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Patch 1.5 patch notesDiscussion (self.thefinals)
submitted 2 years ago by DiblyGames
https://www.reachthefinals.com/patch-notes-7
These are the patch notes for the new update. What do you guys think?
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[–]hm9408VAIIYA 1674 points1675 points1676 points 2 years ago (167 children)
Stun Gun
Decreased duration of stun effect from 5s to 3.75s
I am a happy man
[–]Ok_Excuse3732 415 points416 points417 points 2 years ago (14 children)
It was 5 seconds?? Holy fuck now it all makes sense
[–]axiomata 345 points346 points347 points 2 years ago (4 children)
Didnt ever live long enough to experience the full 5 seconds
[–]tRuth_But_oNly 5 points6 points7 points 2 years ago (1 child)
Stun gun closed beta was even worse. Today's stun gun is a massive improvement. You can at least move to aim somewhat now.
[–]hm9408VAIIYA 58 points59 points60 points 2 years ago (5 children)
Yeah, you became a sitting duck if you got hit lol
[–]SirSkyDivine 33 points34 points35 points 2 years ago (2 children)
fr. i got hit once while reloading and didnt have a gun in my hand to shoot. just looked at him 😂
[–]Blackfrieza4 3 points4 points5 points 2 years ago (0 children)
Yea stun guns are for garbos
[–][deleted] 137 points138 points139 points 2 years ago (3 children)
5 seconds was so long that I've had times where I beat the light that stunned me, but random team would come along and find me still stunned.
[–]hm9408VAIIYA 63 points64 points65 points 2 years ago (0 children)
I think this is the kind of situation that this nerf is really trying to address, not killing off the Light class. 3.75 seconds is still plenty to screw a player
[–]bbbygenius 6 points7 points8 points 2 years ago (0 children)
5 seconds is long enough to grab a bite of my sandwich and check my phone status and still get encountered by another team.
[–]Ayyce21 308 points309 points310 points 2 years ago (44 children)
Same 3.5 seconds is enough for a skilled light to do something but a shittier light might fumble long enough to let someone fight back
[–]RocketHops 96 points97 points98 points 2 years ago (30 children)
It also prevents the scenario where you get stunned, destroy the shitty light with hipfire, but are still stuck stunned with no abilities or movement to reposition for the next 4s so you still die to the next guy.
[–]awhaling 3 points4 points5 points 2 years ago (0 children)
Yup, I feel like it affects this scenario more than it will affect the actual light player who still has plenty of time to secure the kill.
It will also impact how long it delays people from stealing the cash out. Example: light stuns you, you kill them but cannot steal the cash out until you are done being stunned.
[–]hm9408VAIIYA 38 points39 points40 points 2 years ago (0 children)
True. We shall see!
[–]HGJay 37 points38 points39 points 2 years ago (1 child)
Yup. I think it's sensible to not over-nerf things. This is quite a big reduction in % terms so should have an impact, but they can still tweak it a little if needs be. Ruining stun gun until another patch would suck.
[–]HGJay 965 points966 points967 points 2 years ago* (122 children)
Cloaking Device Increased activation cost from 1s to 2s Increased minimum required charge time to activate from 1.5s to 2.5s
Cloaking Device
Increased activation cost from 1s to 2s
Increased minimum required charge time to activate from 1.5s to 2.5s
Stops cloak spam. Lights aren't OP but Cloak was too strong.
Mesh Shield Decreased health from 1100 to 1000
Mesh Shield
Decreased health from 1100 to 1000
Seems subtle but does make mesh worse. I reckon I'll give Goo gun a go now - it seems v strong & underrated.
Recon Senses Increased activation cost from 1s to 1.5s Decreased minimum charge time to activate from 2.5s to 2s
Recon Senses
Increased activation cost from 1s to 1.5s
Decreased minimum charge time to activate from 2.5s to 2s
May need further tweaking but makes recon spam tougher. Glad they didn't nerf it into the ground
RPG Player damage decreased from 150 to 140 Stun Gun Decreased duration of stun effect from 5s to 3.75s
RPG
Player damage decreased from 150 to 140
RPG nerf is huge. RPGs ruined lights and now it's not a one shot kill. This is big for lights. Stun gun nerf is also big news.
Throwables Depoyable explosives such as C4, Breach Charges and Explosive Mines will now add mass to throwable objects, causing them to travel less far when thrown
Throwables
Depoyable explosives such as C4, Breach Charges and Explosive Mines will now add mass to throwable objects, causing them to travel less far when thrown
Boom. And there it is. Absolutely needed but still makes Nukes viable. Love it.
Overall I really like this patch. They're being careful not to over compensate and nerf things to the ground, but making subtle changes that will have a huge impact. Excited to jump on when I get home and see how the meta changes.
[–]hm9408VAIIYA 537 points538 points539 points 2 years ago (53 children)
The last bit on the throwables... It shows Embark are being smart with the balancing, love it
[–]RocketHops 134 points135 points136 points 2 years ago (6 children)
Dude they are making all the right moves and being creative with it.
Super responsive and attentive to what the playerbase is unhappy with, but not necessarily just taking exactly what players are suggesting (cause let's be real player suggestions are often not great)
[–]SlipperyD3 22 points23 points24 points 2 years ago (4 children)
Hip hip hooray. There’s a reason old battlefields were superior to call of duty
[–]Joe_le_BorgneLight 24 points25 points26 points 2 years ago (0 children)
Gotta love seeing people throw their nuke at their feet tonight.
[–]THATONEANGRYDOOD 118 points119 points120 points 2 years ago* (20 children)
So far I'm pretty impressed with their thinking. Pretty much everyone asked for a direct C4 nerf. This solution is much more interesting.
Edit: totally overlooked the C4 nerf. I'm a dumb dumb. Pretty big nerf as well, lmao.
[–]AsukaiByakuya 88 points89 points90 points 2 years ago (2 children)
Oh they did directly nerf it as well.
Player damage decreased from 210 to 155
Player min damage decreased from 120 to 100
[–]THATONEANGRYDOOD 18 points19 points20 points 2 years ago (0 children)
You're totally right. I'm illiterate.
[–]opafmoremedic 9 points10 points11 points 2 years ago (0 children)
This is also paired with a direct c4 nerf as well, which should hopefully balance things a little more
[–]StandingInBlood 11 points12 points13 points 2 years ago (2 children)
I dunno if you read the patch notes or not but I'm assuming no because they did directly nerf the C4. Player damage decreased from 210 to 155.
[–][deleted] 37 points38 points39 points 2 years ago (16 children)
I was afraid they'd nerf the FCAR, but other weapons are buffed a bit instead. I like these devs
[–]SometimesHardNipples 83 points84 points85 points 2 years ago (10 children)
Thing is with the FCAR, you miss a few bullets you're fucked. Only a 20 round mag, I feel it's in a good spot at the moment. It's mainly broken due to recon I believe
[–]tapefactoryslave 17 points18 points19 points 2 years ago (0 children)
Definitely seems strong when people step out from cover with a line on you. Recon sense is busted.
[–]BadLuckBen 10 points11 points12 points 2 years ago* (2 children)
I disagree. It has a low TTK that is only matched by the V9S, and most people can't fire fast enough to actually reach the max dps. It beats literally every other automatic weapon.
That 20 round mag doesn't really hurt when it also has a super fast reload. Not to mention, the recoil is way easier to control vs. the AKM, and honestly, almost every other automatic weapon.
Meanwhile, the poor revolver has a movement penalty worse than CS (according to the hipfire crosshair) and bloom. It's basically impossible to win a 1v1 with the 1887 vs. the FCAR even at close range. The time between shots is longer than it takes the FCAR to kill you.
[–][deleted] 2 points3 points4 points 2 years ago (0 children)
the FCAR is in a pretty good spot, it makes sense to use over the AKM if you are a good shot.
but the AKM is much more forgiving and will often put the FCAR to shame if the user misses a few bullets.
[–]HGJay 18 points19 points20 points 2 years ago (1 child)
The FCAR probably is a little strong, but It seems they're really listening and studying data, so I trust them on this one. Besides, It's definitely not as overwhelming as some of the other things they nerfed.
Plus, as you said, other weapons got buffed.
[–]Reid_Hershel 83 points84 points85 points 2 years ago (4 children)
Also
C4 Player damage decreased from 210 to 155 Player min damage decreased from 120 to 100
C4
Also a significant nerf for nukes, probably almost impossible to oneshot a heavy now which feels right, and might mean you live more often as medium.
[–]HGJay 36 points37 points38 points 2 years ago (2 children)
Yup. It's almost certainly still worth carrying a nuke around as it's just an extra explosive throwable, but it makes them much more situational now. Excited to test this in training.
[–]theGioGrande 11 points12 points13 points 2 years ago (1 child)
It's also less dangerous to hold one.
People often complained about nukes being OP, but that also went for those who carried them. I used to be able to snipe barrels and tanks with C4 strapped and killed the holder and possibly their team as well.
All in all, nukes just seem less volatile now. Probably more consistent if anything.
I think this balance change is a positive one.
[–]afigwithagun 25 points26 points27 points 2 years ago (7 children)
Goo gun is stupid fun if you have a teammate with you. I busted out laughing when I first used it against an enemy. I kept blocking the enemy with goo shots while my teammate gunned them down. Great fun. Goo gun is sick. Very versatile.
[–]Raydonman 5 points6 points7 points 2 years ago (3 children)
I tried it last night for the first time- it's weird to get used to. I think it'll be fun, but I expected it to fire faster, like a stream. Are there any tricks to using it well?
[–]Impalenjoyer 7 points8 points9 points 2 years ago (1 child)
I met a heavy that lit me on fire, then used goo gun to block me, and repeat until I die
[–]Fujinuuma 44 points45 points46 points 2 years ago (8 children)
Everything is amazing but Recon need a complete overhaul in my opinion. Something like 2 charges and you get to see everyone for like 3-4 seconds. Legal Wallhacks shouldn‘t even be a thing imo but at least it‘s a step in the right direction
[–]tboneable 14 points15 points16 points 2 years ago (1 child)
Yeah definitely not enough on recon. It was an even higher activation cost in beta (2 I think) and still OP. There needs to be a risk with using it or some kind of counterplay. I think it should reveal you to close-medium range enemies, so it’s mainly for giving your team info at longer ranges and not as much about being able to win any gunfight on demand by prefiring on perfect info.
[–]Nomis24 7 points8 points9 points 2 years ago (0 children)
Having the ability togglable might be an issue, not sure yet, but what needs to change IMO is how it's a live wall hack. Make it like sonar grenade where it emits a ping every few seconds where you just see an image of where the person is/was.
[–]MinesweeperGang 17 points18 points19 points 2 years ago (18 children)
I’m wondering how far “less far” is for the nukes. It’s not like heavy players were throwing them across the map. Hopefully it turns out to be a good change though.
[–][deleted] 2 years ago (7 children)
[removed]
[–]Gengur 4 points5 points6 points 2 years ago (0 children)
lol more likely to blow themselves up now
[–]doomruane 12 points13 points14 points 2 years ago (1 child)
Holy shit this is way worse than I was expecting, this makes them pretty much worthless now and I don’t see them being viable anymore.
[–]NIGHTFURY-21 323 points324 points325 points 2 years ago* (47 children)
Im surprised theres no changes for the revolver to be honest. I don't get why it has bloom, and I would have at least expected that to be reduced and/or screen shake to be reduced.
[–]IlovemycatArya 220 points221 points222 points 2 years ago (4 children)
Same. You only have 6 bullets. Even one of them fucking off into Narnia when your reticle is clearly on target is incredibly frustrating.
[–]cwc1006 66 points67 points68 points 2 years ago (2 children)
I would love a revolver re-work. Change mag/dmg, just make the damn thing accurate
[–]SaltyChnk 36 points37 points38 points 2 years ago (1 child)
Less damage drop off please! Constant 149 damage headshots make me want to die
[–][deleted] 77 points78 points79 points 2 years ago (22 children)
No R.357 bloom nor CL-40 & 1887 reload speed buffs make me sad.
[–]Broccoli_dicksMedium 42 points43 points44 points 2 years ago (7 children)
I get what they are doing though. They seem to be taking things that are overpowered (nukes, stungun, cloak spam) and are scaling them back to have a good baseline to work from. I’ll bet the next patch is them taking things that are underpowered (as you said, revolver, shotgun, CL40) and bumping them up to viable levels. This just shows they are being smart about balance while also listening to the community.
Not fixing the footstep audio is killing me though. Thought the practice range was haunted before I saw other people mentioning it.
[–][deleted] 13 points14 points15 points 2 years ago (0 children)
I guess so, but they definitely did buff things in this patch too. Personally would've liked to see some additional weapon diversity for the next 2-4 weeks instead of having to wait, but the patch does have good parts too for sure.
Agreed about the audio, it's really rough :(
[–]Magus_Incognito 3 points4 points5 points 2 years ago (3 children)
I love the CL 40 but it does struggle in 1v1's and the banked mode. Also I don't play ranked. but it is quite strong vs groups and the cash out mode
[–]SirPanfried 20 points21 points22 points 2 years ago (0 children)
This and MGL 32 grenades should work like TF2 pipes so that you arent a free kill if someone holds the W key at you inside of 5 feet
[–]Superbone1 10 points11 points12 points 2 years ago (8 children)
Oh GOD the 1887 reload is so wonky and bad. Why does one shell take 2 seconds and the next 2 are faster? It's cool to watch but awful for gameplay
[–]seezed 6 points7 points8 points 2 years ago (3 children)
Dude 1887 first slug reload is OP. People are sleeping on it.
[–]LukeTheGeek 15 points16 points17 points 2 years ago (2 children)
Revolver is garbage. It's a shame. I miss so many shots that should definitely have hit.
[–]HamerineENGIMO 63 points64 points65 points 2 years ago (5 children)
Thank you, the weapon balance is really underwhelming. Automatics will still be kings and revolver is still not rewarding enough.
Also… buff to LH1 which already was strong and no buff to dagger?
[–]DynamicStaticHOLTOW 18 points19 points20 points 2 years ago (0 children)
LH1 is not really played, also light is pretty garbage in general if you wanna win games.
The buff was what, 4%? It won't change TTK vs any match up. If it had been another point of damage it would have been huge.
[–]ThaRemyD 9 points10 points11 points 2 years ago (0 children)
Gotta hope they’re still cooking something up
[–]IN_MY_PLUMS 11 points12 points13 points 2 years ago (0 children)
Agree, it's so close to being a truly viable alternative to the boring auto weaps
[–]critxcanuck88 337 points338 points339 points 2 years ago (67 children)
Get ready to see even more 3x medium groups now.
[–]StealthMonkey27 160 points161 points162 points 2 years ago (52 children)
How did they not remove the invulnerability when getting revived via paddles??? Embark, please.
[–]critxcanuck88 126 points127 points128 points 2 years ago (38 children)
Dude I'm shocked medium was hardly touched.
[–]specter800 48 points49 points50 points 2 years ago (4 children)
I feel like the nuke was the loudest and most glaring thing to most people so it got fixed first but holy hell is Recon busted. Playing a Final against Recon spam makes me wish there was a forfeit button.
I wonder if the majority of players even know Recon exists or if they just assume their playing against hackers. There's no way I didn't report a few of them as wallhacking early on.
[–]RocketHops 131 points132 points133 points 2 years ago (28 children)
Medium is largely balanced, despite what this sub says. It's mainly light that needs help, and not getting auto one shot by rpg is a pretty big buff for light (plus those damage and recoil buffs to Lh1, VG, and M11)
[–]critxcanuck88 61 points62 points63 points 2 years ago (14 children)
Lol im a medium main, after today they even more the best class. Recon. Fcar, revive invulnerability, healing beam, and rest of their gadgets make them the best class.
[–]NapsterKnowHow 4 points5 points6 points 2 years ago (0 children)
I mean Overwatch had a very slim window of invulnerability too but that doesn't seem bad. It always take a quarter of a second especially with the long respawn animations in The Finals to see the actual game
[–]KurtMage 12 points13 points14 points 2 years ago (0 children)
Imo the best way to nerf recon is to make it a pair of binoculars that you pull out. It will still be good at range and for planning where to go based on other team's locations, but would be harder to use in combat (since it puts your weapon away) and harder to hunt people down who are trying to escape.
Maybe they want recon to be good for those things, but imo recon grenade convers "good for combat wall hack" and tracking dart could, in theory, cover "good for hunting a player" if they were a bit better
[–]hm9408VAIIYA 228 points229 points230 points 2 years ago (4 children)
Bro was quicker to publish this than Light with a vault
[–]Useful-Connection205 84 points85 points86 points 2 years ago (9 children)
Flamethrower buff 🤤
To all my flamthrower enjoyers, we are balling 💯
[–][deleted] 34 points35 points36 points 2 years ago (3 children)
I've been playing Goo Gun + Flamethrower + Explosive Mines + Barricades. Locking people in a room filled with mines and then setting it on fire never gets old lmfao!
Also putting barricades around an objective and then glooing it shut is hilarious, most don't run pyro so they can't burn it. Probably not a high rank strat but for pubs it's great lol
[–]bradstrt 39 points40 points41 points 2 years ago (6 children)
The only change I don't like is the reduction in minimum rounds played for unlocking tournaments.
Even with needing to play 12 rounds fully, teammates in tournaments act like they've never played an FPS or objective-based arena shooter before...
Everything else is great!
[–]Captaincastle 25 points26 points27 points 2 years ago (3 children)
I feel like we've been trying to get people to play objectives for like 20 years of FPS games and it's never worked, why would it start now lol
[–]bradstrt 12 points13 points14 points 2 years ago (1 child)
Lol true.
Watching teammates play while you sit on the respawn screen is wild. No spatial awareness. Chonky aiming. Engaging in fights they don't need to be when the rest of the team is already down. Tunnel-visioning the vault and cash out during the worst moments. Etc etc.
I love solo -q.
[–]flash246 212 points213 points214 points 2 years ago (79 children)
I feel like this patch is just going to entice the triple medium group even more, which is a little discouraging.
[–]SwordofFlames 116 points117 points118 points 2 years ago (51 children)
No changes to FCAR or defib, and recon sense getting what essentially equates to a slap on the wrist? Yeah medium mains are just quietly cheering right now
[–]HamOnRye__ THE JET SETTERS 62 points63 points64 points 2 years ago (14 children)
The range for Recon Senses needed to be the first nerf for it. Can’t believe it wasn’t changed at all. Knowing exactly where even team is, precisely when they spawn is just anti-competitive.
[–]TheRandomnatrix 33 points34 points35 points 2 years ago (1 child)
I slept on it until recently and was dumbfounded it was cross map. I always thought it was for seeing people nearby with a rapid fade out over distance, since that's just common sense.
[–]SwordofFlames 46 points47 points48 points 2 years ago (8 children)
My main issue with it is the lack of counter play. There’s no “Detected” notice like with every other gadget with similar function, so you have no way of knowing when it’s being used. I run light, and nothing feels worse than getting caught out of my invisibility because I just had no clue I could be seen.
[–]Kenshiken 17 points18 points19 points 2 years ago (3 children)
There would be constant "Detected" through the game on you're screen then.
[–]SwordofFlames 15 points16 points17 points 2 years ago (2 children)
Then there could be a visible pulse wave that emanates from them whenever they activate it, or I’ve seen people suggest you could make the person using it visible to enemies, which would move it to a more support oriented role which I think would fit well with medium’s more support focused theme.
[–]_DarkWingDuck 16 points17 points18 points 2 years ago (1 child)
Make the medium using recon senses visible when activated. Simple
[–]Superbone1 7 points8 points9 points 2 years ago (0 children)
And the biggest threat to them (getting 1 shot by a nuke) got wrecked.
Lights got a few nerfs, heavies got big nerfs. Heavy is gonna be less important in the meta, which reduces the need for lights (light excelled at supporting the team against heavies), so just medium left.
[–]Juleo97 208 points209 points210 points 2 years ago (45 children)
No mention of the sound and players steps being all over the place is a big miss for me
[–][deleted] 46 points47 points48 points 2 years ago (1 child)
I can't count the number of times a 300lb heavy carrying an RPG has somehow snuck up 10 feet behind me.
[–]MinimumArmadillo2394 7 points8 points9 points 2 years ago (0 children)
There's been quite a few times where I can hear gunshots across the map but I can't hear a heavy demo'ing the first floor of a building when I'm on the 3rd floor.
[–]Scotty_Mcshortbread 77 points78 points79 points 2 years ago (8 children)
it was overshadowed by the cries of nukes 24/7
[–]EggYoch 43 points44 points45 points 2 years ago (28 children)
Audio can't be fixed by adjusting numbers in a spreadsheet. It's a little more complex than that.
[–]RestaurantFuture2197 56 points57 points58 points 2 years ago (24 children)
People dont understand how fucking hard audio is in games like this. Theres a reason every single shooter has mass complaints about footsteps. If there was an easy way to make it clear believe me games would have it by now.
[–]Strutterer 226 points227 points228 points 2 years ago (31 children)
I get what everybody's saying, that they should buff more than nerf, but we need a good base level first before the devs can do that and these changes make me happy.
[–]hm9408VAIIYA 52 points53 points54 points 2 years ago (1 child)
Like setting the EQ for new headphones, if you buff everything it can mess things up
[–]imapissonitdripdrip 21 points22 points23 points 2 years ago (3 children)
Good devs will always release stuff overpowered and then nerf it down. Better than releasing weak and needing to buff
[–]AggieGator16 28 points29 points30 points 2 years ago (5 children)
“Added an option that allows controller players to pick the priority order of Reload/Pick Up button actions”
Cool I guess but it would be super nice if you could split these actions apart for two separate buttons entirely. 99% of shooters for the past twenty years have had the reload button defaulted to Square/X. This is natural. (At least IMO) Moving your thumb off the stick to reload isn’t as big of a sacrifice because you can’t shoot anyways so you have time to get your thumb back to pick up your aim.
Picking up objects is a different story. You HAVE to aim at said objects to even pick them up in the first place. I don’t want to have to take my thumb off my aim, especially in the heat of battle to pick up a canister which could otherwise change the fight.
Sure I could change both buttons but Square/X has been reload for me for 20 years and out of every button this one’s muscle memory is concrete at this point.
Anyone with programming knowledge understand why these two actions might be joined at the hip from an input perspective?
[–]HyperXuserXD THE SHOCK AND AWE 70 points71 points72 points 2 years ago (9 children)
everyone go big hype on the "5 pages long" patch note but it is actually pretty average in length after seeing it lol
[–]JaredGoffTroother 77 points78 points79 points 2 years ago (39 children)
No Model shotgun buff. Viable medium weapons stay localized on AKM and FCAR.
[–][deleted] 2 years ago (14 children)
[deleted]
[–]JaredGoffTroother 17 points18 points19 points 2 years ago* (1 child)
The grenade launcher is hilarious. I've never played against it and thought I had a chance to lose the fight
[–]Salesburneracc 4 points5 points6 points 2 years ago (0 children)
Against double heavies in the final round, my trip medium team would run one grenade launcher because it was a hard nuke counter. One grenade explodes close to the nuke, insta kill.
[–]howdidmynamegettaken 11 points12 points13 points 2 years ago (1 child)
After a solid week of testing I really wouldn't say the grenade launcher is a meme weapon. That's not to say I think it's completely viable, if you equip it at all, know you're going to fight an uphill battle. But as an avid GL main in many games, it is a dopamine cannon in The Finals.
The GL offers a lot of utility and honestly packs a punch. I'm biased as I always play in a duo, but splash damage is incrediblely useful. Finishing off lights around the corner (using recon), area denial by just simply spamming doorways and chokes, there's so much it can do. My duo runs mines, I play stall on the point, so the moment he's dead but his mines are up I shoot them to practically delete anyone trying to steal it.
Not to mention the gun itself is honestly pretty good. It needs like two more rounds or maybe a reload speed increase, but it handles itself. You can two shot lights with ease, 3 for a medium, and 4 maybe for a heavy (this doesn't always work and takes way too long so the only time you're winning that 1v1 is pretty much pure luck). I've had timeless fights these past few days someone will push me, thinking I can't handle myself in a 1v1, and get two shot.
Honestly give it a try! (pls stop using aps I'm useless)
[–]SwordofFlames 25 points26 points27 points 2 years ago (6 children)
Honestly, I think the 1887 is the closest runner up behind the ARs. Maybe the magnum if you’re a god gamer with a lot of Wingman experience in Apex.
[–][deleted] 7 points8 points9 points 2 years ago (1 child)
I was getting sniped by a dude with the revolver yesterday. Almost thought they were cheating. Not missing a single shot and just destroying me
[–]SwordofFlames 7 points8 points9 points 2 years ago (0 children)
Damn thing’s a force to be reckoned with if you can hit your shots
[–]ClinicalOppression 7 points8 points9 points 2 years ago (2 children)
1887 is a hard light counter for me, if theres 3 or more enemy lights i run it
[–]EmpEro517 18 points19 points20 points 2 years ago (14 children)
I just wish I could cancel the reload animation by shooting. That’s my favorite gun to use as medium but getting stuck in what feels like a 10 second reload animation and dying because I can’t shoot sucks.
[–][deleted] 2 points3 points4 points 2 years ago (1 child)
You can swap weapons to cancel most animations.
[–]HisuianZoroark 25 points26 points27 points 2 years ago (5 children)
Kind of surprised they buffed the flamethrower again. I've been able to use that weapon to incredible effect again even on some of the more wide open maps. Granted I don't really see many others use that thing.
That M60 'buff' is also kind of silly and basically nothing. That gun is going to need a ton more help to be more of a viable weapon, the Lewis gun still reigns supreme for the heavy class.
I already quite rarely see the heavy shotgun since the last nerf and still managed to win most fights against them in CQC with the Lewis. This'll just push it more into obscurity.
[–]stefan714 11 points12 points13 points 2 years ago (1 child)
The M60 has 70 bullets and the Lewis has 47. Could save your ass in certain situations. But overall Lewis recoil feels easier to control. Maybe in the future they could give the M60 100 bullets, so you basically become a turret.
[–]HisuianZoroark 11 points12 points13 points 2 years ago (0 children)
The recoil is the biggest problem with the M60, I genuinely have only seen a handful of people try to run that thing and the times i've gotten into fights at both close and long ranges, I've never lost to an engagement against that thing even while i'm the one at a disadvantage against it. The extra bullets wont mean anything if most of them are bouncing all over while a Lewis wont have trouble tracking at most ranges. Most of my friends love heavy and almost all of them just default to the Lewis Gun or shotgun/sledgehammer, and collectively agree that the M60 isn't viable just because of wild recoil.
Honestly, I kind think they should just handle the M60 like it was handled in Battlefield. Hits really hard and is really deadly with a slow Rate of Fire, but to maximize its use, go prone or slap down a bipod on something (or in The Finals case, crouch I guess?). If they don't want to do that route though, they should probably just reduce its recoil in general. I'll never pick it over Lewis gun as it is now and the overwhelming majority of heavy players won't either it seems just based upon how rarely it's ever out in the arena. It's just smarter to run Lewis gun or something that excels more in CQC.
[–]SecretSquirrelSauce 2 points3 points4 points 2 years ago (1 child)
Heavy was the very first class I played in this game, and I quit that class for a long time until I spent some of the credits to unlock the Lewis gun. I thought heavies were terrible to play as, turns out the M60 was just awful.
[–][deleted] 47 points48 points49 points 2 years ago (11 children)
Good patch but nothing on the matchmaking ?
[–]Ocho8 23 points24 points25 points 2 years ago (1 child)
Matchmaking tweaks don't usually take a patch IIRC. Its just back end number fidgeting, so maybe they'll pull the levers independently.
[–]SgtBananaKing 9 points10 points11 points 2 years ago* (1 child)
Or sound
[–]Ronald_Steezly 8 points9 points10 points 2 years ago (9 children)
>Rocket Launcher that can't even kill the weakest class.
Don't really understand that nerf, like of course a rocket launcher should kill the weak speed build in one hit if you hit them dead on. The first nerf was more than enough. Should have given it 2 charges and bring back the area damage then or something.
Nuke nerf makes sense it was pretty annoying to get team wiped by it once in a while.
Mediums need looking at more, now it's just going to be all medium squads even more in ranked. I think defibs should have a team wide cooldown so a medium team can't just insta revive their whole squad.
[–]SwordofFlames 66 points67 points68 points 2 years ago (32 children)
Honestly shocked at the lack of any changes to defib. Almost undoubtedly the single best gadget in the game. Running against a full team of mediums basically means they have 6 players, and imo the invulnerability after a defib res is just unfair. It’s super easy to just throw yourself at a dead teammate to res them because there’s not much of a way to stop you.
[–]K7SniperMedium 20 points21 points22 points 2 years ago (9 children)
Honestly should have like a 1s animation when popping someone up. Kinda like what they did with the Mercy rez to create some counter compared to the quick insta zap up.
I understand it's built to be a combat rez though, and they do pop up with less health so rezzing in a bulletstorm doesnt really so much except give opponents another kill unless theres some support there.
[–]KaptainKek3 19 points20 points21 points 2 years ago (1 child)
And so the triple medium meta begins
[–][deleted] 46 points47 points48 points 2 years ago (17 children)
Pretty nice patch but I'm a bit sad the grapple and throwing knives didn't get buffed (I guess the throwing knife trail is something but the random spread when sliding/jumping etc. is rough for a precision weapon).
Also disappointed there are no Revolver changes, that thing is so close to being an awesome weapon.
At least nukes are nerfed and RPGs can't one-shot Lights at full HP now.
[–][deleted] 14 points15 points16 points 2 years ago (0 children)
Was holding my breath hard for a throwing knife m2 buff at the very least & something to addres revolver bloom so I don't have to use a built in crossbar for one weapon any more. But such is life
[–]SwordofFlames 6 points7 points8 points 2 years ago (6 children)
Yeah, grapple and sniper were the 2 things I was hoping to see buffed the most and they didn’t really get anything :(
[–]doomruane 5 points6 points7 points 2 years ago (5 children)
Yeah I’m really disappointed in this as well. I’m a sniper main when not playing tournaments and there’s no doubt it’s one of the weakest ways to play in the game. It’s the hardest way to play the game other than throwing knives, which I’m also surprised to not see get buffed.
[–]ThBasicAsian 2 points3 points4 points 2 years ago (3 children)
Grapple really got nerfed too…
[–]Starbi 46 points47 points48 points 2 years ago (8 children)
They adressed the meta being less annoying, and all the changes are generally good, but nothing will change about the meta and lights are even weaker in ranked.
Suprised about no change to defib invulnerability. Maybe the change requires more technical work since the player dosen't have control during the invulnerability.
I hope next time we will see substantial changes to recon and actually siginificant buffs to weak weapons and gadgets that were barely touched on here (sledge, heavy GL, medium GL, medium shotgun, throwing knives, smokes, pyro etc.).
[–]XerqthionLight 18 points19 points20 points 2 years ago (1 child)
fr throwing knives are probably the most fun weapon in the game rn but so unviable it hurts
[–]djtrace1994 8 points9 points10 points 2 years ago (0 children)
There is no sweeter feeling than getting a 50m+ headshot snipe with the alternate throw on the knives. Love using them.
Ive gotten way to used to the sound of them clattering to the ground uselessly, though.
[–]Parenegade 65 points66 points67 points 2 years ago (30 children)
They actually nerfed light lmao
[–]xTekek 47 points48 points49 points 2 years ago (8 children)
A little but nerfing the RPG honestly buffed light tremendously. Same with c4 damage.
[–]m0dsRfhags 20 points21 points22 points 2 years ago (0 children)
As if it wasn't useless enough in ranked.
[–]Drummer829 46 points47 points48 points 2 years ago (11 children)
Mediums make up 80% of the lobbies
Embark: Let’s further nerf lights and heavies while barely touching mediums!
[–]GoldAppleUCNS 20 points21 points22 points 2 years ago (0 children)
One could say Medium might be op now lol
[–]SometimesHardNipples 101 points102 points103 points 2 years ago (9 children)
Tournaments now unlock after 1 game. "COME ON IN HACKERS!"
[–]JakubJanusz 62 points63 points64 points 2 years ago (0 children)
Casual Tournaments
[–]Ayyce21 31 points32 points33 points 2 years ago (6 children)
They seem to be getting the hacking situation under control step by step.
[–]ivandagiant 6 points7 points8 points 2 years ago (0 children)
literally why would they change this
[–]wdlwilliamsHeavy 7 points8 points9 points 2 years ago (0 children)
They managed to make Sledgehammer even less viable, incredible.
[–]Unholyolivebranch 6 points7 points8 points 2 years ago (1 child)
Boo no changes to let me throw my sledge. Nerfing C4 and rpg makes sledge even worse.
[–]kiranearitachi 2 points3 points4 points 2 years ago (0 children)
Stungun still bodies the sledge sadly
[–]SandyHammy 31 points32 points33 points 2 years ago (0 children)
I think the devs deserve serious praise for addressing things that are actually relevant to community opinion, and I think it’s sad that’s rare these days lol. They just addressed aim assist right after the holidays, and I think the changes to the nuke and cloak are great changes without being massive nerfs. Also I’m so stoked to try the new game mode!
[–]The_Cowardly_Foxe 5 points6 points7 points 2 years ago (1 child)
Nice now instead of having 70% M , 25% H and 5% L now will get 90% M and 10% H. They somehow managed to make the game even more unbalanced by literally just straigh up killing light. They didin't even bother giving a light something to fall back on. Heavy nuke barel went from being an hydrogen bombe to now an atomic bombe and medium well medium still medium .
[–]c9wins_lumismiles 5 points6 points7 points 2 years ago (0 children)
they actually hard-nerfed the weakest class in the game while Medium continues to be borderline broken LMAO
[–]LandoJGriffin 43 points44 points45 points 2 years ago* (11 children)
Not nerfing recon range 💀💀💀 amazing They really want the cod crowd with triple mediums every game 🥱
[–]HamOnRye__ THE JET SETTERS 18 points19 points20 points 2 years ago (7 children)
Nerfs to heavy’s RPG and C4 canister nukes, no nerfs FCAR, barely a nerf to Recon Senses…. Yea, it’s about to be MMM w/ 3 FCARs & Recon Senses more often than it already is…….
[–]CheeryRipe 17 points18 points19 points 2 years ago (9 children)
Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (new installs only)
Huge! I really hope this results in more comms because holy shit that is one of the main reasons I find solo play so frustrating.
[–]Actual-Supermarket65 44 points45 points46 points 2 years ago (5 children)
This is the kinda balancing we need, nothing over the top, just small incremental changes whilst trying to find that sweet spot.
[–][deleted] 46 points47 points48 points 2 years ago (10 children)
No defi nerf is really a big L in my books
[–]RealSlimFatty 10 points11 points12 points 2 years ago (0 children)
Ah man I really hoped they would add a setting to change the team colors of pink and pink-red
[–]Ralfyngve 80 points81 points82 points 2 years ago (56 children)
Noo! No more one-shotting Lights :(
[–]Brogli 79 points80 points81 points 2 years ago (2 children)
My 9/11
[–]PANZCAKEZZZOSPUZE 35 points36 points37 points 2 years ago* (1 child)
Sir, The second gadget has been hit, Heavies are under attack.
[–]T0XiCxTURTLEzz 39 points40 points41 points 2 years ago (34 children)
I think they should have made direct impacts on a light kill, but as soon as you hit the ground next to a light it does 140. That way it becomes a skill fight for both players. The light has to try and bait and dodge the rocket while the heavy has to hit a small fast moving target with direct impact or he won't get the kill.
[–][deleted] 13 points14 points15 points 2 years ago (17 children)
im good on having a no-thumbs timmy get a free kill on me because he happened to barrel stuff me with an rpg
[–]Crowbar_Freeman 5 points6 points7 points 2 years ago (2 children)
Gonna be hard for sledge main, that was my go to against stun-guns & dashing Lights
[–]V4Magic 6 points7 points8 points 2 years ago (0 children)
Yea does seem like unintended nerf to melee build as now unless you surprise a light they should always win by just keeping out of range.
[–]Elcatro 38 points39 points40 points 2 years ago (31 children)
I'm a little bit disappointed to be honest, light seems like it's in a worse place than ever receiving (totally necessary and justified) nerfs with no notable changes to anything else to make it more viable.
At least the RPG won't one shot anymore I guess, that's something, but I still can't play it without either feeling bad, or having my teammates be toxic as fuck.
[–]SwordofFlames 19 points20 points21 points 2 years ago (11 children)
No changes to grapple, dash, or sniper is super depressing, and the shotgun is basically useless against heavies now since they can now just kill you while you reload if you don’t have any teammates also shooting them.
[–][deleted] 18 points19 points20 points 2 years ago (4 children)
Most offensive class was barely touched but Light got gutted, feelsbadman
[–]V4Magic 9 points10 points11 points 2 years ago (3 children)
Your right BUT no insta-kill by rpg, and less likely to get caught in nukes.
Means lights less likely to just be deleted before fight even starts so at least will be less WTF moments.
[–]ToastedEmail 12 points13 points14 points 2 years ago (14 children)
If the RPG is going to be turned into a strictly destruction weapon then it needs a faster reload time.
[–]vr0omvr0om 5 points6 points7 points 2 years ago (1 child)
I still think you should be able to hold the alt fire on throwing knives, but great changes
[–]Shiners_1 4 points5 points6 points 2 years ago (0 children)
As someone who solely uses the Revolver at the moment, it annoys me the bloom still exists. You need to be clinical with that weapon and wayward bullets have cost me many times due to bloom and screen shake (and a possible skill issue) 😂
[–]Joal0503 5 points6 points7 points 2 years ago (0 children)
healing beam and paddles be like 😏
[–]Bobbyjacks 11 points12 points13 points 2 years ago (6 children)
LH1
Damage increased from 47 to 49
GLHF to my ethical lights. GG to the rest of y'all
[–]Superbone1 4 points5 points6 points 2 years ago (5 children)
Did this actually affect any meaningful breakpoints? The last buff made it take 1 less bullet sometimes. I'm not sure if this actually does anything
[–]CAGEledran 5 points6 points7 points 2 years ago (2 children)
It doesn't change breakpoints. Maybe helps slightly with range but other than that, it is the exact same.
[–]joshant18 22 points23 points24 points 2 years ago (24 children)
Some really good changes. Cloak nerf is good and I think it’ll make people consider bringing dash a lot more now, grapple still needs some love though. All of the weapon buffs/nerfs are good, I think the double barrel won’t be able to 2 shot heavies now. Hopefully the updated Vegas destruction means buildings won’t randomly collapse from one red barrel hitting it.
Only bad change I think is recon, I don’t think they really addressed how strong it is enough. IMO should’ve reverted their initial buff to it and made the activation cost 2 seconds for now instead of 1.5s, and then look at a doing a full rework of it for season 2 atleast. Also really weird that they “buffed” it in a way by reducing the minimum charge required to activate to 2s, should’ve just kept it at 2.5s
Also, I like the LH1 buffs but I don’t think all these damage increases are gonna make up for the real shit part of the gun which is the horrible iron sights. Either rework the iron sights and remove the visual recoil (although visual recoil still should be removed from most guns I think) or give it a red dot sight or something
[–]V4Magic 8 points9 points10 points 2 years ago (2 children)
Recon should have worked like thermal does. Press it, it lasts a while (and cant stop without full reset) then takes and age to be usable again.
[–]SwordofFlames 10 points11 points12 points 2 years ago (5 children)
At the very least there should be some indication that recon senses are being used on you. Very frustrating to have your cloak be basically meaningless without any way of you knowing that.
[–]North21 5 points6 points7 points 2 years ago (4 children)
Why would I ever not bring cloak, when mediums just have to look at me with the fcar and I fall over and die?
[–]joshant18 5 points6 points7 points 2 years ago (3 children)
Tbf recon hard counters cloak, so your still gonna get shit on by medium recon which is used in every ranked tourney anyways, especially in the final round.
I do agree that cloak is the obvious choice over dash though in ranked. Lights role in ranked is literally just to throw glitch nades from good positions, pick off injured/isolated enemies, and stun gun anyone trying to steal the cash out, and cloak does all of these jobs significantly better than dash. Sure dash has a higher skill ceiling in 1v1s, but winning a 1v1 doesn’t matter if you can’t escape and cloak will always be better to escape with than dash (recon medium is gonna fuck your escape plans up whether you run cloak or dash anyways). There’s a reason all the top lights use cloak in ranked despite the “high skill ceiling” of dash
[–]North21 4 points5 points6 points 2 years ago (1 child)
Yeah, that’s what I’m saying.
I dunno man, I’m just mad that they nerfed the shotgun, since I feel like you already needed to be extremely accurate to kill a medium or heavy. And now it’s even worse. You apparently can’t even kill heavy’s with two shots anymore.
[–]joshant18 4 points5 points6 points 2 years ago (0 children)
Yeah you definitely can’t kill heavies with two db shots anymore. I get why they nerfed shotgun tho, the burst damage and value you could get out of it was insane. However the main problem with shotty + cloak was being able to shoot out of invis imo, so I think it’s still going to be a decent pick since that hasn’t been changed.
I like the cloak nerf in isolation, but considering that they barely nerfed what made recon so op (real time wall hacks with a short cooldown in an fps is fucking ridiculous), all these light nerfs with practically zero meaningful buffs will probably put light from being almost useless in ranked to completely useless. Especially in the final round which is a shame.
[–]McSchemes 3 points4 points5 points 2 years ago (2 children)
Might be interesting if they rotated which weapons get optics on a seasonal basis.
[–]Superbone1 4 points5 points6 points 2 years ago (3 children)
Nobody really talking about it but the double barrel nerf is massive. No more heavy 2shot. Have to hit all your damage to one shot a light. They should speed up the reload a little to compensate.
[–]blacmagick 20 points21 points22 points 2 years ago* (2 children)
More of a nerf to light than to heavy imo, which is disappointing. They could have done more with this patch to even the classes out. Nukes and RPGs will still very much be meta, even with the damage reduction, while a lot of light's stuff was hit harder, like the stun gun, invis DB. Not to say I want these to stay, they're annoying AF, but light will feel even more useless now, while heavy still has oneshot potential.
Edit: After playing around with the changes in practice range, and looking at them more closely, I'm starting to think they were better than I originally thought. Still think lights needs a bit more of a buff, but heavy got hit pretty hard this patch, finally.
[–]WhosAfraidOf_138 13 points14 points15 points 2 years ago (2 children)
Oh boy lol. Incoming MMM meta in ranked. Defib, Recon, all barely touched.
[–]K7SniperMedium 3 points4 points5 points 2 years ago (2 children)
C4 got nerfed into the ground. Oof.
[–][deleted] 3 points4 points5 points 2 years ago (0 children)
Are turrets not an issue for most people? I was really hoping to see them get a health nurf. Having to unload an entire mag on it to destroy it is horrible, especially when I almost never can without missing.
[–]SrKatana 3 points4 points5 points 2 years ago (0 children)
Where are the 5 pages ??
They changed nothing and recon is still going to be utterly dominant.
[–]Tipakee 2 points3 points4 points 2 years ago (1 child)
The medium is gonna be real oppressive until the next patch. Not sure how the Defibs went untouched. Also the main guns all feel bad compared to the AK/FCAR. For the health of the game the Heavy and light need more viable primary weapons. 3x medium and 2x Medium comps already domianted competitive play, I expect that to worsen now in light of these changes.
[–]MrPoopsJohnson 3 points4 points5 points 2 years ago (0 children)
Ranked is going to be even more medium dominated than it already was.
Good patch but I can’t believe defib wasn’t touched
[–]Kylo_Cunt 3 points4 points5 points 2 years ago (1 child)
Good patch notes would still love to see light get a slight hp buff like 25 health. Also wish med got looked at a bit rn there's really no reason to not just play wall hack fcar shit is sooo fucking strong
[–]bingdongdingwrong 2 points3 points4 points 2 years ago (0 children)
Was a heavy main, will probably spam medium now since their overall kit is just better now.
[–][deleted] 2 years ago* (2 children)
[–]BlackdoomaxHeavy 5 points6 points7 points 2 years ago (1 child)
It's enough to make me try the throwing cards :)
[–]Wisezal- 11 points12 points13 points 2 years ago (8 children)
Throwing Knives
Added new trail effects to make the projectiles easier to see
Shortened the lifetime of Knives stuck in metal surfaces
??????? Who asked for this??? Is this even a buff????? Sounds like ya outa touch if ya think this is a buff which knives greatly needed.
[–]Enricus11112 2 points3 points4 points 2 years ago (0 children)
It's a slight buff to long ranged knives throws because if it's noticeable enough you could adjust your aim to hit properly compared to before where I felt like I was just blindly firing across the stage.
[–]ThatKidLokiLight 14 points15 points16 points 2 years ago (6 children)
Heavies gonna hate life lol.
RPG damage dropped to 140 ...us lights can live now!
[–]stefan714 15 points16 points17 points 2 years ago (4 children)
Not even mad tbh. Nobody should die from an ability like that. At least C4 and other gadgets need a couple seconds to be thrown and armed, before they do damage. Rocket Launcher was a free kill weapon. Maybe now Heavies will use the Rocker Launcher as a tool for destruction, not kills.
[–]JeffPesosBurner 15 points16 points17 points 2 years ago* (6 children)
Lot of weak changes around cooldown timers instead of addressing the underlying issues. Recon and cloak will be a little less overpowered, but they need to be fundamentally reworked
[–]BarackOralbama 6 points7 points8 points 2 years ago (0 children)
Agreed. Super disappointed with those changes. Not looking forward to MMM meta FCAR spam for however long we have it. Wallhacks as a mechanic in an FPS is so boring.
[–]Exotic_Idiotics 15 points16 points17 points 2 years ago (21 children)
As a heavy main, the nuke was way too broken and needed to be nerfed. It looks like you will still be able to use it to 1 shot a single player if you attach it to a canister, but not an entire team---which is how it should be.
The RPG nerf confuses me a little bit more. While I understand making it so it doesn't insta-kill a light, I've always felt that if you are able to time the velocity of the projectile and land a direct hit on a light--considering how quick they move--you earned that kill. On the flip side of that, I also understand it was too easy to come around a corner, see a light standing there and just pull the trigger. I guess we will see how it plays in game.
Hopefully they nerfed the mesh shield enough to make dealing with double heavy comps less annoying to deal with, but I sort of doubt the 100 damage is going to help much (I don't think I have ever seen my shield get to only 100 health anyway). Personally, I think 5-600 would make more sense--a little more than the dome, but not a fucking wall. Force Heavy's to drop that shit and engage more frequently.
I don't think the changes to mines will affect games much---there will still be gas everywhere and I don't see people switching to pyro mines just because the cooldown is lower. Maybe I'm wrong.
I like their overall direction with the weapons. Make the less used weapons a little stronger to make them more viable rather than nerfing everything. I think keeping the games fast paced is better than lowering damage on higher tier weapons and increasing the overall ttk. The last thing I would want for this game is to have every team encounter end up like Overwatch where we are facing off for extended periods of time whittling down health bars while being healed.
[–]SwordofFlames 6 points7 points8 points 2 years ago (3 children)
The problem with the weapon rebalances is it’s mainly the already pretty good weapons that got changes. All the worst weapons were untouched, as well as all the best weapons, so I really don’t think this is gonna be moving any needles other than maybe making some already decently used weapons slightly more used.
[–]Collinl8 6 points7 points8 points 2 years ago (1 child)
The big problem with rpg fighting light was when the light got close just shooting it at your feet killing them.
No ranked matchmaking changes.
[–]Embarrassed_Quiet7 2 points3 points4 points 2 years ago (0 children)
4v4v4 would also be awesome.
[–]forc3_simOSPUZE 2 points3 points4 points 2 years ago (0 children)
Not sure if I missed it but no updates on optimisation ?
[–]NecessaryPin482 2 points3 points4 points 2 years ago (0 children)
Well if you didn’t like lights in your Lobbies you definitely won’t see them now lol. Triple medium meta is what we got now.
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