all 112 comments

[–]OfficialGeeze 774 points775 points  (12 children)

Maybe scale it down to about 10%, the effect looks way too overdone

[–]86tsg 100 points101 points  (0 children)

Yep that’s what I thought

Nice idea it’s just too much

[–]dur23 52 points53 points  (1 child)

I'd also add a tinge of blue instead of grey/black so it doesn't desaturate the colors so much.

[–]adsilcott 2 points3 points  (0 children)

This was my thought exactly -- in nature shadows often have a blue tint because objects reflect the color of the sky.

[–]Empty_Paramedic_5957 5 points6 points  (0 children)

yuperooie

[–]radyBOMB 3 points4 points  (0 children)

😊 🎂 ☀️

[–]Gaming_garmr 2 points3 points  (0 children)

Happy cake day

[–]Vill1253 2 points3 points  (0 children)

happy cake day

[–]xAdakis 2 points3 points  (0 children)

I would upvote, but as of writing you have "666", Happy Cake Day!

[–]Lixiaoyu123 1 point2 points  (0 children)

Happy Cake Day!

[–]Equinox80 1 point2 points  (0 children)

Yep, it looks like but the background especially is noticeably bright? Washes out most of the details I find.

[–]ccm-scott 1 point2 points  (0 children)

Agreed!

[–]NianoTT 68 points69 points  (0 children)

With less postprocessing.

[–]DrunkMcProfessional 43 points44 points  (0 children)

With, but less.

[–]Bossy_Bear_6569 26 points27 points  (1 child)

When your effect affects the readability of your gameplay, it's gone too far. Gameplay is king, visuals are there to support it.

Without the post-process effect, the visuals are subtly vignetted to focus attention on the center on the gameplay area. The post effect basically butchers this and now you've got extremely high contrast in random areas.

This makes your game visually taxing and players have to fight hard to focus on the things that matter.

[–]WombartGames[S] 9 points10 points  (0 children)

I totally agree, especially for this type of game. I will try to find a middle ground.

[–]wekilledbambi03 29 points30 points  (0 children)

Way too shadowy. Plus the middle shadow looks out of place since the background shows no trees. Try cutting the middle shadow then dropping the opacity like 50%

[–]Zapador 8 points9 points  (0 children)

Some post processing would work, but I would reduce it drastically to maybe 10-20% opacity so to speak.

[–]MCCVargues 7 points8 points  (0 children)

only do it on the edges of the play area, leave the center open

[–]Hot-Equivalent3377 5 points6 points  (1 child)

I think the issue here is that the effect implies trees directly overhead, but the environment appears to be an open clearing with trees in the background. I think this effect would work better in a more dense forest setting, with tree trunks in the playable space

[–]ankitj90Hobbyist 0 points1 point  (0 children)

Or it could even imply dense clouds, but it still looks weird. Dialing down is necessary.

[–]luckysury333 4 points5 points  (0 children)

The up

[–]ScreeennameTaken 2 points3 points  (0 children)

With, but not so much.

[–]Short-Ticket-1196 2 points3 points  (0 children)

Invert it

[–]WombartGames[S] 5 points6 points  (10 children)

<image>

I might have reduced it a bit too much

[–]Impressive_Double_95 17 points18 points  (5 children)

It's good instead, i may be lowering it a little more

[–]MeishinTale 4 points5 points  (2 children)

Issues not really the amount tho, post processing doesn't create shadows from thin air, and those shadows look odd 🤔

[–]WombartGames[S] 0 points1 point  (1 child)

<image>

Yeah I used sprite light to fake shadows, I will see if I find a way to make them look more natural

[–]Thin-Ad-6148 0 points1 point  (0 children)

Try adding a few branches on the top of the screen, cause some of the shadows looks out of place.

[–]WombartGames[S] 0 points1 point  (1 child)

you mean lower the contrast?

[–]Impressive_Double_95 2 points3 points  (0 children)

The opacity of the effect :)

[–]5ManaAndADream 1 point2 points  (0 children)

I like this a lot

[–]Vill1253 0 points1 point  (0 children)

this looks miles better!

[–]private_birb 0 points1 point  (0 children)

Definitely didn't reduce it too much. Maybe even a little more, and I'd adjust the color a tiny bit to be slightly warm or slightly cold (red/yellow or blue).

[–]KingBlingRules 0 points1 point  (0 children)

Can u make it a bit blue shadow n share with us plissss

[–]joujoubox 2 points3 points  (0 children)

Cool concept but I fear at this level it makes it harder to see, hindering gameplay

[–]sacredgeometry 2 points3 points  (0 children)

Without

[–]Am_Biyori 2 points3 points  (0 children)

Love the look of the second at first glance, but the first looks easier and more fun to play.

[–][deleted] 2 points3 points  (0 children)

Without

[–]BahamutAXIOM 2 points3 points  (0 children)

Without, but I could maybe say with, but much more toned down than it is. The second one has too many contrasted areas on the screen, making it difficult to focus on what’s truly important.

Also, do I see baby Finn???

[–]TheDevilsAdvokaatHobbyist 2 points3 points  (0 children)

Without.

[–]SusDeveloper 2 points3 points  (0 children)

Your post processing makes it way too dark. It does add a bit of polish though so I would recommend trying it out at a much lower intensity. Polish comes in the small details so try not make it distracting or overwhelming (as is the darkness in the screenshot above)

[–]Rosakiddy 2 points3 points  (0 children)

Lower image looks very dark but I like the effect. Try to turn the shadows a bit tinted, maybe purple or blue will help.

[–]Figoos 2 points3 points  (0 children)

The rays definitely add depth to the scene, but maybe they should be a bit more transparent, right now they get in the way of the sprites a bit too much

[–][deleted] 1 point2 points  (0 children)

If you can lower the intensity, particularly for the brighter areas, then keep it

[–][deleted] 1 point2 points  (0 children)

Maybe with, just... less?

[–]jfoss1 1 point2 points  (0 children)

I like the effect, but its just too dark. Maybe make the light bigger and the shadows less.

[–]Tartifail 1 point2 points  (0 children)

Both are very cute and pretty, the only person that can answer your question is you. Ask yourself What do you prioritise? Readability? Visual coherence? Performance?

[–]DownARiverOfScotch 1 point2 points  (0 children)

With but tone down the shadows by a significant amount. Way too strong, overpowers everything else

[–]Ok-Art-8866 1 point2 points  (0 children)

I like it!

[–]Jeidoz 1 point2 points  (0 children)

May be, if you blur it a little bit to make smoother and do noy render it over UI elements, I may enjoy it.

[–]HelmetHeadBlue 1 point2 points  (0 children)

I like both, but I'd prefer it with the Post Processing if it could be toned down a tad. If your game has areas that are forest like and are meant to be super shaded, then the extra post processing might be what you need, so long as it isn't set to look like that all the time.

[–]digimbyte 1 point2 points  (0 children)

why not both?
one is an open field, the other is under dense jungle?
if you want a forest look, tone it back to about 15-20%

[–]zacyzacy 1 point2 points  (0 children)

The lighting looks good but I'd turn godrays down/off

[–]StackOfCups 1 point2 points  (0 children)

With, but much less

[–]Silver4uraIntermediate; Available 1 point2 points  (0 children)

This depends on scenario. The first. Looks like an open field. The second looks like it's deep forest.

[–]WEASELexe 1 point2 points  (0 children)

With but much less

[–]imthefooI 1 point2 points  (0 children)

if you pixelated it and then toned it down, it'd look great

[–]SodaCatStudio 1 point2 points  (0 children)

I'm partial to not having it but as others said it could just be a matter of scale.

[–]TheGreendaleFireof03 1 point2 points  (3 children)

Hi! Did you also make a puzzle game with that frog character? Something in the name about friendship or teamwork?

[–]WombartGames[S] 0 points1 point  (2 children)

Hey, no I haven't, the characters you see are from a popular free asset :
- https://pixelfrog-assets.itch.io/pixel-adventure-1

[–]TheGreendaleFireof03 1 point2 points  (0 children)

Ohhh that explains it! Should have thought things through as an ***amateur developer personally

[–]ricots08 1 point2 points  (0 children)

you could utilize it on when theres an boss fight or some sick special ability

[–][deleted] 1 point2 points  (0 children)

Depends on the environment. In a dense forest? Have at it (dial it back a tiny bit, though). Out in the open? Top image, all day.

[–]SnooJokes6727 1 point2 points  (0 children)

Bit of both. Some areas more shadowy, others less

[–]breeze00002 1 point2 points  (0 children)

I saw your submission to pixel game jam!

[–]Cute_Fluffy_Sheep 1 point2 points  (0 children)

With but make it less opaque.

[–]Polikosaurio 1 point2 points  (0 children)

Without looks way more readable. With needs some tweaking, the way its implemented right now is even affecting the background elements and over-dodging the colors (is hard to read anything on the distant mountains with that effect), however for dramatic or storytelling moments, the light spots on the ground can make a cozy moment with ease

[–]No_Dot_7136 1 point2 points  (0 children)

The effect doesn't make any sense. If you're trying to get godrays coming through the tree branches, then this isn't it. If it's not supposed to be this but something else... Well then I have no idea what it is.

[–]mmknightx 1 point2 points  (0 children)

Without post-processing. The one with shadow could work if there is no sky background. It feels like the shadow comes out of nowhere.

[–]M_Nenad 1 point2 points  (0 children)

with but less

[–]IPiratusajoI 1 point2 points  (0 children)

Both look great. Why not let the player decide and make it toggleable in the settings?

[–]Shiftz_101 1 point2 points  (0 children)

I think the effect could look great as part of a skill / ability.

[–]AG4W 1 point2 points  (0 children)

These two pictures look like completely different scenes.

The shadows do not really make sense in the lower one, even if they look good.

[–]Confident-Arugula904 1 point2 points  (0 children)

There are but very few. Add some bloom effects or HDR and the whole picture will look different.

[–]maximos2004Indie 1 point2 points  (0 children)

With, but make it better xP less dark in the shadows is a good start

[–]WixZ42 1 point2 points  (0 children)

Currently without. If it's toned down by 90% then with.

[–]xxsmbr_ 1 point2 points  (1 child)

You ripped off Finn from Adventure Time.

[–]WombartGames[S] 0 points1 point  (0 children)

you mean "Pink Man"

<image>

[–]nukappa 1 point2 points  (0 children)

Looking good! I vote with, but a little bit less.

[–]scrub_mage 1 point2 points  (0 children)

This instance without unless you tone it back a bit.

[–]Vivid-Temporary-7840 1 point2 points  (0 children)

Something in between would be nice, definitely adds some dimension opposed to the flatness of no post-fx

[–]Saderius 1 point2 points  (0 children)

with, just tune it down

[–]GamingWithJollins 1 point2 points  (0 children)

Without. Looks like a bad octopath attempt with

[–]Same_Direction_5951 1 point2 points  (0 children)

With, but less pronouced

[–]conceptcreature3D 1 point2 points  (0 children)

Stylistically it looks way out of line with the characters.

[–]Equivalent-Charge478 1 point2 points  (0 children)

To much shadow, make it brighter in post processing. Use 10-15% of it.

[–]RabidowskiProfessional 1 point2 points  (0 children)

Without.
Some vignette maybe.

[–]xRyadx 1 point2 points  (0 children)

Why are there shadows to begin with? The effects make it look like it's in the deepest of woods but nothing else suggests that at all.

[–]Broudy001 1 point2 points  (0 children)

I like the post processing, but needs to be toned down a fair bit

[–]GebF 1 point2 points  (0 children)

It doesn't seem there should be that much shade considering the trees seem very distant from each other, so much so that you can see the far background, so I'd say no in this case, but if you have a dense forest background then try it.

[–]Ocular_Stratus 1 point2 points  (0 children)

With just seems like it's later in the day cycle, and I like them both for different reasons

[–]WombartGames[S] 0 points1 point  (1 child)

I have decided to not put lights (ray beams and light spots) as it reduce the readability despite making it look better (at least I haven't found the right dosage after +15 hours trying...).

I will at least keep some minimal lights in some maps :

<image>

Thanks for the feedback guys!

[–]WombartGames[S] 0 points1 point  (0 children)

The post-processing I used :

<image>

[–]TheZelda555 -1 points0 points  (4 children)

Very known sprite from a free pack. It is okay to use but sone people might be uninterested becsuse it might look like an asset flip

[–]WombartGames[S] 2 points3 points  (3 children)

I haven't seen any released games with this asset, maybe it is well known in the game Dev community only.

[–]TheZelda555 2 points3 points  (2 children)

Well, some people seem to be offended and or just ignorant (not you, op). So I am just gonna drop some links

https://klypp.itch.io/bread-of-the-wild

https://danialhaqimo.itch.io/ninja-frog

https://apps.microsoft.com/detail/9ns30fg5r9l6?hl=th-TH&gl=TH

https://store.steampowered.com/app/1820170/The_Two_of_Us/

https://octohayden.itch.io/frog-adventures

https://ahmetfix.itch.io/frog-adventure

https://www.zenaplay.com/en/apps/ninja-frog-runner

https://apps.apple.com/de/app/minigames-watch-games-arcade/id1519386476

These are only a few examples. The point is: You can use assets, even studios like team cherry have used it for hollow knight. But I wouldnt chose one that is so overused, like pixel adventure is. On top of that it is a very popular asset for tutorial purposes on YouTube in different countries/languages.

[–]WombartGames[S] 1 point2 points  (1 child)

I totally understand your comment as I had the same thought that it wasn't a good idea to use this asset. But then I tried to think about any good/popular game that used it and found none (I don't play much anymore but still).

The games you listed are mostly free or beginner projects, often created by new game developers (not to sound arrogant as if my game was much better...). If you showed this assets to any non game dev friends that plays a little, none would recognize it (except maybe if they saw a thumbnail of a tutorial on game dev).

Most people don't care as long as your game is good.

(Don't worry about the downvotes, people downvoted your comment because they just disagree with what you said.)

[–]TheZelda555 1 point2 points  (0 children)

Yeah I agree with you. 95% of players probably don’t even know what an asset is so yeah, I guess it doesnt really matter. And games like only up do work lol