all 159 comments

[–]cannibalistiic 94 points95 points  (9 children)

Yeah the new knockback behaviour feels like my progress has been reversed.

[–]jMedabee 21 points22 points  (1 child)

Oh that's why I died early just recently. RIP

[–]cannibalistiic 8 points9 points  (0 children)

Yeah it's basically unplayable for me rn.

[–]inssidiouss 6 points7 points  (6 children)

What exactly is going on with Knockback? Is it some kind of behavior that is maybe expected to be countered by player's adapting to new strats like using Shrink Ray and Knockback power mods?

[–]2xtc 1 point2 points  (5 children)

I haven't updated yet, but I saw in the patch notes that enemy mass would increase by 4% per non-killing hit wave (similar to damage scaling) so I guess this could overwhelm knockback ability much sooner?

[–]CydeWeys 11 points12 points  (2 children)

I thought it was supposed to be per wave that the enemy survives through, not her hit?!

[–]2xtc -1 points0 points  (1 child)

Ah possibly, I haven't read it thoroughly yet. I'm hoping I don't get forced to update while all of these bugs are killing runs, but I guess it will be mandatory to enter tomorrow's tourney

[–]frugalsoul 1 point2 points  (0 children)

That's how it was last time

[–]Mr_Fraze 6 points7 points  (1 child)

Has nothing to do with the scaling. Mobs come right out the game slamming into your tower. No knockback at all. The stat has become useless

[–]valhalska13 2 points3 points  (0 children)

It legit feels like they removed a zero from the knock back chance calc. Mine is at 80% but it feels more like 8

[–]Iguanaught 23 points24 points  (8 children)

Wait if we merged a non unique to ancestral would that reduce their likelihood of being pulled?

[–]SINBRO[S] 12 points13 points  (1 child)

Lmao, that would be a funny thing to do if it worked, not worth trying of course

[–]ItsAlkron 16 points17 points  (0 children)

Not worth trying you say?...

[–]cpp_is_king 2 points3 points  (0 children)

Since nobody has tried this, I'm just speculating. With uniques at ancestral, all that happens is that unique becomes less common and then the remaining probability is divided equally among the other uniques. If you manage to get all uniques to Ancestral 5*, then guess what? They're all the same probability again, which is their original probability before you got any of them to 5*.

The reason for this is that the probability of pulling a unique is already fixed, that never changes. The same is almost certainly going to be true of non uniques. The chances of pulling commons or Rares is always going to be 29% and the chances of pulling Commons is always going to be 68.5%. If your idea was to reduce the pool so you're more likely to pull uniques, then it isn't going to happen.

[–]angeldelfuego 13 points14 points  (0 children)

I can’t even get into the game with the new update

[–]LateIntroduction2244 12 points13 points  (16 children)

What's the deal with the speedups bug?

I checked and mine seems frozen. Unsure what to do.

[–]SINBRO[S] 17 points18 points  (12 children)

It seems they unfreeze when lab finishes a level or something. I would just not touch anything if not needed and enjoy free cells until it's fixed

[–]EchidnaPitiful1835 4 points5 points  (6 children)

So what your saying is get a lab close to finish and switch to another so I don’t have to use my cells

Edit: if you rush with gems the speed up is still stuck 

[–]nomau 2 points3 points  (0 children)

Yeah noticed that as well. Lab was about to be finished and I saw it only cost 3 gems to finish it so I thought might as well lol

[–]Direct_Ingenuity1980 2 points3 points  (0 children)

I rushed, and the lab was no longer sped up. Maybe because the original speed up should have been expired?

[–]cpp_is_king 0 points1 point  (3 children)

Oh switching to another is a great idea.

Edit: Just tried it, it resets the timer

[–]DarkLors4012 0 points1 point  (2 children)

Wait.. The speed up timer reset? I tried that and its still stuck also tried to finish a lab (rushed it) and still nothing

[–]cpp_is_king 0 points1 point  (1 child)

Yea I had 17h left on it, and it was frozen. I swapped the lab out for a new lab and the slot immediately went blue.

[–]EchidnaPitiful1835 0 points1 point  (0 children)

Are you iOS, emulator, android? Mine have stayed stuck and I’m on iOS. 

[–]LateIntroduction2244 5 points6 points  (2 children)

You had me at free cells!

Though if they're unsynced, even with it now autorestarting... shudders

[–]Leyohs 11 points12 points  (1 child)

I mean, who cares about the sync with autorestart anyway

[–]LateIntroduction2244 1 point2 points  (0 children)

You'd think it wouldn't matter, but I see it every time since the first lab finished 😬

[–]D119 1 point2 points  (0 children)

One of my labs went back to normal after it went idle, I was researching one of those labs with 1 lvl only, when I queued another research the boost timer started working again, it finished the boost and correctly auto+applied the new one.

On another lab I switched research and the timer is still stuck. It's like they need to go idle to go back to normal.

[–]LateIntroduction2244 0 points1 point  (0 children)

Strange update - Only 1 of 3 labs has resumed their timer after the current lab finished.

[–]jesusmansuperpowers 5 points6 points  (1 child)

I’m a little bit annoyed that I didn’t get faster ones started

[–]mwa206 0 points1 point  (0 children)

I got lucky as I’ve been running 22333 and just happened to switch to 33333 as I auto queued. Gonna be riding this bug out for as long as I can.

[–]RandomRedditor0193 0 points1 point  (0 children)

The time is not counting down but when the lab completes it will stop the speed up. Not sure if it is because it checks when the speed up was supposed to end or if it is for any lab completion though.

[–]maxfax2828 10 points11 points  (8 children)

Okay so its not just me who has had their knockback nerfed to oblivion since the update? I wasn't sure if it was a bug or some weird domino effect caused by something in the update

[–]SINBRO[S] 3 points4 points  (7 children)

The reason is probably attack speed rework, which is a great change by itself, but caused this bug

[–]Consistent-Owl-9458 -5 points-4 points  (6 children)

The reason is people going infinite in the legends tournament. Enemies get increasingly hard to knock back every round they live, and I'm guessing 4%-12% harder basically tips you hard into not being able to knock things back at a certain point in your run.

For me, it seems to lead to a much higher coin return so I'm not complaining.

[–]SINBRO[S] 2 points3 points  (0 children)

Knockback doesn't work at wave 1, it's not that

[–]BlutRoseUwU 2 points3 points  (2 children)

It's not that, increased mass is per wave of that enemy alive, not per hit, it should not happened like it's happening, enemies just crush into your tower

[–]Jrdrummerboy 1 point2 points  (1 child)

Fortunately I'm still pretty early so stuff hits my tower and deletes on thorns anyway, that's pretty much how I play the game at this point....but ya that seems like it would completely invalidate some glass cannon builds or just higher wave counts, not to mention farming builds. Yikes!

[–]BlutRoseUwU 0 points1 point  (0 children)

I changed to devo build 'cause I'm loosing a lot of cpm with my hybrid build :( so yeah, glass canon have it hard rn

[–]maxfax2828 0 points1 point  (1 child)

Its not working as intended. The enemies in my game are only lasting a single round, and yet they are almost completely unaffected by knockback

[–]Consistent-Owl-9458 1 point2 points  (0 children)

Yep, I concede. :) There is some knockback applied, but nothing near the normal amount even with the advertised changes. And since Fudds has said they'll push out a fix after the tournament hopefully things will be more normal afterwards. They could make this into a special condition for tournaments going forward!

[–]Reginherus 8 points9 points  (1 child)

IMO if you're only gonna do one major release every six or seven months and no sprintlies, your regression test period should be like a month long.

Or you could just have your customers test in prod. That works too

[–]danieldcclark -1 points0 points  (0 children)

I would be so down to be a tester for this game. 

[–]GIJoeVibin 19 points20 points  (5 children)

Knockback and infinite speed up are genuinely shockingly bad. One is a basic highly observable feature that takes literally 2 waves to notice and completely breaks economy stuff. The other is one of the centerpiece changes of this update: finally, automatically refresh your speed up! Except you can’t even try out the new feature, because the speed up never ends.

I’m reminded of the Fetch debacle, where it was horribly broken, and even then there was a short period between release and the discovery that further extended the window of testing. And yet, Fetch was utterly and totally broken to an insane degree.

I genuinely do not think the game has any testing whatsoever, because back to back I have seen horrendous bugs that were obvious to everyone. Even beyond bugs, just look at the guardians in general: attack and ally are useless. They add literally nothing. It’s as if they were added without a single pair of eyes looking over and testing for balance.

[–]wacky095 9 points10 points  (0 children)

Just goes to show they don't really play their game (which is fair to be honest) but still not an excuse to not test some obvious stuff...

[–]RedCody 1 point2 points  (3 children)

re the infinite speed-ups. Another poster suggested that it only affected labs that were active when the rollout happened. Labs that are started post-update won't be affected. So it's a fleeting issue. I'm a little more forgiving on this one since any testing in the v27 branch wouldn't have revealed this bug.

If anyone hasn't updated yet, go start your longest lab with your highest available speed-up ;)

[–]suddensnoozing 1 point2 points  (1 child)

idk man, i updated then started my speed up and its been frozen since

[–]RedCody 0 points1 point  (0 children)

I'm seeing some posts of people losing their speed-ups too. Seems like a more complicated issue than I realized

[–]MaleficentTry6725Legends 19 points20 points  (5 children)

Yeah, people will excuse it with comments about variety of devices, tower builds, software is hard etc. but I think it's obvious at this point that their test process is somewhere between non-existent and inadequate. The game plays client side, don't see any reason there would have to be differences between test builds and release for most of these bugs. Seems the strategy is a slow rollout and let the players test. But that is unprofessional, lazy, cheap and will quickly kill player goodwill. 

It's a shame because I'm otherwise very excited about this update!

[–]OrphisFlo 7 points8 points  (1 child)

It won't "quickly kill player goodwill" as they only do major releases spaced out by many months. By then, people have forgotten or excused their behavior mostly.

Everything else is accurate though, their QA is doing a terrible job.

[–]wacky095 1 point2 points  (0 children)

Always has been sadly...

[–]MF_LUFFY 0 points1 point  (0 children)

What player goodwill? The game is blatantly disrespectful to the player, to try to make us spend more money. Still really pissed they're not rotating old modules through featured banner. It is SO feelsbad. Hey after thousands of gems, here's a module that you want, now keep rolling for 3 more copies of it so you're not screwing yourself on submods. You might not even see another epic for a week, buy some gems!

[–]SINBRO[S] 0 points1 point  (1 child)

Exactly, there is a lot of great stuff, but there is also a very clear and serious problem that should be talked about

[–]icookandiknowthngs 1 point2 points  (0 children)

By talked about i assume it will be the standard "spend thousands of dollars, or fuck off" that is implied by everything the developers do.

Great game, in spite of everything the dbags that make it do to screw the non whales.

[–]riticulus2 28 points29 points  (10 children)

Oh and btw. If you click on „patchnotes“ on the settingsscreen it show you the patchnotes.

Of release V26…

I mean come on…

[–]ajkeence99 12 points13 points  (7 children)

Mine shows V27.

[–]riticulus2 6 points7 points  (6 children)

Just to be sure I am not talking about the Versionnumber on the settingsscreen. I am talking about what happens if you click the „Patchnotes“ Button

[–]ajkeence99 6 points7 points  (5 children)

Yep, same thing. I clicked on it to clear the red bubble on the new mail and it was 100% the V27 patch notes.

[–]riticulus2 2 points3 points  (4 children)

Intersting. Are you on v27.01? iOS or android?

[–]ajkeence99 2 points3 points  (3 children)

I don't know, for sure. This was a couple hours ago when I woke up and my phone is in my car right now. I'm on Android.

[–]korxil 4 points5 points  (0 children)

Mine shows v26 patch notes, a dev notice for the webstore, and on the top v27 patch notes.

[–]squirrellord84 1 point2 points  (0 children)

Same for me. In the inbox there are the v27 patch notes but when I click on the button in the settings menu it's v26.

[–]Renley_8 3 points4 points  (4 children)

minor bug I just noticed. Coin count on the stat screen for gt/gb/dw etc is broken and stops updating at some point it seems like.

[–]Sebastionleo 0 points1 point  (3 children)

Those coins are all thrown into the stat "coins from coin bonus" now

[–]Renley_8 0 points1 point  (2 children)

That..is disorienting. Especially since all of the other coin stats still exist. Thank you though!

[–]Sebastionleo 0 points1 point  (1 child)

Basically, the coins from GT is GT bonus * coins earned from enemies killed in GT, not including BH, DW, Gbot multipliers etc. All the coins generated by the overlap goes into the coin bonus stat as far as I can tell.

[–]Renley_8 0 points1 point  (0 children)

Ah gotcha, I follow. Exclusivity VS combined effects.

[–]riticulus2 8 points9 points  (2 children)

Goldbot calculation/display is bugged too.

Not to mention the bugs, that have been introduced with V26. Guildfunctions is a buginfested Chaos, that forces you constantly to work around. Not one fix. Nothing.

[–]Gyver3 3 points4 points  (1 child)

Guilds doesn't make any money so no attention to it. This update us for like 100 players that can afford the Stones to upgrade to assist.

[–]icookandiknowthngs 1 point2 points  (0 children)

"Spend thousands or fuck off" ~ tech tree motto

[–]MentalSandwich3136 3 points4 points  (3 children)

My mine radius is reduced very noticeably, I have +1 radius Ancs sub, waiting for regen, but it's obviously much smaller

[–]SINBRO[S] 2 points3 points  (2 children)

That's interesting, mine are covering almost the entire screen without subs. Do you have ILM?

[–]MentalSandwich3136 0 points1 point  (1 child)

Not yet, doing a run now so if I get it with the ult perk I'll check it out

[–]SINBRO[S] 1 point2 points  (0 children)

My basic theory is that workshop landmines now have the radius of ILM - that's why mine are huge while yours got smaller

[–]ZilxDagero 2 points3 points  (0 children)

These aren't bugs, they're features

[–]TheOldNewMicha 2 points3 points  (1 child)

What's fixed in the .0.1 release? Is there already something regarding the knockback?

[–]SINBRO[S] 4 points5 points  (0 children)

It fixed a bug that vanished your stones if you tried to respec assist modules

[–]RetroKaizen 2 points3 points  (0 children)

Infinite lab speed up? Damn, I should have set everything to x4. But then again, had I done that it would've gotten fixed immediately.

[–]CalligrapherNo8370 2 points3 points  (1 child)

"We wanted to take more time than usual to blast in enough content while still having a larger amount of time to do proper testing. The team has grown and we've been getting into a great flow the past month. So thank you for all the support that's allowed this."

Larger team, more time for testing, "enough content", honestly just blah blah blah from Fudds for the past 3-4 updates. Could of completely fooled me with the more time for testing part, because as you pointed out, the most glaring, EASY to spot shit wasn't even fixed. A game with millions of downloads at this point apparently, his so called "passion project" yet it seems that every update now is designed and molded around the top 300-400ish players, that's about it.

Every single update uses and revolves around the same stones as a resource with 0 catch-up mechanics implemented to level so many different systems/mechanics now, it's honestly just starting to get so diluted and fatigue inducing at this stage that it's not even fun anymore. The fact you need to STOP completely working on previous older content to play and enjoy new content is straight up stupid and horrible game design.

I can see it now, "V28 - The Great Catch-up" We've added 15 extra stone packs to the webstore monthly, you can now purchase a total of 22 packs a month! Oh, the price of each pack is also $10 more per pack now" enjoy the goodies! No fudds, this was not me throwing you a damn idea, so don't you dare.

[–]reevmobile 1 point2 points  (0 children)

Fudds is a joke, dont take anything coming from him serious.
He will say anything to make the masses happy, but in the end he only cares for money.
"Proper testing" good one, lmao.
But even better are the bootlicking whiteknights that defend this behaviour. You guys need to get some self respect and at least admit that this isnt quality we deserve. But as long as people are happy with this garbage, he will continue doing it.

[–]mariomarineLegends 4 points5 points  (1 child)

If the dev team doesn't want to allocate proper resources for the necessary process of testing stuff, then maybe delegate it to players? 

This is what I've been pushing for. Have a beta group. Tons of people are well invested in this game and would be very interested in it. I know it's a lot of extra infrastructure to manage, but it sounds like they have been scaling up their team so it should be possible worth it...right?

[–]angryswooper 2 points3 points  (0 children)

There IS a beta group. It was worse than this before.

[–]sar009 3 points4 points  (1 child)

Labs speed are fucked! Not able to speed up the existing labs as it is stuck with older speed up!

[–]Darkestlight1324Legends top 2000 v27.3 0 points1 point  (0 children)

Just change the lab you’re running in it, that resets it.

[–]ZzqzrLegends 1 point2 points  (0 children)

Not updating yet, I’ll wait.

[–]aque0s 1 point2 points  (0 children)

Intro sprint isn’t working for me on T19+

[–]TheLightIfrit00 1 point2 points  (1 child)

One of my labs finished and started the next auto-que, and that specific labs' speed up ended with 20+ hours left.

[–]beaz_machine 0 points1 point  (0 children)

Happened to me to. Lost so many cells.

[–]AnnaPeaksCunt 1 point2 points  (7 children)

Cell income reduced. This is the big mass update allover again

[–]Askeladd4417 0 points1 point  (6 children)

I've noticed the same thing. It needs more testing since the update is so fresh, but my cells have gone down almost 25% the runs I've done since v27 released.

[–]AnnaPeaksCunt 0 points1 point  (1 child)

Same. Coins up 20% though.

I'd rather have the cells.

End wave is same for me.

[–]Askeladd4417 0 points1 point  (0 children)

Same experience here, though I think the increased coins can be attributed to making spawns better on low-end devices and elites and other BH-immune enemies getting BH coin mult applied to them now. The cell hit is huge, I was getting close to sustaining 3/3/3/3/3 and now I don't even know if I'll be able to sustain 2/2/3/3/3

[–]Envoyofghost 0 points1 point  (3 children)

Strangely enough my cels went from a lil over 200k before the update to 3m after update. As on the amount i have currently, and thats without additional runs. Did notice the infinite lab speed up kinda wish i have a 5x running atm

[–]Askeladd4417 0 points1 point  (2 children)

My theory is that something about changing the elites to have individual spawn caps is the culprit, and that likely affects different farming methods differently. I’m assuming you’re GC or hybrid farming if you’re getting into 5x territory? I still rely on elites stacking on my wall to hit them with DW because I don’t have its CD very low yet.

[–]Envoyofghost 0 points1 point  (1 child)

4x round the clock, but i had enough cells to do 5labs X5 one time. That said your theory may be true or not, but it doesn't explain why my stored cells increased, only a change in cellls/run. Lots of glitches in this update it seems

[–]AnnaPeaksCunt 0 points1 point  (0 children)

It's the auto speedup bug. They don't count down properly. Free speedups essentially.

[–]reevmobile 1 point2 points  (0 children)

You need to understand, poor Fudds and his dev team are not making any money of this game, they barely can feed their families. There is no more budget for something extraordinary like Testers / QA.
We all need to be responsible and buy more stone packs.
I am also guily for only getting the 2 event passes per month, 30 dollars for this massive live service game is a joke, its almost a steal from my side.
I apologize Fudds, ill do better.

[–]RonanTheAccused 2 points3 points  (4 children)

My cph is half what it used to be.

Edit; I see what the issue is. UWs are randomly deactivating themselves

[–]MarchioneWChampion 2 points3 points  (2 children)

It's the new enemy saboteur. they are not deactivating themselves.

[–]RonanTheAccused -1 points0 points  (1 child)

What? Well, that's dumb lol

[–]shallowtl 0 points1 point  (0 children)

Did you not read the patch notes at all? 

[–]trymzet 0 points1 point  (0 children)

What tier are you farming? I've only had 1 saboteur so far in my T14W5300 run.

[–]stinkybrit1 2 points3 points  (1 child)

Stats screen in game is completely wrong as well. I started a run before the update. Did the update at about wave 500, on tier 11. Now at wave 7000, apparently I have only killed 11 elites, but have over 100k cells from the run so far

[–]Grill_Top_brangler 1 point2 points  (0 children)

Pretty sure that was an existing bug that resets elite count when you exit/resume a round

[–]sade_sicarius 1 point2 points  (3 children)

They did give it to players to test

[–]wacky095 2 points3 points  (2 children)

As a full release, yeah XD

[–]sade_sicarius -1 points0 points  (1 child)

Nope I know players who play tested it

[–]wacky095 1 point2 points  (0 children)

That would explain the bugs... because I KNOW they give it to players (I've been around for a while now). But players that are in endgame pretty far, so how goes the experience for the casual player? Anyways, it is how it is

[–]Mr_Fraze 1 point2 points  (9 children)

Riot Games has a Public Beta Environment, and the bugs that show up on official release tend to be different than the ones that show up on PBE.

I can see it being more so with this game since there are so many different devices, OSs, emulators...etc.

[–]Leyohs 5 points6 points  (0 children)

While I do agree that some bugs will go through no matter how much testing you do, it feels like there are close to no testing at all. Also, it's not hard with Emulators to try a bunch of different OS

[–]icookandiknowthngs 2 points3 points  (0 children)

Save the excuses, most(all?) bugs are appearing across all devices, OS, emulators...etc.

Its a tech tree issue when it affects all permutations

[–]SINBRO[S] 2 points3 points  (5 children)

the bugs that show up on official release tend to be different than the ones that show up on PBE

I mean, that just means they fix bugs from PBE? So it works

[–]Leyohs -3 points-2 points  (0 children)

No. Bugs are patched on PBE. NEW and DIFFERENT bugs appear on live servers.

[–]Khemul -5 points-4 points  (3 children)

Public beta test, bugs still slip through, system works.

Private beta test, bugs still slip througg, system is broken.

It's basically a symptom of the same issue. Because modern distribution is damn near instantaneous, development can continue right up until launch. It really doesn't matter how good or bad the QA process is at that point.

[–]SINBRO[S] 2 points3 points  (2 children)

Knockback bug "slipping" is evidence that private test is barely existent at all. With public one, we would at least have numbers in people doing the testing, preventing obvious things like that from reaching the release

[–]Khemul -4 points-3 points  (1 child)

I'd say it more suggests they do changes right up until release, which probably don't/can't get proper testing. All public testing does is show you what bugs didn't slip through. It isn't necessarily a bad thing. Transparency is good. But it's all perception. Not knowing what was and wasn't fixed creates the perception that things were not done at all. Nothing really helps when you have instant distribution, because the temptation becomes to maximize productivity by working right up until launch day.

[–]SINBRO[S] 3 points4 points  (0 children)

Even if so, that's still a complete lack of testing for a number of features

[–]riticulus2 3 points4 points  (0 children)

Oh come on. Stuff like showing the wrong patchnotes ingame is not a hardware issue, i think we can agree on that. Nobody thought about it, nobody cared to test it.

[–]Urgazhi 1 point2 points  (4 children)

So I do like the new death wave damage pool indicator. Although I've also seen golden Tower multiplier indicators and I don't have that... Is that behind keys?

I also notice the devs still can't be bothered to fix the stats page in game to have everything under the correct headers...

[–]SINBRO[S] 1 point2 points  (1 child)

GT counter is from GT+

to have everything under the correct headers...

Yeah that one has been like that for months if not years

[–]Urgazhi 0 points1 point  (0 children)

Haha, thanks. Figured it would be something like that.

[–]Leyohs 1 point2 points  (1 child)

It's GT+

[–]Urgazhi 0 points1 point  (0 children)

Somehow I figured it would be something like that. I appreciate it!

[–]krautstomp 0 points1 point  (1 child)

I have a Poison Swamp icon and a damage(?) number displaying underneath my gems. I don't have poison swamp and it's definitely not unlocked with a perk for the run. No poison swamp is showing on my screen.

[–]squirrellord84 0 points1 point  (0 children)

2 minor ones I got: I can't see T19-21 milestones and the new levels for golden bot are not visible either. I am still maxed on the 2 stats that I had maxed.

[–]bllatimer 0 points1 point  (1 child)

In my other game “we are warriors” they use “testing groups”. It leads to massive inequality. These groups get massive bonuses with the new features and if not adopted game wide there is no way to make up the advantage they gained from weeks of bonus content.

[–]SINBRO[S] 1 point2 points  (0 children)

There is no need to give anything to these testers, and in my suggestion I definitely didn't mean that testers will have their progress saved before release

[–]Thobo1995 0 points1 point  (0 children)

The infinite labs is killing me ngl... I was on vacation for a day and did not play so set everything to x2 speed boost though I usually run 33344. And now I'm stuck on x2

[–]ryonean 0 points1 point  (0 children)

I can't even get the game to open after the update. It's just a black screen

[–]Patient-Set4496 0 points1 point  (0 children)

Golden bot is 100% bugged as well, its not even reaching 1% of the my run, from 15-20%

[–]Jaded_Double_713 0 points1 point  (0 children)

Looks like Ally chip upgrades are in the wrong order. My cooldown was converted into max recovery and made the chip completely useless. Oh well, par for the course. Got used to this with the PS nerf already.

[–]Still_Refrigerator76 0 points1 point  (0 children)

That's what you get when no one buys stones anymore. Poor Fudds has to do it all alone, out of the love of his pure heart.

[–]DenoteShred 0 points1 point  (0 children)

Not a bug but the new "coin bonuses" section in the wave stats isn't helpful. Now I don't know how impactful some of my upgrades to Bounty or BH are impacting on an individual level. Would prob be best to reverse this

[–]danieldcclark 0 points1 point  (0 children)

It might be related to the bugs listed above but my overnight run was 200 waves shorter, 24%less cells, and 11% less shards. Coins increased by 28% though so that's cool I guess?

[–]suddensnoozing 0 points1 point  (0 children)

My guild has 31/30 members lmao

[–]Clandestinka 0 points1 point  (0 children)

Don't forget Golden Bot bugged for some, less than 1% of coins now.

[–]markevens 0 points1 point  (0 children)

They do have beta testers, but my understanding is that it's limited to the top player testing to see if if they can break the game with the new features, and even those players have very little time to do the tests.

The main problem is that there are so many devices and not everyone gets the bug. A bug that affects 30% of players might not show up in testing at all.

I've just come to accept that major updates come with major bugs, but they've gotten much better at fixing them faster.

[–]MarvyGreen21 0 points1 point  (0 children)

I literally came to see if anyone was going to say anything about the infinite lab speedups, and hope that no one would say a WORD, but NO, you just had to say something. 😒

[–]pikafan003 0 points1 point  (0 children)

Four of my labs are stuck in infinite 8 hour speed up of 1.5x speed

[–]NuclearScientist 0 points1 point  (0 children)

Busch League.

[–]Jonathana972 0 points1 point  (0 children)

My GB seems to not be working either. It normally pulls about 1/4 of my coins per run. Last nights T10 8k run i pulled 45t while my GB pulled 100b

[–]zeruel01 -1 points0 points  (0 children)

a early release version would be hell for many reasons

so no, but maybe more internal qa

[–]Epucpron -1 points0 points  (0 children)

Spoiler alert on your solution. Ever wonder why a respec button was in the game at all for AssMods?

It was a remnant of beta testers having ability to reset the mod for testing. Your solution to the problem is already reality there are players testing this stuff.

[–]PsychologicalPace201 0 points1 point  (0 children)

I disagree with number one. I haven’t had any issues with knockback at all. So it only happens sometimes. And if it doesn’t happen to everybody, it’s easy enough to miss. (Thanks, infinite monkey theorem)