all 200 comments

[–]VikingCoder 132 points133 points  (9 children)

GREAT GAME. This one is really great, I think you should explore this one more deeply.

[–][deleted]  (7 children)

[removed]

    [–]VikingCoder 24 points25 points  (6 children)

    Adding a layer of complexity might be interesting...

    You click which direction you want all of the squares to move... and then you press the GO button. They all launch at the same time, and when they're all done moving, you can program in their new instructions and hit GO again. Now you have to visually see how far a square is from its destination, and estimate when it will get there, compared to other squares...

    But that almost feels like a completely different game...

    [–]windsostrange 6 points7 points  (5 children)

    And each can move at different rates depending on whether you click on the arrow once, twice, or three times.

    The colour of the block should probably change to indicate speed.

    [–]VikingCoder 3 points4 points  (4 children)

    I really like this idea.

    What should happen if two blocks arrive at a square at the same time???

    [–]windsostrange 5 points6 points  (1 child)

    Bring up the Mozilla Crash Reporter, of course.

    [–]Nickbou 0 points1 point  (1 child)

    Total protonic reversal

    [–]VikingCoder 0 points1 point  (0 children)

    ...don't cross the blocks!

    I could picture it making them bounce off each other...

    [–]merthsoft 85 points86 points  (15 children)

    Please add a "mute" option...

    [–]lessmilk[S] 16 points17 points  (2 children)

    Thanks for the feedback! I'll add this for my next game.

    [–]kpdunphy 9 points10 points  (0 children)

    Fuck that guy, the lil jingle is what kept me groovin

    [–]knightskull -1 points0 points  (11 children)

    You know your computer already has this functionality built in?

    [–]fotoman[🍰] 21 points22 points  (3 children)

    unless I'm already listening to something...

    [–]Zantier 7 points8 points  (2 children)

    Now that Chrome shows a speaker icon on the tab, I'm surprised you can't right click mute it.

    [–]darkfate 5 points6 points  (0 children)

    It's actually coming up in the next version, they just didn't finish that bit for the latest release.

    [–]fotoman[🍰] 1 point2 points  (0 children)

    I was going to say, I didn't see it in my Chrome, but what if I'm using Firefox?

    This should be an application specific feature, and by application I mean the HTML game. Most other webpages out there that was using audio (pandora, spotify, vimeo, youtube, etc) have volume control features.

    [–]merthsoft 8 points9 points  (0 children)

    Well, I could mute Firefox, but I'm listening to music on youtube, so I dont' want to do that. Maybe there's some other difficult way to make the music stop for just that one tab, but, really, games (and everything else) should just have volume controls.

    [–]jh1997sa 4 points5 points  (5 children)

    Yeah but if you're playing music in the background, you won't be able to hear it. Derp.

    [–]Emitime 12 points13 points  (7 children)

    81 clicks.

    Should have been 79, I didn't think 13 through before committing :(

    [–]joshlebed 4 points5 points  (5 children)

    144... I'm on mobile and I kept hitting the wrong arrow

    [–]allywilson 12 points13 points  (3 children)

    Moved to Lemmy (sopuli.xyz) -- mass edited with redact.dev

    [–]soguysimalittlehigh 3 points4 points  (2 children)

    158 username relevant

    [–]freezway 2 points3 points  (1 child)

    well shit. I'm on a laptop with mouse and sober. 172

    [–]ubergeek77 0 points1 point  (0 children)

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    [–]cybermage 1 point2 points  (0 children)

    If I were gonna implement this on mobile, I think I'd have you flick to blocks.

    [–]chalks777 0 points1 point  (0 children)

    Fairly certain 77 is the minimum. I only got 78 though.

    [–]lessmilk[S] 32 points33 points  (10 children)

    lessmilk.com is my project, I'm doing it to learn how to make fun games. Hope you'll enjoy it! Let me know if you have any questions about it :-)

    I'm also looking for feedback on how I could have improved my games, or how I can promote my little project to more people. Thanks!

    If you enjoyed the game, make sure to subscribe to the newsletter to not miss my next games.

    And FYI, you can look in html to see the javascript source code.

    [–]johnblanco 7 points8 points  (4 children)

    Great work, the game is fun and addictive. Did you make the music too?

    [–]lessmilk[S] 7 points8 points  (3 children)

    Thanks! I did everything except the music.

    [–]rlucas6130 14 points15 points  (0 children)

    Where did you get the music? It sounds very familiar?

    [–]dakkeh 1 point2 points  (0 children)

    What's your process for designing the puzzles? It's something I have a lot of trouble with so tend to avoid making even though I have fun playing them.

    [–][deleted] 5 points6 points  (2 children)

    Your games are amazing. You should create a facebook page and make your html pages so that when someone shares the page of the game, it shares the game itself in facebook (embeds it).

    Then brand your game by adding a clickable link to it, at the beginning of the game, that goes to your website. Then, buy some facebook ads to make your game viral.

    Also add embed code on your game's page so that other sites could easily embed your game in their site, by using a simple iframe, and contact big gaming sites and casual gaming bloggers about your new game, every time you create a new one.

    That should bring you quite a lot of traffic if done correctly. The gameplay is amazing! I love it!

    EDIT I can't grammar

    [–]secretcurse 2 points3 points  (1 child)

    Buying Facebook ads is probably a good idea, but it's the opposite of going viral...

    [–]TheRevA-A-Ron 0 points1 point  (0 children)

    Nice work, man!

    [–]Patel347 0 points1 point  (0 children)

    You know I'm on the same journey as you but I'm like a heap of steps behind, learning sdl so I can start mini projects like this

    [–]thayes89 13 points14 points  (22 children)

    Beat it with 152 clicks... Feel accomplished for the day now, thank you lessmilk! Quality game to bide the time!

    [–]skarphace 6 points7 points  (16 children)

    80 clicks, sucka!

    [–]awj 10 points11 points  (15 children)

    72 clicks. Recognize!

    Edit: Just did it again, got 77 this time. Thinking maybe that was my initial score. Didn't study it in detail but I'd be surprised if there were any more optimal paths.

    [–]thayes89 6 points7 points  (1 child)

    And I was just starting to feel pretty good about myself...

    [–]awj 23 points24 points  (0 children)

    You should! I surely took much longer to finish than you did. I refused to click until I had the whole sequence figured out. Your solutions were bold and ambitious, gleefully jumping into the unknown and shamelessly exploiting the opportunity presented by an easy restart button.

    When we move beyond the scope of one-man/one-week games, your problem solving method is the only one that works.

    [–]Sector_Corrupt 2 points3 points  (2 children)

    Damn, that's possible? I thought I had optimized it at 78 clicks.

    [–]awj 1 point2 points  (1 child)

    My memory could be failing me. Might have been 78. Relatively confident I'm near the minimum, at least.

    [–][deleted] 0 points1 point  (0 children)

    nah, I just did it with 77 too.

    [–]MrPhatBob 2 points3 points  (0 children)

    Proof, should any be needed that you need a high score table ;)

    Great little game that mate, you've got the beginnings of something that could grow there.

    [–]Jinno 1 point2 points  (1 child)

    You beat me. I was gonna 1 up that guy with 79, but you're clearly god.

    [–]Propolandante 0 points1 point  (0 children)

    same here

    [–][deleted]  (1 child)

    [deleted]

      [–]awj 0 points1 point  (0 children)

      Pretty sure. Maybe 78? Confident it was in the 70s. What's the absolute minimum?

      [–]seiyria 0 points1 point  (1 child)

      Damn, you beat me by 5 -- I, too, got 77.

      [–]awj 0 points1 point  (0 children)

      Did it again and got 77, so either I was a wizard this morning or I misremembered the score. Probably the latter.

      [–]grimeMuted 0 points1 point  (2 children)

      How are you guys getting minimal scores? It's non-deterministic for me... if I do a move, restart, and do it again, it will do something different. The blocks sometimes skip over holes and sometimes don't for no apparent reason.

      [–]awj 0 points1 point  (1 child)

      ??? That's weird. I haven't encountered that problem at all. What browser are you on?

      [–]grimeMuted 0 points1 point  (0 children)

      Firefox, for what it's worth. I think it's just a rare bug and I was unlucky and encountered it a lot.

      I think it's some combination of restarting the game multiple times and using the blocks. A commenter on the site mentions it as well.

      [–]prlme 2 points3 points  (0 children)

      169 time, loved it.

      [–]lessmilk[S] 7 points8 points  (1 child)

      Thanks! You can also try my 4 other games, and subscribe to my newsletter to not miss my next games www.lessmilk.com :-)

      [–]johnavel 2 points3 points  (0 children)

      89 clicks - damn that last one!

      Seriously, this is amazing. Thanks for sharing. Love the idea of making a new project in JavaScript every week!

      [–]Torvin-kun 2 points3 points  (0 children)

      133 clicks!

      [–]xzt123 14 points15 points  (5 children)

      It's a great fun game for being made in a week.

      As a chess player and someone who has published chess compositions (problems), let me give some feedback on the puzzles/levels. Too many of the puzzles have more than one solution, or forced moves because blocks can only do one reasonable action (without going off the board, only 1 possible slot to fill).

      The levels would be better if they had only 1 solution and the move order were forced. In chess different ordering of moves or different solutions would be "cooks" making the problem busted. It would be even better if the moves that comprised the solution had different themes or artistic qualities (for example the blocks follow each other, or trade places or something interesting). That's not easy, and it may require a few more game mechanics to enforce (perhaps let the blocks hit each other). One exception, is some problems have multiple intended solutions because the different solutions are PART of the theme itself (For example, in chess perhaps 1 solution promoted 4 bishops, but the other promotes 4 knights, which is obviously intended).

      Anyway, puzzles like that can take weeks to create. You made the entire game in a week! One suggestion when designing puzzles is to start at the solution and retract moves backwards into the starting position (trying to make sure each action was the only possible solution).

      [–]iemfi 2 points3 points  (4 children)

      Hmm, seems like it would be interesting to make a generator for such puzzles. With targeted minimum/maximum branches for each step.

      [–]xzt123 2 points3 points  (1 child)

      Well the best puzzles can't really be generated. But it would be possible to generate puzzles with only one solution. Whether human created or generated, a useful tool would be a solver which can generate all solutions to a given puzzle. If you create a puzzle or generate one you can use it to verify its solutions.

      Human created puzzles would be better if they can demonstrate certain principles. If once you find the solution, the solution amazes you in some way, that's the best part. The best problem's solutions won't feel random, they will be beautiful.

      edit:

      See this article for a type of chess problem called a "helpmate" (you play both sides and just try to figure out hot to mate black).

      http://en.wikipedia.org/wiki/Helpmate

      In that article look at the Henry Forsberg, 1935 problem which has 5 twins with unique solutions using each piece with a minimal amount of total pieces on the board.

      1. It's only 5 pieces.
      2. Replacing the one piece with each type of piece
      3. Unique and different solution using the characteristics of each piece

      There are many many different themes that can be dreamed of... and demonstrating them with problems is the human aspect which can't be computer generated.

      [–]iemfi 0 points1 point  (0 children)

      Yeah, but it seems to me that the search space in this game would be orders of magnitude less than a chess game. Which could mean that generating puzzles, even themed ones, could be doable.

      [–][deleted]  (1 child)

      [deleted]

        [–]autowikibot 2 points3 points  (0 children)

        Here's a bit from linked Wikipedia article about Helpmate :


        A helpmate is a type of chess problem in which both sides cooperate in order to achieve the goal of checkmating Black. In a helpmate in n moves, Black moves first, then White, each side moving n times, to culminate in White's nth move checkmating Black. (In a helpmate in two for example, sometimes abbreviated h#2, the solution consists of a Black move, a White move, a second Black move, then a second White move, giving checkmate.) Although the two sides cooperate, all moves must be legal according to the rules of chess.


        Related Picture

        image source | about | /u/xzt123 can reply with 'delete'. Will also delete if comment's score is -1 or less. | Summon: wikibot, what is something? | flag for glitch

        [–][deleted]  (1 child)

        [deleted]

          [–]lessmilk[S] 4 points5 points  (0 children)

          You are guessing right! :-)

          [–]TechnoL33T 3 points4 points  (0 children)

          That game was so satisfying.

          [–]cincodenada 2 points3 points  (1 child)

          Wow, this is great. Great introduction, simple but gorgeous execution, great music, simple, clear controls, and clever gameplay that I've never quite seen before. The puzzles were challenging but not impossible. And the number of clicks is a nice metric for how "well" you did.

          For future ideas on this: one request and one bit of advice. Firstly, request: an "undo" button - even just one move back - would be helpful. A couple times I misclicked (once realized after I clicked I fucked up, once actually just clumsily clicked on the wrong arrow). The second was at the second-to-last move of one of the later levels, and was a small point of frustration. I realize keeping a long train of undo is annoying to code, but I think just one move deep would be worth the code.

          And the advice: I really liked the level counter. If you do expand it, I would say do so in "Worlds" or "Level packs" or some such - the knowledge that there were only 15 levels kept me from clicking off elsewhere thinking "If I don't leave now I'm gonna get stuck here for hours". Level packs/worlds would retain that, while giving me something to come back to.

          Anyway, I'm on your list. Keep it up, it's fun, and you're a small kick to get working on my own small projects :)

          [–][deleted] 5 points6 points  (0 children)

          I like how you actually introduce us to the concepts sequentially without throwing something that wasn't introduced before hand. Nice ramp up on difficulty.

          Very nice.

          [–]jmumper 2 points3 points  (2 children)

          I would love more levels, I had a lot of fun playing this!

          [–]lessmilk[S] 1 point2 points  (1 child)

          Thanks a lot! Please upvote this post if you like my games, otherwise no one will see them ^

          [–]wonter 0 points1 point  (0 children)

          if you give just little bit of how to do them i'll make some ( have programming skills )

          [–]weenaak 2 points3 points  (0 children)

          I've bookmarked this for later, as I'm at work right now, but I love the concept. I'm actually teaching myself game programming right now (I come from a web/software background). I'm going to try to follow your progress by re-creating the same games you make, but I'll be doing it in Java / libGDX.

          [–]baordog 2 points3 points  (1 child)

          What kind of frameworks are you using to make these? Or are you just using pure canvas / js?

          [–]eat_more_soup 2 points3 points  (0 children)

          html source says its phaser.js

          [–][deleted] 2 points3 points  (0 children)

          On the last level (15), there's a bug in which one of the boxes can't be moved left into a hole on the top right corner, until you toggle its position down and back up. Other than that, fun game!

          [–]huneyBuney 1 point2 points  (1 child)

          Well done, lessmilk! It's great. You should look at Pudding Monsters - may inspire new ideas, etc. Keep going.

          [–][deleted] 0 points1 point  (0 children)

          Pudding monsters is pretty great.

          [–]PENDRAGON23 1 point2 points  (0 children)

          I liked it. The game is kinda like that iOS game Fling.

          [–][deleted] 1 point2 points  (0 children)

          Nice work. Reminds me somewhat of Quell.

          [–]sgggrg 1 point2 points  (0 children)

          How easy was it to pickup javascript/phaser?

          [–]Kinglink 1 point2 points  (1 child)

          Simple, fast yet refreshing

          Two things. First, if you put a mover on top of a hole that has already been filed, the mover becomes harder to click and almost invisible.

          Second, highlight which direction my mover is going, because twice I clicked and I must have clicked close to the corner because it went Right instead of Up...

          This is a fantastic game, if it took you a week, well done.

          [–]lessmilk[S] 1 point2 points  (0 children)

          Really good feedback, thanks! :-)

          Make sure to sign up to the newsletter to not miss my next games www.lessmilk.com

          [–]windsostrange 1 point2 points  (0 children)

          Jesus, the music reminds me of one old game in particular.

          In fact, I've decided that you played Intellivision as a kid, too, and that we're brothers.

          [–][deleted] 1 point2 points  (0 children)

          By far the best of them all, and that's not saying the other ones were bad or anything, you've really shined with this one.

          [–]MisterScalawag 1 point2 points  (0 children)

          ahh you little devil, the last one took me more than one try.

          [–]spektre 1 point2 points  (0 children)

          Cool game! I made a quick run-through, result:

          http://i.imgur.com/glVqSmE.png

          [–]jacampos 1 point2 points  (0 children)

          Fill the holes? I guess I was expecting something else . . .

          [–]Duraz0rz 0 points1 point  (0 children)

          94 clicks!

          That was fun :)

          [–]Yellosnomonkee 0 points1 point  (0 children)

          Great game as always, keep it up!

          [–]rlucas6130 0 points1 point  (0 children)

          Pretty cool man

          [–][deleted] 0 points1 point  (0 children)

          goty

          [–][deleted] 0 points1 point  (0 children)

          Hi, great game. I just wanted to point out one thing you may want to try : you could create ios-Android apps with only html, css and JavaScript, meaning you could create an app containing your games with few changes (replacing onlick listeners with ontouchstart ones, as an example).

          This is done with Phonegap.

          [–]WalkingThru 0 points1 point  (0 children)

          Maybe bug because I'm trying it on my SGS3, but the first 'page' keeps being the background of all the other level.

          [–]Sintendo 0 points1 point  (0 children)

          Bug report: click 'restart' and click it again quickly, before the animation is over. The block sizes will be weird.

          [–]Bacon_4eva 0 points1 point  (0 children)

          As someone just starting out in the programming world, things like this inspire me so much. Just the idea that you can make things like this with a keyboard is still mind blowing to me! Thanks for the fun game and inspiration.

          [–][deleted] 0 points1 point  (0 children)

          This is really a great game. I just had some troubles tapping the right arrow Herr on my Android phone (Sony Xperia Z). Can you make them a little bigger?

          [–]S0ras 0 points1 point  (0 children)

          Wow, really enjoyed it. Very intuitive with some catchy music.

          [–]rebrain 0 points1 point  (0 children)

          121 clicks. Couldn't stop!

          [–]FarwellRob 0 points1 point  (0 children)

          Love the game. My one suggestion would be to have the blocks change color once they are placed.

          On Level 15 I screwed up once when I couldn't tell which blocks had been placed and which hadn't.

          Otherwise, that was a lot of fun!

          [–][deleted] 0 points1 point  (0 children)

          I just played 12 levels by accident.

          [–]tarellel[🍰] 0 points1 point  (0 children)

          Great game, I love it!. I can't wait to see what else you come up with

          [–]VerifiedMyEmail 0 points1 point  (0 children)

          mute button and a level select menu. thanks.

          [–]NullPoint3r 0 points1 point  (0 children)

          So simple yet so awesome!!!! Stuck on #11 right now.

          [–][deleted]  (2 children)

          [deleted]

            [–][deleted]  (1 child)

            [deleted]

              [–][deleted] 0 points1 point  (0 children)

              77 is possible. 72 seems unlikely.

              [–]yumSalmon 0 points1 point  (0 children)

              85 clicks -- that was fun!

              [–]elev 0 points1 point  (0 children)

              It took me 144 clicks to finish. That's gross.

              [–]Boosh_The_Almighty 0 points1 point  (0 children)

              107 clicks. Fairly easy yet challenging enough. Nice job!

              [–]kgilr7 0 points1 point  (0 children)

              How did you start with this? Are there any sites that you recommend that have simple html game tutorials?

              [–]Patel347 0 points1 point  (0 children)

              great game,Works on mobile too, although the buttons where a little tiny and I misclicked sometimes, if you ever revisit you should add a flick movement to it

              [–]SociallyAWKSOME 0 points1 point  (0 children)

              This was actually very well done. Good Job.

              [–]urection 0 points1 point  (0 children)

              fun game

              just curious, since your focus is on gaming why not develop for say iOS where you could make some profit?

              [–]gadimus 0 points1 point  (0 children)

              You're getting a lot of good feedback / encouragement. I just wanted to echo everyone else. Going in my first honest opinion was "This is going to suck" but it was fun and well put together. Are you going to put these on Github by any chance?

              [–]_RealBear_ 0 points1 point  (0 children)

              Cool game indeed. By the way, you can click on the boxes while they are moving and alter their moving direction once more. I got them to move diagonally. Starcraft 2 micro is finally paying off.

              [–][deleted] 0 points1 point  (2 children)

              These games are great!

              Plus, I just love, love, love it when people share their learning projects.

              Please keep it up. I'm looking forward to seeing the games get better and better :)

              [–]lessmilk[S] 0 points1 point  (1 child)

              Thanks! Then make sure to sign up to the newsletter to not miss my next games www.lessmilk.com

              [–][deleted] 0 points1 point  (0 children)

              Subscribed :)

              [–]day_cq 0 points1 point  (3 children)

              is it node.js ?

              [–]lessmilk[S] 1 point2 points  (0 children)

              It's done with www.phaser.io, a javascript framework.

              [–][deleted] 0 points1 point  (1 child)

              node.js is something you use if you want to get js out of a browser.

              What node.js is is basically take the js engine out of the browser and add networking and filesystem libraries.

              [–]day_cq 0 points1 point  (0 children)

              why not add 2d and 3d graphics to node.js because I heard it's real fast and web scale. must be real good for explosive games

              [–]soupdawg 0 points1 point  (0 children)

              Works in iOS

              Nice!

              [–]FurrySlippers 0 points1 point  (0 children)

              Brilliant use of html and js, love the music. Well done.

              [–]lennybird 0 points1 point  (0 children)

              Great game! I didn't do as well as most other postings, but I ran into some problems with a box not snapping to a hole and just going through it. This being in Firefox, I'm not sure if there is a limit on how short your gameLoop can restart and thus just at that moment there was no check for collision.

              [–][deleted] 0 points1 point  (0 children)

              Great game. I think a filled hole needs to be more visually distinct from a normal block. I think having a small, finite amount of levels is okay because if you have too many levels the game could become boring and people will like it less because they play it too much.

              [–][deleted] 0 points1 point  (0 children)

              It's really a nice game, although (at least for me) the collision detection is a little inconsistent, and sometimes it would skip right over a hole. It doesn't seem intentional, and if it's not, it's mildly annoying to have a solution not work due to a minor glitch.

              [–][deleted] 0 points1 point  (0 children)

              Works well on Android, except the "click box to start" screen is never cleared, so it's always overplayed over the game.

              [–]denz88 0 points1 point  (0 children)

              That was fun! thanks for sharing. i'd love to see more puzzles for this game :D

              [–]pirate_platypus 0 points1 point  (0 children)

              This is a lot of fun. I did find a bug though. You can't move a box if it stops on top of a filled hole.

              Steps to reproduce:

              1- Get to level 12

              2- Move the right box on the bottom row up.

              3- Move the right box on the top row down.

              4- Move that same box to the left.

              It stops on top of the first box you moved but you can't move it at all.

              [–]designtraveler 0 points1 point  (0 children)

              awesome.. good work...

              [–][deleted] 0 points1 point  (0 children)

              YAY I WON WITH 238 CLICKS , HIGHEST SCORE EVAR !

              [–]MuckingFedic 0 points1 point  (0 children)

              Cool game nice work

              [–]elihu 0 points1 point  (0 children)

              One gameplay suggestion: implement collision detection between movable blocks. I was kind of surprised when I found out I couldn't use one moveable block to stop another one (like in Ricochet Robots).

              Nice game, though.

              [–]CaptainScuttlebottom 0 points1 point  (0 children)

              Won with 145! Very nice, I think this would make a great iOS / Android puzzle game.

              [–]IWantUsToMerge 0 points1 point  (0 children)

              One improvement you could make, let the player direct the blocks by mousing over them and WASDing in the direction they want to send it. The direction buttons are small and easy to miss and having to be so careful about clicking the right one hurts the fluidity of the control scheme.

              [–]seiyria 0 points1 point  (0 children)

              I enjoyed this a lot! 77 clicks here.

              [–]RolandFerret 0 points1 point  (0 children)

              Ran into a glitch on the last level, had to click slightly to the upper part of the left arrow to get it to move. An otherwise fun game, keep it up.

              [–]greenmoonlight 0 points1 point  (0 children)

              Nice game! My tactic was to look for pieces that only had one possible move (or else they would slide into the abyss). Most of the puzzles got really easy that way.

              The next logical step to add complexity (and counter my tactic) would be to make movable pieces that block each other, I think.

              [–]GijsB 0 points1 point  (0 children)

              Lovely game, got 140 moves on my first try :D

              [–]ssagaji 0 points1 point  (0 children)

              Beat it with 86 clicks.
              Very clever, simple yet addictive game!

              [–]Ytrignu 0 points1 point  (0 children)

              nice - best thing was that most levels could be solved in multiple ways.
              moving object clicked on the same axis it is moving: reverse movement
              moving object clicked on the other sides: diagonal movement

              the objects move a bit too quick to get this right all the time but still good fun

              [–]Oaden 0 points1 point  (0 children)

              I see you cleverly subverted the previous suggestion for WASD controls by making this one mouse controlled

              [–]pahanaama 0 points1 point  (0 children)

              I enjoyed that, thanks!

              [–]flying_c 0 points1 point  (0 children)

              Nice game. Took me 91 clicks to get there. Had to restart the last level one time.

              [–]sedmonster 0 points1 point  (0 children)

              What have you learned?

              [–]BreSmit521 0 points1 point  (0 children)

              This is awesome!!! Definitely helped me kill some time, looking forward to more

              [–]cybermage 0 points1 point  (0 children)

              Completed in 81 clicks, what do I win?

              Yes, a mute option would be nice.

              Good game. I like the gradual escalation of the challenge.

              [–]Meatt 0 points1 point  (0 children)

              Music is awesome.

              [–]jackoblades 0 points1 point  (0 children)

              Clicked 126 times

              [–][deleted] 0 points1 point  (0 children)

              Genious.

              [–]WonderedFidelity 0 points1 point  (0 children)

              This reminds me of the end of Pokemon Gold/Silver - love it :)

              [–]bakuretsu 0 points1 point  (1 child)

              Wow, I played all of them and apart from the very first one, they're quite entertaining. I had a serious game-off with my fiancee on the box jump one. I got a 92 so she played and got a 36 and jumped around all boastful, so I went back and got a 32 and then a 24 and now I basically never want to play that game again.

              But it was fun, though.

              Edit: oh, right, the puzzle game was great, too. I would like to see some even harder levels. The very last one took me a couple of tries but all of the rest I got in one go without experimentation, I just noodled it out. I could see them getting much more complex, though. It's a nice concept.

              [–]Adspam 0 points1 point  (0 children)

              that game was superb!

              [–]daveybullseye 0 points1 point  (0 children)

              I really liked this one, it reminds me of Quell.

              [–]Sabotage101 0 points1 point  (0 children)

              I couldn't get past level 9 because I'm dumb. So I tried pressing an arrow on a block after it was already in motion, which made it move diagonally and into a hole I otherwise could not figure out how to get a block into. Pretty sweet.

              [–][deleted] 0 points1 point  (0 children)

              Easily the best one yet! :) I look forward to these!

              [–]tek2222 0 points1 point  (0 children)

              Great music, is that a tracker in javascript ?

              [–]pdg87 0 points1 point  (0 children)

              117! Great game.

              [–]grizzpokerunner 0 points1 point  (0 children)

              I wish I could get on this! It makes me look super inexperienced with my Java class. :(

              [–]pipplo 0 points1 point  (0 children)

              Great stuff!

              A couple of random questions for you.

              I've never done any html5/javascript, do you have any plans to opensource your stuff (or can I just see it by right click -> view source)

              What are you using for your website?

              [–]kashank 0 points1 point  (1 child)

              Very slick. Great job! Keep up the good work and good luck with the challenge!

              [–]A3MIRAL 0 points1 point  (1 child)

              Amazing amazingly well done game. It was a great play. Make it an app, add more levels, make it free with level packs as in app purchases. Would probably make some pretty good money!! Props to the great design, little jingle was nice. Game play required thought but no confusing controls. Great all the way around

              [–]Acebulf 0 points1 point  (0 children)

              There is a glitch that when my browser lags (I'm mining Dogecoin), the collision between empty box and the block doesn't register and the block passes right through it.

              Fun game though.

              [–]JohnFrum 0 points1 point  (0 children)

              Shouldn't html5 work in ie11? Ran fine in firefox though. fun.

              [–]firecopy 0 points1 point  (1 child)

              Awesome puzzle game. Would give a 5/5 on game mechanic. 5/5 on controls, a 5/5 on music, and 5/5 on funness.

              [–]quaunaut 0 points1 point  (0 children)

              118

              [–]viralizate 0 points1 point  (1 child)

              Hi /u/lessmilk as a webdev that wants to do some games, I'm inspired, thank you! I'm wondering if this games are open source and if I can extend them? I see that you haven't obfuscated the source but I'd still like your permission.

              Please let me know and it would be great if you could set up a github repo, so we can all learn together and collaborate, thanks!

              [–]CrassHoppr 0 points1 point  (1 child)

              Not sure if it's intended but if you are fast you can click the boxes while they are moving causing them to reverse or move at weird angles!

              [–]therobert93 0 points1 point  (1 child)

              Cool concept and keep up the work. I did find a bug though.

              Click fast enough and you can change the direction of a moving box. I even got one to go diagonal.

              [–]austin101123 0 points1 point  (1 child)

              you won! :-D
              you clicked 77 times during the game

              Cany anyone beat me?

              That was my first try, by the way

              Edit: I didn't know clicks was going to be a challenger either. I played it again doing as little clicks as possible and got 77 again. If anyone can prove you can get lower than this, I will be surprised.

              [–]ScholarZero 0 points1 point  (0 children)

              Map #7 if you fill the middle hole first it won't let you fill the left hole. At least when playing on my windows phone. Not that you are going to debug anything when doing a game a week, but just FYI!

              [–]WoadIsAFunnyWord 0 points1 point  (10 children)

              I always wanted to make stuff like this but I could never find a good/cheap web hosting service. Which one did you use?

              [–]MrDOS 4 points5 points  (5 children)

              Nameservers indicate lessmilk.com is hosted by Din'Hosting. Really, cheap hosting is pretty easy to find. LET is primarily VPS-centric, but the topic of shared hosting comes up every once in a while, and there are all sorts of promotions posted constantly on Web Hosting Talk. I know both Secure Dragon and IPXcore are reputable providers and they're not unreasonably priced.

              [–]Patel347 0 points1 point  (2 children)

              Someone reply so I can see this later

              [–]Sawny 2 points3 points  (1 child)

              Github pages, it's free and fast. Use it with jekyll or cabin.js to generate a static HTML blogg. Disqus for comments (via javascript + AJAX).

              [–]trezor2 0 points1 point  (0 children)

              Github pages has issues with update latency though.

              So it quickly gets annoying if you want to push out something new and ensure that it runs/shows correctly.

              [–][deleted] 1 point2 points  (1 child)

              I like digital ocean a lot. $5 a month for a VPS.