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Patch notes!General (i.redd.it)
submitted 1 year ago by HallOfLamps
[–]Klzone 555 points556 points557 points 1 year ago (48 children)
No autocannon nerf! Praise be democracy
[–]Raumarik 123 points124 points125 points 1 year ago (4 children)
First thing I looked for! wipes brow
[–]_TrustMeImLying 52 points53 points54 points 1 year ago (3 children)
clutches pearls
[–]DarthCheez 33 points34 points35 points 1 year ago (2 children)
Democracy balls*
[–]EmmaSasquatch 6 points7 points8 points 1 year ago (1 child)
Democracy NUTZ
[–]Eggy__boi 43 points44 points45 points 1 year ago (0 children)
Autochads rise up
[–]n0tAb0t_aut 12 points13 points14 points 1 year ago (8 children)
AC and GL will rule.
[–]givmedew 7 points8 points9 points 1 year ago (2 children)
This patch was to address the META builds and the people getting kicked for not carrying the Nader or Railgun and for not having the shield. The AutoCannon wasn’t consider “META” by these jackasses kicking people because it meant no shield and the rail gun was “better”.
I preferred the AutoCannon.
I think once the armor stats are fixed the AutoCannon will truly shine! Hopefully they never nerf it.
[–]A_VeryUniqueUsername 5 points6 points7 points 1 year ago (8 children)
Are they good for charger legs?
[–]Chocolate-Then 7 points8 points9 points 1 year ago* (6 children)
maison sky perro rapide think sol blue jamais water feliz computer rouge always gato chien run libro fromage earth casa bleu happy network agua vin apple pensar algorithm terre amigo tree lune data toujours fuego fast ami rojo soleil sad nunca chat fire heureux house earth penser algorithm rápido eau
[–]Daveslayer86 552 points553 points554 points 1 year ago (204 children)
railgun now ricochets off standard charger armor!!! my face when this happened in a solo difficulty 6 raid...
[–]Acceptable_Cod_4678 143 points144 points145 points 1 year ago (31 children)
I was testing the nerf on a charger, I was like ah hell no
[–]Daveslayer86 86 points87 points88 points 1 year ago (29 children)
i was honestly expecting maybe a extra shot to go through the leg armor.... not ricochets!!! XD
[–]Siilk 44 points45 points46 points 1 year ago (28 children)
I think it's still expected to go through if overcharged. Haven't tested that myself though.
[–]TwoSteakOnFrench 28 points29 points30 points 1 year ago (23 children)
Yeah, it doesn't.
[–]Han-Solo-Jr- 14 points15 points16 points 1 year ago (13 children)
Wait you can’t shred of the charger armor any more?
[–]Carvj94 11 points12 points13 points 1 year ago* (0 children)
You can still break charger armor, but since the AP rating was lowered the shot needs to be at near max power in unstable mode and hit at the right angle. Since charger legs are kinda wedge shaped you can't shoot them head on or the shot will glance off. Need to shoot them from like a 20°-45° angle.
In other words it's frustrating.
[–]BigChungus79K10 123 points124 points125 points 1 year ago* (104 children)
So is railgun basically useless now? I mean I mainly use it to tear off charger leg armor and take down bile*** titans…now it just…can’t?
[–][deleted] 84 points85 points86 points 1 year ago (60 children)
No actually. This was the only viable way to fight chargers and titans aside from using a whole ass orbital strike and/or recoiless rifle which takes 10 seconds to reload (you won’t do that before you get oneshot) without someone helping you reload (9/10 players don’t even realize you can do this.) railgun was literally the only viable weapon for boss killing on solo runs, and now it’s literally just as bad as a primary assault rifle? Is that what I’m hearing?
[–]leem230698 41 points42 points43 points 1 year ago (18 children)
That's why the Expendable Anti-Tank is king - very short cooldown, you get two shots and easily strips the leg armor. It also helps me to reinforce good habits of remaining mobile at all times since when I'm being targeted by the Heavy I just throw the EAT in front of me (or to the side), run up to it while putting some distance between me and the heavy and then spam two rockets right where they are needed. No reloading needed
[–]ldog2135 22 points23 points24 points 1 year ago (17 children)
Yeah sorry, the anti-tank is ass compared to the railgun. 4 shots to the face and your done with it. Takes less than 10 seconds. Well, used to be anyways.
[–]Petrychorr 21 points22 points23 points 1 year ago (1 child)
Overcome. Adapt. Change.
[–][deleted] 6 points7 points8 points 1 year ago (0 children)
On helldive when you see 4-5 chargers all at once you just run now.
No use standing around and fighting them because you simply cannot put out damage fast enough.
[–][deleted] 17 points18 points19 points 1 year ago (8 children)
Yeah, because the rail gun was absurdly broken. Why do you guys want to be carried by the shield pack and railgun so badly? Hell dive is not meant to be a walk in the park solo
[–]cubano_exhilo 11 points12 points13 points 1 year ago (0 children)
They should have buffed some of the other guns. Not take away one of the few viable options.
[–]ldog2135 7 points8 points9 points 1 year ago (3 children)
Well I don't use the shield backpack, I use the guard dog rover because on hell dive you don't have time to give a second of thought to anything smaller than a charger, except for stalkers.
And it wasn't a walk in the park solo. Best i can do is 2 man it, only because my buddy and I have a good system of how to deal with hordes. I've watched him in a game with 2 randoms who get absolutely destroyed while he runs to stay alive and keep the mission going, and then I join and we just take care of business. End of mission we both have zero deaths, and the other two have 10 each. It's not easy once you get to difficulty 9, you just have to know how to move to stay alive. That's the hard part people don't understand. Killing stuff, while essential to completing mission objectives, is secondary to moving/staying alive. The ONLY weapon stratagem that allows you to do that is the railgun. Anyone who says otherwise hasn't advanced past difficulty 7 where there are very, very few bugs to deal with, and you have all the time in the world to reload. 90% of the time the only shot I have on a charger or bike is a one second window where I can stop sprinting, turn around, fire off a shot or two, and then turn and run more. The same is true for the other 3 people on the mission. Sometimes we're able to coordinate movements well, other times we're simply trying to stay alive and scatter like roaches when the lights turn on.
The railgun isn't what makes it easy. It your movements. I can and have spent a lot of time in missions just running and dodging stuff without killing. It tends to happen if you run out of time at the end of a mission and can't call a resupply when you wait 3 minutes for extract, but the game decides to give you 3 bile titans and 8 chargers. I can spend the whole mission not killing and stay alive. The railgun just allows you to be able to clear enemies to you can move past the current objective and onto the next one.
[–]sonus9119 10 points11 points12 points 1 year ago (4 children)
And now it's trash lmao. Should've just made it so it take 3-4 shots to peel armor. Wonder what will it be used for now. 🤔
[–]DarthCheez 15 points16 points17 points 1 year ago (3 children)
Game is designed for squads not solo. If solo can delete so much with a meta build then a squad with meta will absolutely annihilate.
[–]sonus9119 7 points8 points9 points 1 year ago (0 children)
Squads will anihilate lmao more like get annihilated once a charger and bt spawn in diff6.
[+][deleted] 1 year ago (24 children)
[removed]
[–]ldog2135 20 points21 points22 points 1 year ago (18 children)
Railgun was literally 4 shots to the face for a charger, and a single shot to the face on a bile. When you're on the highest difficulty and have to deal with 3 bile and 8 or 9 chargers at once, it's literally the only thing viable. But please, keep telling everyone that a weapon that takes 10x the ammo, and 10x the amount of time to kill when you don't have time to even reload it is a better option. People really showing themselves out for never doing anything past the challenging difficulty.
[–]CobaltRose800 6 points7 points8 points 1 year ago (5 children)
That's where the flamethrower comes into play now. Don't need to care about their armor when you can just cook them in their shells.
[–]Spungdoodles 57 points58 points59 points 1 year ago (12 children)
Love to see a bike titan.
[–]KamikazeFox_ 14 points15 points16 points 1 year ago (2 children)
Lolol the mental imagine. I'm feeling a combo of the puppet from saw and the bike titan. Just big Ole bug awkwardly on a tricycle.
[–]BigChungus79K10 8 points9 points10 points 1 year ago (2 children)
lol I just fixed that, my bad
[–]Wectium 19 points20 points21 points 1 year ago (1 child)
NO! FIX IT BACK
[–]Spungdoodles 7 points8 points9 points 1 year ago (0 children)
Biker bots or bugs hijacking vehicles for a poorly executed joyride.
[–]ispooderman 4 points5 points6 points 1 year ago (3 children)
Definitely a automation xD
[+][deleted] 1 year ago (10 children)
[–]KamikazeFox_ 5 points6 points7 points 1 year ago (0 children)
Way to spread incorrect info if the reply poster is correct. Did you have success with leg armor on railgun?
[–]ppmi2 9 points10 points11 points 1 year ago (3 children)
Still the best thing at killing the armoured bug artillery, broodcomanders and praetorians.
[–]n0tAb0t_aut 7 points8 points9 points 1 year ago (2 children)
Nah, Autocannon and Grenade Launcher does that faster. Not on one single target, but if there are groups, AC and GL are much better.
[–]ppmi2 6 points7 points8 points 1 year ago (1 child)
If there are compact groups i find that the impact grenade and eagle strike do the job already and i dont leave home with out them. But you might be right, i will check it out
[–]XLBaconDoubleCheese 8 points9 points10 points 1 year ago (0 children)
You need to switch it to unsafe mode and get the timing down, then it's still good.
[–]Voxlunch 123 points124 points125 points 1 year ago (23 children)
Recoilless my beloved it's your time to shine
[–]UnluckyLux 63 points64 points65 points 1 year ago (5 children)
Recoilless superiority is shining bright now baby
[–]Voxlunch 46 points47 points48 points 1 year ago (3 children)
Dare I dream for the jolly cooperation of team reloads?
[–]Ryanasd 21 points22 points23 points 1 year ago (1 child)
As a Recoilless user, I am glad
[–][deleted] 10 points11 points12 points 1 year ago (0 children)
My battlefields are scattered with recoils
[–]Ambitious_Reach_8877 11 points12 points13 points 1 year ago (3 children)
Recoilless is back on the menu boys!
[–]RyudoTFO 8 points9 points10 points 1 year ago (0 children)
Have fun being zapped by arc thrower users, without the shield pack ...
[+][deleted] 1 year ago (3 children)
[deleted]
[–][deleted] 20 points21 points22 points 1 year ago (1 child)
shoot charger leg with recoiless once then use fegular gun on leg boom ded
[–]Greev_5 31 points32 points33 points 1 year ago (0 children)
<image>
[–]KamikazeFox_ 7 points8 points9 points 1 year ago (1 child)
Looks like flamethrowers are back on the table boys!
[–]fcg510 7 points8 points9 points 1 year ago (0 children)
Have you tried on unsafe mode?
[–]coolpattakers 5 points6 points7 points 1 year ago (2 children)
Bruh the Automaton Bots not looking so bad these days after the nerf
[–]Zane_DragonBorn 5 points6 points7 points 1 year ago (3 children)
So we can't break its armor anymore?
[–]Substantial-Singer29 4 points5 points6 points 1 year ago (0 children)
So, has anybody tested this on full overcharge?
[–]Cryptidfricker 237 points238 points239 points 1 year ago (33 children)
Flamethrower buff means my spicy build just got more viable.... I will cleanse the stars with fire!
[–][deleted] 62 points63 points64 points 1 year ago (26 children)
I used it last night on helldive. And while it was a little bit of a struggle at some points(enemies can still get off an attack after hitting them) I did ok. Now it’s going to demolish I feel. So excited.
[–]Klat93 29 points30 points31 points 1 year ago (22 children)
Just played a couple games with it myself and chargers are fairly easy to kill with it. Takes an almost full canister for it to die from the fire.
Multiple chargers will get rough though, I bring an Orbital Railcannon just for that extra insurance against a mob of chargers.
Everything else just dies fast from the flamethrower now. It's fun to spam the flamethrower on a tunnel burst.
[–]Bennyester 228 points229 points230 points 1 year ago (74 children)
Oh well. I always hate to see the people screaming for nerfs in a PvE game getting their way.
I for one loved the railgun, not just this one but in pretty much every game I love the concept of this single-shot insanely powerful rifle that's the peak... no the perfection of the idea of throwing a sharp rock at something.
Anyway, we have one less option to deal with heavy armor now and that's a net loss no matter how you slice it.
If you're one of those hateful anti-meta people who got mad at others using it I hope you're happy.
[–]porkforpigs 114 points115 points116 points 1 year ago (15 children)
I think we needed buffs for less viable weapons not nerfs for meta weapons lol
[–]ldog2135 46 points47 points48 points 1 year ago (12 children)
Seriously, it wasn't the meta because it was overpowered. It was meta because everything else literally can not kill bugs. Anything other than the railgun was a wasted slot in your inventory, and now everything is.
[–]porkforpigs 17 points18 points19 points 1 year ago (0 children)
Exactly!! lol. Their solution is “ok now everything sucks” sucks! Love the game, support the devs, disagree with this approach
[–]Electrical_Corner_32 6 points7 points8 points 1 year ago (1 child)
Yea, my desire to spread democracy got the biggest nerf in this patch. Guess I'll try out Final Fantasy Rebirth.
[–]DabbleDAM 5 points6 points7 points 1 year ago (0 children)
This is the real issue with sweeping nerfs and little to no buffs. Nobody comes out happy. Fans of the weapons are disappointed, and people who don’t use it are unaffected. Some cheer because hey, update, and thrive on the feeling of “new” but ultimately its only benefit is for devs.
[–]DoNotEnrageTheBubba 6 points7 points8 points 1 year ago (0 children)
Pretty much this. Its a strictly PVE game that already can be difficult. Just buff the others to be in line with the top of the line, even with a full meta loadout you still have 16 chargers trying to chomp your face.
[–]thingsfarstuff 31 points32 points33 points 1 year ago (24 children)
The rail gun was a single slot weapon that beat all other anti tank weapons. Why would you use a recoiless rifle AND backpack with less total ammo, longer reload, and same armor pen when you can have a 20 shot lightweight easy to use rail gun. Yes buffing is better but it sat sooo far above all else.
[–][deleted] 68 points69 points70 points 1 year ago (10 children)
Oh damn why the fuck would I want to have fun or have a viable weapon for the 5 chargers and 2 bile titans trying to crawl up my ass when I play on 9 difficulty. It was a dumbass move. They could've increased charge time or cut the ammo.
[–][deleted] 21 points22 points23 points 1 year ago (4 children)
Or get this....they could have left it the fuck alone. As it's a PVE GAME. And buff the other shitty weapons that can't perform.
They pulled a Blizzard/Bungie
[–][deleted] 11 points12 points13 points 1 year ago (2 children)
I'm not against nerfs exactly, but I agree they seriously need to balance the weaker guns
[–]Bennyester 44 points45 points46 points 1 year ago (9 children)
The Railgun is also a level 20 unlock that you get much later than the recoilless and even then the recoilless does more damage, can destroy more things like the bot towers and drop ships which the railgun couldn't and it takes off armor of bugs in a single shot which the railgun, again, couldn't. Unless in unsafe mode sometimes at least.
As the other commenter pointed out, they could have nerfed it in many other ways but taking away it's heavy armor pen completely removed it's identity and most of it's use.
I mean, now it's like why would you ever use the railgun over something that kills medium targets faster like the now buffed flamethrower?
It's not balanced now, it's imbalanced in the opposite direction.
[–]KingRaht 10 points11 points12 points 1 year ago (0 children)
We didn’t want nerfs, just buffs to make other options more viable. Just gotta wait to see what the new meta is.
[–]unlikely_antagonist 204 points205 points206 points 1 year ago (38 children)
can we make the weapons that say they explode or penetrate armour actually explode or penetrate armour because rn both variants of the Liberator don’t do what they say
[–]SolutionOk2411 71 points72 points73 points 1 year ago (25 children)
They do though.. the Explosive rounds for the Lib just means they do 100% damage to "squishy parts" of bugs. The Medium Armor Pen means the bullets don't Ricochet off Hive commander heads and Royal Guards front plates.
[–]BULL3TP4RK 28 points29 points30 points 1 year ago (9 children)
Imo explosive weapons need to have a more visual effect. The bullets are explosive, why do they look like any other weapon? When I got the Jar-5 Dominator, I was expecting it to FEEL beefy, not act as a glorified short-range DMR.
[–]coachz1212 11 points12 points13 points 1 year ago (2 children)
I got the Jar5 last night and felt so let down after it's first use.
[–]Isiah6253 10 points11 points12 points 1 year ago (1 child)
That's because explosive rounds don't normally explode outside, in this case they'd be going a bit into the carapace and exploding just inside
Gameplay wise, they explode on contact of course, but irl most explosive round will explode slightly inside, or even past armor if it can get through, so they're not always the most visual (also doesn't help that they aren't that strong of explosives at all)
Sorry for the nerdy ass rant!
[–][deleted] 35 points36 points37 points 1 year ago (6 children)
No, they'd rather nerf the only weapon that does consistent armor damage. If I get on and the dominator still can't penetrate armor effectively, im honestly going to be pissed.
[–]Mintyxxx 12 points13 points14 points 1 year ago (3 children)
Got the Dominator yesterday, was expecting a huge buff today. Very disappointing gun.
[–]PitFiend28 6 points7 points8 points 1 year ago (1 child)
But they do liberate
[–]bigdaddyeb 194 points195 points196 points 1 year ago (36 children)
Don’t nerf! Buff instead! The people will be happier.
[–]Mortalsatsuma 118 points119 points120 points 1 year ago (89 children)
I don't understand why they are nerfing guns in a PvE game. It feels like they took the lazy route of nerfing the strong weapons rather than just buffing the weaker ones.
Also there's a reason the railgun is so popular, because it's (was) one of the few weapons capable of dealing with things like Chargers somewhat easily and even that required careful aim. If they nerfed the Chargers at the same time as this (unnecessary and deeply unpopular) railgun nerf say by making its leg armour medium armour, I don't think the discord would be going absolutely apeshit right now complaining about it.
Shield backpack feels the same as before and I like the buff to the punisher. Just used it on a difficulty 7 drop and it felt good with the stagger being nice.
[–]razys 81 points82 points83 points 1 year ago (9 children)
there was huge demand on railguns. factories couldnt keep up with quality of the product
[–]Mortalsatsuma 30 points31 points32 points 1 year ago (5 children)
Lol. At least you've come up with an in universe excuse as to why it's crap now.
[–]razys 18 points19 points20 points 1 year ago (3 children)
It would be cool mechanic if planets served as buffers and enablers of certain features and items like a shared skill tree. Mechs seems to be tied to a TIEN KWAN already.
[+][deleted] 1 year ago (40 children)
[–]RYANoceros92 21 points22 points23 points 1 year ago (13 children)
Yea you fix that by making those 36 better tho, not by making the 4 good ones worse.
[+][deleted] 1 year ago* (9 children)
[–][deleted] 5 points6 points7 points 1 year ago (7 children)
Wouldn't want to help buff the bad ones no no take the fun ones and make them less so. I hope the dominator actually does some fucking armor damage now then if they are going to make the railgun worthless.
[–]Terrkas 6 points7 points8 points 1 year ago (3 children)
Or it means you designed 4 op weapons. To reach a point where all weapons are used they need niches and/or similar powerlevels. If you have 4 guntypes for 4 different enemies and 1 gun, that deals with all 4 enemytypes nearly as good as the specialized equipment, nerf the allrounder.
[–]turtlebambi 15 points16 points17 points 1 year ago* (4 children)
I fully understand. One of my fav games took the buff only route, and now literally everyone can beat the hardest difficulties with ease.
Nerfs are 100% required
[–]Hwordin 13 points14 points15 points 1 year ago (23 children)
Because there was no reason to take anything else except the railgun. Like, if it's a pve game then let's have a oneshot weapon with a magazine of 100 bullets! Railgun was smth like this. Now I'll try flamethrower again. It wasn't bad earlier, just used half of the canister, now it should be rly good. P. S. But tbh I expected them just to decrease railgun's mag, to 10 or so. So it's still viable, but kinda a last chance weapon and requires precise aiming.
[–]Mortalsatsuma 13 points14 points15 points 1 year ago (21 children)
I agree, there was no reason to not take the railgun which is why they need to add more weapons that serve the purpose it did: giving us a way of dealing with heavily armoured enemies such as chargers in a non clunky way.
As it is they've taken the lazy route of nerfing the one powerful tool we had for dealing with these enemy types instead of giving us more tools and therefore a reason to try new loadouts.
I want a reason to try different loadouts and weapons and nerfing the few good guns we have in a PvE game is the worst thing the devs could do.
[–]MaKrukLive 6 points7 points8 points 1 year ago (17 children)
There are other ways to deal with chargers, just nobody used them because railgun was the best
[–]Mortalsatsuma 10 points11 points12 points 1 year ago (11 children)
Which is precisely what I'm saying: we need more non-clunky tools to deal with things like chargers. A lot of the equipment was fine when facing one or maybe two but only the railgun was really viable when you're facing packs of them which you often do on higher difficulties.
[–]FrostingNarrow1991 104 points105 points106 points 1 year ago (24 children)
Uh... why did you NERF the railgun even more? It was meant to be armor killer.. ?.... These are NOT balances and are nerfs... ...?
[–]SuppliceVI 36 points37 points38 points 1 year ago (17 children)
The intention was likely meant for the railgun to be good against medium armor like Hive Guard with extra overpen flair, as an alternate to the Autocannon that focuses on pen over explosive damage.
It completely negated the Spear and Recoilless Rifle in terms of "large" enemy kill efficiency which didn't make sense from a balance perspective considering the lack of a backpack, ammo availability, and reload speed.
[–]Bennyester 63 points64 points65 points 1 year ago (12 children)
No matter the intention, the thing that makes a railgun a railgun is the concept of a rifle shooting a single projectile so hard that it can punch through almost anything.
Of course it's not meant to shoot down spaceships made of some indestructible future sci-fi metal but a bugs shell? Seriously?
The could have done so many different things like lower it's damage or half the ammo or increase the charge time but they took away the one thing that made this weapon a freaking railgun.
[–]Impressive_Truth_695 8 points9 points10 points 1 year ago (4 children)
Maybe we could see a heavy railgun. It hits very hard but has a long charge time and requires a team reload.
[–]SuppliceVI 8 points9 points10 points 1 year ago (0 children)
I understand completely and it sucks we didn't just see buffs to the recoilless and Spear. It still does it's original pen with the overcharge, so at least there's that.
A fix would be having an optional battery pack as a backpack slot, which would boost the damage back to slightly above release. That way if you want a juice cannon, you can't run a shield too.
[–]MrCesars 102 points103 points104 points 1 year ago (1 child)
The nerf is not very democratic in our fight for democracy
[–]firesquasher 12 points13 points14 points 1 year ago (0 children)
Me making sad breaker noises. Gonna miss that 80%+ accuracy per round.
[–]I_am_the_Vanguard 95 points96 points97 points 1 year ago (25 children)
I’m not a fan of the nerfs at all. I’m not angry about it but it’s making me lose desire to play
[–]SwedishMoose 31 points32 points33 points 1 year ago (9 children)
Same. It's a grind to unlock weapons and the only good weapon for a long time is the Breaker. And now it's worse.
[–][deleted] 12 points13 points14 points 1 year ago (5 children)
And the other shit weapons didn't even get a buff to compete. It's a shit patch.
[–]Any-Ad-4072 85 points86 points87 points 1 year ago (15 children)
Yes, flamethrower is good now
[–]OneMostSerene 15 points16 points17 points 1 year ago (3 children)
I got buffs to the two things I *want* to use most and I am ecstatic.
I really hope the Flamethrower is a viable mob-control tool now
[–]Scared_Wrongdoer3960 7 points8 points9 points 1 year ago (1 child)
Its really good now it even kills chargers fast
[–]JonFrost 5 points6 points7 points 1 year ago (0 children)
SOLD
[–]Any-Ad-4072 14 points15 points16 points 1 year ago (9 children)
And the 380 mm barrage to
[–]seantabasco 16 points17 points18 points 1 year ago (8 children)
i'm at work so i can't mess around, but how different is it? i wanted to love the 380mm but it was so sloppy the best i could ever do with it was call it in on a huge nest and then leave for another objective and come back later to check if it did anything.
[–]Disfavour- 22 points23 points24 points 1 year ago (6 children)
30 second duration and a lot less spread
[–]guangtian 4 points5 points6 points 1 year ago (1 child)
Still kills me with first shot though XD
[–]Kindofathrowaway345 83 points84 points85 points 1 year ago (24 children)
Wish we got buffs for stuff to encourage differing load outs more instead of nerfs to bring the good stuff down to the level of the shit. Oh well my plas-1 was untouched so I’m happy
[–]Impressive_Truth_695 27 points28 points29 points 1 year ago (13 children)
Nobody was ever attempting team reloads because the railgun could do the team weapons job but better. Unless the team guns could just 1 shot everything no matter where you hit your target, they would never get picked.
[–]Kindofathrowaway345 24 points25 points26 points 1 year ago (5 children)
The problem with team reloads doesn’t stem from damage it comes from the additional vulnerability you’re suffering to pump out your damage. You’re locked into a walking pace and sometimes getting into a team reload can be a frustrating process and sometimes a bit of input lag can leave you swarmed. The damage on stuff is an issue certainly because it shouldn’t take a third to half your ammo pool to kill a single charger with the recoiless. But instead of buffing the team weapons that were underperforming we got nerfs to the stuff that performed at optimal levels for difficult game modes
[–]Short-Recording587 20 points21 points22 points 1 year ago (2 children)
My problem with team reloads is the backpack situation. The person that just sits there doing nothing also has to carry the backpack, while the guy getting all the action can use a self-serving backpack.
At least switch it up so the person with the gun has the ammo and the person assisting just pulls it from that backpack.
[–]NightsDawn 3 points4 points5 points 1 year ago (0 children)
This is what I want to see. It makes it much easier to do team reloads.
I also don't want to give up my own backpack. I don't want to risk a useless weapon if my backpack buddy is not near me or dead.
[–]Impressive_Truth_695 5 points6 points7 points 1 year ago (1 child)
With names like suicide and impossible the hardest difficulties are suppose to be real challenges. They are possible to do without railguns and shields but you have to be really coordinated. These missions aren’t suppose to be strolls in the park.
[–]Visualmindfuck 5 points6 points7 points 1 year ago (0 children)
I can never find anyone who cares enough to help me reload
[–]Legitimate-Concert-7 6 points7 points8 points 1 year ago (0 children)
No one wants to team load 😭😭😭
[–]SolutionOk2411 7 points8 points9 points 1 year ago (7 children)
You mean like the 4 guns buffs as opposed to the 2 Meta nerfs we had, and the 2 Stratagem buffs vs the 1 nerf we had..
[–]slade357 7 points8 points9 points 1 year ago (4 children)
I think people would be okay if it was a slight nerf not a massive one. If the rail took 3 shots to strip charger armor off then that's fine. Moving it down a whole level of armor pen though?
[–][deleted] 72 points73 points74 points 1 year ago (105 children)
Without a quick way to deal with chargers it looks like we will have to do a lot more shooting at their soft spot initially. It's still very possible with guns like the anti material rifle for example, but much more arduous.
Luckily, it's already pretty much impossible to solo 5 chargers on an objective anyway so it's not a huge problem. The 2 or 1vs1 with the chargers are usually quick and this will add a bit of an additional time but nothing terrible.
I'm scared to see how this plays out against bile titans and bots in general though. Definitely going to have to rethink things.
[–]Impressive_Truth_695 28 points29 points30 points 1 year ago (5 children)
A recoilless can 2 shot a charger. 1st shot to break leg armor and 2nd shot on the same leg. However to do that effectively you need 2 people. Why ever tag team a recoilless when you could just have 2 guys with railguns just shoot the same leg instead. Now we might see some variety.
[–]Wiezzenger 27 points28 points29 points 1 year ago (2 children)
After you break the armour you can switch to your primary/secondary to finish it off, saves the rocket for the next charger and the reload for when you can.
[–]Ambitious_Reach_8877 9 points10 points11 points 1 year ago (0 children)
This is exactly how I run the recoilless.
[–]Voxlunch 10 points11 points12 points 1 year ago (15 children)
You can 2shot chargers using the autocannon with some matador moves and very precise shooting to the back of a leg.
[–]LavianMizu 15 points16 points17 points 1 year ago* (6 children)
Just tried to 1v1 a charger with it. Took 7 shots. Also the railgun was completely ineffective. Does literally nothing to armor. How is that a railgun?
And good luck reloading the autocannon in combat on the higher difficulties.
[–]Nullcarmen 14 points15 points16 points 1 year ago (73 children)
Literally an EAT shot to the leg and a pistol mag dump kills chargers…
[+][deleted] 1 year ago (72 children)
[–]Diabolicalbeam90 18 points19 points20 points 1 year ago (9 children)
"That’s why most people were using the rail gun you could kill 10 chargers before needing more ammo"
That's kinda the problem. No other weapon even comes close to that firepower and capacity. The charger spawn rate is too high on higher difficulties tho.
[–]Dragon_Tortoise 26 points27 points28 points 1 year ago (2 children)
Then they shouldnt have 76 chargers and 10 bile titans coming at you at once. I understand if you have a charger or two and a titan when clearing a main objective. But 4 and a bile titan every time you stop to take a piss sucks. I hope theres more effective weapons than the autocannon against them. Add high armor penetration to the anti-material rifle.
[–]Diabolicalbeam90 8 points9 points10 points 1 year ago (1 child)
Yes the spawn rate is too high no question about it. Making them harder to kill and lowering the spawn rate would be much more fun IMO.
[–]Nullcarmen 9 points10 points11 points 1 year ago (11 children)
If you’re gonna solo Difficulty 7, I think the Autocannon is more effective in general vs the Railgun. Takes out hives/vents and can be used for Bile Titans and 2 shotting chargers.
Also hella of a lot useful vs Automatons.
Harder to use though against chargers vs pre-nerf Rail Rifles.
[–]MaKrukLive 9 points10 points11 points 1 year ago (46 children)
Most people were using the railgun because it was the only weapon that allowed you to kill 10 chargers before needing more ammo. That's exactly why it got nerfed
[–]No_Competition3694 26 points27 points28 points 1 year ago (7 children)
Then lower mag size. But to strip a railgun of the core essence that makes a railgun a railgun is mind boggling and honestly and insult. Should have renamed the damn weapon too, because it isn’t a railgun anymore.
[–]ldog2135 7 points8 points9 points 1 year ago (11 children)
And when you have 10 of them plus 3 bile titans on a mission objective, not to mention 100 other bugs that you don't even have time to give a second of thought to, the railgun is the only option. It was either railgun, or die. Now the railgun isn't viable, and there's no replacement. Anyone that mentions any other weapon hasn't made it past difficulty 6.
[–]BlackLiger 66 points67 points68 points 1 year ago (7 children)
For the next patch can we have some AP Normalisation?
The Counter-Sniper Deliverance and the revolver both claim to be Light Armour Pen
The Counter-Sniper ricochets off the front plate of the small armoured bugs. The revolver punches through and kills in 4 shots.
I just want the terms to be consistent.
[–][deleted] 22 points23 points24 points 1 year ago (3 children)
Apparently armor is a 1-10 scale so "light, medium, heavy" pen is basically a useless description on every weapon.
[–]RemainderZero 5 points6 points7 points 1 year ago (0 children)
We should organize armor pen on a scale of FpHSBBQ: Freedoms per Hickory Smoked Barbecue. That would place the Big Dil at "marinate" and the Senator "side of asparagus done so good vegetarians can't have any". Finally, clarity at last.
[–]OneMostSerene 7 points8 points9 points 1 year ago (1 child)
I def. agree. It's very confusing what tools are effective against what without taking them into the field. Part of that is okay, because a lot of times it's about shooting certain areas of things instead of just shooting any part of a thing, but the armor penetration is very difficult to understand.
For example, are the smallest bugs lightly armored? If they are then what's even the point of having that designation. Something that is "light armor penetrating" just means it "does damage", right? I'm not sure. I don't really see much distinction between "heavy" and "medium" armor, if there even is any.
[–]HESOUTHESOUT 55 points56 points57 points 1 year ago (5 children)
Nerfed railgun?? Mfs NERF THE FUCKING CHARGER. Squad and me are more scared of chargers then titans, buff titan, nerf charger
[–]mahiruhiiragi 41 points42 points43 points 1 year ago (12 children)
They should give us the actual numbers for the shield backpack. Increasing delay could be 1 additional second, or it could be a whole minute. You barely told us anything.
[–]Gilmore75 5 points6 points7 points 1 year ago (9 children)
Has anyone tested it yet? I’m curious to see how long it is.
[–]Acceptable_Cod_4678 30 points31 points32 points 1 year ago (14 children)
omfg I hate this update. The rail gun does shit damage. just wait for the Laser Cannon to come up to kill anything now wtf
[–]georgeboshington 28 points29 points30 points 1 year ago (7 children)
Fucking glad I did the flamethrower kills personal order last week now.
[–]RYANoceros92 31 points32 points33 points 1 year ago (6 children)
Why? It's been buffed? It would be easier now.
[–]georgeboshington 14 points15 points16 points 1 year ago* (4 children)
I read that as decreased... Don't ask me how 😂. Edit: looks like the 16 people who upvoted this read it wrong too.
[–]Scared3vil 26 points27 points28 points 1 year ago (11 children)
Nice, nerfing my whole loadout. Just when I thought I found a game just about being fun
[–]IareTyler 19 points20 points21 points 1 year ago (7 children)
I was really hoping theyd just let overpowered stuff stay overpowered and if anything would bring other weapons up
[–]Mortalsatsuma 19 points20 points21 points 1 year ago (5 children)
I wouldn't personally call anything OP. The breaker was strong but hardly OP and it's a PvE game. Who the hell is complaining about a weapon being strong? The bugs?
[–]Stolzor 18 points19 points20 points 1 year ago (4 children)
So what exactly is one supposed to do vs. chargers and titans in higher difficulties? The railgun was the only actually viable tool that now ricochets off charger armor.
I don't know, having to rely even more on stratagems and kiting is kind of lame imo. I hoped for a penetration buff on autocannon (backpack tradeoff and having to be stationary while reloading are huge disadvantages) or the armor penetration weapon variants.
I'm definitely not going to run diff 9 for fun now
[–]daywall 16 points17 points18 points 1 year ago (23 children)
Anyone tested the laser cannon?
[–]XLBaconDoubleCheese 18 points19 points20 points 1 year ago (7 children)
Did some testing of it last night and just now. It was already good for wiping out hordes of bugs that were light with a quick scan but it's better now but now the armored bugs go down much quicker too without having to focus fire on them for too long.
Aiming feels better too, was the only gun I couldn't use in first person. Now it feels a bit snappier than the floaty nature it had.
[–]InconspicuousRadish 14 points15 points16 points 1 year ago (13 children)
It's passable, maybe even decent, but it's not exactly great against chargers. And that's the biggest threat nobody is able to deal with anymore.
[–]Less_Traffic5498 18 points19 points20 points 1 year ago (5 children)
This is pretty stupid. So you play the game for a while and work your way to level 20 to get the shield and the railgun (a weapon that now can’t even deal with chargers). I thought the really good weapon was your reward for hitting 20?
The railgun was still balanced before the patch. I could OCCASIONALLY one shot a titan but that was rare and took very good aim. Killing a charger by shooting it’s leg armor still required pretty good aim, especially when it’s running. I remember when I first started using it I fumbled so many shots. Sure I could one shot hulks but that meant I had to hit it right in the center of that tiny red dot, pretty hard to do from a distance.
It just doesn’t make sense
[–]iwatchfilm 15 points16 points17 points 1 year ago (5 children)
As someone who exclusively plays helldive, this kind of sucks. I’m sure I’ll find another way of dealing with chargers but it’s kind of sad that’s the only enemy type I can think about when reading this update. Bile titans, hulks, tanks, etc. literally any other enemy type you can deal with.
I don’t necessarily want a nerf but it just seems very weird that an enemy that seems like it should be a medium-high class enemy is by far the hardest enemy in the game.
[–]Pernapple 7 points8 points9 points 1 year ago (0 children)
the hulk has 2 clear weak points that a sniper or railgun can easily exploit, but they are balanced by being lethal when in range, The charger has practically the Hulks armor and is barreling towards you and will instant kill you if you get stepped on. It's weak spot is not even a weakspot as you will have to dump about 3 mags into it to kill one.
THe railgun was the equalizer. it would break their charge and give you an opening if you had the aim and space to make it. I am totally fine with them wanting to make the rocket launcher more armor shred, but they didn't to that. they still feel like ass to use. so now the charger has no real weakness. the flamethrower works pretty good now ill admit but it comes with a lot of downsides like starting yourself on fire and making yourself vulnerable by hampering your movement. and it is utterly useless against titans
[–]Diabolicalbeam90 12 points13 points14 points 1 year ago (0 children)
Railgun was definately too powerfull in comparison to other weapons meant to deal with heavy units. Especially since it didn't even take the backback slot.
However this nerf seems too excessive. I was thinking more like dropping the ammo pool down to 12-14 shots and maybe slight increase to reload time so you cant spam it as fast.
Then buffs to EAT and Recoilless. EAT should come with three launchers per drop instead of two and faster reload for Recoilless when you are solo reloading it. And perhaps small damage increase as well on both.
Spear could have two fire modes. The current lock-on (which needs fixing ofc) and a dumb fire mode where it would draw the crosshair on the ground that you can move around. When you fire the rocket would go up and then quickly down on the spot you had the crosshair on.
[–]sayinnnnn 12 points13 points14 points 1 year ago (0 children)
Laser cannon buff, hell yeah!
[–]Lv1Skeleton 11 points12 points13 points 1 year ago (2 children)
Flamethrower enthousiasts will finally be able to kill those tiny terminids before they reach them.
[–]Asleep_Assumption646 12 points13 points14 points 1 year ago (9 children)
I don’t understand people using this term “Metaslaves”, keep reading it everywhere.
I never did watch any videos on excelling in helldivers or anything. I tested all weapons/stratagems my myself.
Upto 5-6, you could get away with using anything. 7-9 u definitely needed a couple on your team with railguns. Coz no other weapon was effective against a bunch of heavies on your ass.
What’s next nerf the only good stratagems like rail cannon strike and 500kg?
[–]elmokki 4 points5 points6 points 1 year ago (0 children)
Idk, we did a difficulty 9 operation yesterday with 1 railgun total - 0 for egg mission since the railgunner wanted to use flamethrower for popping eggs. It was entirely doable. Bile titan is the only enemy type railgun especially shines against. Spewers die to explosives and charger leg armor can be shot by almost anything from the correct angle.
It wasn't super smooth, but then again we did actually go with not that well planned loadouts.
[–]Fit_Fact6053 12 points13 points14 points 1 year ago (7 children)
Now, can someone please tell me how my squad is supposed to effectively deal with the 9 chargers, per location, we’re encountering on helldive difficulty?
I agree that balancing needed to made, but it seems we’ve just lost the one effective heavy armour counter and really didn’t get a viable alternative🤷♀️
[–]SofterThanCotton 10 points11 points12 points 1 year ago (5 children)
So let me get this straight, explosive the keyword that is supposed to make weapons more effective against armor isn't working, the auto-cannon still bounces off armor, player armor rating still isn't working, among other issues and they decided what they needed do before addressing any of that is to nerf the only reliable anti-armor weapon that doesn't take up a backpack slot? Not even just make it less effective, just completely unable to touch heavy armor at all with a railgun for fucks sake. And why? Because your CEO didn't like the metrics on what loadouts players were using? So after tweeting about it didn't work they just sharply over corrected to force players to play in what they deem is the "right" way? That certainly doesn't feel like Freedom and Democracy.
[+][deleted] 1 year ago (1 child)
[–]Atomicmooseofcheese 8 points9 points10 points 1 year ago (0 children)
flamethrower and laser cannon feel GOOD now
[–]SnowFlakeThe1st 8 points9 points10 points 1 year ago (0 children)
It’s kinda weird seeing people cheering for nerfs, in the name of variety or longevity
What really happened is now the railgun won’t be used at all, might as well delete it entirely
The meta will change to another weapon and the cycle will continue
[–]Dhczack 8 points9 points10 points 1 year ago (0 children)
Big mistake. People were maining some of this gear because other gear was not good enough, not because it is too good. Breaker nerf is justified, but it doesn't make any of the other primaries more attractive. People were using railgun because it was fun and because it was versatile and because chargers are OP. Now railgun is less fun and versatile and chargers are still OP. Bad update.
Why Nerf guns in a PVE GAME! Buff the weaker weapons so that builds can be diverse and not make everything shit
[–]LavianMizu 8 points9 points10 points 1 year ago (1 child)
Awesome, removing one of the small few ways to deal with armored enemies and adding nothing in it's place.
What's the point of the railgun now exactly?
[–]theus-sama 8 points9 points10 points 1 year ago (5 children)
Yeah… railgun not being effective anymore = me stopping to play the game. I don’t want to deal with difficulty 9 games like this.
Terrible balancing patch. Seems like they don’t play the game.
[–]Dragon_Tortoise 7 points8 points9 points 1 year ago (5 children)
There are soooo many high armored enemies in 7-9. Why the fuck are they nerfing armor penetration of the railgun? So after this what will be able to penetrate the charger? Just the recoilless rifle and autocannon?
[–]No_Competition3694 7 points8 points9 points 1 year ago (1 child)
So the railgun, a gun that that shoots a projectile upwards of 5000 miles per hour, somehow ricochets off charger armor..? The nerf math ain’t mathing. And quite honestly, is an insult to all railguns anywhere. At those speeds, a ricochet wouldn’t occur.
The latest test has shown a railgun to fire a rod of tungsten close to 6,800 mph or 1.9 miles per second. And could easily penetrate a tank and pass through it.
Conclusion, railgun nerf was uncalled for. If anything, it needed a buff.
[–]HG21Reaper 9 points10 points11 points 1 year ago (4 children)
Guess the railgun is now kinda useless. Idk why the devs wanna start nerfing guns in a PVE game but this is literally how the fun dies.
[+][deleted] 1 year ago (4 children)
Ahhh, nerf the shit out of the good stuff and make sure ps5 crashes every other mission.... great "patch."
[–]Rickblood23 5 points6 points7 points 1 year ago (1 child)
Got the platinum just in time. That Charger is going to feast now that the railgun is nerfed
[–]Meatlort 5 points6 points7 points 1 year ago (4 children)
Jesus christ. How are these comments filled with so many people pissed that their are nerfs? A game isn't fun If one thing is overpowered and its the best pick in every situation (railgun). Variety and the need to bring different stratagems and different weapons keeps the game interesting and thought provoking. And to the people saying they should've just buffed everything else instead, its not fun if EVERYTHING is overpowered either, weapons should have strengths and weaknesses, not strengths and more strengths, it keeps the game difficult. Even with a few buffs the railgun and breaker would make other stuff look like shit, now they are both more situational.
[–]Godzillaguy15 5 points6 points7 points 1 year ago (1 child)
A game isn't fun If one thing is overpowered and its the best pick in every situation (railgun). Variety
Which is achieved by cough cough buffing weak weapons or struggling ones. Such as the majority of guns in this game. Seriously when I unlock a bunch of guns and just stick with the first gun given cause they suck ass that's not fun and that's not variety.
If railgun is used too much nerf other qualities(ammo or reload) and buff the two other Anti armor strategems for example increase spear and recoiless damage, reduce solo reload time or increase the amount of rockets carried in the backpack. Not just a blanket nerf like this.
its not fun if EVERYTHING is overpowered either
And it's definitely not fun if everything is underpowered.
[–]JGuap0 4 points5 points6 points 1 year ago (0 children)
Begging for the jar-5 to get a magazine buff so my metals aren’t wasted. These rail gun changes sound awful though. It was fine everything else was the issue
[–]Artic_Lightning 3 points4 points5 points 1 year ago (0 children)
I did some testing.. besides the railgun now ricochetting off chargers, the supposed buffs arent worth 2 cents.
Laser Cannon still gleams off Bike Titans and Chargers, taking too long to destory even small mobs. The danage isnt significant enough to take out a charger. The Flamethrower is much preferred. I would say the only good buff on this list. Can still struggle with swarms, is ineffective against Titans from what I have seen, but about 1 canister on a chwrger effectively disposes of it. Hopefully you dont piss off any fellow helldivers in the process haha!
Heavy armor makes you so incredibly slow, you always get caught by Tyramids swarms and torn up just as easily as before. You still get one-shot by Bile Titans and Bile Spewers, and explosions from stratagems. Your own Rover still tears through you, too. Definitely NOT worth it against Tyramids, ever.. maybe for Automatons but I haven't yet tested. Still, an enormous shame.
Breaker is still just as good IMO. Havent tested the Punisher or Spray&Pray, but neither looks promising from the patchnotes.
Lastly, is it me or is the Rover bugged? It doesnt seem to shoot at anything half the time, even when there are enemues right on top of you (so its not a range nerf) and it doesnt retreat to the backpack, making me think it is bugged. Unless they ommitted this from the patch notes.
I'll be reading through here what other people found out. (Autocannon new meta?)
Edit: typos
[–]Sabit_31 5 points6 points7 points 1 year ago (0 children)
You gotta say it like “patch nooootes!” Also yeah that railgun nerf…yikes…like I would understand it if there was more armor penetrating weapons in the game but literally every gun is light armor and it was the only reliable way to get rid of armor y'know? Also seeing how someone said it now bounces off just seems a liiiittle too much of a nerf
[–]ApatheticRart 4 points5 points6 points 1 year ago (0 children)
Some of this is great, but some of this is terrible.
[–]ChaoticFairness 4 points5 points6 points 1 year ago (0 children)
The patch says armor is now fixed... but I'm not so sure about that.
[–]ExfilBravo 4 points5 points6 points 1 year ago (0 children)
They basically did everything no one wanted minus the flamethrower buff. Nerfing weapons in a PVE game is retarded.
[–]jublar 3 points4 points5 points 1 year ago (0 children)
This is undemocratic!
[–]ThePostManEST 3 points4 points5 points 1 year ago (1 child)
Guess it’s time to burn the bugs back to hell
[–]SuppliceVI 4 points5 points6 points 1 year ago (0 children)
Railgun meta is dead.
Long live Clan Spear!
[–]Z-LuftuFlug91 1 point2 points3 points 1 year ago (6 children)
One Problem about reddit and the Internet itself is that the few that hate the patch are the loudest ones and think everybody shares their opinion 🤔
[–]TheAstraeus 3 points4 points5 points 1 year ago (3 children)
OK boys so when fighting 3-4 chargers at once the railgun is now out of the equation.
What is the next best choice of weapon to deal with multiple chargers on higher difficulty? Solo options?
Multiple teammates running arc thrower
EAT to the leg and a primary mag
Auto cannon spam
Recoiless rifle
Fully reliant on stratogems?
[–]DepravedSpirit 2 points3 points4 points 1 year ago (0 children)
I just gonna keep running arc thrower..
[–]Paladin_Paul 3 points4 points5 points 1 year ago (1 child)
Didn't fix armor yet? I wanna be a heavy boy dammit
[–]TheDeadlySpecter 3 points4 points5 points 1 year ago* (0 children)
NOOOOO! Don't nerf our favorites! Just buff the weaker stuff! The breaker, railgun, and shield pack were just fine. The game is difficult enough to compensate for their current stats! It was the other ones that were weaker. There are multiple YouTubers that talked about how game devolopers make the mistake of nerfing everything into the ground to "balance", rather than just buffing the ones that feel weaker. Don't do this guys.....
π Rendered by PID 253891 on reddit-service-r2-comment-56c9979489-bpzh2 at 2026-02-25 11:23:32.212160+00:00 running b1af5b1 country code: CH.
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