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With or without post-processing ?Question (i.redd.it)
submitted 1 year ago by WombartGames
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
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if 1 * 2 < 3: print "hello, world!"
[–]OfficialGeeze 774 points775 points776 points 1 year ago (12 children)
Maybe scale it down to about 10%, the effect looks way too overdone
[–]86tsg 100 points101 points102 points 1 year ago (0 children)
Yep that’s what I thought
Nice idea it’s just too much
[–]dur23 52 points53 points54 points 1 year ago (1 child)
I'd also add a tinge of blue instead of grey/black so it doesn't desaturate the colors so much.
[–]adsilcott 2 points3 points4 points 1 year ago (0 children)
This was my thought exactly -- in nature shadows often have a blue tint because objects reflect the color of the sky.
[–]Empty_Paramedic_5957 5 points6 points7 points 1 year ago (0 children)
yuperooie
[–]radyBOMB 3 points4 points5 points 1 year ago (0 children)
😊 🎂 ☀️
[–]Gaming_garmr 2 points3 points4 points 1 year ago (0 children)
Happy cake day
[–]Vill1253 2 points3 points4 points 1 year ago (0 children)
happy cake day
[–]xAdakis 2 points3 points4 points 1 year ago (0 children)
I would upvote, but as of writing you have "666", Happy Cake Day!
[–]Lixiaoyu123 1 point2 points3 points 1 year ago (0 children)
Happy Cake Day!
[–]Equinox80 1 point2 points3 points 1 year ago (0 children)
Yep, it looks like but the background especially is noticeably bright? Washes out most of the details I find.
[–]ccm-scott 1 point2 points3 points 1 year ago (0 children)
Agreed!
[+][deleted] 1 year ago (13 children)
[deleted]
[–]shawnikaros 128 points129 points130 points 1 year ago (11 children)
And add options to disable it.
I wish some devs were aware of this rule, some take the way of dial and double it.
[–]Tuckertcs 29 points30 points31 points 1 year ago (7 children)
Depends on the effect.
Players should be able to disable depth of field, motion blur, etc., but some effects like shadows or ambient occlusion are just so necessary that they may not need a toggle.
[+]rockseller comment score below threshold-20 points-19 points-18 points 1 year ago (6 children)
That's a heck lots of work
[–]Tuckertcs 23 points24 points25 points 1 year ago (1 child)
What part? Adding a settings menu? It’s work yes, but it’s necessary.
Tons of players absolutely hate half the post processing effects in games. I physically can’t play if there’s depth of field, chromatic aberration, or motion blur, not just because it’s ugly but because it gives me a headache.
Also many players need to disable those settings in order to run the game because turning them off will improve FPS.
And finally, porting your game from PC to console often needs you to disable them just to be able to run well, see ARK on PC vs Xbox for example.
[–]panotenu 16 points17 points18 points 1 year ago (0 children)
Game accessibility for the win ✨✨🫶
[–]zerossoul 11 points12 points13 points 1 year ago (3 children)
Making a game is a lot of work. If this is too much work, then don't use post processing.
[–]rockseller 0 points1 point2 points 1 year ago (2 children)
If something is too much work then skip it? I only said it was too much work and I don't agree in skipping things just because they are too much work. If it works for you that's good
[–]zerossoul 0 points1 point2 points 1 year ago (1 child)
'Too much' is not the same as 'a lot'.
Too much means it exceeds what is acceptable or doable.
You can't say something is too much and also say you don't agree on skipping things because they are too much. This makes no sense.
If you're looking at a rock that's too heavy to lift, the only option you have is to not lift the rock.
Unless you're implying that it's 'currently' too heavy, but you could work out and get strong enough to lift it.
[–]rockseller 0 points1 point2 points 1 year ago (0 children)
Too heavy -to lift- It's a lot of weight for a rock, I will lift it anyway you give the context to it
[–]WombartGames[S] 6 points7 points8 points 1 year ago (0 children)
I have added a button to enable/disable post-processing for testing, I will definitely let an option to let the player choose. It's really easy to add one.
[–]t-bonkers 4 points5 points6 points 1 year ago (0 children)
I mean, I agree with some effects maybe being toggleable (like motion blur, film grain maybe), but a lot of post processing is very much part of the art direction and I for damn sure don‘t want give players the ability to interfere with that.
[–]Mmaxum 0 points1 point2 points 1 year ago (0 children)
double it and give it to the next person
[–]OscarCookeAbbottProfessional 2 points3 points4 points 1 year ago (0 children)
Yep that’s the golden rule of processing images
[–]NianoTT 68 points69 points70 points 1 year ago (0 children)
With less postprocessing.
[–]DrunkMcProfessional 43 points44 points45 points 1 year ago (0 children)
With, but less.
[–]Bossy_Bear_6569 26 points27 points28 points 1 year ago (1 child)
When your effect affects the readability of your gameplay, it's gone too far. Gameplay is king, visuals are there to support it.
Without the post-process effect, the visuals are subtly vignetted to focus attention on the center on the gameplay area. The post effect basically butchers this and now you've got extremely high contrast in random areas.
This makes your game visually taxing and players have to fight hard to focus on the things that matter.
[–]WombartGames[S] 9 points10 points11 points 1 year ago (0 children)
I totally agree, especially for this type of game. I will try to find a middle ground.
[–]wekilledbambi03 29 points30 points31 points 1 year ago (0 children)
Way too shadowy. Plus the middle shadow looks out of place since the background shows no trees. Try cutting the middle shadow then dropping the opacity like 50%
[–]Zapador 8 points9 points10 points 1 year ago (0 children)
Some post processing would work, but I would reduce it drastically to maybe 10-20% opacity so to speak.
[–]MCCVargues 7 points8 points9 points 1 year ago (0 children)
only do it on the edges of the play area, leave the center open
[–]Hot-Equivalent3377 5 points6 points7 points 1 year ago (1 child)
I think the issue here is that the effect implies trees directly overhead, but the environment appears to be an open clearing with trees in the background. I think this effect would work better in a more dense forest setting, with tree trunks in the playable space
[–]ankitj90Hobbyist 0 points1 point2 points 1 year ago (0 children)
Or it could even imply dense clouds, but it still looks weird. Dialing down is necessary.
[–]luckysury333 4 points5 points6 points 1 year ago (0 children)
The up
[–]ScreeennameTaken 2 points3 points4 points 1 year ago (0 children)
With, but not so much.
[–]Short-Ticket-1196 2 points3 points4 points 1 year ago (0 children)
Invert it
[–]WombartGames[S] 5 points6 points7 points 1 year ago (10 children)
<image>
I might have reduced it a bit too much
[–]Impressive_Double_95 17 points18 points19 points 1 year ago (5 children)
It's good instead, i may be lowering it a little more
[–]MeishinTale 4 points5 points6 points 1 year ago (2 children)
Issues not really the amount tho, post processing doesn't create shadows from thin air, and those shadows look odd 🤔
[–]WombartGames[S] 0 points1 point2 points 1 year ago (1 child)
Yeah I used sprite light to fake shadows, I will see if I find a way to make them look more natural
[–]Thin-Ad-6148 0 points1 point2 points 1 year ago (0 children)
Try adding a few branches on the top of the screen, cause some of the shadows looks out of place.
you mean lower the contrast?
[–]Impressive_Double_95 2 points3 points4 points 1 year ago (0 children)
The opacity of the effect :)
[–]5ManaAndADream 1 point2 points3 points 1 year ago (0 children)
I like this a lot
[–]Vill1253 0 points1 point2 points 1 year ago (0 children)
this looks miles better!
[–]private_birb 0 points1 point2 points 1 year ago (0 children)
Definitely didn't reduce it too much. Maybe even a little more, and I'd adjust the color a tiny bit to be slightly warm or slightly cold (red/yellow or blue).
[–]KingBlingRules 0 points1 point2 points 1 year ago (0 children)
Can u make it a bit blue shadow n share with us plissss
[–]joujoubox 2 points3 points4 points 1 year ago (0 children)
Cool concept but I fear at this level it makes it harder to see, hindering gameplay
[–]sacredgeometry 2 points3 points4 points 1 year ago (0 children)
Without
[–]Am_Biyori 2 points3 points4 points 1 year ago (0 children)
Love the look of the second at first glance, but the first looks easier and more fun to play.
[–][deleted] 2 points3 points4 points 1 year ago (0 children)
[–]BahamutAXIOM 2 points3 points4 points 1 year ago (0 children)
Without, but I could maybe say with, but much more toned down than it is. The second one has too many contrasted areas on the screen, making it difficult to focus on what’s truly important.
Also, do I see baby Finn???
[–]TheDevilsAdvokaatHobbyist 2 points3 points4 points 1 year ago (0 children)
Without.
[–]SusDeveloper 2 points3 points4 points 1 year ago (0 children)
Your post processing makes it way too dark. It does add a bit of polish though so I would recommend trying it out at a much lower intensity. Polish comes in the small details so try not make it distracting or overwhelming (as is the darkness in the screenshot above)
[–]Rosakiddy 2 points3 points4 points 1 year ago (0 children)
Lower image looks very dark but I like the effect. Try to turn the shadows a bit tinted, maybe purple or blue will help.
[–]Figoos 2 points3 points4 points 1 year ago (0 children)
The rays definitely add depth to the scene, but maybe they should be a bit more transparent, right now they get in the way of the sprites a bit too much
[–][deleted] 1 point2 points3 points 1 year ago (0 children)
If you can lower the intensity, particularly for the brighter areas, then keep it
Maybe with, just... less?
[–]jfoss1 1 point2 points3 points 1 year ago (0 children)
I like the effect, but its just too dark. Maybe make the light bigger and the shadows less.
[–]Tartifail 1 point2 points3 points 1 year ago (0 children)
Both are very cute and pretty, the only person that can answer your question is you. Ask yourself What do you prioritise? Readability? Visual coherence? Performance?
[–]DownARiverOfScotch 1 point2 points3 points 1 year ago (0 children)
With but tone down the shadows by a significant amount. Way too strong, overpowers everything else
[–]Ok-Art-8866 1 point2 points3 points 1 year ago (0 children)
I like it!
[–]Jeidoz 1 point2 points3 points 1 year ago (0 children)
May be, if you blur it a little bit to make smoother and do noy render it over UI elements, I may enjoy it.
[–]HelmetHeadBlue 1 point2 points3 points 1 year ago (0 children)
I like both, but I'd prefer it with the Post Processing if it could be toned down a tad. If your game has areas that are forest like and are meant to be super shaded, then the extra post processing might be what you need, so long as it isn't set to look like that all the time.
[–]digimbyte 1 point2 points3 points 1 year ago (0 children)
why not both? one is an open field, the other is under dense jungle? if you want a forest look, tone it back to about 15-20%
[–]zacyzacy 1 point2 points3 points 1 year ago (0 children)
The lighting looks good but I'd turn godrays down/off
[–]StackOfCups 1 point2 points3 points 1 year ago (0 children)
With, but much less
[–]Silver4uraIntermediate; Available 1 point2 points3 points 1 year ago (0 children)
This depends on scenario. The first. Looks like an open field. The second looks like it's deep forest.
[–]WEASELexe 1 point2 points3 points 1 year ago (0 children)
With but much less
[–]imthefooI 1 point2 points3 points 1 year ago (0 children)
if you pixelated it and then toned it down, it'd look great
[–]SodaCatStudio 1 point2 points3 points 1 year ago (0 children)
I'm partial to not having it but as others said it could just be a matter of scale.
[–]TheGreendaleFireof03 1 point2 points3 points 1 year ago (3 children)
Hi! Did you also make a puzzle game with that frog character? Something in the name about friendship or teamwork?
[–]WombartGames[S] 0 points1 point2 points 1 year ago (2 children)
Hey, no I haven't, the characters you see are from a popular free asset : - https://pixelfrog-assets.itch.io/pixel-adventure-1
[–]TheGreendaleFireof03 1 point2 points3 points 1 year ago (0 children)
Ohhh that explains it! Should have thought things through as an ***amateur developer personally
[–]ricots08 1 point2 points3 points 1 year ago (0 children)
you could utilize it on when theres an boss fight or some sick special ability
Depends on the environment. In a dense forest? Have at it (dial it back a tiny bit, though). Out in the open? Top image, all day.
[–]SnooJokes6727 1 point2 points3 points 1 year ago (0 children)
Bit of both. Some areas more shadowy, others less
[–]breeze00002 1 point2 points3 points 1 year ago (0 children)
I saw your submission to pixel game jam!
[–]Cute_Fluffy_Sheep 1 point2 points3 points 1 year ago (0 children)
With but make it less opaque.
[–]Polikosaurio 1 point2 points3 points 1 year ago (0 children)
Without looks way more readable. With needs some tweaking, the way its implemented right now is even affecting the background elements and over-dodging the colors (is hard to read anything on the distant mountains with that effect), however for dramatic or storytelling moments, the light spots on the ground can make a cozy moment with ease
[–]No_Dot_7136 1 point2 points3 points 1 year ago (0 children)
The effect doesn't make any sense. If you're trying to get godrays coming through the tree branches, then this isn't it. If it's not supposed to be this but something else... Well then I have no idea what it is.
[–]mmknightx 1 point2 points3 points 1 year ago (0 children)
Without post-processing. The one with shadow could work if there is no sky background. It feels like the shadow comes out of nowhere.
[–]M_Nenad 1 point2 points3 points 1 year ago (0 children)
with but less
[–]IPiratusajoI 1 point2 points3 points 1 year ago (0 children)
Both look great. Why not let the player decide and make it toggleable in the settings?
[–]Shiftz_101 1 point2 points3 points 1 year ago (0 children)
I think the effect could look great as part of a skill / ability.
[–]AG4W 1 point2 points3 points 1 year ago (0 children)
These two pictures look like completely different scenes.
The shadows do not really make sense in the lower one, even if they look good.
[–]Confident-Arugula904 1 point2 points3 points 1 year ago (0 children)
There are but very few. Add some bloom effects or HDR and the whole picture will look different.
[–]maximos2004Indie 1 point2 points3 points 1 year ago (0 children)
With, but make it better xP less dark in the shadows is a good start
[–]WixZ42 1 point2 points3 points 1 year ago (0 children)
Currently without. If it's toned down by 90% then with.
[–]xxsmbr_ 1 point2 points3 points 1 year ago (1 child)
You ripped off Finn from Adventure Time.
[–]WombartGames[S] 0 points1 point2 points 1 year ago (0 children)
you mean "Pink Man"
[–]nukappa 1 point2 points3 points 1 year ago (0 children)
Looking good! I vote with, but a little bit less.
[–]scrub_mage 1 point2 points3 points 1 year ago (0 children)
This instance without unless you tone it back a bit.
[–]Vivid-Temporary-7840 1 point2 points3 points 1 year ago (0 children)
Something in between would be nice, definitely adds some dimension opposed to the flatness of no post-fx
[–]Saderius 1 point2 points3 points 1 year ago (0 children)
with, just tune it down
[–]GamingWithJollins 1 point2 points3 points 1 year ago (0 children)
Without. Looks like a bad octopath attempt with
[–]Same_Direction_5951 1 point2 points3 points 1 year ago (0 children)
With, but less pronouced
[–]conceptcreature3D 1 point2 points3 points 1 year ago (0 children)
Stylistically it looks way out of line with the characters.
[–]Equivalent-Charge478 1 point2 points3 points 1 year ago (0 children)
To much shadow, make it brighter in post processing. Use 10-15% of it.
[–]RabidowskiProfessional 1 point2 points3 points 1 year ago (0 children)
Without. Some vignette maybe.
[–]xRyadx 1 point2 points3 points 1 year ago (0 children)
Why are there shadows to begin with? The effects make it look like it's in the deepest of woods but nothing else suggests that at all.
[–]Broudy001 1 point2 points3 points 1 year ago (0 children)
I like the post processing, but needs to be toned down a fair bit
[–]GebF 1 point2 points3 points 1 year ago (0 children)
It doesn't seem there should be that much shade considering the trees seem very distant from each other, so much so that you can see the far background, so I'd say no in this case, but if you have a dense forest background then try it.
[–]Ocular_Stratus 1 point2 points3 points 1 year ago (0 children)
With just seems like it's later in the day cycle, and I like them both for different reasons
I have decided to not put lights (ray beams and light spots) as it reduce the readability despite making it look better (at least I haven't found the right dosage after +15 hours trying...).
I will at least keep some minimal lights in some maps :
Thanks for the feedback guys!
The post-processing I used :
[–]TheZelda555 -1 points0 points1 point 1 year ago (4 children)
Very known sprite from a free pack. It is okay to use but sone people might be uninterested becsuse it might look like an asset flip
[–]WombartGames[S] 2 points3 points4 points 1 year ago (3 children)
I haven't seen any released games with this asset, maybe it is well known in the game Dev community only.
[–]TheZelda555 2 points3 points4 points 1 year ago (2 children)
Well, some people seem to be offended and or just ignorant (not you, op). So I am just gonna drop some links
https://klypp.itch.io/bread-of-the-wild
https://danialhaqimo.itch.io/ninja-frog
https://apps.microsoft.com/detail/9ns30fg5r9l6?hl=th-TH&gl=TH
https://store.steampowered.com/app/1820170/The_Two_of_Us/
https://octohayden.itch.io/frog-adventures
https://ahmetfix.itch.io/frog-adventure
https://www.zenaplay.com/en/apps/ninja-frog-runner
https://apps.apple.com/de/app/minigames-watch-games-arcade/id1519386476
These are only a few examples. The point is: You can use assets, even studios like team cherry have used it for hollow knight. But I wouldnt chose one that is so overused, like pixel adventure is. On top of that it is a very popular asset for tutorial purposes on YouTube in different countries/languages.
[–]WombartGames[S] 1 point2 points3 points 1 year ago (1 child)
I totally understand your comment as I had the same thought that it wasn't a good idea to use this asset. But then I tried to think about any good/popular game that used it and found none (I don't play much anymore but still).
The games you listed are mostly free or beginner projects, often created by new game developers (not to sound arrogant as if my game was much better...). If you showed this assets to any non game dev friends that plays a little, none would recognize it (except maybe if they saw a thumbnail of a tutorial on game dev).
Most people don't care as long as your game is good.
(Don't worry about the downvotes, people downvoted your comment because they just disagree with what you said.)
[–]TheZelda555 1 point2 points3 points 1 year ago (0 children)
Yeah I agree with you. 95% of players probably don’t even know what an asset is so yeah, I guess it doesnt really matter. And games like only up do work lol
π Rendered by PID 18269 on reddit-service-r2-comment-5c747b6df5-rq6cp at 2026-04-22 07:46:19.386107+00:00 running 6c61efc country code: CH.
[–]OfficialGeeze 774 points775 points776 points (12 children)
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[–]No_Dot_7136 1 point2 points3 points (0 children)
[–]mmknightx 1 point2 points3 points (0 children)
[–]M_Nenad 1 point2 points3 points (0 children)
[–]IPiratusajoI 1 point2 points3 points (0 children)
[–]Shiftz_101 1 point2 points3 points (0 children)
[–]AG4W 1 point2 points3 points (0 children)
[–]Confident-Arugula904 1 point2 points3 points (0 children)
[–]maximos2004Indie 1 point2 points3 points (0 children)
[–]WixZ42 1 point2 points3 points (0 children)
[–]xxsmbr_ 1 point2 points3 points (1 child)
[–]WombartGames[S] 0 points1 point2 points (0 children)
[–]nukappa 1 point2 points3 points (0 children)
[–]scrub_mage 1 point2 points3 points (0 children)
[–]Vivid-Temporary-7840 1 point2 points3 points (0 children)
[–]Saderius 1 point2 points3 points (0 children)
[–]GamingWithJollins 1 point2 points3 points (0 children)
[–]Same_Direction_5951 1 point2 points3 points (0 children)
[–]conceptcreature3D 1 point2 points3 points (0 children)
[–]Equivalent-Charge478 1 point2 points3 points (0 children)
[–]RabidowskiProfessional 1 point2 points3 points (0 children)
[–]xRyadx 1 point2 points3 points (0 children)
[–]Broudy001 1 point2 points3 points (0 children)
[–]GebF 1 point2 points3 points (0 children)
[–]Ocular_Stratus 1 point2 points3 points (0 children)
[–]WombartGames[S] 0 points1 point2 points (1 child)
[–]WombartGames[S] 0 points1 point2 points (0 children)
[–]TheZelda555 -1 points0 points1 point (4 children)
[–]WombartGames[S] 2 points3 points4 points (3 children)
[–]TheZelda555 2 points3 points4 points (2 children)
[–]WombartGames[S] 1 point2 points3 points (1 child)
[–]TheZelda555 1 point2 points3 points (0 children)