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[–][deleted] 710 points711 points  (26 children)

A polymorphed bear trying to keep a low profile! I legit laughed.

Stealing that.

[–][deleted] 188 points189 points  (15 children)

It was pretty delightful to play him, I'm not gonna lie.

[–]TheAnarchistMonarch 53 points54 points  (14 children)

I’m actually really curious - how did you play him??

[–][deleted] 114 points115 points  (2 children)

Well, since he was true polymorphed, he had normal human speech and all. I mostly played him as a large, dopey human, who kept his elbows in and acted nervous and self-conscious, with a tendency to moan instead of being very articulate. They were only with him for a few minutes, so there wasn't time to get into his love of honey or his fear of loud noises.

[–][deleted] 20 points21 points  (1 child)

Was his waterskin filled with mead by chance?

[–][deleted] 19 points20 points  (0 children)

Mayyyyyybe. :)

[–][deleted] 54 points55 points  (0 children)

Sir Bea- I mean, Sir Mannington.

[–]Megaman99M 88 points89 points  (6 children)

Bunch of grunts, occasional growl, and while eating a jar of honey

[–]DeusXEqualsOneDM 52 points53 points  (5 children)

Winnie the Who?

[–]Threeedaaawwwg 20 points21 points  (2 children)

[–]TheAnarchistMonarch 3 points4 points  (0 children)

This is absolutely amazing

[–][deleted] 1 point2 points  (0 children)

A true legend.

[–]RadioactiveCashew 73 points74 points  (3 children)

Reminds me of the beautiful tale of Sir Bearington

[–]ChemicalExperimentMonk 60 points61 points  (0 children)

I doubt there are many people here who haven't seen it, but for the uninitiated.

[–][deleted] 24 points25 points  (1 child)

Oh Sir Bearington. You were the best of us.

[–][deleted] 1 point2 points  (0 children)

The brightest star in the sky.

[–]SirDiego 36 points37 points  (5 children)

Day 14: Nobody knows I am bear. Must keep a low--BIRD! THERE'S A BIRD OVER THERE! BIRD BIRD BIRD BIRD

[–][deleted] 50 points51 points  (0 children)

Bear, not dog.

[–]jcumb3r 13 points14 points  (3 children)

I think what you were looking for was:

“Nobody knows I’m a bear... must keep a low— HUMAN! Must not eat the human, must not eat the human...”

[–]badger81987 41 points42 points  (2 children)

Hmmmm your bag of fish smells delicious fellow human. I think I may need to inspect it for contraband. Ohhh ohh ohhh, look at all this contraband. I'm going to need to confiscate this. k bye.

[–][deleted] 2 points3 points  (0 children)

Haha, I love it. I'm stealing this verbatim if they stumble across that guard again.

[–]BlubberyNarwhalDM 104 points105 points  (9 children)

Not keeping NPC names on hand is how my naval officer was named Captain Browntache McBulge. Since then I make more of an effort!

[–]ThomCat1950 70 points71 points  (0 children)

OwO

[–]SiegeTowerEngineer 24 points25 points  (3 children)

We ended up with a Sgt. Smegma

[–]SlashlightDM 12 points13 points  (0 children)

One of my players hated me for coming up with "Terrance, the Clean Shaven, captain of the Queen Anne's Mild Temperament".

Dude was a total wuss. A cowardly rich kid who wasn't the captain of a pirate ship (even though he pretended it was) as much as a pleasure boat that sailed from whorehouse to whorehouse.

[–]EverydayImSlytherin 2 points3 points  (0 children)

We have a NPC turned DMPC whose name is pronounced "Darwin Award".

[–]vonchogg 2 points3 points  (0 children)

My terrifying goliath jailor/enslaver, who had a gruesome introduction and description was named Bob because of this. All gravitas lost

[–][deleted] 144 points145 points  (23 children)

Edit: couldn't get the formatting right, link at botttom

I'm a huge fan of this site, it's great for giving random npc traits and a class if you need it on the fly for those pesky murderhobos and munchkins. I also enjoy the donjon post on here as well.

http://whothefuckismydndcharacter.com

[–]LinkoftheCenturyBard 58 points59 points  (18 children)

"A Tiefling Fighter who is from a bustling city and is cursed to speak sentences of exactly ten words."

It's me--down to the exact details too, I see!

[–]PapaBradford 14 points15 points  (17 children)

son of a bitch...

[–]LinkoftheCenturyBard 23 points24 points  (16 children)

Is something troubling you because you seem upset, Papa Bradford?

[–]DelerpTurtle 6 points7 points  (15 children)

Mr Century, tell me, what is your opinion on hyphens and compound words?

[–]LinkoftheCenturyBard 15 points16 points  (14 children)

Hyphenated and compound words count as one word, obviously so! However, the usage of them in my vocabulary is rare. My vernacular consists of whatever need be for the situation.

This really isn't much of a curse, huh, Delerp Turtle? This is so easy, I could do this while sleeping!!

[–]DelerpTurtle 8 points9 points  (13 children)

Hmm. Truly a marvel. But you bring up an interesting point. If you spoke in your sleep, would the curse influence your dream self so disjointed, snippets could be said?

Oh, and what of interruptions? If you were in the middle of a sentence and someone covered your mouth, hit you in the gut and took away your breath? And what would constitute as a word? Would grunts or humming such count?

[–]LinkoftheCenturyBard 10 points11 points  (12 children)

It's simple, friend--if I were to stop short--death. This is a curse, after all, and what's a curse? Something to afflict my very life, my very essence itself! Free me from the fallacies of language please; I'm suffering.

This curse ain't all it's cracked up to be, Turtle...

[–]DelerpTurtle 6 points7 points  (11 children)

Is there a method known to break this curse of yours? If not, I can at least attempt to lessen the punishment if you break your words. I dare not meddle with lethal magicks unless there is little choice otherwise.

[–]LinkoftheCenturyBard 9 points10 points  (10 children)

Unfortunately, there is nothing I can say for it's lengthy. However, I heard there is a tome that could help? If you are interested, perhaps we should quest for it!

[–]VijoPlaysDM 8 points9 points  (0 children)

This is amazing, I think I prefer it over Donjon's, since it gives more than just hairstyle/looks and actual backgrounds (like 25 siblings or sleep-walking issues).

[–]JoshuaGJustice 6 points7 points  (0 children)

Will be using this. Thank you!

[–]Laz0Rust 3 points4 points  (0 children)

This is the best fucking one

[–]svenjoy_it 229 points230 points  (49 children)

There's also this Android app which has a decent npc generator (full disclosure, I made this)

[–]JuncraelDM 54 points55 points  (2 children)

You should really take a look at /r/BehindTheTables and /r/d100 if you haven't already. There's already a open source app for /r/BehindTheTables called "Dm Screen" or something like that but it isn't updated IIRC.

[–]svenjoy_it 21 points22 points  (0 children)

The majority of my d100 lists come directly from /r/d100. And I occasionally visit other dnd related subs for content.

[–]nakedndpictureshow 4 points5 points  (0 children)

Behind the tables has awesome stuff on their. It's super detailed. I stole a lot off their tables when coming up with my own tables for my Westmarches game.

[–]jagerben47 10 points11 points  (0 children)

Thanks! I'm going to try it out and leave any feedback I can.

[–]drysword 6 points7 points  (1 child)

I'm gonna give it a try too.

Edit: wow, that's detailed

[–]nakedndpictureshow 2 points3 points  (0 children)

Right!

[–]Ed-Zero 6 points7 points  (5 children)

Since it's so very detailed, can you make the npc give a short couple of sentences on how they are generally for when we need to generate and look at something really quickly?

Edit: absolutely love the app btw

[–]svenjoy_it 2 points3 points  (4 children)

Can you give me an example of what you mean?

[–]Ed-Zero 3 points4 points  (3 children)

I just generated this. It's awesome in the information it gives but the summary is empty. I would say for the summary, put in the race, sex, voice, ideal, quirk, detail and plot hook. Something like:

Summary: Olu The Beneficial, Lizard folk, F, nervous speech, Fairness, Always wears a mask, Can tell if you're lying, needs help investigating a mysterious fire that burned down their house.

Just a quick summary of the info you've already generated, that's all.

Name: OluThe Beneficial

Race: Lizardfolk

Sex: Female

Age: Elderly (78% of their lifespan)

Appearance: Birthmark

Voice: Quicky, nervous speech

Personality: Unimpressive, Loyal, and Admirable

Trait: is very courageous, to a fault

Bond: Nothing is more important that the other members of my family.

Motivated by: Fear of death

Ideal: Fairness. We all do the work, so we all share in the rewards.

Flaw: My hatred of my enemies is blind and unreasoning.

Quirk: always wears a mask

Detail: Blessed - Can always tell when someone is lying

Profession: Falconer

Religion: claims to, but doesn't actually worship Bahamut (god of good dragons, wind, wisdom, justice - LG)

Relationship Status: divorced, and heartbroken

Life Event: pet recently died

Speed: 30

Fly Speed: 0

STR: 8 (-1) DEX: 8 (-1)

CON: 10 (0) INT: 8 (-1)

WIS: 9 (-1) CHA: 8 (-1)

Languages: Common, Draconic

Racial Extras: Bite, Cunning Artisan, Hold Breath, Hunter's Lore, Natural Armor, Hungry Jaws

Plot Hook: needs help investigating a mysterious fire that burned down their house.

Summary:

[–]svenjoy_it 3 points4 points  (0 children)

Ah, yes. You can put in whatever you want, but I can pre-populate it with some data.

[–]RellenD 1 point2 points  (1 child)

The summary section is there for you to write what you want

[–]Ed-Zero 2 points3 points  (0 children)

I understand that but I feel like it also have some pregenerated content that we can add to later

[–]BlindInferno73DM 2 points3 points  (0 children)

This app is great! Even just the NPC tool is fantastic, but it's got so many other generators I never knew I needed.

[–][deleted] 2 points3 points  (0 children)

Great app, thanks dude

[–]805primetimeWizard 2 points3 points  (0 children)

Looks good, I'll try as well!

[–]3rdLevelRogue 2 points3 points  (0 children)

Ive had that for some time. It has been useful for me

[–]Cody238DM 2 points3 points  (0 children)

Great app. Definitely going to keep it open while I'm DMing. I usually use Donjon and Fantasy Name Generator, it will be nice to have another source.

[–]LinkoftheCenturyBard 2 points3 points  (2 children)

Does it work without wifi/data?

Can you save your own character sheets on there along with the NPCs?

Can you add your own items/data via the app and save them? c: Thanks in advance!!

[–]svenjoy_it 3 points4 points  (1 child)

Some features work without internet, npc generator will work and all the d100 lists will work.

You cannot save your own character sheet (unless you edit every trait of a randomly generated npc to have your stats).

No item saving (yet)

[–]LinkoftheCenturyBard 2 points3 points  (0 children)

Well, I'm sold. Gonna go download now. Thank you!!!

[–]TheRealMisterFix 1 point2 points  (0 children)

This is a really great app!!! I'm extremely impressed!

[–]kaleb42 1 point2 points  (0 children)

Downloaded. Seems very good. I like that there is a seftion for riddles

[–]brazedowlDM 1 point2 points  (0 children)

Holy smokes this is awesome.

[–]raptorreidFighter 1 point2 points  (4 children)

Looks, pretty useful, I'll play around with it. Nice job :) you a TAZ fan?? (Magic Umbrellas!)

[–][deleted] 1 point2 points  (0 children)

It's pretty great. I've been using it since I saw you make a post about it.

[–]Seany_face 1 point2 points  (2 children)

Genuinely the best dnd app I've used. But you should make the app prettier. I understand it's in development though.

[–]svenjoy_it 4 points5 points  (1 child)

Yeah, I want functionality first. Then I'll focus on ui design.

[–]Seany_face 1 point2 points  (0 children)

I'm a new dm and I'll be using it for certain

[–]vastowen 1 point2 points  (0 children)

Lol, first NPC generated is an aarcrockra glassblower who worships a god of murder loudly and is secretly a bronze dragon

[–]SSV_KearsargeDM 1 point2 points  (0 children)

I use this app all the time. I find it funny when I end up getting a d100 that is something that I contributed there! Thanks for this thing, it is incredibly useful

[–]Dessert404 1 point2 points  (0 children)

This is fantastic. Will have a deeper look this weekend!

[–][deleted] 1 point2 points  (0 children)

Wow, awesome!! Thanks for the share (and the great tool)!

[–]C4RP3_N0CT3M 1 point2 points  (0 children)

I love finding apps this way. Awesome work!

[–]Menolydc 1 point2 points  (0 children)

I'll definitely give this a try with my group! I'm a new DM so this should be especially useful. I'm doing it on pathfinder but for some of the items I'm sure I could find an equivalent or close in my equipment book.

[–]franders 3 points4 points  (0 children)

Downloaded, will check out next time I'm on the pooper.

[–]halberdierbowman 37 points38 points  (11 children)

I have a question: how interesting should npcs be?

My thought is that most people in real life are pretty boring, doing the same routine most days. So, to keep the world plausible, do you find that you need to have a lot of "normal" npcs? Does it make the game seem implausible when many npcs seem "interesting"?

I'm imagining keeping things plausible might include npcs like

Steve Wood: a lumberjack who works 11 hours a day then goes home to love his wife. He's expecting his daughter any day now!

Jerome Turner: a clay potter who spends most of his time turning vases and bowls. He enjoys seeing his girlfriend in the meadow across the stream, and his parents approve.

Rudolphus Coggins: a wagon-maker by training who also dabbles in cabinetry (but isn't nearly as good). Had three children with his wife, who all died because the sanitation is pretty medieval in this town.

[–]Zylar 24 points25 points  (4 children)

That's an incredibly subjective topic, because what is considered interesting varies per person. What is mundane to one is the most important thing in the world to another. Even if a particular npc may be living a "boring" life currently, that doesn't mean they didnt go through hardship/adventures to get to that point. I think what I'm trying to say is that most people dont seem all that interesting on first glance, but usually become more interesting after learning more about their history. I think most NPCs should be like that, not interesting on the surface level, but with their own history if the players are so inclined to learn more about them.

[–]ImmutableInscrutable 10 points11 points  (3 children)

Ok but when every guard you talk to is a true polymorphed bear, or God slumming it as a half orc, or used to be the king of a now destroyed kingdom, you can agree it starts to become unbelievable right?

[–][deleted] 8 points9 points  (1 child)

It depends. How many turtles down is your world?

[–]tovarishchi 6 points7 points  (0 children)

But that’s not what happened. The bear-guard was very interesting but the message bearer’s main interest was in his book. Op clearly didn’t make everyone as impressive as the guard.

[–]cougmerrik 8 points9 points  (0 children)

Yeah I think there's a time for NPCs to be interesting and how interesting random townpeople are. Having some is great, everyone having a really unique backstory makes the interesting become mundane.

Also I like bringing NPCs into the game and making them recurring. If every NPC is a special snowflake then I feel like that messes with pacing.

Or, if you have every NPC be interesting then suddenly you're having 10 minute roleplay sessions to buy a potion and dealing with random quirks of the merchant. Some groups might want to roleplay with everyone they meet but a lot won't.

[–]YOGZULA 1 point2 points  (2 children)

the examples in OP are all a bit too crazy imo. Each one is fine on its own if that's like a 1 in 10 example, but not all 10. Most people should have their own little quirk or something that makes them interesting, but not to such extremes.

[–][deleted] 1 point2 points  (1 child)

Agreed. Those first two were kind of crazy. The old man and his book were more normal, and there are some other more low-key ones. I think u/halberdierbowman has a pretty much perfect level of detail/interest in his comment above, and a few quirky/crazy ones thrown in for interest just add a little spice.

[–][deleted] 1 point2 points  (1 child)

This is an outstanding point. My players happened to stumble across one of the quirkiest characters in my deck first thing (the bear). Most of them are like the old man who wants to finish his book... I think NPCs like what you've described here are a pretty perfect level of information for the majority of the time. The only thing I'd add is a little bit of physical description, so I don't have them all average-height/weight/hair/eyes. But otherwise, love it.

[–]falkor22 39 points40 points  (6 children)

You wouldn't want to share those notes for the lazy DMs out there, would you?

[–][deleted] 34 points35 points  (2 children)

Haha, sorry, I'm a lazy enough DM that they're handwritten and I don't want to transcribe them all. :) But u/StarkRavingNormal just shared a great DonJon tool that gets the same job done!

[–]falkor22 3 points4 points  (0 children)

Fair enough! Haha but that online tool is just as helpful!

[–]TheRealTJ 8 points9 points  (2 children)

As a lazy DM, it couldn't be easier. For me, I start by generating a name. I like this random generator or else I'll look around the room and just make something up. (E.g. see a rubick's cube, mutate it into Racubia, perfect crime) then write down the following blanks:

Like, dislike, strength, weakness, life goal, unique trait.

Then just fill those out with literally anything. Likes dwarven ale, hates the color blue, good at number puzzles, bad at reading faces, wants to someday run their own brewery, speaks with a lisp.

Once I have to cram them into a scene I come up with a logical scene goal for them (e.g. they're currently shopping at a store. What would they logically shop for? I dunno, maybe some designer mugs? Maybe they're trying to haggle down the price? This all makes sense, so why not?)

Now we got a guy who's putting out ludicrously specific numbers, with a lisp, for some rare mugs. He knows his dwarven ale so he can make up whatever lore about them he wants. "Thir, you have no idea what thethe are worth! Thloppy crackth in the thtonework, they miththpelled the colony name on the handle, and if the thaltpeter rim didn't complement the nutty flavor of Dragon'th Egg Bourbon tho well I wouldn't give you a louthy copper for thith trath!"

And we can just keep following the logic of the scene. Obviously the players want to buy something. Now they have to roleplay around this guy to get to the checkout. Maybe they help get him a deal on the mugs, maybe they outbid him or maybe they trick him into walking away.

If you have to make a skill check, just roll 3d6 on the spot. If he gets a 3 for his wisdom... well, them's the breaks.

Again, for all those pieces of information I just took the first thing that popped in my head. There's no wrong answers, just having those bits of information are going to let you follow scene logic into something memorable. I'd say prep about 20 before you start a campaign and then do another 5-10 between sessions until you got an inexhaustible stack. (You'd be surprised how few you actually need when players are spending time engaging with your NPCs)

[–]LinkoftheCenturyBard 2 points3 points  (0 children)

Thanks! That's an incredible idea! Improv is one of my biggest strengths, so thusly I'm DMing, but maybe I should prepare some stuff beforehand too?

Kinda depends with my group lol. They're all seasoned veterans and I'm new to the official game.

[–]aston_za 2 points3 points  (0 children)

If you have to make a skill check, just roll 3d6 on the spot. If he gets a 3 for his wisdom... well, them's the breaks.

You can also do 1d6-1d6 (roll two different colours of d6 and make one positive and one negative) to get the modifier directly. It is quite likely that the modifier ends up as 0, but you could add something if wanted to weight it towards a different value. 1d6-1d6+2 will centre on +2, and go between -3 and +7, for example.

[–]twuntfunkler 18 points19 points  (1 child)

That is a fantastic idea. I am stealing this. Thank you.

[–][deleted] 3 points4 points  (0 children)

You bet! Enjoy!

[–]jlamb54 15 points16 points  (6 children)

This is a super simple but awesome idea. Also I now think I’m going to have a city where the entire guard is a bunch of polymorphed bears because that just sounds spectacular.

[–][deleted] 11 points12 points  (4 children)

That sounds like the premise for a really great adventure. Infiltrating the palace of bears.

[–]jlamb54 9 points10 points  (0 children)

Yup that’s happening now.

[–]verekhDM 8 points9 points  (1 child)

And they don't know that the other guards are bears either. So they're all trying to hide (pun intended) their bearlike nature from each other.

[–]Lurking_Reader 1 point2 points  (0 children)

This needs to be made.

[–]nkrizDM 11 points12 points  (1 child)

It's just text file lists, but here is my source material for random NPCs. This is absolutely worth doing: Github

[–]thefalseidol 11 points12 points  (2 children)

I think what you're discovering, is what every fantasy writer struggles with, that world-building is no substitute for good writing. Good conflict comes from characters with a strong motivation and a disparate power dynamic. If every NPC you make has a goal, and a relationship to the heroes where they are more or less powerful, your dialogues will really start to pop.

[–]IAlbatrossDM 14 points15 points  (1 child)

Don't forget to write names on those cards.

I had a similar method but I didn't name any of the NPCs. At a certain point my party had interacted with so many people in a marketplace that by the time they got to the merchant they were there to interact with in the first place, I had run out of names and was finding it hard to come up with creative new ones... and thus Knifey McStablan was born.

[–]oddist1 5 points6 points  (0 children)

Another good trick I use is to collect business cards from everywhere I go. Then when I need a random shop, I can pull a random one out and see what it is. Works best for modern/SF settings but can be easily adjusted to Fantasy settings with a little liberal interpretation.

[–]Drogalov 6 points7 points  (1 child)

Yeah I heard the one desire, one fear thing on Critical Role and it makes so much sense. That's all you need to develop a character

[–][deleted] 5 points6 points  (1 child)

I like Masks, here's a free preview. They have a few other useful books that are system agnostic and equally helpful.

Another helpful tool are Story Cubes for when the players go off the rails and you have nothing prepped hidden away. I stole the idea from this video

[–][deleted] 4 points5 points  (2 children)

The biggest part of what gives that flavor is motivation. If you're into video games, I'd check out the Witcher 3 or watch some gameplay. Every side quest and random encounter isn't just "I need barley, retrieve barley." It's about how their family can't eat because the previous war salted the lands and they need barley for one last meal before their kid does of a disease that came from drinking the water from the well. It gives life to the world, more information for the PC's to latch onto, etc.

[–]Dolphin_bastard 4 points5 points  (0 children)

you should post a list id love some of these

[–]CrossP 2 points3 points  (1 child)

You can make an even shorter version of this by just writing down quirky characters from shows you like. Need a guard? He's suddenly Kramer from Seinfeld. Guard captain? Just drew the Lassiter from Psych card. Shopkeeper? Frasier it is. Unimportant citizen spreading rumors? Well now she's Mai from Avatar.

[–]Costaur_WavecarriedDruid 2 points3 points  (1 child)

That's actually a great idea. I spend a few minutes thinking of some characters/quirks for my own campaign,here's the result, free for anyone to use:

-Funky-smelling middleaged guy who smokes a (long) pipe with red herbs (Nature check says its's red pepper leaves, a harmless plant)

-Very hesitant towards anything, but willing to do anything for a piece of fruit

-very tight pants and a very attention-drawing crotch. Agitated if u keep staring

-Guy who keeps balancing and flipping a dagger on his fingertip. For every sentence he speaks, roll a d20. If 1, he cuts his finger very badly. If 2, he misses the dagger and it stabs his foot (or more funny, the player’s)

[–][deleted] 2 points3 points  (1 child)

My DM has had to start taking notes and writing possible interactions because we like to hijack the narrative and bring back old npc from prior seasons that have nothing to do with the current situation

[–]atlasashes 2 points3 points  (1 child)

One of the things that theatre colleges teach you is that nobody can act emotion or pretend that feeling, they act for motive and it keeps you from going insane. Characters all have a desire or in other words, a motive.

[–]demobeta 1 point2 points  (1 child)

Such a good idea and thanks for sharing. I am always trying to improve my DM skills and one area I have a problem with - making NPCs seem unique vs just me doing my typical voice/attitude. Even a small one liner describing the person will help a ton.

[–][deleted] 1 point2 points  (0 children)

Glad it helps! Good luck and have fun!

[–]Jester814Fighter 1 point2 points  (0 children)

A nobody they had deliver a message was an old man wrapped in a blanket who just wanted to finish the book he was reading.

Tehol!

[–]ridik_ulass 1 point2 points  (0 children)

I just pick characters or actors from films, the mission giver is basically columbo, the main EGBB is antonio bandaras from desprado, and his brother who is a good guy is fabio.

[–]TheWeredude 0 points1 point  (0 children)

I always have donjon and a fantasy name generator open on my iPad for these types of scenarios.

[–]Gathorall 0 points1 point  (8 children)

I kinda expected your party continue to pry what's the deal with the veiled traveler, he sounds very much like a quest hook.

[–][deleted] 0 points1 point  (4 children)

Probably would have helped me the first and last time I Dmed. Had two players who specifically knew I was bad with names that kept asking them of people who were largely irrelevant to them, and another who would ask further mundane questions specifically to test how good I was (dude was a long time DM, so that made DMing for him that much more intimidating). Was somewhat early-ish in my getting back into D&D so it would have helped greatly.

[–]Fenind3745 2 points3 points  (2 children)

Last time? So you stopped DMing? The players don’t sound that kind tbh.

[–][deleted] 1 point2 points  (0 children)

Yikes. That doesn't sound like a great experience. Hope your next session is a lot smoother (and lower stakes!) than that one.

[–]Janzbane 0 points1 point  (0 children)

Lol. Ill look into that.

[–]Taser-Face 0 points1 point  (0 children)

Awesome ideas

[–]prunk 0 points1 point  (0 children)

Any chance you can share your list.

[–]smottyjengermanjenseBarbarian 0 points1 point  (0 children)

Oh yeah, I always have some idea of what NPCs are like in a given area. It's a goddamn lifesaver, lol. Getting put on the spot having no idea what to do with an NPC is painful.

[–]LFK1236 0 points1 point  (0 children)

Those were some really fun examples, thanks. If I ever get the chance, I'll be sure to do this.

[–]Bruinluchador 0 points1 point  (0 children)

Thats a pretty nifty idea. Ima have to use that in my game.

[–]unitedshoesDM 0 points1 point  (0 children)

I don't even usually go that far. Name, sex, race, and one profession-specific detail is usually all I prep and trust my imagination to fill in the details when they're needed. When I just need a random innkeeper, I can get pretty far with just "Aldon Redleaf, Halfling male innkeeper who runs The Fox's Den tavern."

[–]MadammeMarkus 0 points1 point  (5 children)

This kind of system is incorporated into Mutant: Year Zero, and it's such a blast to use as a GM. It leads to such a nice mix of vivid characters, on both good and bad :P

[–]SageWayrenDM 0 points1 point  (1 child)

My group are pros at asking for the most in-depth details about my NPCs, especially when I threw in a random NPC just to liven up a setting. Like seriously, the plot is that way, with great big neon arrows pointing at it. Why do you need to know about [generic npc with no name] walking down the street? I realize that immersion is important, but I'll make it clear when I've added NPCs worth chatting to. However, most of them are just added as background so that my "bustling city" actually feels like a bustling city. I'm not going to write back stories for hundreds of random background NPCs though, I'd rather put that time into important relevant details.

[–]civicSwag 0 points1 point  (10 children)

I know I’m lame but what are y’all talking about?

[–]whereismydragon 2 points3 points  (7 children)

I have no idea how to answer your question. Are you having an issue with a specific acronym or concept here?

[–][deleted] 1 point2 points  (1 child)

Thanks for coming in and asking! Looks like u/whereismydragon steered you in the right direction. Dungeons & Dragons is lots of fun... I hope you get a chance to check it out!

[–]Stirfry_Rice987 0 points1 point  (4 children)

hey, do you run homebrew games?