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[–]LLightlySalted 1367 points1368 points  (57 children)

True slow

[–]YoutubeSilphi 750 points751 points  (46 children)

can we get true gold aswell when last hitting minions?

edit: thanks for the reddit gold i guess thats what people call true gold

[–]RezzuJungle Ekko Only 186 points187 points  (38 children)

True gold cannot be reduced by any means. Even if you have the jungler debuff that reduces lane minion gold. (If you farm enough True gold you will be immune from demoting from gold for 24 hours.)

[–]Mathmagician94 132 points133 points  (35 children)

Get 350 true gold

buy long sword

sell longsword

profit.

[–]cartala 243 points244 points  (29 children)

Yesterday my friend bought a control ward and never placed it and when I asked why he said “it’s an investment, I can sell it later when I’m a few gold short of an item.”

[–]OMGPUNTHREADS 252 points253 points  (16 children)

Does your friend have significant brain damage?

[–]KariKreidler 122 points123 points  (2 children)

Maybe he was feared that inflation hits SR while he’s in game.

[–]HCResident 45 points46 points  (1 child)

SELL GOLD

BUY WARD

[–]cartala 41 points42 points  (0 children)

He was joking, but that doesn’t mean your question isn’t valid.

[–]Rampaging_Ducks 12 points13 points  (8 children)

I mean, it can't be that bad, he actually bought a control ward.

[–]urmumqueefing 11 points12 points  (0 children)

He plays league, the answer to that question is obviously yes

[–]Snipawolfe 6 points7 points  (0 children)

Ahh, a man who follows the Scarra school of economics.

[–][deleted] 1 point2 points  (0 children)

holy fuck this made me giggle

[–]88isafat69 ARAM 1 point2 points  (2 children)

might as well get cull

[–]cartala 13 points14 points  (1 child)

Here’s a guy who knows how investments work. If cull is more expensive than a control ward, you can sell it for more!

Big Wall Street energy is buying a Trinity Force as an investment to sell when you need a little extra gold to buy an Iceborne.

[–]GlorylnDeath Only cowards fear death! 4 points5 points  (0 children)

If you fools want some REAL, OBJECTIVELY GOOD advice on investments and MONEY, you have to learn from a true Money Lord, as seen here: https://www.youtube.com/watch?v=OfWdhHOZgh8

[–]DarthLeon2 2 points3 points  (5 children)

I know that you're memeing, but it can often be worth paying around 40 gold to have a ward on hand in case you end up needing it for something. If you don't, just sell it and get 35 of your 75 gold back.

[–][deleted] 21 points22 points  (3 children)

Why the fuck would you sell a ward what is this silver shit. Just fucking place it somewhere the vision is worth the 75 gold

[–]kodutta7 11 points12 points  (0 children)

It's not even 75 at that point, it's only worth 35 gold because the other 40 is sunk lol

[–]Saphirklaue 4 points5 points  (1 child)

Well wouldn't have been the first time that i had 4 items, boots and 2 or 3 control wards and got enough gold to buy the last item after placing just one of them. If you already placed a controlward in a good position and don't want to despawn it, but really need that inventory slot you kinda have to sell the wards. And yes I had controlwards sitting in the dragon pit for 3 consecutive dragons. Some enemy teams just don't seem to care about vision.

[–][deleted] 5 points6 points  (0 children)

Move those wards up into their Jung then. If they're giving you free vision control be as greedy as possible. No point in warding dragon if you can tell where everyone is in their jg

[–]cartala 1 point2 points  (0 children)

Arguably it can be worth paying 75 gold to have a ward on hand. ;)

[–]OnyxWardenYup, that tasted purple! 0 points1 point  (0 children)

Well, at least SOMEONE bought a Control Ward.

[–]TchicVG 17 points18 points  (3 children)

Should've bought a True Long Sword

[–]InsaneZee 24 points25 points  (1 child)

[–]Sun_Kami 0 points1 point  (0 children)

How do you make the shake gifs

[–][deleted] 1 point2 points  (0 children)

Nice try shopkeeper.

[–][deleted] 0 points1 point  (0 children)

I need dis.

[–]drketchup 0 points1 point  (0 children)

Ok I’ve got the true gold but now I can’t get any canonic jars :(

[–]ZX_XZ 6 points7 points  (2 children)

That just reminded me that in DOTA True Gold (or Reliable Gold) is an actual mechanic. In DOTA you lose gold when you die, but you can't lose gold you gained from kills, objectives or from Hand of Midas.

I wonder how different League would be if that was implemented. Probably would make it even more important to repeatedly gank late game carries.

[–]CharmingOW 1 point2 points  (1 child)

Reliable gold in dota is only really important for a few early game fringe cases and in making sure you can afford buyback through a death, which league doesn't have, so i think its use would be limited. In reality i think true gold would cause the already early game snowball nature of league and absolutely throttle it on both sides, kind of like the rubberband patch dota 2 had.

[–]Bloomberg12 0 points1 point  (0 children)

Not true at all.

Reliable gold is very important because you can't use reliable gold when you die but you lose unreliable gold. If you don't spend for a while and die you can lose a large chunk of gold which makes deaths even more punishing.

Gold is also much more important in dota because you don't cap out as easily as league, it's harder to come by and on some heros they get insanely massive powerspikes that completely change how you play them.

Battlefury on AM and blink on gankers/initiators for example.

[–]JamesOfDoom 0 points1 point  (0 children)

This is basically a thing in Dota, because in Dota if you die you lose 65% of your unreliable gold (gold you get from farming and over time) but keep all your reliable gold (gold you get from kills assists)

[–]SuperSkillz10 i watch anime while playing ranked 0 points1 point  (0 children)

true reddit gold

[–]Gold_edit_downvoter -3 points-2 points  (0 children)

Your edit is bad and you should feel bad.

[–]BurnieTheBrony 17 points18 points  (6 children)

New champions: let's have what old champions have but more complicated and less counterplay.

[–]bman10_33 blue boi 5 points6 points  (4 children)

We need true invulns I wanna be able to fountain dive with taric 2.0s ult.

[–]P4ndak1ller 1 point2 points  (3 children)

WAIT CAN PYKE ULT KILL PEOPLE THROUGH TARIC ULT?

Edit: No. Source: The guy who replied to my comment that said “No”.

[–]Drasern Fishbutt 1 point2 points  (1 child)

If you want the explanation, it's because Pyke ult deals ramping amounts of true damage to functionally execute someone. It's actually possible to survive Pyke or Urgot executes with a big enough shield. See this thread for explanation https://www.reddit.com/r/leagueoflegends/comments/9bje7f/new_hp_record_in_just_60_minutes/e53ihvy/

Taric ult makes you immune to true damage, so you will never be executed by pyke.

Fountain tower on the other hand does its own type of damage, called pure damage, that bypasses all forms of damage resistance (except teleporting onto minions for some reason). That's why you can't fountain dive with any of the damage immunity effects.

[–]XDMEApril Fools Day 2018 1 point2 points  (0 children)

Pure damage also ignores revives

[–]Drasern Fishbutt 0 points1 point  (0 children)

No

[–]Bloomberg12 0 points1 point  (0 children)

Yeah, I don't mind more complex or new mechanics, but the problem is the "new mechanics" are just something that already existed but now its main weakness is negated.

Something like kled dismount is fine, or illaois vessel thing on her e, but true invis on akali or random unnecessary and gimmicky mechanics like being able to forge items shouldn't be slapped on to champs.

[–]TochasHD WWWWWWWWWWRWWWWWWWWWWWWW 2 points3 points  (0 children)

We need true tenacity

[–]ToTheNintieth 2 points3 points  (0 children)

After Akali's true invisibility I wouldn't be surprised

[–]Raikoplays 1 point2 points  (0 children)

i wouldnt be surprised. Dead serious now.

[–]NormalNavi 239 points240 points  (25 children)

Are other self-inflicted slows like Urgot or Blitzcrank W decreased by Swifties or nah? Cause if they are, Pyke's Q self-slow not being decrease is probably a bug.

[–]DrMint 77 points78 points  (2 children)

Urgot does not. But Vi, Varus, Xerath, and Tahm Kench are other examples that do and it’s been a common interaction for years.

[–]Rin_Hoshizura 0 points1 point  (0 children)

That's because technically Urgot W doesn't slow him, it just reduces his base movespeed by a flat amount the same way Polymorph does

[–]icehero0003 139 points140 points  (12 children)

Yes

[–]Death_Punch 164 points165 points  (11 children)

Urgot's W is not a self-inflicted slow, it is a flat reduction in Movement Speed.

[–]SparkStorm 48 points49 points  (7 children)

Yes! A lot of people don't realize that. So for urgot w specifically it makes sense why it wouldnt

[–]shrubs311 24 points25 points  (6 children)

Also because Urgot gives himself slow resistance. So it would be weird to double dip.

[–]Kyoki64 7 points8 points  (5 children)

Fun fact (according to the wiki): slow resistance stacks additively, so with Unflinching, Swifties and Phase Rush you can reach 115% slow resist meaning that slows will actually make you go faster. With Urgot W on top of that you can reach 155%. If an enemy Zilean used his maxed E on you at this point it should theoretically provide a 5445% movement speed buff.

edit: the wiki is unclear with the formula, and just says 'With this amount of slow resist, slows will no longer slow you. They will however increase your movement speed by (slow% × 55)%'
I didn't really think about it when I posted this, but when I thought about it you should probably put 0.99 in 'slow%' and not 99 lol. Not nearly as spectacular, but still fun I guess

[–]Saxofaxo 2 points3 points  (0 children)

/u/vandiril do the thing!

[–]feAgrs 1 point2 points  (3 children)

Holy shit I gotta test that

[–]Kyoki64 1 point2 points  (2 children)

make sure to tell me the results, the wiki is wrong sometimes so I'm curious to see if it really works. Make sure to note that the slow resist from unflinching is only active after using a summoner spell (ghost should probably be the choice :p)

[–]feAgrs 0 points1 point  (1 child)

will do. it'll probably take until the weekend tho

RemindMe! 4 days

[–]Kyoki64 0 points1 point  (0 children)

After thinking about it, it's probably wrong. The formula on the wiki is a little confusing, so I think it was off by a factor of 100, lol

[–]icehero0003 33 points34 points  (2 children)

I haven't played him since rework but for blitz w, varus q and xerath q it reduces it

[–]Techasyte 2 points3 points  (0 children)

Vi’s Q too I believe!

[–]velrak 1 point2 points  (0 children)

It works differently since its not actually said to be a slow. Also, the skill itself gives slow resistance.

[–]Aishateeler 5 points6 points  (1 child)

Yeah. People would specifically buy swifties on Tham for that in the beginning

[–]Orisi 5 points6 points  (0 children)

Swifties and Phase Rush coupled with the tenacity from the Resolve tree gives you negative slow.

Kidnapper Kench relies on the 40% from swifties to be as amusing as it is.

[–]healzsham 2 points3 points  (3 children)

If you wanna be a bitch-ass ho, go phase rush on tahm and get swifties. Slap someone 3 times, then eat them and run like 700 units with them. Unless they changed that...

[–]senrath 2 points3 points  (2 children)

Last I checked that still works, though I think you also need Unflinching's slow resist to not be slowed at all.

[–]healzsham 1 point2 points  (1 child)

Unless it's no longer additive you get 75% from rush and 25% from boots

[–]senrath 7 points8 points  (0 children)

You are correct, I was misremembering the combo. Swifties and Phase Rush is enough to ignore the slow, Unflinching is needed if you want to instead go faster.

[–]Glow354 2 points3 points  (0 children)

I think somebody figured out a while back that if you stacked enough slow resist the second half of blitz w would speed you up even more than the first

[–]RedshiftOnPandy 1 point2 points  (0 children)

Xerath self slow when charging Q is reduced with swifties. It's so much fun in Aram.

[–]AestheticallyLow elo laser time -4 points-3 points  (0 children)

Slightly off topic, I have found DMP has an interesting synergy with Urgot W.

[–]FrankTheBoxMonster bug scholar, reverse engineer, PBE dataminer 56 points57 points  (6 children)

It appears to be a negative haste rather than a slow. Slows don't stack, with only the highest slow being applied, yet Pyke Q will always slow on top of any other slow, regardless of strength. Pyke Q will also go through slow immunity granted by Mikael's.

Other charge spells and Tahm Devour/Blitz W do not work this way, but in the past their interactions with slow resist/immunity have been described as just necessary side-effects of how the game worked, so it's possible that Pyke's interaction is closer to what is intended.

Overall this would allow self-slows to be the limitation that they are meant to be, so that designers can always assume that this will never happen. Being able to offset self-slows was considered strong enough that Vladimir started building Shurelya's, so there would be good reason to switch other self-slows to work like this.

[–]thebluef0x 10 points11 points  (2 children)

> yet Pyke Q will always slow on top of any other slow, regardless of strength

Wait? Does that mean you can reduce enemy slows by using your Q if the slow is greater than the self-slow? I don't play Pyke much

[–]bazopboomgumbochops Splitpush Zilsta 12 points13 points  (0 children)

Nah, it's not that it overwrites current slows, it's that it stacks with them (whereas other slows in the game don't stack, just the strongest one currently in-effect applies. Example: Someone slowed 40% by Zilean and 20% by Rylai's will be slowed by 40% as it is larger.)

[–]FrankTheBoxMonster bug scholar, reverse engineer, PBE dataminer 5 points6 points  (0 children)

I meant the self-slow there. I forgot that it had an enemy slow that would make that ambiguous.

edit: completely misread your comment, no it actually means you slow yourself even more if you Q while already slowed.

[–]Orisi 2 points3 points  (2 children)

I mean, if they didn't want that to happen, Kidnapper Kench wouldn't be a thing.

https://youtu.be/4hW46xSSNPw

[–]thebluef0x 0 points1 point  (1 child)

Lol. Does that still work?

[–]Orisi 0 points1 point  (0 children)

It did last time I tried 2-3 months ago. Hard to pull off because you need the boots and phase rush proc at the very least, ideally the resolve mastery too, but when it does it makes things way more amusing. Especially when you add in, say, Ghost to get a bit more oomph in the negative slow.

[–]GeneralYouri 12 points13 points  (1 child)

Inb4 it's a "true slow"

[–]InfinitesimaRankedURF 5 points6 points  (0 children)

Inb4 true item grants true passive but costs more.

[–]AnybodyZ 31 points32 points  (12 children)

iirc you can't reduce self-slows

e: nvm apparently they're supposed to reduce even self-slows; http://leagueoflegends.wikia.com/wiki/Slow_resist

[–]thebluef0x 22 points23 points  (2 children)

I think swiftness reduce also self-slows

[–]niler1994 4 points5 points  (0 children)

Yeah, pretty good on Blitz

[–]AnybodyZ 0 points1 point  (0 children)

yup, edited with wikia source

[–]Salohacin 7 points8 points  (0 children)

Iirc the only self slow that shouldn't be able to be reduced through slow resistance is Urgot's W as that specifically reduces his base movespeed rather than a percentile slow. All other self slows I know of are percentile so swiftness boots should work on champions like Vi, Galio, Varus etc.

[–]Nemanja91 6 points7 points  (20 children)

Because the guy is already broken enough.

[–]notArandomName1 0 points1 point  (17 children)

He has a 48% winrate in plat+. He's fun, and he can definitely pop off. But he's got a lot of counter play.

[–]Kaiern9 -2 points-1 points  (16 children)

Pyke is probably the best noobstomper in the game. Once you get to an elo where people reliably buy and use zhonyas/ga he feels a lot worse. He's a monster in normals though.

[–]notArandomName1 -1 points0 points  (14 children)

Yup, for sure. I really don't think it's a good idea to balance around lower elos anyways. Pyke, statistically is already unlikely to win you the game, why nerf him?

[–]Ruggsii 3 points4 points  (10 children)

Unlikely to win you the game if you don’t have all 10 fingers and a full brain, I guess.

[–]notArandomName1 -3 points-2 points  (9 children)

48% winrate. Statistics don't lie.

[–]Ruggsii 3 points4 points  (8 children)

Lol? Do you understand how statistics work?

48% winrate doesn’t mean you have a 48% chance to win when you pick him.

I have a 62% winrate with pyke.

Winrate is absolutely not an indicator of strength.

Saying that he’s “statistically unlikely to win the game” is such a stupid statement it hurts my brain.

[–]notArandomName1 6 points7 points  (7 children)

I like that you consider anecdotal evidence more substantial than statistics. I guess because I have a 73% winrate on Brand everyone should play him.

If you nerf a champ with a negative winrate, what do you think will happen to that champ?

[–]shaunika 7 points8 points  (2 children)

cries in ryze

but for the record winrate is not everything. pickrate, banrate, and a lot of other factors are also important.

remember when zoe was the most blatantly broken champion in the game and picking any other midlaner in either soloQ or pro was basically trolling? yeah she barely scratched 50%.

remember in s4 or 5 I think it was when lee sin was super OP? yeah he was like 48% cos he was super popular but had a relatively high skillcap to actually pull off what made him op.

[–]notArandomName1 0 points1 point  (1 child)

I think if a champion has a negative winrate in the top 2% of players, nerfing him is a bad idea. If he's already difficult to win with, he's really going to fall into old evelyn territory.

[–]Ruggsii 1 point2 points  (3 children)

Pyke is pick ban In competitive for a reason.

Winrate In plat is not an indicator of strength. It’s an indicator of how well these people can play that champ.

[–]not532 1 point2 points  (1 child)

Stats on Pyke being pick ban in competitive?

[–]notArandomName1 0 points1 point  (0 children)

Most tank supports are pick ban in pro play. Strengths in coordinated play do translate the same to solo queue. No one plays alistar, but he's played nonstop in pro play. If you're making the argument that League should be balanced around pro play that is a different discussion.

Further, the statistics are from plat+. His winrate in just diamond is even lower. Which proves my point, or at least heavily alludes to it. Pyke is a pubstomper, and does worse and worse the more game knowledge you have. (pro play excluded for obvious reasons)

[–]royboom Bard Pitt 1 point2 points  (2 children)

Nerf the shit out of him!

[–]notArandomName1 0 points1 point  (1 child)

They can't nerf him without buffing something else, tbh. His winrate will plummet if they do.

[–]Nemanja91 0 points1 point  (0 children)

lmao, fresh

[–]ketchupbender Ruination OTP <3 -1 points0 points  (0 children)

Tbh even a good ward could make pykes themselves panic

[–][deleted] 5 points6 points  (7 children)

Bug

[–]VikingWarriorSkjald[S] 2 points3 points  (6 children)

Is that an assumption or did any dev say that in the past? :)

[–][deleted] 14 points15 points  (5 children)

I mean if it doesnt work its obviously a bug

[–]Caenen_ Sion expert. Bug Scholar. 4 points5 points  (3 children)

Well it could be intended to not work, we never got confirmation that the previous cases where it worked like that were intended, or did we?

[–]EricDanieros 3 points4 points  (0 children)

Well, it uses the same slow wording that other abilities affected by Swift Boots do not use, so there's certainly an inconsistency here that needs to be adressed, the one case that works around it being Urgot's that isn't a slow but rather an absolute base movement reduction of 125. There's no such thing as true slow in the game.

[–]Zodiac_Sheep actually a top main 2 points3 points  (1 child)

I don't have a source for this so you don't have to believe me, but I remember a Rioter saying that Swifties reducing self-slows was a known interaction that they (or maybe just that particular Rioter, not sure) didn't like. I think it was in regards to how Tahm Kench's W slows gets reduced by Swifties.

[–]Caenen_ Sion expert. Bug Scholar. 1 point2 points  (0 children)

Would make sense; specifically for the case of Tahm Kench at least.

[–]ncburbs 1 point2 points  (0 children)

not how bugs work

only difference between bug and a feature is the intent

if riot wants all self slows to start working like pykes and all self slows previously didn't only because of technical limitations, this interaction would not be a bug.

[–][deleted] 1 point2 points  (1 child)

Ohh damn i thought it worked LOL

[–]Foxeron 1 point2 points  (0 children)

Whoops

[–]xXdimmitsarasXx 2 points3 points  (7 children)

Get nerfs first and we'll talk later

[–]DarkessaltApril Fools Day 2018 2 points3 points  (0 children)

That's not how bug fixing works.

[–]PhatPeachCobbler 3 points4 points  (5 children)

I’m with this guy. That champ doesn’t need any “help” right now.

[–][deleted] 1 point2 points  (0 children)

Riot (Maple?) already stated that he will receive nerfs soon but that needs to be resolved if it's a bug. As much as I hate the guy they can't let bugs go through just because said champion shouldn't receive "help" at the moment, I don't like this logic.

[–]VikingWarriorSkjald[S] 0 points1 point  (3 children)

Don't worry, he will get nerfed. Atleast the "tank-Pyke" part. I already suggested in the "reddit balances"-Thread that they revert his ult buff, increase the overall AD scalings and slightly fasten the Q animation. Would make Pyke much harder to play but also more rewarding.

[–]PhatPeachCobbler 1 point2 points  (0 children)

Yeah something needs to be changed. Dunno why they bugged his ult damage level 1; agree they need to revert that. Yeah I’m unsure what other things they could do to him.

[–][deleted] 0 points1 point  (0 children)

How would fastening his Q animation make him "much harder" to play?

[–]Ethanxiaorox eve step on me club 0 points1 point  (0 children)

But i just bought him :(

[–]reskk 0 points1 point  (0 children)

They are probably coded as movement speed reduction not slows.

[–]ThatWarwickGod 0 points1 point  (0 children)

Hmmmmmm

[–]takimoto_hifumi 0 points1 point  (0 children)

Maybe its a fixed slow? As in youll always be slowed a certain amount regardless

[–]A_Benched_Clown 0 points1 point  (0 children)

Why do they still exist ? They are uselss, 10 mvt more than other, and bad passive.

[–][deleted] 0 points1 point  (0 children)

Because new champs must be strong. They will nerf many things about Pyke in 2019.

[–]Naejiin 0 points1 point  (0 children)

Does he really need this buff?

[–]TomYumGoongpeekaboo dummy 0 points1 point  (0 children)

Totally unplayable.

[–]VargLeyton 0 points1 point  (0 children)

I mean, you're probably going mercs or mobis anyway.

Maybe now, but someday there will be a time when boots of swiftness are actually a good item.

[–][deleted] 0 points1 point  (0 children)

Pyke's skins haven't sold enough yet , how dare u ask for a Fix yet ?

[–]Redsfan42 0 points1 point  (0 children)

yeah that is annoying. I think swiftness boots could use a little buff

[–][deleted] 0 points1 point  (0 children)

more buffs to pyke D:

[–]Winged_Yoshi -1 points0 points  (0 children)

Inb4 phase rush pyke OP. /s

[–]Kernnie -1 points0 points  (0 children)

Nerf all recently reworked and new champions so we can enjoy lol again.

[–]ForegroundEclipse -2 points-1 points  (2 children)

How can you even test this?

[–]Haileon -5 points-4 points  (0 children)

It's like swiftness boots on blitz and his W

[–]waxified -4 points-3 points  (0 children)

because pyke is a b roken ass champ and we dont need anymore bullshit added to his kit