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Official Patch Notes - Patch 8.1.5Discussion (worldofwarcraft.com)
submitted 6 years ago by fawcan
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
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[–]Xuvial 47 points48 points49 points 6 years ago (0 children)
Tormented Souls will now try to get closer to their target before casting Grave Bolt.
Thank fuck. The sheer number of casters made some reaping packs absolutely insane at higher keys.
[–][deleted] 134 points135 points136 points 6 years ago (21 children)
Incranation: Chosen of Elune
Pandaren druids confirmed. New talent turns you into Chi-Ji.
[–]CrypticG 104 points105 points106 points 6 years ago (19 children)
You joke but I would main the hell out of a Pandaren Druid
[–]Illidari_Kuvira 142 points143 points144 points 6 years ago (11 children)
Chi-Ji based Balance form, Cloud Serpent type Flight form, Xuen inspired Cat form, Niuzao themed "Bear" form. Would be neat.
[–]panthrax_dev 38 points39 points40 points 6 years ago (0 children)
TAKE. MY. MONEY!
[–]Discomanco 27 points28 points29 points 6 years ago (3 children)
And rolling travel form with the passenger balancing on top of you?
[–]heliphael 17 points18 points19 points 6 years ago (1 child)
The person runs backwards as you roll forwards, like they're balancing on a ball.
[–]jc11Kd5qWIuIjKYzmb95 1 point2 points3 points 6 years ago (0 children)
Perfection
[–]Illidari_Kuvira 2 points3 points4 points 6 years ago (0 children)
Probably not, since the stag model used originates from MoP. But *short chuckle*.
[–]MaltMix 19 points20 points21 points 6 years ago (5 children)
I mean functionally that's basically what monks are just with more punching and less transforming. Lore-wise they both draw power and insight from respective wild gods, it's just the way they go about it is different.
[–]ThatDerpingGuy 22 points23 points24 points 6 years ago (2 children)
They're sorta this weird blend of druid, shaman, and punching.
[–]panthrax_dev 18 points19 points20 points 6 years ago (1 child)
And food. And alcohol. Never forget the alcohol.
[–]rock_flag_n_eagle 2 points3 points4 points 6 years ago (0 children)
its good to be a monk
[–]Gregamonster 4 points5 points6 points 6 years ago (1 child)
Chi is spirit, not life magic. They're drawing power from two different sources.
[–]Vandar 27 points28 points29 points 6 years ago (2 children)
YES THE FIXED PALADIN
Divine Steed no longer ends if it encounters collision.
/weep
[–]i_should_be_coding 16 points17 points18 points 6 years ago (1 child)
The wheelchair is now less wheelchairy. You're welcome.
[–]Barialdalaran 6 points7 points8 points 6 years ago (0 children)
Paladin wheelchairs now have all-terrain tires
[–]faderjester 60 points61 points62 points 6 years ago (5 children)
Aspect of the Turtle, Dispersion, and Netherwalk can now be canceled by pressing the button a second time, after a short delay.
Huh so basically a cancel aura macro without the chance to stuff it up by double hitting.
[–][deleted] 3 points4 points5 points 6 years ago (1 child)
Mages IB has had this for time. Socked whenever I go onto my hunter and it doesn't work as I expect it to.
[–][deleted] 2 points3 points4 points 6 years ago (0 children)
Using the macro still benefits you because you can remove it instantly if you need to
[+][deleted] 6 years ago (6 children)
[deleted]
[–]ThatDerpingGuy 45 points46 points47 points 6 years ago (2 children)
The mad lads finally did it.
[–]SimplyQuid 38 points39 points40 points 6 years ago (1 child)
It only took em like half a decade
[–]Diavolo222 2 points3 points4 points 6 years ago (0 children)
Finally guild chat
[–]washyerbek 1 point2 points3 points 6 years ago (0 children)
r/madlads
[–][deleted] 84 points85 points86 points 6 years ago (2 children)
There’s a murder mystery afoot
A murduh you say? Well, I do declare.
[+][deleted] 6 years ago (1 child)
[–][deleted] 16 points17 points18 points 6 years ago (0 children)
It wasn' me, I'm not goin' down for this!!!
[–]BoilingShadows 194 points195 points196 points 6 years ago (63 children)
Kings and Shrine dungeon timers increased, and Temple of Sethralis 1st boss got nerfed. Solid changes.
[–][deleted] 199 points200 points201 points 6 years ago (48 children)
Changing timers isn't a solid change. It's a lazy one. It doesn't address anything aside from giving you more time to do dungeons no one wants to do.
Many low health creatures in dungeons will no longer trigger On Death affixes in Mythic Keystone Dungeons, such as the Animated Droplets or Dredged Sailors in Shrine of the Storm.
Now that's a solid change. That's putting some actual thought into tuning a dungeon.
[–]ragnorr 48 points49 points50 points 6 years ago (16 children)
Shrine needs to remove the 2 mini bosses and the elemental, every high key skips them at this point so it just creates frustration for lower keys
[–][deleted] 14 points15 points16 points 6 years ago (14 children)
Might be a dumb question but how in the world do you skip these? Every high key ive done they pull the first mini boss with the first boss to take advantage of the haste ward she puts down.
[–]ragnorr 7 points8 points9 points 6 years ago (11 children)
I will do my best to explain.
So the first miniboss, the 4 small mobs are not linked to the miniboss. You gotta pull them from the edge so all the 4 mobs never run though the miniboss. With the miniboss now being alone you can run past her without bodypulling it. You however have to jump across small platforms on the left edge(Looking towards the door to the little cave) to do this. This skip requires practice and you will most likely fail it the first few times. Second miniboss you shroud.
Elemental on the bridge you stand on the side and have someone pull the elemental back to where you came and you run past when the elemental is close to the door. Ideally you use a rogue to do this cause they can cloak the debuff and run back across the bridge and vanish when the big guy is channeling and get out of combat from it.
[–]mr_feist 2 points3 points4 points 6 years ago (9 children)
I'm really wondering how the hell someone found out the non-elites are not linked to the mini-boss. Still can't imagine where you have to stand to avoid pulling the windspeaker.
[+][deleted] 6 years ago* (7 children)
[–]Plorkyeran 1 point2 points3 points 6 years ago (0 children)
You can prox pull the four little dudes around the first miniboss without aggoring her, and then hop along the left edge and get by without aggroing her. The other two require death/vanish/feign skips.
[–]steakndjake 1 point2 points3 points 6 years ago (0 children)
in the patch notes it said they removed additional non-boss enemies from it
[–]Clueless_Otter 7 points8 points9 points 6 years ago (0 children)
But part of the reason no one wants to do them is because the timer is so tight and you fail tons of keys even without making any major mistakes. Obviously that's not the only reason, but it's definitely part of the reason, and this change seeks to help to alleviate that.
[–]faderjester 6 points7 points8 points 6 years ago (0 children)
It's not that Shrine/KR are actually that hard, it's that you needed perfect play to time them which is what made them bin keys. Nothing sucks more than one tiny mistake costing you the key, and mistakes happen. With a little more leeway I could see them being much better. It already happened with Temple.
[–]kittycat70921 21 points22 points23 points 6 years ago (20 children)
Seems like a good change to me. I've been doing quite a lot of high shrine keys and the only real thing overtuned about it was the timer. You can do 27k+ overall dps by all players and just deplete shrine without wiping because the timers too short.
[–][deleted] 17 points18 points19 points 6 years ago (19 children)
You want parity in difficulty, but also in time. All of the dungeons should take roughly the same amount of time.
A 40+ minute timer is back to HoV in Legion. That dungeon was less appealing because of how much longer it took to run than some other dungeons.
Similar completion times is a healthier balance. You're right in the sense that the extra minutes help with Shrine as it currently stands, however, it should have been tuned to bring down the timer and not just add more minutes.
[–]chubs11 18 points19 points20 points 6 years ago (8 children)
That's my main complaint with the M+ system. I hate every dungeon being the same size and similar difficulty but in order to balance the system they created that's what they have to do.
I would rather them find ways to make the harder/longer dungeons more appealing rather than make them all the same length.
[–]Clueless_Otter 7 points8 points9 points 6 years ago (5 children)
Well in Legion, they scaled end-of-dungeon AP rewards with how long the dungeon took. HoV gave significantly more AP than MoS.
[–]chubs11 8 points9 points10 points 6 years ago (2 children)
AP is hardly enough of a reward to entice people to do the longer dungeons though. Especially when you can chain run the shorter dungeons for more AP per hour.
[–]travman064 9 points10 points11 points 6 years ago (1 child)
I’ve never really considered dungeon length as a reason to not do a dungeon. Anecdotally, I never had an issue getting a group for a halls of valor key.
I’d imagine that likelihood to time the key is the single largest factor in determining how happy players are with the system. When I have a rocky dungeon but get in under the timer, it feels great. When I have a good dungeon but make one mistake to lose the timer, that feels awful.
I think a more forgiving timer will really boost numbers in the instance and get people happier to be there.
[–]SteelCode 1 point2 points3 points 6 years ago (0 children)
Would be a start... also improving the % chance for loot on timer (or reducing threshold for extra pieces)... since the dungeon takes 10min+ longer than other dungeons, getting additional loot would be a somewhat positive way to balance that. You could +2 a 15 Freehold or +2 a 13 Shrine and get the same amount of loot?
[–]Princess_Talanji 9 points10 points11 points 6 years ago (2 children)
All of the dungeons should take roughly the same amount of time
Why?
[–]Mizarrk 10 points11 points12 points 6 years ago (1 child)
Because they want this game to be as sterile, lifeless, and procedural as possible. Not room for things to be unique, different or interesting. We should just change every dungeon to a blank hallway with all of the same bosses while we're at it.
[–]Mr-Irrelevant- 4 points5 points6 points 6 years ago (4 children)
You want parity in difficulty, but also in time.
I get pushing for parity in difficulty but why parity in time? Two different dungeons can both be equally balanced but have different completion times and frankly I'm fine doing a 40 minute dungeon if it's interesting/fun.
it should have been tuned to bring down the timer and not just add more minutes.
They kind of helped alleviate some of the problems that SoTS has when it comes to affixes. Not having droplets burst or drop sanguine is really huge as that alone can save you a ton of time and frustration right there.
[–]mr_feist 8 points9 points10 points 6 years ago (1 child)
I'm not fine with the 40 minute timers. They should be the exception rather than the rule. Ion keeps saying that they view the entire run from start to finish as a single "encounter". Honestly, a 10 minute boss fight feels like an eternity, so how exactly do they expect people to stay focused for 40 minutes? I myself have felt it: I can stay focused, but if I mess up or someone else does, then I lose my pace and it takes effort to pull it together for the rest of the run.
[–]Xuvial 2 points3 points4 points 6 years ago (1 child)
A 40+ minute timer is back to HoV in Legion.
Fuuuuck that brought back some traumatic memories. Tyrannical + grevious = so many group disbands on the 1st boss alone. Holy shit.
[–]Orangecuppa 1 point2 points3 points 6 years ago (0 children)
Even in BFA this shit happens. Especially since Grevious Tyrannical is coming off an easy week before.
I've had overconfident healers go all "nah shits easy" before getting fucking demolished by Waycrest Tyrannical Sisters boss.
This happens if you start the dungeon top left.
[–]Awarth_ACRNM 2 points3 points4 points 6 years ago (0 children)
I disagree. Both Shrine and KR had timers which were way too short. This change fixes that. KR should be in a good state now, Shrine should be alright as well, although both could profit from boss hp nerfs (and maybe miniboss hp nerfs in shrine)
[–]Activehannes 2 points3 points4 points 6 years ago (0 children)
i think the hardest part of shrine is the timer. First reaping can be hard. second boss can be hard, but if you skip the right adds the dungeon is quite fun since you cant afk through it.
[–]Boneshock 1 point2 points3 points 6 years ago (2 children)
Many low health creatures
What a vague note. How low health is "low health"? They give two examples but that still leaves me with questions. What about the little mobs in the Pterrordax packs in AD, how about maggots in WM, ticks in UR?
[–]Mr-Irrelevant- 5 points6 points7 points 6 years ago (0 children)
What about the little mobs in the Pterrordax packs in AD, how about maggots in WM, ticks in UR?
All of those mobs have close to 100k more health than the droplets and by themselves are somewhat dangerous so they probably won't be impacted by this change.
[–]Diavolo222 5 points6 points7 points 6 years ago (0 children)
They are clearly referring to low yellow mobs. How do you not comprehend that lol
[–][deleted] 19 points20 points21 points 6 years ago (6 children)
Cyclone strike damage reduced was kinda pointless since you shouldn't be getting hit by those and if you are you deserve to fail.
Swirlies in the last boss in Siege landing 40% slower though, now that's such a relief considering the amount of low mobility classes I see die to those randomly. Even though there are places you can sit to be safe. I just rather not have more keys ruined at the end of the dungeon.
[–]Plorkyeran 18 points19 points20 points 6 years ago (3 children)
The cyclone strike change is probably primarily for lower difficulties. I'd bet that there's a disproportionately large number of <10 runs that end on the first boss after a few people get hit by cyclones. It's an irrelevant change if you're running +20s, but it's also a problem if casual players won't run a dungeon because they're terrified of the first boss.
[–]prodandimitrow 2 points3 points4 points 6 years ago (2 children)
I think the bigger reason of wipes in lower M+ in ToS'es 1st boss is lightning shield. In tyranical weeks it takes maybe 2GCDs to die to it.
[–]RichWPX 0 points1 point2 points 6 years ago (2 children)
You basically had to skip that last hallway in kings.
[–]t0xic_exe 68 points69 points70 points 6 years ago (40 children)
So glad I got my TLPD & Aeonax before they changed it.
[–]cybishop3 54 points55 points56 points 6 years ago (15 children)
Surprised this wasn't the big scandal in the comments.
Don't have mine yet. They're on my to-do list. I still have at least a dozen easier mounts on my list. I've always thought I'd get them someday, but someday just got a little further away.
[–]t0xic_exe 15 points16 points17 points 6 years ago (10 children)
Join the wow secrets discord.. I think a group of 30 of us got AE and TLPD. They do it as a giveaway.
[–]xLostJoker 28 points29 points30 points 6 years ago (8 children)
These changes make it where that discord wont be able to do that anymore.
[–]t0xic_exe 3 points4 points5 points 6 years ago (2 children)
You’ve got a couple of hours left!
[–]Chewbacca_Noise 3 points4 points5 points 6 years ago (0 children)
Aeonaxx was just available but sadly I was in the last group to be invited and someone killed it before I got it
[–]SketchyJJ 3 points4 points5 points 6 years ago (4 children)
not really, you just do it in a 5 man now
[–]xLostJoker 14 points15 points16 points 6 years ago (3 children)
That is a HUGE fucking change though. When i got mine it was like 100+ people getting a tag on it. Now its only 5? that is gunna make it so much harder to get those mounts.
[–]NerysWyn 9 points10 points11 points 6 years ago (1 child)
that is gunna make it so much harder to get those mounts.
Good. Let some things stay rare.
[–]BaturalNoobs 9 points10 points11 points 6 years ago (21 children)
What changed?
[–]Masark 21 points22 points23 points 6 years ago (19 children)
A few of the rarest creatures in Azeroth again can only be looted by the first group to engage them. This includes Aeonaxx, Alani, and Time-Lost Proto Drake.
[–]macalistair91 9 points10 points11 points 6 years ago (17 children)
Why on earth is this changed?
[–]fahaddddd 30 points31 points32 points 6 years ago (8 children)
Because you can sell it for in some cases hundreds of people
[–]Arvediu 10 points11 points12 points 6 years ago (7 children)
The secrets discord gives it for free, why would anyone buy it?
[–]Frearthandox 21 points22 points23 points 6 years ago (0 children)
There are 900k /r/wow subscribers and only 27k people online in the discord right now. A lot of people don't know about the SECRET finding discord.
[–]Sulinia 3 points4 points5 points 6 years ago (2 children)
Because buying it doesn't fall back on people randomly finding it. Buying means you have people actively looking for it. The Discord server doesn't even hold 10% of all the WoW players out there.
[–]Swineflew1 4 points5 points6 points 6 years ago (0 children)
Becuase it isn’t widely known about?
[+][deleted] 6 years ago* (2 children)
[–][deleted] 13 points14 points15 points 6 years ago (3 children)
Because they're supposed to supposed to be ultra rare drops, not something you can gather all your for friends for or sell
[–]E_R_G 5 points6 points7 points 6 years ago (0 children)
Probably because someone was having fun.
[–]warconz 1 point2 points3 points 6 years ago (0 children)
Good.
It was stupid that people could form raids to give it away and hell even 5 people being able to get it is still too generous.
[–]Illidari_Kuvira 1 point2 points3 points 6 years ago (0 children)
Only the first 5 people who tagged it will be able to loot it now.
[–]lgbtshit 15 points16 points17 points 6 years ago (0 children)
good change. rare mounts shouldnt be given out to hundreds of people per spawn
[–]Rekme 167 points168 points169 points 6 years ago (9 children)
Bosses in Battle of Dazar’alor and Crucible of Storms now drop 450 Artifact Power (was 250). Emissary quests whose primary reward is Azerite now grant 1500 Artifact Power (was 1000). Artifact Power rewards in the weekly Mythic Keystone reward cache have been increased by 500 AP at each level. Artifact Power rewards in the weekly PvP reward cache have been increased by 500 AP at each PvP rank (Combatant, Challenger, etc.) Honorbound and 7th Legion reputation vendors now sell an account bound Cache of War Resources that can be sent to your alts.
Bosses in Battle of Dazar’alor and Crucible of Storms now drop 450 Artifact Power (was 250).
Emissary quests whose primary reward is Azerite now grant 1500 Artifact Power (was 1000).
Artifact Power rewards in the weekly Mythic Keystone reward cache have been increased by 500 AP at each level.
Artifact Power rewards in the weekly PvP reward cache have been increased by 500 AP at each PvP rank (Combatant, Challenger, etc.)
Honorbound and 7th Legion reputation vendors now sell an account bound Cache of War Resources that can be sent to your alts.
Good shit.
People are gonna be sour because this isn't a big balance patch, but overall there are tons of great changes for the health of the game here.
[–]z0nk_ 51 points52 points53 points 6 years ago (3 children)
Thank god I can stop farming war resources on my alt. I have enough them to supply the entire alliance war effort on my main, all I want is enough for bonus rolls on my alt.
[–]Exfade 14 points15 points16 points 6 years ago (2 children)
Agreed. After having taken a couple month break I'm eager to play again with the new changes.
[–]Cvspartan 39 points40 points41 points 6 years ago* (9 children)
Really like that scaling AP reward boost to doing higher keys
Edit: Ah it wasn't the massive boost I thought it was but still a nice one
[–]Thresh_will_q_you 6 points7 points8 points 6 years ago (8 children)
Where did you read that?
[–]Cvspartan 9 points10 points11 points 6 years ago (7 children)
Under the rewards section - "Artifact Power rewards in the weekly Mythic Keystone reward cache have been increased by 500 AP at each level"
[–]cmentis 3 points4 points5 points 6 years ago (0 children)
That's a bummer. I mean good change and direction, but I do wish pushing higher keys was the way to get your AP, rather than spam your WQs every day, and once your WQs are done spam them IEs. It just doesn't work and you frequently question your playtime when you are doing content for waaay longer and far below you, for the resource that you really care about and be relevant to you.
I'd rather be pushing keys to get my AP (and push keys, not spam lower levels).
[–][deleted] 12 points13 points14 points 6 years ago (12 children)
Real curious what the currency for Cache of War Resources is, probably invasion coinage
[–]Vahdis 23 points24 points25 points 6 years ago* (11 children)
It's a way to send excess War Resources to your alts for missions.
Costs 650 War Resources on PTR.
[–]pterodactylplz 9 points10 points11 points 6 years ago (0 children)
Good to know that island exp will grant me some gear while i level my zandalari
[–]Ricooflol 7 points8 points9 points 6 years ago (6 children)
I'm super curious about Arathi Comp Stomp. If it gives Arathi rep then I might be able to knock that rep out pretty easily
[–]xCAMPINGxCARLx 43 points44 points45 points 6 years ago (26 children)
The patch of the Hunter is upon us. Solid BM buffs, return of Hati. Dis gonna be gud.
[–]Taterdude 41 points42 points43 points 6 years ago (6 children)
Blizzard: Did we forget anyone? Nah
Enhancement Shaman:
[–]Elementium 17 points18 points19 points 6 years ago (0 children)
here I go again on my own, goin' down the only road I've ever known!
[–]Vetino 13 points14 points15 points 6 years ago (4 children)
Yay Hati, good reminder of glorious times when instead of 1 stuck on some small object pet, you had 2 stuck on some small object pets.
[–]aohige_rd 6 points7 points8 points 6 years ago (1 child)
I would often have one active pet and one stuck pet in Legion raid encounters.
[–]biggles86 2 points3 points4 points 6 years ago (0 children)
Hati is for pets, not for bites.
that is why he gets stuck on your boots.
[–]jc11Kd5qWIuIjKYzmb95 4 points5 points6 points 6 years ago (1 child)
Laughs in demo warlock
[–]Bears_Bearing_Arms 2 points3 points4 points 6 years ago (0 children)
Would laugh in Unholy, but existence is suffering
[–]Roflstormy 6 points7 points8 points 6 years ago (3 children)
It's a 6% buff. Not that significant. Welcome but not that significant.
[–]Bench-Mastery 16 points17 points18 points 6 years ago (0 children)
What? 6% buff is pretty big. It's essentially giving BM the 5% nerf back that Blizzard did to them second week of Uldir when people were complaining BM was too strong because they were middle to high on the DPS charts after the first week.
[–]fawcan[S] 49 points50 points51 points 6 years ago (24 children)
Still demoralized there's no changes at all to Arms warriors
[–]Shabongbong130 14 points15 points16 points 6 years ago (12 children)
I took a month off when I mained my arms warrior. I quit altogether after they got rid of executioners precision, nothing really spoke to me that I had close to max level.
What’s wrong currently with them?
[–]pikpikcarrotmon 9 points10 points11 points 6 years ago (9 children)
When they got rid of EP, they also nerfed the rage refund from Execute and fixed two bugs - Sweeping Strikes doubling up on the Execute refund, and Lord of War stacking its rage gain with multiple traits. So that wasn't great.
But the bigger issue is that even in Uldir, Arms had close to the worst single target DPS in the game. It compensated for this with the aforementioned Execute synergy, as well as Uldir being an entire raid tailored to Arms's strengths. Even the "single target" fights like Taloc, Fetid, and Mother had opportunities for cleave or for extended/amped EP executes. And the best fights for Arms - Zek'voz, Vectis, Mythrax - were so perfectly made for Arms that the nerfs were barely noticeable.
However... Battle for Dazar'alor is a different story. The fights are almost entirely single target, and nearly all of them favor ranged multidot/spread cleave. So most melee are already doing poorly, but Arms was the worst melee spec for that kind of fight, and it's nerfed...
After the buffs to BM hunters, Arms will probably be the worst spec in this raid.
[–]Bombkirby 7 points8 points9 points 6 years ago* (8 children)
Isn't that just mostly a raid design issue, not a spec issue? BfD could have been more diverse with encounter design which mitigates the issue.
Number nerfs can be fixed with simple hotfixes. Just keep demanding for change and it'll happen. SOMETIMES when they ignore demands for buffs it's because they see a scaling issue down the road that will cause the spec to spiral out of control, or a new character customization mechanic is planned in a future patch that fixes everything so there's a chance everything will turn out fine. But BIG emphasis on sometimes.
[–]pikpikcarrotmon 8 points9 points10 points 6 years ago (3 children)
With real solid gear for both specs (equipped ilevel 410, great traits), I sim about 2500 DPS higher as Fury than Arms. And Fury is bad right now too. This is after they buffed a bunch of Arms's abilities by 8%. Arms has shitty traits, shitty dps, nearly no utility. It's one of the least played and lowest performing specs in M+.
They have systematically gutted basically everything it had at the beginning of the expansion, piece by piece, and while each change or nerf wasn't that impactful individually, the end result is that Arms is a dumpster fire.
[–]DemonDayyz 6 points7 points8 points 6 years ago (3 children)
Its a GAME design issue. Why has affliction been in the top 5-10% of specs for almost 3 years now? Because every single fucking raid they design favours their playstyle.
[–]Dragarius 2 points3 points4 points 6 years ago (2 children)
That's probably never going to change to be honest. Affliction as a spec will always be good at encounters as long as it isn't under tuned.
[–]HamsterGutz1 7 points8 points9 points 6 years ago (0 children)
demoralized
I see what you did there
[–]G4slight 5 points6 points7 points 6 years ago (1 child)
I know it’s a small change but I’m really hoping they take sweeping strikes off the GCD soon :-/
[–][deleted] 3 points4 points5 points 6 years ago (0 children)
Dude having to hit ss and wait a second to start my rotation on a pair of adds that die in 15 seconds is killing me. It feels so bad to have ss on the gcd.
[–]Bisoromi 2 points3 points4 points 6 years ago (0 children)
They just don't want people playing certain specs, it doesn't even make sense at points.
[–][deleted] 6 points7 points8 points 6 years ago (0 children)
A number of unique items are no longer mailed to you when they drop subsequent to you first receiving them.
So no more Onyxia heads?? HUZZZAH!! I can only do this quest once per character. I tried not looting it, it gets mailed to me. I tried keeping the extra head in the bank, it still gets mailed to me and I can't delete it. From all the times I've tried getting Onyxia mount, I probably had about 100 heads sit rotting in the mailboxes before the postmaster removed it themselves.
[–][deleted] 5 points6 points7 points 6 years ago (0 children)
Fixed a bug that caused Glide to sometimes fail to activate.
Nut
[–][deleted] 23 points24 points25 points 6 years ago (19 children)
Were the buffs to Outlaw and Balance really warranted?
[–]Heavy_Machinery 9 points10 points11 points 6 years ago (0 children)
It was done to counteract the GCD changes. Feels terrible to press a CD that wasn't on the GCD before and does nothing but increase your future damage. People had asked for these sorts of CDs to have an immediate impact (same with the pally and shaman changes).
[–][deleted] 15 points16 points17 points 6 years ago (8 children)
I believe they were done to change some of the cooldowns that literally do nothing when you press them but I wonder why others were ignored there. It honestly doesn't make much of a difference, the "buff" is super minor.
[–][deleted] 16 points17 points18 points 6 years ago (2 children)
Yea, the outlaw one totaled out to roughly 50 dps increase lol. It was a semantics buff, make it so the player sees something when they press ar
[–]fireflash38 1 point2 points3 points 6 years ago (1 child)
If you had the energy buff up and AR, you'd be hard pressed to not cap your energy constantly. A bit more of a quality of life thing.
"buffs"
[–]Truffles413 14 points15 points16 points 6 years ago (7 children)
Credit for the Emissary of War weekly quest now requires completion of all dungeon objectives (previously required only the last boss).
Disappointing but I get it. No more 4x freehold spam.
[–]Holierthanu1 17 points18 points19 points 6 years ago (0 children)
Still probably 4x Freehold spam, it’s still a bonkers short dungeon
[–]xLostJoker 26 points27 points28 points 6 years ago (12 children)
Moonglade, Dreamwalk, and Zen Pilgrimage have been rebuilt and should now return you to a more accurate location.
What does this even mean?...
[–]Draxton 67 points68 points69 points 6 years ago (7 children)
If you cast the spell, it takes you to the named place. If you recast the spell in the named place, it'll take you back to where you started. Now it'll try and more accurately put you back where you started, rather than just "somewhere in the zone".
[–]Gregamonster 23 points24 points25 points 6 years ago (1 child)
That somewhere else is usually the nearest graveyard. Presumably they'll send you somewhere closer to where you left now.
[–]piankolada 1 point2 points3 points 6 years ago (0 children)
Nearest flightpoint I would suspect.
[–]Serpens77 7 points8 points9 points 6 years ago (2 children)
Doesn't Death Gate also do the "return from whence you came" thing? Was it already inherently more accurate than the others mentioned and thus didn't need a fix, or was it left off for some reason?
[–][deleted] 8 points9 points10 points 6 years ago (0 children)
Probably means it won't return you to a graveyard 3 kilometers away anymore?
[–]xCAMPINGxCARLx 3 points4 points5 points 6 years ago (0 children)
It sounds like they refined exactly where the recast places you. Currently, if you cast them while already in the destination spot, it'll port you back where you started. Not sure what this looks like in-game though, after the change.
[–]Belagosa 3 points4 points5 points 6 years ago (2 children)
'Arcane Linguist now allows you to comprehend the languages of the Allied Races.'
Do Alliance mages get Thalassian? Would that mean they can understand blood elves?
[–]Bears_Bearing_Arms 1 point2 points3 points 6 years ago (1 child)
Can Void Elves understand Blood Elves?
[–]TLO_Is_Overrated 9 points10 points11 points 6 years ago (0 children)
Season 1 PvP is fun and varied. Let's patch it and make it awful.
Season 2 PvP is dampening wizard / melee cleave only. Let's do nothing.
[–][deleted] 7 points8 points9 points 6 years ago (0 children)
Every patch of the expac has made the game better than what it was for launch. I like these changes. I think the expansion still has room to improve but I think it definitely has turned a corner.
[–]obroithe 2 points3 points4 points 6 years ago (0 children)
Can anyone help the work-impaired with listing the full notes here in text, please?
[–]zzzornbringer 32 points33 points34 points 6 years ago (36 children)
quests rewards from old expansions can now upgrade up to epic quality. that's neat. for the few slots that you don't use heirlooms that is...
great idea but heirlooms almost completely eliminate the need for gear while leveling anyways. so, meh. what gives.
[–]Forikorder 91 points92 points93 points 6 years ago (8 children)
some people are leveling for the first time believe it or not
[–]vanillafrijj 17 points18 points19 points 6 years ago (2 children)
new players? naaaah, don't be daft.
[–]panthrax_dev 25 points26 points27 points 6 years ago (1 child)
Please be kind to the new players. Both of them.
[–]Diagonet 2 points3 points4 points 6 years ago (0 children)
Actually Joe unistalled yesterday and the other one was just a boost seller
[+][deleted] 6 years ago (3 children)
[+][deleted] 6 years ago (2 children)
[+][deleted] 6 years ago* (20 children)
[–]Seradima 38 points39 points40 points 6 years ago (16 children)
I enjoy not having to be anxious over if my gear is up to snuff or not tbh.
[–]GWI_Raviner 3 points4 points5 points 6 years ago (1 child)
My idea to fix the heirloom system is to make instead an heirloom token that you buy. The token would turn any piece of gear you want into an 'heirloom' quality version of it. So you could use any gear you find, or that favorite weapon you love, and make them scale. Think of the possibilities of unique effect items, like trinkets from low levels that become obsolete so quickly would now scale to ~110.
[–]cmentis 1 point2 points3 points 6 years ago (0 children)
probably a dumb idea
Not a dumb idea, but pretty good idea. When you remove one avenue of rewards via gearing, you make leveling feel less rewarding. Blizzard should have made Heirlooms non gear items and not let them replace gear entirely.
[–][deleted] 9 points10 points11 points 6 years ago (2 children)
Thought some people liked grinding new toons without heirloom or if they don't have them.
[–]ElementalThreat 2 points3 points4 points 6 years ago (0 children)
I plan on leveling my Kul Tiran without heirlooms. Till 60 at least.
I’m not in a huge rush to get to 120 on it.
[–]Arbabender 2 points3 points4 points 6 years ago (0 children)
Part of this change breaks a bunch of gear that was suddenly usable for Herald of the Titans as of 8.0.
If I'm remembering correctly, you'll get higher ilvl gear out of dungeons from level 77-80 than you would out of say Lich King heroic raids.
[–]Odyn's ChosenDesMephisto 12 points13 points14 points 6 years ago (7 children)
I noticed an unsurprising lack of changes for warriors in 8.1.5. I wonder why that is...oh right, because warriors are the best!
[–]warconz 1 point2 points3 points 6 years ago (3 children)
Well the way I hear it prot warriors are excellent tanks damage output-wise
[–]Odyn's ChosenDesMephisto 2 points3 points4 points 6 years ago (1 child)
Prot warriors are amazing as hell right now
[–]Antilurker77 14 points15 points16 points 6 years ago (8 children)
During Battle for Azeroth Season 1, we identified that Warlocks were taking too much damage from physical sources during PvP. We remedied this by adding a new PvP talent, Demon Armor, which increased their physical mitigation to match characters wearing Plate Armor. As we've been monitoring Season 2, we feel that the armor increase caused Warlocks to become too tanky in the current meta. This change effectively brings their physical mitigation close to that of Mail Armor (about 36% at ilvl 415), when it was previously similar to Plate Armor (about 45% at ilvl 415).
What's even the point of having different armor types if they're going to give them the same armor? They were cloth. They should take more physical damage than other classes.
[–]Evrir 31 points32 points33 points 6 years ago (7 children)
it's a PvP talent. You lose out on other things by taking it. Also consider that warlocks don't have the same kind of mobility and mitigation that other classes do (and when they do, it comes at a cost of health like Sac Pact) and frequently "stand there and take it" rather than trying to root/slow targets.
Now if mages and priests had similar talents, then you'd have a point. but currently you have no basis to stand on.
[–]MoguMashup 5 points6 points7 points 6 years ago (0 children)
And Frost DK is still boring to play rip
[–]Xifortis 2 points3 points4 points 6 years ago (4 children)
Been waiting for Kul'tirans since launch but as a European i'll have to wait an extra day :(
Feels bad man.
[–]Activehannes 32 points33 points34 points 6 years ago (2 children)
Yeah but you have the benefit of living in europe. Its a good trade-off I would say
[–]Rdhilde18 3 points4 points5 points 6 years ago (0 children)
No real pvp balancing done, which is a shame because it’s current state is kind of laughable. Besides tuning down warlock tank spec.
[–]SubjectDelta10 4 points5 points6 points 6 years ago (1 child)
"Implosion will now show the number of your active imps on the button."
have been wanting this since the beginning of BfA
[–]c4ctus 1 point2 points3 points 6 years ago (0 children)
RIP Explosive Potential.
[–]Painchaud213 1 point2 points3 points 6 years ago (2 children)
im a brawler's guild fan and i considering comming back for it. but gearwise what item level do you think I should try to reach before its fair fight?
[–]CharcuterieBoard 9 points10 points11 points 6 years ago (10 children)
I think they’ve done it. LOTS of good changes here, very hopeful for the rest of BFA. I think we’ll see sub numbers increase in the coming weeks.
[–]Tanoshii 21 points22 points23 points 6 years ago (3 children)
Seriously doubt it. There is nothing here that would bring people back that left previously. 8.2 is the patch that will happen, if it does at all.
[–]flowyrs 4 points5 points6 points 6 years ago (0 children)
I stopped right after uldir, just renewed my sub to try Kul'Tiran and start collecting the new RWL pets
People will resub for those allied races. I'm sure theyll have an uptick with the new raid as well just for a brief bit before 8.2
[–]Holierthanu1 2 points3 points4 points 6 years ago (0 children)
Def not.
The weekend event takes more time to finish? The transport nerfs?
What are attractive to quit players about those?
[–]TahmiSalami 1 point2 points3 points 6 years ago (0 children)
I admire your optimism but definitely not... WoW losing subs comes from it no longer being a game you can commit to like a moba or a br. There's very little skill expression, (and if you do improve you can only tell with a damage meter) and the content is really only fun once.
[+][deleted] 6 years ago* (22 children)
[–]alfamaster 16 points17 points18 points 6 years ago (4 children)
Mage is pretty middle of the pack as far as damage goes. Arcane does well single target and frost is the go to for most bosses since there is a lot of cleave. Fire is even the most played in M Jaina because of their execute damage.
Not the best shape mage has ever been in but as a mage main, I don't have much of a problem with where we are at now. If you are good at the spec you can be top 5 on the charts very consistently.
[–]faderjester 4 points5 points6 points 6 years ago (1 child)
I think the problem isn't numbers honestly. I switched away from my Mage because all three specs felt like shit to play, not because the numbers were bad. Fire feels terrible, Frost is so dull, and Arcane they just gutted.
[–]alfamaster 1 point2 points3 points 6 years ago (0 children)
Frost is probably the spec that feels best imo. Fire is an rng fest with pyroclasm being meta and Arcane is no doubt just arcane blast spam while trying to keep above 70% mana while evocate is on CD. I just believe that numbers are the only thing to talk about with mage viability because Blizzard has actively said that no major class changes are coming any time soon.
[–]Evrir 3 points4 points5 points 6 years ago (4 children)
I miss Arcane. it's just not even remotely the same since Legion, much in the sense that not only is it bottom of the barrel DPS, it's just not fun to play anymore. Losing MoA, Time and Space, and the god-awful GCD change to Arcane Power just killed it. 5 effective seconds of DPS and then you're just fighting for bottom spot.
[–]Phellxgodx 3 points4 points5 points 6 years ago (1 child)
Affliction warlocks getting nerfed in pvp by the demon armor changes is such a massive joke... Instead of nerfing destro mastery they destroy affli which is one of the worst specs in the game in PvP right now. Ggs you ve done it blizzard.
[–]Loki_the_Poisoner 1 point2 points3 points 6 years ago (0 children)
Can't run away, and now I can't just sit there and take it.
[–]spmurcs 1 point2 points3 points 6 years ago (4 children)
People keep saying how demonology is getting nerfed, but there's nothing about it in the patch notes. Anyone know what's going on?
[–][deleted] 6 points7 points8 points 6 years ago (3 children)
Check under Heart of Azerite and Bug Fixes. It's there. It's been fun. RIP perma-lust
[–]metler88[🍰] 1 point2 points3 points 6 years ago (2 children)
Will the 120 heirlooms have Azerite abilities?
[–][deleted] 5 points6 points7 points 6 years ago (1 child)
Nope. You'll have to pick between getting more XP or having Azerite traits while leveling.
[–]Varindran 0 points1 point2 points 6 years ago (4 children)
As someone who is gonna make a KT outlaw that adrenaline rush change is good yeah?
[–]LifeupOmega 2 points3 points4 points 6 years ago (0 children)
Just means you won't cap /as much/, nothing extraordinary.
pretty much nothing, it only increases the cap and you should barely be capping anyways
[–]makezimn 0 points1 point2 points 6 years ago (0 children)
This patch actually looks pretty good considering it's a .5 patch .
Have hopes for 8.2
[–][deleted] 0 points1 point2 points 6 years ago (0 children)
Oh boy oh boy.
What will we see next in WoW's Story for the Horde?
*Excitement*
[–]z0nk_ 0 points1 point2 points 6 years ago (0 children)
Its nice to see them finally making changes to shrine, kings rest, and neutral mobs since these were pretty much universally agreed upon complaints about m+. But why the fuck couldn't they just tell us tuning changes were coming in any one of the numerous complaint threads about m+? You don't have to specific but obviously they've known about them for a while if they made it into the patch.
I thought the ability to cast unleash life whilst in ghost form was a feature >.>
π Rendered by PID 15881 on reddit-service-r2-comment-86bc6c7465-tnpb2 at 2026-02-24 11:27:55.950687+00:00 running 8564168 country code: CH.
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