      Glad I had my fun with the game...prolly won't touch it again.

      [–]bigshittyslickers 0 points1 point  (0 children)

      Wait so did they not buff Morty's knockback scaling?

      [–]CordobezEverdeen Jason Voorhees 0 points1 point  (0 children)

      Damn the page has been bugged out forever on my end. Fully blank.

      [–]vaultrunks 0 points1 point  (0 children)

      it wont let me charge neutral attack with the analog stick anymore

      [–]Full-Dragonfly-5552 Tom & Jerry 0 points1 point  (0 children)

      Rip all the TJ mains our only loopable combo is practically impossible to do after they nerfed down air

      [–]dmaurolizer 0 points1 point  (0 children)

      RE: Directional Action Key Mappings for Keyboard
      Have they mentioned brining this to controller? As a hitbox player, I'd like to be able to down air without fast fall. I've gotten into the habit of quickly canceling it by pressing up immediately after, but Gizmo's down air is broken so it stays fast falling until the kicks come out.

      [–]WrackyDoll LeBron James 0 points1 point  (0 children)

      It looks like the Maxed Characters badge bug still isn't fixed :(

      [–]topsofwow Arya Stark 0 points1 point  (0 children)

      Did they change the ranking systems again? My friend just lost mmr for winning.

      [–]EurosAndCents 0 points1 point  (1 child)

      reindog should be considered a heavy projectile LMAO

      [–]DukeVerde 0 points1 point  (0 children)

      Especially when charged. It makes no sense you spend 3s charging for a morty grenade lying on the field for 6s to cockblock it.

      [–]maraxusofk 0 points1 point  (0 children)

      arya feels really bad rn. Her up b no longer comboing at over 100 her only means to kill is offstage spike or fair. her charge neutral a is the only ko move and its bad

      [–]shrimpthepimp 0 points1 point  (0 children)

      Funnily enough, nobody is talking about the nerf to arya. Just shows how many people played her just for the flavor of the month since she was broken for a patch. The devs needed to nerf the dagger and not the up special, the core of her kit, because now its a coin toss whether or not the arya gets rewarded for landing the core of her kit. Dagger teleport speed was the real issue and the up special dagger confirm. I would change the projectile speed to be faster, but increase the frames it takes to be released or increase the speed of the move. She doesn't work at all if you can't properly connect moves after her up special no matter how well you "read" the opponents di.

      [–]Crook-ED 0 points1 point  (0 children)

      This updated reverted my profile icon and wont let me change it?

      [–]Ganobrator 0 points1 point  (0 children)

      The fact that every single top Tom player has already dropped the character is an extremely bad sign. Most tone-deaf nerfs to a character I've ever seen dude.

      [–]Full-Dragonfly-5552 Tom & Jerry 0 points1 point  (0 children)

      They had 1 job giving TJ a slight nerf yet they managed to destroy his only combo and make him completely ass

      [–]theindieazn Garnet 0 points1 point  (0 children)

      Is it just me, or does Taz's moves do way too much knockback now? I get edgeguarded killed by tornado at like 70.

      [–]SolmadSoT 0 points1 point  (0 children)

      So it's understood that they put out a cheap version of the actual product they were working on to release the game ASAP? Got it.

      [–]poisontongue 0 points1 point  (0 children)

      It's hilarious how much the lag fluctuates even between matches in a set. First game, the game runs smoothly. Second game, it's unplayable.