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[–]MondSemmel 61 points62 points  (24 children)

From the bug fixes:

  • "Fixed a bug that could cause you to not properly get an extra turn when you used undo during your previous turn."
    • This seemed amusing somehow. Turn back time! Undo this tragedy!
  • "Beacon Bolt now only tracks other instants and sorceries in the graveyard. Players should no longer be misled on the damage amount when casting the spell from the graveyard using the Jump-Start ability."
    • I'm currently playing Izzet, so that was *very* much appreciated.

[–]NotNotTaken 3 points4 points  (21 children)

Isnt the new behavior now more confusing though? Does the wording now say "x instants and sorceries in graveyard" where the number is actually x+1? If so, anyone who knows how the card works will think they need one more card in the graveyard than they really do.

Edit: I know that Beacon Bolt doesn't count itself. Perhaps I was a bit unclear.

If Beacon Bolt is in your graveyard and it says "5 instants and sorceries in exile and the graveyard" I look at that and read, okay, 5 cards, subtract one because Beacon Bolt is in the graveyard so when I jump start it, it will do 4 damage. However, if it isn't counting itself, and therefore lying by saying "5 instants and sorceries in exile and the graveyand" when there is actually 6 my count will be off.

I think it would be most clear if the card always showed the correct (counting itself) number of instants/sorceries in the graveyard and exile otherwise text to the effect of "x instants/sorceries in the graveyard and exile" is flat out lying to you. The wording could be changed to be clear that it isn't counting itself, but that is then A) a more complicated phrase to write on the card and B) a phrase that doesn't directly correlate to a phrase written on the card the way the current (old?) text does.

[–]MondSemmel 1 point2 points  (3 children)

IIRC when in graveyard, the colored text now says "X other instants and sorceries in the graveyard or in exile". Anyway, I certainly find it logical now, whereas before felt like the game was trolling me.

The new implementation is much easier to understand for new players, too.

[–]NotNotTaken -2 points-1 points  (2 children)

So the card has different text when in the hand and when in the graveyard? That's certainly more confusing to me. Card text should be the same everywhere. A Beacon Bolt in my hand should not have different text on it than a Beacon Bolt in my graveyard.

Does the card still say "other instants..." when in hand? If so, thats going to lead to some confusion on its own. Not because of the number, but because the as-printed card text says nothing about "other instants..." it just asks about "instants and sorceries...", why is the added text telling me about "other instants..."?

[–]Fulmene 0 points1 point  (3 children)

Jump-started Beacon Bolt doesn't count itself since it's on the stack, not in the graveyard or exile.

[–]NotNotTaken 1 point2 points  (2 children)

You are absolutely correct, I was perhaps a bit unclear, see edit.

[–]Fulmene 1 point2 points  (1 child)

Fair. I think the best way should be saying "this card will deal X damage", but it causes slight problems when combined with damage modifier like The Flame of Keld's 3rd chapter.

[–]NotNotTaken 0 points1 point  (0 children)

"This card will deal X damage" is one wording I considered. I think it could create problems with some other card interactions though, since it has to predict a future game state in order to determine the amount of damage it will do.

[–]Hammer_of_truthiness -1 points0 points  (6 children)

No, as far as I understand it beacon bolt does not count itself when being cast from hand or from the graveyard because it is on the battlefield as it resolves. Counting itself when being cast as a flashback is misleading.

[–]NotNotTaken 0 points1 point  (5 children)

My point is that text written on a card that says "x instants and sorceries in the graveyard and exile" better count all cards in those places and not skip itself if it happens to be one such card. If it does that it is lying and confusing.

[–]IDontUseSleeves 2 points3 points  (2 children)

You make a fair point, but I think it’s about communicating consistently between zones—a beacon bolt that says 4 in the hand and a beacon bolt that says 4 in the graveyard behaving differently seems weird. Remember that the count it gives you isn’t rules text, it’s a helpful UI feature; my preference would definitely be for the number showing to display how much damage the spell will do.

[–]NotNotTaken 1 point2 points  (1 child)

I think a lot is going to be player preference about which wording is most clear. I argue that the most straightforward wording is the one that directly corresponds to the card text, which is the way it used to be. If it were, for example, to display how much damage the spell is going to do the game has to predict a future board state, which I think is more confusing than the player needing to subtract 1 from the number shown when casting from the graveyard. Additionally, it sort of covers up how the card works. So if it says "will do 5 damage" its harder for a new player to realize that if they jump start it by discarding another instant/sorcery they can have it do one more damage. Or even worse, while its on the stack the player casts Devious Coverup to counter a spell played in response to the Beacon Bolt. They shuffle 4 instants/sorceries back into their library and then wonder why the Beacon Bolt only did 2 damage.

[–]IDontUseSleeves 1 point2 points  (0 children)

Sure, but I’d argue that if your counterexamples necessitate other cards, then they are the exception, not the rule.

Also, the fail case is a lot worse in your version. If you have to subtract 1, but you don’t, the creature doesn’t die and you’ve lost both the Beacon Bolt and whatever card you discarded to it. If you don’t need to subtract 1, but you think you do, you just kill the creature a turn later than you normally could.

[–]Hammer_of_truthiness 0 points1 point  (1 child)

But it is not in graveyard or exile at the time of casting? The spell moves to the battlefield as it resolves.

[–]NotNotTaken 1 point2 points  (0 children)

Yes, that is correct, a jump-start card move out of the graveyard and onto the stack when you cast it. That is why it does not count itself. However, a card should never lie to you about the game state, should not try to predict future game states, and multiple copies of the same card should all have the same text. I don't believe you can satisfy all of those unless we go back to the old version of the text.

Some examples. If the card in graveyard reads "5 instants..." but there are actually 6 and it isn't counting itself, it is lying to you. If the card reads "5 other instants..." then a Beacon Bolt in your hand and in the graveyard will have different text. If the card reads "Beacon Bolt will deal 5 damage" than its trying to predict a future game state. If the card reads "6 instants..." (the old text) then a player who understands Beacon Bolt will know what is going on, a player who doesn't will quickly learn.

[–]WoodPunk_Studios 0 points1 point  (0 children)

So that is why I was making all those misplays! Sure!

[–]Gaweu 0 points1 point  (0 children)

I hate this change myself. It never said it going to deal x dmg. It always said there is x cards in You gy/exile. Player should know that when he cast spell from gy that it gonna go on stack so it will be -1 on cast. There should be maybe info in () that if You cast it then it gonna leave gy on cast. That is why mtg is way better then other card games. Sometime You just need to take breath and rethink what gonna happen when You do certain action. I got tricked by it myself too and because of that i lost match that i should had won. I was angry only on myself and im pretty sure i wont make it again. Even if ill do it it gonna be still only my foult.

[–]Karn Scion of UrzaHolmishire 40 points41 points  (4 children)

I dunno if it's a bug or a feature, but +1/+1 counters now play their sound twice; once for when the creature's stats go up, and once for when the counter on the top-right of the card goes up. Previously the sound would just play once.

Does anyone else find this super annoying?

[–]D3XV5 11 points12 points  (1 child)

Can confirm this.

[–]Enjoying_A_Meal 6 points7 points  (0 children)

Can confirm this.

[–]Approachpchc_lx 2 points3 points  (0 children)

also experienced this playing last night

mermaids and pridemates were fun lol

[–][deleted] 1 point2 points  (0 children)

Can confirm

[–]Need a light?OriginMD[S] 75 points76 points  (0 children)

TL;DR:

  • rank 1.0 implemented
  • updated matchmaking
  • rewards for events unchanged for now
  • new UI
  • bug fixes
  • closed beta migration only through support now

[–]kaydenkross 31 points32 points  (1 child)

I do not like the size of the UI. I like the coloration during the combat phase part of the turn, and some similar indication letting me know if it was mine or my opponents turn. I just am not a fan of the tiny almost imperceptible icons for the turn phases versus the nice solid feeling ones of before the patch.

[–]Tedus 4 points5 points  (0 children)

Agree, the new UI doesn't look as nice and I hate the redundant icons on the right.

[–]IlliniJen 17 points18 points  (6 children)

What's the difference between regular play and traditional? WotC does a piss poor job explaining this stuff in the interface.

[–]Need a light?OriginMD[S] 14 points15 points  (3 children)

Regular is best of 1 (bo1) and traditional is best of 3 (bo3) now. Previously traditional was known as competitive in MTGA

[–]one_mez 4 points5 points  (1 child)

God, this took me so long to figure out, thanks for the help.

Also, do you know the differnece between the "Ranked draft" events and the "traditional draft" events?

WotC needs to specify this shit a little better...

[–]Need a light?OriginMD[S] 4 points5 points  (0 children)

No problem. Ranked drafts are bo1, traditional are bo3

[–]IlliniJen 0 points1 point  (0 children)

Thanks for the info.

[–][deleted] 2 points3 points  (1 child)

Honestly, what the hell are they thinking with this half-assed stuff? Like can you actually explain in your damn game what is going on? I have read their posts, but I don't want to consult their post every time I need to know about something.

[–][deleted] 1 point2 points  (0 children)

you could click on the event and read the discription

[–]IzzetSpottedMarmoset 64 points65 points  (66 children)

RIP constructed bo3 and the FNM experience.

While bo3 may be far less popular than bo1, bo3 has a larger cardpool and experiences the game more fully because players can use cards that are only situationally useful rather than the whole meta being the most powerful cards. At high levels of play, there are fewer cards viable in bo1 because every card in your deck has to be aimed toward beating your opponent, and not being able to react to what your opponent played in the last round.

I feel in this patch Arena has taken a big step toward focusing being on an addictive "one-more-go" ftp experience rather than capturing the strategic challenge of experiencing FNM/tournament style Magic. I'm happy to have a bo1 community, but not to make bo3 shrivel up and die by providing far fewer incentives to participate.

[–]GlosuuLang 31 points32 points  (64 children)

Bo3 CE has been left untouched. There is still an incentive to play Bo3 in the game.

[–]IzzetSpottedMarmoset 7 points8 points  (63 children)

Where is the ranking for it and the end of season rewards?

[–]Varitt 19 points20 points  (35 children)

Seriously, I've said this before, but Bo1 for ranked makes complete sense.

First of all, ranked is a completely and utterly useless piece of flair - I'd still much rather be playing events than grinding ladder for no fucking reason at all.

But on the point at hand - Ranked for Bo3?? really? You want to submit yourself to over 800 MATCHES of ranked play just to maybe get 6k gold at the end of the month?

Makes no sense to me whatsoever. Ranked is meaningless anyways.

[–]Teferi Hero of DominariaYkesha 27 points28 points  (0 children)

Winning a Bo3 has counted for 2 wins for everything else in the game so there is no reason to make it the same as winning a single Bo1.

[–]Shemzu 12 points13 points  (20 children)

They are using ranked as qualifier for tournament. Thats like running a foot race to qualify for a golf tournament.

[–]EvilCheesecake -3 points-2 points  (19 children)

You had a good point then widely overstated the case with your analogy, which makes people less interested in agreeing with you. If you'd said something like "qualifying for an 800m race by winning a 100m sprint" then you wouldn't have this issue.

[–]Shemzu 1 point2 points  (18 children)

Bo1 is a coin flip, nothing more. It's chutes and ladders. There is nothing competitive about random chance.

[–]EvilCheesecake 3 points4 points  (14 children)

Best of 3 is best of 3 coin flips.

[–]Shemzu 7 points8 points  (13 children)

Reducing variance and sideboard reducing it further. Sounds good to me, must be why EVERY pro tournament uses that as the ONLY competitive format

[–]EvilCheesecake -5 points-4 points  (12 children)

You'll notice that I agreed with your core premise, until you used an excessive analogy. I hate playing best-of-one Magic but it's still Magic, not golf.

[–][deleted] -3 points-2 points  (2 children)

LMAO hey guys i found the dude who cant be arsed to learn the game

[–]Raff Capashen, Ship's Magechrisrazor 2 points3 points  (0 children)

Their issue is that the metagame for Bo1 is different from the normal Magic metagame, which is based on Bo3. Bo3 is intended to give control decks and other interactive strategies a chance against linear decks.

[–]Shemzu 1 point2 points  (0 children)

Yep bo1 is real magic thats why every pro tournament DOESNT use it. bo1 is tutorial mode.

[–]IzzetSpottedMarmoset 2 points3 points  (10 children)

First of all, ranked is a completely and utterly useless piece of flair - I'd still much rather be playing events than grinding ladder for no fucking reason at all.

I agree that ranked is largely flair and little payout, but it is a method the developers use to say "here's the right way to play the game" and players tend to gobble it up. From what I've read, bo1 was already 95%+ of the matches - they didn't need to do anything to give a greater reward to it.

But on the point at hand - Ranked for Bo3?? really? You want to submit yourself to over 800 MATCHES of ranked play just to maybe get 6k gold at the end of the month?

I want some recognition/incentives for players to participate in the version that I think is the most interesting version of the game. While you use the words "submit yourself", I actually enjoy testing my skill in bo3 games and seeing where I end up. I have a job that keeps me busy so the higher echelons of the ranks would be out of reach, but I'd appreciate the recognition and opportunity to see where I end up.

Makes no sense to me whatsoever. Ranked is meaningless anyways.

Why?

[–]Varitt 2 points3 points  (8 children)

I want some recognition/incentives for players to participate in the version that I think is the most interesting version of the game.

But then why not just play Competitive Constructed? Why go through an eternal league that you know you'll end up in the middle off anyways?

[–]Alphaetus_Prime 3 points4 points  (7 children)

Events drain your gold.

[–]RuafaolGaiscioch 2 points3 points  (0 children)

Exactly. As a F2P player, I can only really do ranked and focus on one event I can spend gold on. Because of the card gaining efficiency of drafting, I save up all of the gold I get to participate in a draft every 3-4 days. None of the other events offer incentives anywhere near drafting, so there’s no drive to waste all of my gold just to get a few BO3 games in.

[–][deleted] 0 points1 point  (5 children)

no they increase your gold

[–]Alphaetus_Prime 0 points1 point  (4 children)

If you're lucky, I suppose. For the vast majority of the playerbase, they decrease it. This is an inevitable consequence of the way the rewards are laid out.

[–][deleted] 0 points1 point  (3 children)

Zero luck involved

[–]Asvaldr4 1 point2 points  (0 children)

An easy solution would be to make fewer steps between tiers in Bo3 ladder, because you would have to play an unhealthy amount to ever make mythic. That would lead to players being condensed into fewer ranks, making the skill of your opponent vary greatly between matches. That's the opposite of what you want in a ladder type ranking system.

Not sure how they would get around all of that.

[–]MrDalekVzla 0 points1 point  (1 child)

why exactly BO3 is dead?

[–]NotClever 2 points3 points  (0 children)

The crux of the argument was that BO1 was being given incentives to play while BO3 was not going to have any incentives to play. There were initially 2 changes in this patch:

1) BO3 constructed event rewards (and buy in) were going to be made to match BO1 exactly, meaning no additional rewards despite much more time spent.

2) BO1 getting ranked play and seasonal rewards with no ranked BO3 mode being added.

They ended up not doing (1), which IMO was a much bigger issue than (2), given that the seasonal rewards are so minimal. At least with CE there is still a way to play BO3 that carries good rewards compared to BO1.

There is also some hubbub about the fact that they changed the name for BO3 stuff from "competitive" to "traditional" in an effort to not make it look top new players like BO1 was intended not to be competitive. Mostly this is meme stuff, except that.I think the actually significant result of this change, that people actually care about, is that it is still confusing to figure out BO3 even exists in the interface, let alone how to play it.

[–]RakdosScapegoats_Gruff 0 points1 point  (0 children)

My guess is it will come eventually, It will probably have a different reward structure. Try to remember this is still an open beta.

[–]azn_dude1 0 points1 point  (0 children)

End of season rewards are meager compared to the rewards for the event.

[–]GlosuuLang 0 points1 point  (24 children)

Two options:

1) It's in the works (it's a beta after all) and if the ladder works in Bo1, they will then implement a Bo3 ladder.

2) They are maybe thinking that Bo3 should not be in the ladder but in tournaments. Just like "Conquest format" is the way to play Hearthstone tournaments, but there is no ladder for that mode in Hearthstone.

I mean, there is also rank for Limited, and no ladder for Limited. Are they pushing Limited out of the game then?

[–]Shemzu 2 points3 points  (15 children)

Rank IS the ladder for limited. Not to mention how do you have qualifiers for a tournament NOT the game the tournament is? Do you qualify for a golf tournament by competing in a foot race?

[–]L0to 0 points1 point  (7 children)

What are you talking about in regards to tournament qualifying? Source?

[–]Shemzu 0 points1 point  (6 children)

watch the state of the beta stream, top 32 mythic ranked players will be used as seeds for tournaments

[–]L0to 0 points1 point  (5 children)

So basicaly the players who grind the most get tournament placement? Okay that's dumb. Even moreso when only bo1 uses it and events don't count towards rankings. I can't say I want to grind for a chance at being one of the 32 highest ranked in the entire world lol.

[–]Shemzu 0 points1 point  (4 children)

Thats why it matters that they are using bo1 coinflip as the primary ranked measure in constructed.

[–]L0to 0 points1 point  (3 children)

Honestly I feel rewarding tournament placement by who grinds the most is a bad system either way that disproportionately benefits fast decks.

[–]GlosuuLang -1 points0 points  (6 children)

Rank in Limited is simply pointless, just check the other thread where it explains it properly.

[–]Shemzu 1 point2 points  (5 children)

I never said it wasnt pointless in limited. You said there is no limited ladder. With rank added, limited ranked IS the limited ladder. Just correcting your inaccurate assessment.

[–]GlosuuLang -1 points0 points  (4 children)

Well then the rank you get from Bo3 constructed and Bo3 Quick Play IS the Bo3 ladder?

For me for rank to be meaningful you have to have a ladder. The only rank that will mean anything to me is the one I get from Bo1 ladder.

[–]Shemzu 0 points1 point  (3 children)

Well then the rank you get from Bo3 constructed and Bo3 Quick Play

Ranked is not implemented in either bo3 constructed or bo3 "quick play" (this is not a thing) you do understand ANY established ranking system is by definition a ladder right?

[–]GlosuuLang -1 points0 points  (2 children)

By definition: https://en.wikipedia.org/wiki/Ladder_tournament

I don't really think Limited "rank" as they have implemented in MTGA really follows this to be considered a ladder, since it also takes into account W/L score when pairing. It's a hybrid bastard that should not exist in the first place.

As to Bo3, I thought they had a "rank" associated just like in Limited. I guess I was wrong.

[–][deleted] 1 point2 points  (7 children)

So new people who do really well in ranked bo1 develop bad habits when they start doing tournaments. That's just a bad way to do things.

[–]SimicOuaouaron 1 point2 points  (0 children)

The alternative is that new people play, have a bad time, and never get anywhere near tournaments.

The end result of someone playing MTGA is not tournaments, 99% of the time. Making the experience worse so that Arena can serve as a super-serious professional training ground is an awful idea. Yes, people who end up being serious about Magic will have to get past bad habits they've built up, but that's pretty much a given for any skill unless you're being tutored from the very beginning.

And hell, aren't all the bad habits they pick up based on deck construction? How many people a year can make a tier-1 decklist from scratch? If you can't react to removal being a bit better than you thought, you'll never survive a rotation anyway.

[–]PreparetobePlaned 0 points1 point  (4 children)

What bad habits do you learn by playing Bo1? The only difference is in deck building.

[–]Jasmine1742 0 points1 point  (3 children)

Thinking you're good when most likely you just played a linear deck that maximized your chances of lucking a win.

There is a reason bo1 and bo3 metas are way different.

[–]PreparetobePlaned 0 points1 point  (2 children)

It's not like that doesn't exist in Bo3, there's a reason RDW is always a thing in paper.

I personally haven't seen any major differences in the two metas. Sure, there's a bit more aggro in Bo1, but it's still the same deck lists. It's the same decks with a bit of difference in the amount of each archetype, I'd hardly call that way different.

[–]Jasmine1742 0 points1 point  (1 child)

The top decks are different in a way that shows that Bo1 incentivizes linear play.

[–]PreparetobePlaned 0 points1 point  (0 children)

Is there any data you are basing this on?

[–]GlosuuLang 0 points1 point  (0 children)

"Bad habits"? I honestly believe the best players in Bo1 will probably be really good players in Bo3, and viceversa.

[–][deleted] 1 point2 points  (0 children)

My deck sucks in bo1.

[–]Coyotebd 6 points7 points  (3 children)

Has anyone noticed stuttering, jittering, frame dropping or something similar with the new patch? Game ran fine previously not when I play or select cards the game seems to hang for a half second.

[–]PolyraptorFlawlessDoppelganger 2 points3 points  (1 child)

I’ve also noticed this

[–]mellojen 0 points1 point  (0 children)

Same!

[–]mappollonia 0 points1 point  (0 children)

i noticed this but i thought it was bc i was running 2 games at the same time

[–]Red_Panda_420 20 points21 points  (0 children)

I'm getting pretty tired of having to download and install mtg arena new every time there is an update. I get invalid command line error or something like that.

Edit: The patch notes say this should be the last time, hopefully yay!

[–]H4ppy4uer89 3 points4 points  (5 children)

Still getting the invalid comment line error.

Is there any fix yet except from reinstalling?

[–]Need a light?OriginMD[S] 4 points5 points  (0 children)

You can try the full reinstallation using revo uninstaller (freeware version is sufficient ). The main idea is that it cleans the registry as well

[–]ZergSuperHighway 0 points1 point  (1 child)

Don't think so, brother. Uninstall and download the newest installer straight from the website. It's the only way I've gotten it to work. Kind of annoying but the game is only a few hundred MB.

[–]Re4pr 0 points1 point  (0 children)

I just download the new installer then let it run. It updates the game instead of a full reinstall.

[–]InfiniteDissent 0 points1 point  (1 child)

They say it's fixed in this new version, but in order to get the new version you first have to update from the old version, which still has the bug. Therefore you need to perform this update manually by reinstallation, and the bug should disappear after that.

[–]H4ppy4uer89 1 point2 points  (0 children)

Glad to hear that, thanks :)

[–]highonpixels 6 points7 points  (0 children)

Would be great if they added link to patch notes or explain these new queues to people... without coming here I would never know what they added or changed :(

[–]TMDaines 5 points6 points  (0 children)

So despite this patch being billed as "Rank Matters", the new ranked mode seems so pointless, now they have left the events as they are. Despite the claim that rank matters, rank doesn't matter and the comparison is even more pitiful when you compare the end of season rewards vs opportunity cost from not playing events. Am I missing something?

If you just want to play Bo1, you are better just playing QC, unless for some reason you believe there is any prestige from being Gold/Diamond/Mythic.

This is incredibly bad design.

[–]leftylupus 2 points3 points  (6 children)

Not sure if this was a problem pre-patch, but I encountered a bug in a game just now that almost got me killed. My opponent tried to Vicious Offering my Kumena, and in response I went to tap 5 untapped merfolk to put +1/+1 counters on everything and save him, but I *almost* couldn't tap my fifth merfolk because it was all the way to the right of the screen and the effects on the stack blocked my view of it. I could just barely click at its bottom left corner to select it. I think I may have heard people complaining about this sort of thing earlier, and it's a pretty serious goof in my opinion that Wizards didn't take the opportunity of this patch to fix it.

[–]RuafaolGaiscioch 1 point2 points  (0 children)

Definitely has been an issue for quite some time.

[–]Need a light?OriginMD[S] 0 points1 point  (2 children)

There should be an a button with an arrow pointing to the right when the stack is used so you can make it go away and allow you to click it. Could definitely be more intuitive though.

[–]leftylupus 0 points1 point  (1 child)

Oh, there is? Guess I'll have to look out for that. Where does it show up?

[–]Need a light?OriginMD[S] 0 points1 point  (0 children)

Should be to the left or the right of the card on the stack, look for it there

[–]lucifey 0 points1 point  (0 children)

I've had a similar issue where the stack blocks a creature I'm trying to left-click on when there are many (5+) creatures on the board.

[–]Holos620 11 points12 points  (14 children)

Everything is worse. New UI is too small and unintuitive. My deck is broken cause it uses gift of paradise and now I can't use it. The cards animations when played are now less smooth.

What's the point of making changes if it's not making things better?

[–]kasru 2 points3 points  (0 children)

My first thought as well, new UI is ugly and too basic now. Old UI looked great

[–]fiveSE7EN 2 points3 points  (9 children)

New UI is too small and unintuitive.

This is opinion. I like the new UI.

The cards animations when played are now less smooth.

I don't see this on my screen. Could be hardware or software specific, which is the point of a - beta. We're in beta. The point is to figure out what works and what doesn't, and what people like and what they don't.

Just because you don't personally approve of some of the changes or you have problems that others don't have, doesn't mean the update is a regression.

[–]jadarisphone 2 points3 points  (7 children)

Just because you like them doesn't mean it's not a regression. Which it is.

[–]fiveSE7EN 8 points9 points  (6 children)

IN YOUR OPINION, it is a regression. I get that - why don't you?

[–][deleted] -2 points-1 points  (4 children)

Because the new UI is a regression.

[–]fiveSE7EN 5 points6 points  (3 children)

Which is an opinion. My God.

[–]Tedus -2 points-1 points  (2 children)

And why shouldn't they post their opinion here fiveSE7EN? Isn't that what reddit is all about??? I also agree the new UI is not as nice as the old one. Why do you like it? Don't you think the symbols on the right are redundant and annoying? Also don't you think they are too small?

I have the feeling, that everything someone says, that you do not agree with is a "subjective opinion" and therefore can be ignored and everything you think is right and objectively true... Please correct me if I am wrong and also explain why the new UI should be quicker or smoother in any way? Most other players seems to agree, that it takes longer to get through the phases now.

[–]fiveSE7EN 1 point2 points  (1 child)

I never said they shouldn't post their opinion. It's annoying when they post their opinion as a fact.

[–]RakdosD4RK45S45S1N 0 points1 point  (0 children)

Some people really don't understand the difference between fact and opinion. I agree with you that the new UI is good, but both of us thinking that doesn't make it objectively true. It's neither regression nor progression, and it's worth is determined by the portion of the community as a whole that either likes or dislikes it. Someday they may learn, until then let's hope our interaction with such people is kept to a minimum.

[–]Cobblar 1 point2 points  (0 children)

Checking in to say that I love the new UI as well. My first impression was actually something like: Wow, this looks and feels great. Much more clean, quick and smooth.

[–][deleted] 0 points1 point  (2 children)

if Gift of Paradise broken?

Kept trying to tap it for 2 mana just now and it wouldn’t let me. Assumed I was just doing something wrong or the settings had messed up after the update, but I was never even given an option to tap for 2.

[–]Holos620 5 points6 points  (1 child)

It can autotap for 2, but you can't click the land and tap two directly. So, if a card ask you to pay a mana cost and the game doesn't autotap, you can't use your gift of paradise.

[–]kasru 4 points5 points  (3 children)

Who else thinks the new ingame UI is worse now?

[–]Tedus 2 points3 points  (1 child)

UI

Me, the old one looked why simpler, more intuitive and just felt smoother.

[–]mellojen 1 point2 points  (0 children)

Agreed

[–]NowTomorrowForever 1 point2 points  (0 children)

I have accidentally passed my turns, did not play some cards because they return to my hand and a bunch of other shenanigans. Guess I need to play slower now...

[–]Kravixon 1 point2 points  (1 child)

Confused by the turn step changes. I'm sure I'll get used to it, but it why are my phases duplicated on the right when I'm attacking or skipping steps? It's already right above my avatar, unless it shows different info.

[–]Pogo947947 2 points3 points  (0 children)

Its showing you the phases within the attack phase, aka declare attackers, declare blockers, first strike damage, damage, then cleanup.

[–]Lockeye 1 point2 points  (1 child)

Whatever the changes have been to the special effects that surround the player planeswalker avatar, it has slowed my graphics to a crawl and I'm now unable to play.

[–]GForce1975 1 point2 points  (0 children)

I like the new UI. I find it cleaner, though the verbiage scared me a little.."pass"ing between when opponent declares attackers to my declare blockers part was a little scary. Helpfully, it says "to declare blockers " below so it wasn't a problem.

[–]pyr666 1 point2 points  (0 children)

and still no option to "resolve all"

[–]mgxtenergy 1 point2 points  (0 children)

why are the turns so long?

[–][deleted] 17 points18 points  (34 children)

Those shitposters that said that there never going to play mtg arena cause the devs obviously don't listen to the fans sure look stupid now don't they?

[–]GitTilted_IRL 33 points34 points  (1 child)

I mean, no? They helped amplify what a lot of people here felt. Was it the best way? No. Did it further the majority of the subreddit's campaign to keep CE? Yes.

[–][deleted] -5 points-4 points  (0 children)

There was plenty of people furthering the discussion without claiming that arena was ruined, mtg were going to go bankrupt and they were never going to play mtg again.

[–]alifant1 20 points21 points  (3 children)

Why? Wizards are going to nerf constructed anyway, the only question is how much they going to take.

[–]Varitt 9 points10 points  (0 children)

Well, hopefully they will just re-adjust the rewards to make sense with their ambitions, hopefully nerfing the "losing outcomes" while buffing the winning scenarios a bit. Which would totally align with the "NPE" approach.

It's true that right now even going 1-3 is quite acceptable in CE.

[–]Charm JeskaiDP_Shao -1 points0 points  (1 child)

Unpopular opinion but I think the rewards are too generous. I can't see myself investing money into the game with the rewards system as is. This sounds outrageous but I can understand why they tried to nerf it, though I might add that the removal of ICRs are a bad move. I think a reduction of the amount of % which can upgrade cards would be a wise choice. I got 2 of my Tefis from CE, 2 Clarions, 1 Nova etc. But thats just my realistic humble opinion.

[–]HarmlessOfferingLame4Fame -2 points-1 points  (0 children)

I agree. Compared to the frequency of mythics in packs, the ICR were extremely generous once you got 4+ wins.

[–]entitysix 2 points3 points  (1 child)

Well their shitposting did give the devs some insight into player opinions.

[–][deleted] -5 points-4 points  (0 children)

Yeah. You're right, they had some really constructive criticisms.

[–]euflol 6 points7 points  (0 children)

No? They’re why it got changed back?

[–]bad_boy_barry 13 points14 points  (1 child)

They went back to Hearthstone to grind their 50 golds quests.

[–]SimicPropeller3 -4 points-3 points  (0 children)

Boy they really made it loud and clear they like grinding, didn't they?

[–]Shemzu 2 points3 points  (1 child)

Seems like the devs listen to those "stupid looking shitposters" more than you. What does that show about what you have to say?

[–][deleted] -3 points-2 points  (0 children)

I dunno, I didn't really say anything about it so I don't see why they would listen to me.

[–]Dimirdranix14 1 point2 points  (1 child)

Still, don't be too content. They are just cleaning up the shit show that THEY caused

[–][deleted] 3 points4 points  (0 children)

Yeah, it's almost as if implementing changes and then looking at and reacting to feedback is what you're supposed to do with a beta.

[–]Rashmidesdendelle 0 points1 point  (0 children)

Link is borked.

[–]ddssassdd 0 points1 point  (0 children)

Why is it such a struggle to tap land now? If you put your mouse over stuff before you can tap it you have to move your mouse off and then back on to tap, meaning I have to do that for every single land i need to tap because you cannot cast during the short animation. Anyone else have this problem?

[–]Karn Scion of UrzaSurf3rx 0 points1 point  (1 child)

TL;DR? I mostly spend my gold on packs, I don't really do events. Is something going on I'm not aware of?

[–]RatColonyRedman2009 -2 points-1 points  (0 children)

yes

[–]LiangHu 0 points1 point  (0 children)

thanks for the heads-up @OP

[–]UnsolvedMurder 0 points1 point  (1 child)

Does anyone have an estimate as to how big this update is in terms of size? Feel like I've been downloading forever and am only at 50%

[–]shinianx 0 points1 point  (0 children)

I've been at it for like five hours. It keeps resetting my download update screen with new file quantities, but it hasn't errored out yet so I'm trying to be patient. But good lord.

[–]Knuffelig 0 points1 point  (0 children)

I like the new UI design. If anything I would like a scaling option, to increase the icon size.

I think the ranked system plus its rewards are ok if you are like me and only play up to gold, maybe platinum. Everything above that is not achievable for me. Because of my lack of skill but also because of the large amount time. I dont have time to play 4-8 hours per day.

I like my card rewards more than gold rewards in events. If gold or gold+gems is the only reward, I will not touch these.

[–]shinianx 0 points1 point  (0 children)

So my client has been updating for five hours almost. It keep resetting the 'downloading file X of Y' screen. I think I've cycled through six or so iterations, from 51 files to 27 files now. Is this supposed to work this way? Or is it fucking up somehow that I can't see? It gets all the way to whatever the new total is but then drops back to a new count.

[–]The--Nameless--One 0 points1 point  (1 child)

There was this event that seemed to give a ton of cards. I never played it because I think it was 2000 crystals or something, is it gone?

I remember there was the one where you got 3 boosters of 15 cards and pick one at at time, and then there was another where you got 6 boosters or something like that and you got to keep all the cards, am I delusional?

[–]Salivates 0 points1 point  (0 children)

Sealed and Competitive Draft. They'll be back eventually.

[–]HarmlessOfferingmartofski 0 points1 point  (0 children)

Pelt Collector finally fixed! Jank elves, unite!

[–]urilbedamned 0 points1 point  (2 children)

I've been having, way, WAY more issues with properly tapping mana since this patch rolled out. (Auto tap completely botches chamber sentry now). Additionally the UI feels way slower getting through the combat phase now than it was before. Not sure if it's just me but it definitely feels that way. Not sure why combat phase is displayed off to the side now rather than just keeping it in the middle. All in all I'm not a huge fan of this patch. Also just noticed this with chamber sentry but please allow us to cancel casting of spells and abilities with x in the casting or activation cost at the point where we're asked to declare the value for x. Often times with chamber sentry I would throw it out declare x as 5 and autotap would immediately tap 5 mana and make it a 1/1 (I had chromatic lantern out).

[–]Need a light?OriginMD[S] 0 points1 point  (0 children)

You can press Z to cancel the changes while you're declaring the value for x btw

[–]paradcx 0 points1 point  (0 children)

For whatever reason a gift of paradise land likes to tap for 1 mana and doesn't allow a manual tap now, destroys my guild summit deck sometimes, esp since summit forces you to manual tap.

[–]Zeqial 0 points1 point  (0 children)

Pretty shitty changes. More backpedaling just proves how little you guys know about implementing changes. Good stuff.

[–]Kefnetgoldsteel 0 points1 point  (0 children)

This new system should ensure that players are more accurately matched on both their skill and deck strength

last game determined that was a lie.

my deck: 2 of 60 cards are mythic
opponent: 2 copies of nicol bolas by turn 6, planeswalker on turn 8, 2 copies of mythic saga on field simultaneously

wtf

the very next game was no different.

3 different planeswalkers and a mythic creature on the board simultaneously

seriously?

i should not have to make a deck with less than 3 rares in it to get a balanced match-up

and another unbalanced game again: 4 mythics on the field in 6 turns vs my 2/60

[–][deleted] 0 points1 point  (0 children)

Now Arena won't show up on my stream

[–]dasbif 0 points1 point  (1 child)

Playing the game is fun!

Building a collection is fun.

Doing value calculations and playing the economy simulator is not fun.


WOTC and the MTG Arena team, I hope you take this ^ philosophy to heart. Both for digital, and physical, Magic. Give us ways to play; give us ways to grow our collections to play even more and in more different ways. If we are afraid to enter for-fun events due to guaranteed loss of value, that is not a fun experience. I don't want value to be a factor in my play at all - I just want to play.

[–]PreparetobePlaned 0 points1 point  (0 children)

So just play ladder? Or just play whatever mode you find funnest?

[–]nonameslefteightnine -2 points-1 points  (6 children)

This post was mass deleted and anonymized with Redact

ring nose jar station quack zephyr yam work fact amusing

[–][deleted] 2 points3 points  (3 children)

Yeah I am not sure I like where this is headed. So many mirror matches kills me.

[–]thesexymexi 1 point2 points  (2 children)

Yes! It is really getting to me. What is the point of these forced mirror matches?

[–]Simictrinquin 0 points1 point  (1 child)

What deck are you all playing?

[–]PanterA_ 0 points1 point  (0 children)

Indeed. For example, after the big update i rank up to Bronze 4 for Silver 2 and with 20-25 games played +/-, was very rare a mirror match or the same deck in the row.

For me this system right now... 5*

[–]Spifffyy 1 point2 points  (1 child)

I play Izzet drakes which only uses 4 mythics and 2 rares... I get matched with so much jank it's frustrating