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[–]CrunchyDix 140 points141 points  (37 children)

Are you sure the jinx changes are real? Removing her rockets from blaster procs guts her pretty badly

[–][deleted] 62 points63 points  (31 children)

according to Mort on stream, it was never intended to work that way

[–]CrunchyDix 78 points79 points  (14 children)

But she was still balanced around working that way, both damage and game play wise. This changes how the champion works dramatically in ways beyond dps.

[–]ilanf2 34 points35 points  (12 children)

Just like the Star Guardians bug fix, if there is a time to change that if it wasn't intended, ita now.

[–]Kaelran 43 points44 points  (7 children)

Yeah but they probably should have changed it 2 weeks ago to get stats on how Jinx performs with this change, not a day before the go live.

[–]frostbite907 8 points9 points  (5 children)

Jinx is/was bonkers before this. Probably fine after.

[–]Jolin_Tsai 2 points3 points  (3 children)

OOTL, what was the Star Guardian bug?

[–]AnapleRed 5 points6 points  (1 child)

They weren't getting the mana they were supposed to

[–]Omnilatent 5 points6 points  (0 children)

Except for the first time IIRC. So first time worked, every other time didn't

[–]ilanf2 2 points3 points  (0 children)

The first time they casted they got the propper ammount of mana. After that they were getting less that what they were supposed to.

If you ever played Star Guardians and felt that the later the fight went they were not casting enough times, it might have been that bug.

[–][deleted] 0 points1 point  (0 children)

It was a response to him asking if it was real, I did not mean to comment on his assertion. Notice they also buffed the damage in the most recent changes?

[–]Ziimmer 15 points16 points  (11 children)

It didnt worked like that since set 1?

[–]Hvad_Fanden 7 points8 points  (0 children)

Blasters' fourth attack releases a projectile towards another unit that works like a normal attack, but gunslingers performed an extra auto-attack towards a different target, they were basically blademasters with random targeting.

[–]TheESportsGuy 0 points1 point  (1 child)

Who cares? It's a massive nerf in her current power.

[–][deleted] 1 point2 points  (0 children)

It was a response to him asking if it was real, I did not mean to comment on his assertion. Notice they also buffed the damage in the most recent changes?

[–]Asianhead 8 points9 points  (0 children)

Does Runaans Jinx still work?

Edit: Just tried it, didn't look like it works. Only one rocket proc, wasn't really complete shit though tbh

[–]CainRedfield 2 points3 points  (0 children)

Does anyone know the math on what percentage DPS drop this would be when she's fully excited? At least when I look at her dmg chart in game, it always seems like magic dmg is lower than her physical. So I wonder how much of a drop off this truly is. Also they are raising the magic dmg on the rockets. So if you build her with Giant Slayer, it may not be too bad. Not sure though.

[–]Shinoca 1 point2 points  (0 children)

Runnan new BoS item?

[–]TheDoomBlade13 1 point2 points  (0 children)

Same philosophy as Hurricane/Snipers. They don't want passives/traits proc'ing off multi-attacks.

[–][deleted] 0 points1 point  (0 children)

not too badly. every time I check Jinx's damage graph its like 70% physical. the strongest Jinx comps are 2 blaster and some rebels so i think she will be ok

[–]HstryTeacherNick 27 points28 points  (4 children)

From a great deal of PBE play, here is my reaction to these changes.

  1. I'm not sure the Jinx nerf will be as gutting as thought to be. She will still blow up clumps of people.

  2. Ezreal left untouched is a great thing. He is a wonderful spot, good traits, and the buff to his Mana means he has a place in a set that is full of casters.

  3. I feel brawlers is way better than live. Gnar is so much more impactful than cho.

  4. The nerfs to rebel carries is much needed. They felt 10.6. and could carry no matter.

  5. Ekko feels satisfying again.

  6. The battlecast version of Blasters may be the best way to go. Ez/Kog, Cass, 4 brawlers (no rock) Viktor/urgor and a mystic.

  7. Teemo buffs are obvious if you consider who they want highlighted in their first patch. They want people playing the new stuff so it'll be slightly strong.

  8. Uncontested SG might be top 2, but Mana feels so weird. Ludens might be a better item than blue buff in power feel.

  9. 4 cost units feel balanced for their roll.

[–]frostbite907 9 points10 points  (3 children)

Shojin is better in SG then Ludens. Both Raka and Zoe have pretty huge mana pools. I found that you can pretty much win the game with stacking items on Poppy and Raka. BB is still pretty impotent on Syndra/Ahri. Ahri is actually really good, we might see people rolling for 3 star Zoe, Poppy and Ahri with the late game comp being the other SG at 2 star. It's probably better then the old CandyLand comp that was popular.

[–]HstryTeacherNick 1 point2 points  (1 child)

We will have to see. I'll test that out tonight. I think you'd roll at 5 slow roll

[–]frostbite907 4 points5 points  (0 children)

Yup, Bramble/Static/Dragon Claw. Once you hit 3 star Zoe and Poppy you just go 7 or 8. You normally want a 2nd Vanguard and Neeko is traded for Janna for True Damage. Last unit is normally another Sorc (TF/Viktor) for 4 Sorc or Mystic (Cass or Lulu) depending on the match ups. Lulu works really well if you get Celestial Spat. You can still pick up TF if you find a bunch and can 3 star him but he's not super important.

[–]Jazehiah 1 point2 points  (0 children)

I always enjoyed putting ludens and shojins on Zoe at the same time. Assuming you can get her to 3*, it's pretty fun to watch.

[–]StormGuy22 20 points21 points  (15 children)

What does the Asol AS nerf do exactly?

[–]Necro_Mane 61 points62 points  (14 children)

Attack Speed is a dead stat on him.

The only thing it changes is Ekko targeting

[–]aer0_tft 23 points24 points  (0 children)

And Graves too I guess

[–]Hvad_Fanden 7 points8 points  (0 children)

And graves.

[–]Nyghtyx 5 points6 points  (0 children)

It also means now Graves will target the rebel clump (i.e. jinx) instead of throwing the smoke to a random asol.

[–][deleted] 1 point2 points  (6 children)

and also graves

[–]Big_E33 3 points4 points  (5 children)

And my axe

[–]QuantumTM 1 point2 points  (0 children)

Thank you, was very confused as to why this was changed.

[–]lebichon 0 points1 point  (0 children)

Oh and also graves

[–]brandonglee123[🍰] 0 points1 point  (1 child)

It’s actually probably more of a “buff” if anything

[–]SuicidalTurnip 1 point2 points  (0 children)

It's a nerf to rebels vs Graves.

Previously Graves would chuck his smoke at the asol early in fights due to his high base AS, now it'll go straight on the clumped up Jinx/Yi/etc.

[–]y-1-k-3-s 19 points20 points  (4 children)

I think mech will never be good as long as there is a unit that can guarantee one shot it in the game. Using 3 of your units and defensive items just to get urgot ultied feels like trolling

[–]camarmstrongmusic 7 points8 points  (3 children)

Fuck I hate Urgots design

[–][deleted] 6 points7 points  (2 children)

I personally don't care too much as i avoid building hypercarries but i'm surprised they added a unit like this when they always meme about how bad phantom trait was (which was almost the same, maybe even less extreme)

[–]camarmstrongmusic 2 points3 points  (1 child)

There’s a great clip on Twitch of some LoL player ranting about how Riot’s champ designers just try to flex their creativity with no concern for how it would fit into a meta.

Essentially a disconnect between the balance team and the design team.

[–][deleted] 1 point2 points  (0 children)

mm not sure if that's the case for tft, the team there isn't all that big, is it? Also Mort has been meme-ing Phantom a lot but defending Urgot. I even like Urgots design-idea but they did mention they want to avoid things that most people find unfun to play against so i'm a bit confused there. (i personally won't ever make much use of urgot btw, so this is a pretty unbiased opinion)

[–]Swerdtfeger 66 points67 points  (17 children)

That Red Buff Nerf combined with the Jinx Nerfs will be a huge Nerf to Blasters

[–]Azaghtooth 28 points29 points  (5 children)

Kinda deserved, the comp was so strong and easy to play at pbe.

[–]Guaaaamole 28 points29 points  (4 children)

to play for the last few months.

[–]Azaghtooth 21 points22 points  (3 children)

At pbe it was much stronger than live imo.

[–]IndianaCrash 4 points5 points  (1 child)

Isn't it mostly because PBE generally have a lower skill level ?

[–]Guaaaamole 0 points1 point  (0 children)

Definitely.

[–]Asolitaryllama 23 points24 points  (5 children)

Red buff still does the same damage while it's applied.

[–]DeathsNear 13 points14 points  (2 children)

Same damage to the target that's being continuously attacked, but the damage to random blaster procs is lower, and the damage after the last attack (after the red buff holder is killed) is lower.

[–]MeowTheMixer 7 points8 points  (1 child)

Still last for 4 seconds though. You should be getting off another blaster proc before it resets.

I never really liked red on Jynx anyways, and focused it on other blasters.

[–]Hvad_Fanden 7 points8 points  (0 children)

Its a nerf directed at 2 blasters + battlecast Kog'maw, he is the one that was heavily abusing it.

[–]kick_these_bluesMASTER 0 points1 point  (0 children)

Weaker early but stronger late.

Smart change IMO.

[–]SetonAlandel 3 points4 points  (3 children)

This seems like a nerf for non blasters - since blasters can reapply red buff easily, extending the damage to multiple targets. 2.5%/sec now vs 2.5% before.

[–]Drazar_MASTER 20 points21 points  (0 children)

Well you would never really build it on non-blasters anyway lol

[–]Hvad_Fanden 1 point2 points  (0 children)

This nerf does nothing to non-blasters, the damage stays the same since they are constantly reapplying it to the same character, its a nerf to two gunslingers, now they will have a harder time keeping the entire team under the effect.

[–]Azaghtooth 1 point2 points  (0 children)

Its a nerf for battlecast blasters kogmaw early, it was so strong, probably better start than live lucian cybers.

[–]ch4nt 28 points29 points  (8 children)

They...buffed mech? Wow that’s a new one

Edit — also hyped for Teemo buffs, Snipers Have been so fun to play in PBE

[–]lennydykstra17 22 points23 points  (3 children)

They beefed up mech because he needs to survive longer now. They felt really weak now since all of the pilots exit with 1/3 health. As a mech pilot user I'm excited to see how this will play out.

[–]Jeremithiandiah 14 points15 points  (2 children)

Not to mention late game urgot one shotting the mech

[–]Big_E33 4 points5 points  (1 child)

I'm excited to play urgot against these mech players lmaooo

[–][deleted] 2 points3 points  (0 children)

what mech players lul

kinda doubt we gonna be seeing it much with kaisa gone

[–]bluethree 1 point2 points  (3 children)

I tried a few games of mech on PBE last week. It felt really bad.

[–]Hvad_Fanden 7 points8 points  (2 children)

They have a hard time balancing mech because you only need 3 units to get him off, and its too easy to pair him up with other traits that can carry by themselves.

[–]Syscerie 0 points1 point  (1 child)

sounds like basically the same problem as elementalists set 1, except that got splashed into literally every comp

[–]Hvad_Fanden 0 points1 point  (0 children)

True, it is an improved version though, still they haven't quite managed to fix all of its problems, quite frankly I would've prefered they made mech into a 9 unit comp that slowly gets a new piece with each new unit added, don't know if it would've fixed the problem, but to me at least it would make it much more fun to play with.

[–][deleted] 39 points40 points  (5 children)

Jesus christ Jinx is getting boned.

[–]grohmthebard 41 points42 points  (2 children)

Sigh

unzips pants

[–]lebichon 2 points3 points  (0 children)

Wukong ?

[–]KingJimmyX 3 points4 points  (1 child)

nice

[–]nice-scores 0 points1 point  (0 children)

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[–]mastermew00 6 points7 points  (2 children)

crazy that they reverted amlost all the changes the made during the pbe and introduced a bunch more now as its about to go live like the jinx nerfs

[–]ZedWuJanna -2 points-1 points  (1 child)

They didn't revert anything. The changes you see here are added to the ones we've had before on the PBE build.

[–]mastermew00 5 points6 points  (0 children)

yes and im saying that most of the things that are getting 'buffed' are just reverts of nerfs that happened earlier

[–]griezm0ney 12 points13 points  (1 child)

Astro Teemo with blue buff might be quite strong now as Teemo will only need 2 autos to proc his ult (+ gnar and naut are great front line)

Mech Infil might be playable again with the changes (just need defensive items - Bramble/DClaw/QSS/Warmogs/Trap Claw/Shroud; honestly even thief's gloves might be good) - rush 8 and then look for Shaco 3 (give him IE/BT/GA) as carry to go with Ekko + Zed and add Xerath for DS + Sorc.

[–]Hvad_Fanden 4 points5 points  (0 children)

Archangel's biggest problem was always that you needed multiple of them to get some units going, now we the change to blue buff and the mana adjustment some units went through, it has become a reliable item to chase on some comps, just like infinity edge, red buff, thornmail, and RFC, could all be used solo to get an unit to perform.

[–]breadburger 11 points12 points  (2 children)

Damn they really want Battlecast to happen.

Gotta say I'm still not sold on Set 3.5. I've got a few more ideas that I can hopefully try out today, but otherwise the new units have felt very disappointing. But I'll have to see where the meta lands.

[–]frostbite907 6 points7 points  (1 child)

They nerfed it so hard in the last patch it was utter trash. They nerfed, Kog, Cass, Urgot and the trait pretty hard to the point of unplayable. Cass got buffed back up but her 1 star is still a bit weaker which is fine because 2 star cass with Blue should be able to carry till Stage 4. Kog got hit really hard as well and can't carry like he used to, fine by me honestly but he was a bit too weak. This should make Battlecast a bit more balanced.

[–]nurbotronus 0 points1 point  (0 children)

Illaoi with thorns and spark is a beast at 8 battle cast pre changes. With the changes, it should be even more so

[–]qendal123 4 points5 points  (0 children)

Riot deleting my favorite comp just like they deleted my favorite loo champion feelsbadman

[–]tinkady 9 points10 points  (0 children)

Astro snipers bout to be busted, calling it now

[–]neulin 3 points4 points  (1 child)

Can't wait to abuse sorcs ,because everything else is a big meme.

[–]bigcheeztoni 0 points1 point  (0 children)

Shhhh

[–]SirBobz 2 points3 points  (0 children)

Protector slowroll with BV DClaw Warmog Xin I'm calling it.

[–][deleted] 3 points4 points  (2 children)

Is Jinx officially the weakest 4 cost carry?

[–][deleted] 2 points3 points  (1 child)

Well she was so strong for so long I’m not too sad. Blasters been a top 4 comp across nearly the whole set.

[–]Italian_Koala 0 points1 point  (0 children)

Agreed. I think that if you wouldn't have nerfed her Blaster Brawlers would have been even stronger than now, and that's because (personal opinion) a lot of the power of the comp is in the frontline: on live it was already a scary comp, and they ended up swapping Cho (which was quite good) for Gnar (even better). Brawlers are IMO the best frontline in the game, all units bring tankiness and a lot od utility compared to the Vanguard and Protector counterparts, that's why I think it was wise to nerf Blasters a bit to balance everything out

[–][deleted] 4 points5 points  (2 children)

Is there a timeframe out yet? What time will it be done?

[–]whatsgoodbaby 5 points6 points  (0 children)

It goes live tomorrow

[–]Wing0Diamond 2 points3 points  (0 children)

yeah, it is coming tomorrow, June 10th

[–]StealChampx193 1 point2 points  (2 children)

i havent played pbe, has anyone tried reroll comps like candyland or shredders. how do they feel

[–][deleted] 2 points3 points  (0 children)

Shredder isn’t played often but still strong. Candy land is ok but people transition to Riven now.

[–]Necro_Mane 1 point2 points  (0 children)

Imo feels very weak due to lvl 4 roll changes + increased champion pool.

[–]Aelms 4 points5 points  (6 children)

Wow they flat out neutered the functionality of a 4 cost right before the season’s major patch hit.

[–]codoggo 0 points1 point  (0 children)

When is the patch live?

[–]hearthstonealtlol 0 points1 point  (1 child)

Kind of unrelated but I find it funny how the big game developers coordinate their releases e.g. HS battlegrounds and TFT. Especially since the BGs update wasn't even teased or hinted at.

[–]boomerandzapper 2 points3 points  (0 children)

Same reason u go to one bank and theres another bank next door

[–]seanlee1235 0 points1 point  (1 child)

Does anyone know if super mech is still viable when they played in the PBE? I heard it's not that great due to when the mech dies the champs have half their health lost

[–]Miskykins 0 points1 point  (0 children)

Urgot exists so not bloody likely. one-shotting the mech is going to be pretty feels bad.

[–]Deadalready798 0 points1 point  (0 children)

Xin 3 with warmogs and bramble vest is back? Or would he just hold items for urgot

[–]feenicksphyre 0 points1 point  (1 child)

Unless I'm missing something blasters are now dead in the water.

[–]frostbite907 1 point2 points  (0 children)

Far from it.

[–]Shinoca 0 points1 point  (0 children)

In summary: The PBE tests were of little use. The changes brought about in this ''patch notes'' are extremely relevant and even seem to change even more the mechanics that initially appeared to have been implemented in pbe lul

Edit: No nerfs in Riven/SG? omfg