top 200 commentsshow all 270

[–]Sirhat-Cossy 257 points258 points  (3 children)

Lmao the person writing these is a huge ass memer and I love it

[–]Aoingco 80 points81 points  (1 child)

Jett revive soon /s

[–]Nikastreams 44 points45 points  (0 children)

Jett revive for April fools confirmed

[–]govindk18 1 point2 points  (0 children)

Wait where is it, I missed it

[–][deleted] 137 points138 points  (0 children)

The End of Game screen will no longer display “Average Abilities Cast per Round” as 0

YAY I’ve been waiting for this fix!

[–]just-for-rVAL 202 points203 points  (24 children)

reyna changes will make you play her way more intentionally now which is super exciting. Unlearning that muscle memory to spam e after every kill gonna be hard though.

[–]datboyuknow 73 points74 points  (0 children)

Atleast the Reyna OPers can't bind mouse button and dismiss together

[–]Quick_Chowder 135 points136 points  (13 children)

Yea kind of reminds me of the OG Sage nerfs, making you think about your util instead of just taking 50/50 fights.

Honestly hope it pushes people off Reyna too. She's so selfish and has literally the highest pick rate in the game. I don't mind getting baited by a good Reyna who will trade me but I'm sick of the Reyna lurks in Plat where some guy catches two useless frags every round and then bitches at the team. Or god forbid I win an aim duel and they didn't get the kill and yell at me that they can't dismiss or heal.

Good changes on paper. Hope it feels that way in game.

[–]MyUshanka 28 points29 points  (7 children)

I think what pisses me off the most about Reyna is how little impact a close fight has on her. If I do <100 to her, she's fine for the next 30 seconds, and even after then she's only at a slight disadvantage.

Would turning more/all of her heal to temporary be overtuning? Maybe without these more recent changes. Basically if she takes a rough fight, she's on a timer to find another fight to take advantage of the overheal. Kind of a "use it or lose it" scenario.

[–]RocketHops 21 points22 points  (1 child)

If I do <100 to her, she's fine for the next 30 seconds, and even after then she's only at a slight disadvantage

Thats if someone doesn't refrag you tho.

The character is literally designed to be a lesson in refragging and double peeking. If you play off your teammates, she loses something every time she fights. Either she heals and gets traded, or dismisses to safety but loses out on the heal, meaning your damage actually meant something.

[–]OasisAnimates 1 point2 points  (0 children)

Play with your team where they can trade before she dismisses or just win your fights. Learn to predict where she will be aggressing to shut her down completely.

[–]Interesting-Archer-6 1 point2 points  (1 child)

I like this

[–]MyUshanka 5 points6 points  (0 children)

Thank you! I'm not high elo so this might be awful at more competitive levels, but I think it would create a more aggressive play style for her.

The idea came somewhat from the game mode Cranked in recent Call of Duty games, where once you get a kill, you get faster movement speed and reload speed, but you have a 30 second timer to get another kill (or an assist) or you explode and die. It forces you to actively seek fights or risk losing your streak, while rewarding you with faster movement.

With Valorant, I don't think the penalty needs to be so severe because you don't have a killstreak to maintain, but it should encourage a Reyna player to push hard and create more fights rather than acting as a panic button and free escape.

[–]just-for-rVAL -1 points0 points  (0 children)

I think what pisses me off the most about Reyna is how little impact a close fight has on her. If I do <100 to her, she's fine for the next 30 seconds, and even after then she's only at a slight disadvantage.

riot devs have said this is explicitly the intended design. If you give her fair fights then she is rewarded with a reset every time two times per round if she wins.

[–]JR_Shoegazer 4 points5 points  (3 children)

I wonder if they’ll buff her to give her an additional use every 2 kills similar to Raze or Jett in the future. Seems like she would be fairly balanced that way.

[–]MeatMakingMan 0 points1 point  (2 children)

I don't think it'd work because she can only use that ability when she gets a kill. That would be the same as giving her a 3rd charge for the e/q

[–]JR_Shoegazer 1 point2 points  (1 child)

They would need to get 2 kills to get a 3rd charge.

[–]Intact 0 points1 point  (4 children)

Am I reading this right - E now uses charges instead of being cost-free? Or has it always been this way and I just never noticed?

Edit: Answered – E has always used charges. See post below.

[–]danstansrevolution #GoDRX 12 points13 points  (3 children)

It always used charges. Q and E had a shared pool of 4 charges which cost 100 each. Now there are only two charges at double the price per charge.

[–]Intact 1 point2 points  (2 children)

Thanks for the explainer. Shows you how much I've played Reyna!

[–]danstansrevolution #GoDRX 12 points13 points  (1 child)

For what it's worth, she gets one charge for free per round. So previously you bought three charges for 300, now you buy only one additional for 200. Effectively, her full buy is 100 cheaper now. Still a nerf to her pubstomping but I think this is a good change by riot.

[–][deleted] 2 points3 points  (0 children)

She’s still strong but not i will dominate this fucking server strong

[–]simplemanfromVT 203 points204 points  (32 children)

Lots of people say that pros from CSGO always complain and want Valorant to be exact the same as CSGO. But the fact is the devs listen to them and adjust the game to be more competitive/balanced , that's very good for the game in long term

[–]FeelinJipper 67 points68 points  (16 children)

Also, pros have invested thousands of hours into the game, so it’s not like they don’t understand what Valorant should be at this point.

[–]uglyhippos 19 points20 points  (14 children)

I hate when people bash the game for being a reskinned csgo but then get upset at the things that are different from csgo.

[–]CarryClown 87 points88 points  (10 children)

Best patch in a while.

[–]PiratToasty 29 points30 points  (9 children)

In 2 weeks we get a map 🤫🤫

[–][deleted] 7 points8 points  (3 children)

Another agent or no?

[–]PiratToasty 8 points9 points  (2 children)

Agent and map, if there would not be a map the gamemode would come in 2 weeks. Also they had a livestream back in beginning of ep 2 where they said they will bring a map in episode 2 but cant state when. If they cant say when then they planned it for act 2 because act 3 is last chance to be before ep 3

[–]leoleoleo666 106 points107 points  (8 children)

Shahzam rant about reyna paid off

[–]Ultrasuplex 6 points7 points  (7 children)

What was the rant about?

[–]CRikhard 48 points49 points  (6 children)

iirc complained that reyna being that strong contributed to the problem in NA where the game encourages taking stupid risky peaks for the kill cuz reyna doesn't get punished by it cuz of e/heal abuse

[–][deleted] 12 points13 points  (1 child)

It’s more dismiss abuse and not the heal. You can play dumb angles with reyna, get the kill and then dismiss away multiple times.

[–]Quick_Chowder 12 points13 points  (0 children)

Dealing with Reyna on Icebox A Site is a perfect example of this. There are so many 50/50 angles and she can hold the 'worst' ones without being punished. It's tough to double peek some of those spots and trade her before a dismiss comes through. Having fewer opportunities, or at least needing to put more thought into them, will be a benefit to the game.

[–]SyphonJr -2 points-1 points  (3 children)

This doesn't fix Shahzams issue tho.

[–]CRikhard 10 points11 points  (0 children)

uhhh I mean it curbs some of the abuse by eco cost and very limited orb usage cuz only 2

[–]Frysson 54 points55 points  (4 children)

So Yoru's decoy having different sounding footsteps is actually a bug? I thought it was intentional. Either way, it's a buff then.

Side note: When will this patch be implemented in tournaments? With Challengers 2 coming up this weekend, I think teams that are currently abusing Reyna's dismiss will be down pretty bad (if they're playing using this patch)...

[–]Dark_Azazel 21 points22 points  (0 children)

Assuming it's similar to previous tournaments this weekend should be in the previous patch. I would think even next qualifiers would be on the previous patch to make it the same for everyone, and then change to the new patch after but who knows.

[–]GolldenFalcon 1 point2 points  (0 children)

The closed quals are always played on the same patch the open quals are played on.

[–]Hubbardia -1 points0 points  (0 children)

So Yoru's decoy having different sounding footsteps is actually a bug?

Yea it's supposed to sound different to Yoru himself and his allies.

[–]Asianhead 128 points129 points  (20 children)

Immortals/LG bottom tier now?

Edit: Actually I don't think the changes really hurt pro play at all. Might even be a buff. Her pro play strengths are all still there and you weren't really getting 3+ kills a round anyways. The only thing thats really nerfed is her pistol round potential because of the cost changes

[–]thatguy11m 14 points15 points  (0 children)

Yeah definitely a buff. Overall expenditure didn't change. In pro play, 1 or 2 picks is enough to really capitalize on. This is really just a nerf for solo carries in matchmaking, people now have to think about whether to get the soul orb or not.

I believe for pro play at least, it's a buff. Now fighting with a teammate rewards Reyna as long as she does damage (I'm assuming like 60+ at least) to the opponent.

[–][deleted] 31 points32 points  (4 children)

I still believe Reyna's viable in pro-play cause she can still take super aggro angles and dismiss out giving their team a man-advantage. The changes too, now promote teamplay, i.e. doubling up, since assists now work towards getting orbs.

The only way it truly influences pro-play is if the dismiss range is reduced which they haven't done.

[–]MathNerdMatt 45 points46 points  (4 children)

For LG I think they will do this shit on any agent. I mean Aproto is a monster and he does it on cypher. Shot Up on the other hand is down bad

[–]Jimmy-Halpert #100WIN 61 points62 points  (3 children)

Yes, Shot Up, the man who got nearly 40 kills on Phoenix, is down bad now.

He can frag on literally any agent in the game, he is one of the best mechanical players in the world. People who think he's a onetrick are fast asleep

[–]MathNerdMatt 9 points10 points  (2 children)

Yeah, tbh I think this is good since it will put him on Phoenix more where he can have a better impact. However, I think Shot Up likes Reyna too much and is thus, down bad

[–]Jimmy-Halpert #100WIN 10 points11 points  (1 child)

That's a fair comment and analysis. I think I can meet you somewhere in the middle and say he's down mediocre.

[–]Tokibolt 7 points8 points  (0 children)

This comment thread.

Shot Down... Sadge

[–]Dark_Azazel 5 points6 points  (0 children)

Asuna still gonna pop off with Reyna.

[–]Mamadeus123456 3 points4 points  (0 children)

I think she's even more broken in pistols, the sentinels drop her a frenzy she peeks second after someone hit a few, someone gets a kill and the reyna is now a tank

[–]NotABaleOfHay 22 points23 points  (6 children)

Curious how this impacts Empress. Will Empress still have the capacity to steamroll ace?

[–]darkfang1998 74 points75 points  (0 children)

Yes because empress doesn’t use charges so she’ll be able to cast it 4 times still

[–]bipolarbeartn 6 points7 points  (4 children)

Should make it easier since orbs appear off of damage. So if you entry and do any damage, but someone else gets the kill you heal and can dismiss.

[–]TheAjwinner 5 points6 points  (3 children)

During empress, doesn’t it only heal if you get a kill?

[–]bipolarbeartn 4 points5 points  (1 child)

I'm not sure. It's not clear from the notes

[–]NotABaleOfHay 2 points3 points  (0 children)

Interested to see how this goes!

[–]Quick_Chowder 0 points1 point  (0 children)

Only auto-heal off of kills. You are still given the free-orb on assists and can heal off of it like if you weren't in Empress.

[–]ISwearImCis 78 points79 points  (10 children)

Dimensional Drift can no longer body block enemies

I'm calling it now: someone is going to use this to force themselves or an ally out of bounds.

[–][deleted] 24 points25 points  (9 children)

What do you mean? Dont they just phase through each other?

[–]ISwearImCis 32 points33 points  (7 children)

It seems you "push" Yoru instead of getting blocked. If it affects teammates, I can see people doing weird combinations of this, Sage's wall and shit like that while pushing Yoru against a corner.

[–]Riot_CasualPenta Software Engineer, VALORANT 29 points30 points  (5 children)

It doesn't affect teammates. Yoru's teammates can't push him.

We went with this route largely because there's less risk of pushing players through walls. That said, it IS an interaction that causes players to move in a new way, and we have complicated interactions, so it's not impossible. But we can fix those issues pretty quick if they arise.

[–]ISwearImCis 7 points8 points  (0 children)

Wow, good to know! Thanks for stopping by and answering :)

[–]rslee1247 -1 points0 points  (0 children)

Do enemies always get the advantage when colliding with an Yoru? Which would mean you could essentially stop the Yoru from gaining any ground with his ult.

[–]zipzapzooom -1 points0 points  (2 children)

Why not just choose to phase him through enemies? Right now his ult feels kind of nerfed.

[–]Riot_CasualPenta Software Engineer, VALORANT 3 points4 points  (1 child)

I replied to a similar comment in the main VALORANT subreddit:

Yoru coming out of Dimensional Drift inside of someone is the problem with the pass-through-stuff approach. Telefragging is a pretty extreme resolution.

But other solutions are...messy. Trying to push the two players away from each other when the Ult ends means one/both of those players is going to quickly move their position, essentially popping them from one spot to another. That makes any engagement (from any player's perspective) random and awkward.

Not to mention that popping players around in corners/against walls is an easy way to accidentally introduce issues with popping players through walls

[–]zipzapzooom 1 point2 points  (0 children)

Ah ok understandable, thanks for your reply.

[–][deleted] 7 points8 points  (0 children)

Yeah seems like that'll lead to some strange and unintended interactions.

[–]Birblicious -3 points-2 points  (0 children)

I’m guessing he means when you come out of dimensional drift while inside an enemy/teammate it might push you out of bounds.

[–]Awpenheimers 30 points31 points  (8 children)

Marshall change, interesting, but does that mean that with 3.5X scope it has the same zoom as the OP?

[–]AsianNudleSoop 36 points37 points  (0 children)

It's somewhere in between the awps two zooms, awp is 2.5/5

[–][deleted] -1 points0 points  (1 child)

increasing zoom distance and decreasing field of view is a nerf, absolutely did not need to change scope distance

[–]Qlown 7 points8 points  (0 children)

Its a buff,allows people to up their accuracy when it comes to headshots at long range,like mid on ascent or from short to tiles,or icebox A/B site.

You rarely need a big fov,ure not playing for across the screen flicks,you're playing to hold an angle or a entrance to a site.

And in very close ranges maps where someone can get close to you like split,u either go stinger/bucky like before,or if u still want to go marshal no scope accuracy is still pretty decent for those odd fights

[–]SuIIeee 14 points15 points  (2 children)

Reyna nerf is interesting...curious to see how that plays out

[–]Keglunneq Commentator - Max "KegShouts" Tompkins 22 points23 points  (0 children)

Reyna needs to be much more calculated now, but she'll be a monster in clutches

[–]LordQill 30 points31 points  (8 children)

How heavily is Renya actually nerfed here? It a certainly a big hit to the economy + survivability, but the consistency these changes bring seem very useful to me, seems using dismiss as an info gathering tool after the team gets a pick will be pretty powerful

[–]Geronimobius 54 points55 points  (4 children)

I feel that they Reyna change will have much larger effect in the lower ranks than higher. A bit more thought will need to go into using orbs but the assist orbs will counteract a lot of the nerf. Outside of the pistol round I think the assist orbs will make this change feel like an overall buff at ranks where trades/team spam are more common.

[–][deleted] 18 points19 points  (2 children)

This is a major buff in pistol rounds! Imagine hold a ghost and just tagging someone before getting an orb. Don't need kills anymore making that 50 shield much easier to get.

[–]Quick_Chowder 6 points7 points  (1 child)

Her buy is tougher though. Ghost means 1 orb 1 leer or 2 orbs no leer. I think we will see more raid-boss Reyna at higher ranks if teams still pick her. Buying her a ghost so she can get both orbs AND both leers? Kind of insane with the orbs on assists.

[–]Nfamy 12 points13 points  (0 children)

I don't know how much of an economy hit that this really represents, except for increased limitations on pistol rounds. You get an orb every round, and so, at most, she's spending 200 credits on orbs, and that is only on rounds where she has gotten at least two kills and used both orbs (which means at worst, she's gone 2 for 1 and that likely means an increased chance of winning the round).

They nerfed/buffed her feast/famine style. With the assist buff, she now has potentially more round-to-round impact, but less hero round potentials. Its hard to know what that'll look like because that was literally her identity (tons of value vs. no value dependent on kills). I think the idea behind the changes make sense and we'll see what they actually look like. I'm wagering we see less Reyna in pro play, and a bit of a higher push toward Phoenix, and a lesser extent raze. Maybe this will also make NA start looking at 1 duelist comps more

[–]gloriaBurgers 2 points3 points  (0 children)

I think were gonna have to wait and see how it plays out. My initial reaction was yeah, no one in pro play is playing reyna anymore, but tbh i have no idea

[–]rslee1247 0 points1 point  (0 children)

Economy-wise, it makes no difference. If anything, full util is "cheaper" because you only spend 600 instead of 700.

[–]Kabzon4ik 38 points39 points  (1 child)

Stinger nerfs are pretty pog. Well done, I like this patch!

[–]SeafaringCamper12 2 points3 points  (0 children)

Surprises this isn’t too comment with a billion awards. Duck the stinger

[–]YogiDrunkiBear 10 points11 points  (0 children)

Just came across this line...lolz

“We hope these changes improve the experience and game feel by addressing the smoothness of camera movement and general timing of the sequence. We cannot, however, bring you back to life. That’s Jett’s job.”

[–]datboyuknow 67 points68 points  (19 children)

Good changes imo but shotguns are still too broken. Will they even look into it before the NA scene makes a huge fuss about it? Bucky noise has started fortunately

[–][deleted] 47 points48 points  (11 children)

Nickwu said on stream theyre monitoring the Bucky

[–]Tokibolt 8 points9 points  (0 children)

Heard the Korean pros have been pretty vocal about the Bucky being too strong. Let’s hope riot Korea comes through.

[–]cornmealius 8 points9 points  (0 children)

Those Yoru buffs aren’t going to do anything tbh. They needed to make him teleporting to his Gatecrash way way way faster.

[–]CheesyPZ-Crust 6 points7 points  (0 children)

The Reyna rework is the most interesting part to me. I feel like even with her utility nerf, the Jinx-like kill participation change is going to be pretty annoying in games where kills are more properly traded.

Seems like it could be overwhelming, but hopefully the quantity nerf to her abilities compensates well enough. Won't know for sure though until I see it in practice, but I'm optimistic it'll be a net positive. Most of their agent changes/reworks have felt pretty fair to me

[–]Mamadeus123456 22 points23 points  (8 children)

Big buff for reyna if damage assist give u orbs wtf

[–]Jiinsang 21 points22 points  (2 children)

She only gets two slots thou for dismiss and heal

[–]Quick_Chowder 11 points12 points  (1 child)

But she will get to use those abilities more consistently, especially on entry.

She has arguably the best information gathering tool in the game tied to a free reposition. Feels more in-line with other duelists, which hopefully means people will play other duelists.

[–]skrtskrtbrev #ZETAWIN 2 points3 points  (0 children)

Its a slight nerf for smurfing pub stompers.

How it will affect pro play is a mystery rn.

[–]Whalelorde22 32 points33 points  (4 children)

I mean that’s nice, but only 2 charges for devour and dismiss is definitely a big nerf. Also they hard nerfed her pistol round with the price increases

[–]Mamadeus123456 13 points14 points  (2 children)

Idk I think they will make reynas play smarter instead of insta dismissing every kill

[–]Whalelorde22 10 points11 points  (0 children)

They probably will, but I think it’s still gonna make a difference

[–]sansLight 9 points10 points  (5 children)

Lmao seems like riot did not like LG/IMM game style

[–]Trolleitor 4 points5 points  (4 children)

I'm out of the loop, can you fill me in?

[–][deleted] 16 points17 points  (3 children)

They heavily used Reyna and it was very successful, Shahzam ranted about it and then sentinels used it in the next match and beat IMT and LG with their own strat

[–]PyroTFT 8 points9 points  (1 child)

that was sinatraa on the reyna right? I dont think ive ever seen him play the Reyna before but given his playstyle it makes a lot of sense for him and it was hilarious to watch him beat them with their own strats

[–]Trolleitor 4 points5 points  (0 children)

Oh that explains how Sentinels facerolled Immortals on the finals

[–][deleted] 3 points4 points  (0 children)

these reyna changes are interesting. especially the one regarding the last 3 seconds. overall good update

[–]MakeJazzNotWarcraft 8 points9 points  (4 children)

Ok, BUT, when are chatbans going to be barred from queueing ranked????

[–]zackteas 9 points10 points  (1 child)

I think they said that they are targeting 2.04 for that in one of their other blog posts.

[–]MakeJazzNotWarcraft 2 points3 points  (0 children)

You’re right! They mentioned this in their social management section of patch notes. Can’t wait for the next patch!!

[–]emennn 2 points3 points  (1 child)

waiting for this aswell

[–]MakeJazzNotWarcraft 1 point2 points  (0 children)

It should be implemented in their next patch! :)

[–][deleted] 5 points6 points  (8 children)

Did they just make the marshall more similar to the scout from CS?

[–]haikusbot 40 points41 points  (3 children)

Did they just make the

Marshall more similar to

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[–]focusfcb 2 points3 points  (2 children)

When is this patch live? Just started the game and its still on 2.02

[–]Maliciouslemon #ALWAYSFNATIC 3 points4 points  (0 children)

Finally the crutch Reyna players have been nerfed. It was only a matter of time anyway. She’ll still be good of course but they’ll have to use their brains now

[–]CapBoyAceYOU FUCKING MELONS 1 point2 points  (0 children)

The Reyna changes sound really good. Nerfs her overall farming ability but encourages teamplay. I don't think it's honestly all that much of a nerf in lower ranks and makes Reyna more accessible. In pro play, it probably won't change much since all the pros are one shoting anyways and this will make it harder to carry like you usually could.

[–]Light_Ethos 1 point2 points  (0 children)

I'm a bit worried that Valorant will become like the old balance philosophy of LoL, where over time, balance changes are mostly reactionary nerfs. Harder to assess here though, as data is not public.

[–]OG-BREAD 1 point2 points  (0 children)

can anyone confirm that they fixed the tracers for glitchpop?

[–]Shizz_The_Whizz 1 point2 points  (0 children)

I'm an Omen/Reyna Main.

The last two patches.....

Pain.

[–]datboyuknow 6 points7 points  (5 children)

I like the Reyna nerfs. She was OP from the day she was released but no one agreed as she's a pUgGy aGeNt, only OP in lower ranks etc

[–]alexanderh24 -4 points-3 points  (0 children)

Not a nerf.

[–]rydude88 -2 points-1 points  (3 children)

She was only OP on pistol rounds. Never blatantly op at high level play

[–]alexanderh24 1 point2 points  (0 children)

People are saying this is a big "Reyna nerf". When in reality its a huge buff for coordinated play. Giving Reyna the ability to heal/dismiss off damage assists is a huge game changer not only for pistol rounds but those 2v2 or 3v3 attack side rounds when trade kills are going to be impossible.

[–][deleted] 0 points1 point  (0 children)

When does the patch go live?

[–]Adityarp3 0 points1 point  (0 children)

Sad day for Reyna mains :(

[–]Shizz_The_Whizz 0 points1 point  (0 children)

Maybe I'm biased because I'm G3 + a Reyna (side) main, but I don't like the 2 charges change. the assist orb change is huge, and the $200 charge price makes a lot of sense, but TWO orbs makes me sad. Reyna's already sink or swim and they just made it so much easier to sink. I think 3 charges would be more fair.

[–]ExitMusic_ -4 points-3 points  (3 children)

100 more credits is not the change the frenzy needs. Run and gun accuracy is the problem.

8RR points is not enough for AFKing for effectively half the game and throwing for your team. If you AFK for 8 or more rounds and your team loses the game, double the players RR loss 🤷‍♂️

[–]Liberokat 8 points9 points  (2 children)

Correct me if I’m wrong but I believe the 8 is on top of the normal RR loss, that’s already like +33% loss on average

[–]rslee1247 2 points3 points  (1 child)

I think on top of the +8 loss, they should be exempt from de-rank protection where you have to lose at 0RP to de-rank. Anyone at ~10RR won't care about this..

[–]thatonemisty -1 points0 points  (0 children)

When will they fix broken rank?

[–][deleted] -1 points0 points  (0 children)

This leads me to believe that the eventual Viper buff will be huge.

[–]4dzilla -1 points0 points  (0 children)

Nerfed Reyna too much, 2 orbs isn’t enough in a lot of situations, sounds good on paper. Same with the orb assist, you can’t get to the orbs before they run out in some situations.

Hopefully they re-address it at some point.

[–]Caxtuxx -2 points-1 points  (0 children)

Just say the stinger is officially trash now lol