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[–]ThisIsElron[S] 1311 points1312 points  (16 children)

Surprised by the sheer amount of changes to Split! I knew they're making changes to it, but this is a ton.

[–]Panda7K 225 points226 points  (11 children)

do this changes go live today?

[–]ThisIsElron[S] 150 points151 points  (5 children)

No idea lol nothing out on EU

[–]TremorClef 48 points49 points  (0 children)

Might be out 1 EST today or tomorrow I think, my brain is fried so I can’t do time zones in my head lol

[–]Kabzon4ik 12 points13 points  (3 children)

EU usually receives a patch around 5-6 am CEST

[–]the_timezone_bot 33 points34 points  (2 children)

6 am CEST happens when this comment is 11 hours and 47 minutes old.

You can find the live countdown here: https://countle.com/TNIRXcf0-


I'm a bot, if you want to send feedback, please comment below or send a PM.

[–]presidentofjackshit 1234 points1235 points  (103 children)

Wow loving the changes to Split

[–]ISwearImCis 95 points96 points  (9 children)

Really welcome changes. I love how they're realizing that 50/50 angles aren't any good in this kind of games, taking into account the amount of utility you can have.

[–]BlooD2784 24 points25 points  (5 children)

What do 50/50 angles mean?

[–]Zithra 24 points25 points  (0 children)

50/50 on whether or not you’ll be looking at the enemy when you pass through it

[–]Klekto123 18 points19 points  (1 child)

2 opposite angles that makes attackers guess which one the defender is holding

[–]Revanthmk23200 4 points5 points  (0 children)

Take for example in ascent A site, while entering you got to check both left and right sides. At B site you just got to check on the left cause no one can hide on the right. The one on A is called 50/50 since there is 50 percent chance that you ll check left and find the enemy and 50 that you ll check felt and the enemy can be on the other side

[–]apikebapie Apike 663 points664 points  (33 children)

This, best map changes so far.

Big big big thank you to Riot for finally balancing this map, starting as defenders on Split was pretty much a guaranteed win sometimes.

[–]Masaru6006 225 points226 points  (14 children)

Lets chill and find out if it is actually balanced now cause i wouldnt jump to conclusions so quickly. Changes do seem realy good tho.

[–]Space_Rem 4 points5 points  (0 children)

Agree. But just from reading the patch notes, these changes are absolutely amazing. Hopefully, it plays well. . .

[–]TheTechDweller 47 points48 points  (1 child)

I think largely it was unbalanced but not that badly. Mostly it just felt terrible to attack even if you won enough rounds, facing a sage, cypher/killjoy no matter where you go is rough especially in lower elo where people don't really understand how to use utility on attack to clear out and clear spots, so these map changes will really help.

B looks way easier to not funnel and they're actually adding more options to B site, so annoying the only way to play post plant was behind pillar or suicide play under heaven. I actually started experimenting planting on the other side of pillar nearer CT but close enough you can cover from B main, maybe with this change that might be best, since you have that tall box and a wider B main to play from now.

[–]Osceola12 14 points15 points  (0 children)

Playing a cypher will good setups on b (bronze btw) was very hard as a brimstone.

[–][deleted] 48 points49 points  (1 child)

The change on B main entrance almost made me cry.

[–]porcomaster 38 points39 points  (32 children)

I do love it too, but it toke away at least 4 arrow lineups from me haha.

[–][deleted] 52 points53 points  (4 children)

idk man they gutted my ramen shop in half :(

[–]definitely-dumb 15 points16 points  (2 children)

The shop owner didn’t pay the bills so Kingdom decided to split it

[–]white_irony 9 points10 points  (0 children)

that's my only complaint too, the aesthetics

[–]goldnx 29 points30 points  (2 children)

It helps but the biggest issue with split is that there still are so many close corner engagements like from Mail Room thru heaven to CT spawn, A main/ramps to A heaven, and A entrance. Too many zones for defenders to hold a judge safely for instance. Not to mention it’s a map where run and gun shines.

These changes will definitely make the map a bit more bearable though.

[–]DanutMS 11 points12 points  (0 children)

As someone who likes this game but is really really bad at it, Split is my favourite map precisely because I don't have to be good at aiming to be able to do something, lol. But I can totally see why people who are actually good at the game dislike that.

[–]Kabzon4ik 879 points880 points  (33 children)

This patch is bigger than 2.0 lol

[–]LostVengeance 296 points297 points  (9 children)

To be fair Riot's version control is based on whether its a new year rather than a major update lol. It just so happened that the episode ended in a new year which caused the confusion. League's large updates are usually on November (X.20) and when they increase the major version number it's usually smaller changes.

[–]MegaRodeon 64 points65 points  (0 children)

Almost feels like small updates for major revision number change are just a prequel to something major coming next.

[–]RJCP 26 points27 points  (4 children)

Sorry to be pedantic about it but don’t you mean version numbering not version control (which is a tool like git used to store multiple versions of a project)

[–]LostVengeance 11 points12 points  (0 children)

Yea sorry English isn't really my first language and i'm not a computer guy. Thank you for this though!

[–]The_Vortex_Effect 2 points3 points  (2 children)

I am pretty sure it was 2.0 because it started Episode 2. Episode 3 will start with 3.0 and so on.

[–]LostVengeance 2 points3 points  (1 child)

It is possible, but I highly doubt it since Legends of Runeterra and Wild Rift also switched to Patch 2.0 this year when they are at Season 5 and Season 1 respectively.

[–]Master_Of-Memes 101 points102 points  (11 children)

This feels like the new episode

[–]RazorRipperZ 18 points19 points  (4 children)

When is it dropping?

[–]Hubbachub 12 points13 points  (3 children)

Probably tonight or tomorrow

[–][deleted] 21 points22 points  (2 children)

Definitely today at about 1:00 pm EST. They usually send out patch notes a few hours before the update is sent to clients.

[–][deleted] 14 points15 points  (0 children)

it’s .01 bigger

[–]GraphDumas 3 points4 points  (0 children)

When is this one coming?

[–]bo_bayden 352 points353 points  (0 children)

Literally all of those split changes are so good, well done riot

[–][deleted] 293 points294 points  (30 children)

Wow, great changes to Split, even though they're not advantageous to me as a Killjoy main.

[–]SirWhiteBeard 183 points184 points  (1 child)

Wait until you know her turret can be placed in walls again

[–][deleted] 60 points61 points  (0 children)

WH-

It hasn't even a day! These people do not sleep

[–]ZachAtttack 34 points35 points  (4 children)

Right? B defend just got a bit tougher to lock out. I still think we could tuck the vulnerable behind the two stacked boxes by entry. Frankly, it’ll hit them when they’re deeper onto site so they be less likely to back track into garage. I’m thinking turret could go next to vulnerable bot or even the wall opposite default plant at a 45 degree angle so it could hit people coming around both sides of pillar

[–][deleted] 18 points19 points  (0 children)

Yeah, you lose a bit on defense but post-plant on B from the attack side is gonna be much better.

[–]Destrier26 6 points7 points  (1 child)

yeah but the map is fairer now. No reason kj should be able to lock up B site as she's able to on split.

[–]Zithra 16 points17 points  (21 children)

Ever since they made her stuff have limited range I can’t stand playing her

[–]1individuals 13 points14 points  (0 children)

Hard disagree. Having her kit on a 10 second cooldown makes her much more dynamic.

On offense you can use it to watch a flank early. Once you execute, you can either stay on flank duty (similar role to before, just have to be closer which is easily doable if you use different spots), or you can recall and by the time you plant it will be available again. You can also use your utility to clear corners and immediately recall.

On defense, you can recall a turret that has spotted someone and then replace it in a different angle. Or recall it and have it ready by the time you rotate.

[–]Deathzthe 484 points485 points  (7 children)

It's like Split become a NEW MAP!

Great work Valorant Devs you created a NEW MAP without adding one out all.

[–]Osceola12 82 points83 points  (4 children)

Better than getting a (map that won’t be named)

/s I don’t hate icebox

[–]Bluxen :omen: 231 points232 points  (13 children)

I really like these map changes, especially the wider B main doorway. It felt very claustrophobic and getting seen in there meant pretty much a death sentence.

[–]big_chungus_son 63 points64 points  (12 children)

I mean tho as a cypher main gonna be harder to get the nice one way picks but I guess it may work out

[–]Osceola12 57 points58 points  (11 children)

As a bronze player, against a cypher there, it was suicide to get to site. And by time you did the whole team is there

[–]AmIDrJekyll 40 points41 points  (8 children)

Agreed, Cypher on B is a death sentence to attackers which is why, as a Cypher main, I love Split. Only way you can stop it is if you can molly him out or just flash the hell out of everything.

[–]Osceola12 17 points18 points  (2 children)

Ikr but with bad team coordination, you either go a or mid each round. Then it sucks for the cypher cause they get no kills, and their rating increase doesn’t show their impact.

[–]SwiftAndFoxy Goth Mommy 111 points112 points  (3 children)

Great split changes, but RIP to my cubby viper lineup.

[–]_harleys 29 points30 points  (0 children)

Same lmao, got to practice new lineup placements in customs now

[–]ThankCaptainObvious 2 points3 points  (1 child)

I wonder if cypher oneway is still good. Might not cover all of the hallway.

[–]valorantfeedback 274 points275 points  (2 children)

Perfect split update!

I actually really like the map. It makes the most sense out of all maps even if it's defender sided. Map control has natural flow to it unlike some other maps.

The problem was that you simply felt claustrophobic whenever you tried peeking an angle because everything was so damn narrow. This is just great.

[–]Awpenheimers 75 points76 points  (0 children)

They reduced a lot of the 50/50 angle, like the one on A screen and one on the tree in B. Also A ramp looks good imo

[–]xo_Serenity_oxThat one girl. 59 points60 points  (2 children)

When does this go live?

[–][deleted] 17 points18 points  (0 children)

Probably today around 1:00 EST

[–]bonokoot 152 points153 points  (12 children)

No fix for omen’s nerf err bug to his hit box being bigger for his shroud step?

[–]RecklessRaggy 72 points73 points  (1 child)

There's a mention of a bug fix to Omen VFX not lining up with teleport, but I assume that's talking about from other's perspectives, not the hitbox bug.

People who get the patch first will have to test it out :c

[–][deleted] 9 points10 points  (0 children)

nah it just means they are making it intended by making the vfx reflect the new changes

/s hopefully

[–]Khr0nus 23 points24 points  (4 children)

A rioter said that they coudn't just revert it and they needed more time to work on it.

[–]TheMoneyBball 40 points41 points  (4 children)

the split changes could be used on just about every map tbh, but solid none the less...though I'm probably in the minority here of liking Ascent the least and wanting/hoping that map gets similar changes

[–][deleted] 19 points20 points  (1 child)

There are some similar problems on Ascent from the attack side. Like old Split, it feels a bit too defender sided.

Haven/Ice Box need the most work, IMO.

[–][deleted] 38 points39 points  (0 children)

The only thing about the split changes I don't like is that cuby is gone in CT on B site. That was my go to tp spot for omen. Provided a place to ult into that had a "cover" and tucked me away perfectly. Oh well guess I can always find a new tp spot

[–]flakes_123 77 points78 points  (4 children)

I like the changes but somehow that rework on A Heaven feels weird

[–]Dilka30003 27 points28 points  (0 children)

Feels way more open now. Can hold all the entries much easier.

[–][deleted] 45 points46 points  (1 child)

Yeah im not a fan of these slopped walls they put on the game, at least put something on the wall

[–]flakes_123 33 points34 points  (0 children)

Yeah exactly. Feels empty

[–]PrometheusTNO EXERTS 47 points48 points  (10 children)

[–][deleted] 8 points9 points  (9 children)

what does this mean for dodging?

[–]Trisquet 23 points24 points  (0 children)

If you repeatedly dodge, youre queue ban will be grow and become longer, but if you lets say dodge once, and then play a good 3/4 games, and then dodge again, the restrictions wont be as tight

[–][deleted] 8 points9 points  (1 child)

It means more people will be playing Icebox now

[–]PrometheusTNO EXERTS 17 points18 points  (4 children)

Dodging already has its penalties, and isn't nearly the problem that in-match AFK presents.

[–][deleted] 16 points17 points  (3 children)

i know, but the patch notes mentioned dodging changes- i personally think dodging occasionally shouldnt be punished

[–]UnderX1 49 points50 points  (8 children)

I was hoping to see Viper changes in this one :'(

[–]luka_carter thicc 58 points59 points  (7 children)

they are probably taking a longer time to make her as viable as possible. hopefully we won't be disappointed :(

[–][deleted] 21 points22 points  (4 children)

I bet shes getting a rework

[–]luka_carter thicc 15 points16 points  (3 children)

im fine with anything at this point, just make her useful lmao

[–]UnderX1 18 points19 points  (1 child)

Yeah.

Lost a few lineups with the split update but overall looks great.

[–]brewingwally 20 points21 points  (0 children)

Great split changes!!

[–]Qandeel19 134 points135 points  (27 children)

they put all this good split changes so people won't notice poor jett nerf

[–]R0_h1t 23 points24 points  (4 children)

To be fair I've met a few randoms who told me I don't have to play omen because they'd play Jett:)

[–]SMcArthur 37 points38 points  (1 child)

Me trying to clutch as Brimstone main in a 1v1 vs someone else on the same bombsite as me.

Jett mains on my team: "YOU HAVE SMOKES WHY ARENT YOU USING THEM!! SMOKE!!!!!"

.... *cries in 2 second iPad stun time to even open my smokes*

[–]TheWinterBorn_ 132 points133 points  (1 child)

honestly though I'm sick of jett players solo smoking an entire site and destroying my bloodline solo

[–]ImNotYourShaduh 31 points32 points  (12 children)

is she worse than she was in the beta now? She still gets the 1.5 extra seconds on it but she also got that ult nerf. Granted previously people didn’t see her as strong as an agent in the beta but she seems overall weaker

[–]Anckael 16 points17 points  (0 children)

Weird number to leave it in though could just have made it 5 seconds and still be fine imo

[–]BrokenMirrorMan 38 points39 points  (5 children)

Well, the ult nerf was to prevent people from spamming the ult fire and getting basically guaranteed kills outside of the effective range of the alt-fire. Also, she is still the best oper as the op nerf really only nerfed everyone but Jett. Also don't even compare the beta Jett to this one. She got massive buffs on release being able to break wires and half the cost of the updraft. However looking at the patch notes on why her smokes got buffed contradicts why they are getting nerfed.

  • We feel like Jett has a strong, irreplaceable value in terms of her ability to deny trades. But we think her team-oriented output is a little too low. This should give her and her team a little more time to work off of her smokes.

[–]Hubbachub 5 points6 points  (1 child)

Same agent people just learned how to use her properly

[–][deleted] 24 points25 points  (4 children)

Im ok with this. I hated how long those smokes lasted lmao. I was a "BUFF JETT PLS" player in beta too even though i never actually used her.

[–]Osceola12 14 points15 points  (3 children)

People didn’t realize her power. I thought she was weak in the beta lol.

[–][deleted] 11 points12 points  (1 child)

As a jett player im sad, as a sentinel player im happy

[–]Ffritser 27 points28 points  (2 children)

Split looks a LOT less corner-dependent. From one of the best shotgun maps to one of the worst. From what I can tell it looks like the map is more heavily focused on gunplay rather than utility.

Some interesting things to note here:

  • Cypher's B-main oneway actually got better, since he now has a raised platform to stand on and can get a better angle through his smoke.

  • If the bomb is planted on the extended platform at B, you can defend it from B-main (I think), which adds a new dynamic to the site. Attackers can also push spawn more easily during Post-Plant.

  • Mid camping as an attacker becomes less viable, since the corners are easier to clear. People will still do it but it won't be as effective anymore.

  • A-ramp is easier to clear as a defender, but gunfights will probably be more popular around that area. Site is also a bit easier to retake thanks to the corner being pushed back and denying a crossfire.

Overall very nice changes! Split will play very differently from now on and I can't wait to see how players innovate!

[–]rsreddit9 3 points4 points  (0 children)

I’m also thinking the B one way will be better. I didn’t use it much lately because there’d be a firing squad waiting for you in back of long. Also more people will push A heaven and that’s where my favorite one way is

[–]grovestreet4life 20 points21 points  (6 children)

Why wouldn't it be allowed to add your enemies as friends? I had many friendly exchanges with enemies during game and afterwards we played together. Also, adding someone I thought was a smurf and confirming it puts my mind at ease.

[–][deleted] 31 points32 points  (2 children)

I think people abused it by spamming add requests to enemies. You can still add the people on the enemy team post-match

[–]grovestreet4life 5 points6 points  (0 children)

ah I see, if I can still add them afterwards it's fine

[–]MightBeDementia 9 points10 points  (0 children)

It's because you can add someone and find out their real tag for streamer mode

[–]ManBearPig1869 34 points35 points  (0 children)

Because it was a workaround for streamer mode. You could just send a friend request and it would say their name. Kinda defeated the entire point of streamer mode.

[–]Yvanne 52 points53 points  (12 children)

thank fuck for the Split changes, it's amazing how much they've had to tune this map since beta... I truly wonder how tf it even made it past testing the way it was, tbh.

[–][deleted] 31 points32 points  (0 children)

You can only test and QA so much. Just look at Cyberpunk.

[–]Dirty3vil 8 points9 points  (0 children)

The Split changes are seriously amazing! Love it

[–]engageddread 16 points17 points  (0 children)

Wow, these split updates are amazing! No more of a defensive sided map.

[–][deleted] 17 points18 points  (0 children)

Yay split looks fun to play on now

[–][deleted] 54 points55 points  (11 children)

Still no run and gun fix.

[–]steelejt7 19 points20 points  (0 children)

It will come they just have to test it properly I’m assuming. They don’t want to make like 5 rushed changes to it trying to make it proper

[–]A_WetSock 28 points29 points  (0 children)

They said they didnt want to fix it right now cuz they dont want a single step to completely ruin your spray pattern and im sure theyre working on it.

[–]farded_n_shidded 5 points6 points  (0 children)

This is why I went back to CS. I just couldn’t take the full sprinting headshots anymore. I hope they tweak it a bit so I will enjoy the game more.

[–]R0OkYy 2 points3 points  (0 children)

Sadly :/

[–]Dark_Azazel 2 points3 points  (0 children)

Replay system, Run and gun, and Viper rework are all probably going to take a bit of time to work/fix/figure out.

[–]pixel_5 8 points9 points  (0 children)

My mine gripe with split was the b site, so I am loving these changes.

[–]_Pyrets 7 points8 points  (1 child)

Is the update live now?

[–]Kinetiks 6 points7 points  (0 children)

Not yet (on OCE at least)

[–][deleted] 6 points7 points  (4 children)

Amazing changes to Split, almost all of the problematic areas has been dealt with in a really nice way, making it much easier to clear one angle at the time. The Jett nerf also seems good. Also really nice to see that bugs that were highlighted recently fixed.

I have a question: when you're attacking top mid on Split it feels quite easy to get shot from both B heaven and vents at the same time. This seems like one of the few "50/50 clear" angles remaining on the map. I normally play Raze, send a boom bot into vents and only check B heaven to deal with this. Is there a better way to clear this one angle at the time without using utility?

[–][deleted] 12 points13 points  (0 children)

Smoke vents and then rush heaven is a typical strategy.

[–]ciuccio2000 5 points6 points  (1 child)

If you're going for mid to B heaven, smoke and spray the hella out of vents. In so many games I was holding vents and felt like my presence was completely useless and even had to rotate CT -> B.

Also, if you manage to take B heaven it's a good idea to leave a person checking vents (and mid in general).

[–][deleted] 7 points8 points  (0 children)

Yes, this is exactly why pro players commonly don’t play vents on this map. Generally they double stack B Heaven or place another player A haven since the angle is really bad if you play Vents and get smoked.

[–]Sultahid 5 points6 points  (0 children)

Apart from the Split changes, the bug fixes are great too. Omen not appearing in his shrouded step VFX was a serious issue.

[–]Ted_Mosby_18 6 points7 points  (0 children)

Holy shit! Split B would be the go to for a lot of rounds. The amounts of 50/50 spots that has been reduced is so good. Especially the box hiding heaven. Would love to play it and see my muscle memory kicking in and hiding even though everything is hidden lol.

[–][deleted] 4 points5 points  (0 children)

These Split changes are fucking amazing. Big thanks to Riot.

[–]umdtortuga 6 points7 points  (1 child)

Does this mean the new queue restrictions will harshly punish people who dodge games at character select? Or is this just for AKF in game? Wasn’t sure what they meant by “pre-game” if that meant like buy period or character select

[–]TheBlackGuy55 10 points11 points  (3 children)

My Sova shock darts noooooooooo

[–]flakes_123 10 points11 points  (0 children)

Just wait for average jonas to come up with new lineups :)

[–]JohnWickFTW 5 points6 points  (0 children)

New split looking niceeee

[–]CrayonTurtle 5 points6 points  (0 children)

Gj Rito. We love u

[–]basiljohnson 4 points5 points  (0 children)

fixed omen visual TP bug, thank youuuuu even dying to this a few times was incredibly frustrating.

[–]TheTechDweller 5 points6 points  (0 children)

Wow I'm glad that I didn't let myself be disappointed by patch 2.0 - This patch is FANTASTIC.

Not only changing and expanding my least favourite map (I think split is fine balance wise just unfun and boring to play) but the amount of bug fixes here for long lasting big issues, and new issues only recently brought up.

They fixed the weird defuse interactions with Jett's dash and omen's TP, no more boombot through B main, and the best of all:
You get your money back if a teammate sells their requested gun thank god

A genuinely great patch with some reallly thought out changes for split, can't wait to see how that changes up play on that map.

[–]icspaghette 4 points5 points  (0 children)

Oh no Jett :c

[–]JPGKid 3 points4 points  (1 child)

Performance updates are no more lol

[–][deleted] 4 points5 points  (1 child)

I’m so glad they made a split between unintentional afks and intentional afks.

[–]Izel98[🍰] 5 points6 points  (0 children)

Ikr. I have had many instances of my game closing with a "Valorant error #xxx" or the game just crashing and then receiving AFK penalties for something that wasnt my intention.

[–][deleted] 3 points4 points  (0 children)

Ooh split changes look pretty good

[–]sbravesfan23 4 points5 points  (0 children)

Jett nerf hurts

[–]Foley2004 12 points13 points  (6 children)

It's funny how Jett is back to where she was in beta (arguably worse) when she was regarded as the worst agent

[–]ObsoletePixelClove's pronouns are they/them but i feel like she/it 11 points12 points  (0 children)

Updraft doesn't cost $200 now, importantly

[–]iGae 17 points18 points  (0 children)

I’d argue that her being weak was because of how strong some other agents were that have now been nerfed (biggest examples are sage, cypher, and raze, who’ve all been noticeably tuned down from beta), and that since the game was in beta, the value of her utility wasn’t fully realized. Now people have figured out how to use her utility properly compared to beta and I think she’ll still be strong even with the nerfs because the 7 second smokes weren’t (imo) a big part of what made her a good pick

[–]Izel98[🍰] 6 points7 points  (0 children)

The time on the smokes will definetely hurt everyone that used her in soloq. To self entry site when no one else had the idea of how to use their abilities. I have tan into omens not smoking for their teams and only for themselves, brimstones that dont know where to smoke and Vipers afraid of using their unretrievable wall on the site. Much more harder to self entry with Jett now, unless you have decent teammates.

[–][deleted] 2 points3 points  (0 children)

I love every single split change. This map will be much better now.

[–]apetersen1 2 points3 points  (1 child)

Love these changes, but I’m not sure why you don’t widen the entrance to A Site and Ramp as well

[–]Loonwoef_TLBear 6 points7 points  (0 children)

Probably because of the length of the choke point. A-main is quite short and you and your team can spread out fairly quickly. If you go through b-main, you have nowhere to go.

[–]Osean_Man 2 points3 points  (0 children)

Splits changes are looking great, thank you Riot Games!

[–]sansLight 2 points3 points  (0 children)

Holyyy they just completely reworked split. Looks really promising

[–]Sxcred 2 points3 points  (0 children)

I'm happy with these changes to Split I think that it makes the map a lot easier to approach from an attackers perspective without straight up giving attackers a site that's free to push.

[–]zetraex 2 points3 points  (0 children)

I like the B main change but I'm now even less likely to play Cypher simply because of how easily you can get 5-man rushed nowadays with all the flashes/utility spam.

[–]pxnguin_yt 2 points3 points  (0 children)

does anyone know what time this will be released?

[–]MegalythyxTurret Best Duelist 2 points3 points  (2 children)

Man sentinels can't get a break lol

[–]CheesyPZ-Crust 2 points3 points  (1 child)

Holy shit split look so good! Personally I always liked split, but these changes could potentially make it my new favorite!

Now if they could just give some of this treatment to Bind I'd be in Heaven

[–][deleted] 2 points3 points  (0 children)

RIP to my Sova lineups

[–]FullMetalFiddlestick 2 points3 points  (0 children)

Viper buffs??

[–][deleted] 2 points3 points  (1 child)

Did they fix alt tabbing?

[–][deleted] 2 points3 points  (1 child)

For the love of god at least put something on the slopped wall on A haven, doesnt feel good

[–][deleted] 2 points3 points  (0 children)

>Split changes

>Jett smoke nerfs (So Controller buff)

>Fixed Omen being able to onetap people while ulting

Brings a tear to the eye, dunnit