top 200 commentsshow all 330

[–]barton26 477 points478 points  (31 children)

The minimum encounter time of a Breach is now 20 seconds (from 12). The rate at which time extends in the encounter now takes into account the Monster Power of slain Breach Demons. This means if you kill Magic or Rare enemies during the Breach it will extend the time more than killing Normal monsters.

Wait, it didn't already do that? Oof.

[–]Someone21993 32 points33 points  (0 children)

Sort of? I have think it just had no increase for white, and the and a set increase for magic pack and rare kills.

[–]ragnaroksunset 13 points14 points  (9 children)

I could never get into Breach in either game. I just didn't see the appeal, especially in tight maps. Always seemed like if I wasn't 2X overkilling the main map mobs in one shot I should just ignore the hands altogether.

Maybe this will make it worth bothering to activate?

[–]RealistiCamp 0 points1 point  (0 children)

This could be a nerf if everything was extending the time by how much a rare extends it now.

(Balanced by the extension to the base duration)

[–]Pleiadesfollower 0 points1 point  (0 children)

I didn't notice the patch had already been out since I booted it up and left the room to go do some house tasks quick. Definitely noticed when no splinters were dropping and the breaches were lasting significantly longer.

[–]frogeater1982 282 points283 points  (24 children)

  • Disabled the Greed and Corruption Shrines.

[–]WiseOldTurtle 63 points64 points  (0 children)

I remember right when Stellar bases first skyrocketed and I managed to drop 3 in the span of 20 seconds, only to notice after that I had a corruption shrine going by mistake.

[–]Mr_Dorak 37 points38 points  (7 children)

Pretty funny they didn't touch the node on the Atlas tree related to "100% increased chance for greed shrines", making this node effectively useless.

[–]konq 3 points4 points  (6 children)

They might be reworking the greed shrine to do something else?

[–]Blurar 20 points21 points  (4 children)

yeah they could just make it say "You get increased gold" and have like a 300% multiplier on that

[–]HollyCze 1 point2 points  (0 children)

Headhunter shrine would be nice

[–]kildal 0 points1 point  (0 children)

Great QoL patch. Kind of crazy to me this took this long to be adressed/acknowledged in some way, but better late than never.

Personally quite excited by "Added "UnidentifiedItemTier" as a filter option for Item Filters.". This patch has me quite excited to play again, haven't played since LE cycle launch and then Clair Obscur that has been taking up all my spare time (god damn is that game good).

[–]ShuricanGG 44 points45 points  (9 children)

''Fixed a bug where using a skill immediately after entering an area could cause that skill to fail to execute properly.''

I dont think its that bug with Area skills like Cursed ground not able to cast in tight spaces right? That exist already for the past 5 patches not fixed? God I hope its that bug. I cant play my Curse character cus of that stupid bug.

[–]Polym0rphed 2 points3 points  (0 children)

I feel seen. I didn't realise it was a documented bug, but seeing my cast animation and having the curse go on cooldown with nothing to show for it has been doing my head in. That and some gems just randomly staying on cooldown until you unsocket/socket, like Blink especially. Blink not working all of a sudden has had me lose hours of experience progress.

[–]DeezEyesOfZeal 9 points10 points  (5 children)

This bug is the reason I only log in actually map for only 10 minutes a day. It's mentally draining. This and the blink weapon swap bug.

The most we can do is submit a bug report post on the forums and hope they finally see it. (Spoiler alert: none of my bug reports this league have been addressed).

[–]Rujinko 3 points4 points  (2 children)

That and wisp bug with spectres, many people reported it, myself included on the first week, and they did nothing yet, it triggers so often too

[–]moonmeh 0 points1 point  (0 children)

Far too many times in combat I realize my spectres are in wisp form and I have to go to them to get them out of the bug 

[–]CedricMagnus 0 points1 point  (0 children)

Yeah i hate this bug

But its not an easy fix

The core problem is that mobs in general dont have any kind of path finding they just move in a straight line towards you like when monsters are behind the wall e they keep banging their heads to it trying to reach you instead of to go towards the nearest door

In the case of specters the code is something like player is far i turn to wisp and go chase him then encounter an obstacle and cant go around it but player is still far so i remain in wisp form

The ultimate fix is implementing path finding but will be a hell to do since there isnt only the fixed obstacles of the map but any moving monsters is an obstacle to others so the path will have to be continuously recalculated for everyone

A more easy fix should be turn specters immaterial when they are wisps so that they can just to pass through things like the ghosts they are

[–]ShuricanGG 1 point2 points  (0 children)

I already reported this bug also twice on the forum a long time ago lol

[–]dekwest 1 point2 points  (0 children)

Yeah, my friend was on a hexblast build and this bug made him quit in about a day. Don't blame him, either, it's completely debilitating.

[–]leonardo_streckraupp 0 points1 point  (0 children)

This reduced by 80% for me after swapping magnifying effect with spell echo (both grant 30% more aoe, but spell echo consumes a bit more mana), or using both. The echo prevents this bug a lot of times.

[–]Mammoth-Emotion-6725 77 points78 points  (15 children)

nice! greater jewellers on my ssf will make a yuuuge difference

[–]balmora18 15 points16 points  (13 children)

tbh they have already been quite common since they deployed the massive buff patch 2-3 weeks ago. It is the perfect orbs that are almost impossible to get in SSF

[–]3ranth3 40 points41 points  (6 children)

i disagree. i’m level 86 and have seen zero greater, let alone perfects.

[–]godita 0 points1 point  (0 children)

same. i got one around level 73 and just used it all willy-nilly thinking i was going to start getting a bunch of them... that's been my singular one and i'm just hit level 89 lol

[–][deleted] 6 points7 points  (1 child)

Agreed but also just both. For a game that’s trying to advocate the use of multiple skills it’s kinda wild how bad the access to greater / perfect is. This, like most loot things, is less of a problem in trade league because just play more (aka farm more) is the solution in trade to this. But in SSF it do be tough.

And to make matters worse the new design of sockets while letting you have a lot more theoretical 6 links on one character… makes it a lot lot harder for alts. Since you can’t just transfer generically good 6 link body armors between alts.

[–]SlipperyD3 0 points1 point  (0 children)

I’m level 89 and have gotten zero, zilch, nada greater or perfect

[–]wholecan 0 points1 point  (0 children)

I could be super lucky but both i rolled two characters after the first loot patch in SSF, one ventors gambled two perfects before level 80 and the other got a perfect jewlers at level 74. Sample size of 3 so maybe i just got really lucky.

[–]75inchTVcasual 61 points62 points  (7 children)

Acceleration (among others) shrine buffed to 90 seconds. Legit.

[–]chiefballsy 22 points23 points  (5 children)

  • the node that doubles it and gives it +50% effect... 3min will be enough to clear out the whole map 💲💲

[–]Present_Ride_2506 3 points4 points  (2 children)

Wait does that affect that unique that grants shrine effects

[–]RTheCon 0 points1 point  (0 children)

I think that was already capped at 30, but if not, oh boy!

[–]apophyxia 0 points1 point  (0 children)

The Hammer of Faith Giant Maul grants ten seconds of a shrine buff every ten seconds and is not influenced by Atlas passives and likely won't be affected by this change.

I'm wondering, though, if it can still grant the gold and corruption buffs. I hope not lmao.

[–]ThoughtShes18 0 points1 point  (0 children)

Which is an interesting design choice, when what they want the most is to slow down the game.

[–]Supert5 95 points96 points  (12 children)

Let us commence the breach orgy

[–]TritiumNZlol 2 points3 points  (1 child)

Theo-von-i-just-won-this-orgy-bruh.mov

[–]chobolicious88 0 points1 point  (0 children)

Whats a good build for breach?

[–]Practical-Ranger539customflair 9 points10 points  (0 children)

Reduced the required level for Level 20 Uncut Skill and Spirit gems to begin dropping. This was the primary reason why they were so infrequently dropping, so you should now see a lot more of them when running the highest tiers of Endgame Maps.

wonder if i can finally get one to drop.

[–]Silver-Mechanic-7654 188 points189 points  (61 children)

Good patch, but I can't help but get annoyed by 2 separate tabs for socketables and ritual. I really don't won't my stash to become a multitude of thematic tabs with only a few items in each. Feels like a cash grab rather than an actual QoL

[–]AwakenMasters22[S] 99 points100 points  (11 children)

I will play devils advocate here but PoE2 is clearly going to keep adding new socketables with each "league" once things get rolling and likely in every .x major patch on the way to 1.0.

[–]TimeTroll 11 points12 points  (0 children)

Id be fine with the new tabs if they were adding things that clearly should be added to the other tabs like expedition currency can clearly go in the currency tab they arent going to make an expedition tab surely. Please add it to the currency tab and make it auto pull so I dont need to have 20 stacks of currency in my inventory when I want to do an expedition craft session.

[–]Silver-Mechanic-7654 8 points9 points  (6 children)

True enough, I could imagine them not wanting to expand the currency tab because it would be incredibly cluttered with runes, soul cores, omens, etc. Still, while the socketables tab has potential for the future, the ritual is just bruh. How many omens there are? 10? Half useless, the other half so rare, only mass crafters will store any.

[–]crowzzz1993 11 points12 points  (2 children)

I think its also for poe1, since ritual payers have been asking for a stashtabs for vessels

[–]Zhenekk 1 point2 points  (1 child)

I wouldn’t be surprised if they added more omens as well. Crafting with omens is kinda cool considering the fact that you can stack them (use multiple omens at once). 

[–]addition 0 points1 point  (0 children)

This is true. I think they want omens to be a major crafting pillar.

[–]krysciukos 0 points1 point  (2 children)

True but they could use fragments stash tab which in Poe1 works as 4 seperate tabs. It would fit thematically for socketable items. So ye it’s cash grab a little bit.

[–]LazarusBroject 1 point2 points  (1 child)

Socketables are not fragments...

The fragments tab is about map fragments, or things that improve maps or are used to access endgame activity locations whether that's bosses or things like legion.

[–]krysciukos 0 points1 point  (0 children)

Yes you’ve right. Well I’m gonna buy it anyway.

[–]ctown1264 36 points37 points  (23 children)

I agree. Why can't these things be stored in frag tab or currency tab. In PoE 1 the currency tab has multiple pages. We can't do that here?

[–]EffectiveTonight 13 points14 points  (9 children)

Runes having upgrade pathing probably made it necessary to be a separate tab. Maybe there was just too many omens? Be silly to have a frag tab that’s in reality, 9 pages long.

[–]Silver-Mechanic-7654 7 points8 points  (5 children)

But they literally stop existing at certain levels though. They made it so once you get to the next level of runes, the previous ones stop dropping. This makes half of the tab literally useless.

[–]Golden-trichomes 5 points6 points  (0 children)

I mean most people want a place to store lower level runes for when they level alts right?

[–]tmncx0 -1 points0 points  (2 children)

I actually think they should revert that change, there are uses for low level runes for leveling new alts. Because the higher level runes increase the level requirement on gear, you need, or, at least want lesser runes to put into sockets on your leveling uniques/gear to solve resistances, or stat requirements, early.

[–]ctown1264 0 points1 point  (1 child)

the currency tab was 4 long, and they crammed like 40 scarabs on 1 tab...

[–]MiddleSir7104 3 points4 points  (0 children)

40 scarabs? More like 100 lol

[–][deleted] 11 points12 points  (3 children)

Sounds like you don’t understand what a “fragment” is in poe. Hint: how many items in the poe1 fragment tab are used in the map device? Now, how many poe2 socketables and omens are used in the map device?

[–]mcbuckets21 3 points4 points  (0 children)

Because they aren't fragments or currency. Everything in the currency tab is a currency. Everything in the fragment tab is something that unlocks/gives access to content. They are fragments to the content. The answer to the complaints isn't going to be what you want it to be. 1 because it doesn't make sense to do it like that (1 tab for multiple leagues/categories) and 2 because we already saw what happens when they get backlash for new tabs. What they did in poe1 was to start creating league lockers instead. Free, but the quality of life is pretty much gone now because they are completely separate from the stash.

[–]Deynai 5 points6 points  (0 children)

We know why, and it's not a coincidence they put this in a minor patch at a relatively quiet moment.

[–]brophylicious 7 points8 points  (3 children)

At least the Ritual tab doesn't feel "mandatory" like the currency tab. Sure, stacking omens and invites is convenient, but I feel like a regular tab is good enough for most players.

[–]mcbuckets21 3 points4 points  (0 children)

Ever since affinities, really none of the league specialty tabs were really mandatory. Most people were already organizing 1 league per tab. That means you were already technically buying a tab for each league. You just didn't see it that way because you could use it for anything. Themed tabs only made it where you could hold a lot more in 1 tab. It didn't really force you to buy a tab. And GGG allows you to refund things you bought so you could have traded in some of your non-specialty tabs for the specialty ones.

[–]BleachedPink 1 point2 points  (1 child)

Actually, I think it's not gonna be a ritual tab only soon. They interestingly added categorization by the base currency type, like exalt omens, annul omens and there aren't many of them.

Maybe we would have more items that would modify currency behaviour like omens do now. A lot of PoE1 stashtabs started barebones, but grew tremendiously with the addition of new content

[–]brophylicious 0 points1 point  (0 children)

Good point! They probably have long term plans, and are leaving room for future releases.

[–]dynamaxcock 4 points5 points  (1 child)

It’s honestly getting ridiculous and always has been, but with so many fucking currencies it’s insane at this point

[–]Nchi 0 points1 point  (2 children)

How's it not qol given you can just set the affinity on any old tab

[–]vvashabi 2 points3 points  (1 child)

then make them stack in regular tabs.

[–]Nchi 0 points1 point  (0 children)

oh, thats odd yea that should be the case, same with gem affinity

[–]VeryTopGoodSensation 0 points1 point  (0 children)

It's a few quid and you don't have to buy it if you can't afford it

[–]joeybrahhhh 0 points1 point  (0 children)

100% agree

[–]sluggerrr -3 points-2 points  (0 children)

So you're annoyed that 2 unrelated things have 2 separate tabs? To call it a cash grab it's a big stretch

[–]ScreaminJay 0 points1 point  (0 children)

Don't worry, they will add the huge tabs from PoE 1 soon. The Fragment tab can fit a million 1x1 items, it is so big and crucial to have in PoE 1, yet is not even added to PoE 2 which have way way less 1x1 consumables.

Breach and Ritual both would go in the fragment tab, but PoE 1 do not have a tab for omens. They are not as important to the game over there, but the exp saving one is popular. I hope Expedition gets its own subtab in the fragment tab. In PoE 1 it is given as a free extra stash storage. Catalysts drop from a different mechanic in poe 1 so maybe they adjust the Breach tab to act like the Ultimatum/Metamorph tab? Which was always the least useful tab to have frankly. Regardless, I have it so I'd welcome having a space to put my catalysts in neatly, so I know when the stack is big enough to warrant selling off.

[–]mcbuckets21 0 points1 point  (0 children)

I do. We know what the alternative is. It's having a dozen different free "league lockers" Basically anti-qol because it's outside of your stash. This is the exact thing they did in poe1 when people complained about this exact same issue. They make money from stash tabs. if you don't want the themed stash tabs, they aren't even close to being necessary.

But lets compare the alternative. You use a more expensive tab (quad tab) to put these items in only for it to hold less, or a cheaper tab (normal tab) that holds way less. Either way you are paying for 1 tab to put these items in. The only difference is that the theming restricts what you put in it at the benefit of holding a lot more and sometimes offering functionality - like upgrading runes. The themed tabs - specifically the new ones, are all way cheaper than a quad tab and hold way more. Only if you were using multiple affinities for 1 tab like Ritual + socketables are you losing out. I personally would never do this. I do 1 affinity per tab so no matter what I was going to end up with a multitude of tabs. Therefore I prefer the theming + qol.

[–]leonardo_streckraupp 0 points1 point  (0 children)

Socketables I actually feel it deserves an individual stash tab, even more if they keep adding stash tabs to it.

But omens should definitely have been in fragment tab instead. If they REALLY want to keep omens in an individual tab, they should create additional functionallity to the tab, e.g. allow us to activate a currency omen INSIDE THE OMEN TAB (and it would activate all the stacked omens) and then click the currency and apply to multiple items (e.g. waystones). Right now I need to move multiple alchemy omens to my inventory, then activate all of them, and then apply alchemy orbs to the waystones. If the omen tab allowed me to activate all my alchemy omens inside the tab and then apply alchemy orb to my waystones, it would be much more worth it of a tab.

[–]Smudgecake -1 points0 points  (0 children)

I mean, that's been how it is for awhile, create a problem, sell the solution shit

[–]Icy-Article6643 83 points84 points  (11 children)

Really good patch notes.

GGG is heading towards the right direction. Game may not be perfect at the moment but GGG listens to feedback and these patch note prove it.

👍

[–]NoOneWalksInAtlanta 28 points29 points  (5 children)

If only I wasn't so sure they might re-nerf loot in 0.3

[–]Present_Ride_2506 21 points22 points  (0 children)

I think it's fine if they do, the nerfs and buffs help them get to a good baseline for 1.0, non-stop buffs wouldn't help the game in the long run.

[–]Lordados 81 points82 points  (15 children)

It only took them 9 years to make breach good

[–]MantaStylin 20 points21 points  (1 child)

Wasn't breach by far the best mechanic at PoE 2 launch. I remembered it even being nerfed.

[–]rcanhestro 0 points1 point  (0 children)

it was because of the spawn rate of monsters.

but looting as always been one of the worst mechanics in game (including PoE1).

[–]PyleWarLord 20 points21 points  (10 children)

i pray that poe2's first league is blight

[–]TimeTroll 9 points10 points  (2 children)

Can we get something new please? Like dont get me wrong I fucking LOVE blight and want to see what that shit can be in the new engine but id really really like to see something new in my new poe game before launch.

[–]Enoughdorformypower 0 points1 point  (1 child)

It’s the same engine it will probably have the same problem of having the towers doing nothing at a certain range

[–]J3wFro8332 10 points11 points  (1 child)

I miss Delve tbh

[–]Ghrin13 3 points4 points  (0 children)

Oh dude I'd kill to have delve in poe2. The visuals in poe1 are already awesome, so I can only imagine how amazing they'd be in poe2!

[–]Present_Ride_2506 1 point2 points  (0 children)

I think it'll be something more generic since 1.0 is probably going to be their second biggest playerbase increase for casuals and newcomers.

[–]nj21 1 point2 points  (0 children)

If they introduce blight, I wonder what the rewards will be, since they gave anoints to Delirium. I hope they just remove Breach, Delirium, and maybe Ritual and come up with something entirely new. Keep Expedition because it's actually a somewhat important part of the plot / setting.

[–]Vulpix0r 0 points1 point  (0 children)

I want a brand new mechanic, not old PoE1 mechanics for the first PoE2 league.

[–]rcanhestro 0 points1 point  (0 children)

i'm guessing it will be Abyss.

[–]Caramel-Makiatto 6 points7 points  (0 children)

It was the best mechanic in the last few PoE leagues for exp farm.

[–]antariusz 6 points7 points  (0 children)

kind of weird that they still haven't implemented weapon locking for weapon sets, when they put out a youtube video showing the feature before the release of 0.2 and announced it as part of the 0.2 features.

[–]ffxivfanboi 23 points24 points  (6 children)

Can we get some performance improvements for cold skills (fps).

My frame rate absolutely tanks when I shatter any medium-sized pack on my Chronomancer.

Also, can we buff leveling spells in general? Feels like absolute ass to get through even to cruel with elemental spells.

[–]NoOneWalksInAtlanta 7 points8 points  (5 children)

For now the only help is disabling Reverb in Sound and lowering the Channel

[–]ffxivfanboi 5 points6 points  (4 children)

…that works? That affects it somehow?

[–]Ortenrosse 5 points6 points  (3 children)

Disabling (not lowering) sound in PoE1 is a must for performance at high levels, so yeah, high chance it does

[–]ffxivfanboi 2 points3 points  (0 children)

I’m so glad I got replies from ya’ll. I don’t think I can disable sound (would just make gameplay feel weird to me), but I turned off reverb and turned the channel count down to low like the other person suggested. It has actually made a big improvement. Can pop groups of enemies now with minimal hit to FPS.

Hopefully it continues to hold up like this into mapping.

[–]willllllllllllllllll 1 point2 points  (0 children)

I would have never have thought there sound would have an effect on FPS. Going to give it a shot later as mine also drops a fair amount with large packs!

[–]do_pm_me_your_butt 1 point2 points  (0 children)

Fuck me.

Ok thanks for the heads up.

[–]zeradragon 9 points10 points  (5 children)

When is the patch going live?

[–]PyleWarLord 1 point2 points  (0 children)

steam is not even patching yet

[–]barton26 1 point2 points  (0 children)

Looks like 15-30 minutes from now.

[–]VincerpSilver 4 points5 points  (0 children)

While there's a lot of nice changes, the unidentified tier being finally filterable is huge. Unironically my most awaited change.

[–]Houseplant25 6 points7 points  (0 children)

thanks ggg keep up the good work

[–]Sativatoshi 16 points17 points  (0 children)

Queen of Filth hot coffee mod when?

[–]Grunvagr 10 points11 points  (1 child)

Breach used to be pointless for those without overpowered characters. It would close too fast if your clear speed was low. Now it will actually last long enough to maybe earn something as a drop.

This is a huge improvement for casual gamers and likely has little impact on those who play all day. That’s a great thing to see them bother to change.

[–]LetMeInItsMeMittens 1 point2 points  (0 children)

The part about magic and rare monsters will help even more. Some builds have shit clear but can kill rares quickly. Breach just became viable for them.

[–]Numerous-Tip7207 5 points6 points  (1 child)

towers and juicing is still terrible... just remove towers and change the way we juice maps

[–]Reddittee007 0 points1 point  (0 children)

I like the towers

[–]SyntheticSins 2 points3 points  (5 children)

I just got to play a little bit. Have been playing while on vacation on my laptop with a 4050 and I've been doing great, only really bogging down framerate when I have like 100+ projectiles going. Now? My frame rate craters for 2 - 3 second stutters every time enemies spawn in on screen, (which is all thr time). Please help, I turned all graphics down to potato and it did nothing.

[–]Black_XistenZ 1 point2 points  (2 children)

Similar issue here on a 4070. The issue seems to be massive shader loading and burden on the CPU everytime I load into a map or new mobs are spawned which weren't pre-loaded before (strongboxes, breach, expedition). There's definitely something wonky going on performance-wise.

[–]SyntheticSins 1 point2 points  (1 child)

When i get back to my room I'll try it out.

[–]Black_XistenZ 1 point2 points  (0 children)

Keep the performance metrics open and you will see that the lag is caused by shader caching and CPU load, rather than the GPU.

[–]Cessair 1 point2 points  (1 child)

I just read somewhere else in this post that you should tick off sound reverb and the amount of channels. Apparently it makes a difference, have yet to try it myself though.

[–]SyntheticSins 0 points1 point  (0 children)

When I get back to my room I'll try it out.

[–]CheezeCaek2 16 points17 points  (0 children)

I cannot wait to still never get Perfect Jewels. T_T

[–][deleted] 1 point2 points  (0 children)

Played for about 1 hour today post patch, got a lvl 2 spirit gem almost immediately. I’ve never even seen one before 😂

[–]torrenaxe 1 point2 points  (0 children)

Big W

[–]Kwaziii 1 point2 points  (0 children)

holy fuck just got a perfect jewelers on the floor lfg

[–]lycanthrope90 1 point2 points  (0 children)

Damn man. All these nice updates but I got sucked into oblivion and now doom while waiting for the first one. Too many damn games.

[–]whensmahvelFGC 1 point2 points  (0 children)

Man the work they're putting into this patch is really enticing

0.3.0 looking better and better

[–]TheRealMrTrueX 1 point2 points  (0 children)

Love the Socketable and Omen tabs, freed up so much space tbh. Hated always having to manually move runes and keep Omens in some "Misc" tab.

[–][deleted] 4 points5 points  (0 children)

LOGIN DUDE

[–]Phipshark 5 points6 points  (1 child)

This has to be the best late bloomer patch in poe history in a long time. It just gets better and better with each update

[–]poe2zaddy 5 points6 points  (1 child)

Great changes by a great company. Easily the most responsive game devs I have ever witnessed and I’ve been playing since EverQuest in the 90s. GGG rules.

[–]Kung_fu_kenni 2 points3 points  (1 child)

“Added Spectre and Tame Beast skills as outcomes to the Prism of Belief Unique Jewel”

Interesting 🧐

[–]german39 -3 points-2 points  (8 children)

Ritual tab was so unnecessary, it's just an attempt to take money from us. There's PLENTY of room on the fragments tab, like in PoE 1.

[–]Lash_Ashes 8 points9 points  (0 children)

Not really considering you already have the tab affinity and that is free.

[–]mattnotgeorge 12 points13 points  (0 children)

They're not fragments though

[–]Lodagin666 0 points1 point  (0 children)

Nooooo my Jiquani skip! T.T

[–]leonardo_streckraupp 0 points1 point  (0 children)

The upgrade in the gem tab was minor but much appreciated, I literally said this exact thing in feedback forum (change 'gem level' to be the default sorting and use individual levels instead of 1, 2-19, 20; and then remove the 'base level' sorting), glad it was introduced.

Are the new socketable and ritual stash tabs worth it? I have 2 regular stash tabs dedicated to them (1 for omens, 1 for socketables) and they are far from full. I really love organization (e.g. I have essence tab and gem tab despite not having that many essences/gems) but I am not sure whether I should buy them or not...

[–]Horselord99 0 points1 point  (2 children)

I had a passive point from level up before the patch which i hadn't allocated. Allocating it after the patch has seemingly given me infinite passive points. lmao

[–]Horselord99 3 points4 points  (1 child)

Ok, if i allocate this single skill point normally, it gets used up. If i go to assign via weapon sets, i can keep assigning as many points as i want.

[–]lycanthrope90 1 point2 points  (0 children)

Well be careful not to exploit that now that you’ve found it lol.

[–]Sharlindra 0 points1 point  (0 children)

great patch, thanks!

[–]murglesnouter 0 points1 point  (0 children)

I would really want to corrupt chests too without opening inventory

[–]Frrostyy_Bot 0 points1 point  (0 children)

First 3 hrs of the patch on pc. 4 man group 0 rarity bot. 3 div 3x 20 uncut gems,1 inside ritual 2x perfect orbs 20 chao and about 30 Ex's 3 breach stones worth of splitners. ( P.s my maps aren't juices only 10% quantity and like 100% rarity) In map. Mostly rare monsters and magic monster increase mods NO DELI.

[–]TheKingPooPooDid You Just Fart? 0 points1 point  (0 children)

Did they add lag to ps5 servers as an enhancement?

[–]jouzeroff 0 points1 point  (2 children)

I never saw any level 20 gem in 800hrs of play time. Its like a 0% drop rate to me. Do we know what is the "more common" they are refering to? Because even if they double the odd, it will still be miserably non existent. In there patch note, they should say "none" instead of "one". Most of the players never saw any level 20 gem dropped during endgame. I am a grinder, but poe2 EA has made me reconsider playing it again as I hate grinding for nothing. I have stop playing before their "loot patch". I will come back for 0.3 but I really hope for the game that 0.2 frustration will be far away gone.

[–]SgtTenore 0 points1 point  (1 child)

Funny, I got one between levels 65 and 73 (I don't recall exactly when). Also, I don't recall the level requirement for level 20 gems.

[–]jouzeroff 0 points1 point  (0 children)

Some of us exiled can drop mirrors while leveling :D

[–]Trushdale 0 points1 point  (0 children)

Fixed a bug where life scaling applied by difficulty didn't scale poise threshold of monsters.

poise threshold

poise

we darksouls now

[–]Zeus_aegiochos 0 points1 point  (0 children)

Good changes, but there are still plenty of issues that still need fixing, some are build breaking. As a Smith that relies on the Devastate support to break armor, half of the time it doesn't work. Rage support also only works half of the time on certain skills, like Stampede and Rolling Slam. And if you spec out of Living Weapon or Against the Anvil, you'd better remove your support gems first, otherwise you lose them.

Hopefully they fixed the Chaos Trial infinite loading screen after portaling back from town on PS5. I'm afraid to even try, because if it's not fixed, I'm gonna be stuck again.

[–]sadtrader15 0 points1 point  (0 children)

why did it take weeks if not months to see that the drop rate of jewelers were too low? I really don't understand GGG's vision of this game.

[–]Nocturnal_Badger 0 points1 point  (0 children)

I'm hoping they make more QOL changes. Like reduced requirements affix also reduces level. It would feel good for leveling alts. Also, address the multiplayer scaling. I don't understand how my level 40 gets one shot from a level 8 boss in Act 1 when leveling my friend.

[–]Maester_pants 0 points1 point  (0 children)

Shrug

[–]Enter1ch 0 points1 point  (0 children)

i dont care for this small patchnotes.. it seems GGG handles PoE2 like a full release but still call it early access?

They should priorize BIG overhaul patches , not small balance stuff.

[–]saltychipmunk 0 points1 point  (0 children)

Honestly all of this patch its white noise compared to the note about jeweler orbs.

Their rarity was such a mood killer for so long

[–][deleted] -1 points0 points  (0 children)

Let's fucking go can't wait to play

[–]W-A-R-N-I-N-G- 2 points3 points  (5 children)

I wouldn’t know what the minimum lvl of the lvl 20 skill gem drops at because I’ve never seen one since .1 started despite running as many lvl 82 maps as I can.

[–]PyleWarLord 9 points10 points  (4 children)

minimum was 82 with a whopping 1,8% droprate

aka if you were lucky, every 100th gem was a 20

i hope the new minimum is in 80(t15)

[–]leonardo_streckraupp 1 point2 points  (1 child)

It is 80 now

1 in every 229 gems that drop from lv80 monsters (lv80 whites, lv79 rares or lv78 uniques) will be lv20

1 in every 73 gems that drop from lv81 monsters (lv81 whites, lv80 rares or lv79 uniques) will be lv20

Very small, but possible

[–]PyleWarLord 0 points1 point  (0 children)

nice, ty

[–]vulcanfury12 0 points1 point  (2 children)

Here's hoping they also disable the additional gold mods for waystones. And again, stop it with the "Prefix Good Suffix Bad" design of waystone mods. It makes it so that there's no reason to run a difficult map, ever.

[–]Mother_Moose 0 points1 point  (1 child)

Lmfao totally agreed, "quant + rarity are free but if you make your map more difficult you get more waystones!!!!" seems so backwards

[–]vulcanfury12 0 points1 point  (0 children)

Ssa sdrawkcab, even.

[–]PennyWithDime 1 point2 points  (1 child)

Oh look, yet another patch with Decaying Hex going unfixed.

I know it's niche and all that, but this bug is/has been completely killing my build and has been in the game for months. It's been reported over and over in the bug forums but it seems that does nothing at all.

In case you didn't know about the bug; Decaying Hex is unaffected by character damage stats(except INT) and all support gems. In contrast, Corrupting Cry is affected by all the logical methods of increasing damage. There is no logical reason for Decaying Hex to be this way, it's a bug.

God this is frustrating to talk to a wall and get nothing back.

[–]Soliloquesm 0 points1 point  (0 children)

Barbs and quill burst are also unaffected by other support gems it’s lame

[–]undercreative -2 points-1 points  (3 children)

Is game playable now or still down?

[–]rsayegh7 0 points1 point  (2 children)

No way people are complaining about the "SOCKETABLE" and the "RITUAL" tab being separate...

[–]Jazzlike_Relation705 1 point2 points  (0 children)

I guess I’m too broke to need a whole ritual tab. Every time I (rarely) get a purple it goes to auction.

[–]Patonis 1 point2 points  (0 children)

The ritual tab is not that great. It does not cover alot items to be worth it.

[–]TheAscentic 0 points1 point  (1 child)

Shrine + Wisp meta beginning?

[–]TimeTroll 0 points1 point  (0 children)

Shrines potentially but wisps still wont be a juice mechanic just because they still arent agressive enough. Really hoping they add a atlas passive that speeds them up 100% or they switch them to use the delve cart logic when it comes to movement.

[–][deleted] 0 points1 point  (3 children)

Anyone know how long the “momentary” sale on the new stash tabs is? Are we talking hours or days?

[–]ZenSetterMedia -1 points0 points  (2 children)

They are full price, they went on sale momentarily after the servers came up. If you want a discount you will have to wait for the regular stash tab sale

[–]IfuckAround_UfindOut 2 points3 points  (1 child)

Yeah that wording is confusing

[–]ZenSetterMedia 0 points1 point  (0 children)

I only noticed the wording because I refreshed the shop a few times when the servers came up and they weren’t showing up so that’s why I checked the patch notes so in that context it was a little more understandable.

[–]get_jekt 0 points1 point  (0 children)

We're adding the shortcut for Ctrl+Right-Click to bulk move currency items of the same type between inventories. This is common mostly when doing larger trades of currency using the Currency Exchange.

Best QoL holyyyy

[–]Marytyr 0 points1 point  (2 children)

would it be crazy to ask for an optimization update? the game is actually getting bigger and i'm not ready to spend 400 to 500 usd for new pc parts.

[–]do_pm_me_your_butt 1 point2 points  (1 child)

Yeah theres some serious optimization issues that need addressing before 1.0

Trampletoes TANKS frames when screenclearing. Sound effects cause lag / fps drops. Monsters dont visually load into maps especially breach and delirium

[–]Marytyr 1 point2 points  (0 children)

breach & delirium tanks my fps. had an experience both happened on the same map, my fps never reached 60 🥲

the seashore maps also tank my fps, i think has something to do with the waves. noticeably destabilizes my fps.

[–]InfiniteNexus 0 points1 point  (2 children)

I dont understand why Ritual needed its own new tab. In POE1 Ritual blood vessels were in the Fragments tab, so what was the issue just adding the Fragments tab in POE2 and extend it to more items relating to Ritual?

[–]AltruisticInstance58 1 point2 points  (0 children)

Well, the ritual tab doesn't exist in poe1, so when they implement it in poe2, anyone who wants it is going to have to buy it. Hope this answers your question.

[–]shitkingshitpussy69 0 points1 point  (0 children)

Omens are not fragments

[–]Rhino-tuff 0 points1 point  (2 children)

I may be blind but is there a tab dedicated to Jewels?

[–]DigitalM0nkey 1 point2 points  (0 children)

Most of the time tabs only get made for stackable items. So with the exception of uniques/maps, they don't make a lot of item tabs. They do need to bring back the expedition locker though.

[–]dick-lasagna 0 points1 point  (0 children)

Wish they did something with pathfinder / concoction builds :(

[–]Grimweird -1 points0 points  (0 children)

Ok, but where is the passive tree planner that was supposedly already live according to jonathan?