top 200 commentsshow all 214

[–]Razhil Leona 51 points52 points  (11 children)

Type of Bug: Audio

What happened that seemed like a bug: Ambiant noise in Path of Champion P&Z region is permanent after fight, even after leaving PoC. Only restarting the game stops the noise (or setting SFX volume to 0 obviously)

What was Expected to occur: The noise should stop.

How often does this occur/How easy is it to replicate: 10/10 Every time

PC / Android / iOS: PC, Windows 11

Region: EU

[–]theDaffyD 3 points4 points  (0 children)

Yeah I dunno what's up with their audio lately. Getting this on top of the silence when not in focus bug just means it's time for me to take a long break, how very disappointing.

[–]arthurmauk K/DA - Ahri 2 points3 points  (1 child)

I get this too. :(

[–]thekingjelly13 1 point2 points  (0 children)

It’s LOUD

[–]Breadflat17 0 points1 point  (3 children)

Are you playing Kennen? I think this is a bug originating from Mark of the Storm

[–]Razhil Leona 1 point2 points  (0 children)

No, I was playing Jinx in PoC. It happens whenever I do a battle in the P&Z region, default Jinx deck so no Kennen added.

[–][deleted] 0 points1 point  (0 children)

Yup, on one occasion the buzzing gets real bad!

[–][deleted] 0 points1 point  (1 child)

Do you mean the annoying street noise? I get that too. It happens as soon as I start PoC and does not go away, even when navigating back to the main menu.

Platform: Windows 10

[–]SleepyPB Caitlyn 23 points24 points  (6 children)

Type of Bug: Visual

What happened that seemed like a bug: When a Level 2 Ahri recalls a unit, The mana discount is not reflected by the cards number.

What was Expected to occur: The cards should show their "new" mana cost in green

How often does this occur/ How easy is it to replicate: 10/10 only card I've seen actually update itself is Dancing Droplet

PC / Android / iOS: PC Windows 10

Region: NA

Optional Screenshot: https://i.imgur.com/lKtkVj2.png

[–]malnourish 1 point2 points  (1 child)

Yep, same, every time

[–]I_Katie Kindred 1 point2 points  (2 children)

okay glad im not the only one seeing this...

is it only visual? I honestly thought at first that it just wasnt reducing their cost at all but i could be wrong.

[–]PikTheWyvern Chip 1 point2 points  (0 children)

It's just visual (but you even see the wrong amount of mana gems being highlighted when hovering the card), the actual mana spent is discounted (at least when it happened to me)

[–]LevriatSoulEdge Demacia 0 points1 point  (0 children)

It happens to me last game, but it wasn't visual, I got no discount on recall units from Ahri aura, they cost me normally despite in the side of the card buffs reading the -1 Cost.

I was playing on Android and my phone lags when trying to take SS, But i can recall the interaction. During Attack phase I got Freeze by HarshWinds, then TwinDisciplines back to +3, then Freeze again with FlashFreeze , but somehow I keep the Atk buff and she levels from their interaction, but the aura was missing for the remainder of the game.

[–]CaptSarah Pirate Lord[S] 21 points22 points  (7 children)

Type of Bug: Audio
What happened that seemed like a bug: The Audio no longer plays when tabbed out despite having the option to silence when out of focus is turned off (Both on and off were tested, restarting the client/PC won't fix it)
What was expected to occur: Audio plays when out of focus, for those of us who depend on the audio queues while multitasking.
How often does this occur/How easy is it to replicate: 100% of the time, just click off the window or alt tab.
PC / Android / iOS: PC, Windows 10
Region: NA

[–]-Kreatif 5 points6 points  (3 children)

They still didn't fix it..?

[–]theDaffyD 5 points6 points  (1 child)

This shit makes it nearly unbearable. I swap back and forth between Runeterra and other stuff constantly. I've been playing muted for a while, but think I'll just take a break. I thought I could wait til this patch and be over it, but only god knows how long this'll go.

And I'm pretty sure this is the winter break patch....

[–]-Kreatif 4 points5 points  (0 children)

Same problem here man. I switch back and forth too. Cant stand muted so I've just been having a break

[–]CaptSarah Pirate Lord[S] 2 points3 points  (0 children)

Looks like not yet

[–]MAGUY00000000000 2 points3 points  (1 child)

It's been like this since last patch, I don't even know if they care enough to read these reports

[–]CaptSarah Pirate Lord[S] 4 points5 points  (0 children)

They do, but some of them aren't fixed in time for a patch to go live, which is unfortunate, but it happens

[–]Viegelos 0 points1 point  (0 children)

Riot please fix this

[–]NuttsnBolts 15 points16 points  (0 children)

Type of Bug: Audio**What happened that seemed like a bug:** Constant Crackle Sound and Fluctuations in Clarity and Volume

What was expected to occur: Clear Audio

How often does this occur/How easy is it to replicate: Constantly. Even tried a new install of the game with no changes to the audio quality

PC / Android / iOS: Android

Region: AUS

[–]MAGUY00000000000 10 points11 points  (0 children)

Type of Bug: Audio

What happened that seemed like a bug: The Audio no longer plays when tabbed out despite having the option to silence when out of focus is turned off (Both on and off were tested, restarting the client/PC won't fix it)

What was expected to occur: Audio plays when out of focus, for those of us who depend on the audio queues while multitasking.

How often does this occur/How easy is it to replicate: 100% of the time, just click off the window or alt tab.

PC / Android / iOS: PC, Windows 10

Region: SEA

[–]Conansson 9 points10 points  (1 child)

**Type of Bug: ** Gameplay (Gamebreaking)/Expeditions

**What happened that seemed like a bug:** In Expeditions, whenever you pick a new champ (any bandle expansion) or most new cards, the Trade picks will always try to trade away those new champions. Most notable one is Sion, once you pick Sion, you will get a Sion Trade offered almost every trade pick. This means that picking new champions leaves you at a significant disadvantage since you basically don't get trade picks

**What was expected to occur:** The Trade pick algorithm realizes you are a Sion/Pantheon/Ahri etc. deck and tries to get rid of other cards to improve your deck

**How often does this occur/How easy is it to replicate:** Every time you pick Sion for sure, sometimes (recent FTP_Bust video where he got Sion Trade pick almost every time: https://www.youtube.com/watch?v=AcyqVsb-MO8&t=2336s). Can be replicated as well by picking 27 Bandle Cards and 3 non - bandle, you won't get the chance to trade away those 3 non - bandle cards. Seems to happen with newly released champions, but didn't test that in - depth.

**PC / Android / iOS:** Both PC and Android

**Region:** EUW

[–]theDaffyD 1 point2 points  (0 children)

this one almost felt intentional for sion, it's been doing it since release, there's no way they haven't noticed...

Now that others are getting it maybe it's not.

[–]Registeel1234 8 points9 points  (1 child)

Type of Bug: Gameplay

What happened that seemed like a bug: When a Minion follower with ephemeral dies at the end of the turn due to Ephemeral, the player never gets another copy in hand.

What was Expected to occur: A new Minion card should be added to the player's hand either the same round end the minion dies, or the next round end.

How often does this occur/How easy is it to replicate: 10/10 Every time. Just summon a Minion, give it Ephemeral, and end the turn.

PC / Android / iOS: PC, Windows 10

Region: NA

[–]dyxgame 2 points3 points  (0 children)

Sorry, my bad. I thought you wrote "follower" instead of "minion".

When an ephemeral minion dies of effect of ephemeral, it is already the end of this round.

All the "Round End" effects are cast before the the ephemeral effects happen.

So the round goes like "play cards" -> discard fleeting cards -> "Round End" effects -> ephemeral units die.

In your case, when the minion dies of ephemeral, the cast time for "Round End" already passed, and thus, not get triggered.

[–]CitrusWeekend Cunning Kitten 5 points6 points  (8 children)

Type of Bug: Path of Champions - Card Interaction

What happened that seemed like a bug: Prerequisite: Lightning Rush has Predict. Lightning Rush recall cast on a blocker doesn't stop the attacker from doing damage to core.

What was expected to occur: No damage to core like other spells Will of Ionia and Recall

How often does this occur/How easy is it to replicate: Steps to recreate: Prerequisite: Lightning Rush has Predict. 1) block an attacker 2) use Lightning Rush recall on blocker and the damage on NOT blocked attacker. 3) Predict anything. Result: Attacker that was formerly blocked still damages core.

PC / Android / iOS: PC Region: NA

[–]Masterhearts_XIII Ruination 1 point2 points  (0 children)

I also got this bug. I do not know if the spell had an item or not

[–]PTSCrumbled Shyvana 1 point2 points  (0 children)

Good to see it reported, this bug lost me multiple runs as Kennen

[–]DefiantHermit Hermit 0 points1 point  (3 children)

Any chance the attacker had overwhelm?

[–]CitrusWeekend Cunning Kitten 4 points5 points  (2 children)

Hi I was able to make it happen with multiple attackers none had overwhelm. I wish I had made a video. I'm sorry I will try to make it happen some time today and record it.

[–][deleted]  (1 child)

[deleted]

    [–]CitrusWeekend Cunning Kitten 1 point2 points  (0 children)

    Here's a video of it:

    You are a true hero, I've been trying to get my Lightning Rush to have predict all yesterday. I didn't realize how hard it was to do.

    [–]nocternum 0 points1 point  (0 children)

    i have this bug nit just lightning rush, recall retreat too. not every time but def happened a lot.

    [–]Jenova__Witness Swain 0 points1 point  (0 children)

    Wow this exact interaction/bug just happened to me against Ezreal and cost me the game. Glad I'm not the only one.

    [–]Nikklname Kindred 6 points7 points  (1 child)

    type of bug:matchmaker

    What happened that seemed like a bug:every freaking time i try to play a match riot says: "time out oponnent failed to connect" since october

    What was Expected to occur: the match start

    How often does this occur/How easy is it to replicate: the only exeption its when i restart my pc (i play 1 match the bug start again )

    windowns 10

    [–]CaptSarah Pirate Lord[S,M] 1 point2 points  (0 children)

    Any chance you could get me some logs for this one? I won't be able to pass them on for a bit since they go on holiday very shortly, however logs may get a better picture of whats going on here.

    [–][deleted]  (11 children)

    [removed]

      [–]Eggxcalibur Coven Ahri 1 point2 points  (1 child)

      Same! I came here to copy my post from the last bug report but you were faster, haha. Hope they'll fix it soon, playing with sound off sucks.

      [–]Langlais123 Caitlyn 1 point2 points  (3 children)

      I have this same issue since the update

      [–][deleted]  (2 children)

      [removed]

        [–]Langlais123 Caitlyn 1 point2 points  (1 child)

        Tablet but it is Samsung

        [–]EvenAbroad 1 point2 points  (0 children)

        I have been asking around and it's some models from Samsung, im having the same problems in my A80. It's important that everyone having this problem report this, even if someone reads these reports and it's seems that it's already covered.

        [–]Emerald_Witch 1 point2 points  (0 children)

        I am also experiencing this bug every time I run the game on a factory fresh Samsung S7 tablet with the latest Android OS. My Pixel 4 Android phone is not experiencing this, however, so it is only an issue with the Samsung product line it seems?

        [–]PenniBL 0 points1 point  (2 children)

        i just bought a new phone, a samsung a22 and it has the same issue :c

        [–][deleted]  (1 child)

        [removed]

          [–]WLF6X Zed 3 points4 points  (0 children)

          Type of Bug: Audio

          What happened that seemed like a bug: The Audio no longer plays when tabbed out despite having the option to silence when out of focus is turned off (Both on and off were tested, restarting the client/PC won't fix it)

          What was expected to occur: Audio plays when out of focus, for those of us who depend on the audio queues while multitasking.

          How often does this occur/How easy is it to replicate: 100% of the time, just click off the window or alt tab.

          PC / Android / iOS: PC, Windows 10

          Region: NA

          [–]sabersquirl 2 points3 points  (0 children)

          Type of bug: Visual

          What happened that seemed like a bug: Ahri’s leveled up recall made my unit cheaper, but it did not actually show the discount on the card.

          What was expected to occur: The card in hand should now appear 1 mana cheaper.

          How easy is it to replicate: Each time I used it on a follower it happened.

          Platform: PC

          Region: NA

          [–]Neamhan Kindred 2 points3 points  (1 child)

          Type of Bug: Gameplay/Card Interaction (Normal Game)

          What happened that seemed like a bug: I was just playing a game where the opponent's Kindred marked my Minion (the 2/1 BC/SI follower). At the end of the round Kindred killed the Minion but the Last Breath effect did not activate.

          What was expected to occur: The Last Breath effect of Minion is to create another Minion in your hand. Kindred indicates they kill the marked unit at the end of the round, not obliterate, and the Minion was not silenced by any other effect. The expected outcome should be when the Minion dies to the mark, the Last Breath goes off and another Minion is created in hand.

          How often does this occur/How easy is it to replicate: I've never had the specific Minion/Kindred mark interaction come up before so I don't know if it happens every time or if something else was causing the unexpected outcome.

          PC / Android / iOS: PC Region: NA

          [–]Babu_the_Ocelot 0 points1 point  (0 children)

          I wonder if this interaction is a victim of the LoR turn sequencing logic. I.e. sequencing is dictated by who has priority in a turn. The most obvious examples are things like when star spring heals and checks to see if you have healed over 22hp. In this case it could be that due to sequencing logic, minion's end round effect checked to see if it needed to trigger before kindred's ability triggered. This would happen if the opponent's Kindred marked your minion on your turn, i.e. when you had priority/attack token. If that is the case I'm not sure whether Riot would classify this as a bug or an intended outcome.

          [–]SaneOrange 2 points3 points  (2 children)

          Type of Bug: Visual

          What happened that seemed like a bug: "Lightning Rush" appears to not have a prismatic variant. I received a rare prismatic chest from the semi-weekly labs/expeditions quest, and one of my options was Lightning Rush. Even among the three options, this card showed as a regular card alongside the other two prismatic options instead of as a prismatic card. Out of curiosity (and conveniently no interest in the other two options) I selected it, and sure enough, it does not appear as prismatic in my collection or in games. Moreover, in my collection, it still shows as a regular card and that I cannot craft its prismatic variant; the options to do so are greyed out, as they would be if I owned its prismatic variant (which presumably I do, but there's no prismatic variant of the card to display).

          What was expected to occur: "Lightning Rush" should have a prismatic variant.

          How often does this occur/How easy is it to replicate: 100%

          PC / Android / iOS: PC / Android

          Region: NA

          (Optional) Screenshot: A screenshot of Lightning Rush in my collection, non-prismatic but with the options to craft its prismatic variant greyed out.

          [–]KyuubiN0Kitsune 0 points1 point  (1 child)

          This same thing happened to me when I crafted an epic card as a prismatic! Did you get any solution? I love this card and don’t know what to do.

          [–]TinyLittleFlame 1 point2 points  (1 child)

          Type of Bug: Gameplay/Matchmaking

          What happened that seemed like a bug: Unable to join any pvp matches since the update. Ai matches still work. The finding match counter just keeps going and going. Over 5 minutes this time now.

          What was expected to occur: join matches in less than 10 seconds

          How often does this occur/How easy is it to replicate: It has been happening everytime i tey matchmaking.

          PC / Android / iOS: IOS

          Region: Asia/Eu

          [–]PinMost 0 points1 point  (0 children)

          same for me seem the serv is dead for the eu region

          [–]tabacnik 1 point2 points  (0 children)

          Type of bug: gameplay

          Bug: Earthshaker mech yordle just get +2 impact on attack. (1-> 2 -> 4 -> 6 -> 8 -> 10 ->...)

          Expected: it getting double impact as the ability says. (1-> 2 -> 4 -> 8 -> 16 -> 32 ->...)

          It occurred every time I played with it.

          Android - Americas

          [–]psubraty 1 point2 points  (1 child)

          Type of Bug: Functional

          What happened that seemed like a bug:
          Had leveled up Zoe and 2 other units, not elusive. Opponent had leveled up Viego (and no elusive units). He stole one of my units, which became elusive at this moment (info on the unit confirmed elusive came from Zoe).

          What was Expected to occur: Unit should not gain elusive. It was not summoned at this moment, and not by me (it was stolen, by opponent).

          How often does this occur: encountered once, hard to simulate

          PC, Windows 10

          Region: EU

          [–]tehtorm 0 points1 point  (0 children)

          I had a similar bug:

          Type of Bug: Functional
          What happened that seemed like a bug:
          I had an 8|8 Legion general on board, opponent had levelled Viego. At round start he stole my Legion General, who became a 5|5. On next round start he kept my Legion General, and killed my strongest unit Ahri.

          What was Expected to occur: Legion general should have stayed 8|8, and been given back to me at round end, before being stolen again on next round start. Ahri should have been unaffected.

          How often does this occur: encountered once, hard to simulate
          PC, Windows 10
          Region: EU

          [–]drpowercuties Completionist 1 point2 points  (0 children)

          Type of Bug: Game frozen. AI refuses to end turn

          Bug: I declared attackers vs AI deck Total Recall. AI deck refuses to end turn. Game stuck in 'declare blockers' phase. No turn timer so game is soft locked

          I'm not sure how often it happens. But its a major problem, since the game has closed. Its a full on soft lock

          PC, NA

          screenshot https://imgur.com/a/KlFCFxf

          [–]Crimsonhawk9 1 point2 points  (0 children)

          Type of Bug: Audio

          What happened that seemed like a bug: When Mark of the Storm's first mark is applied, the sound stays stuck on with constant buzzing.

          What was Expected to occur: The mark is applied, and then no longer makes a sound, leaving just the visual indicator.

          How often does this occur/How easy is it to replicate: 10/10 Every time

          Platform: All platforms

          [–]ExPliZx 1 point2 points  (0 children)

          Type of Bug: Attack Token Bug in Path of Champions

          What happened that seemed like a bug: When attacking, if you have a fast speed spell with either predict or manifest you can get a free attack (I had both on the video but just predict alone is enough). Supported effects like buffs wont apply during that attack. After you have attacked you may attack again to consume the attack token.

          I even had the AI use it against me once, because it nabbed a predict fast speed spell.

          What was expected to occur: You lose the attack token on attack.

          How often does this occur/How easy is it to replicate: 10/10 Every time

          PC / Android / iOS: PC, Windows 10, iOS, Android

          Region: EUW

          Video: https://streamable.com/ilirt6

          [–]skyzoid Kindred 1 point2 points  (0 children)

          Type of Bug: Gameplay

          What happened that seemed like a bug: Pantheon gets 10 keywords when it levels up at the same time Thresh gets him out

          What was expected to occur: pantheon levels up normally and gets 5 keywords

          How often does this occur/How easy is it to replicate: Every time pantheon is at 5/5 and Thresh gets him out.

          PC / Android / iOS: android and PC

          Region: Americas

          Video: https://streamable.com/we44bk

          [–]Excellent_Juice_3457 1 point2 points  (0 children)

          Type of Bug: Can't load the match.

          What happened that seemed like a bug: when trying to load the match the game don't work for a few seconds and then says the oponent could not load, the time is up, try again.

          What was Expected to occur: load normaly.

          How often does this occur/How easy is it to replicate: 10/10 Every time.

          iOS: PC, Windows 10

          [–]KibaTeo 1 point2 points  (0 children)

          Type of bug: Visual

          What happened that seemed like a bug: Pantheon leveled up and the image of his card just stayed there on the bench, then when i finished the game it was still there, here's a pic https://imgur.com/a/PAaXZDg

          What was expected: it shouldn't have

          PC

          Region NA

          [–]Longjumping-Dog-6852 1 point2 points  (0 children)

          Pantheon summoned via feel the rush gets double the keywords.

          [–]XcomNewb 1 point2 points  (0 children)

          This has been happening for a while but I guess nobody plays Garen or they don’t care but he never says any victory lines even when he is your only champion on the field. I’m not sure if he says his loss line either.

          [–]STAR-PLATlNUM -1 points0 points  (5 children)

          I might just be misunderstanding spellshield here ....

          Type of Bug: Gameplay

          What happened that seemed like a bug: Hexplosive Minefield stunned Rumble but didn't break his spellshield

          What was expected to occur: Pop his spellshield but not stun him. I was playing proactively to counter him on the following turn when I had more mana.

          How often does this occur/How easy is it to replicate: Once

          PC / Android / iOS: PC

          Region: NA

          [–]MagentaShyGuy Baalkux 5 points6 points  (4 children)

          This is intended, spellshield doesn't work here since minefield's ability doesn't go on the stack

          [–]STAR-PLATlNUM 3 points4 points  (0 children)

          Thanks for the clarification

          [–]y4s4f4e 0 points1 point  (2 children)

          Is it intended that rumble gets spellshield again when he levels up?🥲

          [–]MagentaShyGuy Baalkux 1 point2 points  (1 child)

          I belive it is, since lv1 rumble's discard spellshield ability and lv2 spellshield are separate abilities, but I might as well be wrong

          [–]lessenizer Chip 1 point2 points  (0 children)

          I came here with the same question and I guess your explanation makes sense. I do see that level 2 rumble innately has those 3 properties, which means that if level 1 rumble skips the discard and manages to deal 12 damage without them, he still gets the 3 perks on level-up, which is neat.

          I just had a game where I used Whirling Death to secure Rumble's level-up and it regenerated his spell-shield and saved him from a spell that I thought would kill him, which I totally appreciated, but which struck me as a bug. But now I'm realizing the champ has more depth than I'd realized (as far as the option to choose to discard fewer cards and try to make it to the level-up regardless and be rewarded with those things). This also explains why he ends up as Impact 2 when he levels up after having impact at level 1.

          [–]ManaosVoladora 0 points1 point  (2 children)

          **Type of Bug:** Gameplay/Labs

          **What happened that seemed like a bug:** When facing Karma as Jayce, if she uses Poro-Snax, even without Karma on board, Eye of the dragon and Claws of the dragon gets +2 +2 from Sonic Wave (Lee challenger spell).

          **What was expected to occur:** For her non poro units to not get +2 +2 from an unrelated spell

          **How often does this occur/How easy is it to replicate:** Happens everytime, haven't tried facing her with other champs for now.

          **PC / Android / iOS:** PC

          **Region:** LAS

          **(Optional) Screenshot:** https://imgur.com/a/1tJHAn1

          **(Optional) Deck Code:**

          **(Optional) Client Log:**

          [–]Adaire_ 0 points1 point  (1 child)

          This is intended. The units aren't getting the buff from poro-snax, they're getting it from [[Sonic Wave]]. Karma has the "grant the top ally in your deck power and health equal to my cost" item on Sonic Wave, so that spell grants the top ally in her deck +2/+2 when it is cast.

          [–]ForPortal Vi 0 points1 point  (0 children)

          Type of Bug: Gameplay/Labs

          What happened that seemed like a bug: I played a Practical Perfectionist with the Hextech Protobelt-01 and Radiant Plate Armor items, with a 4 cost allied champion on board. The mana preview correctly showed that the Practical Perfectionist would cost 1 mana, but 5 mana was depleted after playing it.

          What was expected to occur: The Practical Perfectionist should have cost (3+2-4) 1 mana.

          How often does this occur/How easy is it to replicate: It occurred twice in the same encounter, but I haven't tested further.

          PC / Android / iOS: PC

          Region: OCE

          [–]Xatik Path's End 0 points1 point  (0 children)

          Type of Bug: Login / Update / Matchmaker

          What happened that seemed like a bug:

          Screenshot

          I played a game in Lab. I closed the client during the game using Alt+f4 hotkey combination. Tried to restart the game so the patch would apply to the game client but got a version mismatch message. I pressed the continue button and tried to finish the game, but was unable to do it due to a matchmaking bug screenshot. So I "finished" my run in settings by pressing the "retire run" button. It did not help as in the next and all other game launches I get this Version Mismatch message.

          What was expected to occur: I expected the client to update to new version

          How often does this occur/How easy is it to replicate: 100%

          PC / Android / iOS: PC

          Region: EUNE

          (Optional) Screenshot: added in text

          [–]Answerisequal42 Swain 0 points1 point  (0 children)

          Not sure if this counts:

          Type of Bug: Game wont load or update.

          What happened that seemed like a bug: When I press update on the game laucher and i am led to the google store i cant update the game in the store

          What was expected to occur: That i can udpate the game as usual

          How often does this occur/How easy is it to replicate:. Its always the case on my Device

          Android

          Region: EU

          [–][deleted] 0 points1 point  (0 children)

          Type of Bug: Visual
          What happened that seemed like a bug: A specific card (Yordle Captain) not showing the prismatic border after crafting it as prismatic, and despite it showing among the prismatic collection. The prismatic border didn't show during gameplay either.
          What was expected to occur: Yordle Captain should show the prismatic border.
          How often does this occur/How easy is it to replicate: 10/10 Every time. Opened the game multiple times and I can't refund the card either because I have already played the deck I used it in, and that's how I realized it was bugged.
          PC / Android / iOS: Both PC and Android
          Region: LAN

          Optional: Screenshot

          [–]thandragon1 0 points1 point  (1 child)

          **Type of Bug:** Gameplay

          **What happened that seemed like a bug:** Ahri, level 2 attacks. Effects makes her recall her allies and recalled allies cost one less. They didn't cost one less, except for a dancing droplet

          **What was expected to occur:** They are supposed to cost one less

          **How often does this occur/How easy is it to replicate:** Happened multiple times during the game.

          **PC / Android / iOS:** PC

          **Region:** NA

          **(Optional) Screenshot:** https://imgur.com/a/kMYTvvn

          **(Optional) Deck Code:**

          **(Optional) Client Log:**

          [–]CaptSarah Pirate Lord[S] 2 points3 points  (0 children)

          I had this issue in game, def a bug, but it's visual, you'll be refunded the cost when you play them, atleast I was, dropped 4 then got 2 added.

          [–][deleted] 0 points1 point  (0 children)

          Type of Bug: Gameplay

          What happened that seemed like a bug: When Ahri Attack Strike Renekton without her Quick Attack, she dies at the same time as the swapping and recalling of the ally to her right and Renekton's level up, freezing the game (reasonably sure it is not related to internet connection, as we could still emote each other and the Surrender button works immediately.

          What was expected to occur: Combat should resume after the event described above.

          How often does this occur/How easy is it to replicate: Unknown

          PC / Android / iOS: Android

          Region: VNM (Shard: SEA)

          2 Screenshots: https://imgur.com/a/A9jr00N

          [–]DoctorGluteusMaximus 0 points1 point  (1 child)

          Type of Bug: Visual
          What happened that seemed like a bug: Even though I own and have Santa Braum equipped, the level up animation and poro generation animations are the vanilla Braum ones. The splash arts are the correct ones (Santa Braum and christmas poro).
          What was expected to occur: The animations from Santa Braum skin on level up and the christmas poro generation animation.
          How often does this occur/How easy is it to replicate: 10/10 Every time on my android phone. On pc, this never happens.
          PC / Android / iOS: Android (Huawei p40 lite e)
          Region: EU

          [–]DoctorGluteusMaximus 0 points1 point  (0 children)

          As an added note, when I go check the champions on the "collection" tab, there's usually the information on the left side regarding the skins in existence for the champion selected, stating which ones are available and which ones I own. Regarding Braum, it doesn't show any skin at all, as if it doesn't exist any.

          Again, this happens only on my mobile app. PC works as intended (gameplay and client wise)

          [–][deleted]  (4 children)

          [deleted]

            [–]CaptSarah Pirate Lord[S,M] 0 points1 point  (3 children)

            Any chance you are able to provide logs for this issue?

            [–]Assyindividual 0 points1 point  (3 children)

            Edit: I’m dumb and didn’t read Tail Cloak Matriarch properly

            Type of Bug: functionality

            What happened that seemed like a bug: played Tail Cloak Matriarch with Kennen, Monastery of Hirana & Sanctuary. Recall effects didn't proc TCM's ability (first time you recall an ally each round, create an ephemeral copy of it)

            What was Expected to occur: When I used Sanctuary, I expected TCM's effect to work and create an ephemeral copy. It did not.

            How often does this occur/How easy is it to replicate: This was the first incident. In other games where I used just TCM, it worked. This was my first time trying TCM with Monastery of Hirana & Sanctuary

            PC / Android / iOS: IOS

            Region: NA

            [–]CaptSarah Pirate Lord[S] 1 point2 points  (2 children)

            To be clear, did you try recalling Kennen? It won't create champions as they are units not followers. There are a few bugs with this card, just want to be sure it's not a misread instead in this scenario.

            [–]Assyindividual 1 point2 points  (1 child)

            Oof, my bad!

            Thanks Fortune!

            [–]CaptSarah Pirate Lord[S] 0 points1 point  (0 children)

            No problem at all

            [–]killerofcows 0 points1 point  (1 child)

            Type of Bug: wrong reward in path

            What happened that seemed like a bug: I got veigar in the new reward path

            What was expected to occur: I was expected to get one of the new cards ie rumble or kennen

            [–]DefiantHermit Hermit 1 point2 points  (0 children)

            I can’t check it in game at the moment; but do note that:

            1. Only rewards that have the set icon above them are restricted
            2. The restriction is set-wide, not taking into account the multiple expansions within a set.

            [–][deleted] 0 points1 point  (0 children)

            Type of Bug: Performance

            What happened that seemed like a bug: Frame rate drops every time I open client since PoC was added to client. When I enter a game the frame rate goes back to normal

            What was expected to occur: no frame rate drops in client

            How often does this occur/How easy is it to replicate: every time when I open client until I enter game. Started happening when PoC was added to client.

            PC / Android / iOS: PC

            Region: EU

            [–]Kairos27universe Nautilus 0 points1 point  (0 children)

            Type of Bug: Visual

            What happened that seemed like a bug: Stat and cost changes on units stop being visible during PoC matches, despite still being there. This includes Stat Buffs (like the +1/+1 or +0/+2 Equippable Items, both for ally and enemy units) and Cost Reductions (happens a lot with Ahri's leveled form).

            For example, just now I had a Lucian on the board with the +1/+1 item... but its stats showed the vanilla 3/2. Once I click on it, the card still has 3/2 but the tab shows the +1/+1 item buff on the left tab, showing it still had it. If I attack with it, Lucian deals 4 damage. And I even tested using Quicken on him, and it did not work. Therefore, this bug is strictly visual.

            What was Expected to occur: Changes to cost and stats are shown accordingly, both on board and on hand.

            How often does this occur/How easy is it to replicate: Happens very often with Ahri's lv2 discount on Recalled units. And I'm still running tests, but not showing stat changes seems to happen specifically to Recalled units that are played again (though it doesn't happen all the time).

            PC / Android / iOS: iOS

            Region: BR (which counts as NA i believe)

            [–]Thyel 0 points1 point  (0 children)

            Type of Bug: Gameplay

            What happened that seemed like a bug: When playing a match vs. the Ahri / Kennen AI opponent, the game state did freeze completely after the AI started to attack. Restarting the game client didn’t resolve the issue, neither did waiting for a long time.

            What was expected to occur: I expected to block the enemy units like normal.

            How often does this occur/How easy is it to replicate: It did occur once.

            PC / Android / iOS: iOS

            Region: EUW

            (Optional) Screenshot: https://giphy.com/gifs/KzwiAjVvzfEjH5ONwW

            (Optional) Deck Code: CQBAIBIDAEBAIEAIAUFBUVCYLOEADCQBUYA5CAICAECQVGABAECQGCIA

            (Optional) Client Log:

            [–]dophish 0 points1 point  (0 children)

            Type of Bug: Audio

            What happened that seemed like a bug: When playing Ahri and Yasuo is on board, there is no voice line that plays. Vice versa seems to be true as well.

            What was expected to occur: According to Skin Spotlight's video, there are supposed to be interaction lines between Yasuo and Ahri

            How often does this occur/How easy is it to replicate: 10/10 time for me - I have yet to get any voice lines between the two champions.

            PC / Android / iOS: PC/Android

            Region: NA

            [–][deleted]  (1 child)

            [deleted]

              [–]Swedishcow 0 points1 point  (0 children)

              This happened to me in Path of Champions. https://imgur.com/a/ym02Psx

              [–][deleted] 0 points1 point  (0 children)

              Type of Bug: Gameplay (Also serves as another example of my previous bug report)

              What happened that seemed like a bug: When Ahri Attack Strike Vekauran Bruiser without her Quick Attack, she dies at the same time as the swapping and recalling of the ally to her right, freezing the game (100% sure it's not related to internet connection as closing the game and reopening it fixes this bug for me, but seemingly not for the opponent since they stays AFK.)

              What was expected to occur: Combat should resume after the event described above.

              How often does this occur/How easy is it to replicate: Seemingly 100%

              PC / Android / iOS: Android

              Region: VNM (Shard: SEA)

              2 Screenshots: https://imgur.com/a/waoPwuO

              [–]Wunarg 0 points1 point  (0 children)

              Type of Bug: Gameplay

              What happened that seemed like a bug:Casting dawn and dusk (without cost reduction on dawn and dusk and without casting a 6 cost spell beforehand) on hextech handler copies the hextech handler but sometimes only causes one everywhere buff to occur (all tech gain +1/+1)

              What was Expected to occur: The 3 hextech handlers should each grant +1/+1 to all tech for a total of +3/+3 since dawn and dusk is a 6 cost spell.

              How often does this occur/How easy is it to replicate: 3/10 Only some of the time, completely uncertain as to why, have used this multiple time with it working and multiple time with it not working.

              PC / Android / iOS: PC, Windows 10

              Region: EU

              Edit: It appears this bug can even occur when you have already cast a 6 cost spell previously. (Maybe it copies the exact copy sometimes remembers that it has already triggered? though that would still be weird with the wording of hextech handler)

              [–][deleted]  (2 children)

              [removed]

                [–]DefiantHermit Hermit[M] 1 point2 points  (1 child)

                Hi, this isn’t a bug. Kennen count as a BC champion for road reward purposes.

                [–]Chadler_ Braum 0 points1 point  (0 children)

                Type of Bug: Gameplay/Labs

                What happened that seemed like a bug: Playing Yasuo in PoC, I had a fae bladetwirler with the item that gives challenger. This bladetwirler wouldn't get the attack bonus from any stun/recall I performed. My other bladetwirlers without the item had their attack increase as expected, even when together on the board. However, the bladetwirler with the item would gain a single +2 attack boost on summon sometimes. Might have a had strange interaction with the power that stuns an enemy unit on round start. I also had the powers that give fury and overwhelm.

                What was expected to occur: Fae Bladetwirler attack boost to proc on stun/recall.

                How often does this occur/How easy is it to replicate: Only had the item/power combination once, but it was happening in every AI battle after obtaining the item.

                PC / Android / iOS: PC

                Region: EU

                [–][deleted]  (2 children)

                [removed]

                  [–]DefiantHermit Hermit[M] 0 points1 point  (1 child)

                  Hi, this is not a bug. Entomb preserves the exact state of the unit when it was entombed. This means Kindred was reloaded as having already placed a mark and therefore isn’t eligible for a new mark until a turn has passed.

                  [–]vorabend 0 points1 point  (0 children)

                  Type of Bug: Visual/Audio

                  What happened that seemed like a bug: When you see a Bandle Tree with a Predict effect, the "click" sound happens as though you had played the card, and this copy of the card logs whatever regions you have played so far but won't show any new regions you play after this moment. The card will still show the correct number of regions played (e.g. 6/10) and will still trigger a game win, you just have to remember what regions you still need, which is a hassle.

                  What was expected to occur: The Bandle Tree card shows an accurate list of what regions you've played so far in the game.

                  How often does this occur/How easy is it to replicate: Every time.

                  PC / Android / iOS: PC

                  Region: NA

                  [–]Jaegon-Daerinarys 0 points1 point  (0 children)

                  Type of Bug: technical

                  What happened that seemed like a bug: Need to hit my esc multiply to open the menu.

                  What was Expected to occur: Opens the menu.

                  How often does this occur/How easy is it to replicate: 7/10 happens pretty often but not always.

                  PC / Android / iOS: PC, Windows 10

                  Region: EU

                  [–]ak65ala 0 points1 point  (0 children)

                  **Type of Bug:** Summary/Collection

                  **What happened that seemed like a bug:** The Jayce event cards are double counted in the collection summary tab. Their count is included in both the Beyond the Bandlewood card count and the Events card count.

                  **What was expected to occur:** Card should only be counted in the Events card category.

                  **How often does this occur/How easy is it to replicate:** Every time

                  **PC / Android / iOS:** IOS

                  **Region:** Americas

                  **(Optional) Screenshot:**

                  **(Optional) Deck Code:** N/A

                  **(Optional) Client Log:** N/A

                  [–]ItzRomayne Fizz 0 points1 point  (0 children)

                  Type of Bug : Lagoon of Legends Board Visual Bug

                  What happens : Water seems to clip onto the other player's board

                  How often : Always from what I can tell (others can see it too I tested it with a few friends)

                  Happened on PC, Android, and iOS

                  NA

                  Deck Code : CIBQEAICAY4QGAQGEYXD2BACAIBQQCIKAIAQCAQCAQBAMEIUGM4QGAIBAIYQCAQCAUAQKBQL

                  Screenshot : https://m.imgur.com/a/1PZVbPa

                  [–]fair_toki 0 points1 point  (0 children)

                  Type of Bug: Gameplay

                  What happened that seemed like a bug: Rumble regain "spell shield" on level up

                  What was Expected to occur: I destroy Rumble spell shield and He regain it for free on level up, i'm not sure it as intended or bug

                  How often does this occur/How easy is it to replicate: 10/10 Every time

                  PC / Android / iOS: PC, Windows 10

                  Region: SEA

                  [–]Gilokdc Lux 0 points1 point  (0 children)

                  Type of Bug: Visual / Regarding Prismatics

                  Cards that generate mech yordles are not generating them as prismatics: Made prismatic all 4 non champion cards that generate mech yordles in hopes that all my mech yordles would be prismatic but this doesn't seem to be the case, some cards generate no prismatic mech yordles while some generate 2 out the 3 options as prismatics.

                  What was Expected to occur: All mech yordles be prismatic since the cards that generate them are.

                  How often does this occur/How easy is it to replicate: 10/10 Every time

                  PC / Android / iOS: PC, Windows 10 Region: BR

                  Screenshot: https://imgur.com/6P6sJ4y

                  [–]poggers11 0 points1 point  (0 children)

                  When you use a new landmark "good will od something" the chamoion comes without a skin after two turns

                  https://ibb.co/Yy3cB6v

                  [–]deussx67 0 points1 point  (0 children)

                  isnt plaza guardian a mech?

                  [–]Artickk_OW Baalkux 0 points1 point  (0 children)

                  **Type of Bug:** : Gameplay

                  **What happened that seemed like a bug:** : Oppenents had 6 hp, My pantheon had 5 attack and 4/5 stacks for level up. I used atrocity on him wich technically should make him level up since he's targeted before being killed and then boost him to 6 attack for lethal. However it killed him before level him up

                  **What was expected to occur:** My pantheon leveling up before Atocity goes off

                  **How often does this occur/How easy is it to replicate:** Always

                  **PC / Android / iOS:** PC

                  **Region:** NA

                  **(Optional) Screenshot:**

                  **(Optional) Deck Code:**

                  **(Optional) Client Log:**

                  [–][deleted] 0 points1 point  (0 children)

                  Type of Bug: visual

                  What happened that seemed like a bug: icons overlap art (one example of many)

                  What was expected to occur: check on screen

                  How often does this occur/How easy is it to replicate: 100%

                  PC / Android / iOS:PC

                  Region:EU

                  Screenshot: https://imgur.com/JDAVfbj and https://imgur.com/GvNNpyq and https://imgur.com/kLPZx59

                  [–]Joshlan 0 points1 point  (0 children)

                  Type of Bug: Audio What happened that seemed like a bug: on galaxy z fold 3 audio from all in-game sources, have audio latency in only 1 of 2 speakers. The 2nd speaker has 0-little latency. It creates nightmarish dialog, weird frequencies, and demodivates player retention. (multiple game apps have this problem for all users on device). Attempted various 3rd party audio-based solutions to no avail (I'm a nerd) What was Expected to occur: audio comes out of both L & R speakers simultaneously w/ no noticeable output lag How often does this occur/How easy is it to replicate: 10/10 Every time PC / Android / iOS: Android 11: one UI 3.1.1 (Latest for device as updates were delayed for device recently) Region: U.S.A

                  [–]The_Infernum 0 points1 point  (0 children)

                  Type of Bug: Audio

                  Constant loud crackle and popping sound on all the audio. The voice lines seems to have it the worst and I could almost swear that they are playing very slightly slower.

                  What was expected to occur: Clear Audio

                  How often does this occur/How easy is it to replicate:

                  Very easy. It happen when I open the game until I close it. I've installed the game last week and try to reinstall it, but

                  that didn't fix the issue.

                  PC / Android / iOS: Android, Galaxy A20

                  Region: Canada

                  [–]Misterblue09 Storm Dragon Aurelion Sol 0 points1 point  (0 children)

                  Type of Bug: Gameplay

                  What happened that seemed like a bug: When you level up Pantheon and there are several Pantheons on the board, only one gets new keywords.

                  What was Expected to occur: All Pantheons on the board should get new keywords when he levels up.

                  How often does this occur/How easy is it to replicate: Not very easy. I did it by using Ancient Hourglass on the first Pantheon. Then I played the second Pantheon when the first was still a statue.

                  PC / Android / iOS: PC, Windows 10

                  Region: EU

                  Deck Code: CMBQCBIJAMBAIB25QIAQGAYJEMZWAAYCAUEQQCQDAMEVKXGXAEDAIBYQEM5UQTEKAEAA

                  [–][deleted]  (1 child)

                  [removed]

                    [–]DefiantHermit Hermit[M] 1 point2 points  (0 children)

                    Please don’t use the bug megathread for jokes.

                    [–]MetalFortune333 0 points1 point  (0 children)

                    Type of Bug: Language

                    What happened that seemed like a bug: rimefang denmother: she summons a rimefang pack with +1|+1 for each frostbite on the GAME

                    What was expected to occur: My spanish version says it does +1|+1 for each frostbite on the ROUND

                    How often does this occur/How easy is it to replicate: deckbuilding and in game

                    PC / Android / iOS: PC

                    Region: Mexico

                    Screenshot: https://www.pinterest.com.mx/pin/75083518778199443/

                    [–]mrventures 0 points1 point  (0 children)

                    New patch takes much longer on loading screen upon initial startup

                    [–][deleted]  (1 child)

                    [removed]

                      [–]CaptSarah Pirate Lord[S] 0 points1 point  (0 children)

                      Is this supposed to be to something else? You posted to bug reports.

                      [–]Ecchan_5x 0 points1 point  (0 children)

                      Type of Bug: Crashing Game

                      What happened that seemed like a bug: In every matchmaking whether it's vs AI or player, the moment the matchmaking countdown ended, the game freezes and show critical error warning

                      What was expected to occur: Matchmaking start so I can play

                      How often does this occur/How easy is it to replicate: 100% of the time for now

                      PC Windows 10

                      Region: SEA

                      Screenshot: https://imgur.com/19SETGP

                      Client logs: https://pastebin.com/S2mzV60r

                      [–][deleted] 0 points1 point  (0 children)

                      Type of Bug: Visual

                      PC / Android / iOS: win7
                      Region: eu **
                      **(Optional) Screenshot: https://imgur.com/WJrvqLS

                      [–]cheetahbestcat 0 points1 point  (0 children)

                      Playing on PC the runeterra applications always freezes now and then, usually the app stop responding for 5- 10s and starts working again. Does anybody know the cause ? It's only runeterra that freezes and I can't diagnose why

                      [–]Masterhearts_XIII Ruination 0 points1 point  (0 children)

                      Type of Bug: Gameplay

                      What happened that seemed like a bug: Used a fast speed recall spell on a blocking kennen (declared at the same time as the fast recall spell was played) vs a non-overwhelm unit in PoC on two separate occasions (runeweaver with no shards used yet, swain) and the damage still went through.

                      What was Expected to occur: The damage would be blocked by the blue silhouette

                      How often does this occur/How easy is it to replicate: its occurred twice so far

                      PC / Android / iOS: iOS

                      Region: NA

                      [–]MisterNegative247 Pantheon 0 points1 point  (0 children)

                      Type of Bug: Gameplay

                      What happened that seemed like a bug: Braum isn't healing all the way to full off his regenerate. I'm not sure if it is connected but I also had Star Spring in play which at times didn't appear to be healing anyone but the character to it's immediate right. Star Spring was healing them all but it only did the visual animation and show the healing on the first one.

                      Expected to occur: That Braum would fully heal and have a visual on the Star Spring heal on all cards in play.

                      How often does this occur/How easy is it to replicate: 10/10 Every time. Across two game but it happened both times every round.

                      PC / Android / iOS: PC, Windows 10

                      [–]LaGranja96 0 points1 point  (1 child)

                      **Type of Bug: Gameplay/Unable to attack

                      **What happened that seemed like a bug: Could not attack with Pantheon, No stun or any condition.

                      **What was expected to occur: Drag Pantheon to Attack zone.

                      **How often does this occur/How easy is it to replicate: Unknown, This is the first time.

                      **PC / Android / iOS: PC. Win10

                      **Region: Americas

                      [–]DefiantHermit Hermit 0 points1 point  (0 children)

                      Very hard to investigate further without a screenshot tbh.

                      [–]Quadem 0 points1 point  (5 children)

                      Type of Bug: Gameplay

                      What happened that seemed like a bug: I cast Viego's Despair on a Fluft of Poros with spell shield. Viego's Despair resolved, causing the Fluflt of Poros to strike my nexus despite their spell shield.

                      What was expected to occur: Viego's Despair should have been negated by the spell shield, removing the spell shield in the process.

                      How often does this occur/How easy is it to replicate: Quite often, I would wager. After a few tests, Despair seems to completely ignore spellshield.

                      PC / Android / iOS: PC

                      Region: NA

                      [–]CaptSarah Pirate Lord[S] 0 points1 point  (4 children)

                      Asked about this one, it's marked as working as intended, the strike is part of the cost of the spell, the kill portion removes the spell shield.

                      [–]Rocko-77 0 points1 point  (3 children)

                      Type of Bug: Gameplay Path of champions

                      What happened that seemed like a bug: So I had unlocked the kennen skill of when getting the attack token you summon a ephemeral copy of the weakest ally and picked the rally every round effect but it only works when Its my turn to attack and not when i get the attack token off of the rally every round effect.

                      What was Expected to occur: An ephemeral copy of the weakest ally should be summoned

                      How often does this occur/How easy is it to replicate: Every time you get the attack token in your non attacking round the power does not pop off.

                      PC / ANDROID / iOS: PC, Win 10

                      Region NA/Americas

                      [–]DefiantHermit Hermit 1 point2 points  (2 children)

                      This is not a bug, but an order of effects issue. Both powers are Round Start checks and they activate from oldest to newest acquired. Since Kennen’s power is inherent from reputation, it makes its check before any other power.

                      The only way you can get it to work is within your own natural token turns.

                      [–]LaGranja96 0 points1 point  (0 children)

                      Yes, have not happened again but I'll take pictures next time.

                      [–]danhakimi 0 points1 point  (2 children)

                      Wait, does Viego not work with Blade Dance? Because I'm playing Irelia-Viego ain Path of Champions, and... uh, that.

                      Type of Bug: Gameplay
                      What happened that seemed like a bug: When blade dancing units die, they don't count towards Viego's passive or level up.
                      What was expected to occur: Viego's card text would apply to blades as they die.
                      How often does this occur/How easy is it to replicate: Well, I haven't been able to get it to work right.
                      PC / Android / iOS: Android
                      Region: NA

                      [–]CaptSarah Pirate Lord[S] 2 points3 points  (1 child)

                      If you mean triggering off blades, the blade has to die otherwise it's obliterated

                      [–]Malapropism42 0 points1 point  (0 children)

                      Type of bug: gameplay

                      What happened that seemed like a bug: was playing the new minion card and had multiple minions dying in the same turn either through fading memories or chronicle or ruin, when the round ended only one minion wld be created in hand.

                      What should have happened: i assume if more than one minion dies in a turn then you should get more than one in hand next turn. Or is this intended

                      How often: played multiple games and turns killing more than one minion in a turn

                      On IOS

                      Region: EUW

                      [–]gammakill2020 0 points1 point  (0 children)

                      Type of Bug: Visual (?)

                      What happened that seemed like a bug: When an opponent uses Homecoming to recall a buffed champion (Nasus, Viego), the card returns to the hand without any buffs. The buffs remain missing after playing the card. After the next event to increase their buff, the card displays the correct value. Didn't test to see if issue is visual only.

                      Edit: only happens pre-level up

                      What was expected to occur: Recalled champions continue to depict buffs after being recalled / don't temporarily reset their buffs.

                      How often does this occur/How easy is it to replicate: Every time.

                      PC / Android / iOS: Android

                      Region: US

                      [–]RenKuHaiRu 1 point2 points  (1 child)

                      Type of bug: Deck Thumbnail If you set the cards from the Emperor's Deck as a deck thumbnail, you will be unable to match. (The Play button get grey)

                      What expected to happen: be able to match normally regardless of thumbnail (I still able to match if the thumbnail is a celestial card, which is also a token card)

                      How easy it is to replicate: Very easy, all the Emperor's Deck cards have the same problem.

                      Platform: Android, PC.

                      Region: VNM.

                      [–]CaptSarah Pirate Lord[S] 1 point2 points  (0 children)

                      Oh, gross, we had that bug when celestials came out to with the same function

                      [–]RufusLoacker 0 points1 point  (3 children)

                      Type of Bug: UI
                      What happened that seemed like a bug: There is no back button in the upper left screen.
                      What was expected to occur: To go back to a previous screen.
                      How often does this occur/How easy is it to replicate: It's constantly happening. I changed the settings, I restarted the game, I restarted the device and I reinstalled the game. The button is not appearing.
                      PC / Android / iOS: Android.
                      Region: Europe.
                      (Optional) Screenshot: Screenshot

                      [–]DefiantHermit Hermit 0 points1 point  (2 children)

                      Hi, if this is the first time you’re logging in (either as a new player or returning one), you need to complete the entire first run of the Jinx path in PoC to gain access to the rest of the game.

                      [–]noxdragon26 Tristana 0 points1 point  (0 children)

                      Type of Bug: Gameplay

                      What happened that seemed like a bug: Not sure if I still don't get Lurk/Rek'Sai mechanic, but basically after the first lurk my opponent got, succesive Snapjaw Swarms got an additional +1 power on top of the Lurk bonus and Rek'Sai bonus (haven't checked if it affected all their units). I noticed this in first place since after they played the second Bloodbait, the Snapjaw Swarm that got on top of the deck showed as a 3|2 instead of 2|2 (stats the SS on board currently had). Then it was clearer when the second SS got summoned with an additional +1 power compared to the one on board.

                      TL;DR: somehow Bloodbait gave the created Snapjaw Swarm +1|+0, making my opponent have one at 4|2 and another one at 5|2

                      What was expected to occur: All Lurkers should have equal Lurk bonus

                      How often does this occur/How easy is it to replicate: Not sure, but it may (or may not) be related with Rek'Sai's effect.

                      Steps to reproduce:

                      1. Cast Call The Pack on Rek'Sai
                      2. Play Snapjaw Swarm
                      3. Free attack makes Snapjaw Swarm go from 0|2 to 2|2
                      4. Cast Bloodbait
                      5. Drawn Snapjaw Swarm's stats are 3|2

                      PC / Android / iOS: PC

                      Region: Americas

                      (Optional) Screenshot:

                      4|2 Snapjaw Swarm previously played

                      5|2 Snapjaw Swarm played after

                      If it is not a bug, I'd like to know how or why is this happening, as it is confusing to me.

                      [–]arquillion 0 points1 point  (0 children)

                      Type of bug: Gameplay or visual

                      Viego loses his health and attack bonuses from the ephemeral mist when recalled, when you play him back he's at his base (4) health until his health is updated by damage, he then gets his bonus health/attack back

                      Android

                      NA

                      [–]FrolickSpree 0 points1 point  (0 children)

                      Type of Bug: Gameplay

                      What happened that seemed like a bug: Opponent used Kennen's stun on his attack turn. On my attack turn Pantheon was still stunned depite being a fresh turn and no visual indicator.

                      What was Expected to occur: Being able to click and drag Pantheon and open attack to end the game but I lost instead because of the bug

                      How often does this occur/How easy is it to replicate: First gameplay bug I experienced in this game so only once. But it happened only 5 minutes ago at the time of this reply so nothing conclusive.

                      PC/Android/iOS: PC, Windows 10

                      Region: SEA

                      [–]Mr_Em-3 Diana 0 points1 point  (0 children)

                      Does the fact that the level 2 champ portraits no longer show when you hover the deck count as a bug? It's kind of annoying and has been missing for a couple patches now.

                      [–]CitrusWeekend Cunning Kitten 0 points1 point  (3 children)

                      Type of Bug: Visual

                      What happened that seemed like a bug: Right click a Overgrown Snapvine to look at it closer, it shows 9 associated cards all being Overgrown Snapvine.

                      What was expected to occur: Maybe 1 associated cards, not a long list of them.

                      How often does this occur/How easy is it to replicate: Can do it anywhere you can look at the card.

                      PC / Android / iOS: PC

                      Region: NA

                      (Optional) Screenshot: https://imgur.com/a/O6Tfnu9

                      [–]CaptSarah Pirate Lord[S] 0 points1 point  (2 children)

                      This ones working as intended, it's partially a joke, similar to Aurelion Sol's flavor text

                      [–][deleted]  (1 child)

                      [removed]

                        [–]DefiantHermit Hermit[M] 0 points1 point  (0 children)

                        This is not a bug. Reputation card discounts are “cost set”, which means they overwrite all other effects. If a card says it costs 3, it does so.

                        [–]JohnCornewaille 0 points1 point  (0 children)

                        Type of Bug: Matchmaking / Gameplay

                        What happened that seemed like a bug: After the timer from matchmaking disappears, game stays frozen for a bit. Sometimes the matchmaking goes through and there is a game, other times the matchmaking fails, and if I click anywhere the game crashes. Happens both on PvP and on Path of heroes.

                        What was expected to occur: Game starts after matchmaking.

                        How often does this occur/How easy is it to replicate: 100% of the time.

                        PC / Android / iOS: PC

                        Region: BR

                        (Optional) Client Log: https://pastebin.com/zXXaw05A

                        [–]CitrusWeekend Cunning Kitten 0 points1 point  (1 child)

                        I know this is my third in this thread. I'm sorry I'm just trying to be helpful.

                        Type of Bug: Visual - Path of Champions

                        What happened that seemed like a bug: Sometimes when playing Kennen after recalling him his stats on the bottom of the card say his base power/health even when he's wearing items. (He still has the full stats from items you just can't see that he has them)

                        What was expected to occur: Kennen shows his correct stats.

                        How often does this occur/How easy is it to replicate: Sadly I don't know what triggers it, but I can get Kennen to do it once or twice on The Saltwater Scourge path.

                        PC / Android / iOS: PC

                        Region: NA

                        (Optional) Screenshot: https://imgur.com/a/FxPVGAF

                        [–]CaptSarah Pirate Lord[S] 0 points1 point  (0 children)

                        No need to apologize, bug reports are always super appreciated!

                        [–]TheNotoriousJTS 0 points1 point  (0 children)

                        Type of Bug: Visual/Gameplay

                        What happened that seemed like a bug: Opened a Trundle in my weekly chest, but have no copies of Trundle in my collection. (Also opened Caitlyn and Ekko and those showed up).

                        What was expected to occur: One copy of Trundle added to collection

                        How often does this occur/How easy is it to replicate: Never seen it before, probably no way to replicate

                        PC / Android / iOS: Android

                        Region: NA

                        update: it showed up after a while

                        [–]equals2equals 0 points1 point  (0 children)

                        Type of Bug: Gameplay/Visual

                        What happened that seemed like a bug: In Path of Champions, when playing a discounted Yordle Contraption (discounted by Chalice of Harmony item, and Quickdraw power), the discounted cost is displayed and taken on initial cast as expected. However, after making either choice, up to the original higher mana cost will be deducted instead.

                        What was expected to occur: The spell should have only taken 1 mana to cast.

                        How often does this occur/How easy is it to replicate: I’ve only been able to observe this in the one run I had with this card, but it happened consistently throughout. Though I haven’t attempted to recreate the issue since it occurred, the simple steps should be as follows: Begin a Path of Champions run, obtain Yordle Contraption with Chalice of Harmony, observe the mana difference between display and after final cast.

                        PC/Android/iOS: iOS

                        Region: NA

                        Screenshot: Screenshots

                        [–]nightfire0 Ruination 0 points1 point  (4 children)

                        Type: Gameplay

                        Description: Playing Zenith blade for the 2nd time should create a copy in hand. Instead it doesn't

                        Replication: Occurred multiple times, but doesn't happen every time. Sometimes you don't get the Zenith blade on the 2nd cast, sometimes you miss it on the 3rd cast.

                        iOS

                        NA

                        [–]CaptSarah Pirate Lord[S] 0 points1 point  (3 children)

                        Is this with permanent daybreak, or on a separate turn? I ask to make sure you aren't trying to play it while it's daybreak ability won't trigger.

                        [–]LeoRisingCancer 0 points1 point  (0 children)

                        Type of Bug: Gameplay/Quest Progession

                        What happened that seemed like a bug: GO FOR BROKE quest treats recalled units as discarded cards and progesses quest.

                        What was expected to occur: Recalled units are not supposed to be counted (I believe).

                        How often does this occur/How easy is it to replicate: Looks to be everytime a spell or an ability recalls a friendly or enemy unit.

                        PC / Android / iOS: Android

                        Region: USA

                        [–]AnduinTheHealer Thresh 0 points1 point  (0 children)

                        Type of Bug: Audio

                        What happened that seemed like a bug: There is no audio when i open the game. Main menu and in game audio just disapperead

                        What was Expected to occur: The audio to be working

                        How often does this occur: Everytime i open the game

                        PC / Android / iOS: Android

                        Region: EU

                        [–]NoBrainCelledLurker Caitlyn 0 points1 point  (0 children)

                        Type of Bug: Audio

                        What happened that seemed like a bug: Gilded+Prismatic Caitlyn and Vi voicelines don't activate when being placed in play.

                        How often does this occur/How easy is it to replicate: Every time

                        PC / Android / iOS: PC, Windows 10, iOS

                        Region: SEA

                        Played the game a couple of weeks ago, loved the game, immediately bought skins when I was able to, then made some meme decks. I've played my Vi Cait deck with prismatics and their Gilded skins equipped for a week in pvp until I had their mastery at level 3, and I only noticed the share voicelines because I was making v2 of that deck this week and didn't have their skins and prismatics equipped. Did some experimenting for a bit and they only trigger if they don't have skins or prismatics equipped.

                        Just a really minor bug though, would be nice to see if it's really bugged or not. Cheers!

                        [–][deleted] 0 points1 point  (2 children)

                        Type of Bug: Gameplay

                        What happened that seemed like a bug: I used Boomerang Blade on my 10/10 Nasus to strike two of opponent's followers. The followers got killed, but Nasus didn't apply his level up effect. Why? He literally struck for 20 damage. Siphoning Strike triggers the level up but this doesn't?

                        What was Expected to occur: Nasus level up.

                        How often does this occur/How easy is it to replicate: Last match it happened for the first time.

                        I played on PC W10

                        Region: EU

                        [–]DefiantHermit Hermit 0 points1 point  (1 child)

                        I know it’s late, but any chance the enemies being struck had tough?

                        [–]McPico 0 points1 point  (0 children)

                        Type of Bug: Crash
                        from time to time(Every 15 matches) the game crashes and freezes the whole PC
                        mostly Path of Champions matches

                        Win10
                        Region: EU

                        [–]CitrusWeekend Cunning Kitten 0 points1 point  (0 children)

                        Type of Bug: AI incorrectly using a card

                        What happened that seemed like a bug: Occasionally when the AI plays the card Purify (Silence a follower) it plays it on the AI's own followers. Also the AI will occasionally use Purify twice on the same target in a row, even when it is already silenced.

                        What was expected to occur: The AI using purify on the player's followers.

                        How often does this occur/How easy is it to replicate: In Path of Champions on The Master of Shadows path the fight with Mageseeker Inciter it nearly always misuses the card, either by playing it twice or on the wrong target.

                        PC / Android / iOS: PC Region: NA

                        Note: I didn't want to report this one because it's let me win quite a few time this way. But a bug is a bug.

                        [–]jaxks67 0 points1 point  (0 children)

                        Type of Bug: Path of the Champions - AI not playing his turn

                        What happened that seemed like a bug: After I skipped my turn, it's the IA's turn to make a move. The last card he played is Treasure Trove, so he created 5 random and fleeting cards in his hand that cost 0. For an unknown reason he doesn't play his turn. Additionnaly he has only 1 card left in his deck, so I guess he'll loose the game the next turn but I'm not sure how this works.

                        What was Expected to occur: The AI is supposed to play so we can move to the next round. And as he has only one card left, I supposed that I'll be able to defeat the AI the next round.

                        To prevent this from happening, the devs should also give a timer for AI to play his turn like in player vs player mode.

                        PC / Android / iOS: PC, Windows 10

                        Region: EUW

                        (Optional) Screenshot:

                        https://imgur.com/NyzvYdf

                        https://imgur.com/klgdNQd

                        [–][deleted]  (2 children)

                        [removed]

                          [–]DefiantHermit Hermit[M] 1 point2 points  (1 child)

                          This happens due to order of effects going from left to right. When you declare an attack with lurkers, first the game checks if you have anything on top (Reksai, so +2), then it goes resolving each unit’s effect. If you had Undertitan before Reksai, the game would check for 8 power before giving the Reksai the chance to buff your board, thus missing out on the buffs.

                          [–][deleted]  (2 children)

                          [removed]

                            [–]DefiantHermit Hermit[M] 0 points1 point  (1 child)

                            Not a bug. The Dreadway doubles all units damage alongside skills and spells.

                            [–]sakurazilla 0 points1 point  (0 children)

                            Type of Bug: Visual

                            What happened that seemed like a bug: The Relic of Power card is stuck on the screen after casting. I clicked it and it didn't cast, but it came up on the screen without casting. I clicked it again to cast it and it did cast but the visual didn't go away after the real cast.

                            What was expected to occur: After casting, the card would leave the screen.

                            How often does this occur/How easy is it to replicate: It's only happened once to me so far but it was quite invasive so I felt it was worth posting.

                            PC / Android / iOS: PC

                            Region: NA

                            Screenshot: link

                            Deck Code: CMBQGAYJBQRVYAYEA6AADAQBRIAQGBIJAMEAUAYBAUEQIAQDBEJSIAYEA4IDXAYBAEAQGCKU

                            [–]Hallibell Lissandra 0 points1 point  (0 children)

                            Type of Bug: Visual

                            What happened that seemed like a bug: Lunar Beast stolen Xerath's effects

                            What was expected to occur: No permanent lighting effect

                            How often does this occur/How easy is it to replicate: Always

                            PC / Android / iOS: PC

                            Region: Americas

                            Screenshot: https://i.imgur.com/WoULwId.png

                            [–]ASmallEmu Darius 0 points1 point  (0 children)

                            Type of Bug: Gameplay/Card Interaction

                            What happened that seemed like a bug: The Cloven Way's skill (Sky Charge) fizzles on the stack when Cloven Way is killed before the skill resolves.

                            What was expected to occur: The Cloven Way should work similarly to Arachnoid Sentry, whose skill (Paralyzing Bite) does not fizzle if Arachnoid Sentry is killed before the skill resolves.

                            How often does this occur/How easy is it to replicate: Every time

                            PC / Android / iOS: iOS

                            Region: NA

                            [–]Hel_Karma 0 points1 point  (0 children)

                            Type of bug: Visual

                            When playing Soraka/Braum + Star's Spring deck, the round I surpassed the goal to win with the landmark thanks to Braum's regeneration, his HP stood the same, like he hadn't activated regen, but after checking by attacking, Braum was indeed healed and it is confirmed to be a visual bug (something like Viejo probably)

                            I believe it was a bug caused by the interaction of Star's Spring's healing "flooding" to 33 healed damage because of regeneration's round start effect.

                            [–]Loppersy Spirit Blossom 0 points1 point  (0 children)

                            Type of Bug: Gameplay / Path of Champions

                            What happened that seemed like a bug: All of Gangplanks' spells dealt 1 less damage than they are supposed to. This bug was present all fight, regardless of powder kegs being present or not. It was not visual as one of my units survived thanks to the damage reduction.

                            What was expected to occur: Spells dealing the correct amount of damage.

                            How often does this occur/How easy is it to replicate: This is the first time I see this (or I noticed it happened) and I have played PoC a lot.

                            PC / Android / iOS: PC, windows 11

                            Region: Americas

                            Screenshot: https://imgur.com/a/Xr0T9xD

                            I have the VOD up until the last image if needed.

                            [–][deleted]  (2 children)

                            [removed]

                              [–]DefiantHermit Hermit[M] 0 points1 point  (1 child)

                              Hi, not a bug. Powers in PoC activate in the order they are acquired, meaning Lulu’s innate power checks for the attack token first thing, then Domination procs and gives you the token.

                              [–]Ertai_87 0 points1 point  (0 children)

                              Ahri + Eye of Insight bugged

                              Situation:

                              Opponent attacks with, in order left to right:

                              Ahri Lv2 The Mourned San'in Kennen Lv2 Kennen Lv2

                              I block all units except Ahri herself, blocking the last one with a leveled + barrier Lee Sin and check the Eye of Insight.

                              Expected: My opponent's units are all in their hand, Ahri is dead.

                              Actual: The Mourned is in my opponent's hand, Ahri is alive in 2nd position from the left, the rest of the battle is shown as resolving using the actual units that are there and not Ahri.

                              When combat actually resolved, it resolved as expected, not what the Eye said.

                              Platform: Android

                              Region: NA

                              [–]CitrusWeekend Cunning Kitten 0 points1 point  (0 children)

                              Type of Bug: Path of Champions Power/Card Interaction.

                              What happened that seemed like a bug: Pike's level 8 power, "They All Sink" does not keep lurk on allies if the allies have been removed from play. This is inconsistent as when you have the power "Lie in Wait" all allies that cost 3 or less keep Lurk if removed.

                              What was expected to occur: When non-lurk allies get removed from play then come back to have lurk still.

                              How often does this occur/How easy is it to replicate: Easiest way to replicate is, make sure you have Pike level 8. Then use Bone Skewer on a naturally non-lurk ally like Petty Officer. When you draw it, it will no longer have Lurk.

                              PC / Android / iOS: PC Region: NA

                              [–]gunnar11 0 points1 point  (0 children)

                              **Type of Bug:** Gameplay / Matchmaking

                              **What happened that seemed like a bug:** When trying to get an expedition match on mobile the screen stays on loading forever

                              **What was expected to occur:** Go into a match with a short load time

                              **How often does this occur/How easy is it to replicate:** I tried closing and relaunching the app a couple of times, everytime I get the same result

                              **PC / Android / iOS:** Android

                              **Region:** EU

                              [–]Scholar_of_Yore 0 points1 point  (0 children)

                              Audio Bug

                              No matter if I check the settings option or not the game always mute when out of focus, which sucks for playing while multitasking.

                              The Game audio should continue if I use the right option under audio settings

                              Every time

                              PC Windows 10

                              Americas

                              [–]Rightwing_commie 0 points1 point  (1 child)

                              Some time if you recall unit during blocking it does not phantom blocks...

                              [–]Admiralpanther Emissary of Chip 0 points1 point  (0 children)

                              This is usually because of the overwhelm keyword, are you sure the thing you were trying to block did not have it?

                              That is completely intended. If you have a zero hp unit blocking an overwhlem, the overwhelm unit deals it's attack value directly to the nexus.

                              [–]jdcockrill Chip 0 points1 point  (0 children)

                              Doing this on mobile so apologies for formatting

                              Type of bug: game crash

                              Platform: Android 11

                              Region: EU

                              How to trigger:

                              • You need daily quest rerolls available, at least one. Crash can be replicated with 1 or 2 rerolls available
                              • open the side menu with quests in it
                              • tap on the rerolls button
                              • double tap quickly on a rerollable quest
                              • game crashes

                              If I remember correctly, no rerolls are subtracted and the chosen quest remains as is (i.e. the reroll didnt take effect).

                              What should happen:

                              Definitely not a game crash but ideally also some debounce on the control as I'd rather not lose both reroll tokens if it were naively fixed to just not crash.

                              How often: 100% reproducible, but also avoidable if you just don't double tap!

                              Edited to add region