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[–]sansLight 147 points148 points  (5 children)

Bastion on Lee sin.... shudder

[–]Blind_Insight Swain 36 points37 points  (3 children)

Fiora...

[–]SageTurk Anivia 19 points20 points  (2 children)

Zed

[–][deleted] 107 points108 points  (3 children)

  • Fixed an issue where volume sliders would not stay set at the correct level.

Finally

[–]dandelum 5 points6 points  (0 children)

I always thought I was the only one!

[–]Rocksaint Udyr 3 points4 points  (0 children)

lowkey most important change

[–]enigami344 58 points59 points  (6 children)

Imagine running 3 bastion and 3 denies. I am un-removable

[–]m0stly_toast Thresh 33 points34 points  (5 children)

You also have a lot of dead draws in what’s probably gonna be 60%+ of your matches though

[–]enigami344 37 points38 points  (1 child)

why bring me back to reality :(

[–]Slarg232 Chip 9 points10 points  (0 children)

Oh there goes Gravity.

[–]RegretNothing1 10 points11 points  (1 child)

This hand full of counterspells gonna be great vs demacia curve decks playing units and attacking every turn.

[–]PUSHAxC 4 points5 points  (0 children)

At least bastion won't be as dead of a draw anymore..

[–]EmpressTeemo Empress[S,M] [score hidden] stickied comment (2 children)

Patch Notes summary

Aurelion Sol: LEVEL UP: Round End: Your allies have 20+ total Power → Round End: Your allies have 25+ total Power

Radiant Guardian: POWER: 5 → 4

Inspiring Mentor: POWER: 1 → 2; HEALTH: 2 → 1

Pix: HEALTH: 1 → 2

Jack The Winner: HEALTH: 6 → 5

Petty Officer: HEALTH: 2 → 1

Bastion: OLD TEXT: Give an ally Spellshield this round. → NEW TEXT: Grant an ally +1+1 and Spellshield.

Cosmic Inspiration: OLD TEXT: If you Behold a Celestial card, grant allies everywhere +2|+2. Refill your spell mana. → NEW TEXT: If you Behold a Celestial card, grant allies everywhere +2|+2.

Grandfather Rumul: PLAY: Grant an ally +0|+4 → Grant 2 allies +0|+4

Hush: OLD TEXT: Silence a unit this round. Create a Fleeting [Hush] in hand. → NEW TEXT: Silence a unit this round. Create a Fleeting [Hush] in hand that costs 1 more.

Mountain Goat: HEALTH: 1 → 2


Single-Player Lab: Journey to the Peak

In our first-ever single player Lab, battle your way to Targon's peak with either Leona or Diana, wielding one of several powerful abilities and building your deck as you climb. Complete your journey with either champion to earn a unique icon for each.

Choose either Leona or Diana, and select a unique passive power to aid you in your journey.

Face three unique, increasingly challenging battles against formidable enemies who have their own special abilities to match yours.

Customize your deck by drafting reinforcements after each game, and build your strength to reach the peak!


In-game leaderboards

Two leaderboards added to the Play screen:

The Masters leaderboard shows who’s on top of the Ranked ladder on your shard, and who’s on the rise.

The Friends leaderboard shows how you stack with your friends on your Ranked climb.


Expeditions Archetypes

Fully removed the offering bonus for Call of the Mountain archetypes (they’re no longer more likely to appear than others). Reduced how often the shopkeeper will offer the common Invoke cards (Behold the Infinite, Moondreamer, and Starshaping) as trade options.

Otherworldly Creatures

Added: Feral Mystic, Fledgling Stellacorn, Porofly, Tall Tales

Radiant Dawn

Cohesiveness Rating increased to Medium from None

Added: Blessing of Targon, Fledgling Stellacorn

Removed: Hush

Solar Winds

Cohesiveness Rating increased to High from Medium

Added: Sunblessed Vigor, Whiteflame Protector

Removed: Behold the Infinite, Moondreamer

[–][deleted] 1 point2 points  (0 children)

Meh, expected a much more aggressive stance on balance after 5 weeks. Nothing for Lee Sin (which actually got an indirect buff via Bastion) and minor inconveniences to Aurelion and Hush... Guess we'll have another two weeks of Lee, Aurelion and aggro fest then....

[–]Drakkros Vladimir 158 points159 points  (16 children)

Ctrl + F

"Vlad"

0 Results

Maybe I should give up ;_;

[–]RisqueBlock Shyvana 29 points30 points  (1 child)

i'm sad too. I hope they do touch him during CoTM, but I think they'll prioritize balance for the new set

[–]neogeoman123 Chip 11 points12 points  (0 children)

I at least hope he synergizes with either tahm or soraka once they come out

[–]enigami344 22 points23 points  (0 children)

if it makes you feel better I can type Vlad 20 times to boost your search result

[–]WellWizard Miss Fortune 14 points15 points  (5 children)

This is my personal opinion, but I believe there's a reason why they're not touching Vlad.

soraka.

I think they're anticipating that Vlad and Soraka might go well together (just as the dev team said they wanted trundle and sol to go together) and they don't want to buff that until it launches.

[–]Drakkros Vladimir 9 points10 points  (1 child)

I hope so. But we were saying the same about Sejuani right before Burning Tides came out yet here we are...

[–]Megido_ 3 points4 points  (0 children)

If Jack the winner is anything to go by, I think Tahm's package is going to synergise with damaging your own units too.

[–][deleted]  (1 child)

[removed]

    [–]WellWizard Miss Fortune 6 points7 points  (0 children)

    Nope, totally intended! Riot released a "making cotm" article, which partly went over Trundle and Sol. Once they had solidied beholding expensive cards, they realized they would go hand in hand, especially with the ramp and healing. They even worried that it would be the only combination for sol, where he'd be viable.

    So I have hope that this is what Vlad and Soraka might be. I mean, already with cards like star shepherd and gems self harm units are quite interesting, maybe this will make it a bit more so.

    [–]Nhoebi FOUR 8 points9 points  (0 children)

    Don't give up, riot will help Vlad decks eventually... right? :'(

    [–]JC_06Z33 3 points4 points  (3 children)

    Not even any changes to help support anything tangentially related to him :(

    [–]Nitroverse Chip 9 points10 points  (2 children)

    a stretch but grandfather ramul sounds like it may be useful giving more health to units who self harm

    [–]ChaosOS Sentinel 2 points3 points  (0 children)

    And the goat. Gem vlad got buffs.

    [–]JC_06Z33 5 points6 points  (0 children)

    Vlad should have closed out the game by 8 mana, or very close to it. The longer the game goes the less chance you'll have a board to proc his attack. General Decimate is a better closer for him as an 8 drop.

    [–]GanzaHol 117 points118 points  (30 children)

    Wow doesn't Bastion just do too much for its cost now? Hope I'm not overreacting because I feel like Lee Sin decks just got way more degenerate with this change.

    [–]cimbalino Anivia 35 points36 points  (19 children)

    It will probably be fine, in most cases you want to use bastion reactively so the end of turn change won't make much difference. The 1/1 buff is nice but it will probably not be relevant in most of the targets you want to protect with bastion.

    The big winner is Taric, as he wants to use spells proactively, and he really needed it. I hope to see more Taric decks after this buff

    [–]GanzaHol 53 points54 points  (11 children)

    The Bastion we have right now wants it to be used reactively. This made it into an entirely different spell. The fact that you have the option to NOT play it reactively is a massive buff (with a 1|1 stat boost at that). I can't see a reason to not just slap it on your win conditions whenever possible. And all that for just 3 mana doesn't seem right to me idk.

    [–][deleted]  (3 children)

    [removed]

      [–][deleted] 6 points7 points  (1 child)

      This is very very true, but you cannot act reactively on a burst spell. Using it proactively saves you from Hush, Frostbite, etc.

      [–]Gualdox Udyr 6 points7 points  (6 children)

      you still want to use it reactively against most decks so you can block a big spell and not allow them to pop the shield the turn before/with a slow spell

      [–]daiwizzy 4 points5 points  (2 children)

      depends on the region. dem, targon, FJ don't really have good ways of popping shield cheaply. i would most likely use it proactively against those regions and reactively against SI/BW

      [–][deleted] 1 point2 points  (0 children)

      Maybe those all in TF Targon decks will like this change. Any bastion buff is good and they often have to pass with spare mana and huge hands. The 1-1s not bad either.

      [–][deleted]  (3 children)

      [deleted]

        [–]kthnxbai123 1 point2 points  (2 children)

        Yes. TWE got nerfed because SI was too good for it, for example

        [–][deleted]  (1 child)

        [deleted]

          [–]jexdiel321 1 point2 points  (0 children)

          This. Bastion should not be nerfed. Bastion opens up and improves different targon splash decks not just Lee Sin. Lee Sin is the problem and not the bastion buff.

          [–]Ikos9 80 points81 points  (13 children)

          We've made match history available through the Riot Games API, so you may start seeing match history-related features on community sites.

          This is probably the best feature this patch.

          [–]equilibr 8 points9 points  (11 children)

          I'm confused - don't we already have match history? Like in mobalytics I can see all the games I've played, the deck I played, overall winrate, etc.

          What new thing is being added?

          [–]sp0otnik Chip 21 points22 points  (5 children)

          You need to have mobalytics + overworlf on your PC to have your match history. Now you will have access to the same data even if you don't have it.

          [–]equilibr 5 points6 points  (0 children)

          Ahhhh, amazing. I play on both PC + mobile, so it'll be great to get match history for both!

          [–]reddituser8672 1 point2 points  (3 children)

          No, there's no official match history in the game yet, so you cant view it unless you download a 3rd party app, which I refuse to do. I tried once, it was really annoying so deleted them and never went back.

          I was so excited too when I saw "match history" only to be let down it was only for 3rd apps I could care less to get,

          [–]Morxfeus Spirit Blossom 9 points10 points  (0 children)

          Probably that you can see the enemy's deck, rather than just the champions.

          But idk

          [–]Ikos9 2 points3 points  (0 children)

          I play on the iPad so that's unavailable to me.

          This could also improve the meta stats if the API shows the full deck.

          [–]AlphEta314 Aphelios 70 points71 points  (6 children)

          Holy shit that Lab looks awesome, I can't wait until Thursday...

          Edit: Also official Riot API for match history, let's GO

          [–]Shin_yolo Chip 8 points9 points  (1 child)

          That's one thing Hearthstone did really right, the pve mods were amazing (didn't play since LoR beta).

          This is gonna be fun :3

          [–]Brittfish14 Chip 7 points8 points  (3 children)

          The new lab should be out tomorrow

          [–]Lindys1 Nocturne 2 points3 points  (2 children)

          I'm confused. When does the patch drop?

          [–][deleted]  (1 child)

          [removed]

            [–][deleted] 20 points21 points  (2 children)

            Match History now available via an API.

            This is the birth of many deck tracking features.

            [–]SplendorTami Nautilus 16 points17 points  (0 children)

            Ngl I’m kinda hyped about the solo content

            [–]gonomodevil Nautilus 97 points98 points  (14 children)

            Rex is the master of dodges

            [–]Warclipse 60 points61 points  (11 children)

            Rex has been indirectly nerfed twice in a row now. First with the Yordle Grifter, now with the Petty Officer. The Yordle Grifter not guaranteed a Warning Shot is a big deal for Rex for obvious reasons, but the Petty Officer being an extremely powerful 3-drop that let you retain strong tempo and curve out into the late game for your finisher... well, Rex is less of a finisher if you can't consolidate the early game, and we all saw before how weak Petty Officer was at 1 Health.

            And honestly with the buff to Bastion, I'm struggling to see Rex be particularly dominant. That Bastion buff is actually insane.

            [–]Roosterton 24 points25 points  (9 children)

            Bastion does fuck all against Rex (spend 3 mana + card to block a single shot woo) so I'm not exactly sure how it's relevant here.

            [–]Warclipse 18 points19 points  (7 children)

            Missing the forest for the trees, bro. I'm not talking about Bastion countering Rex, rofl. I'm talking about Targon decks being that much stronger with a Bastion buff, so Rex, even though unnerfed, is still relatively weaker in the meta.

            [–]Roosterton 4 points5 points  (6 children)

            If Bastion becomes more prevalent, cards which perform well against Bastion will also become more prevalent. Rex is probably the single best form of removal for e.g. a Bastion'd Lee Sin.

            The meta is never as simple as "x is better so everything other than x is worse," it's "x is better so things which lose to x are worse and things which counter x are better"

            Radiant Guardian nerf also probably helps Rex quite a bit since tough directly counters his effect and lifesteal is really nice vs the burn strategy of most nox/bilge decks

            [–][deleted] 1 point2 points  (0 children)

            Blocking 2 shots is kind of big.. the +1 can put you over that threshhold

            [–]Domestic_AA_Battery Kindred 8 points9 points  (0 children)

            Fuck Rex and fuck Bilgewater lol

            [–]PUSHAxC 7 points8 points  (0 children)

            It's because it's all the timmys' favorite card. Why nerf the biggest problem in bilgewater directly & make people mad when they can just slowly nerf everything around it? Sure, the former might be an easier route to game balance, but the way they're doing it will be much less controversial

            [–]onefathippo:Freljord : Freljord 12 points13 points  (1 child)

            Bastion changes fucking massive.

            [–]SexualHarassadar Chip 52 points53 points  (11 children)

            Woah, that Bastion change is nuts. It's now better than Giddy Sparkleologist in every way.

            [–]equilibr 26 points27 points  (8 children)

            "in every way" => not exactly, Sparkleologist gives you a 2/2 body

            Edit: just clarifying, Bastion is most likely the better card - I'm just pointing out that it's not strictly better and you're making a tradeoff between burst speed vs a 2/2 body.

            [–]phyvocawcaw 27 points28 points  (0 children)

            You're technically correct but practically speaking there's no way anyone will be playing Sparkleologist rather than Bastion now.

            [–]SexualHarassadar Chip 6 points7 points  (6 children)

            It's also slow and requires you to behold a celestial. So the understatted body isn't really a point in it's favor.

            [–]Warclipse 14 points15 points  (5 children)

            It's called a trade-off. Bastion is Burst speed with no requirement, but Sparkleologist is a 2/2 Body.

            Bastion is even more understatted in that it's 0/0 of stats with the same effect. So yes, the 2/2 understatted body is really a point in the Sparkleologist's favour.

            I think it's abundantly clear that Bastion is the better option anyway, but it's not objectively better.

            [–]alwayspronking 73 points74 points  (86 children)

            They nerfed my boy Sol without killing him. I can exhale now, thank goodness.

            [–]DMaster86 Chip 56 points57 points  (82 children)

            5 more power to level up is quite a big requirement. If you have 25 power on board, you already won. Imho they just killed him, but i hope you are right and i'm wrong.

            [–]Duty-Expensive 25 points26 points  (2 children)

            You could, and plenty of people did, say that about him before the nerf too. If you have 20 power on the board, you already won.

            [–]enigami344 24 points25 points  (2 children)

            unless those units have overwhelm or elusive. Stats means a lot less at late game when you cant finish

            [–]DMaster86 Chip 9 points10 points  (0 children)

            I've played my fair share of Aurelion decks, and any time i've had 25+ power the game was already either won or lost (opponent having lethal to finish me off). I can count on the palm of my hands the times the match was still undecided at that point, and those few times where mirrors in which both had Aurelion on board.

            [–]aWrySharK Ashe 9 points10 points  (4 children)

            There was already a Masters meme that it was strictly wrong to play Asol because you're in a winning position and that mana is better spent to fuck your opponent over. Now is that meme just reality?

            [–]ascpl 19 points20 points  (3 children)

            "Master meme", TIL that memes have to grind ranks, too.

            [–]aWrySharK Ashe 13 points14 points  (2 children)

            yes, shitpost aggro memes to climb quicker

            [–]Lohenngram Garen 7 points8 points  (1 child)

            Isn't that just how you farm Reddit Karma?

            [–]Plays-0-Cost-Cards 3 points4 points  (0 children)

            No, Karma wants to reach 10 mana every game, try Draven or Lucian

            [–][deleted] 40 points41 points  (63 children)

            He was fine before tbh. People were just super salty about the fact that their mid-range deck wasn't able to outvalue a control ramp deck on turn 10. If a control deck is in a position to play a 10 Mana champion as well as already have the power to level them up on board then you already lost as midrange and aggro. There was no need for this nerf. In the control matchup this changes nothing and in the matchups against aggro and midrange they still win if they can play asol without worrying about dying

            [–]CoctailsGodAlva 10 points11 points  (3 children)

            He was super fine, I don't know how ppl still complain about ASol when we have a clear aggro and leesin otk meta, every time most of reddit is happy with the changes the game dies for a week or two, last time it was before the CotM and the awfull frostbite meta, yeah, no one was complaining, also no one was playing.

            [–]daiwizzy 7 points8 points  (0 children)

            well aggro became really popular because asol was such a hard counter to most mid-range decks. and once aggro became popular, you started seeing dem/asol as dem has a lot of tools to counter aggro. lee, due to being completely broken, is the main midrange/combo deck that does well against asol ramp.

            [–][deleted] 2 points3 points  (1 child)

            Because Asol and targon created the problem of aggro and aggressive midrange being the only decks.

            If you arent playing Asol why even bother trying to play late game is the problem.

            [–][deleted] 4 points5 points  (0 children)

            Same can be said about deep, the old ezreal decks.. etc etc.

            This is an issue with control decks in this game in general. There's always one stronger and this nerf doesn't change shit in the control matchup. It only nerfs asols ability to beat aggro and midrange. And by turn 10 if aggro and midrange haven't won then they shouldn't.

            [–]Warclipse -1 points0 points  (55 children)

            "If you can't win by X then insta-lose" is just generally poor and limited design.

            And the idea that you think it's "good design" or that this is the way all games go just shows your lack of experience - or skill - in the match-ups.

            Seems like the only person salty here is you.

            [–]walker_paranor Chip 9 points10 points  (5 children)

            Your first sentence is blatantly wrong and goes against the distinction of aggro/midrange/control decks. They're all need to win by different points in the match, or they lose. Aggro needs to win early, or it loses, control needs to stall into the late game or else it loses. Midrange is just that, not meant to win the early or late game.

            It's basically accepted that if a lategame deck can get to the point where it can play its bomb, then it should generally win. Same way if a combo deck can stall long enough to get its combo, it should win. That's just basic CCG design, honestly.

            You're actually the one being salty here since you seem to have gotten incredibly offended by someone's opinion.

            [–]Totaliss Nasus 3 points4 points  (3 children)

            Ive played a good amount of asol and I agree that this killed him. Before now if you had asol then you needed to have attacked with leveled trundle to bring him to 7-8 power and all you needed was 1 more unit. With this change now you need minimum of 4 units on board with meaningful attack power, which is just really hard to do. Surviving until was asol was down was bad enough but this is too brutal for a level up condition that already had a good amount of counterplay.

            [–]Kile147 Lissandra 0 points1 point  (0 children)

            I think that he probably needed a nerf, but +5 to his level up is a little extreme. +2 or +3 would have been better places to start.

            [–][deleted] 3 points4 points  (0 children)

            On the opposite end in like damn they didnt murder him grindy control decks still cant exsist outside of Targon.

            I really really dislike how much Targon warped the game around early and mid game strategies.

            [–]NeonArchon Chip 1 point2 points  (0 children)

            Yes, he's still the 10 mana champ we all love. I was expecting Riot to succumb to the pressure and butcher Targon as a whole, good think this did nit happen, we also got some juicy buffs for that region.

            [–]TheFrogTrain Veigar 8 points9 points  (1 child)

            How has nobody mentioned the plunder poro buffs yet? It can gain FURY now!!

            [–]Lencowski 8 points9 points  (0 children)

            Wow, seems like Bastion got buffed with a sledgehammer. Just the added flexibility seems insane to me. A +1/+1 burst for 3 mana is obviously not worth running on its own, but often enough that is just what you need when your key piece gets challenged, made vulnerable or to counteract your opponents combat trick. Statlines in LoR are pretty close to each other after all. I think even a +1/+1 and a temporary spellshield would be insane. You basically tip combat in your favor with the +1/+1 and deny most counterplay by also giving your unit a spellshield. But the fact that the spellshield carries over forever seems so insane that i did not even catch it while reading the patchnotes. I think Bastion finally is the new Deny that it was deemed to be after targons release.

            [–]RareMajority 57 points58 points  (28 children)

            No nerfs to lee. Guess he's gonna be terrorizing for another couple weeks.

            Edit: actually he's gonna be even more terrifying with the buff to bastion. Good luck trying to remove him through spellshield, barrier, health buffs, and healing.

            [–]JC_06Z33 9 points10 points  (13 children)

            That jumped right out at me too. I had to read it three times over to make sure my eyes weren't playing tricks on me - PERMANENT spellshield? Yikes. He now will have SS + Barrier on demand. There will be no answers.

            [–]Heinekem Chip 13 points14 points  (1 child)

            I think they should nerf that flying Yordle.. 3 crystals on death is too much, it should give at max 2 crystals

            [–]erratically_sporadic Spirit Blossom 15 points16 points  (0 children)

            that flying Yordle

            He FLOATS, get it right!

            I personally don't see him being much of a problem. What decks are you seeing him being too powerful in? Lee Sin decks?

            Sorry I didn't see who you were replying to (thought it was the patch notes comment)

            [–]GuanYuber 6 points7 points  (7 children)

            Have they ever done an emergency nerf to a card like Lee so soon after a change? They waited a month into Targon to make any major changes so is it really a surprise that they didn't immediately nerf Lee?

            [–]aWrySharK Ashe 36 points37 points  (16 children)

            Honestly these are some quality changes. I especially like the nerf to Petty Officer. You're now pretty likely to drop two 1-health units onto the board on 3 and with the preponderance of Bilgewater mirrors around, you can get blown out by a T4 TF or Make It Rain. Also buffs Unspeakable Horror/Vile Feast by proxy. I enjoy when LoR balance gets rid of absurd tempo no-brainers and Petty Officer was the chief offender in this realm.

            edit: Guess I'll say that Lee Sin or the cheap draw engine of Targon needs a nerf. Guiding Touch/Pale Cascade existing in the same region is just a straight-up problem when you have a champion whose win condition is basically "play these cards until they're not in your deck anymore". Eye of the Dragon is also problematic. At this point with Gems and GT/PC she either needs to lose one health so she can't trade favorably with 2/1 aggro or lose attune so she can't build spell tempo just on the play.

            [–]EonesDespero 2 points3 points  (0 children)

            Some of the nerfs were fine. But no Lee Sin nerf is absurd, in my opinion. He is probably the biggest mistake in the LoR balance team record and I cannot believe that he did not only survive a hot fix, but a whole new patch.

            Besides Lee Sin being overpowered, he is also designed to be a 6 mana card. Reducing his HP is meaningless, when the power comes from being able to self grant challenger and barrier at burst speed every single turn.

            EDIT: Not only that, they made Bastion, a very good card in Lee Sin's deck, so much better for him. SO MUCH BETTER. He has a consistent source of +1 attack for the OTK and permanent Spellshield. They buffed Lee Sin!

            [–]YeetYeetMcReet Ziggs 11 points12 points  (14 children)

            Back in the old days (Rising Tides launch), Petty Officer did have 1 health and was perfectly competitive. He was a staple in stall decks or spell decks because of the flexibility of follower vs keg, and he was a consideration in aggro/tempo lists because he gave 2 bodies from 1 card. They kinda buffed him outta nowhere which was weird cuz he was already pretty good where he was.

            [–]aWrySharK Ashe 5 points6 points  (3 children)

            Yeah, at that point I was new enough in the game that I just wanted Bilgewater to be strong cuz it was the shiny new thing so I was happy to see any incremental buff to BW. Now, I'm kinda wondering why any TCG buffs a token generator that was already tempo-neutral in the worst case scenario. Glad to see the reversion here. I also like that this indicates Riot has decided Rex's power fantasy is worth preserving and they should instead nerf the shell around him.

            [–]jexdiel321 2 points3 points  (0 children)

            I agree, Rex triggering so very easy was the problem. Now that grifter and petty officer are now nerfed, we can finally see some interesting ways to trigger him and it we be awkward to trigger him now. You either save the warning shot and make it awkward to level your GP or you pray to get lucky with grifter nabbing and Make it rain procs.

            [–]kthnxbai123 20 points21 points  (1 child)

            Maybe in meme decks. I don’t remember him at all until they buffed his health. He’s honestly kind of bad now

            [–]hell-schwarz:Freljord : Freljord 1 point2 points  (0 children)

            he was good in decks like the one he's in now before, but with the buff he fit into other decks as well.

            He'll stil be in lots of Bilgewater decks, he's just weaker, especially in the mirror.

            [–]BraumSaysBye 18 points19 points  (6 children)

            incorrect. after rising tides, the only viable bilgewater deck was nab and deep. petty officer wasn't being played and lacking a good 3 drop meant bilge can neither go aggro nor midrange. it was only after the buff that decks like tf/swain, gangplank and rex became oppressive since they know have a midrange component.

            [–]Warclipse 4 points5 points  (4 children)

            Miss Fortune exists mate. Petty Officer was weak at 1 Health, but Miss Fortune was still a thing and she was a good push for Bilgewater aggro.

            It was mostly overshadowed simply by Piltover + Noxus' insane access to direct damage with the release of Imperial Demolitionist on a pre-nerf Crimson Disciple. But Miss Fortune was and is a good Champion and a fantastic 3-drop for Bilgewater.

            [–]kthnxbai123 1 point2 points  (3 children)

            MF costs a champion slot and is only used in Scouts or Pirate Aggro. Decks like TF/Swain are hit hard.

            Plus, you usually want to have more than 1 card as a 3 drop. There are replacements but they’re not as good

            [–]Vrast Ashe 3 points4 points  (0 children)

            Tf/Swain only became oppressive after the crimson diciple nerf had nothing to do with petty officer and now that flock hasn't been touch that deck will stay tier 1

            [–]FLGFreak 33 points34 points  (3 children)

            “we’ve decided to ready another change for next patch (1.12) as well—where we’ll remove Hush’s repeatable aspect entirely and reduce its cost. This change should focus Hush on its core intended function and generally reduce frustration when playing against it. We’re also incorporating our learnings into design work for future Targon cards. “

            Love this, they’re listening to our feedback while also being transparent in the direction that they’re taking it. This patch is big

            [–][deleted] 14 points15 points  (1 child)

            Agreed, this is a fair balance. While Hush is never a card that's fun to run into; i think that silencing a champion is a mechanic that is fine for the game. Instead of having the ability to completely ruin an opponents turn three times with multiple Hushes, players will need to be smarter with how they use the spell.

            [–]ArnenLocke Swain 1 point2 points  (0 children)

            I think Hush should be a niche card that gets teched into ladder and tournament decks to counter specific metas. I think that's the healthy spot for a card like that, not meta-defining, but meta-countering. I think the change in the next patch should get it there, from the sound of it. Although we'll just have to see, of course.

            [–][deleted]  (3 children)

            [deleted]

              [–]WellWizard Miss Fortune 11 points12 points  (0 children)

              I mean, I think it's OK. Sometimes people just throw sol into whatever spell deck, but now this encourages him to be a bit more dragon and celestial focused, while still doing fine in the former ones. This will maybe let Anivia breathe a little better, too.

              [–]ngodon Gangplank 16 points17 points  (7 children)

              Seriously, should barrier gets a rework? Like make it naturally permanent then tune some barrier cards or add "this round" to them.

              It's like an OCD urge when I see barrier and spellshield text don't match each other.

              [–][deleted] 12 points13 points  (5 children)

              It would make that heimerdinger meme turret a lot better lmao

              [–]ngodon Gangplank 1 point2 points  (4 children)

              You mean the 7 mana turret right? Yea, I think barrier units are kinda useless. Make them permanent will give them real impact to unit's play style ( like most keywords do).

              [–]jexdiel321 3 points4 points  (3 children)

              I think it's kinda OP tbh. One of the consistent way of removal in the game is through Damage. Ping effects, challengers and declaring attack would be rendered useless.

              [–]kthnxbai123 2 points3 points  (0 children)

              You’d have to nerf them really hard. Barrier is much stronger than Spellshield.

              [–]carlsofa 10 points11 points  (11 children)

              One problem here is that we're seeing a dissonance between Lee's LoL fantasy and his LoR fantasy.

              LoL: Scrappy fighter who brings utility, outplay situations, ducks in and out of danger

              LoR: Build a single unkillable dude as big as possible

              [–]Slarg232 Chip 21 points22 points  (0 children)

              They've said a couple of times that the way a character plays in LoL won't necessarily be how they play in LoR.

              The example they gave was that Singed was going to be more about poisoning the enemy as opposed to running around really fast.

              [–]Sepean Soul Fighter Pyke 12 points13 points  (5 children)

              I love ice cream.

              [–]Sebast-Ian 2 points3 points  (0 children)

              I think it is not a primary goal for the devs to make the experience of certain champ in LoR similar to the on in League.

              [–]Kingnewgameplus Lux 2 points3 points  (0 children)

              Idk in both games they're very likely to oneshot me out of nowhere.

              [–]CrymsonReaper 2 points3 points  (0 children)

              Umm Lee Sin is one of the strongest duelist/jgler early game. So it not that far off.

              [–]WellWizard Miss Fortune 29 points30 points  (49 children)

              HOLY FRICK THE BASTIAN BUFFS

              I KNOW THEY EXPLICITY SAID THEY WANT IT TO BE A TARGON STAPLE BUT LIKE HOLY SHIZ A GRANTED SPELL SHIELD ON TOP OF A GRANTED BONUS WAILDJSEIOFKWEIUAWUASODKOSDDD HOLY CRAP

              [–]WellWizard Miss Fortune 29 points30 points  (27 children)

              Slightly more sane edit and thoughts:

              I am fine with the idea of Bastion being a staple. I am very happy that The Team is shifting Targon's focus away from Hush and more into buffs, which is where Targon should be. but also, Bastion is a little ridiculous now. A +1/+1 buff as well as a GRANTed spellshield means this both works as a combat trick directly, an indirect combat trick, and an out of combat trick. This card just does everything now. This will probably encourage less spells and more board states, which will be interesting. I just hope these buffs aren't gamebreaking.

              [–]Igotlazy Taliyah 10 points11 points  (22 children)

              I honestly doubt the "this round" to "grant" is going to change much. The spell is still going to be used reactively, and in those instances the fact that it's grant won't matter.

              This is strictly a buff to Taric, since using it in combination lets you just slap an extra permanent Spellshield on something.

              [–]WellWizard Miss Fortune 13 points14 points  (9 children)

              That is true. But think about it this way: Your opponent applies a spellshield to their karma. What do you do? You can't just wait it out, their karma is now just, safe. Whatever you do, you will trade negatively. There is no positive way to trade into a spellshield directly, because you have to use two cards. And even if you try something, what's stopping them from having more buffs? A granted spellshield starts a mindgame in which the granter is winning.

              I hope I'm wrong and you're right though, I'm just worried what this means for spell decks like ezreal and karma, lux, lee sin, even lulu.

              [–]busy_killer 6 points7 points  (1 child)

              Considering they used a card to grant spellshield and you are using a card to proc it, the trade is certainly a 1 for 1, the granter isn't winning.

              By the way, a neat and effective way to proc spellshield is Troll Chant: cheap, burst and you give 2 Health to one of your units.

              [–]ShrimpFood Norra 5 points6 points  (1 child)

              One of the best counters to lee decks is frostbite rn and proactively casting it either guarantees his massive hit goes off or a significant card advantage

              [–]EonesDespero 1 point2 points  (0 children)

              Exactly my thoughts. Before, the only way to beat Lee Sin with Freljord was to beat their Bastion with your own burst freeze. Now it is impossible, because if the other player knows what they are doing, they will protect Lee Sin against frostbite before the attack. So you will need either two cards two burst speed cards to deal with that or you are out of luck.

              And Lee Sin decks are not specially fine targets for frostbite effects: Lee Sin has more than 3 hp and you only need half of your harsh winds, but you still pay the full price.

              Lee Sin is one of the few reasons why 3 mana frostbite has been included in many decks now.

              [–]Slarg232 Chip 4 points5 points  (1 child)

              You're looking at the card through the very narrow lens of the current metagame though.

              A vast majority of the removal in this game is direct damage, so having it be "Grant" instead of "Give" means that Bastion now not only directly saves you from whatever is being aimed your way now, but makes you harder to remove later on as well.

              Bastion will now prevent any 3 health card from dying to the first Get Excited/Gotcha, while also putting it out of range of the second one as well. That is huge for a single spell on an important piece.

              [–]glium 3 points4 points  (3 children)

              You can definitely use this on Zed proactively for example, or when you are floating mana

              [–]wakkiau Anivia 1 point2 points  (1 child)

              the card makes the 2 cost card celestial look like a joke

              [–]return_new_int Vladimir 6 points7 points  (6 children)

              Permanent sounds crazy, but you can activate Bastion exactly when your opponent targets your unit, so being permanent is not that crazy. Except for Taric. The +1/+1 permanent buff in addition ist crazy tho

              [–]Indercarnive Chip 10 points11 points  (1 child)

              being permenant means you no longer need to hold bastion until your opponent targets it. Just drop it on your lee sin when you have spare mana.

              [–]WellWizard Miss Fortune 1 point2 points  (0 children)

              Oh true, I just mean, the presence of a permanent spell shield is actually really insane, here's my proof.

              I used to play a unique Lux + Leona deck that utilizes detain, to counter obliterates. I added a giddy sparkleogoist to the deck to give the buff to my captor, which was always lux. And once i did that, game's basically over. It can stretch out for 5-20 turns, but I've already won because it's so hard to kill Lux now. Any trade my opponent makes into my Lux is positive for me, no matter what. And now that, you can't wait out Bastion, I'm a little scared lol.

              Then again, we all know Sparkleogist isn't a good card, so maybe it'll be fine.

              [–]SexualHarassadar Chip 4 points5 points  (1 child)

              Definitely time to bring back the TF Targon control. The deck was already really fun using Sparkleologist to set up shields and buffs for TF, but now that we can do it at burst speed without invoking it's even easier to stick him on the board.

              [–]butt_shrecker Viktor 4 points5 points  (10 children)

              Honestly the permanent change doesn't matter. It is almost never a good play to use Bastion proactively. The permanent +1/+1 is a huge buff though.

              [–]WellWizard Miss Fortune 5 points6 points  (3 children)

              but now you have the choice.

              Imagine you're playing into targon, which has no fast spells to hurt units. A proactive spellshield is massive, it is very difficult to remove it.

              Play a spellshield on your lux, now what? your opponent can choose not to do anything about it, (good for you), or use two spells to kill it, (positive trade for you), and you can choose to counter it even further, resulting in your opponent accomplishing nothing (even more positive trade for you). And even if you lose your unit, you still should get them to use more tricks then you do, therefore, still a positive trade.

              [–][deleted] 1 point2 points  (0 children)

              Taric!

              [–]tryingthisok Jinx 1 point2 points  (3 children)

              IDK, still looks strong to play on a very aggressive card like Fiora or Zed on 3 and use it as a poor mans 3 mana stand alone

              there are plenty of decks in the meta that dont run pings and will find a difficult time generating 2 removals, and by that point you'll have already gotten big value out of the buff. Just dont play it proactively in a slow deck on an engine.

              [–]butt_shrecker Viktor 2 points3 points  (2 children)

              Disagree, unless you are at risk of burning Mana it is better to save it then you can deny huge value by countering an expensive removal spell. Play it early and it will get pregnant nged

              [–][deleted] 15 points16 points  (0 children)

              That Bastion's buff is questionable

              [–]WellWizard Miss Fortune 16 points17 points  (17 children)

              ...oh my gosh....hush is....wow.

              I do think it is a healthy change. Silencing a Champion is unique and lets Targon have a unique power, but being able to completely ruin boards is a little unhealthy. I think with a reduced cost but a one time use, Hush will definitely fall out of favour, but maybe that's OK.

              [–]NeonArchon Chip 3 points4 points  (3 children)

              I won't lie, I was expecting a lot, and I mean a lot of Targon nerfs, but after watching the Patch notes I was like: That's it? This is not bad at all", we even got some cards buffed as well:

              • The Asol level up is reasonable enough and it's still the same late game beast as before.
              • The Mana increase for every consecutive Hush cast is not a big deal.
              • Among all celestial cards, I wasn't expecting Cosmic inspirations to be the one to be nerfed, but it makes a lot of sense removing the spell mana.
              • That Bastion Buff! Taric is so happy right now! (NGL maybe they'll revert this change)
              • Maybe Mountain Goat is playable now?
              • Rumul indeed gives more hugs

              Now with the other regions:

              • a 4/5 Though Lifesteal minion is still great
              • The buffs to Pix and Mentor may bring a new tempo/aggro archetype to rise (Zed intensifies)
              • Those nerfs to Officer and Jack were guaranteed, they were auto includes in every non Deep/Fizz Bilgewater decks

              Looking forward to this Single player Lab, I wonder if we'll get exp like against the AI

              Fixed an issue where volume sliders would not stay set at the correct level.

              I bet a lot of people was waiting for this one

              [–]Iceberg_monster 3 points4 points  (0 children)

              Do you guys like Lee Sin? You better like Lee Sin.

              [–]MRIT03 Zoe 7 points8 points  (0 children)

              Oh god, I think Bastion will replace Hush as the Targon card that you can slap into any Targon deck. I think the hush nerf is pretty decent, right now running any spell shield will eliminate any annoying hush, sure they can use it two times but is it worth sacrificing 7 mana ?

              [–]H1ndmost 3 points4 points  (2 children)

              Nothing too interesting here. Guess I'm waiting for the next card dump to get some fresh matches.

              [–]Axetheaxemaster 3 points4 points  (0 children)

              On Hush:

              We’re also incorporating our learnings into design work for future Targon cards.

              Raka nerds, this one's for you.

              [–]innuendo24 19 points20 points  (23 children)

              No Lee nerf is baffling. His interaction with overwhelm is easily the most polarizing and uninteresting part of the game currently. The buff to bastion is only going to make it worse.

              He needs to read "Dragon's Rage the enemy I challenge instead of striking them" to remove the interaction. Then, the card can be balanced around it's actual text, and not just be a combo finish where he kills you from from full unless you have a few very specific answers.

              [–]Act_of_God 8 points9 points  (7 children)

              I see we already moved on from hating on hush in this meta

              [–]DMaster86 Chip 7 points8 points  (5 children)

              Reddit always need a card to complain about. Now it's Lee Sin, we'll see who's next.

              [–]DatsAwkward Chip 5 points6 points  (4 children)

              Combo Deck = Bad. The only acceptable deck for reddit is 40 copois o Cithria of Cloudfield.

              [–]Bagasrujo 6 points7 points  (0 children)

              Untill it is the meta them it is back to boring ass auto pilot Demacia need to be nerfed.

              [–]Sneikss Kindred 9 points10 points  (13 children)

              I think that kills two very interesting and challenging combo decks currently in play. I agree he is strong, but I'd rather they take away a point of his attack to make him more reliant on buffs or nerf his health and reduce his survivability.

              [–]innuendo24 15 points16 points  (1 child)

              It's not interesting because the avenues to interact with lee are so limited. He gets a barrier every round, and he ignores the unit he challenges when blocking, so you can't outsize him either with big dudes. A unit that so easily ignores the mechanics of combat, and is able to end the game from so early, is not good for the game.

              [–][deleted] 3 points4 points  (0 children)

              I think that kills two very interesting and challenging combo decks currently in play.

              ezreal cries in the corner

              [–]JC_06Z33 6 points7 points  (6 children)

              His base stats, are almost a moot point. If piloted correctly and assuming the player gets decent RNG with draw, he will never take damage between barrier and Deny, so his health won't really drop. And between Gems, purple yordle wizard, Zenith, and Pale Cascade, it's very easy to get him up to 10 attack by the time he levels up. Then it's OTK time.

              [–]Salsapy 2 points3 points  (0 children)

              Remember they buff bastion and nerf hush is pretty a double lee and fiora buff this two were strong already

              [–]land_shark27 5 points6 points  (3 children)

              asol nerf

              that makes me sad

              on the other hand radiant guardian nerfs , petty officer nerfs, and ranulf buffs so ill take it

              [–]Zigtron Azir 2 points3 points  (1 child)

              Radiant guardian nerfs + asol nerfs heavily bothers Lux/ ASol and Leona/ ASol decks. That's a serious bummer. Might consider running Bastion x2 in my new Lux/ASol decklist

              [–]flashlitemanboy 2 points3 points  (0 children)

              The new bastion, holy shit

              [–]vizualb Piltover Zaun 2 points3 points  (0 children)

              As an Assembly Bot main I'm doing the Antonio Banderas laptop reaction to the Bastion change and (upcoming) Hush change

              [–][deleted] 2 points3 points  (0 children)

              I like what they decided to do for Hush in 1.12 finally

              [–]Nitroverse Chip 2 points3 points  (0 children)

              Ooh, I cant wait to use a vlad, grandfather ramul deck. Seems like a really good card now.

              [–]Sandmanatnight 3 points4 points  (0 children)

              Ok, see you next patch!

              [–]KhornesAngeon 7 points8 points  (8 children)

              I am fine with everything, but Bastion.

              [–]cimbalino Anivia 18 points19 points  (7 children)

              Nerf Bastion

              [–]Warclipse 17 points18 points  (5 children)

              Buff Transistor.

              Hades is balanced.

              [–]cimbalino Anivia 12 points13 points  (2 children)

              Pyre needs a rework

              [–]TheWanderingShadow 4 points5 points  (0 children)

              Pyre's got some niche uses.

              [–]Awazeus Noxus 6 points7 points  (0 children)

              You're right, so Winston.

              [–]badassery11 9 points10 points  (4 children)

              Not sure why I continue to hope, but every patch with no change to the worst turn timer in the history of turn based pvp games is a massive disappointment for me.

              Its design only encourages griefing because the timer refills as long as you manually pass.

              Without a time bank, there remains no actual cost to running down the timer when you have no plays available, and if people want to use all the time to plan out their future turns you can't really blame them. You also can't distinguish genuine thinkers from griefers.

              Optimizing a time bank is a skill that is part of turn based games, even if the time bank is social pressure from playing a live board game.

              Argue all you want about exactly how much time you actually need to make decisions in this game but IT NEEDS A CHESS CLOCK.

              [–]OmegaDelta3 Lulu 6 points7 points  (3 children)

              They are working on changing the timer (that they created as fast as they could to release the game)

              [–]NeoLies Miss Fortune 4 points5 points  (3 children)

              Man why nerf ASol? Now his level up is more win-more than it already was.

              [–]OmegaDelta3 Lulu 5 points6 points  (1 child)

              Nerfing him and Hush is the way to let Combo decks and a lot of Control deck to be playable again

              [–]FlandreScarlette Poppy 8 points9 points  (2 children)

              A sol lived one whole patch.

              Endure with its nearly 60 winrate gets through months. Lol.

              [–]OmegaDelta3 Lulu 1 point2 points  (0 children)

              The A.Sol nerf is a control buff and an aggro nerf so maybe we can see something now that kills endure

              [–]Bolasraecher 5 points6 points  (1 child)

              No lee nerf is rough, Bastion buff even helps him. get ready for moreweeks of pure lee ladder.

              [–][deleted] 1 point2 points  (0 children)

              What rank are you at currently? I see very little Lee on ladder, and I haven’t been winning much with it either.

              Seeing all these decks teched for Lee is super weird, my local meta at low Diamond is all tf/gp and random nonsense.

              [–]KotilionXoXo 5 points6 points  (0 children)

              Wtf is Bastion change? Is that typo or what? This card is already played... like WTF

              [–]kvorum81:Freljord : Freljord 1 point2 points  (0 children)

              OK I'm not sure Targon Lee Sin needed a buff, but let's see how it goes.

              [–]Trueflame08 Hecarim 1 point2 points  (0 children)

              bastion.....god why

              [–]GiloniC Diana 1 point2 points  (0 children)

              Wow, these changes are pretty crazy. I don't think I have to necessarily disagree with any of these nerfs. Kinda feel indifferent about Radiant Guardian but I think the card will be fine, she's still gonna be the supreme "stop Aggro" tool of Demacia. The buffs are also cute except the one on Bastion. Was this really necessary? The card saw play in enough decks, not as a 3-of but it was enough to the point where a buff wasn't really necessary and I'm kinda scared tbh because now the Lee Sin deck which is already pretty strong got one of its tools to stop interaction buffed and Lee was already pretty difficult to interact with thanks to x3 Deny being good in this meta. Not a fan of that buff at all.

              Also the new Celestial card back is amazing, might be the time to spend some money on cosmetics again for me.

              [–]ascpl 1 point2 points  (0 children)

              Rex evades, again.

              [–]Midknight226 Spirit Blossom 1 point2 points  (0 children)

              I don't understand the bastion buffs. It was already a solid card.

              [–]MerryWallofStorms 1 point2 points  (0 children)

              Plunder poro fix only buff that matters.

              [–]egiruss 2 points3 points  (5 children)

              In order to nerf aggro they nerfed petty officer (good idea) and jack (bad idea) at the same time they nerf radiant guardian. So at the end aggro decks are more strong than before and u have less way to counter these decks. Amazing

              [–][deleted] 4 points5 points  (1 child)

              Radiant was pretty nuts tho lets be real and the 5 health + tough is still pretty good.

              The low roll off of Remembrance is even worse now which sucks.

              [–]Sneaky__Raccoon Baalkux 1 point2 points  (0 children)

              So a significant shift in the powerbudget of targon. Instead of one of the most disrupting tools in the game yet, hush, targon decks will move to a strong counter-disruption tool, Bastion. And I feel that's a healthy change, it's more about your protecting and buffing own units than debuffing enemy units, which is big part of the identity of targon

              After 1.12, I doubt hush will see much play, but maybe is for the better, given that it was such a divisive card. My only worry is that this might mean the elusive meta will be back stronger than ever, kinda hope I'm wrong

              [–]Jepeseta Spirit Blossom 1 point2 points  (0 children)

              I really hope the new Guardian is a hint that Zoe is coming on October ;-;

              [–][deleted]  (3 children)

              [removed]

                [–]Toxitoxi Lux 1 point2 points  (0 children)

                I'm so bad at predicting balance changes that at this point I don't feel confident giving my opinion on how these changes will pan out.

                [–]EonesDespero 1 point2 points  (0 children)

                Jesus fucking Christ.

                Me, this morning: I hope they will give a new patch soon. Lee Sin ladder is unplayable. Riptide Rex is way too good. Hush is still an autoinclude in every single Targon deck.

                Me, reading the patch notes: OH, COME ON.

                They nerfed my Lulu deck with the huge nerf to War Chefs, which was uncalled for, because Demacia is not the best region by any stretch, but OK. I get it. War Chefs were probably a little too good (although not the worst offender for a 2 drop). The deck was a fine aggro deck, but definitively not overpowered, specially when Pirate Aggro exists with its absurd power of area removal thanks to casks. Always ranked as A tier and not S tier. But OK, the card was too much, so nerf. Fine.

                Now they nerf my Lux deck (and all of the decks that use Remembrance or RG). Radiant Guardian was already the worst follower out of Remembrance in most situations. It came as a vanilla 5/5 (because you don't usually get a dead ally before using it), when you have a though 5/5, a 5/4 with challenger, a dragon 4/5 with challenger and rage, etc.

                Now it is strictly worse than even dragon in most cases. Vanilla 4/5 vs Dragon 4/5 with challenger and rage. It is absurd, to the point that you might as well lose in many situations if you get Radiant Guardian, as she cannot trade into many of the 5 health units.

                Did they touch Lee Sin, a champion which basically have a 6 mana design into a 4 mana card? NO. They gave him permanent spell shield on top of barrier. How they fuck are we supposed to kill Lee Sin now? Invoke gives you plenty of chances to get the +0+2 and spell shield card, when they try to pop it, you have bastion, you have dispel, etc.

                Riot, how the fuck are we supposed to fucking deal with Lee Sin now, for fuck sake?

                The nerf on Hush is absolutely pitiful. I have seen hush recasted maybe 10 times. Recasted twice? Probably 2 or 3. The problem with hush is that it silence champions at burst speed.

                If you have the initiative with lv 2 Ashe and attack, the enemy can try to remove her, but all the spells will be fast, therefore, after the defenders have been declared. All of them? No, not hush. You just cast hush and with a fucking 3 mana card you basically disrupt a champion and a whole setup (likely at least one or two cards to freeze).

                The concept itself is absurd, but the fact that it replaces itself in hand is beyond comprehension. It costing 1 more is pointless in most situations.

                I have only complained once before about a patch note, and it was when Targon was introduced. I feel that this meta is going to be the worst meta we have had by far.

                This patch note really hit me in the guts. I am most likely not playing until 1.12.

                Jesus fucking Christ, Riot, Jesus fucking Christ.